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Spoiler: my really old work (click to see content)
Started in Mugen generations in April 12, 2012
(http://i42.servimg.com/u/f42/17/42/95/34/namek_10.png) (http://www.servimg.com/image_preview.php?i=3&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/namek_10.gif) (http://www.servimg.com/image_preview.php?i=4&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/namek_11.png) (http://www.servimg.com/image_preview.php?i=22&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/goku_s10.gif) (http://www.servimg.com/image_preview.php?i=24&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/010.png) (http://www.servimg.com/image_preview.php?i=25&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/budoka10.gif) (http://www.servimg.com/image_preview.php?i=26&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/punch10.png) (http://www.servimg.com/image_preview.php?i=27&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/punch210.png) (http://www.servimg.com/image_preview.php?i=28&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/stuff10.png) (http://www.servimg.com/image_preview.php?i=36&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/ryo_to10.png) (http://www.servimg.com/image_preview.php?i=37&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/dtj10.png) (http://www.servimg.com/image_preview.php?i=38&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/gokury12.png) (http://www.servimg.com/image_preview.php?i=41&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/sprite10.png) (http://www.servimg.com/image_preview.php?i=42&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/eur10.png) (http://www.servimg.com/image_preview.php?i=46&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/ssss1010.png) (http://www.servimg.com/image_preview.php?i=55&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/or10.png) (http://www.servimg.com/image_preview.php?i=61&u=17429534)
(http://i42.servimg.com/u/f42/17/42/95/34/koenma12.png) (http://www.servimg.com/image_preview.php?i=62&u=17429534)
For all Namek Goku stuff credits to Benhazard, Mugenhero, Neocide, MajinVegetto, and I don't remember anybody else.
Koenma made from scratch by me.
So, here I'm creating my Graphics sprite topic.
(http://i42.servimg.com/u/f42/17/42/95/34/zell_110.png) (http://www.servimg.com/image_preview.php?i=64&u=17429534)
http://i42.servimg.com/u/f42/17/42/95/34/zell_110.png
Edit of "djfenix" Zell sprite on DeviantArt, here it is: http://djfenix.deviantart.com/art/Zell-Dincht-Sprite-26993454
Color separated almost everything, but I have some problems on the legs and on the Metal Knuckles.
Heheheh, right now, looking at the sprite, I realize that I didn't put an ear to Zell.
(http://i57.servimg.com/u/f57/17/42/95/34/blank10.png)
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Here there is his portrait, based on FFVIII portrait (the one you see in Junction or Status screen):
(http://i42.servimg.com/u/f42/17/42/95/34/zell_p10.png) (http://www.servimg.com/image_preview.php?i=65&u=17429534)
http://i42.servimg.com/u/f42/17/42/95/34/zell_p10.png
It isn't 25x25 nor 120x140, but I like it, I'm proud of it!
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(http://i42.servimg.com/u/f42/17/42/95/34/xzell10.png) (http://www.servimg.com/image_preview.php?i=67&u=17429534)
http://i42.servimg.com/u/f42/17/42/95/34/xzell10.png
:)
More separated (shoes from jacket), adjusted shading, edited face (thanks to Orchestra from Mugen Generations), more fold in the shorts (I think I've done something wrong but I don't know what, maybe the shading in those).
Opinions and Feedback is appreciated!
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Can you please say something about my sprite?
And can you suggest a good image hosting site?
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Why does he have so many colors?
I use photobucket and deviantart
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He has a lot of colours because he's colour separated (hair, jacket, gloves, teeth, eyes, shoes, belt, skin, shorts, tattoo, flame on the jacket etc.).
Thanks for the suggestion, I'll use photobucket because I'm not an artist like deviantartists, heheh...
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/zellprogress1.png)
Edits + new sprite (not completed).
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I'll show you this (still unfinished):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/zellruns.png)
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(http://www.fightersgeneration.com/characters2/kyo-running.gif) :P
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I used Ryo as a base, not Kyo, but their animation is the same, really weird.
By the way, do you know some good bases for him? And also I would sprite his moves from the game but it's difficult (I should use his FFVIII model but I don't know how to rip it)...
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these are some pretty sick sprites to me
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KFM sprite by me from scratch, used Ryu as a reference (not as a base):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/kfmwip.png)
Little update:
(http://i42.servimg.com/u/f42/17/42/95/34/x10.png) (http://www.servimg.com/image_preview.php?i=72&u=17429534)
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I've tried to draw Kung Fu Man from behind, what do you think?
(http://i1066.photobucket.com/albums/u402/GodofDeath94/kungfumanfrombehind.png)
I have to turn his head, then it's all done.
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Nice ass... :P
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>:)
Spoiler, click to toggle visibilty
:kugoi::kugoi::kugoi::kugoi:
here the spriting process if you're interested: :)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/spritingprocess.png)
then I fixed it as above.
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Finished. :kugoi:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ending.png)
:kungfugoi: rules!
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/roshispritebyGoDShinButouden.png)
What do we have here?
The first sprite is the Shin Butouden Master Roshi; (thousands of colours!)
the second sprite is the cleaned sprite (much easier to make palettes, but not entirely separated);
the third is the second with a dark outline.
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Kienzan spritesheet by me:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/kienzanspritesheetbyGoD.png)
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Sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gokuspriteprocessportrait.png)
Animated sprite process: (http://i1066.photobucket.com/albums/u402/GodofDeath94/gokuportrait.gif)
Reference + finished sprite/portrait:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gokuspriteportrait.png)
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Nice stuff man, but why your edited Roshi has round glasses?
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Because of this:
http://myfavoriteshowsgamesandmovies.webs.com/photos/character_large_332x363_master-roshi.jpg
They're a bit rounded, aren't they?
And it's difficult to edit these sprites, but I wanted to edit it like in the Anime, with the red and the green of the glasses.
Thanks for the feedback.
Now that I look at it...
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I'll try to fix the sprite later.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ColourseparationforKFM1.png)
Colour separation for KFM. I will change something for the edits of KFM.
I was wondering, is it right to colour separate all of his edits and then release them to the public? (giving credits of course)
Because I would like to do it, but I don't know if it is the right thing to do.
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No one has replied, whatever, I'll do it however in the future.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gif.gif)
Suave Dude without sunglasses, standing animation.
Posted: August 06, 2012, 10:49:25 pm
(http://i1066.photobucket.com/albums/u402/GodofDeath94/buffedkungfumanstance.png)
1st = edited version, based on the Elecbyte tzanko03buff.png in the work folder.
2nd = the base I edited.
Tell me what do you think.
Posted: August 08, 2012, 11:22:38 am
For a spriting competition in Mugen Lair.
Base =
Spoiler, click to toggle visibilty
(http://jerry321.tripod.com/goku.gif)
or,if you can't see it
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gokou2.gif)
My sprite
Colour separated: (http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuGoDindexed.png)
Goku Palette: (http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuGoDindexedpalette.png)
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Keep on working on your stuff and people will eventually warm up to you! I will offer some feed back when i get the chance! Dont give up man!
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I like what you're doing! I especially like the new KFM back view. VAST improvement over the only other one out there for Evil Kung Fu Man II (or whatever the robot cyborg one is called..). I wouldn't way such extensive color separation is *needed* per se, but it is cool to see. Neat to see someone else looks at the buff frame they made ha!
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I didn't have internet, so I didn't post before, but here I have other sprites for you guys:
Normal Broly
Spoiler, click to toggle visibilty
Base
(http://i1066.photobucket.com/albums/u402/GodofDeath94/BaseforBrolybyGoD.png)
Reference
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ReferenceforBrolybyGoD.png)
Sprite process
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SpriteProcessBrolybyGoD.gif)
Result
(http://i1066.photobucket.com/albums/u402/GodofDeath94/BrolybyGoDsprite.png)
Animation
(http://i1066.photobucket.com/albums/u402/GodofDeath94/StandAnimationBrolybyGoD.gif)
Hyper Dimension to Super Butouden Goku sprite
Spoiler, click to toggle visibilty
Sprite process
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuHyerDimensiontoSuperButoudentutorial-1.gif)
Stand Animation
(http://i1066.photobucket.com/albums/u402/GodofDeath94/HD-SBstandanimation.gif)
Unfinished: UB22 High Resolution Goku sprite (Jardel inspired me to do this)
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GOKU_T2_0000x2.png)
Hope you like this!
Posted: August 15, 2012, 04:42:44 pm
Here Roshi edit (sunglasses are not like before):
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/roshispritebyGoDShinButoudenedit.png)
Goku isn't wide like before (it's the second), still a bit wide and fixed the ear:
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuGoDindexededit.png)
My method of doing sprites from Hyper Dimension to Super Butouden style (but it can work everywhere)
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Convertingaspritetoanotherspritestyle.png)
Posted: August 20, 2012, 06:39:44 pm
Working on Normal Broly now. Not finished.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/showprogress.png)
I would ask for some references for Paragus, for Broly's intro.
And some for Broly's too.
(Just for you to know, I want to make a Normal Broly, not a LSSJ Broly, that will come later perhaps.)
Posted: August 20, 2012, 10:22:55 pm
Is Broly's hair good with the effect?
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Wait woah youre spriting a Normal Broly sheet? Can I voice and code him o_O
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I actually wanted to sprite, code him and use his jap voices from Budokai Tenkaichi 2 and 3. Thanks for the help, really! :)
Maybe I'll ask you when I finish the japanese soundpack, but you'll have to wait...wait...wait... I only did a few sprites.
Please, if you can get some references for him and for Paragus, I'll be very grateful.
Meanwhile I did this:
Goku End of Z saga outfit;
Sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuZSpriteprocessblack.gif)
Result with colour separation:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuEndofZSagasprite.png)
Result with a palette:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuEndofZSagapalette.png)
Posted: August 27, 2012, 01:47:56 pm
Gogeta remake:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gogetagif.gif)
Result:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gogetaindex.png)
UB22 Palette:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gogetapalette.png)
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Turles
Spoiler, click to toggle visibilty
First sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/turlesbyGoDnotindexedfirstsprite.png)
Movie edit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/turlesbyGoDindexedandanimepalette.png)
Edited with blast: (like the movie Tree of Might, it uses it against Piccolo)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TurlesbyGoDchargingbeam.png)
Sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/spriteprocess.gif)
Base:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/turlesbase.png)
Posted: September 10, 2012, 12:53:20 pm
Paragus
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Final_Paragas_Broly-Intro.png)
Not indexed.
Posted: September 11, 2012, 03:31:36 pm
Normal Goku UB22 Style
Sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/NormalGokuUB22styleprocess.png)
Result (colour separated and indexed):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/NormalGokuUB22styleindexed.png)
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/kami3-1.png)
Just like the "Finish-a-sprite" thread. I know I suck with mantles.
12/10/2012
Re-uploaded.
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We should like collab on making an Adult Goten ._.
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I'm working on this now, so no Adult Goten or Hero :P
(http://i1066.photobucket.com/albums/u402/GodofDeath94/newpiccolosprites.png)
Piccolo sprites, in Neocide's style. They're not in the spritesheet.
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Ill pay you ._.
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I sprite very little in CvS style, so...
And you would prefer Chamat, Diepod and the others more than me, I'm just a beginner. Would you really pay a beginner? :XD:
Besides, you have a lot of other projects, finish them first. :P
Suave Dude while he is laughing (could be a win pose):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/suavedudelaughing.png)
Suave Dude experiment (making him with his gun pointed at his opponent, could be a super):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/suavedudeexperiment2.png)
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Frieza "Hi Res" (not so great)
Spoiler, click to toggle visibilty
Sprite Work
(http://i1066.photobucket.com/albums/u402/GodofDeath94/FriezaSatspritecopy3.png)
Sprite1
(http://i1066.photobucket.com/albums/u402/GodofDeath94/untitled.png)
Sprite2
(http://i1066.photobucket.com/albums/u402/GodofDeath94/untitled2.png)
How it would look in Mugen
(http://i1066.photobucket.com/albums/u402/GodofDeath94/mugen010.png)
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not bad but that frieza looks um interesting to say the least lol. better than i could do though.
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Thanks for the compliment :)
Anyway, I'm bad at hi-res-ing the Shin Butouden sprites, look at rnjardel on youtube, his sprites are amazing (I'll never reach that skill). It's difficult to interpret those blurry sprites XD
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Not merging my posts!
This work is 3 months old.
Squall edited from Jed Dragon's sprite, who edited it from Jaden Corsair on deviantart; I based the animation on Jaden's gif.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SquallFFVIIIgif1.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/SquallFFVIIIgif2.gif)
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face needs to be re-worked badly.
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Yes, I could work on that, you're referring to the nose right?
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Hmmmm... I don't like auto merger, it doesn't allow me to bump my topic. :-/
I worked on this edit recently, the sprites are colour separated, hence the weird colours on the eyes, belt, wrist bands...
Here we are:
base:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GohanadulteditGoDbase.png)
Ultimate Gohan (animation):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/MysticGohanbyGoD.gif)
Edit of Ultimate to Normal Gohan (Colour separation + palette sample):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GohanadulteditGoDcolourseparationnormalpalette.png)
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Goku
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SSJGokuSSWwork.png)
SSW2 sprite scaled by 120% x 120%, then edited by me. Credits go to Bandai for making the sprites, ShadeDBZ for ripping them.
Super Buu
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SuperBuuSSW2editGoD.png)
SSW2 sprite scaled by 200 x 200 %, I wanted to do an Hi Res sprite of Super Buu. As always credits to Bandai and ShadeDBZ for the first sprite.
I used the same shading as the one in the game.
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CvS Cell:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSCellspriteshared.png)
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/YusukeHRgif.gif)
Hi res Yusuke (I doubled the size). Tell me some feedback thanewdude07! ;D
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock.png)
Bardock, rescaled and edited to look better. Edited from Bardock's Bardock.
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[IMG] Bardock's Bardock.
Heh.
That's really nice man.
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like that roshi alot. always waiting for a good roshi beeing released.
freezas knees lok a bit strange to me. joints should always be a bit thinner compared to therest of the legs or arms (because musceles themselfs are fat in their center and are attached over thin tendons to the joints)
very nice work though!
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Thanks, I'll keep that in mind for new sprites!
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock.png)
Bardock, rescaled and edited to look better. Edited from Bardock's Bardock.
YO Dawg, I hear you like Bardock.
So i put some Bardock pictures into your Bardoc post with some Bardock's Bardock references. :P
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Heh, I was tired to write it! Really, I don't like to repeat myself that much, but that was a coincidence :P
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SNKSuaveDude.png)
I edited Vegeta 20XX sprite to look like Suave Dude, but I don't know if I made the gun right.
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Kuririn HR:
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KuririnHR.png)
From DBZ Shin Butouden, then edited by me.
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Duuuude, that Super Buu is SICK! :o
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Thank you! :)
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Gouki High Resolution made by me!
(http://i1066.photobucket.com/albums/u402/GodofDeath94/goukiHR.png)
I rescaled a SFIII stand sprite up to 200%, then with Gimp I made the layers for the shades etc. ...
Enjoy! :D
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Shin Butouden Goku edited:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/anim001.png)
---
Ash by Gaiash shaded:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ashtl0edit.png)
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Are you a Z2-Spriter?
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you made the goku sprite worse :/
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you made the goku sprite worse :/
Thank you. :P
Other feedback please?
Less colours... the face...the hair... something?
Are you a Z2-Spriter?
No, I'm not, I can't sprite in that style.
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you got rid of all the detail, Hair shading is weird. face looks really off. it would've been easier to just follow the sprite and reduce it's color count. Rather than trying to clean it the way you did.
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Yeah maybe there are too many dark lines near the top of his super hair?
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I didn't have internet, so I couldn't post some Hi Res sprites.
