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Sean Altly

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Messages by Sean Altly

    

Characters Hitting the Wall

 January 16, 2008, 02:24:37 pm View in topic context
 Posted by Sean Altly  in Characters Hitting the Wall (Started by Sean Altly January 16, 2008, 02:24:37 pm
 Board: M.U.G.E.N Development Help

I know I ask you guys for help a lot, but how do I make a character get knocked into the wall? I'm working a grab where the attacker fdoes a palm strike on the opponent that knocks them all the way across the screen, and I want the opponent to hit and bounch off the wall. I know there's a way to do it, but I don't know how. Thanks!
    

Re: RELEASE: Original Character - BLOODTIDE FINISHED (100%)

 January 15, 2008, 10:41:37 am View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

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Dude, how do you make these characters so fast? That's really impressive.

Well, everyone but Bloodtide are characters I had worked on for quite some time before I even started posting here. By the time I officially released my first character (Sabotage) I had playable versions of Snow, Adamas, and Chad in Black (unreleased) in place. Bloodtide was finished so quickly because around mid-December, I quit my job due to managerial conflicts. I didn't do much job searching due to the holiday season not being the best time for that, and spent most of my free time working on Bloodtide. I'm currently working on a character named Fray, whose progress is slower due to me having a job now (though she is still moving along pretty quickly due to me not getting many hours and having a lot of free time by myself).

And thanks Vortex for the compliments. Also, thanks for pointing a lot of that stuff out Cybaster. I'll be honest, I only fixed some of it due to me feeling that some of the things you noticed don't really have any impact on gameplay and are rather issues of polishing things up, which I still appreciate. Sabotage's folder is "Pat" because he is physically based off of a friend of mine named Patrick, and I forgot to rename everything. I know you don't like the Level "S" supers, but these characters are intended for a full game where every character has one. Also, Level "S" supers are hard to hit with (Adamas' is easily blocked, Sabotage must connect with the first hit or nothing happens, Bloodtide's is the same, and Snow's is also a large projectile that is easily blocked), usually have long recovery time, and also subtract roughly 100-150 life from the attacking character whether the move hits or misses, making them very, very risky to try.

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her Voice sounds Really SEXY, like when she says, "Bleed for me" and Especially when she says "No Need to Get Up"

Haha, that's my sister doing the voice work. I'll give her your compliment.   :P
    

Re: Projectiles that hit the ground (Please help!)

 January 15, 2008, 09:32:13 am View in topic context
 Posted by Sean Altly  in Projectiles that hit the ground (Please help!) (Started by Sean Altly January 15, 2008, 08:55:55 am
 Board: M.U.G.E.N Development Help

Well, that stopped making it turn into a duplicate sprite, but now it always detonates well before it hits the ground. I used a changestate controller for trigger1 = pos y >= 0, but it still changes to the explosion well above the floor. Any ideas?

EDIT: Nevermind, fixed it. Thanks Cyanide!
    

Projectiles that hit the ground (Please help!)

 January 15, 2008, 08:55:55 am View in topic context
 Posted by Sean Altly  in Projectiles that hit the ground (Please help!) (Started by Sean Altly January 15, 2008, 08:55:55 am
 Board: M.U.G.E.N Development Help

I am trying to create an aerial projectile that hits the ground and creates a large explosion. How should I go about this? My Character has an aerial projectile (which is actually a helper as I've been told is a better way to do projectiles), but when it gets near the ground it turns into another sprite of my character! GAH! I tried using a custom landing state but the one I tried doesn't work right. It always turns into another sprite of my character that lands and just sits there. Thanks to all who help!
    

Re: RELEASE: Original Character - BLOODTIDE FINISHED (100%)

 January 14, 2008, 10:25:04 pm View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

Before I reply to all that in detail, I have to say that I thought that in fighter factory, when you click "CLSN Standard" it makes a blue collision box that is in the same location throughout every frame, and the box is turned green so that I know it's a CLSN Standard. Did I misinterpret that?

Also, Bloodtide's physical appearance is based off of my sister folks, so the Michael Jackson comments aren't being taken very kindly.

In game portrait: http://i21.photobucket.com/albums/b293/seanaltly/sandyportrait3.jpg

Portrait of sister: http://i21.photobucket.com/albums/b293/seanaltly/sandy.jpg

It's hard to get likenesses perfect in MS Paint.
    

