To whom it may concern,There have been several recent statements, made by certain persons, casting aspersions onto my character and the quality of my coding. These statements are completely and utterly false. The Super Nova finisher in Freeza is not at all bugged: the motion and positioning of the Super Nova was previously very buggy, seemingly almost randomly determined, and followed no set guidelines. I corrected this to its current movement and position, which was based on the bugged, unpredictable version; a rough estimate of where the Super Nova was originally intended to end up. The original version of the Super Nova almost always "swallowed" the soldiers and P2 before they take damage, so I did the same with my fixed version. Further, the soldiers disappear in exactly the same way the first blue soldier who gets vaporized by the Super Nova does.If the Super Nova did not end up in the location it was originally intended to be, or had other unintentional or unwanted behavior, it was through no fault of my own.As for the issues involving God Goku, I was informed the character was AI-only, and with that in mind focused only on how the character as controlled by the AI turned out. If in fact a player controlled God Goku is unable to air combo, than that oversight was beyond the scope of my duties.Regards,Jmorphman
Out of curiousity, is the difference between Cyan Goku and Super Saiyan Goku just damage, speed and AI? Cyan Vegeta seems to be more obvious; double ki blasts and a mix of majin/normal moves.
Cyan Goku can do his teleport attack freely, without having to activate his Emotion Mode: (Direction), y+b.
Bizarro Santa said, December 26, 2015, 11:22:58 pmTo whom it may concern,There have been several recent statements, made by certain persons, casting aspersions onto my character and the quality of my coding. These statements are completely and utterly false. The Super Nova finisher in Freeza is not at all bugged: the motion and positioning of the Super Nova was previously very buggy, seemingly almost randomly determined, and followed no set guidelines. I corrected this to its current movement and position, which was based on the bugged, unpredictable version; a rough estimate of where the Super Nova was originally intended to end up. The original version of the Super Nova almost always "swallowed" the soldiers and P2 before they take damage, so I did the same with my fixed version. Further, the soldiers disappear in exactly the same way the first blue soldier who gets vaporized by the Super Nova does.If the Super Nova did not end up in the location it was originally intended to be, or had other unintentional or unwanted behavior, it was through no fault of my own.Sorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.I indeed tested too quickly Lv3 finisher the first time, and added another post since then.Spoiler, click to toggle visibiltyCybaster said, December 24, 2015, 05:05:33 pmAlso, just re-tested Freeza. Indeed, everything works as intended, even though Finisher 3 is not perfect. But yeah, it's a nightmare to code. Poor JM lol ! Great job on the special winpose as well as finisher 1 & 2. They're much better ! When I quit coding Freeza, Lv3 finisher was very buggy. I was told via feedback that many things had to be changed throughout the whole move. I was surprised to see that most of it was identical (save for the ending, obviously), which lead to my initial post after a 2 minutes test (my fault). Anyway, yeah, the super nova positioning was buggy when playing as P2, or when P1 was too close to the border of the stage. The correct position was when playing as P1 in the middle of the stage, which lead to the blue soldier burning as he was beginning to be swallowed by the Super Nova. Anyway, not a big deal.However, the other soldiers don't fade to black via palFX before getting vaporized by the Super Nova. They simply disappear all of a sudden.Sorry you took my post this way. Thank you for finishing the move, as well as adding all the other stuff. I can understand Finisher 3 was a nightmare to code (between the cinematics and what you could probably call clumsy coding...).
I love you guys ;_;Thank you very much, I wish all of you happy holidays, and thanks for the awesome release.
Cybaster said, December 28, 2015, 12:31:05 amSorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.Unfortunately for you, this post was too late. My lawyer has already filed suit against you for defamation of character, and I have been advised to avoid further contact. GOOD DAY SIR.Spoiler, click to toggle visibiltyCybaster said, December 28, 2015, 12:31:05 amHowever, the other soldiers don't fade to black via palFX before getting vaporized by the Super Nova. They simply disappear all of a sudden.yes they do
Bizarro Santa said, December 28, 2015, 05:37:55 amCybaster said, December 28, 2015, 12:31:05 amSorry if my post appeared as a critic of your coding faculties or as a devaluation of your work. This was clearly not my intent.Unfortunately for you, this post was too late. My lawyer has already filed suit against you for defamation of character, and I have been advised to avoid further contact. GOOD DAY SIR.Spoiler, click to toggle visibiltyCybaster said, December 28, 2015, 12:31:05 amHowever, the other soldiers don't fade to black via palFX before getting vaporized by the Super Nova. They simply disappear all of a sudden.yes they do That whole post was just WOW! I can't tell whether its all sarcasm or just mostly sarcasm!Shambles said, December 27, 2015, 02:33:34 pmWell. Looks like I found another game to be added to my Steam Client.Sweet! that looks awesome on steam!
WizzyWhipitWonderful said, December 29, 2015, 02:16:28 amCan anyone send me cool images for the new stages, please?as in mid gameplay-like pics?
I could get you some 720p pics tomorow perhaps?Or do you want specific HDBZ 640x480 pics, with the lifebars?
peace everyone...i'm a new fan of the z2team work on hyperdragonball z ... like the game and the direction design so fari'm actually trying to adapt a version of beerus made by Rahlonnir to fit to the game and i know this part of workadjust the normals , specials hypers ( hitstun,damage..) incorporate the custom ground bounce system , juggleadd counter , ex moves , special mode i'm a beginner and i need all the help i can get .... if someone can guide me , i'm welling to do it .... thx everyone peaceedit : sorry GOD985 i can't send private messages but here's your responsethe changes i listed are basically code related but if you can work on the existing sprites to make them better ... i need a teleport pursuit sprite
koufdell said, December 29, 2015, 12:17:42 pmpeace everyone...i'm a new fan of the z2team work on hyperdragonball z ... like the game and the direction design so fari'm actually trying to adapt a version of beerus made by Rahlonnir to fit to the game and i know this part of workadjust the normals , specials hypers ( hitstun,damage..) incorporate the custom ground bounce system , juggleadd counter , ex moves , special mode i'm a beginner and i need all the help i can get .... if someone can guide me , i'm welling to do it .... thx everyone peaceedit : sorry GOD985 i can't send private messages but here's your responsethe changes i listed are basically code related but if you can work on the existing sprites to make them better ... i need a teleport pursuit sprite Start your own thread, we can talk there, also what is a teleport pursuit sprite?Also that screenshot looks awesome, awesome timing.