I really hope you can see them in full size:
Dudley
Comparison:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ComparisonSF3-SF3HR.gif:original)
(Photobucket, why do you have to annoy me?!?)
Sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/guttertrashDudleyspriteHR.png:original)
Ken
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ken200.png:original)
KFM
(http://i1066.photobucket.com/albums/u402/GodofDeath94/tzanko01hiresproject.png:original)
Goku (edited from Pencilsymbiosis's Jus edit)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/gokuwinbypencilsymbiosistohires2.png:original)
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Awesome HD Sprites 0.0
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Thank you very much.
edit (not that someone will read this, but still...):
I decided I'll register to deviantart to put my sprites there.
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But later.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KidGokuHR.png:original)
...
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/Jiaozi-Chiaotzu.png)
Random sprite made in ten minutes. From Team DBZ Os sprites (first sprite), then edits by me, and the final is the last one with the tick.
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Shin Butouden Goku edited:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/anim001.png)
Holy shit! how did i miss this one? I love shin butouden characters, and Goku SSJ3 is one of my fave characters, are you planing to release it? :)
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No, it was just a sprite. The third one in the first row.
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I see now..... :P
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The sprites are ripped though, I'm hosting them: http://mugenguild.com/forum/topics/supermystery-rips-shin-butouden-sprites-143335.msg1680651.html#msg1680651
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The bad news is that i'm not a coder, and would love to see it mugenized someday. ;P
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(http://neuropod.net/imagehost/uploads/741c7d557ea895e1d9bbc0250bfc266a.png)
Posting this here too.
Original by Tomo and edit by me.
Posted: April 27, 2013, 11:51:49 pm
I have to remember to uncheck this merge option... --;
Ah, and I joined to DeviantArt.
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(http://fc05.deviantart.net/fs70/f/2013/117/3/9/sfiii_dee_jay_by_god_of_death_alex-d638vps.png)
Dee Jay edited to become a SFIII sprite.
Posted: April 29, 2013, 09:14:00 pm
(http://fc02.deviantart.net/fs70/f/2013/119/0/6/sfiii_dee_jay_edit_palette_by_god_of_death_alex-d63i2s4.png)
I'll fix other parts later.
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(http://fc02.deviantart.net/fs70/f/2013/139/f/f/cooler_big_portrait_fix_by_god_of_death_alex-d65t8tg.png)
Cooler portrait.
Original by Tomo and edited by me.
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(http://fc06.deviantart.net/fs70/f/2013/139/b/1/mr_satan_shinb_edit_by_god_of_death_alex-d65su2q.png) Mr Satan edited from ShinB
(http://fc06.deviantart.net/fs70/f/2013/139/e/3/broly__movie_edition__by_god_of_death_alex-d65sxiz.png) Broly's portrait with the movie's palette
(http://fc08.deviantart.net/fs71/f/2013/139/d/e/future_gohan_portrait_by_god_of_death_alex-d65sywh.png) Future Gohan's portrait (that sadly is 115 x 135)
Also,
Alex S. / G.o.D. sprites (Read 9009 times)
Over nine thousands!! :XD:
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(http://4.bp.blogspot.com/-zNb8GGTK-HA/TqfpGrp57FI/AAAAAAAAA1k/4xS1oobD-gI/s1600/over9000.jpg)
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I forgot to put this here:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SFIIIDeeJayeditpalettea.png~original)
Also,
(http://i1066.photobucket.com/albums/u402/GodofDeath94/workinprogress-2.png~original)
I updated it.
Done the right leg and the foot.
Posted: June 04, 2013, 04:42:28 pm
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Tundraconcept.png~original)
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/OCHires.png~original)
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This time with fire:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/OCHiResFire.png~original)
I suck at making flames... and at remembering to uncheck the merge option...
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I think I should have posted this some time ago:
(http://fc03.deviantart.net/fs71/f/2013/120/2/c/shugendo_to_elecbyte_kfm_cs_by_god_of_death_alex-d63mcto.gif)
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Legs shading and position -->
Upper body shading and position <--
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I knew there was something wrong.
If you're talking about the OC, that's because of the flame.
I wanted the lightsource to be from behind the char. But I can say that I haven't finished the shading.
If you're talking about KFM... I don't know :???:
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The sprites are ripped though, I'm hosting them: http://mugenguild.com/forum/topics/supermystery-rips-shin-butouden-sprites-143335.msg1680651.html#msg1680651
so g.o.d I can use this rips to create a character?
I must try... :)
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Of course, they're there for a reason, and that is that they can be used for anything. :)
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If you're talking about KFM... I don't know :???:
I am talking about KFM.
There's nothing to say about that other ... thing.
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Thing?
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you are good spriter!
what are you planing next?
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Thing?
yeah, don't play innocent, the thing with the purple pants and the old-man face. There's so much wrong with it that I won't bother going into details. If you can't see anything wrong with it, I can't help you.
Your KFM sprite edit suggests his torso is facing forward, but the legs position and the shading suggest they're facing the opposite direction and a different lightsource is hitting it.
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Thing?
yeah, don't play innocent, the thing with the purple pants and the old-man face. There's so much wrong with it that I won't bother going into details.
Why?
I'm here to make my sprites better, not to have only compliments.
I'm not playing the innocent, I knew you had some things to say about it but didn't want to tell me.
I'll see what I can do for KFM.
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You need serious anatomy lessons:
- Neck / Head / Face is wrong
- Torso / Arms / Legs length are questionable at best.
- Hands are tiny.
- Those shoes.
You're trying to run, and you clearly haven't finished your crawling lessons. Learn where elbows and knees go. Practice drawing by hand first until you can get a reasonably fair looking human figure, this looks like elementary school doodles.
(http://i622.photobucket.com/albums/tt305/cci_walt/notes_zpsb5860638.png)
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Hi res is not my job.
But I still appreciate the feedback.
I don't draw very well by hand, sadly :(
I really need anatomy lessons, you're right about that.
See? It wasn't difficult to say.
Now my job is to apply it. It will be difficult, but I'll try to do it. :)
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I forgot to put this:
(http://fc05.deviantart.net/fs70/f/2013/186/7/7/piccolo_portrait_by_god_of_death_alex-d6c2l01.png)
This is old. Portrait process: http://www.deviantart.com/download/383075511/piccolo_portrait_process_by_g_o_d__by_god_of_death_alex-d6c2myf.png?token=d4f3b44ab293961c77e36af6bb69fc7f2fa7c44b&ts=1373641839
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More definition, you should use antialiasing tech.
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I wanted to make it close to the source (see the Process), but for the next ones I'll do as you said. :)
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(http://fc02.deviantart.net/fs71/f/2013/198/d/1/buu_all_stars_by_god_of_death_alex-d6du9ta.png)
Buu in All Stars style.
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(http://fc09.deviantart.net/fs70/f/2013/204/e/e/kid_buu_by_god_of_death_alex-d6et1e9.png) Kid Buu and
(http://fc04.deviantart.net/fs70/f/2013/217/d/4/krillin_by_god_of_death_alex-d6gq4w8.png) Krillin
in Arcade Style (or at least I tried).
Kid Buu has one more colour for the skin (that makes it four colours instead of the usual three common in all the Arcade sprites).
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/workinprogress-3.png~original) (http://s1066.photobucket.com/user/GodofDeath94/media/workinprogress-3.png.html)
I don't know how to make it wider, feedback appreciated.
By the way I started on the second frame.
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I'm finishing shading this one below, but I show you the outlines anyway:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Outlines.png~original) (http://s1066.photobucket.com/user/GodofDeath94/media/Outlines.png.html)
Only the yellow stripe is finished here. In this one there aren't all the lines (for the shading) though, and I already fixed some of them in the one I have.
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Good to see your still trying to improve! I will make one suggestion that I learned recently myself.
As far as being a pixel artist goes i feel like its better to learn how to do stuff with out a base. I mean its okay if you draw it on paper and what not but you should learn how to make stuff from scratch and not depend on other peoples work (like pictures and sprites bases) reference pics are good like for anatomy. But like tracing over outlines or editing outlines will only get you to a certain point. I am not sure how far you want your pixel art to take you.
But in order to level up and become a better artist I would suggest learning how to draw your stuff on paper. Trust me I suck at drawing stuff on paper but it is the way to go to learn how to do anatomy better and being more original. I learned this after years of spriting and doing it as a hobby. When it came to the point of me wanting to do it as a job and work on teams and stuff. Being original is the key! Learning how to sprite from pretty much nothing but your own imagination and skills is the key!
This just me but Spoiler, click to toggle visibilty
if someone was to hire me or what ever i always try to be original as possible to make something you can only get from me! In my very own style :)
Try to challenge your self into improving your art! Doing more stuff from scratch is a hard process for people who started out just making edits. But in the long run it will better you!
I hoped this helped you! and Keep on posting your progress man :)
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Yes, I know, but I don't have enough paper.
Joking, of course I have paper, it's just that I suck at drawing on a white sheet and nothing else but my imagination.
I tried it in the past, but meh. I didn't like it.
(Note: I didn't attend a drawing school or anything for that matter, that can be one of the reason of my difficulty at drawing; I think only once I was taught about anatomy, but that was a long time ago, and I was not interested in drawing.)
I drew some faces though, and they came ok, I guess (they were portraits of some classmates, a professor too).
They obviously were different from the "source" (if you can say so), some details were in the wrong place etc.; but they weren't that bad.
Now, anatomy; the thing I hate is making the proportions right. In fact, if you can see in the OC sprite (grey+violet), it was all wrong, shading too. (I didn't draw on paper, but I doubt the outcome would have been different). I'm not pessimistic (and if I look like it, shoot me), I'll start that process later, believe me. For now I do these type of things.
Thanks for the tip (walt said something like that too, the "draw on paper" stuff and the anatomy), I'll keep it in mind for the future.
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Just saying its gonna take some years to get better at drawing on paper honestly the sooner the better :) But all in your own time once your ready for that!
Drawing on paper for a pixel artist is a MUST I think for leveling up your art and animations and stuff...I suck at drawing too. But I am trying my hardest man. if that means anything. Just try drawing the basic shapes and stuff first before you move on to complicated stuff.
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The SFIII sprite creators must have drawn all animations with pencil and paper.
If you can get some great animations in that way... I mean I want to do it (to achieve those great results), but I'm still not ready to do that in my opinion.
Anyway,
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Outlines.png~original)
(http://fc04.deviantart.net/fs70/f/2013/223/f/f/__you_have_no_dignity____dudley_sprite_hr_by_god_of_death_alex-d6hn6l5.png)
Finally finished!
Sure, I could have anti aliased more some lines (I was even going to do that), but then I decided not to do that.
I think it's better this way.
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Warning: this topic has not been posted in for at least 30 days. Unless you're sure you want to reply, please consider starting a new topic.
Thanks for warning me, but I'm the topic starter. :P
Q preview:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Qoutlines.png~original) (http://s1066.photobucket.com/user/GodofDeath94/media/Qoutlines.png.html)
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Hey good luck with this one. It looks promising.
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Thanks.
I'm already fixing some mistakes I made during the outlining process.
The lines that are inside the outlines are the shading's (I have to make some others) if you were wondering. I think the eye is done, but the nose...
It's also weird that there's really few sprites of him in HR or HD. My attempt is in HR as usual with these SFIII sprites.
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When you're bored...
(http://fc07.deviantart.net/fs70/f/2013/274/4/2/q_hi_res_by_god_of_death_alex-d6ou48x.png)
(http://fc00.deviantart.net/fs70/f/2013/274/3/a/goku_b3_hr_by_god_of_death_alex-d6ou4jf.png)
(http://fc02.deviantart.net/fs70/f/2013/274/c/e/hr_master_roshi_by_god_of_death_alex-d6ou3qn.png)
(http://fc03.deviantart.net/fs70/f/2013/269/c/e/tenkaichi_3__goku_is_eating__by_g_o_d___animated__by_god_of_death_alex-d6nyoeb.gif)
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That Q is awesome!
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Coming from a SFIII spriter, that flatters me. :)
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(http://fc04.deviantart.net/fs70/f/2013/282/8/6/vegeta_hr__arcade_sprite__by_god_of_death_alex-d6pskgp.png)
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I tried to study this "new" old style, and I finished this sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/finishedgohan.png) (http://s1066.photobucket.com/user/GodofDeath94/media/finishedgohan.png.html)
It might be useful for Basara's update.
P.S.: of course it is not made entirely by me. The sprite is Balthazar's but, since it wasn't finished, I decided to shade the remaining parts.
Posted: October 10, 2013, 09:58:10 pm
Balthazar, I would like some feedback from you.
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(http://fc03.deviantart.net/fs71/f/2013/300/8/7/rolf_hidef__galaxy_fight__by_god_of_death_alex-d6rzqkk.png)
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Awesome Rolf.You're pretty good at this Alex
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Thanks! :)
I could also sell this as a print. Nah...
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Neku:
(http://fc08.deviantart.net/fs70/f/2013/302/6/8/neku_by_god_of_death_alex-d6s8syo.png)
Rescaled (130 x 150%) from the The World Ends With You sprite (NDS). Thanks to menos_grante for the rip.
Without effect.
So, who's next?
Sprite process:
(http://fc00.deviantart.net/fs70/f/2013/302/b/f/neku_process_by_god_of_death_alex-d6s93mg.png)
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Some feedback on this please (mainly for the face and for the hair):
(http://fc09.deviantart.net/fs70/f/2013/317/f/8/broli_by_god_of_death_alex-d6u3enf.png)
Too big?
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Is that a direct retrace of a sprite?
The face is clearly not very DBZ style, and the hair lacks lots of lines that usually are the ones defining volume.
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Is that a direct retrace of a sprite?
Yes, of a small Supersonic Warriors 2 (http://spritedatabase.net/files/ds/20/Sprite/Broly.png) sprite I rescaled. It's the first one.
The face is clearly not very DBZ style, and the hair lacks lots of lines that usually are the ones defining volume.
- It was difficult for me to get the face right (I think) using a small sprite (I challenged myself to do this); I checked some images and this is how I made it. I have to check more references.
Is the cheek alright?
- About the hair, you're right. How can I improve it? I mean, where should I put the lines? Ah, now I get it!
The thick lines are that thick on purpose.
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The thick lines are that thick on purpose.
Are you turning that BACK into a sprite of a bigger size? :wink3:
The lines ... well, you'd be better off copying the original artwork. Try tracing or copying 3 to 5 official artworks of Broly, or Super Saiyans in general, and you'll see for yourself.
Sometimes the lines start where that hair area stems from, sometimes they're at the end. Most of the times, though, like I said, they're supposed to hint at 3D volume of the hair.
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The thick lines are that thick on purpose.
Are you turning that BACK into a sprite of a bigger size? :wink3:
Hah, that wasn't my intention, it was just a post scriptum. I forgot to put "P.S.".
I'll follow your suggestion. Thanks.
Edit 6/7/2014 (the sixth of July 2014)
Actually I'm dumb. I didn't read your post properly. No, I'm not (and I was not) going to do that.
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Bump!
Do you remember this (http://mugenguild.com/forum/msg.1623029) one? I remade it, and it looks tons and tons better than that old one I made.
(http://fc06.deviantart.net/fs71/f/2013/350/7/a/ub22_goku_hd_by_god_of_death_alex-d6xrqwh.png)
First version. Second version.
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Something.
Spoiler, click to toggle visibilty
(http://fc09.deviantart.net/fs71/f/2013/354/9/6/arcade_1_vegito_by_god_of_death_alex-d6yn32r.png)(http://fc05.deviantart.net/fs71/f/2014/021/4/8/cooler_arcade_style_by_god_of_death_alex-d735y22.png)(http://fc05.deviantart.net/fs71/f/2014/048/8/4/piccolo_by_god_of_death_alex-d76udh3.png)(http://fc08.deviantart.net/fs70/f/2014/048/4/4/ssj_goku_portrait_by_god_of_death_alex-d76ue0p.png)
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That large Goku portrait looks pretty cool man :)
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Thanks. :)
Note: I translated it to pixels from a Budokai 3 render.
