The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: benhazard on September 22, 2020, 04:20:47 pm

Title: Benhazard Wip Projects and other Stuff
Post by: benhazard on September 22, 2020, 04:20:47 pm
Hi, I'm mostly know as Benhazard (Benha/Ben), but some may find me as TheBxushis at Nexus when it comes to modding. (Skyrim/Fallout)
These are some spriter projects that I have been working for a while. (Here being intended for Mugen and Ikemen Go)
For now, mostly are just adaptations form existing subjects, sometimes doing some experiments but also what I aim to improve towards, be by self-taught or formal education)

Regardeless, this is the actual state of the current projects. (05/02/2022)

-CVS Shermie (Complete, requires some further updates/polish)
-CVS Gouken (Finished, some frames may be overscaled)
-Hitto Collab (Cancelled)
-Renamon (No time/Undefined)

Marc Brunet Art school program if you can help to optimize my time. https://cubebrush.co/mb
Support.: https://ko-fi.com/benhazard

As for commissions, I will be likely fully available at the second semester of next year.

Lifting that weight aside, I might focus in working on C.V.S Nemesis.


Title: Re: Renamon reborn
Post by: Kamui_De_Los_Vientos on October 01, 2020, 07:02:58 am
cool stuff bro, is it also supposed to have cvs-style gameplay?
Title: Re: Renamon reborn
Post by: Mitchell.Cezar on October 01, 2020, 04:24:57 pm
You sprite work is beautiful! Congratulations!
Title: Re: Renamon reborn
Post by: DW on October 02, 2020, 03:18:57 am
It's good to see you return. Your sprite work is very impressive. I thought you already did a great job with refining Gouken, though maybe his scale is too big? At any rate, good luck, and I look forward to progress on Renamon and Gouken.
Title: Re: Renamon reborn
Post by: benhazard on October 11, 2020, 09:00:19 pm
Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS
(https://i.imgur.com/i8tqemQ.png)
I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:
(https://i.imgur.com/RVjdP6u.gif)

Going to move to gethits, stun,minor transitions and post the progress here.
Title: Re: Renamon reborn
Post by: Momotaro on October 11, 2020, 09:57:14 pm
Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS
(https://i.imgur.com/i8tqemQ.png)
I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:
(https://i.imgur.com/RVjdP6u.gif)

Going to move to gethits, stun,minor transitions and post the progress here.

I like the edit to look more like CVS size etc.

But I also think that he would look better without taking exact colors from Ryu and Akuma.
Perhaps they can be slightly adjusted.

One of the identity of characters is also their color scheme (even if palette variation exists, of course)
Title: Re: Renamon reborn
Post by: GTOAkira on October 11, 2020, 11:55:32 pm
The face is such a big improvement. It already was in your first version but it looks so much better now.
Title: Re: Renamon reborn
Post by: Nate on October 12, 2020, 12:36:13 am

(https://i.ibb.co/GnHYq2B/0-BHZRun-Foward.gif)


I say the legs should be redone, so the legs are out more, as she looks to be strutting more than anything. But otherwise your doing an amazing job!
Title: Re: Renamon reborn
Post by: benhazard on October 14, 2020, 02:48:50 am
Yes, the old Gouken was to big, (some animations where at divergent scales) so I will redo it more in line with the CVS scale.
my current intent is.:
  C.V.S Abstract Original         edit V2                            V3 Closer to CVS
(https://i.imgur.com/i8tqemQ.png)
I welcome to feedback. (Anything one may find to improve, etc)

redid a bit some of the Renamon frames, but with a good result, might fix some parts of the tail animation.:
(https://i.imgur.com/RVjdP6u.gif)

Going to move to gethits, stun,minor transitions and post the progress here.

I like the edit to look more like CVS size etc.

But I also think that he would look better without taking exact colors from Ryu and Akuma.
Perhaps they can be slightly adjusted.

One of the identity of characters is also their color scheme (even if palette variation exists, of course)

Yes, the current pallet I'm using as a guide to get closer to the final result, I want to reach. but I can attempt to set a new one, if sugesttions, (or ideias) for a matching pallete, for me to have a ideia to a ideal default color for gouken, as the older felt inadequate.

A basic example of what I felt it needed some fix. (incorrect proportions, etc)

(https://i.imgur.com/UNZthGi.png)


(https://i.ibb.co/GnHYq2B/0-BHZRun-Foward.gif)


I say the legs should be redone, so the legs are out more, as she looks to be strutting more than anything. But otherwise your doing an amazing job!

Yes, there is this weird effect. initially I wanted to give a "ninja" run foward by using Guy (https://i.imgur.com/q4cG6V9.gif) as a reference, but the result was weird.
I will make some adjust to if I manage to remove the strutting effect from the run movement.

revised some Renamon frames. added some minor missing. post later the end result.
(https://i.imgur.com/4Arx4oC.png)
Title: Re: Renamon reborn
Post by: DW on October 17, 2020, 04:16:36 am
Man, that is some awesome refining done to Gouken. Especially with the face I agree. Great work. I said before Idk much about Digimon, but Renamon is looking really great as well. Keep up the good work.
Title: Re: Renamon reborn
Post by: Kanbei on October 20, 2020, 09:38:41 am
Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!
Title: Re: Renamon reborn
Post by: Momotaro on October 20, 2020, 03:34:30 pm
Your update is really awesome!
This work of pixel art is really fitting the CVS style.

I would have not "flatten" his shoulder this way. I prefered when it was "rounder". It looked better to me.
But other elements are just perfect!
Title: Re: Renamon reborn
Post by: benhazard on November 05, 2020, 11:56:35 pm
Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!

