As good as that picture is, can you guys stop making them already? They can't be used whatsoever, so I don't see the point in them.How much progression have you made so far [ƒıЯ£-ŁØřĐ]?
MalaDingDong said, August 08, 2010, 10:41:20 pmAs good as that picture is, can you guys stop making them already? They can't be used whatsoever, so I don't see the point in them.I didn't make it for them to use, it was for motivation
YAY QUOTE PYRAMIDZ!!!1 MalaDingDong said, August 08, 2010, 10:41:20 pmHow much progression have you made so far [ƒıЯ£-ŁØřĐ]?We are currently applying the combo limit and pushback mechanic changes to the characters (ryu is almost done, I'll upload him soon).If you don't know what on earth I'm talking about, click here.BTW, Firelord, I'll send what i have ready for Ryu as soon as I get the chance.
This makes me pumped I remember watching Proxcity's(I think thats whose it was) flashes and was blown away. The nostalgia factor alone will make this great for me. Ill keep watch on this. Great job!
Good to hear some progress . If anything pictures/wallpapers should come later . Some of them needs an abstract look to match-up how the MK VS SF Flash looks like ... But good nonetheless and thanks for keeping the project alive !It's also great to hear that ESFAndy is back and posting !
AceKombat said, August 16, 2010, 02:35:32 amIt's also great to hear that ESFAndy is back and posting !Yes FINALLY
[ƒıЯ£-ŁØřĐ] said, August 17, 2010, 01:14:33 amYes FINALLY*wristslaps firelord* Shush, little boy! On a serious note, the combo limit and pushback mechanic changes are complete, now all I gotta do is a combo bar.
razell30 said, August 19, 2010, 08:47:53 pmHey will there be the interactive stage in the flash The Mortal Kombat bridge? Are you referring to the version of The Pit from Mortal Kombat that was made for the flash, if so there's already been several versions of that stage made for MUGEN.
No, he's talking about the bridge actually breaking and people fighting in mid-air while falling and stuff.I, for one, am seriously considering it, but not for now. First thing's first, as we are focusing on bug fixes and, as stated before, mechanic changes.
ESFAndy011 said, August 20, 2010, 05:51:29 amNo, he's talking about the bridge actually breaking and people fighting in mid-air while falling and stuff.I, for one, am seriously considering it, but not for now. First thing's first, as we are focusing on bug fixes and, as stated before, mechanic changes.Oh, that would be awesome. good luck with the changes.
i hope this project make good history man ur videos are looking Beast i love mk vs sf (fight for the universe) its going to be really epic keep up the good work fire-lord and thanx Andy 4 ur chars there beast Luvs akuma this is goin to be a good game
Although I haven't worked with it in a while , missing super write-ups , and may be wrong in a few areas ( Maybe not... ) but I'm going to go ahead and post the frame data of Shin Level 2 Akuma . Props for style layout from Eventhubs .http://acekombat.webs.com/Frame%20Data%20Shin%20Lvl%202%20Akuma.htmNotice how the damage for every poke move is pretty much the same damage .
Nice Acekombat Thanks! Hey Dudes I make a video about the combos and the new super of Sub-Zero check it (ON MY CHANNEL)http://www.youtube.com/user/MKvSFFullGame#p/u/0/cH29VuDHQT8The YouTube screwed up the sound of my video