There's also a 120 x 140 portrait in case someone wants it for Mugen.
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(http://fc06.deviantart.net/fs71/f/2014/057/9/7/dudley_sfiii_3rd_strike_portrait__pixel_art__by_god_of_death_alex-d783jyo.png)
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Actually, that looks really amazing. It is really clean stuff :D
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Thank you very much. :)
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I'm going to use this as an avatar. I had a pixel as an avatar before.
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(http://fc09.deviantart.net/fs70/f/2014/064/7/0/neko_majin_z_by_god_of_death_alex-d7903ut.gif)
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(http://fc06.deviantart.net/fs71/f/2014/057/9/7/dudley_sfiii_3rd_strike_portrait__pixel_art__by_god_of_death_alex-d783jyo.png)
How did I miss this?! This looks awesome man, great work.
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:)
Necro is next.
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@alex why you not reply, i already re-ask my previous question in 'does this thing exist or not?' thread. answer it now :(
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@yaminogun: the tag didn't work properly, I'm sorry. I'm going to answer you now.
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that neko makin looks pretty dope :D
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A stance I wanted to make for Fernando208/Sasuderuto (he didn't ask me for it, I just made it):
(http://fc01.deviantart.net/fs70/f/2014/069/7/c/zane_animation_by_god_of_death_alex-d79n4qa.gif)
Fixed stance:
(http://fc05.deviantart.net/fs70/f/2014/071/b/e/zane_animation_by_god_of_death_alex-d79n4qa.gif)
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Which one is better?
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Necro.png)
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the second one looks better for me
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Yeah, the second one definitely. Looks more consistent.
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I prefer the second one too, so it's settled! Second one is the final one.
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Troppo buono!! Who's next? :D!!
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I don't know, I don't have an order for these.
Actually I want to start making original sprites and finish my wips like this one:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/aaaaa.gif)
But I'm too lazy.
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A stance I wanted to make for Fernando208/Sasuderuto (he didn't ask me for it, I just made it):
(http://fc01.deviantart.net/fs70/f/2014/069/7/c/zane_animation_by_god_of_death_alex-d79n4qa.gif)
Hey! I just saw that Fernando dude on Pixel Joint like 15 minutes ago. waaaaat
Also that SF3 Ryu run looks badass! Every other attempt at an animation like that I've seen looks hilariously awkward. If you want to make a custom animation for a SF3 character you gotta do it more or less from scratch seeing as the rest of the move-set will always look top-notch.
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Thanks, but I think that is the only thing I'm going to do in SF3 style for a while, if I ever finish it.
SSJ2 Gohan spritesheet by Balthazar (old sprites):
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Spritesheet.png~original)
Look at the tag in the top right corner of the spritesheet to have all info.
Ah, nothing, I just fixed something.
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I don't have a lot to post.
Here's a fix of an animation (don't care about the timings, care about the sprites :P):
(http://i.imgur.com/9cMGeow.gif) (http://i1066.photobucket.com/albums/u402/GodofDeath94/fix.gif)
Original. My edit.
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Pretty nice edit, it flows a lot better now.
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Thanks.
Quoting myself for this:
Updated Shao_Kun punch to look more CvS-style:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/oldpunch.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/newpunch.gif~original)
Original. My edit.
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(http://fc09.deviantart.net/fs71/f/2014/112/7/9/ryu_by_god_of_death_alex-d7fklwa.png)
Colour separated Alternate outfit/palette SF3 palette Evil Ryu
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very nice look it came from an anime
great job
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In fact I retraced it from this: http://static.comicvine.com/uploads/original/4/49210/1156864-ryu.jpg
It's a SF Alpha The Animated Movie scene, when he is fighting against Ken, possessed by Vega (dictator).
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Man, that port looks slick. Are you doing them for the MFG Street Fighter project?
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Now that you say that, I might do some for that project, but initially it wasn't meant for that, I made it for a Ryu character I'm working on to test my skills as creator.
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I'm still converting this kick from Shao_Kun's mess into CvS:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AdvanceofRyuconversion.png~original)
Feedback about the face please!
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It doesn't look like CvS Ryu IMO. Perhaps you could swap out the face from Ryu's Hadouken sprites?
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Hmmm... I'll think about it. Thanks!
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(http://fc08.deviantart.net/fs71/f/2014/123/b/a/joe_sf1_by_god_of_death_alex-d7gy6ol.gif)
Credits to zero de armentis for the original sprite.
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Very nice animation, I like it
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Really smooth animation, it looks a lot more fluid now, although I think Joe might be moving too slightly.
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looking good :)
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Really smooth animation, it looks a lot more fluid now, although I think Joe might be moving too slightly.
I did it on purpose. I didn't want him to move a lot, I wanted him to stand there, breathing and waiting to strike the enemy! Like Guy in SFAlpha/Zero.
Thanks for the comments guys!
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I love your hd sprites. this inspire me the most! :D
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Thank you very much for the comment.
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I've already posted this in the CvS topic, but to bring this topic in the first page :P I'll put this here:
(http://fc03.deviantart.net/fs70/f/2014/159/c/d/hugo_by_god_of_death_alex-d7lijxs.png)
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very clean and nice sprite!
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Thanks! :)
New sprite:
(http://fc09.deviantart.net/fs71/f/2014/166/6/d/zangief_cvs_by_god_of_death_alex-d7mg8ip.png)
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This may look nice, but there are a lot of errors that I'm going to fix (in case I'm finishing this):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleystancewip.gif~original)
No head because I'm thinking of using the one in the base with little edits.
The base was created by Chamat. Big credits to him.
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I like what you're doing (not only on Dudley), Alex. Keep it up, buddy :)
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nice snk style dudley cant wait to see the final result
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Oh my god, yes, this is already looking great. Really smooth.
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Very impressive so far Alex! I really like his left gloves movement.(artists right)
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Plz finish it! It's looking very nice so far.
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:D Dudders!
Looking really nice even in its current state. Really love to see it finished!
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Still working on this. Man, am I too slow!
(http://i1066.photobucket.com/albums/u402/GodofDeath94/dudleynewprogressgif.gif~original)
Shoes and gloves are finished. Next: pants/jeans.
The palette is changed because I can work with these colours better on Graphics Gale. After I'm finished, I'll put him with the other palette.
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Wow, that looks good! May I know how many frames you're using on that animation, and if you'll be adding more?
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In 2 years, you were able to make more progress than any spriter I follow. That's amazing bro ! Keep it up !
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Wow, that looks good! May I know how many frames you're using on that animation, and if you'll be adding more?
Five. I don't think I'll add more.
In 2 years, you were able to make more progress than any spriter I follow. That's amazing bro ! Keep it up !
Thanks! :D
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That animation looks dope bro. Very good work!
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You're progressing well on that animation, I'm loving it so far.
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No, I'm not continuing the animation, I put it on hold for a while.
Thunder Hawk in HR.
(http://fc06.deviantart.net/fs70/f/2014/212/3/0/thunder_hawk_by_god_of_death_alex-d7t45au.png)
Colour separated; now I understand how Felo feels when he has to colour separate his sprites.
Well, I haven't lost my HR touch, or have I?
This was an experiment, basically I used 7 shades of a colour to make certain parts... well... you'll see in the sprite process!
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nice, some original color separated pallets?
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That looks awesome! Now do the rest of the sprites! =D
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That looks awesome! Now do the rest of the sprites! =D
That would be too much work. :P
I put nine hours (or less) into this. I don't know; when I finished it, the file properties said the file itself was nine hours old.
nice, some original color separated palettes?
They will come tomorrow with the Sprite Process. :)
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That would be too much work. :P
I put nine hours (or less) into this.
Lets see if you do atleast 200 sprites in around 9 (5 minimun) hours each...
200x9 = 1800 hours
Yuuup mad work.
Nice sprite i may be wrong but capcom did a SF game with kinda similar sprites isnt?
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Perhaps you have in mind the SF3 sprites (and so the SF3 games); this was intended as a HR sprite.
I used a SFAlpha 3 sprite as a base: a filtered sprite (and you know I don't like them) but it was a good base (in my defence I can say I've never said they aren't good bases though).
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I think he means Street Fighter II: HD Remix.
Similar, but a lot larger.
Spoiler, click to toggle visibilty
(http://img1.wikia.nocookie.net/__cb20100718232034/streetfighter/images/2/2c/Thawk-hdstance.gif)
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No, I'm not continuing the animation, I put it on hold for a while.
Thunder Hawk in HR.
(http://fc06.deviantart.net/fs70/f/2014/212/3/0/thunder_hawk_by_god_of_death_alex-d7t45au.png)
Colour separated; now I understand how Felo feels when he has to colour separate his sprites.
Well, I haven't lost my HR touch, or have I?
This was an experiment, basically I used 7 shades of a colour to make certain parts... well... you'll see in the sprite process!
Holy shit bro, you're really good now O_o
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Thanks.
The palettes:
(http://fc08.deviantart.net/fs71/f/2014/213/3/1/palettes_for_thunder_hawk_hr_by_god_of_death_alex-d7t7jxo.png)
And the sprite process:
(http://fc04.deviantart.net/fs70/f/2014/213/c/1/thunder_hawk_sprite_process_by_god_of_death_alex-d7t7uvd.gif)
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Edit of Shao_Kun's sprite, to prove a point:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/DanProcess.gif)
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Just one phrase:
My respect for you
(Never mind)
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that was 4 words
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Just one phrase:
My respect for you
Thanks. :)
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(http://fc09.deviantart.net/fs71/f/2014/232/2/3/woman_from_kakuge_yarou_by_god_of_death_alex-d7vztjy.png)
Process:
(http://fc08.deviantart.net/fs71/f/2014/232/a/6/wfkyspriteprocess_by_god_of_death_alex-d7vzyuc.gif)
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That face is really strikingly similar to Maylin´s face, yours have a smaller chin though. It was the reference?? Really lovely Shanna sprite. I dont quite like how the strand of hair that is closer to her face looks quite light, maybe it is a HR transition thing but it loos odd to me.
Great work all around :)
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That face is really strikingly similar to Marilyn's face, yours has a smaller chin though. Was it the reference?
Yes, that's the reference. My idea was to make her in Akatsuki Blitzkampf style (or very close).
Really lovely Shanna sprite.
Also, is that her real name from Kakuge Yarou? Or did you confuse her with somebody else?
About the strand of hair, I see what you mean but it was intended, I wanted to make it lighter to differentiate it from the ones in the shadow.
Edit: I checked Kong's rips and her name is Kassha.
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I wanted to post more stuff, but this will do for now.
And yes, I'm still continuing that Dudley animation... sometimes I open it and do very little, I'm lacking motivation, but I have to finish it.
Anyway, here's the stuff I did recently:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/smallportraitforjtp768.png)
small portrait for jtp768 (http://mugenguild.com/forum/msg.2018348) (who didn't tell me if he's ok with this or not);
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PurHR.png)
Pur HR sprites you can see in Gladiacloud's character;
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Frank-Sagat.png)
Sagat costume for Frank West (for balmsold);
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Kirbyanimation.gif)
Kirby animated from Hyogo's sprites;
(http://fc06.deviantart.net/fs71/f/2014/257/f/8/evil_ryu_small_portrait_by_god_of_death_alex-d7z6heu.png)(http://fc03.deviantart.net/fs70/f/2014/257/e/7/evil_ryu_big_portrait_by_god_of_death_alex-d7z6ho9.png)
Evil Ryu portraits.
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that Kirby yo nice one
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really nice stuff man!
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Thanks everybody! :)
There's also this one I made a month ago if I recall correctly:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/roll.gif~original)
The base was one of Karasai sprites, I animated her. But there's something off about it...
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Thanks everybody! :)
There's also this one I made a month ago if I recall correctly:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/roll.gif~original)
The base was one of Karasai sprites, I animated her. But there's something off about it...
Awesome! If I can have the same patience and skill for spriting xD
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It could be one of the following:
*Her left foot slides around oddly?
*Her right foot is static even though it probably should move a little?
*Maybe legs should be bending a bit more unless she's meant to be rocking herself?
*She's shaking her head for some reason?
That's all I got for that. ^^;
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I love that stance. The only thing that I see is her hair doesn't turn with her face. Her bangs should move to the left and the bow and ponytail to the right. Simple shifting of what you already have would fix it.
Well done!
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Really smooth Roll anim. I am just a bit bothered by the way the wind affects her hair, it seems rather unnatural the way it simply goes a little up then down again.
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*Her left foot slides around oddly?
*Her right foot is static even though it probably should move a little?
*Maybe legs should be bending a bit more unless she's meant to be rocking herself?
*She's shaking her head for some reason?
- I made it so she moved/turned it a little. Our left, viewer's left, right?
- It moves a very little bit, but more movement can be added.
- She is supposed to turn a little, it's the way I "designed" the stand animation.
- The face. That's the problem, I know that the eyes move too much on her face while the hair doesn't.
Let's see if I can explain it with numbers: what I did is 1-2-3-3 but it would have been better if I made it 1-1-2-2. But I'm not sure if the head follows the same movement I wanted her to have.
I love that stance. The only thing that I see is her hair doesn't turn with her face. Her bangs should move to the left and the bow and ponytail to the right. Simple shifting of what you already have would fix it.
Well done!
See above and thanks. :)
I'll fix the key frames.
Really smooth Roll anim. I am just a bit bothered by the way the wind affects her hair, it seems rather unnatural the way it simply goes a little up then down again.
While I was working with GraphicsGale it looked better, but it's because the frames had another order.
Perhaps I should just ditch the wind effect, it's not really needed.
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Yeah, I was just throwing out what I thought COULD have been the issue, but looking at it again, it is definitely the face. As for #1, I was referring to viewer's left foot (Roll's right foot), if that helps any.
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Thanks for the feedback everybody. :)
Before I start fixing the anim,
(http://i1066.photobucket.com/albums/u402/GodofDeath94/NickCostumes.png)
Also, I progressed a little with Dudley stance. If I keep at this pace I'll be dead before I finish it! But it's my motivation that goes back and forth, I lose it and it returns. :-\
Sometimes I find something interesting and want to animate/draw that thing instead of finishing what I've already started...
In any case there will be updates about those two animations soon.
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Thanks for the feedback everybody. :)
Before I start fixing the anim,
(http://i1066.photobucket.com/albums/u402/GodofDeath94/NickCostumes.png)
Also, I progressed a little with Dudley stance. If I keep at this pace I'll be dead before I finish it! But it's my motivation that goes back and forth, I lose it and it returns. :-\
Sometimes I find something interesting and want to animate/draw that thing...
In any case there will be updates about those two animations soon.
Good lord, your awesome. Also thanks for that T.Hawk tutorial, Alex! Gonna help me alot in the future!! :)
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It's not really a tutorial but if it helps then that's cool! :)
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I fixed the anim:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/rollupdate.gif?t=1411684531)
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Nice Roll, Alex! You ought to post that in the CPS2 thread! Great work, as always. :D
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That looks a lot better ^^
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Thank you. :)
I'm sure someone will like this gif: (or not :P)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ExcahmOC.gif)
Base by Excahm, animated by me.
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I fixed the anim:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/rollupdate.gif?t=1411684531)
fluidity confirmed.