Thanks,, will update it.

These tweaks should hopefully make the Run animation to be more organic.:
(https://i.imgur.com/tKNU7db.gif)
Also, finished all the basic gethits, minus the hit effects (shock, etc)
(https://i.imgur.com/yfS2t1C.png)

(I'´m still doing some updates to gouken, but I will take the feedback into account.)
Title: Re: Renamon reborn
Post by: Kanbei on November 07, 2020, 02:11:21 pm
Hey that looks way better, can't to see the finished project.
Title: Re: Renamon reborn
Post by: benhazard on November 15, 2020, 12:04:30 pm

(https://i.ibb.co/GnHYq2B/0-BHZRun-Foward.gif)


I say the legs should be redone, so the legs are out more, as she looks to be strutting more than anything. But otherwise your doing an amazing job!

Thanks, I did try to redo three times, but I'm still stuck/not satisfied with the result, so I promise you I'm going to correct it later.

almost four months of progress and almost all of the basic part is done (spritesheet below), missing only taunt, intro, mirror match, charge and lose.
(https://i.imgur.com/z6rMZFS.png)
the rest I could just go and use tsunamidusher and Gearfighter zeta base for basic, ex and supers, but I do consider to be correct to relearn the fundaments of fighting games, watch the show and also play some Digimon retro games (Rumble arena, etc) to have a Ideia on how/more or less her moveset should be. (should take between 3 to 4 months to complete, maybe less if doing only the essential)

I'm giving more priority on relearning pixel art than coding, althought I don't discart the possibility of coding myself, for now..
I think it's better to reuse this tread to also post Gouken progress than create a new one. sorry for the bad english.
Title: Re: Renamon reborn
Post by: Over the Clouds on November 16, 2020, 12:13:01 am
Neutral animation gives me SF3 3s vibes.
Title: Re: Renamon reborn
Post by: benhazard on December 23, 2020, 12:37:01 am
Renamon basic state. (including all the basics, but not the extras) is almost done, going to move back on CVS Gouken later, sneak peak.:
(https://i.imgur.com/rAjmnLg.gif)
Title: Re: Renamon reborn
Post by: MotorRoach on December 25, 2020, 03:22:41 am
My goodness, that new Gouken looks incredible. And I already thought your previous Gouken looked pretty good.
Title: Re: Renamon reborn
Post by: Momotaro on December 26, 2020, 11:08:28 am
I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.
Title: Re: Renamon reborn
Post by: Miru962 on December 27, 2020, 05:48:17 am
I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

A good chunk of the modern Digimon games are pretty mature, actually.

And yeah, both Renamon and Gouken are looking solid.

Title: Re: Renamon reborn
Post by: ShiroTori on December 27, 2020, 07:23:49 am
Been silently following this, but I agree with everyone else. Both of these projects are looking fantastic!

I hope they'll be put to good use, at least Infinite should update his Gouken with these sprites when the time comes.
Title: Re: Renamon reborn
Post by: Momotaro on December 29, 2020, 03:29:31 pm
I usually don't click this thread, because of the Digimon name.
I'm not from Pokemon and Digimon generation... Older :)

But Your Gouken update is still very impressive.

A good chunk of the modern Digimon games are pretty mature, actually.

And yeah, both Renamon and Gouken are looking solid.

What I meant is I was too old when Digimon started, so I immediately considered like kids stuff.
So "I missed the train" to get into it, even if it changed with a lot of evolution with time.

Sometimes, my english can sound "mean" or something, this is not my intention, ok.
Title: Re: Renamon reborn
Post by: DW on January 02, 2021, 05:04:37 pm
 :swoon:

Amazing! You've really outdone yourself with those updates. Great job. Keep up the good work. :)
Title: Re: Renamon reborn
Post by: benhazard on January 13, 2021, 01:14:14 am
Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.
(https://i.ibb.co/pQCQq0y/Gouken-Run.gif)

also some moves converted from gba.:
(https://i.ibb.co/7j2x9cF/Renamon-A-Heavy-Kick.gif)
(https://i.ibb.co/Mffr2YX/Renamon-A-Double-Kickc.gif)
Title: Re: Renamon reborn
Post by: Mitchell.Cezar on January 13, 2021, 11:05:01 am
Very cool! Congratulations!
Title: Re: Renamon reborn
Post by: FeLo_Llop on January 13, 2021, 11:59:10 am
Renamon basic state. (including all the basics, but not the extras) is almost done, going to move back on CVS Gouken later, sneak peak.:
(https://i.imgur.com/rAjmnLg.gif)

Oh my. OH MY!

That update is crazily awesome!
Title: Re: Renamon reborn
Post by: PeXXeR on January 13, 2021, 10:33:20 pm
Run animation redone.: (one of the reasons I wanted to redo him, was due to weird alignment/proportion from move to moves.) this will be visible, once I display the diferrence between the walk foward to the walkback anim.
(https://i.ibb.co/pQCQq0y/Gouken-Run.gif)

also some moves converted from gba.:
(https://i.ibb.co/7j2x9cF/Renamon-A-Heavy-Kick.gif)
(https://i.ibb.co/Mffr2YX/Renamon-A-Double-Kickc.gif)

Awesome stuff.
Title: Re: Renamon reborn
Post by: no1wammy on January 14, 2021, 01:59:15 am
These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.
Title: Re: Renamon reborn
Post by: benhazard on January 23, 2021, 02:41:08 pm
Here is a exemple of the problem with the old Gouken, in particular, many of his old animations would not align, having weird porpotions to key parts of his character, example.:

Old.: (https://i.ibb.co/BLmRJHr/D7djcvg-a7b42c58-9612-4c4f-9903-915da030c381-1.png)

New.: (https://i.ibb.co/V9pydV9/Gouken-Walk-Workout-export.gif)
Title: Re: Renamon reborn
Post by: GTOAkira on January 23, 2021, 10:31:41 pm
The entire animation is amazing. Especially the hand and feet movement!
Title: Re: Renamon reborn
Post by: Combos4Dayz on January 23, 2021, 11:12:45 pm
Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Title: Re: Renamon reborn
Post by: Momotaro on January 23, 2021, 11:17:26 pm
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: GearFighterCZeta on February 05, 2021, 12:43:49 pm
Just my feedback, but the tail for the walking back and running is odd looking, like its not looped correctly but that's just my opinion. Love the Gokuen you are working on too!

Thanks,, will update it.

These tweaks should hopefully make the Run animation to be more organic.:
(https://i.imgur.com/tKNU7db.gif)
Also, finished all the basic gethits, minus the hit effects (shock, etc)
(https://i.imgur.com/yfS2t1C.png)

(I'´m still doing some updates to gouken, but I will take the feedback into account.)

Amazing work! Can't wait to see the final result! Keep it up!
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: Lunchbillion on February 05, 2021, 09:38:06 pm
DUDE, incredible work. Can't believe I didn't find this stuff sooner!
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: benhazard on February 10, 2021, 11:40:11 pm
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:


(https://i.ibb.co/NsqC4pq/Gouken-Jump.gif)
(https://i.ibb.co/KXQMt13/Air-Kitsune-Kick.gif)

after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^

(https://i.ibb.co/qD64xwW/Hiito-Stance.gif)
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: GTOAkira on February 11, 2021, 01:16:47 am
Hit look amazing! Scratch that everything looks amazing lol
Definitely hope someone make good use of those sprites
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: MotorRoach on February 11, 2021, 01:46:14 am
Incredible sprite work there, all of it has splendid flow to it!
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: DW on February 11, 2021, 02:00:43 am
Indeed. All of this is top notch stuff! Are you making that Hit for someone to code? I hope whoever it is does them justice. With Renamon as well. Excellent work.
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: Lunchbillion on February 12, 2021, 12:35:11 am
Ooh, Hit looks very calm and collected...
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: BurningSoul on February 12, 2021, 10:35:59 am
my god,that hit looks godlike
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: Neocide on February 12, 2021, 11:27:37 am
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:


(https://i.ibb.co/NsqC4pq/Gouken-Jump.gif)
(https://i.ibb.co/KXQMt13/Air-Kitsune-Kick.gif)

after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^

(https://i.ibb.co/qD64xwW/Hiito-Stance.gif)


That hit looks pretty damn dope, good luck and it's good to hear from you again!
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: PeXXeR on February 12, 2021, 11:29:57 pm
Gouken really looks like something capcom would have made back in the day.
Awesome stuff.
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: benhazard on February 20, 2021, 11:47:56 pm
Yes, usually idle stance, walks and similar animations can be had to make "stable" or something.
What you did is great.

Good luck.

I can't wait to see the next moves...
Seems the process is very long. Hope the other sprites will need less fixing.

What is your method/software for animation checking when editing? Just photoshop?


Also, perhaps, you could rename your thread since you show more different sprites now ?

I might be one of the few people who never got used to Photoshop, (maybe it's due to my first rig at the past) but I have always prefered simple tools, initally Windows Paint, but I have moved to Photofiltre (https://ibb.co/N1Jz9N5), that is basicaly a improved version of the same.

later/or nowadays, I got used to new two tools, Pixel Studio (https://ibb.co/k3LsggL) that I use on a tablet, and Aseprite, that's paid, but is very effective for animations.

Been following this thread for a while and gotta say congrats on the progress you have been remaking Gouken so far. Curious tho, do you plan to add the SF4 attacks that are missing from Gouken?
Yes, also fill in other elements from CVS3, or other suggestions/ideias after I finish the core set.

These are really nice, Ben Hazard. I cannot wait to see the many improvements you've bestowed upon Renamon.

Do you already have her move set figured out? Wanted to see if I could provide a few move ideas that could be useful to her.

Not fully, for now, my goal is to convert only the GBA set, then call it a day. I will later figure the rest of her moveset, but will atend comission request first.



Gouken Jump is done (Will revise the arms), Renamon is near completion. (Still barebones, but enough for a base).:


(https://i.ibb.co/NsqC4pq/Gouken-Jump.gif)
(https://i.ibb.co/KXQMt13/Air-Kitsune-Kick.gif)

after finishing the following lines, the Gouken V3 project will be moving at a better pace, and I will be officially be taking requests.
Spoiler, click to toggle visibilty

I also update this tread with another Wip (Hitto DBS) that I'm working with some old firends. ^^

(https://i.ibb.co/qD64xwW/Hiito-Stance.gif)


That hit looks pretty damn dope, good luck and it's good to hear from you again!

Thanks!, one less to go and I get the R project out of the paper, posting other news later.

