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Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Read 23011 times)

Started by Sean Altly, October 15, 2018, 01:03:18 am
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Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#1  October 15, 2018, 01:03:18 am
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Castle

SHADES of Manhattan 3




Castle is a 4-button character. He is somewhat slow
with a lot of normals that don't have good range,
but the point is to use his very mobile specials
or super-armor to get in.

Download HERE (updated 11/29}

Credits:

Sprites by SeanAltly
Code by Kamekaze
Stance animation by AlexSin
Capcom & SNK for several animation bases
Voice by SeanAltly (this is a placeholder voice, I still need a VA for Castle!)

Feedback and opinions welcome!

Download Last Bout now!
Last Edit: November 29, 2018, 07:57:14 pm by Sean Altly
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#2  October 15, 2018, 01:47:23 am
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I'm happy to see this, glad youre back.

Unfortunate news though, I got this upon launching the character:



Pardon the gorilla style screenshot, I only got internet on my phone atm.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#3  October 15, 2018, 01:59:20 am
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That's my bad, I accidentally uploaded the wrong version. I'm updating the link now.

EDIT: Link updated!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#4  October 15, 2018, 02:07:40 am
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Yoooo~! I've been waiting for this! I'm hyped!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#5  October 15, 2018, 02:20:05 am
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Is he a grappler?
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#6  October 15, 2018, 02:23:35 am
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He's a hybrid character, he has a command grab and an anti-air grab, but he also has a few very mobile specials.

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#7  October 15, 2018, 02:30:15 am
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Is he a grappler?

Kind of, he has a lot of tools but his longest range attacks have a lot of risk. But when you use his armor that risk becomes a lot smaller unless you're dealing with multi hitting attacks.  In fact here's a F.A.Q. for future reference.


Q: When I tech out of his combos(that he technically drops), he can still anti air grab me, what do I do?
A: Nothing, literally. If you don't press a button you are invul to his attacks until you land. You can also hold Fwd or Back to tech different directions. However, the second you do any kind of attack you forfeit that invul so be cautious. You can also use this to your advantage if you're using Castle.

Q: Can I loop his ex attacks that allow follow ups as long as I have meter?
A: No, usually you get to do them once before the opponent will either recover faster or get put in a more neutral state to prevent it.

Q: I can't get the super to come out after using Overthrow/Interceptor, how do I do it?
A: Do the command backwards, I know it's weird but kof13 had this same issue with daimon and it's generally accepted as the correct behavior.

Q: Why does j.HP knock down really fast but not j.hk?

A: Because of how his air chaining works, you can decide to end with either HP or HK for specific set ups. If you end with j.hk and you are close to the ground you may be able to continue the combo after landing or input his anti-air grab to end air combos with. However, if you use j.hp it is a hard knock down which you can use to fortify or just take advantage of additional time and plan an offensive as the opponent gets up.

Q: Why am I able to chain lp>lk>lp infinitely
A: The gameplay of this char will ultimately be what shades 3 is to an extent. Initially I was going to remaster shades 2 but when I spoke to sean about it the idea of me helping with shades 3 came about and my project, called Re-Shades of manhatten, was scrapped for this. The combo system I had in mind was hunter chains for almost everyone. Since this is 4 buttons I improvised with a different approach. Now the freedom of combos is up to the user but it keeps it self in check by it's very existence. Which leads to very fluid and rewarding combat without the complexity of 6 buttons.
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Last Edit: October 15, 2018, 03:40:36 am by Kamekaze
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#8  October 15, 2018, 02:43:05 am
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Nice. I'm thinking I might do a review of him. Thanks for the FAQ stuff it will be helpful for testing,
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#9  October 15, 2018, 02:57:04 am
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A Sean original? This feels nostalgic.
I've really been waiting for this. Thanks for this awesome release! Rock on!  :nuttrox:
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#10  October 15, 2018, 03:28:22 am
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#11  October 15, 2018, 03:33:45 am
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So far, he feels pretty awesome. Here's my first 30 minutes for him (will test a lot more when I have time, I just wanted to show some stuff so far):