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Thank you. :)
I'm sure someone will like this gif: (or not :P)
http://i1066.photobucket.com/albums/u402/GodofDeath94/ExcahmOC.gif~original
wow that looks so smoothy but of course i like it man thx ^_^
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I edited some Ryu frames (SFA style):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuAlphaAkumaMediumKickFixampEdit.gif) edited from (http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuAlphaOldKick.gif) (to see the changes you have to look very closely each frame)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuAlphaCloseMediumPunchEdit.gif) (added one frame, it was kind of easy since it's similar to one of the Shin Shoryuken punches)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuAlphaCloseMediumKickEdit.gif) (original frames by JustNoPoint, I edited them in width and fixed a bit the shading and the face and I added one frame)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuAlphaWinPose.gif) (edited the headband)
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You should do more, you have a good eye for this style :beam:
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These were minor edits, but I'm glad you like them. :)
I also fixed (or better, downgraded to Elecbyte's style) a bit Rolento's new animations for KFM:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KFMRolentoPunchEdit.gif~original) (original by Rolento/CallMeMrA: (http://fc08.deviantart.net/fs71/f/2011/326/b/9/kung_fu_man___custom_punch_by_callmemra-d4gz87d.gif))
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KFMRolentoPunch2Edit.gif~original)
His animations had a different style of shading (and different heads), so I had to do this. The heads were taken from KFM's light kick (I took this shortcut, but in my opinion these heads fit more).
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Wow, that looks really cool! How long did it take you to make that?
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Which one?
KFM's punch was originally created by Rolento, I just edited it; that edit took me quite some time though.
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Yeah, I was referring to your edit. That "swivel motion" seen on the hips and knees looks real good! So how was KFM's shading? I kinda want to do some edits of my own using KFM's sprites, but i'm just not confident enough with animation.
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So how was KFM's shading?
I knew what I had to fix in those animations (simple lines, not too much antialiasing or sel-out, thinner pants and sleeves, colouring light areas with dark colours like his left arm when he throws the punch) so all in all not too difficult.
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Ken's face bothered me quite a bit so I went and did a little fix (also on his arm and his hand: I have added two frames for that; compare them closely frame by frame).
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KenOldWinPose.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/KenWinPoseEditedFaceArmHand.gif~original)
Old vs new.
I'm fixing them rescaling them at 400% of their size, do some quick draws and rescale. It doesn't work bad, it's also the same thing I did for the Ryu animations.
I should fix the pants too, I'll do it later.
Another thing, I continued with the Dudley stance.
Here it is:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleyprogress9-10-2014.gif~original)
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Ken's face bothered me quite a bit so I went and did a little fix (also on his arm and his hand: I have added two frames for that; compare them closely frame by frame).
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KenOldWinPose.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/KenWinPoseEditedFaceArmHand.gif~original)
Old vs new.
I'm fixing them rescaling them at 400% of their size, do some quick draws and rescale, It doesn't work bad, it's also the same thing I did for the Ryu animations.
I should fix the pants too, I'll do it later.
Another thing, I continued with the Dudley stance. Wait a bit.
For the Ryu animations, the headband is actually much much better. And I can see what you did with that kick animation! Very awesome!
For Ken, yeah, the legs look a little effed. But with your talent, a lil' bit o' fixin should do the trick!
Also waiting eagerly for whatever you're gonna do for Dudley (SNK version right??)
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Yes, I used Chamat's sprite as a base and I drew the other frames. But I still need to clean the black colours.
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Dudley is coming along great!
Ken edit looks perfect.
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Thank you!
...
Are you ready to see my crappy doodle drawn on paper?
Spoiler, click to toggle visibilty
I warned you!
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Privato/Doodle.png~original)
I definitely need a lot of training! Drawn on the 9th of October without any references. They're Kung Fu Man and Suave Dude in case you don't know them.
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Actually it looks pretty cool, could work for Kfm's intro.def or something.
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I'm finally done with this!
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
Spoiler, click to toggle visibilty
This is the sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/trying%20another%20method.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleystancewip.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleyprogress9-10-2014.gif~original)
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
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I'm finally done with this!
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
Spoiler, click to toggle visibilty
This is the sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/trying%20another%20method.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleystancewip.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleyprogress9-10-2014.gif~original)
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
Damn, that animation looks good! Nice to see it finally finished Alex. Do you have any plans to make more animations for him?
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No please, no more SNK styled sprites! :XD:
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I'm finally done with this!
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
Spoiler, click to toggle visibilty
This is the sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/trying%20another%20method.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleystancewip.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Dudleyprogress9-10-2014.gif~original)
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
Next time I have some money, I might eventually commission you for some AP stuff.
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That turned out fantastic!
SNK sprites alway look so awesome when they are animated properly.
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Oh my god, I would pay to see more of that. It's just so smooth.
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Thanks for the comments, I really appreciate it.
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Oh man! It would have been awesome if you'd decided you'd make him a WIP, he would fit rather well with another ongoing WIP (http://mugenguild.com/forum/topics/kof-alex-sf3-thedge-162735.0.html) :P
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Occhi-o-rgasmico!! That's an awesome Dudley!!!
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Coming from you, it means I've done a good job in that animation.
But I'm tired of working on KoF styled sprites, so I won't do a project on that. However I appreciate it.
Thanks Felo. :)
I was trying to help Ghost Killer to make this sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Sagatedit2.png~original) (it's a frame from SvC)
the thing I'm not proud of is the hands and the face would need a retouch. :( How can I make them better?
Sprite edit process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SagatSpriteEditProcess.gif~original)
(the first frame is Ghost Killer's base)
Also, I'm doing another animation and it's not in SNK style, it's in CvS style. Another stand animation. But I won't tell you who's the character. :P
Then I will work on animating punches or get hits for the char and that will be a great challenge for me. Maybe, I don't know.
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Wow! Amazing conversion, from SvC to SF3. Great work, Alex :)
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Sorry for the late reply but thanks.
I was waiting until I had more stuff, but this will do for now.
(http://fc08.deviantart.net/fs70/f/2014/307/c/6/cvs_terry__motw_attire__by_god_of_death_alex-d855i1c.png)
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That is one fly Terry, Alex!
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Damn, that Terry is really awesome. My only nitpick is that his hair could use some brightening (or shading), as it looks rather flat right now.
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@MotorRoach: I agree :)
Now, make it happen, Alex! :beatnik:
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I'm finally done with this!
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)
That looks incredible, great work.
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Damn, that Terry is really awesome. My only nitpick is that his hair could use some brightening (or shading), as it looks rather flat right now.
I know, but that was also missing in the CvS spriteset (I noticed that they could have lighted his hair with his lightest shade of the skin, but they didn't for some reason :S), so I wanted to leave the hair like that, for accuracy. I agree that it looks flat.
Here's the little fix: (http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSTerryMotWattireminoredit.png~original)
I'm still 90% done with the other animation and I'm not happy with it, anyway I will post it tomorrow (I hope to finish it for tomorrow).
So after that I could animate Terry to have a CvS stance.
But I'm not going to convert all of his MotW sprites into CvS. :P
Thanks Thedge and B.Hatter. :)
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(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Sagatedit2.png~original)
These look really cool and I admire that you aim for different styles too.
If something, Seth, M. Bison(Boxer) and Heavy D were the best references for Dudley.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSTerryMotWattireminoredit.png~original)
I see you are using MotW torso and new custom pants, he looks a bit wide in the upper part. The obvious way would be to edit the original CvS sprites doing the jacket, erasing the cap and giving him a hairstyle like Ken, Rugal or Rock. It would help you with the stand animation since you simply change the clothes and don't have to make fit different sources as MotW and CvS, I mean in the framecount and arm poses of the final stand.
Nice touch doing a proper star in his shoulder.
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Very late to this but that Dudley looks amazing, wonderful job!
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Spoiler, click to toggle visibilty
(http://fc05.deviantart.net/fs70/f/2014/292/8/e/dudley_stance_svc_by_god_of_death_alex-d83dsel.gif)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Sagatedit2.png~original)
These look really cool and I admire that you aim for different styles too.
If something, Seth, M. Bison(Boxer) and Heavy D were the best references for Dudley.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSTerryMotWattireminoredit.png~original)
I see you are using MotW torso and new custom pants, he looks a bit wide in the upper part. The obvious way would be to edit the original CvS sprites doing the jacket, erasing the cap and giving him a hairstyle like Ken, Rugal or Rock. It would help you with the stand animation since you simply change the clothes and don't have to make fit different sources as MotW and CvS, I mean in the framecount and arm poses of the final stand.
Nice touch doing a proper star in his shoulder.
Thanks Chamat, it's nice to read your feedback.
I have to try different styles, I must to become versatile in some way.
About Terry, I agree about the torso being large so I will edit that, but I have to disagree about editing CvS Terry to have his MotW jacket etc. (the hair part will be helpful though). I say this because if I do my sprite becomes too similar to Dark Raven's and I don't want that.
Thanks GLB. :)
So I mentioned an animation. I bring you three:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Shun%20stand_1.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Shun%20stand%20resize%201.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Shun%20stand%20resize%202.gif~original) (colour separated his hair)
It's Shun from the Street Fighter Alpha movies. Base sprite by Chamat.
This was the animation I wasn't very convinced about and I also should have posted it yesterday.
(I resized it because I thought it was too small so you can look at it better)
Spoiler, click to toggle visibilty
(http://fc03.deviantart.net/fs71/f/2014/309/d/3/shun_stand_by_god_of_death_alex-d85ed46.gif)
Image from deviantArt
(http://i1066.photobucket.com/albums/u402/GodofDeath94/KenWinPoseEditandFix.gif~original) (colour separated)
Some pages back I edited the face, but now I edited the pants too. Maybe @Jmorphman: could use these.
(damn, those tags don't work in this board!)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuDodgeAnimation-CvStoSFA-.gif~original) (colour separated)
I also converted Ryu's dodge frames from CvS to SFA style.
The faces were re-drawn, I didn't copy and paste them from other sprites. Only one foot was copied but was edited a bit.
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Awesome edit of ZERO Ryu. I hope someone can use this to make a CVS version with Zero sprites :) [Like the original beta of CVS1 XD ]
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Damn, that Shun is looking good and smooth.
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So it ended better than I thought. :)
The problem was the left hand, I didn't know how to do it so I improvised a bit.
Chamat gave me some feedback so I fixed it a bit:
(http://fc07.deviantart.net/fs70/f/2014/310/9/e/shun_stand_by_god_of_death_alex-d85ed46.gif)
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It looks much better now. I'm glad you fixed it a bit :)
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I love it :3
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for an experiment give him a female head but keep the hair similar, maybe yuri's head will work.
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Looks awesome man! That little bit of bounced changed a lot.
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I see you're still into spriting and still improving, nicely done.
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Thanks Seifer. :)
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I edited (read that as "fixed a lot of stuff in") Shao_Kun's sprite, so here it is:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SagatCvS-inspired.png~original)
Too bad it exceeds the 16 colours limit. :(
Also I wasted some time on this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/BardockLSWtoanewstyleinventedbyme.png~original)
From a LSW sprite (edit) to a different style I invented.
And this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SAGATdifferentstyleprocess.png~original)
I was trying to make a new sprite in CvS style with this method (the grayscale method), but meh. It didn't work that well. I suppose this works better for SFIII sprites.
(or I should have used a smaller brush size)
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I love that Sagat! Very well done.
The grayscale method would work better for you if you used a smaller outline. (like you said)
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I like what you did with Shao Kun's sprite, Alex. However, I think you should fix the lightsource on Sagat's right leg. His pants are lightened from different angle than rest of his leg - at this moment his limb looks unnaturally twisted .
(http://i.imgur.com/JmFMh3j.png)
In your SF4-to-cvs edit it looks much better.
Also in some places lightspots seem to be a bit too flat - but maybe I'm a bit nitpicky :)
Anyway, this is very nice sprite. Keep up your good work - you're pretty skillful spriter, buddy!
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sabockee (let's hope it works), like this?
(http://i1066.photobucket.com/albums/u402/GodofDeath94/comparison.gif~original)
Also I quickly did this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Ryu.png~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RyuProcess.gif~original)
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Godly Ryu port.
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sabockee (let's hope it works), like this?
(http://i1066.photobucket.com/albums/u402/GodofDeath94/comparison.gif~original)
Yes, I see you know what I mean. You're on the good way.
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The Sagat process might just work for SF3 style. Or pave way for a new one :laugh:
But yeah, your brush size should be 2 or 3 max. It seems bigger than 3 (at least in my view)
Anyhoo, great work man :)
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I guess I know how to use that method now.
Changing subject, this is an edit of Manic's sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PhoenixWright.png~original)
I changed the palette and fixed a lot of stuff. The palette should be correct for CPS2 standards, but feel free to tell me if I'm wrong and how to fix it. :)
The original is here: (http://i.imgur.com/i9H4W.png) (and the topic: http://www.infinitymugenteam.com/Forum_345/index.php?topic=36314.0 )
Later I'll post how I fixed it.
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Really nice edit, he looks much better now that he isn't super thin.
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Thanks.
Here's the unorganized sprite edit process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Messyspriteeditprocess.png~original)
I wouldn't mind making sprites for this guy, if only I had decent rips/screenshots from U/MvC3.
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cool also for the rip I think beximus could do something for you since if I remember i rip alot of capcom character from sf4 and mvc3
good luck
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I forgot about him.
Where can I talk to him? Here (in this forum) he isn't very active.
I'll try to PM him here for now.
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well I try here or shinra but he is really active at imt so ill try there too
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I looked in his profile and he was active last Friday, so sooner or later I'll get my response. If it doesn't work, I'll try IMT. Thanks City_Hunter.
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Sorry for the double post.
Before starting on this project, please give me all the feedback you can on the sprite. I'm considering turning him into a w.i.p. so I need a good base to start.
If you missed it, the sprite is this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PhoenixWright.png~original)
Is his height okay?
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Maybe make him 2 or 3 pixels taller? He looks a little bit short, imo. Overall, he looks very nice, he'd make a wonderful W.I.P. :)
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That sprite are hot :V
I want to code him -kidding
You will make a awesome job man :D
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Maybe make him 2 or 3 pixels taller? He looks a little bit short, imo.
That's fixed.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PhoenixWright-1.png~original)
Comparison:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Phoenix%20Wright%20fix.gif~original)
Overall, he looks very nice, he'd make a wonderful W.I.P. :)
That sprite are hot :V
I want to code him -kidding
You will make a awesome job man :D
Thanks guys. :)
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Maybe make him 2 or 3 pixels taller? He looks a little bit short, imo.
That's fixed.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PhoenixWright-1.png~original)
Comparison:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Phoenix%20Wright%20fix.gif~original)
I can see the difference. Nice work. :)
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I like it but... I still think it's short.
What about using Steamboy's base? (http://fc09.deviantart.net/fs71/f/2012/170/e/9/phoenix_wright_by_steamboy33-d544nt9.png)
Or Shin Otaru's version? (http://i.imgur.com/Gq5PXCx.gif)
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I like it but... I still think it's short.
What about using Steamboy's base? (http://fc09.deviantart.net/fs71/f/2012/170/e/9/phoenix_wright_by_steamboy33-d544nt9.png)
Or Shin Otaru's version? (http://i.imgur.com/Gq5PXCx.gif)
Hmmm, I'd say Alex should go with Steamboy's version. Since he's doing it in CPS2 form, it would make a better base for proportions and shading rather than ShinOtaru's CvS sprite (which looks mundanely perfect, IMO). I say make him wider by a pixel or 2, so it could be similar to Steamboy's rendition.
Anyways, Phoenix Wright is one of my fav. Capcom characters of all time. Hearing the possibility of you taking up a project like this actually puts a smile on my face. Good luck! :)
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CPS2 or CvS, I'll cry lawyer tears of joy if you really start on a Phoenix Wright project.
On the sprite though, I feel his hair could be a little spikier, and he skin looks a tad too yellow. And yeah, Steamboy's sprite is a wonderful reference.
