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Yoshin222

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Messages by Yoshin222

    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 December 22, 2020, 02:38:10 am View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Hmmm. Have ya tried translating the menus using Google? It allows ya to translate images
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 December 21, 2020, 04:18:34 am View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

No prob at all, should be fine. They're functionally the same game just with some altered values
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 December 20, 2020, 10:50:27 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Of course this is still a thing! I've come across that version, it was shared in the JJBA:HFTF Discord from where i found it
Link to it here
xcopy2009105
https://www.mediafire.com/file/gnnde3uhhajcign/xcopy20090105.zip/file

Main advantage is it decrypts and rencrypts files. Using it, you could muck with the decrypted files in an external program like HxD or something instead of XCOPY 2007s barebones editor

Might be they check the decrypted version? I'll muck with it
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 December 09, 2020, 01:14:51 am View in topic context
 Posted by Yoshin222  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

For fun, made this Gief after a discusson on the 4rd strike Discord

Was originally just gonna be a base reference for something else but i got picky lol
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 16, 2020, 02:28:42 am View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Appreciate the sentiment but
That's not related. Please avoid sharing irellevant hacks in future
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 12, 2020, 10:42:24 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Entirely possible, but not sure how yet
You're more than free to dig through the dsta/sites to try and figure it out in the meantime
    

Re: SSR Goku Black Z2i: Final release 06/07/2019

 November 11, 2020, 05:18:50 am View in topic context
 Posted by Yoshin222  in SSR Goku Black Z2i: Final release 06/07/2019 (Started by Yoshin222 July 07, 2019, 12:02:49 am
 Board: Your Releases, 1.0+

That sounds normal
    

Re: SSR Goku Black Z2i: Final release 06/07/2019

 November 10, 2020, 06:32:07 am View in topic context
 Posted by Yoshin222  in SSR Goku Black Z2i: Final release 06/07/2019 (Started by Yoshin222 July 07, 2019, 12:02:49 am
 Board: Your Releases, 1.0+

Sincerely, to Project 13
SIKE
Finally got around to updating this thing

This took SUBSTANTIALLY longer than i wanted, but i kept adding and deciding to not add stuff then would leave stuff unfinished then procrastinate and blegh
Credits in full. This is it for him, i'm done. Unless it is like an Infinite or game breaking, this is it for my Black. Hope ya'll find him fun, maybe even enough to keep him once the real Black is released
Spoiler, click to toggle visibilty

For those who'd like it, the changelogs
Spoiler, click to toggle visibilty
I like to keep tabs lol. Anyway, have fun!
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 09, 2020, 11:00:28 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Was mucking around, and learned some stuff
1, the previously noted table for character headers is ammuckup. Will be edited in a bit
2, screwed around with "Enemy" Ctrl", and it seems it's the CPS3 equivalent of a Hitdef

Video Eaxamples
Spoiler, click to toggle visibilty


Here are the current Byte theories
Spoiler, click to toggle visibilty
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 08, 2020, 04:56:27 am View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Made this mega basic vid on editing animation times for those who are mega green. Added to first post
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 November 02, 2020, 11:15:49 pm View in topic context
 Posted by Yoshin222  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

Held a poll to make a CPS3 sprite ages ago, finally got around to finishing it. Meant it for Halloween but i'm a procrastinating twat lol
Inspired by Red Earth and the Baroth from Monster Hunster



    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 02, 2020, 01:43:15 am View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Maybe, but the idea is far away. I highly urge anyone interested to read the info too, it's great learning how this game works
Little test thing
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 01, 2020, 11:06:43 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

New stuff, cheers to Suupabuu + TVIndustries! Added to first post under part 1/2
    

Re: Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 November 01, 2020, 11:04:15 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

Not that i know of
Though theoretically if we figured out the trigger for it, maybe someday. The music changes between rounds so it MGIHT be possible
Suupdabuu found a way to mod in SI stages anyway :p (He made his own program, one he won't release, at least not atm)
    

Street Fighter 3: Third Strike Romhacking thread (sfiii3n)

 October 30, 2020, 06:16:18 pm View in topic context
 Posted by Yoshin222  in Street Fighter 3: Third Strike Romhacking thread (sfiii3n) (Started by Yoshin222 October 30, 2020, 06:16:18 pm
 Board: Fighting Games

---CONTEXT---
A personal dream of mine is to romhack 3S. It's honestly my favourite game full stop, but sadly, info on doing as such is very limited
AT LEAST I THOUGHT IT WAS
After some digging, amongst discussion on the 4rd Strike Discord (Link if interested:  https://discord.gg/hBd9X9s ), it seem's that there's actually a fair bit. After a lot of personal digging as well as trying to translate these sites, i've learned a fair bit about how 3S works, but suffice to say i haven't translated EVERYTHING, and if anybody has any info, i'd love to add it. It'd be awesome if this thread became a little hub of figuring out 3S. Without further ado, here's the stuff i've found. Links below.

---IMPORTANT LINKS BEFORE I BEGIN---
Any referenced bytes were edited in whole files (10,20,30,etc) as opposed to simms using the hex Editor XCOPY
Spoiler, click to toggle visibilty


PART 1: PRETTY COLORS! - File 50
Palmodding for 3S is actually fairly expansive and simple. Below are some examples, as well as a link to the Palmod Development Discord
Spoiler, click to toggle visibilty
PART 2: WORDS, WORDS, WORDS! File - 10, Offset 6000000
A bunch of addresses of interest, glabal 3S stuff, startup text, etc
Spoiler, click to toggle visibilty
PART 3: THE ILLUSION OF LIFE File - 10, Offset 6000000/u]
This got me mega hyped. It's info regarding animations, and tidbits on how they work and how to edit them. Alex's ST.HK is used as the example
Spoiler, click to toggle visibilty

If anybody finds anything, or has anything to share, i'd genuinely be more than grateful if it was shown here. Once enough is found, documents will be made and this first post will be added to as needed. Hope this proved interesting whatever the case!

CREDITS

Suupabuu - For the unitindex info, as well as answering a ton of querstions, and initially showing me the struct file!
JoshiBro - For sharing the links to the Japanese 3S hacking sites. Massively helpful!
riiya - For the awesome 3S Stage palmods in part 1. Defacto examples of how cool palmodding can be!
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 August 24, 2020, 07:38:06 am View in topic context
 Posted by Yoshin222  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics

Drew Mai-Lings dog Tin from Red Earth


Enlarged cause small

EDIT: I'm picky ok the nose and ears were buggin me lol


    

Ripping game tiles in WinKawaks?

 August 24, 2020, 01:11:57 am View in topic context
 Posted by Yoshin222  in Ripping game tiles in WinKawaks? (Started by Yoshin222 August 24, 2020, 01:11:57 am
 Board: Off-Topic Help

Little bit of context
First and foremost, MAME hates me lol. I just can't seem to get it to work reliably, thus i've resorted to using WinKawaks for this instead
Moreover, i've had a blast ripping stuff from Cyberbots. A good chunk of stuff (mostly stages) either aren't ripped, or aren't satisfyingly ripped (or at least from what i can find)
Examples of the kinda stuff i'm ripping, mostly stage stuff
Spoiler, click to toggle visibilty
That being said, I recognize there's only so much i can do without straight up ripping the tiles. No matter what i do with WinKawaks, i can't seem to rip the tiles, despite havfng some adresses and even a couple pallete locations
Current adresses for those interested
Spoiler, click to toggle visibilty
My main question is how would i go about ripping the tiles? I've tried screenshotting in the emulator and PrtScrn, but no matter how i alter the size, going to default, resizing in various ways, i can't manage to cleanly rip them. Any ideas? I'd sincerely appreciate any suggestions
    

Re: The Finish-a-Sprite Thread

 August 16, 2020, 04:45:18 am View in topic context
 Posted by Yoshin222  in The Finish-a-Sprite Thread (Started by Balthazar September 01, 2012, 12:14:50 pm
 Board: Graphics

Oldie i dug up and thought it worth sharing

MVC-esque Black Cat (top left is the WIP)
Might finish it, probably not. Anyone is more than free to take a crack at it
    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 August 10, 2020, 02:00:25 am View in topic context
 Posted by Yoshin222  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 am
 Board: Projects

And we back. Bardock now has up type falling, flipping frames are in place for various things, but moreover

HE CAN ACTUALLY HIT THINGS NOW!! This is his ST.MP
Also plan to make a couple of frames so i can reuse it for this
Spoiler, click to toggle visibilty
Also Nico quickly mocked this up. Gonna eventually use it for his ST.LP
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 August 06, 2020, 12:23:00 am View in topic context
 Posted by Yoshin222  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 pm
 Board: Graphics


CPS3 styled Xeno Janemba
Did it for WhizzyWhipitWonderful
edit: Tweaked the pallete and small stuff