Fixed Gouken, his left Arm still doesn't feel right yet, but should be enough to not be so much perceptible..:
(https://i.ibb.co/Sysj7J5/Gouken-Jump-U-export.gif)

Renamon Diamond Storm (Ground/Aerial)
(https://i.ibb.co/kXyFWVK/Renamon-DS.gif)
(https://i.ibb.co/w4D7SLJ/DSAirbig.gif)

Also, some edits for pratice. (Scorpion used as reference)
Spoiler, click to toggle visibilty

Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: xp41 on February 26, 2021, 12:10:23 pm
Excellent work! Leave it to talented creators like you to continue the naomi-era sprite style that capcom abandoned too soon.
If it's ok to ask, are you fine with how the sprites currently animate? You don't see the need to add in-between frames on some of gouken's moves?
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: benhazard on March 02, 2021, 04:44:43 pm
Excellent work! Leave it to talented creators like you to continue the naomi-era sprite style that capcom abandoned too soon.
If it's ok to ask, are you fine with how the sprites currently animate? You don't see the need to add in-between frames on some of gouken's moves?

More or less, for now, I'm using Ryu as a basic guide to set the number of frames to adapt for Gouken. ex.:
(https://i.ibb.co/zhspkx6/jump-ex.png)
There are others that I will redo from scratch as it didn't make much sense as it was.

Alright, time to move to key projects. (starting topic update)

(https://i.ibb.co/SdqdT5K/HittoWip.gif)
Title: Re: Benhazard Sprite wip Projects (CVS Gouken v3, Hitto DBS & Renamon)
Post by: Lunchbillion on March 02, 2021, 09:53:58 pm
Wow, Hit is looking fluid.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: xp41 on March 07, 2021, 11:36:47 am
Don't forget to take it easy man!
Idk if that's a coat or robe hit is wearing but I really like how it moves
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on March 11, 2021, 10:51:58 pm
When redoing Gouken, i did notice that the old Jump animation by C.V.S Abstract was based on SF4 Jump backwards while the cvs uses mainly one, so I did a small experiment and tried to merge the two variants from SF4. the foward, seems to be somewhat consistent, but the back looks a bit weird, well will update the last later.

(https://i.ibb.co/s6YMKLH/Gouken-Wip-Workout-back-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: S. Jetstream on March 12, 2021, 12:34:05 am
I can't explain how grateful I am for you bringing this project.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Lunchbillion on March 12, 2021, 12:46:15 am
that is one lovingly rendered upper body
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on March 30, 2021, 04:35:24 am
basic direction is done (Spritesheet 1 of 3) going to take a quick break and and something *else, along his seconf spritesheet (moveset).
(https://i.ibb.co/p0PMCQF/Gouken-Crouch-export.gif)

(https://i.ibb.co/3WCj9LB/Gouken-Dash-Backwardreffeet-export.gif)(https://i.ibb.co/HDZqZGj/Gouken-Dash-Foward-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on March 30, 2021, 07:31:14 pm
Good stuff...
It will be long! If you keep going, it will be a nice upgrade!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Lunchbillion on March 31, 2021, 05:18:22 am
Those dashes are nice...  :sweetheart:
Title: Re: Benhazard Wip Projects and other Stuff
Post by: FeLo_Llop on March 31, 2021, 01:33:30 pm
Man, that looks perfect!!!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on May 23, 2021, 12:28:41 am
Now I have realized that the only part of the old Gouken spritesheet I haven't uploaded to DA was the kick moveset, still doesn't matter as much as I redoing it anyways. =P

Forgot to post the transition anim, also, basic combo is near done, lacking only Standing Close Heavy Punch.
(https://i.ibb.co/rdLW97d/Gouken-Turn-Up-Down-export.gif) (https://i.ibb.co/LrGJt8b/Gouken-Puch-Chain-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: xp41 on May 30, 2021, 08:25:56 pm
I'm so hyped for this old man like you wouldn't believe lol
Title: Re: Benhazard Wip Projects and other Stuff
Post by: PeXXeR on June 03, 2021, 06:00:01 pm
That Gouken is mad.
You nailed the look.

Hit also looks great.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on June 11, 2021, 02:43:09 am
I'm so hyped for this old man like you wouldn't believe lol

Thanks, lacks aerial/ground and some minor to finish the rest of the P moveset. here is a basic ref.:

(https://i.ibb.co/vknJhBW/heavy-close-old-export.gif) (https://i.ibb.co/6tggjgq/Gouken-CHP-up-export.gif)

Also, DW comission taking shape.  (CVS Shermie rework)
(https://i.ibb.co/wYmfXHg/Shermie-Walk-foward-line-export.gif)

going to post other details later.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: MotorRoach on June 11, 2021, 07:13:37 pm
Your Gouken is looking very lively as usual, and that Shermie is turning out really nice as well. Always love to see more of your work!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Diepod on June 11, 2021, 08:55:13 pm
Good stuff. I think Gouken's far knee kind of pops out on a frame there.

Man so many of those snk to cvs conversions need touch ups like this.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on June 11, 2021, 09:56:46 pm

Wow, this Gouken Shermie post bring me so much hapiness... ^^

Gouken animation is so well improved. It looks even better than in SFIV. With 2D graphics, you alway can give a great animation feeling.

And this Shermie upgrade is just like the one I had in mind like 2-3 years ago... including the resizing/tweak.
I like the new head design.
I know you will do the best work. All I wish, is she keep those beefy thighs she have in KOF2k2 and KOFXV ;)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: GTOAkira on June 12, 2021, 12:21:14 am
That gouken animation is so fucking good. From the updated shading to the clothes movement. Outstanding job as always!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: S. Jetstream on June 19, 2021, 05:00:41 pm
That's good work right there, it really feels like a CvS2 character.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on July 06, 2021, 12:13:45 am
Good stuff. I think Gouken's far knee kind of pops out on a frame there.