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Thanks for the comments everybody.
So let's start answering all of them:
I like it but... I still think it's short.
What about using Steamboy's base? (http://fc09.deviantart.net/fs71/f/2012/170/e/9/phoenix_wright_by_steamboy33-d544nt9.png)
Or Shin Otaru's version? (http://i.imgur.com/Gq5PXCx.gif)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PhoenixWright-1.png~original)(http://fc09.deviantart.net/fs71/f/2012/170/e/9/phoenix_wright_by_steamboy33-d544nt9.png)(http://i.imgur.com/Gq5PXCx.gif)
Steamboy's sprite was the first that came to my mind (never heard about Shin Otaru's). The thing is that I want him to have the right height and width in game, some of Steamboy sprites aren't of the right size, also it uses too many colours GoodAldo is going to kill me. :XD: I want to make the sprite in true CPS2 style (or very close).
From the wikis I read that Ryu is 175 cm tall and Phoenix is 176 cm tall. My sprite (sprite edit) is being too tall even:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Height.png~original)
I'm not trying to defend myself from the feedback, if it's needed I can fix him right away, that's not a problem. If you can show me I'm wrong, I'm here to fix it. :) This goes for everybody.
Hmmm, I'd say Alex should go with Steamboy's version. Since he's doing it in CPS2 form, it would make a better base for proportions and shading rather than ShinOtaru's CvS sprite (which looks mundanely perfect, IMO). I say make him wider by a pixel or 2, so it could be similar to Steamboy's rendition.
Anyways, Phoenix Wright is one of my fav. Capcom characters of all time. Hearing the possibility of you taking up a project like this actually puts a smile on my face. Good luck! :)
I concur, Shin Otaru's sprite is really good, but I'm not going to make him in CvS style. Steamboy will be a reference for a lot of stuff I might have trouble with, but I'm not sure about the proportions. Because of what I said before.
Do you want to read a funny thing?
I never played the games, so this can be a reason to start. :D Facepalm worthy, right?
CPS2 or CvS, I'll cry lawyer tears of joy if you really start on a Phoenix Wright project.
On the sprite though, I feel his hair could be a little spikier, and he skin looks a tad too yellow. And yeah, Steamboy's sprite is a wonderful reference.
I can move those two pixels up a bit and change the palette.
Thanks again.
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Man, if you never played Phoenix Wright games, then you are really missing out, because the games are so good, and something I would really recommend to try out. But if you are unable to do it (or simply just not interested), I could always provide my point of view as a PW fan to your project. After all, I've played nearly every game so far, with only Dual Destinies and vs Professor Layton left~
Back to the sprite though, I feel his hands are a tad too small. Phoenix is known for having quite a big hand (if not just a big finger), so I recommend that you make them bigger. Same goes to the shoes, they look pretty small in there, and even though you don't see his legs often in PW games, I do remember they are a little big.
One thing I did like about Steamboy's sprite (and kind of Shin Otaru's sprite as well) is that, height aside, the sprite managed to capture a pretty good PW feeling to it while still maintaining the CPS2 appearance. I say that due to the folds and wrinkles in some parts of his clothes, something that you will see quite often in official PW art:
(http://upload.wikimedia.org/wikipedia/en/archive/d/d8/20131228102058!PhoenixWright.png)
(http://img3.wikia.nocookie.net/__cb20100503004411/aceattorney/images/0/05/AoGS_Wright_2.jpg)
Right now, I feel the clothes in your sprite look a little bit too clean, so if you could apply said details to it, I feel it would make Phoenix a lot more like himself, in terms of appearance.
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I remade the sprite completely, but I'm mad at the fact I can't get his face right (it's terrible)! And what about the folds?
Requesting feedback for this one:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PWsprite.png~original)(http://fc09.deviantart.net/fs71/f/2012/170/e/9/phoenix_wright_by_steamboy33-d544nt9.png)
By the way, yes, I used Steamboy's sprite as a reference for a lot of things. Screw the palette limit.
I just noticed the hands are small too. >:(
Wait, I think I'm making the face better now. I'm still tweaking it.
Here's the fix:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PWSpriteFix.png~original)
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I think it looks good. I've tried to edit his face a bit (based on Shin Otaru's) and his hair too.
(http://i.imgur.com/YNvw5mG.png)
EDIT: The new hair improved a lot, Alex!
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I updated the post with the new face. I'll give your edit a look.
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I edited his face with the new hair. I still don't like the face you've done at all yet.
(http://i.imgur.com/WMPCVFS.png)
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I actually do like the face he made because it feel more profile view. The only thing I would try changing at most would perhaps erase a pixel or two from his face outlining, as it does appears to be a little bit thick... that and his crotch seems a bit too low, but I guess that's about it. I pretty much love the sprite as it is right now~
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Yeah, just follow MotorRoach's sprite, and you'll have an Ace Attorney ready to kick ass. Also, are you gonna sprite him some new moves, or will you take the entire UMvC3 movelist and sprite those attacks?
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Changed a few pixels here and there also added anti alias
(http://i1111.photobucket.com/albums/h470/xatavis/CVS1-1.png)
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also added anti alias
filename=CVS-1.png
...I'm not going to make him in CvS style.
By the way, yes, I used Steamboy's sprite as a reference for a lot of things. Screw the palette limit.
Also, I don't like how the face turned out on your edit, I'm afraid. :(
Although I see some details change.
That doesn't mean your help wasn't appreciated. Thanks a lot for your edit. :)
Hades, in this fix I edited a bit the hands too (it's a very minor edit, so I can see why you missed it, I also didn't mention it):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PWSpriteFix.png~original)
This is the last sprite I made, the others are outdated (for whoever wants to make their edit).
I edited his face with the new hair. I still don't like the face you've done at all yet.
(http://i.imgur.com/WMPCVFS.png)
This is where I wanted to get... I think. My last edit looks like he has a big eye... I don't know. It seemed right to me when I made it.
I actually do like the face he made because it feel more profile view.
Which one, mine or Hades?
The only thing I would try changing at most would perhaps erase a pixel or two from his face outlining, as it does appears to be a little bit thick... that and his crotch seems a bit too low, but I guess that's about it. I pretty much love the sprite as it is right now~
I'll see about those
Yeah, just follow MotorRoach's sprite, and you'll have an Ace Attorney ready to kick ass. Also, are you gonna sprite him some new moves, or will you take the entire UMvC3 movelist and sprite those attacks?
First I have to sprite his UMvC3 attacks... if I get those screenshots... then... who knows?
By the way, I'm playing the first game, I think I'm in the last episode (the one after the credits). A very good game that I played all yesterday and today. ;D
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In case there isn't anybody available, I'll see if I can get a friend of mine to help me with recording his attacks from UMvC3, because I'm just too hyped.
By the way, good to hear you're enjoying the PW series so far. It'll help you get a good idea of Phoenix's "fighting" style~
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Beximus still hasn't sent me the screenshots. :(
(http://fc01.deviantart.net/fs71/f/2014/358/5/3/ryu_by_god_of_death_alex-d8b3x9f.png)
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Lovely Ryu sprite there
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If I was half as good; should dabble with editing more often.
Loving the spritework here, can't wait to see more.
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Thank you both. :)
Here's another one:
(http://fc06.deviantart.net/fs70/f/2014/362/7/9/cvs_leona_sprite_by_god_of_death_alex-d8bkkby.png)
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This I dig. You did an awesome job with her outfit and her hair, it looks so good~
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I'm still a rookie. I'm embarassed to show this, but I have to get better at making sprites on my own, so here:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Zeriotestsprite-1.png~original) (I finished this two months ago, not that anyone cares :P)
This sprite was made from scratch, from 0, in a new style. Please tell me all the flaws it has (except for the colours, I know they're too bright).
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The head looks great, and I see no problems with it. The neck feels too lines, however, and could have a bit of brightening to give it a bit of more depth. I'm not entirely sure about the chest, since I can see much of it, so I suppose it's fine. The vest, on the other hand, feels very bland and flat, and needs a better sense of shape along the upper body, in which you will likely need to fix in both the shading and it's shape. The arms feel way too skinny, as if he barely had any meat on his arms, which hardly matches the thickness of his legs, and not to mention the connection to the hand is very awkward. While we are at it, the hands themselves are way too tiny, and if you want to know, men tend to have quite big hands, as it's part of the male human anatomy. The shorts look alright, although I think the bottom of them could be rounded a bit, but just a little bit.
I have a really hard time trying to understand what you did on the legs, but I just don't know what you did with it, and it feels awkward, mostly on his right (our left) leg, specially since his knee has brightening out of nowhere and that weird dot on it. The other leg is more so fine, but I still don't get what you tried with that shading on the middle of his leg, and I'd probably try to move his knees up a bit. And finally, the feet are way too small. Just like how men have big hands, they are also meant to have quite big feet.
It's still a very nice attempt for trying to sprite something from scratch, you're certainly improving~
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Is it just me or do the knee-caps look like enlarged nipples or something??
Aside from that I think you could add a few folds to the shorts, maybe add a teeensy weensy bit of definition to the arms. Nothing much, man. But I'm impressed, I'd really like to see more sprites in that style :)
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a fast edit to show possible improvements:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Zeriotestsprite-1.png~original) (http://i.imgur.com/fKefyjN.png)
I have no idea for what style you were going for, but anti aliasing is never a mistake. You really need to work on your colour palette too! the blue and the orange is WAY too bright. Also it really helps to draw from humans - get a feeling for a good pose and try to draw it with some reference, the more you'll do the better you will get at these things - same goes for muscles :)
also a thing I also missed doing - set a good lightsource and try to work from there (using only the base colour and a shadow colour) to get the feeling of how it would look like in 3D.
it is great to see you practice! you got a lot of potential!
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The only criticism I can think of is that the sprite's a bit too busy for its size (specifically around the face/chest area). I would suggest going for a cleaner look. Please note that this could very well be a lack of contrast (i.e. a color issue). If that's the case, then as you mentioned, it can wait until you address the issue with the colors.
There are a few other things related to anatomy, but that could very well just be a style you're going for so I won't mention it unless you're interested.
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I'll answer to all of you tomorrow in full detail.
Graphicus, do tell me about the last thing.
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I love that style man, nice sprites! good job n.n ...
/I dont know how to do fluide animations ._./
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Graphicus, do tell me about the last thing.
Again, this might just be a personal preference of mine, but:
- The head's slightly small.
- Character's left leg is a bit tube-like
- Character's right foot needs a bit of work
- Hands need some work
- Lights and shadows seem to be all over the place?
- Arms seem to be a bit skinny (lacking muscle definition) for a guy with a six pack and such huge legs
Those are the things that I think stick out a bit. That's not to say the sprite doesn't look good, but if I HAD to offer feedback, that would be the things I'd point out.
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I split the fedback in different points so I can answer each one.
I also left out the compliments and although I appreciate them it seems I still have a long way to go.
1- The head looks great, and I see no problems with it.
2- The neck feels too lines, however, and could have a bit of brightening to give it a bit of more depth.
3- I'm not entirely sure about the chest, since I can see much of it, so I suppose it's fine.
4- The vest, on the other hand, feels very bland and flat, and needs a better sense of shape along the upper body, in which you will likely need to fix in both the shading and its shape.
5- The arms feel way too skinny, as if he barely had any meat on his arms, which hardly matches the thickness of his legs, and not to mention the connection to the hand is very awkward.
6- While we are at it, the hands themselves are way too tiny, and if you want to know, men tend to have quite big hands, as it's part of the male human anatomy.
7- The shorts look alright, although I think the bottom of them could be rounded a bit, but just a little bit.
8- I have a really hard time trying to understand what you did on the legs, but I just don't know what you did with it, and it feels awkward, mostly on his right (our left) leg, specially since his knee has brightening out of nowhere and that weird dot on it.
9- The other leg is more so fine, but I still don't get what you tried with that shading on the middle of his leg,
10- and I'd probably try to move his knees up a bit.
11- And finally, the feet are way too small. Just like how men have big hands, they are also meant to have quite big feet.
12- Is it just me or do the knee-caps look like enlarged nipples or something??
13- Aside from that I think you could add a few folds to the shorts,
14- maybe add a teeensy weensy bit of definition to the arms.
15- a fast edit to show possible improvements:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Zeriotestsprite-1.png~original) (http://i.imgur.com/fKefyjN.png)
I have no idea for what style you were going for, but anti aliasing is never a mistake.
16- You really need to work on your colour palette too! the blue and the orange is WAY too bright.
17- Also it really helps to draw from humans - get a feeling for a good pose and try to draw it with some reference, the more you'll do the better you will get at these things - same goes for muscles :)
18- also a thing I also missed doing - set a good lightsource and try to work from there (using only the base colour and a shadow colour) to get the feeling of how it would look like in 3D.
19- The only criticism I can think of is that the sprite's a bit too busy for its size (specifically around the face/chest area). I would suggest going for a cleaner look. Please note that this could very well be a lack of contrast (i.e. a color issue). If that's the case, then as you mentioned, it can wait until you address the issue with the colors.
...
Again, this might just be a personal preference of mine, but:
20- The head's slightly small.
21- Character's left leg is a bit tube-like
22- Character's right foot needs a bit of work
23- Hands need some work
24- Lights and shadows seem to be all over the place?
25- Arms seem to be a bit skinny (lacking muscle definition) for a guy with a six pack and such huge legs
Long but good list.
DISCLAIMERS :P (well, this is what I wanted to do)
First of all the lightsource is above him (imagine CvS). Then I wanted to make the sprites with strong outlines, but I could change my mind and just leave the colour limit to twenty + one. The colours are placeholders, like I said. Heh, the colours come from the colour separation of CvSKyo. The jacket will of course be blue, not that cyan, that's too much. This style was meant to have characters with realistic proportions while being a bit cartoon-ish.
Okay, the answers:
1- I agree the head came out very good. It's a miracle!
2- I understand the brightening part but not the "it feels too lines" part, I'm sorry; did you mean it's too straight? Too dark?
3- I think the shapes are fine, but I can look into it, perhaps remove the necklace/pendant thing and add it later, also adjust the shading a bit.
4- I'll study jackets from various pictures. :)
5- The arms, your comment is spot-on, they feel skinny. Damn I'm bad with proportions, I think they're too long too.
6- I always make the hands smaller than they should be. That's my problem. I'll look into it.
7- Ok.
8- I wanted to outlines his muscles (think Urien) but now that I think about it there's no room for that sort of stuff and the knees are not like that. I thought the knee received light from above but unless he has a mutant knee (which I don't want him to have) he shouldn't be like that.
9- I thought the light could hit the knee if it was a bit bent like that, and about the calf, don't mind that, that's a mistake.
10- Hmmm, yes, I can do that.
11- That too.
12- Hahahah! :laugh: I'm dumb. :XD:
13- Ok.
14- Yes, right now he doesn't have much. I'll add a bit of detail.
15- I see. About the anti-alias, I didn't want to use it much; this is how I wanted to use the colours: light, shadow, and darker details (think like SFA style, but with very little-to-none anti-alias. But this is being reconsidered.
16- Man, I told you the colours were too bright! :XD: I'm messing with you, I'm not mad. Some of them will be darkened, like the jacket and the shoes (which use the same colours as the hair).
17- Since when I made that sprite I tried to draw bodies and faces, I may upload them in deviantArt. I just have to check more references.
18- That's what I did, but I failed in some instances.
19- The necklace and pendant are getting in the way, maybe I'll remove them.
20- I'm actually fine with it being of that size.
21 & 22- Ok, I'll fix them.
23- I've addressed that.
24- My fault. I'll adjust them.
25- Ok.