- Missing whiff sounds
- Fortify is with Punches, not Kicks (listed as kicks in the readme)
- Hand of God Super is with Punches, not kicks (listed as kicks in the readme)
- LK Assault Shell is +7 Light and HK is +5 on block (dunno if intentional)
- You can chain air LP > LK repeatedly (i'm sure that wasn't intentional, but it does leave into some fun juggles)

Here's a vid of some stuff for him (Combos and Concepts)

https://streamable.com/txope

Sorry it ain't much, I haven't done these sorta things in a while. but yeah, cool char. Can't wait to see more in this new version of Shades!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#12  October 15, 2018, 03:37:48 am
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So far, he feels pretty awesome. Here's my first 30 minutes for him (will test a lot more when I have time, I just wanted to show some stuff so far):

- Missing whiff sounds
- Fortify is with Punches, not Kicks (listed as kicks in the readme)
- Hand of God Super is with Punches, not kicks (listed as kicks in the readme)
- LK Assault Shell is +7 Light and HK is +5 on block (dunno if intentional)
- You can chain air LP > LK repeatedly (i'm sure that wasn't intentional, but it does leave into some fun juggles)

Here's a vid of some stuff for him (Combos and Concepts)

https://streamable.com/txope

Sorry it ain't much, I haven't done these sorta things in a while. but yeah, cool char. Can't wait to see more in this new version of Shades!

-He's not, it's using system sounds, so I guess it depends on your screenpack
-fixed
-fixed
- its +2 and 0 on block on my end. Who were you testing on?
-Yes, Ill explain in the FAQ post above.
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#13  October 15, 2018, 03:41:21 am
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- its +2 and 0 on block on my end. Who were you testing on?

My bad, it was a left over note from the Prototype version (or whatever Castle-P.zip was). Also, did ya like the vid? I'll mess around with him some more maybe later on the weekend. Great job as usual Kame & Sean!

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#14  October 15, 2018, 03:48:07 am
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- its +2 and 0 on block on my end. Who were you testing on?

My bad, it was a left over note from the Prototype version (or whatever Castle-P.zip was). Also, did ya like the vid? I'll mess around with him some more maybe later on the weekend. Great job as usual Kame & Sean!

very interesting stuff. You should try the combo used in the trailer as it's his meterless bnb that guarantees a fortification lol
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#15  October 15, 2018, 05:07:45 am
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Cool to see a Shades character. Looks sweet.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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[/quote said:
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#16  October 15, 2018, 05:32:20 am
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Is it me or did you upload an unfinished version of the character? Compared to the older SHADEs of Manhattan characters, he's missing a lot of sounds, no lifebar portrait, uses fightfx sounds and not his own. Also, his regular portrait is reversed so he's looking at the wrong direction.
I will still do detail and aesthetic feedback for the rest.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#17  October 15, 2018, 06:55:39 am
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the older Shades characters are from complete fullgames.... this is obv still in development.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#18  October 15, 2018, 07:56:24 am
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Its good to see you back doing your thing, Sean on sprites and Kaze on code
is a good team up too.

Are there any mechanics you guys cut out of this release that are full game only?

Btw I'm diggin the combo system maybe later I'll post a vid.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#19  October 15, 2018, 01:13:16 pm
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Is it me or did you upload an unfinished version of the character? Compared to the older SHADEs of Manhattan characters, he's missing a lot of sounds, no lifebar portrait, uses fightfx sounds and not his own. Also, his regular portrait is reversed so he's looking at the wrong direction.

Well he's unfinished in that regard yeah, I honestly didn't even think about the missing small port lol. He's not missing sounds either, just it relies on system sounds from any screenpack. The reason I did this was because I felt it wouldn't be a big deal for people if he used their screenpack's stuff. I see now that that is a problem so I'll add them all back. And nah it's not reversed, he just doesnt feel the opponent is worth looking at.

Its good to see you back doing your thing, Sean on sprites and Kaze on code
is a good team up too.

Are there any mechanics you guys cut out of this release that are full game only?

Btw I'm diggin the combo system maybe later I'll post a vid.

Well I only added the current system and AI, sean did 70% of the work lol. The only mechanic that we obviously couldn't use was the guard damage that the guardbreaker would normally use. In the full game you don't get the free combo state unless they were blocking.
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#20  October 15, 2018, 06:16:22 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.