Man so many of those snk to cvs conversions need touch ups like this.

Thanks, I'm still returning to study art, one of the issues I haven't figured out how to fix yet was the knee, in part due to my first atempt at redoing the stance,, then combined with pratice from posing this punch from SF4 into CVS like.
this is what I could do, but when I did try to fix his ankle, I got a weird effect on the animation, this is the best I could do for now. (will figure it out)
(https://i.ibb.co/728JhmP/Gouken-Sample.png)
did some minor adjusts to the basic chain, althought it's not perfect yet. I need to pratice more drawing neck.
(https://i.ibb.co/1QwWKKm/Gouken-Puch-Chain-U-export.gif)

Done basic air to, missing only close jab and left air punch to it.
(https://i.ibb.co/CwZ1ZZm/demn9w7-368fa08b-7666-47fe-9e54-a239e69b3f1f.gif)

As for Shermie, this is how her pallet is being done now.:
(https://i.ibb.co/hLHKGfv/CVS-Shermie-Win06-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on July 06, 2021, 06:17:06 pm

So hyped for both of these projects.
I can't wait to see more.

Any plan for new animations ? "from scratch" Just asking.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on July 31, 2021, 10:13:12 pm

So hyped for both of these projects.
I can't wait to see more.

Any plan for new animations ? "from scratch" Just asking.

yes, after the core part, I do plan to add more content, in particular intros but may as well aceppt sugesttions.

anyway, halfway done, lacks the second moveset and specials. and the other hand, Shermie is near 55% going a bit faster than Gouken.
(https://i.ibb.co/XjLgvdn/Gouken-Max.gif)

(https://i.ibb.co/nj8nG9j/Sh.png)
other than the cleanup, going to add part from SNK heroines moveset as well.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on August 01, 2021, 12:11:23 pm
Sweet!
About Gouken, I have no specific ideas, if his spriteset doesn't miss anything from SFIV.
I dig the details so much! Only missing frames in existing animations can be needed. But I think this is already part of your upgrade on him.

About Shermie, perhaps it's a bit early, but I would like her to have the new moves and animations we can see in her KOF XV trailer.
Also, I suggest her ground sit win pose from SNK Gals Fighter.
3rd line from the bottom of this sheet. https://spritedatabase.net/file/5219 (https://spritedatabase.net/file/5219)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: KarmaCharmeleon on August 01, 2021, 05:19:59 pm
Everything you do looks sick.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: PeXXeR on August 01, 2021, 05:28:47 pm
Awesome stuff man.

Title: Re: Benhazard Wip Projects and other Stuff
Post by: Diek Stiekem on August 01, 2021, 07:25:37 pm
Progress is looking good!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Emerie The G.O.A.T on September 18, 2021, 12:10:53 pm
:yikes:
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on September 26, 2021, 07:01:17 pm
CVS Shermie (KOF to CVS) is complete, lacking the extras only. IE:
https://www.youtube.com/watch?v=mQgSxFzLfmI&t=11s
-Parry(stand/crouch/air)
-Grab attempt
-Midnight Bliss
-New normal close knee
-New normal close alternate roundhouse
-Air grab attempt
-Backwards evade
-New air suplex
near to call it a day.

Polished some animations on Gouken and started his other half.:
(https://i.ibb.co/FbSWNLw/Gouken-Joudan-Sokutu-Geri-export.gif)
Hopefully, I will manage to complete him this year. =D

It's near 12 years without praticing art and this is slowly becoming a limitation even in pixelart, so after Gouken, i will return, (for the first semester of the next year) to dedicate myself to it. in particular, it comes to my attention Marc Brunet classes. any guide/sugesttions for a start?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on September 26, 2021, 07:43:15 pm
CVS Shermie (KOF to CVS) is complete, lacking the extras only. IE:
https://www.youtube.com/watch?v=mQgSxFzLfmI&t=11s
-Parry(stand/crouch/air)
-Grab attempt
-Midnight Bliss
-New normal close knee
-New normal close alternate roundhouse
-Air grab attempt
-Backwards evade
-New air suplex
near to call it a day.

Polished some animations on Gouken and started his other half.:
(https://i.ibb.co/FbSWNLw/Gouken-Joudan-Sokutu-Geri-export.gif)
Hopefully, I will manage to complete him this year. =D

It's near 12 years without praticing art and this is slowly becoming a limitation even in pixelart, so after Gouken, i will return, (for the first semester of the next year) to dedicate myself to it. in particular, it comes to my attention Marc Brunet classes. any guide/sugesttions for a start?

Very good news for both Shermie and Gouken!

I was expectiong to see some Shermie moves in action ^^;
But still it's very good to know about your progress.

Any old (kof) moves to show ?
I'm so hyped for Shermie in particular...

About classes, I feel the same, but my lack of time would make it impossible.
However, I take references, and try to improve again, because I have the feeling the last 5 years, My eye improved, but not my hand...
I'm not sure I can suggest some, but I think social medias have very talented artists now.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Good_Wall533 on September 26, 2021, 09:41:51 pm
CVS Shermie (KOF to CVS) is complete, lacking the extras only. IE:
https://www.youtube.com/watch?v=mQgSxFzLfmI&t=11s
-Parry(stand/crouch/air)
-Grab attempt
-Midnight Bliss
-New normal close knee
-New normal close alternate roundhouse
-Air grab attempt
-Backwards evade
-New air suplex
near to call it a day.