About the abs, if you noticed, they're coloured grey because that's an iron-like material. It's like part of an armor. I'm not saying it to justify myself, just wanted to clear some doubts.
What a long post!
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maybe you can work from this then :)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Zeriotestsprite-1.png~original)(http://i.imgur.com/fKefyjN.png)(http://i.imgur.com/1K244aB.png)
just for fun:
(http://i.imgur.com/qH95U7J.gif)
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It's been a while since I posted something here. I'll post the fixed version later, meanwhile here's something:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AthenaMBgifComparison.gif~original)
Athena Midnight Bliss. Credits to @zero de armentis: for the first sprites (stand and first frame where she's grabbed), which I used as a base to make the others. You can also see a comparison between his animation (on the right) and my edit (on the left).
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Damn, that's smooth looking. Love the fact that she's using her 2003 outfit too~
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Yeah, that's nice. Good job. I'll more than likely use this if you don't mind. You went through the effort of touching it up and all, no sense letting it go to waste.
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See? You're amazing. I love how you manage to fix sprites (You're good at spriting as well ;)). Great job. I know there are other fixes but the skirt looks incredibly awesome now!
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Nice touchup to the hands on the standing sprite there as well. Minor compared to some the other changes but thought it was worth mentioning.
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(http://orig12.deviantart.net/ea0a/f/2015/153/7/c/kula_by_god_of_death_alex-d8vppye.png)
:-\
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It's a good sprite in the color distribution and technique sense, but she lacks personality. The pose needs to be a bit more stylized for it to scream Kula.
Edit: I mean something like this:
(http://i.imgur.com/QYKIk09.png) -> (http://i.imgur.com/RQ0HLbg.gif)
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Hmm... I don't like the look of it. I'm not really sure what you're trying to go for here with this. The coloring/shading on her outfit looks smudged and odd to me. The face is ok, but the hair looks flat and the hands need some work as well. I suggest rescaling KoF13 Kula and working from there. Felo did it with Ash and got great results. Or perhaps you could edit Zero's stance of her. As his is kinda overly skinny, but that's the only thing that's wrong with his.
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I'll fix the hair and the hands. The hands were very difficult to do and I knew they weren't good but I was tired of remaking them.
I'm not going to use a KoFXIII sprite to make mine. I looked at the different works where they used KoFXIII sprites (like the K' by walt and the others, I don't remember now) and they don't look CvS-styled (sorry walt, I don't mean to offend). Same thing for Felo's Ash.
I can tell you my sprite doesn't look CvS-styled either (although it was my intention at first).
Here's the worksheet if you want to see how I worked: http://god-of-death-alex.deviantart.com/art/Kula-worksheet-536997911
walt, that's exactly the contrary of what I've done. :laugh:
I'll take that into account for the fix.
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For the record, one thing I've noticed over the years is that people wish to re-shade other style sprites with 2 base colors + Antialiasing + outline and call it "CVS Style", but Capcom's style goes far beyond that. What makes their games so rich visually is the solid art direction, and like all art, it depends on the artists hands. CVS / Capcom Sprites are all about the lines, the style, the curves, the bold poses, the anime looks. So, for starters, anything that wants to be called CVS needs at least good bases. Shading doesn't make 100% sprite. In this case, judging by your process, you weren't even exactly making a CVS sprite, you just used one to compare sizes side by side, but it feels more like your sprite is meant to be a rendition of the Big Piece you used as reference, in sprite form. That I can understand.
Regarding the KOF XIII to CVS method, well, that's your opinion :nice: I really didn't make the K' sprites, it was Dampir ... I just laid the blueprint on how it should be done, because everybody was beating aroudn the bush with theidea, but no one put it to action before :sweatdrop: IMO KOF XIII is the closest any KOF game has come to the bold lines and style I describe, that in the end make the CVS style, that's why I proposed the experiment. With the right palette applied, in the videos I've seen K' looks awesome IMO. Felo makes Felo style sprites, not exactly CVS imo :P The only person I've seen come close to a true CVS style, because of the bold lines and style is Judas. Sean Altly comes pretty close, but lacks more personality in the lines and poses, he has the coloring technique down IMO, even more so than Dampir. Me? I don't do CVS :)
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For the record, one thing I've noticed over the years is that people wish to re-shade other style sprites with 2 base colors + Antialiasing + outline and call it "CVS Style", but Capcom's style goes far beyond that. What makes their games so rich visually is the solid art direction, and like all art, it depends on the artists hands. CVS / Capcom Sprites are all about the lines, the style, the curves, the bold poses, the anime looks. So, for starters, anything that wants to be called CVS needs at least good bases. Shading doesn't make 100% sprite. In this case, judging by your process, you weren't even exactly making a CVS sprite, you just used one to compare sizes side by side, but it feels more like your sprite is meant to be a rendition of the Big Piece you used as reference, in sprite form. That I can understand.
Regarding the KOF XIII to CVS method, well, that's your opinion :nice: I really didn't make the K' sprites, it was Dampir ... I just laid the blueprint on how it should be done, because everybody was beating aroudn the bush with theidea, but no one put it to action before :sweatdrop: IMO KOF XIII is the closest any KOF game has come to the bold lines and style I describe, that in the end make the CVS style, that's why I proposed the experiment. With the right palette applied, in the videos I've seen K' looks awesome IMO. Felo makes Felo style sprites, not exactly CVS imo :P The only person I've seen come close to a true CVS style, because of the bold lines and style is Judas. Sean Altly comes pretty close, but lacks more personality in the lines and poses, he has the coloring technique down IMO, even more so than Dampir. Me? I don't do CVS :)
What about meeeee, Mr. Fast? :P
Jokes aside, I really think Alex should have kept Kula's original leg pose, the one you made looks weird in my eyes to be honest, the way her legs we're originally positioned gave it an anime-ish vibe, and some personality; the way Alex did it kinda looks bland.
For shading, try looking at zero de armentis', his looks really good IMO. :)
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For shading, try looking at zero de armentis', his looks really good IMO. :)
I made my version literally because I didn't like his, haha.
About the leg pose, I changed it on purpose. Not the wisest of choices, but oh well.
walt, you forgot Kiwi. :P
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Don't mind me, just touching things up like I tend to do so.
(http://i.imgur.com/NzzrUwT.png)
I didn't really go much for editing her shading, I just wanted to change her pose and make her proportions feel a bit more accurate to her character. I imagine her with anything but a stiff standing pose.
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Oh my my my~ I like the looks of Kula here, definitely looks a lot better than she does in the official games. I don't know why they went with that style for her at all, it seems out of place with the rest of the characters. But I think you did a fine job on her~ ^^
Would love to see you sprite more often, you're really good at it heh. ^^
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Aside of all the comments, I love how she looks! She's one of my favourites. You've done something completely different to what other people did before (I'm saying it with respect). That's what I like in your works, you can make the difference, Alex :)
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MotorRoach, you saved me time... although I think the face was just a tiny bit better in my version. I'm referring to the eye. But thank you very much. :)
The hands look better too. You took the inspiration from KoF for them, right?
xenomic, are you talking about the KoF sprites?
Thanks HadeS!
Spoiler, click to toggle visibilty
And this is the second or third time I'm not applying the received feedback. :(
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You're welcome, dude :)
Spoiler, click to toggle visibilty
I'll tell Iced to ban you!
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Yes GOD, I'm talking bout the KOF sprites. They're really nice~ Or just spriting in general!
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I was tinkering with these sprites for a while and I fixed this animation:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AthenaOld.gif~original) Old
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AthenaNew.gif~original) New (fixes by me)
Feel free to use this.
Also, these I posted in the other topics:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hannah%20Dundee%20CampD%20CPS2_2.png~original) (http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSChin.png~original)
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The Athena fixed looks better :D
Good job :D
One question, any progress of your Phoenix Wright works?
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I didn't start on it because I didn't get the screencaps from beximus. But I don't want to bother him.
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I don't think it hurts to ask. I mean, you are going to go through all the hard work of turning all of that into decent quality sprite work, so asking about the screenshots for it shouldn't really be a bad thing.
By the way, nice Athena animation, pretty smooth.
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Is that like supposed to be a winpose/taunt for Athena? It's pretty good looking. CvS Athena needs much more love~
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Ooo, very nice Hannah Sprite. Too bad there's no full set or I'd switch over to those.
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I don't think it hurts to ask. I mean, you are going to go through all the hard work of turning all of that into decent quality sprite work, so asking about the screenshots for it shouldn't really be a bad thing.
The last time I asked him I had to wait for... let's see... about two months.
I got tired of waiting. :P Also, I think he's too busy with his own works, project and real life, so I would have to wait for two other months. beximus, no hard feelings if you read this.
Is that like supposed to be a winpose/taunt for Athena? It's pretty good looking. CvS Athena needs much more love~
I don't know, I found it in DivineWolf's Athena (haven't tried the character yet, just looked at her .sff).
Ooo, very nice Hannah Sprite. Too bad there's no full set or I'd switch over to those.
I have an idea of turning her into a character, but you know, it's an idea of mine, one of those I don't know if they really turn out to be real projects.
I tell you what, I did this sprite because inspired from your character. ;D
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I was tinkering with these sprites for a while and I fixed this animation:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AthenaOld.gif~original) Old
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AthenaNew.gif~original) New (fixes by me)
Feel free to use this.
Also, these I posted in the other topics:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hannah%20Dundee%20CampD%20CPS2_2.png~original) (http://i1066.photobucket.com/albums/u402/GodofDeath94/CvSChin.png~original)
Now only if that was Terry so he could have is intro with Andy.. Looks great!
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I have an idea of turning her into a character, but you know, it's an idea of mine, one of those I don't know if they really turn out to be real projects.
I tell you what, I did this sprite because inspired from your character. ;D
Haha, nice. It looks great! :)
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I have an idea of turning her into a character, but you know, it's an idea of mine, one of those I don't know if they really turn out to be real projects.
Hehehe, kinda like your Sora eh? :wacky:
Either way, like Athena's sprites, you did a nice job on smoothing the animation, would make a great intro against a CvS Chin or Kensou (XI outfit, however)
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Hehehe, kinda like your Sora eh? :wacky:
Yeah. That's also why I don't show my projects in public. At least I don't have to justify my laziness or something. :XD:
Heheh, why did you bring up a three (or more) year old project of mine? Hahah. :)
Spoiler, click to toggle visibilty
That character I was doing wasn't a spritesheet; I made one sprite for it and tried to code it to play similarly to KH1FM. Or at least that was the intention.
I started that character on October 2011 and, as the readme I wrote says, I restarted it on July 2012.
If you want the sprite I showed on that screenshot, have fun:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SoraGuardSpriteOctober2011.png~original)
I made it taking a screencap from KH: Re: Coded and retracing it.
If you want to have a laugh, here's the character (it's an alpha of an alpha of an alpha etc. etc.): http://www.mediafire.com/download/bm10vfcw68k2bf1/Sora_KH1FM.rar
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Killing some time:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hayato%20small%20portrait.png~original)
(I know it's not 25 x 25 pixels)
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It looks good, Alex :)
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Love it. :D
Also forgot to reply to the last post about your Sora char, but that sprite you showed of Sora is actually not bad. I kinda have a thing for CoM style sprites, so now I'm left pondering where this project would have gone had you continued it.
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OXO.
Wow.. God, mind if I use this hayato head as a base for an add004 portrait for him plz?
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Thats pretty good would work pretty well for the add004
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Amen. Just need a slight resize and whammo! perfect add004 portrait right then and there!
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If you want to use it go ahead. The stuff I post publicly is open source.
Thanks everyone.
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HadeS asked me to fix his avatar a bit (especially the SSJ part), so here it is:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Result.gif~original)
Spoiler: process (click to see content)
Starting gif by Hades
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TX0juhb.gif~original) Start →
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock1.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock2.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock3.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock4.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock5.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock6.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Bardock7.gif~original)
→ Finish (http://i1066.photobucket.com/albums/u402/GodofDeath94/Result.gif~original)
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Thank you, Alex. Like I said in the PM, thank you very much, it looks great :D I'm updating my profile pic now.
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You're welcome HadeS!
Hmmm. now I see that I animated the front tuft differently from what I imagined. I'm leaving it like that. It's a quick fix.
No, I'm leaving like that. End of story.
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Houston, we have a problem.
If you want to update it again, I won't complain because we're both picky :P
It works :)
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That look super good! Well done man.
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Thanks ink!
And now Cable!
Whiplash, I made it because you were asking for someone to make it. I don't know if luisdude1 finished his, but here's mine.
(http://orig07.deviantart.net/9ae2/f/2015/178/e/2/cable_by_god_of_death_alex-d8yy8ja.png)
Process: (http://orig14.deviantart.net/1a8e/f/2015/178/6/7/cable_portrait_process_by_god_of_death_alex-d8yybf3.gif) (http://orig12.deviantart.net/312a/f/2015/178/8/7/cable_portrait_process_by_god_of_death_alex-d8yybf3.gif) Click it.
Spoiler: for Whiplash (click to see content)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash1.png~original) or (http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash2.png~original)
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That looks really nice, Alex! Great job. :)
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Effing awesome :)
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Thanks everybody.
[avatar]http://orig07.deviantart.net/9ae2/f/2015/178/e/2/cable_by_god_of_death_alex-d8yy8ja.png[/avatar] Testing new avatar.
I am actually thinking about keeping this as my new avatar.
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Ahh that looks great, man. :D
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Thanks ink!
And now Cable!
Whiplash, I made it because you were asking for someone to make it. I don't know if luisdude1 finished his, but here's mine.
(http://orig07.deviantart.net/9ae2/f/2015/178/e/2/cable_by_god_of_death_alex-d8yy8ja.png)
Process: (http://orig14.deviantart.net/1a8e/f/2015/178/6/7/cable_portrait_process_by_god_of_death_alex-d8yybf3.gif) (http://orig12.deviantart.net/312a/f/2015/178/8/7/cable_portrait_process_by_god_of_death_alex-d8yybf3.gif) Click it.
Spoiler: for Whiplash (click to see content)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash1.png~original) or (http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash2.png~original)
Good golly, thats awesome! i haven't had the time to finish mine, yours is waaaay more awesome tho, so thanks for lifting the weight off of me since cable has been taken care of by you :P
Spoiler, click to toggle visibilty
also, its walruslui now :P
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Ok, from now on I'll call you walruslui, dude. >:)
Another small portrait:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/MH%20portrait.png~original)
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Ok, from now on I'll call you walruslui, dude. >:)
Another small portrait:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/MH%20portrait.png~original)
Loving that Michelle Heart port (I think that was her name, don't remember :XD:)
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great job
loving everything on this topic
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Man your skills are good! :D
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Thanks everybody.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash2.png~original)
Testing new avatar.
I am actually thinking about keeping this as my new avatar.
Holy shit this is awesome. How did I miss this until now?
Thank you so very much man.
Still need a hyper portrait done.
Looks Bitchen':
(http://i.imgur.com/MAeGR30.png)
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Thanks everybody.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/CablePortraitForWhiplash2.png~original)
Testing new avatar.
I am actually thinking about keeping this as my new avatar.
Holy shit this is awesome. How did I miss this until now?
Thank you so very much man.
Still need a hyper portrait done.
Looks Bitchen':
(http://i.imgur.com/MAeGR30.png)
OOOH thats for his portrait? i thought it was for the hyper port instead!
in that case ill get right back onto making his hyper port. sorry for the delay, i thought alex finished it lol
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Thanks for the comments. Yes, she's called Michelle Heart.
On another note, maybe I'm learning how to animate properly:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Privato/RefSprite2concept.gif~original) (it's supposed to be a change of stance)
@Genesis: for this (http://mugenguild.com/forum/topics/general-spriting-inquiriestips-and-technique-i-guess-167489.0.html)
I started with some stickmans, then I outlined them and filled them. I work better in flat colours, then I add the details. I still haven't finished it and cleaned it yet (and don't know if I will) but at least I'm learning a bit.