Portrait help (PLEASE HELP)

 January 12, 2008, 06:52:13 pm View in topic context
 Posted by Sean Altly  in Portrait help (PLEASE HELP) (Started by Sean Altly January 12, 2008, 06:52:13 pm
 Board: M.U.G.E.N Development Help

Hi guys. I've been told that your big portrait is does not have to have the same pallette as the rest of your character. If this is true, how exactly do I get that to work? I'd like to give my characters' portraits more color depth. Thanks! I'm using Fighter Factory, btw.
    

Re: Gouken by alexlexus v1.0

 January 11, 2008, 08:05:58 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

Does anyone else find it amusing that Ohsky is criticizing someone else's coherence?

Just me, then?

Anyway, I figured I'd be a man here and apologize for the harsh criticism. Despite having characters hosted on the site, I did not realize that this Gouken was intended for a full game of these types of characters (Lvl 2, Orochi, God, etc.). I hope we can chald it up to my misunderstanding. So, please restore him to his former power if you want. I agree that the collisions need fixed, but I trust you'll get those and I'm not the first to point those out.

If you don't mind though, I'll do some tweaking for my own personal preference so that he fits in to the roster I have (I'm going to wait until you update with the fixed collisions, though). I got so caught up in this whole thing that I forgot to tell you that you did very well on the sprites. It must have been a pain to edit them since SF3 characters have so many frames of animation.

Also, one more thing, and this is a genuine question and feel free to correct me on this, but should Gouken have a Shungokusatsu? Wasn't he killed by Gouki because of his unwillingness to submit to the killing arts/Dark Hadou, whatever? I think it would be truer to his character if he didn't have one. Or am I getting him confused with Goutsetsu?
    

Re: Gouken by alexlexus v1.0

 January 09, 2008, 11:08:25 pm View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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Point of Seanalty was : Gouken should be balanced against other balanced characters, not overpowered cheap ones.

Thank you.

I understand that MUGEN is for making your own custom characters, and you have unlimited freedom to do as you want. You have to understand that even Capcom knew Gouki was overpowered at first, so over time, he's been given weaknesses. In SF3, Gouki takes more damage than the other characters. In the Alpha games and in CvS2, Shin Gouki is the same way. Hell, even though Dan is a joke character, they made all of his standard punches and kicks stronger so that he at least had some advantage.

And I understand that the original character is how alexlexus envisioned that. Just because he wanted him to do massive damage and parry things incredibly easy doesn't mean we can't criticize that fact. I don't appreciate being told I don't understand something (and I'm aware you're speaking to the other people who had the same opinion).

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alk to me about balance after watching this. mainly seanaltly

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

I really miss the days when saying "let's agree to disagree" was an acceptable way to end a debate. Why are we still talking about this? All parties involved made it clear that we all have different points of view on the matter. So let it go. You can't satisfy everyone. For everyone that loves these types of characters, have fun.
    

Re: Gouken by alexlexus v1.0

 January 09, 2008, 05:54:13 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

Sweet.
    

Re: Gouken by alexlexus v1.0

 January 09, 2008, 05:50:25 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

I tried to give feedback on what I thought would make him better, genuinely.

Obviously, 'twas not appreciated by everyone.
    

Re: Gouken by alexlexus v1.0

 January 09, 2008, 05:37:15 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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If you don´t want to understand at all my perspective, it´s up to you. I don´t care at all about yours although i have understand, read, and heard, perfectly what u have said. U simply have another form of enjoying mugen wich i DO NOT have.

The feedback i gave about some of your chars i think it was something like "good job, good originality, what an assload of work, etcetra". and nothing more i have to say about them. I thought it was an adecuate comparison rather than any of your paranoid ideas about me being retaliatory. Why?, sure u think your chars are perfectly non cheap, non unbalanced, and they fit perfectly your definition of a GOOD char, as u stated.

So then, no more to be said i think.