Polished some animations on Gouken and started his other half.:
(https://i.ibb.co/FbSWNLw/Gouken-Joudan-Sokutu-Geri-export.gif)
Hopefully, I will manage to complete him this year. =D

It's near 12 years without praticing art and this is slowly becoming a limitation even in pixelart, so after Gouken, i will return, (for the first semester of the next year) to dedicate myself to it. in particular, it comes to my attention Marc Brunet classes. any guide/sugesttions for a start?


Awesome, the sprites look pretty good. Also, if you don't mind me asking, any updates on Renamon?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on October 20, 2021, 03:21:39 am
Indeed, as for Shermie, that's with DW. Still, will patch up a little futher (some parts worked as intended while others not as much, so do a minor fixes and etc, plus the extra)

Gouken Basics are finally getting near complete, lacking crouch and air only. After that it's finally the fun part. (Specials/supers)
And will be missing the part that the majority hate to do (gethits). And the old version will be finally complete.
(https://i.ibb.co/sVyNJNY/Gouken-Kick-Chain-export.gif)

For other projects, I don't discard continuing it although I will likely Redo it as the old isn't good enough. Would also relearn to code as I'm not into MVC so much. (Go trown rocks at me) as it's better to start anew. Or somewhere in the future.
(https://i.ibb.co/q5NWFvm/Renamon-Stance-Redone-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: RagingRowen on October 20, 2021, 07:00:50 pm
Indeed, as for Shermie, that's with DW. Still, will patch up a little futher (some parts worked as intended while others not as much, so do a minor fixes and etc, plus the extra)

You mean DivineWolf? Do you also have plans for Orochi stuff for her?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Emerie The G.O.A.T on October 20, 2021, 07:25:45 pm
Yashiro and Chris?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on November 02, 2021, 01:01:46 pm
Indeed, as for Shermie, that's with DW. Still, will patch up a little futher (some parts worked as intended while others not as much, so do a minor fixes and etc, plus the extra)

You mean DivineWolf? Do you also have plans for Orochi stuff for her?

Nothing on the plans for the moment.

Finally, his basic part is near done. there is something here and there to correct, but is good for now. Crouch Kick basics redone, plus stomp.:
(https://i.ibb.co/7CKzj2Z/Gouken-Crouch-Kick-Chainfinalize-export.gif)(https://i.ibb.co/wr9WHyd/Gouken-Stomp-Charge-Recovered-export.gif)
As for how CVS Shermie will look.:
(https://i.ibb.co/qCDJhrQ/Shermie-Reform-project-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on November 02, 2021, 03:38:49 pm
I'm in love...
AGAIN...
Title: Re: Benhazard Wip Projects and other Stuff
Post by: EgyLynx on November 02, 2021, 11:11:47 pm
... Shermie? Anyway... nice ...
Indeed, as for Shermie, that's with DW. Still, will patch up a little futher (some parts worked as intended while others not as much, so do a minor fixes and etc, plus the extra)

You mean DivineWolf? Do you also have plans for Orochi stuff for her?

Nothing on the plans for the moment.

Finally, his basic part is near done. there is something here and there to correct, but is good for now. Crouch Kick basics redone, plus stomp.:
(https://i.ibb.co/7CKzj2Z/Gouken-Crouch-Kick-Chainfinalize-export.gif)(https://i.ibb.co/wr9WHyd/Gouken-Stomp-Charge-Recovered-export.gif)
As for how CVS Shermie will look.:
(https://i.ibb.co/qCDJhrQ/Shermie-Reform-project-export.gif)
Oh my... what is yours secrect(s)? Just patience ?! I ... can´t found these any complains... =O ...
Title: Re: Benhazard Wip Projects and other Stuff
Post by: GTOAkira on November 03, 2021, 02:27:30 am
That gouken legit looks like an official scrapped character from cvs2. Great job!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: PeXXeR on November 03, 2021, 07:00:07 pm
That is some amazing spriting, good work !
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on November 17, 2021, 11:57:48 pm
Minor Topic update

Thanks, finally, it's getting there. (Basics plus Default movest is fully complete)
I'm still not fully satisfied with the result to be honest, some parts need to be corrected as noted by Diepod.
(https://i.ibb.co/tZqtHmV/Gouken-Air-Chain-kick-export.gif)
(https://i.ibb.co/McFHxtW/goukenstomp-old-ex.gif)

Other than that, I'm conflicted bettwen "pacthing up" some animations or moving towards the Christmas meta goal. (In this case, trying to do the miracle of CS him to add the Santa especial.)

Also, a missing topic, some people talked about the new Gouken pallet, but I forgot to say that this is just a metric pallet to use for reference.
I didn't set up how his default pallet would be. So if anyone have a good suggestion, be my guest. XD

(https://i.ibb.co/rpygPjK/Pallet-ref.png)

Title: Re: Benhazard Wip Projects and other Stuff
Post by: RagingRowen on November 18, 2021, 12:19:06 am
I assume Shermie's gonna release very soon after the final tweaks?
Gouken looks pretty godlike doe.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: GTOAkira on November 18, 2021, 12:48:27 am
Sad that Hit is likely cancelled but really happy to see more gouken progress. Everything looks great!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on November 18, 2021, 06:12:58 pm
I really like how you upgraded Gouken... No more "marks" of a 3D model base character! awesome!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Aldo on November 18, 2021, 11:28:28 pm
Also, a missing topic, some people talked about the new Gouken pallet, but I forgot to say that this is just a metric pallet to use for reference.
I didn't set up how his default pallet would be. So if anyone have a good suggestion, be my guest. XD

(https://i.ibb.co/rpygPjK/Pallet-ref.png)

If it is a default palette we looking for I got you, let me get on it.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Aldo on November 19, 2021, 02:31:22 am
And we are back cause the boredom is big:

(https://i.imgur.com/sOHJ6i0.png)

Tbf, the palette you are using as default works fine overall with a pretty close CvS-esque feel, I just took a route directly referencing colors for the game and working how most colors would look in an official CvS setting for Gouken so isnt that different  :smash:

Main difference would be the skin tones tbh, so yeah, see if you like the default attempt or if we should give it a try again!