No face because I intend to use the one in the first frame (with edits of course). Her right knee is too high.
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Fast sprite:
(http://orig15.deviantart.net/a32d/f/2015/185/f/5/vegeta_casual_clothes_by_god_of_death_alex-d8zx26a.png)
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I apologize on the lateness(was pm vacation :P)
That anim looks pretty nice so far.
Maybe in the future I could just try to make a new stance altogether for her. That frame could be used as the landing frame maybe? The high knee is bothering me now that you've pointed it out lol.
Approx. how long did it take for the "fast" Vegeta sprite?
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That anim looks pretty nice so far.
Maybe in the future I could just try to make a new stance altogether for her. That frame could be used as the landing frame maybe? The high knee is bothering me now that you've pointed it out lol.
Approx. how long did it take for the "fast" Vegeta sprite?
About half an hour. Maybe a bit more.
Little update on that anim: (I'm not working on it at the moment, I did this a week ago)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/RefSprite2concept.gif~original)
(and now her legs are getting fatter :( )
I thought about that too. It could be a landing sprite, from a dash punch attack.
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It took a lot of time to do this, not much for the dithering (thanks to the clipboard and fill tool), but for the hands and feet. I'm trying to master a method to make and animate sprites.
Open the spoiler for the process:
Spoiler: Process (click to see content)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Step1.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Step2.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Step3.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Step4.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Step5.gif~original)
End result:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Result_1.gif~original)
(I didn't understand the shading on the original sprite, but I kept it: I know Mystique has scales on her body, I wasn't referring to that.)
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It took a lot of time to do this, not much for the dithering (thanks to the clipboard and fill tool), but for the hands and feet. I'm trying to master a method to make and animate sprites.
don't we all ?
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It took a lot of time to do this, not much for the dithering (thanks to the clipboard and fill tool), but for the hands and feet. I'm trying to master a method to make and animate sprites.
don't we all ?
We all wanna make 50% of the work easier. But on the bright side, the end result looks pretty though!
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You can help me stand animating and also maker draw wings. I'm wait! :)
(http://i663.photobucket.com/albums/uu360/topper_2009/sprites_editing/hawkgirl_stance_zps1514514c.gif)
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You can help me stand animating and also maker draw wings. I'm wait!
Don't do that, it's rude.
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Don't do that, it's rude.
which is like?
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Don't request for something to be made.
I left the process so you can see how I made it. Look at it and try to do something similar.
Like I said in your wip topic, you have to redraw the frames; you shouldn't cut and move parts of the sprite like that, because the result you get is unnatural.
There are other methods you could use to make your sprites, like:
http://mugenguild.com/forum/topics/character-assembly-line-168418.0.html
http://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/
I followed Jazza to make the animation (although I didn't do exactly as he said because I had something in mind already):
https://www.youtube.com/watch?v=w2fKxNDsXuw
This guy's cool. You should check his videos. :)
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Let's see the improvements. :D
(http://i663.photobucket.com/albums/uu360/topper_2009/sprites_editing/mystique_stance_x_men_movie_by_topperx-d96v85c_zpsrysvcouu.gif)This is the original (by TOPPER).
(http://i1066.photobucket.com/albums/u402/GodofDeath94/mystique_standing_animation_by_god_of_death_alex-d978zxl.gif~original)This is the remake I did the other day.
(http://orig05.deviantart.net/7fb2/f/2015/241/9/f/mystique_standing_animation_by_god_of_death_alex-d978zxl.gif)And now I've finished it.
If you want it sped up: (http://i1066.photobucket.com/albums/u402/GodofDeath94/Mystique%20fixes%206%201.gif~original)
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It's pretty sweet my man.
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Wow, that looks great, Alex! :D
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sweet! my only nitpick is that her artist lefts hand....kinda looks like its jerking off :S
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:(
That wasn't my intention. I'm out of ideas so I don't know what other motion I could give her.
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walrus, what the hell.
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Although perhaps it does, it's nothing like what Bison does.
So in that regard, it's fine :)
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You shouldn't worry that some people might find the hand motion suggestive. If you are looking for suggestive themes you can find them all over the place.
This animation is a huge improvement.
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I followed Jazza to make the animation (although I didn't do exactly as he said because I had something in mind already):
https://www.youtube.com/watch?v=w2fKxNDsXuw
This guy's cool. You should check his videos. :)
Drawing with Jazza is one of my favorite YouTube channels, I always watch his videos, and now I'm pondering how I missed this one. Will be taking a look at it very soon.
Good work on the Mystique animation. :)
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Well, you were drawing a naked woman...
Great animation, the final result is a huge improvement,
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I followed Jazza to make the animation (although I didn't do exactly as he said because I had something in mind already):
https://www.youtube.com/watch?v=w2fKxNDsXuw
This guy's cool. You should check his videos. :)
Definitely checking him out.
That anim looks pretty damn goood btwww
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Bumping with this:
(http://orig03.deviantart.net/e431/f/2015/299/1/5/saitama__one_punch_man__standing_animation_by_god_of_death_alex-d9ei3lc.gif)
Credits go to Hien for starting his project and making the original sprite.
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Love it. :D
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I also edited it to look serious:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SaitamaStanceSerious.png~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/SaitamaStanceSerious2.png~original)
I know Hien already made one but it was bigger and a bit different.
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(http://orig04.deviantart.net/e0c8/f/2015/306/d/3/sabotage_by_god_of_death_alex-d9faiet.png)
Sean Altly's Sabotage, re-traced in HR.
I know the red shirt and the blue sleeves are one thing, but I wanted to colour separate that.
@Sean Altly: how does this look?
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If anything, I specially love how his head came out. His hair just looks so messy, the shading in it is really well done.
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I like the sprite, it's amazing but... I don't like his face at all, it feels flat. I edited it a pinch, I don't know if you'd like it but I wanted to try.
(http://i.imgur.com/27kLtFB.png)
Maybe you can try and make his hair look more like the big portrait.
Spoiler, click to toggle visibilty
(http://i.imgur.com/wOZjjXB.png)
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About the eye, that's exactly what I did in one of my steps, but then I edited it to look a bit more serious, so I closed it a bit more. I think having it like that gives a cartoon-y impression, thing I don't really see in this character.
The nose edit is very good. :)
Regarding the hair, Sean changed his character a bit for SHADES 3, so I don't know, I may look into it.
I started this sprite because I had seen and adjusted Balthazar's Snow sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SnowEditByGoD.png)
it's mostly just a face edit.
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Yes, I understand. I had the same problem while editing that eye, that's why I added the shadow, because I think it made it look more subtle :P I'm glad you like his nose though :)
Yep, good point, but well, the hair looked different in the big portrait anyway ;D
I like the new face, it looks a lot better and more like him, IMO :)
Spoiler, click to toggle visibilty
I hope you post the steps like you use to! If not, well, shoot happens :P
I've just noticed that the palette of the sprite I showed you changed when I opened it on Photoshop. That's weird o_O
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Here it is:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SabotageHR_Process.gif~original)
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Awesome! Thank you :D!
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(http://orig04.deviantart.net/e0c8/f/2015/306/d/3/sabotage_by_god_of_death_alex-d9faiet.png)
Sean Altly's Sabotage, re-traced in HR.
I know the red shirt and the blue sleeves are one thing, but I wanted to colour separate that.
@Sean Altly: how does this look?
Looks really good, I dig it. I do like HadeS' face better but I understand the original sprite does have a pretty flat face, so that's on me.
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I've updated it:
(http://orig02.deviantart.net/75e1/f/2015/312/7/7/sabotage_by_god_of_death_alex-d9faiet.png)
I've taken into account the nose and the hair, now it looks much better.
Also, Hatter gave me permission to edit his Palutena sprite:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/PalutenaFixByAlexS.gif)
"Process":
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/ProcessMaybe.gif~original)
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Thanks for taking the time to do this Alex :)
I'll try to get around to fixing up Palutena soon using this, mainly the orb and dress and outlines
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the hair detail looks amazing, nice job all around
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Sabotage looks so badass now! Good update, Alex :D
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Amazing improvement on the hair, kudos.
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(http://i1066.photobucket.com/albums/u402/GodofDeath94/FixingRyu.png) (http://i1066.photobucket.com/albums/u402/GodofDeath94/FixingRyu.gif)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/FixingRyu2.png)
Original frame by Cvsnb/ C.v.s The Abstract, I fixed most of the problems I found.
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Great improvement, Alex! I think his left hand (our right) still looks odd (I see you fought a lot with it lol), but I can't complain about the rest of the sprite!
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You saw that, right? I'll try to fix that tomorrow, maybe.
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Using the original CVS gi would make it look more epic, or in case put more details on that one you've got.
Anyway you rock
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or in case put more details on that one you've got.
Where?
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Upper gi. IDK it looks too width for me :P
You know CVS2 gi was a bit more closed.
EDIT
(http://i1278.photobucket.com/albums/y502/simonrojasnoel/FixingRyu2_zpswfsazrsm.png) (http://s1278.photobucket.com/user/simonrojasnoel/media/FixingRyu2_zpswfsazrsm.png.html)
That was, the left side was too baggy, comparing from the shoulder gi part to de abs gi part :P
Also, the right pant was too width too, and it missed light in the upper gi(under the belt)
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In this case the word is "wide", not "width". I knew you were going to point that out, but I think it's fine the way it is. (http://i1066.photobucket.com/albums/u402/GodofDeath94/cvsryu.png)
The pant was taken from CvS, I didn't touch the pants because that's how they were in the source.
I see you fixed other stuff, I'll take notes and fix it later.
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Fixed some stuff but left the hand like it was.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/MakingAnotherRyu.png)
I'm out of ideas, what could I draw?
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Depends, what are you up to for draws? Because I'm not sure if you'll do other people's OCs or not.
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Well, I could try. It's mostly for practice, so I don't have any restrictions at the moment... except I won't do NSFW stuff... and Sonic "OC" characters.
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Do a Muten Roshi.
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Are you still taking anything? If so then Nicolas Brown from "Gangsta" in the JJBA style would be lovely. :3
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Do a Muten Roshi.
Is it okay if I only draw the face? I've just started it.
Are you still taking anything? If so then Nicolas Brown from "Gangsta" in the JJBA style would be lovely. :3
I'll consider that.
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draw blade from marvel, best you draw him with his jacket, if you can.
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Well, I could try. It's mostly for practice, so I don't have any restrictions at the moment... except I won't do NSFW stuff... and Sonic "OC" characters.
Dio Brando from JoJo would be nice
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Well, I could try. It's mostly for practice, so I don't have any restrictions at the moment... except I won't do NSFW stuff... and Sonic "OC" characters.
Don't fret, my OCs are not of the Sonic variety.
Take your favorite pick from any of these. (http://www.mediafire.com/download/drjpy3x45fm84wi/BCRenders.zip)
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Wait wait wait, I'm still drawing Roshi.
Here's the sketch:
(http://pre13.deviantart.net/3587/th/pre/i/2015/333/5/3/roshi_sketch_by_god_of_death_alex-d9ifs4i.png)
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no offence to First ding but may i suggest that you don't do any OCs please? draw something that everyone knows.
if you only want to do one drawing, that is.
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Oh pencil drawings? I thought you meant sprites! Silly me!
OK, I'll still keep it to Nicolas Brown, but drop the JJBA idea. Draw him whatever way you like.
Sorry if I sound like I'm rushing you, you don't even have to do it. It's a suggestion, and like always, you are free to do whatever you want to do. I'm glad you took it into consideration :)
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no offence to First ding but may i suggest that you don't do any OCs please? draw something that everyone knows.
if you only want to do one drawing, that is.
None taken. Although that kind of is up to Sin- to decide. If he doesn't want to do any of those, then a drawing of Blitzkampf's Kanae (http://wiki.mizuumi.net/w/Akatsuki_Blitzkampf/Kanae) I don't mind in place.
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I've finished Roshi's drawing:
(http://orig13.deviantart.net/ca45/f/2015/333/d/8/roshi_sketch3_by_god_of_death_alex-d9ig9bg.png)
Maybe tomorrow I'll draw one of you guys' suggestions.
I didn't say I wouldn't draw sprites. But today I wanted to draw something on paper.
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That's a fine sketch, although I feel the top of his head could use a spherical shading to it, to give it some depth.
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That's a fine sketch, although I feel the top of his head could use a spherical shading to it, to give it some depth.
If spherical shading, maybe in a cross-hatched manner? The cross-hatched look for pencil shading always seemed appealing, but that's up to you.
But spherical shading would do it justice, like what Engine Bug said :P
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I think I'm fine with it the way it is now, but I can think about it.
Made these little ones today:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Drawing.png)
Also started a sketch:
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Sketch%20undefined.png)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Sketch2.png)
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Made these little ones today:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Drawing.png)
Last guy reminds me of Doomguy's HUD head, lol. Hell, is this supposed to be him?
Sketch looks good so far, maybe make it a wee bit longer for the forearm.
Everything looks great! :)
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No, he isn't. I just felt like drawing a head and it came out like that. I had fun making these. I'm especially happy with how I drew the girl and the black&white man.
I'll take the forearm suggestion in mind.
Thanks. :D
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I saw balmsold's Tien so I wanted to animate him (not finished):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Tien-preview.gif~original)
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Smooth anim there. Looking forward to the progress in it, as I also really like Balm's Tien sprite.
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heeey! that looks pretty nice man
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I'm glad you like it.
I continued working on it:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/preview2_2.gif~original)
also, just to add something, here's other stuff I posted in other topics for help:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/2%20sprite.png~original) (http://i1066.photobucket.com/albums/u402/GodofDeath94/GotenksZ2PortraitFix.png~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GotenTrunksZ2Fix.gif~original)
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Yeah man, it's good to keep track of one's work, even if in other threads :)
I really want to see that Tien anim finished :D
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You will see it. :(
But now here's what I made some days ago (still a wip):
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Saitama%20turning%20preview.gif~original)
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So is it official, are you doing these animations as fulfilling a request by Hien, or are you doing these on your own accord and to satiate some boredom?
It looks great, but the eyes in the 3rd/4th frames should be looking towards the opponent, because it currently looks like he's breaking the 4th wall and looking at you (in a fight you don't turn your eyes away from your opponent, right? :P).
Other than that, please continue doing Saitama animations, or I'll bring a whip and force you into a slave ship :whip:
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So is it official, are you doing these animations as fulfilling a request by Hien, or are you doing these on your own accord and to satiate some boredom?
The latter. Also because I heard Hien won't do these.
It looks great, but the eyes in the 3rd/4th frames should be looking towards the opponent, because it currently looks like he's breaking the 4th wall and looking at you (in a fight you don't turn your eyes away from your opponent, right? :P).
I know, I know. There's still a lot to fix.
-
While you wait for the fixes, here are two Pikachus in a 16 x 16 canvas:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Pika.png~original) and (http://i1066.photobucket.com/albums/u402/GodofDeath94/Pika_1.png~original)
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Make a headless stance too and then give him his head separately. Making it so he tracks the opponent. Looking up, down, and behind him. The turn anim should be used less often. Randomly and before he punches at an opponent behind him.
Edit: yes I know you're not developing said character. That's just the info you'd give the developers
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I'm glad you like it.