I never said my characters were perfect. If they were I'd release them and close the topic, and not bug everyone about feedback. Your comments seemed retaliatory because you said my characters would be worth having if they had tough AI, implying they aren't worth keeping without it. This isn't about seeing things from other people's points of view. You have fun convincing yourself it is. Paranoid? Please. Don't make this a personal argument. I could attack your horrendous spelling and grammar, but I won't. The point of this topic was to provide feedback for a character. I did, and instead of that being that, I was told to "relax," to "not bring that here," and to just "accept it." Pay more attention to giving the creator feedback instead of picking apart mine. This is one of the first times I've ever tried to give feedback for someone else's character, and I see what happens when I do. Since he obviously has no interest in fixing it himself, the worst I can do is just not keep the character. We'll all have to agree to disagree on the matter and leave it at that.
    

Re: Gouken by alexlexus v1.0

 January 09, 2008, 03:34:33 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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Seanaltly chars, for example, are very different ones compared with this Gouken. I tested some and they weren´t my style yet; maybe if they had a real though AI, they could be interesting to be have, so that´s my suggestion.

Shin Gouki simply has a good AI. If u can´t beat a char, don´t call it cheap, lol, all people do that.

People can´t ask for 5000 chars to be all balanced between each other´s.... Gouken is one style, more customizated, etc.

Is worthless to discuss here what is a good char and what is not because the simple concept of good and bad are different between ourselves, im not obsessed with balance. Mugen is a selvatic free world, that´s why i play it; when there is not balance between chars what remains is your personal skill and intelligence to beat those very hard to beat ones (obviously, without any extremely cheap one). Not any other reason hooked me to mugen, a simply game like this one for sdo long (1 year). What i share is my perspective of enjoyment that i use, not that any other have to use at all.

This Gouken is great, funny, etc. His damage should be toned down, i agree, but only with editing attack on the cns will that be fixed?.

This problem is strange to be seen menawhile in your earlier versions i always complained (orr gave feedback) that gouken dmg values in most of his attacks were too low, maybe because of the mkvssf style, or anything else i wasn´t aware of.

Well, I haven't learned how to make AI files yet, and I probably won't. My characters are more for playing as than against. You can say what you want about it, but I'm not concerned with giving my characters a "real tough" AI. My friends and I gather around and play MUGEN, and I rarely play the single-player modes by myself. If you don't want to download my characters because they are easy to beat in the hands of the computer, than it's your loss. As I said, I'm more concerned with how they play.

I have been playing 2D fighting games for most of my life, so I think I know the difference between challenging and cheap. You say that when a character is unbalanced, and all that remains is personal skill and intelligence to beat them, I simply don't agree. Character balance is what's required in order for skill and intelligence to be the deciding factor. Skill does not come into play against something that's cheap; that's why it's referred to as cheap. No, I don't expect every MUGEN character to be balanced. I just expect the GOOD ones to be.

Also, this topic isn't about my characters. If you would like to leave feedback, please find my release topics, because talking about them here seems more retaliatory than anything.
    

Re: Gouken by alexlexus v1.0

 January 08, 2008, 09:08:48 pm View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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seanaltly  you really need to kool it. relax dude

the damage issue i forgot to look at before release and can be fixed easy in the cns.
unless those lazy cats are out there who can't just edit it, don't come here with that please.
sounds like children complaining about a simple problem they can fix and laxxe mentioned this damage issue.

i made gouken balanced with fighting seven and ryuuken from Street fighter AC mugen game.
play gouken vs ryuuken and you will see why i made him the way he is.

he is not over powered use gouken and fight ryuuken and see what i mean , (azcal ryuuken)
(seven by seven)

please don't get me wrong i am not lashing out at those bitching at my character, just saying there are some cheap chars out there and gouken is not one of them. (god orochi,  orochi Gill, MB-02 robo sagat, etc)

the intent was never to make him over powered but a character to counter with aka the parry timing.

Well you succeeded in the parrying department  ::)

And I think I've already been backed up by a few people here. He is overpowered, and he is cheap. If I have to edit him myself, than there's a problem. If I have to play him against other cheap characters for him to seem balanced, than there's a problem. Please don't sit there and say you're "not lashing out" while telling me to "kool it" and not to "come here with that." If you can't handle negative feedback, than don't make your creations public. Even if I had the desire to fix your character, that doesn't mean I wouldn't give you the same feedback I'm giving right now. The only difference would be that everything would be followed by "but I'll fix that myself." I don't know about you, but I'm pretty sure most creators would take a little bit of offense to that. We're trying to help you, not bitch at you.
    

Re: Gouken by alexlexus v1.0

 January 08, 2008, 08:16:17 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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Well, your conception of what a good char is is not as mine.