For the record, the reshading is incredible like holy shit, it is so clean in comparison to the previous one  :o
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on November 19, 2021, 09:08:00 am
Wow! perfect palette!

I tried a kind of default one as well. more greyish
(https://i.imgur.com/6pIMQO8.png)

About Shermie now...
I have no access to either PS4 or PS5, but the good thing with the beta including Shermie, is that you have plenty of videos to take references.
She seems to have more normal attacks than I expected.
She seems to have 2 versions of LP (light slap) - close and far.
She also seems to have 2 close knee moves

And it would be nice to inclide her special poses for mode activation, super startup poses ETC. (some of the best designes ones...)

Good luck with both projects.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on December 04, 2021, 02:29:25 pm
And we are back cause the boredom is big:

(https://i.imgur.com/sOHJ6i0.png)

Tbf, the palette you are using as default works fine overall with a pretty close CvS-esque feel, I just took a route directly referencing colors for the game and working how most colors would look in an official CvS setting for Gouken so isnt that different  :smash:

Main difference would be the skin tones tbh, so yeah, see if you like the default attempt or if we should give it a try again!

For the record, the reshading is incredible like holy shit, it is so clean in comparison to the previous one  :o

Thanks, after I looked at one fanart https://www.pixiv.net/en/artworks/87636728, I felt more or less were his colors should be going. It's still not perfect but it's one of the ideias. Somne mix and matches.:
(https://i.ibb.co/RSwvqxq/gouken-A.png)

Gethits are basically done, lacks state effects and redo the dizzy animation.
(https://i.ibb.co/kXwhnx0/Gethitsbody-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on December 24, 2021, 06:00:53 pm
I have unfortunately failed in completing Gouken before my own stipulated deadline. There are still two key blocks to complete it. (Around 90 frames left)
I'm a bit disappointed myself as I expected to deliver more in fewer time, for Gouken, this is what it's missing.:
-Amaroshi
-Raikotokyaku
-GoHadouken
-Hadouken
-Senkugoshoha
-Tatsumaki Gorasen
-Hyakki Shu
-Max Shinkuu Tatsumaki Kyodaina (70%)

It should be done in January but after that I will take a short break.
(https://i.ibb.co/JtnqPr1/Gouken-Sheet3-export.gif)
(https://i.ibb.co/dg5HPsL/Tempo0.gif)
(https://i.ibb.co/mDGz8vv/Tempo1.gif)
Sad that Hit is likely cancelled but really happy to see more gouken progress. Everything looks great!

To be honest, I would find to be far more interesting to write a "what if DragonBall GT Novel/fic" than do another character. (Even tought I'm not a professional writer, there are many ways it could be salvaged or maded interesting to read)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: FeLo_Llop on December 24, 2021, 07:23:08 pm
This looks A-Mazing!!!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on December 24, 2021, 07:49:39 pm
Stunning work!
I understand you need to change your way t oexpress yourself artistically.

If Shermie and Gouken are completed, I'm glad!

Good luck with the next sprites.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on January 14, 2022, 10:14:26 pm
Near complete, felt some improvements as I moved it (Started doing 12 frames per week, to doing 75 in two, plus better notion on some minor details.)
(https://i.ibb.co/bs5NJFk/Gouken-Grappler-export.gif)

https://i.ibb.co/Sdbc9Ds/example.png
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on January 14, 2022, 11:17:50 pm
Near complete, felt some improvements as I moved it (Started doing 12 frames per week, to doing 75 in two, plus better notion on some minor details.)
(https://i.ibb.co/bs5NJFk/Gouken-Grappler-export.gif)

https://i.ibb.co/Sdbc9Ds/example.png

wow! this is truely beautiful!
Lately, I felt like I'm faster at photophop painting/coloring, but sadly not for spriting.

I can see you kept quality level at the same time you get faster!

Hope your sprites will find a great use in actual Gouken and Shermie characters...
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Emerie The G.O.A.T on January 14, 2022, 11:44:33 pm
WOW!! Keep it going!!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: XANDERAC on January 16, 2022, 11:38:30 pm
I know I'm late for this but here are also my own variations of his default palette

SF4 (based on his true colours)
(https://cdn.discordapp.com/attachments/261679618749235202/932402466639728760/GoukenSF4.png)

SF4 (using a warmer palette based on samples from Ryu)
(https://cdn.discordapp.com/attachments/261679618749235202/932402467067539466/GoukenSF42.png)

SF5 based off multiple samples
(https://cdn.discordapp.com/attachments/261679618749235202/932402466874597446/GoukenSF5.png)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: C.v.s The Abstract on January 17, 2022, 11:44:02 pm
These Update Gouken Sprite are beautiful! i am glad you are able to harness your skills!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: ShinZankuro on January 18, 2022, 12:27:44 am
Gouken looks solid as hell!

Out of curiosity, do you have plans to add some extra animations like Advancing Guard or Spinning ala VS Games?