I continued working on it:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/preview2_2.gif)
also, just to add something, here's other stuff I posted in other topics for help:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/2%20sprite.png) (http://i1066.photobucket.com/albums/u402/GodofDeath94/GotenksZ2PortraitFix.png)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GotenTrunksZ2Fix.gif)
The blue one...is that... is that my sprite?? 0_0 granted the original was shitty and your version is 9000% better but still XD WHY DID YOU NOT TELL ME OF THIS XD
PS: Thanks for that seriously it looks SO much better
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Strange because I showed it to you. You didn't even look at it.
http://mugenguild.com/forum/topics/first-animation-171079.0.html
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:laugh::goi:
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Bumping this topic to gather all of my work on other topics (not the main reason):
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/FacuuGokuFaceEdit_1.png~original) (little edit)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TrololoAdonEdit_1.png~original)
(http://orig08.deviantart.net/e552/f/2016/029/3/c/gillpocketedit_1_by_god_of_death_alex-d9pqx8d.gif)(http://orig05.deviantart.net/0bcc/f/2016/029/f/f/gillpocketedit_2_by_god_of_death_alex-d9pqy9c.gif)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/NMZ_Jaredjlee_Edit.png~original) (fixing Alpha Proto's Neko Majin Z)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/TND_Yusuke_Edit.gif~original) (help...) (http://i1066.photobucket.com/albums/u402/GodofDeath94/Yusuke_Shading_Change.gif~original) (...and edit of tnd07's Yusuke)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/LowPunchThedgeFix.gif~original) (I changed one frame for Thedge's Miss X project)
(http://orig00.deviantart.net/79bd/f/2016/053/3/8/piccolo_z2_driving_licence_episode_by_god_of_death_alex-d9sp7mx.png) -> (http://i1066.photobucket.com/albums/u402/GodofDeath94/PiccoloDrivingLicenceFix.png~original)
and
(http://orig00.deviantart.net/ca46/f/2016/057/5/9/piccolo_z2_nail_costume_by_god_of_death_alex-d9t5mnv.png) (for Balthazar's PiccoloZ2)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hatter-KarasaiTifaEdit.gif~original) (editing an edit :XD:)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GuileEdit.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/fallendemonstrying_1.png~original)
now with sprite process:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/fallendemonstrying%20process.gif~original)
Now for something completely original, without references.
One of my original characters, Ounus:
(http://orig11.deviantart.net/f35e/f/2016/079/c/8/ounus_by_god_of_death_alex-d9vrp14.png)
Process:
(http://orig00.deviantart.net/b833/f/2016/079/a/8/ounus_process_by_god_of_death_alex-d9vrpen.gif)
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That's really nice for a sprite w/o refs. Keep up the good work! ^^
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Looks great Alex. That stick approach really works well for ya.
Maybe you can give his boots a bit more detail in the future?
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Looks great Alex. That stick approach really works well for ya.
Maybe you can give his boots a bit more detail in the future?
Late, but thanks.
Well, that comes if I want to work on him again. But I intentionally made them not detailed for animating him, I have some ideas but I don't know if I'm going to show them here (or if I end up making them at all).
If I ever get around doing that, I'll also fix his anatomy.
Anyway, here we go with another collection of sprite and sprite edits (mostly these) I've made until now:
Spoiler: stuff (click to see content)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/WormsAnimation2.gif~original) then (http://i1066.photobucket.com/albums/u402/GodofDeath94/WormsAnimation3.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/AkiraEditsFixes.gif~original)
I remade the animation of the weak attack:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchOriginal.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchEdit1.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchEdit2.gif~original)
Original, first edit, second (final) edit
Bigger scale:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchOriginalBig.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchEdit1Big.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/DateLightPunchEdit2Big.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/bannou_seikaku_by_zaitsu-hatter_edit-only-face.gif~original) just a little change here, in shading, original work by Hatter
Just for fun I edited [k6666orochi's Vega] animation a bit:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/M.Bison_k6666Orochi_Animation.gif~original) (http://i1066.photobucket.com/albums/u402/GodofDeath94/M.Bison_k6666Orochi_Animation_Edit.gif~original) (http://i1066.photobucket.com/albums/u402/GodofDeath94/M.Bison_k6666Orochi_Animation_Edit2.gif~original)
Original, 1st edit, 2nd edit.
[Process for animating likiji's Cyborg 17 sprite]
Spoiler, click to toggle visibilty
(http://i1066.photobucket.com/albums/u402/GodofDeath94/1.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/2.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/3.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/4.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/5.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/6.gif~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/Cyborg17StandAnimation8.gif~original)
and this (http://orig09.deviantart.net/1ce1/f/2016/126/1/2/face_change_by_god_of_death_alex-da1j23e.gif)
Here's something new (:-\ I didn't do much this time)
(http://orig14.deviantart.net/bc54/f/2016/126/2/b/somebody_by_god_of_death_alex-da1j2zq.gif)
I made this (today, in 10 minutes from scratch) because I saw Raneri editing YamoriX's Lilith small portrait (http://mugenguild.com/forum/msg.2243804).
(http://i1066.photobucket.com/albums/u402/GodofDeath94/moving%20box_1.gif~original)
I know, in some places the lines move too much, but I'm not going to touch it.
Yeah, it's something random I wanted to do.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/leg%20movement.gif~original)
Two movements with the same leg. I think the second is better, but I kept the first too.
And... I guess these go here too:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Privato/Original%20characters/GentaStanding.gif~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Privato/Original%20characters/GentaWorkampStuff_1.gif~original)
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And another small portrait:
(http://orig11.deviantart.net/ab03/f/2016/127/6/1/somebody_else_by_god_of_death_alex-da1lha6.gif)
The first frame (sketch) screamed "old man" so I had to do this.
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It looks pretty good, but something needs to be done about the thick round area on the bottom left of the sprite. It just looks off.
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I posted many things so I don't know which one you're criticizing.
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The old man portrait.
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Ah, okay. That was the clothing's collar/neck, I added it like that on purpose because without it that area would feel empty.
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I was talking about the very back of his skull. It's huge.
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That's not really the bottom area, more like in the middle. I'll see what I can do tomorrow, thanks.
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I think it's fixed now.
(http://orig11.deviantart.net/f34e/f/2016/129/b/7/somebody_else_by_god_of_death_alex-da1lha6.gif)
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(http://orig00.deviantart.net/9d79/f/2016/133/e/4/blair_dame_hr_by_god_of_death_alex-da2bh0d.png)
So many problems uploading this on dA. I'll try uploading the process soon.
Here it is:
(http://orig10.deviantart.net/16f8/f/2016/133/6/5/blair_dame_hr_process_by_god_of_death_alex-da2bkjp.gif)
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DeviantArt's been terrible lately. Couldn't even access it earlier.
Good sprite, but the outline on the underside of the thigh looks a bit jagged.
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I know, but I did it on purpose.
Some more stuff:
(http://orig07.deviantart.net/8aab/f/2016/146/1/3/ryu_drawing_by_god_of_death_alex-da3ucdj.png)
(http://orig04.deviantart.net/1a3c/f/2016/147/f/7/medium_kick11_preview_by_god_of_death_alex-da3yev5.gif) (ignore the hands I drew, that was just practice and forgot to erase them)
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That's a pretty nice kicking animation for Sean. I don't recall seeing Sean doing that kick anywhere though. Is it meant to be an original move?
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I wanted to redraw this my way:
(http://www.fightersgeneration.com/characters3/sean-mk.gif)
I know it's totally different, but that's also what I wanted.
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That sketch looks sick!
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That one is one of the worst animations in SF3, good job on the sketch you've made.
-
(http://www.fightersgeneration.com/characters3/sean-mk.gif)
Wow, fluid and smooth kick.
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Heheh, thank Capcom for that. :P
-
the motion for your kick in terms of i guess speed (like the slowdown at the end) feels familiar. iirc ken has a kick like this in sfv?
anyway, i feel like adding one more frame would make it perfect. looks good man
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I wanted to fix Hatter's sprite, but instead it turned out completely different. Not that I'm complaining, actually.
(http://orig14.deviantart.net/d1f3/f/2016/201/b/c/character_by_god_of_death_alex-daaoc3w.png)
Spoiler: process (click to see content)
(http://orig11.deviantart.net/7fb3/f/2016/201/a/a/character_sprite_process_by_god_of_death_alex-daaoc98.gif)
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wow! that´s amazing!
the cable and michelle´s portraits looks so pretty in 2d.
i hope you could invest more in make these type of portraits in a pack of them.
in mugen there are so many characters has not portraits in 2d like these:
Spoiler, click to toggle visibilty
ruby heart
amingo
tron bonne
pure and fur
michelle heart
cable
iceman
sonson
hayato
ibuki
(http://i35.servimg.com/u/f35/18/19/38/10/unname10.png)
Post merge
sin you have a great talent with 2d portraits.
you must to make portraits for the characters has not portraits in 2d.
inspired in the VS series like :
MVC1
STREET FIGHTER VS X-MEN
MARVEL SUPER HEROES
MARVEL VS STREET FIGHTER.
Post merge
My gosh! these italian guys are very good in make sprites.
i need a few of this talent.... :)
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Spoiler, click to toggle visibilty
wow! that´s amazing!
the cable and michelle´s portraits looks so pretty in 2d.
i hope you could invest more in make these type of portraits in a pack of them.
in mugen there are so many characters has not portraits in 2d like these:
Spoiler, click to toggle visibilty
ruby heart
amingo
tron bonne
pure and fur
michelle heart
cable
iceman
sonson
hayato
ibuki
(http://i35.servimg.com/u/f35/18/19/38/10/unname10.png)
Post mergesin you have a great talent with 2d portraits.
you must to make portraits for the characters has not portraits in 2d.
inspired in the VS series like :
MVC1
STREET FIGHTER VS X-MEN
MARVEL SUPER HEROES
MARVEL VS STREET FIGHTER.
Post mergeMy gosh! these italian guys are very good in make sprites.
i need a few of this talent.... :)
I just merged your posts.
Don't post twice or three times in a row.
Don't request for anything to be made.
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Xenomic requests for everything to be made by GoD!
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Banned.
Jokes aside, unless I want people to give me some ideas for sprites, I won't take any "do it for me" post into consideration (if not for telling them to not do it).
And you should never post that way in the forums.
(I know you know, Xenomic.)
-
(http://orig03.deviantart.net/4969/f/2016/244/d/9/maybe_i_m_improving_____by_god_of_death_alex-dag4dsa.gif)
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Banned.
Jokes aside, unless I want people to give me some ideas for sprites, I won't take any "do it for me" post into consideration (if not for telling them to not do it).
And you should never post that way in the forums.
(I know you know, Xenomic.)
i have an idea for a sprite, have you seen the all new wolverine? Laura Kinney in wolvies outfit. Awesome comic book by the way, and no I'm not requesting lol just an idea.
(http://i.imgur.com/6SpEdGI.jpg)
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Well, since you are accepting suggestions...
Could be curious to see you trying to sprite a non-fighter character into a 2d style.
Like Max Caulfield or Chloe Price from Life is Strange. For a strange reason, I believe the style of both of those characters could fit with your spriting style :)
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He's accepting suggestions?? Where is this, I don't see this in the recent posts. o_O
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He's accepting suggestions?? Where is this, I don't see this in the recent posts. o_O
ahh fuck I mis-read his post, my eyes didn't see whats in bold lol
Banned.
Jokes aside, unless I want people to give me some ideas for sprites, I won't take any "do it for me" post into consideration (if not for telling them to not do it).
And you should never post that way in the forums.
(I know you know, Xenomic.)
-
Character with no name:
(http://orig08.deviantart.net/ab9c/f/2016/260/3/9/fight_pose_by_god_of_death_alex-dahwne3.png)
and for fun:
(http://orig01.deviantart.net/9689/f/2016/260/2/4/buunewtaunt1_by_god_of_death_alex-dahwru3.gif) → (http://orig10.deviantart.net/f78a/f/2016/260/b/a/buunewtaunt2_by_god_of_death_alex-dahws0h.gif)
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The proportions on the nameless character look pretty decent. My only issue with it is that his left (our righT) hand seemsto have rather short fingers (not including the thumb), and I feel the shading on his knuckles overdetails his hand too much, so I would take that out.
-
- My only issue with it is that his left (our right) hand seems to have rather short fingers (not including the thumb),
- and I feel the shading on his knuckles overdetails his hand too much, so I would take that out.
- The finger issue can be fixed by moving them one pixel down.
- I removed the light on the end of the fingers' visible phalanges since it's actually not needed, but I honestly like the rest, since it is closer to the viewer I wanted to give it more details to the knuckles.
I'm worried about the size of the hand though, should it be bigger?
(http://orig04.deviantart.net/a938/f/2016/262/3/7/fight_pose_by_god_of_death_alex-dahwne3.png)
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I'm worried about the size of the hand though, should it be bigger?
Depends on what you are going for. If you want a "fist coming right at you effect", then yeah, make it bigger. Otherwise, it looks fine.
Also, you have a Polish bot problem :mlol:
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Hello
Let's make love now!
:cawg:
Hahahah!
It was just a pose, but I thought maybe it should be bigger because of perspective.
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Old avatar: (http://i1066.photobucket.com/albums/u402/GodofDeath94/avatar.png~original)
New avatar: (http://i1066.photobucket.com/albums/u402/GodofDeath94/Portrait.png~original)
I didn't have internet for a few days so I couldn't do the usual stuff, but I brain stormed a bit and I drew the new avatar.
Also there's this:
(http://orig07.deviantart.net/d551/f/2016/336/e/4/draw_this_again_by_god_of_death_alex-daqbe1q.png)
the first one is horrible, isn't it? But I remade it.
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is ur a new avator a original character of yours?
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It may even be a self portrait made from scratch without bases, I don't know. I'm not sure how to call it.
This is the process for the portrait/avatar:
(http://orig05.deviantart.net/dc65/f/2016/341/2/1/portraitprocess_by_god_of_death_alex-daqv62z.gif)
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Good stuff man! The improvement of your skills is easily seen ,keep it up bro
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Thanks! :D
Here's a new sprite from scratch:
(http://orig13.deviantart.net/668f/f/2016/345/5/b/ael_by_god_of_death_alex-darb045.png) (http://orig11.deviantart.net/7abb/f/2016/345/7/b/ael_process_by_god_of_death_alex-darb0p9.gif)
(click on the image to see the process)
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nice man i envy your style!
Spoiler, click to toggle visibilty
could you please make me a custom avatar img of ryu in your stye for me plz!?
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No.
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could you please make me a custom avatar img of ryu in your stye for me plz!
Unless someone is specifically open to requests, don't request shit from anyone.
I like it, dithered shadow's a nice throwback to oldie games.
I'd have used the darkest outline on the left viewer hand, on the part where it connects to the arm, but that doesn't detract from the overall quality shown.
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It's great!
He looks familiar for some reason. :v
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Good job! Serious though that move reminds me of Krillin holding the spirit bomb in dbz haha! What kinda move is he holding up?
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He's charging an energy ball made of explosions.
I'd have used the darkest outline on the left viewer hand, on the part where it connects to the arm, but that doesn't detract from the overall quality shown.
I know what you're saying, I tried that too but it didn't look as good as I thought.
It's great!
He looks familiar for some reason. :v
Yeah, he might look familiar (I had the same feeling), maybe it's the palette and the haircut. But I didn't have anyone in mind when I was making it.
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Unless someone is specifically open to requests, don't request shit from anyone.
chill, he already answered
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Ego
(http://t14.deviantart.net/iN1487Rz_mWP0_AzlPWsCyl9Cbg=/fit-in/150x150/filters:no_upscale():origin()/pre07/67b2/th/pre/f/2017/008/f/a/ego_by_god_of_death_alex-daup2bp.png)
Spoiler: full size (click to see content)
(http://orig15.deviantart.net/9106/f/2017/008/f/a/ego_by_god_of_death_alex-daup2bp.png)
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Nice improvements Alex. I dig the contrast though the lightsource is weird (could prob get away with saying there are multiple tho)