[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110)     ;put 5150 there
ctrl=1
Last Edit: October 15, 2018, 06:30:44 pm by AlexSin
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#21  October 15, 2018, 07:52:37 pm
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He looks exquisite Sean, my only feedback so far would be a corrección for his pose at the Second number 14, you'll see, i would like to think that it's not Goro Daimon's pose, but i can't... Could i suggest you to use another position for the fingers? In that way, he shall look a bit more unique, anything beyond that... your new character is just to good, thanks man, i would like to expect your CvTW's Batman, if it's not to much to bother with, my dear friend.
Last Edit: October 16, 2018, 02:29:10 am by AVPboy
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#22  October 15, 2018, 08:58:13 pm
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pretty rude to request irrelevant characters in a release thread
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#23  October 15, 2018, 09:55:09 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.

[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110)     ;put 5150 there
ctrl=1
fixed, and fortunately it's actually just in one state. The others have it correct. If it is in the majority of my works I can almost guarantee that I don't plan on doing anything about it atm because it's not game breaking.
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#24  October 15, 2018, 10:09:12 pm
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I updated the link in the first post. Several bugs were fixed and sound FX were added to his individual .snd file. Enjoy!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#25  October 16, 2018, 02:27:56 am
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#26  October 16, 2018, 02:29:34 am
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#27  October 16, 2018, 05:37:08 pm
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I'm glad to see that you're back, I was waiting for another character like Castle. PM me when you get the chance, I have some characters of my own you can make out of.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#28  October 16, 2018, 11:25:38 pm
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I'm glad to see that you're back, I was waiting for another character like Castle. PM me when you get the chance, I have some characters of my own you can make out of.
This is irrelevant to the character, please stop making requests for other things.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#29  October 17, 2018, 08:59:58 am
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One of the many Shades 3 CHARACTERS I've been expecting! Welcome Back SeanAltly!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#30  October 17, 2018, 11:15:50 pm
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Looks Awesome! Definitely Checking it Out! :)
"My Technique Can Not be Beaten"
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#31  October 17, 2018, 11:38:22 pm
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Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#32  October 18, 2018, 03:40:22 am
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Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.

Thanks Sean, we are expecting it... but take your time, we are happy with this for sure.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#33  October 18, 2018, 04:22:45 pm
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For some reason he reminds me of Volgin from Metal Gear Solid 3.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#34  October 18, 2018, 06:11:00 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

fixed

I updated the link in the first post. Several bugs were fixed and sound FX were added to his individual .snd file. Enjoy!



Also double tapping forward (not holding forward after that) can cause him to jump. It doesn't happen when he's close to the enemy.
Last Edit: October 18, 2018, 06:14:05 pm by AlexSin
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#35  October 19, 2018, 04:34:00 pm
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both fixed. He's not supposed to have armor in that state lol.
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#36  October 21, 2018, 08:46:45 pm
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Yo! Been looking forward to this. I'll try him out and get back with you guys soon.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#37  October 21, 2018, 09:32:18 pm
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Awesome release, will have to give him a try! This looks really good
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#38  October 23, 2018, 09:09:44 pm
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Download on first page has been updated to fix some bugs. Enjoy!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#39  October 24, 2018, 02:32:41 am
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The char looks really interesting. And it's good to know that the SHADEs of Manhattan project is moving into a new phase  :yippi:
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#40  October 24, 2018, 07:45:19 am
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Wow, SeanAltly your sprite work just keeps on getting better and better. Castle is really fun to play as.

Will Shades 3 be moving to this 4 button scheme? If so will the other 2 buttons be Throw and Guard break, or will button 6 be "special" for each character?

Either way I'm looking forward to it. Shades 2 is still my favorite full game for Mugen, and I'm looking forward to it's 3rd installment.

Might not be the place to mention it but I'm also loving the revamped sprites for the returning characters as well.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#41  October 25, 2018, 10:30:40 pm
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Wow, SeanAltly your sprite work just keeps on getting better and better. Castle is really fun to play as.

Will Shades 3 be moving to this 4 button scheme? If so will the other 2 buttons be Throw and Guard break, or will button 6 be "special" for each character?

Either way I'm looking forward to it. Shades 2 is still my favorite full game for Mugen, and I'm looking forward to it's 3rd installment.