Obviously. I should point you to any video game critic's definition of a good fighting game, however. It's a simple fact that balance is essential to a good, fun fighting game.

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There is a reason those chars you despise exists, obviously. If it weren´t for most of them i have quitted playing mugen a long time ago.


Can you tell me why they exist? I imagine you would say it's because they are challenging to play against. Well, there is a difference between a challenge and cheapness.

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They are fun to play against no matter what. It´s a question of personal liking.


This is terribly contradicting. You say they are fun to play against no matter what, yet it is a matter of personal preference. It can't be both.

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Regular, balanced fighting games bored me many years ago so

Well I'm sorry that you got bored with good fighting games then. That's a bit sad.

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mugen brought to me again to this old kind of 2d gameplay rather recently

I'm not exactly sure what you're trying to say here, but I am glad you found MUGEN. I just wish you didn't love cheap, overpowered characters so much. Congrats for thinking it's fun to play as/against unbalanced, unfair characters. I guess that while we have different opinions on what makes a good game, we also have different opinions on what is "fun."

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Mugen is to be played freely the way u like with the chars u like.

I agree, and you can play with whatever characters you like, whenever you want, and against whoever you want. But please don't tell me to "accept" certain aspects of a character. You said it was what the creator had in mind, what he envisioned as Gouken, and so on. Well, if Gouken is supposed to be cheap and insanely unbalanced, than Gouken is a bad character and a terrible addition to any roster.

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The definition of good and bad in chars is so subjetive.

While I do support the free expression of opinions, I think that there is a definition of what makes a good character. That definition includes depth and balance. I may be getting ahead of myself, but I think most would agree with me on that front.
    

Re: Gouken by alexlexus v1.0

 January 07, 2008, 05:51:22 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

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regular strictly standard "non cheap, non broken, all that

Oh, you mean GOOD characters? Because when you say all these things, that's what I think of as a good character. It's called balance. Just because you CAN make unbalanced, overpowered, ridiculously cheap characters doesn't mean they are interesting or fun to play as, or against. There's a reason that character balance is a key issue in what makes a good fighting game, and there is also a reason why the term "SNK Boss Syndrome" is tossed around NEGATIVELY.
    

Re: RELEASE: Original Character - BLOODTIDE FINISHED (100%)

 January 07, 2008, 01:26:04 am View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

It looks like I uploaded the wrong file guys. It'll be a minute to fix it.  --;

EDIT: Okay, it's fixed. Sorry to those who DLed the wrong file. The real 100% version is up now.
    

Re: Gouken by alexlexus v1.0

 January 07, 2008, 12:16:37 am View in topic context
 Posted by Sean Altly  in Gouken by alexlexus v1.0 (Started by alexlexus January 05, 2008, 04:57:41 am
 Board: Your Releases, older Mugen

Despite my utter disdain for these overpowered characters, I won't go into that right now. My biggest gripe is how ridiculously easy it is to parry. You don't even have to really time anything.
    

Re: RELEASE: Original Character - BLOODTIDE FINISHED (100%)

 January 06, 2008, 11:54:07 pm View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

She's now available on Ascended Mugen. Click the link below! Downloads open for everyone!
    

Re: RELEASE: Original Character - UPDATED BLOODTIDE (98-99%)

 January 06, 2008, 10:24:59 pm View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

Well, I just tried it and it seems to be working fine now. When you do download her, ley me know what you think! :)
    

Re: RELEASE: Original Character - UPDATED BLOODTIDE (98-99%)

 January 06, 2008, 11:27:42 am View in topic context
 Posted by Sean Altly  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

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I think she's got an adam's apple...

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Looks like Michael Jackson with pink/purple hair.

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looks kinda emo to me

You know, pardon me for being overly defensive of something I worked on for hours upon hours, but seriously people, try to think of something constructive to say. I'm not going to change the way she looks. And to Ichbin, how in the blue hell does she have an adam's apple? There is nothing even remotely resembling one in her portrait, and as for the rest of her, she's a sprite made in MSPaint, where there is no space for that kind of detail. I don't understand why I release these characters so you guys can say these useless things. What's funniest is that I'm sure the people making fun of her also downloaded her. Why should I make these public? If she's got some bad code or some actual spriting issues feel free to let me know.

Thanks to anyone giving actual feedback.