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Messages by matoh

    

King Dedede

 May 25, 2019, 05:50:39 am View in topic context
 Posted by matoh  in King Dedede (Started by matoh May 25, 2019, 05:50:39 am
 Board: Your Releases, 1.0+

    

Re: King Dedede (W.I.P.)

 May 22, 2019, 06:16:07 am View in topic context
 Posted by matoh  in King Dedede (W.I.P.) (Started by matoh February 11, 2019, 10:58:50 pm
 Board: Projects

    

Re: King Dedede (W.I.P.)

 May 20, 2019, 09:17:57 pm View in topic context
 Posted by matoh  in King Dedede (W.I.P.) (Started by matoh February 11, 2019, 10:58:50 pm
 Board: Projects

More added stuff.
    

King Dedede (W.I.P.)

 February 11, 2019, 10:58:50 pm View in topic context
 Posted by matoh  in King Dedede (W.I.P.) (Started by matoh February 11, 2019, 10:58:50 pm
 Board: Projects

So, I've been working on a King Dedede at the moment. All of his basic attacks and movements are done. So far, I've worked on his comboability, and such, but currently, I have a lot to finish. Most of the sprites were made by Gregarlink10, while some others are ripped from other sources. He is planned to have moves from Brawl/Ultimate/Smash 4.

Video:





    

Re: Peppa Pig Realesed (Only for Mugen 1.1)

 January 25, 2019, 12:36:38 am View in topic context
 Posted by matoh  in Peppa Pig (Updated) for Mugen 1.1 (Started by KadirV January 24, 2019, 08:16:21 pm
 Board: Your Releases, 1.0+

This is actually pretty good...
    

Dr. Mario (UPDATE)

 January 12, 2019, 02:40:19 am View in topic context
 Posted by matoh  in Dr. Mario (UPDATE) (Started by matoh January 12, 2019, 02:40:19 am
 Board: Your Releases, 1.0+

Latest update.
Changelog (From ReadMe):

-Added new Hyper. (Super Tornado)

-More nerfs.

-Fixed everything in the feedback that Nep Heart gave me

-Extra FX.

-Revamped Coin Punch Upper

-Fixed bug as when knocked out of Coin Punch, you're stuck in the air.

-Coin Punch Upper has End Lag.

-Jumping Medium Punch has heavier Ground Bounce.

-Fixed Final Smash's power which can range from underpowered to overpowered.







Link: https://www.mediafire.com/file/17as1x6akn9fnyg/Dr._Mario_V1.02.zip/file

EDIT: No audio because my audio renderers were dead at the time.
    

Re: MICRO M.U.G.E.N PROJECT

 January 02, 2019, 09:49:32 pm View in topic context
 Posted by matoh  in MICRO M.U.G.E.N PROJECT (Started by Lows 9.0 May 17, 2018, 09:40:36 pm
 Board: Projects

    

Mario (Micro M.U.G.E.N.)

 January 02, 2019, 09:29:58 pm View in topic context
 Posted by matoh  in Mario (Micro M.U.G.E.N.) (Started by matoh January 02, 2019, 09:29:58 pm
 Board: Your Releases, 1.0+

Something I did out of boredom. Best used for the compilation Micro M.U.G.E.N. Like the starter characters of the game Mario is two-buttoned.






Specials -
Shell Kick - D, D, x
Hammer Throw - B, F, x
Cape - B, F, a

Mediafire Link: https://www.mediafire.com/file/sxzag7a3d64xauv/mario70_micromugen.zip/file

If I do plan to update he'll have more specials instead of the default one.
    

Re: MICRO M.U.G.E.N PROJECT

 January 01, 2019, 12:10:38 am View in topic context
 Posted by matoh  in MICRO M.U.G.E.N PROJECT (Started by Lows 9.0 May 17, 2018, 09:40:36 pm
 Board: Projects

Just asking, would it be weird to make a Micro M.U.G.E.N. character 6-buttoned instead of the usual two? I'm not very used to the playstyle...
    

Re: Numbuh 3 Public Beta

 December 21, 2018, 09:19:51 pm View in topic context
 Posted by matoh  in Numbuh 3 (Last updated 05/02/2020) (Started by jenngra505 December 21, 2018, 05:08:31 pm
 Board: Your Releases, 1.0+

Finally, this show got decent character redemption. Nice job. I noticed a few things though.
-The taunt CtrlSet is still there, making it cancellable.
-She can disappear for a few frames in her Lose Pose.
-Light Kung Fu Palm (Or simply just QCF+x) is somewhat quiet, and lacks hitsounds
-Numbuh 3 in general is kinda quiet.
-Giant Hitbox on the Rainbow Monkey helper. Why is it there?
-The Throw command will not work.
-The robot's sprites honestly don't look like they're on the ground

The character overall is pretty well-made. Keep up the good work!
    

