Posted by Chatman
in MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Started by firelord March 07, 2014, 09:11:18 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
How do I make Arcade mode pop up? I checked the Story application and the various .txts but couldn't find anything.
mod zoom stage (mugen 1.1), will no longer be used?
Just wamted to say this is beyond amazing. The flash by peroxide has to be one of the craziest fun things to watch on the web but to be able to play it. MY GOD. enjoying everybit of it.
How can i get ikemen control to work well with DS3TOOL, as me an my friends play with controllers
will you ever release the falling stage as a standalone, shit is so bossI'm not entirely sure. Ask Firelord? Lolol.
an does anyone know how to install the interactive stages by syn, i cant find any info at allIf i'm not mistaken, Syn usually batches a how to readme in his stages folder. Try looking through any documents present.
don't get me wrong he's great and all but if he hits you with the hellfire it knocks you back and he immediately starts up the next hellfire which is annoying...then you'll try to Tatsumaki over his spear...he'll grab you in mid-air mid kick...it feels kinda broken. I got close to beating him once and that was it... you can't really try spamming hadoukens at him since he just teleports and goes into 50 hit combos(exaggeration of course) but it pretty much negates anything you do to defend yourself. I find the best way to damage him is don't give him space if you can manage it.
Well, I downloaded this and only got the Story game, so I tried that. It was AWESOME! Don't really like how Sakura was Ryu's lover(SPO Ryu?) or the end. But Scorpion kicked my butt all over the place. It doesn't give me controls, either. Seriously, those up and down spears NEED TO GO. I needed to use debug keys to beat him.
Hooray for the unreadable palette template font.
I'll do them all even the sfz and svc series
I'm loving the looks of this Chatman!
Do you plan on making Vega crouch and pick up his mask/claw on contact?
IMO, It would also be a cool if the mask/claw made a sound as it hit the ground.
Definitely looking forward to your project bro.
+ SvC Alt.Yes yes yes.
Yes! ah ah! This is awesome!I apologize, im not sure I know what you mean exactly. Would you care to explain? Sorry, im kinda thick, haha.
EDIT: Something catched my eyes on the fallen mask. 1 pixel of the right part could be in another grey color to make it more uniform.
Hi, hows progress on your vega?
AH!! I'm happy to see you here again, Chatman! You know that this project got my attention.
I'm hyped to see your videos and check what you'll bring to us. Welcome back!
What cage?In Street Fighter 2 and Alpha 3, there would be a cage that drops from the sky just behind the fighters on his stage. Only Vega could climb on this cage.
Yay! Good to see you back! And good to know there's progress on Vega!Thanks Quickfist, I appreciate it!
I assure you, it happened. But thanks for welcoming me back Mr. Moderator. Congratulations on your promotion!(In funny news, after me and C.A.N had a debate about Flying Barcelona Special hitting on the way up, he may have that as a change in Ultra, coincidentally.)Lol I don't even remember that debate. Good to see you back.
Did this,,,did this actually happen?...
Overall... I love what you did. You set them both on par with each other and it seemed like either one of them could've won the fight.
I looked at 2:10 and it seemed Chameleon reset his whole combo pattern - saw him cancel into his jab and combo all over again. Speaking of which, maybe you should sometimes let him connect both his jab hits before going further into the combo and other times not.
I've also noticed some of the combos (particularly the roundhouses cancelled into hyper moves) are appealing and well thought out, but it kind of strikes me as a mixed bag. Maybe it's just me, but I don't know if a lot of people could combine a quick roundhouse with no pausetime in it into a QCFx2 motion that efficiently. But at the same time it's theoretically possible because of the code and it looks so cool... I'll leave this entirely up to you. You can keep it if you want but just keep this in mind.
Akuma seems to still resort to his hadoukens when he's that far away. I get that there's not much he can do there offensive-wise, but we need to be careful not to make him too spammy. Not all of his opponents are gonna be able to teleport and sneak up on him like that.
Also, Chameleon seems to love combining his fierce into his QCB+2P super while Akuma was still in mid-air. Does this happen whenever the opponent parries in mid-air? Because if he's sent flying from the fierce, I don't think the super will connect.It only triggers within a certain range, so if I did it properly, it wouldn't happen if he hit him with the fierce.
i will delete all my youtube videosNoooooo don't do that, I still watch those!