Might not be the place to mention it but I'm also loving the revamped sprites for the returning characters as well.

Yeah Castle is very much what shades 3 will with very few exceptions. I guess the best way to describe him would be a sneak peek into whats happening next.
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Last Edit: October 25, 2018, 10:48:45 pm by Kamekaze
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#42  October 26, 2018, 07:16:00 am
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I really dig the new system so far! It offers much more flexibility in doing combos. I'm looking forward to seeing how this new system is gonna affect how previous characters play.

And I'm just super stoked in general seeing another release from you after all this time Sean, with Kamekaze on board to boot!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#43  November 03, 2018, 04:58:35 am
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Wow... this character is NOT fun to fight.

On top of having super armor, he's safe on everything, his grab range is absurdly far (on top of throwing you 24/7), and big damage combos that go on for god knows how long. Even with zoning/keep-away characters, he's still a cheap bastard.

And calling Castle slow is false advertising because he can catch on pretty quickly.

Don't get me wrong Kamekaze is a good coder and all, but he's a sadist when it comes to AI.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#44  November 03, 2018, 03:49:59 pm
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Yeah man I feel ya, I still haven't even won a round on Hard 8 difficulty against him and I created the guy.

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#45  November 03, 2018, 10:36:16 pm
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This char is amacing, his ai reflect how a dictator does things, unforgiving and brutal. Even so, is dificult, but i can win against him, only need to predict moves. The ai becomes predictable in some times. Sean, your char is great, and the ai by kamekaze is the best. My suport to shades of manhatan
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#46  November 04, 2018, 02:38:39 am
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Wow... this character is NOT fun to fight.

On top of having super armor, he's safe on everything, his grab range is absurdly far (on top of throwing you 24/7), and big damage combos that go on for god knows how long. Even with zoning/keep-away characters, he's still a cheap bastard.

And calling Castle slow is false advertising because he can catch on pretty quickly.

Don't get me wrong Kamekaze is a good coder and all, but he's a sadist when it comes to AI.

You can't let him get started is all. If you let him keep armoring up yeah it gets difficult but he's far from cheap or impossible lol. His slide is only safe if he meaties a specific version. Even then you can get around it if you're patient. His grab range is only good on the lk version which has a very slow start up so you can jump out. I did nerf the recovery so he's more punishable for making mistakes. Not sure if that update is out yet though. Plus if you have multiple hit attacks it shreds through his armor like a hot knife through butter.

That being said it's a bit of trial and error but when you do take him down you feel pretty good lol

Edit: at lower levels he's more bearable so there's nothing wrong with working your way up. And...I could have made his ai much much more brutal : D
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Last Edit: November 04, 2018, 02:43:22 am by Kamekaze
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#47  November 04, 2018, 05:25:16 am
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You can't let him get started is all. If you let him keep armoring up yeah it gets difficult but he's far from cheap or impossible lol. His slide is only safe if he meaties a specific version. Even then you can get around it if you're patient. His grab range is only good on the lk version which has a very slow start up so you can jump out. I did nerf the recovery so he's more punishable for making mistakes. Not sure if that update is out yet though. Plus if you have multiple hit attacks it shreds through his armor like a hot knife through butter.

That being said it's a bit of trial and error but when you do take him down you feel pretty good lol

Edit: at lower levels he's more bearable so there's nothing wrong with working your way up. And...I could have made his ai much much more brutal : D


I feel like if i am a kind masoquist by getting excited by this... A work of art.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#48  November 29, 2018, 07:58:15 pm
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Character has been updated as of 11/29. Some bug fixes and damage tweaks. Enjoy!

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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#49  January 19, 2019, 07:45:23 am
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Bump'd.
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During Fortified, Castle cannot block or absord the attack while crouching and holding back. I suppose this was an overlook?
Last Edit: January 19, 2019, 12:06:31 pm by Mr.Giang
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#50  January 19, 2019, 04:19:17 pm
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it IS and ISNT a bug. the armor isn't active while blocking because otherwise it would kick in while blocking effectively making you stuck in blockstun longer. So yeah overheads if you try to block them will get you hit, but if you mash anything while an overhead is coming out you'll beat it because of armor.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.