Re: Dr. Mario by TheMockery and DS12 Released

 October 27, 2018, 03:22:22 pm View in topic context
 Posted by matoh  in Dr. Mario by TheMockery and DS12 Released (Started by matoh September 30, 2018, 03:04:28 am
 Board: Your Releases, 1.0+

- Headbutt and uppercut launchers cannot be jump canceled, making them practically useless.
- Coin Punch has Dr. Mario enter standing state whenever you hit him out of it with an attack that doesn't cause knockdown.
- Coin Punch doesn't properly connect when used against grounded opponents. It also doesn't cause a hard knockdown, allowing the opponent to recover before you can even on hit and let them punish you as a result. Needs to be adjusted so that all hits connect on grounded opponents and keep them from recovering on hit.
- Coin Punch doesn't have invulnerability frames on start-up like a proper DP. This limits its options to being a combo tool and it doesn't even do that well. It should have the option of also being a reversal, too, to serve its purpose.
- Coin Punch has no landing lag, making it too easy to get away with it. Try to use N for physics instead of A and work around this with velsets for jumping upward, veladds for gravity and then change into the landing lag state when he reaches pos y >= 0.
- I feel like Dr. Mario's haymaker that's obviously based on his f-air from Smash should cause a ground bounce similar to how Mario's works in Smash 4 just for the added benefit of his combos and because it would actually be a neat feature. Obviously, it should only be limited to ground bouncing once a combo for balance purposes, but it's a missed idea here.

I'll see what I'll can fix. Sorry if I haven't posted in a while.

Also.
- His Sheet doesn't reflect projectiles at all. This can be fixed with both a hitoverride alongside a reversaldef so that it can cover both helper and non-helper projectiles at once.

It does, though. The character you are using may not have its correct ATTR listed as projectiles.
    

Re: Dr. Mario by TheMockery and DS12 Released

 September 30, 2018, 04:45:22 am View in topic context
 Posted by matoh  in Dr. Mario by TheMockery and DS12 Released (Started by matoh September 30, 2018, 03:04:28 am
 Board: Your Releases, 1.0+

    

Dr. Mario by TheMockery and DS12 Released

 September 30, 2018, 03:04:28 am View in topic context
 Posted by matoh  in Dr. Mario by TheMockery and DS12 Released (Started by matoh September 30, 2018, 03:04:28 am
 Board: Your Releases, 1.0+

    

Re: Dr. Mario W.I.P.

 September 29, 2018, 10:49:13 pm View in topic context
 Posted by matoh  in Dr. Mario W.I.P. (Started by matoh September 23, 2018, 11:37:02 pm
 Board: Projects

    

Re: Dr. Mario W.I.P.

 September 29, 2018, 04:45:48 pm View in topic context
 Posted by matoh  in Dr. Mario W.I.P. (Started by matoh September 23, 2018, 11:37:02 pm
 Board: Projects

Another preview.
    

Re: Character of the Month: August 2018 Voting

 September 25, 2018, 03:44:34 am View in topic context
 Posted by matoh  in Character of the Month: August 2018 Voting (Started by 【MFG】gui0007 September 20, 2018, 11:59:00 am
 Board: Contributions of the Month

Voted for Pac-Man and Stocking.
    

Re: Dr. Mario W.I.P.

 September 24, 2018, 10:29:16 pm View in topic context
 Posted by matoh  in Dr. Mario W.I.P. (Started by matoh September 23, 2018, 11:37:02 pm
 Board: Projects

That low kick at 1:35 looks like it could infinite into itself. Or at the very least lead into dumb damage. Definitely should look into that immediately to give it more push back.

I forgot to mention that this was pre-recorded footage. I've already looked into it, and it's now fixed.

Also, I feel that air dodging should only be allowed to be used once in the air. I know in SSBB and onward, you can air dodge multiple times in the air, but that's a completely different environment than the vastly more enclosed type MUGEN normally sets itself in.

I'll be able to change that. Thanks for the feedback.
    

Dr. Mario W.I.P.

 September 23, 2018, 11:37:02 pm View in topic context
 Posted by matoh  in Dr. Mario W.I.P. (Started by matoh September 23, 2018, 11:37:02 pm
 Board: Projects

So, I'm currently making a Dr. Mario. The sprites he uses are from the Smash Bros. Fangame, Super Smash Brothers Crusade. He going to use four buttons. (Basically KFM's layout) Right now, he has 5 Specials and 1 Hyper completed so far.

Feedback on how it looks so far is welcome.

    

Re: Character of the Month: August 2018 Nominations

 September 21, 2018, 05:39:02 am View in topic context
 Posted by matoh  in Character of the Month: August 2018 Nominations (Started by 【MFG】gui0007 September 06, 2018, 12:31:08 am
 Board: Contributions of the Month

Master Shake by tannergates & Nodog - 3
    

Re: Morshu (Joke Character) Release

 July 23, 2018, 08:34:35 pm View in topic context
 Posted by matoh  in Morshu (Joke Character) Release (Started by matoh July 23, 2018, 07:47:37 pm
 Board: Your Releases, 1.0+

Can he block, though?
He can block, actually. I was originally going to remove it. Just a little oversight I missed. However, said animation doesn't actually exist in his files, meaning if you try to block while walking, for example, his walking animation is basically his guarding animation.