Gorgeous works so far!
Title: Re: Benhazard Wip Projects and other Stuff
Post by: sabockee on January 28, 2022, 11:52:24 am
Great work Benhazard! Did anyone already declared his will to code a playable character using these outstanding sprites?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Akito on January 28, 2022, 12:32:29 pm
Maybe someone can make a patch update for Infinite's version.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on February 01, 2022, 03:25:56 am
These Update Gouken Sprite are beautiful! i am glad you are able to harness your skills!
Thanks! it was your work that inspired me to move this idea.

Gouken looks solid as hell!

Out of curiosity, do you have plans to add some extra animations like Advancing Guard or Spinning ala VS Games?

Gorgeous works so far!

For now I will take a break, there is some minor misc stuff missing here and there but nothing big, eventually I will add cool things but overall he should be a well rounded fighter.

CVS Gouken is complete. lacks some minor polish. (some frames are inconsistently big, etc but that should be done in a few days.)

Great work Benhazard! Did anyone already declared his will to code a playable character using these outstanding sprites?

Two declared their intent to do.

Title: Re: Benhazard Wip Projects and other Stuff
Post by: Gritsmaster on February 01, 2022, 09:02:33 pm
Super hype! Warm my heart to see projects this good get completed, congrats. Can't wait to see what people do with this spriteset
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on April 24, 2022, 05:30:16 am
There was some stuff that was missing, so start working on it.
Shermie Light CK
(https://i.ibb.co/bQ0CZTF/Shermie-CK-export.gif)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on April 24, 2022, 09:07:45 am
OMG Yes !!!
I can't wait to see more of her other moves in action.
You plan to give her all animations from SNK Heroines and KOFXV as well ?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on May 05, 2022, 03:31:18 pm
(https://i.ibb.co/yPYrSfG/Shermiesnkheroine-export.gif)
To do
-Midnight Bliss (?)
-Parry(stand/crouch/air)
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on May 05, 2022, 09:40:15 pm
(https://i.ibb.co/yPYrSfG/Shermiesnkheroine-export.gif)
To do
-Midnight Bliss (editado)
-Parry(stand/crouch/air)

OMG... Beautiful.
I can't wait to see more.

So, any chance for moves exclusive to XV?
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Emerie The G.O.A.T on May 07, 2022, 07:44:30 pm
Wow
Title: Re: Benhazard Wip Projects and other Stuff
Post by: benhazard on September 04, 2022, 01:36:02 am
I feel cringe for finally understanding Diepod's feedback.


I don't know why I took so long to read a anatomy book.
Gouken has ironically become a good teacher as a model to pay attention and learn from. What tension points means and why it matters and how the skeleton and muscles affects the body.
I'm doing some pieces for pratice. and did some sprites from inside out to see what I can apply, inperfect but something that scares me.
(https://i.ibb.co/VDx72f8/Gouken-Up-C-export.gif)
(https://i.ibb.co/mC9vLV5/Gouken-Kick-export.gif)
I kinda get now what people mean by no regard to human anatomy.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: PotS on September 04, 2022, 09:28:47 am
A character with so many exposed muscles like him is particularly challenging. But the sprites are already way past the point of "good enough" so I wouldn't lose sleep about it.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: Momotaro on September 04, 2022, 11:31:05 am
Yes, the sprites are already more than descent.
Sure that the fact they are "based" on 3D characters can make some weird/unnatural results (Thiw is what gave me a weird feelinf when SF4 was shown first)

And I know how challenging and captivating it can be to aim for perfection in sprite work.
I tooks me several years to get "out" of it.

With such an already very good base, I would focus mostly on the important sprites in an animation, some key frames, some frames that have a hitbox,
These frames will be posed more often...

Again, every post of yours is pleasing to read and watch because of your skills and research of perfection. Even if it can be frustrating because of the time it takes.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: FeLo_Llop on September 04, 2022, 01:52:41 pm
Ben, you're doing an awesome work with this. Also, I totally agree with what Momotaro said. Aside the muscles, you're also doing a perfect work with clothes' folds, how they move and etc.
Title: Re: Benhazard Wip Projects and other Stuff
Post by: HadeS on September 04, 2022, 05:13:09 pm
When we thought Gouken was already perfect, Gouken is becoming Goudken!  :yikes:
Title: Re: Benhazard Wip Projects and other Stuff
Post by: KarmaCharmeleon on September 04, 2022, 11:04:52 pm
Hey Ben, what's up?

First and foremost I'd like to let you know that we won Character of the Month back in April:
https://mugenguild.com/forum/topics/character-month-march-2022-voting-195828.0.html
Not sure if you were aware of it but if not I think it's really cool that the community recognized your efforts thru that contest ;D

Secondly, I'm glad your not stopping with Gouken! Even tho his spriteset is way beyond functional now, I appreciate when artists want to go back and improve upon what is already good.

Thirdly, around two months ago while DMing with Potemkill, he was kind enough to test Gouken, point out a mistake on his shirt, and fix that mistake himself :tearsofjoy:
(https://i.imgur.com/O63Gb6b.png)

Fourthly, I've been improving my game when it comes to ripping animations from certain games. I'm far from having something 100% functional but spriters like Potemkill, sabockee or FeLo have said that these helps as base. I ripped these from USF4 Gouken just as an example:
Spoiler: Draw, Win 3, Win 4 (click to see content)
But if you ever want a reference from there, just hit me up.

Finally, I really hope you can go back and give Gouken a roll fwd, a fall recovery/tech roll, and a guard crush animation :jackie: i think those 3 anims (and maybe a Trip anim) are the only thing missing for him to legit have every single animation he would if he was in CvS2

Glad to see you back after your well deserved break  :love: