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Ikemen GO (Read 1221554 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#521  April 09, 2019, 05:05:06 pm
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I think it is clear K4thos does not care, he's been seen online for the past few weeks. It's best to move on and not wait for someone who will not give anything. It's done with, we're not seeing. The guys here have been getting things done that he never did, so I am very greatful for the developers here. Best to move on imo.
Re: Ikemen GO Plus
#522  April 09, 2019, 05:56:48 pm
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I wouldn't say that. Can't blame him or anyone though, this stuff gets boring after a while, especially when no one is really doing anything with it. Why I'm always suggesting talking about specific/related content etc, never know who you might inspire. Figure peeps are just lurking around waiting for something to happen as usual. 

If you are reading this and willing to answer.. What are the benefits of using Ikemen for you? I've not seen anyone do anything not already possible in mugen. SP,SP,SP. I've seen a few of you interested in porting to Mac/Android etc, but why do you want to do that? Curious. I had a lot of plans.. Mainly story mode, recreating the lore of every CVS verse series in 2D etc. Cut-scenes, Unlockable characters etc. *sighs*

Remaking these will just have to wait bro :/
Spoiler, click to toggle visibilty

Crazy idea I know.. Why can't any of you contributing to this Ikemen dev do the donation thing? You should really consider it.
I understand you have your lives, you aren't obligated to do anything, especially free work. An extra incentive even.
Re: Ikemen GO Plus
#523  April 09, 2019, 09:00:47 pm
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If he had shared his files and updated the source code all from the begining then we wouldnt be slow and outdated.
Re: Ikemen GO Plus
#524  April 09, 2019, 11:01:31 pm
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I feel like at some point, you realize that no one is under obligation to do any of this. All your talk about being slow and outdated? Guy has done more in a week than anyone has used this forum for in years. You sound ungrateful. What have you done to help speed up this process? You know besides request for things to be done for you. Maybe it’s not what you meant entirely, but have some respect that we have anything at all. I’ve been using this since vanilla Ikemen. Lot of progress since then. All this work done for free on “their” free time. If you aren’t contributing to developing, you don’t get to be impatient, and that’s fair. You don’t know what anyone is going through. That’s why, coming up with solutions to make it easier for them isn’t a bad idea. We help them, they help us. Come together on this.
Re: Ikemen GO Plus
#525  April 10, 2019, 02:50:16 pm
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If i had known go and lua language(i dont know if other languages could work with this) then i would love to spend my time on this open source engine.Why wouldnt i?

dan

Re: Ikemen GO Plus
#526  April 11, 2019, 08:48:46 pm
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If i had known go and lua language(i dont know if other languages could work with this) then i would love to spend my time on this open source engine.Why wouldnt i?


Sorry but that should not limit you. Instead should be an incentive to learn.
I also did not know go/lua but tried to help anyways.
You are welcome to help. As we all are. Let's be grateful with the contributors and try to help.
Helping is not limited to code.
Testing, improving development workflow, filing bugs, adding tutorials, improving documentation, replacing mugen dependencies are just a few examples of how one can help.
Dont take this in the wrong way but as an invitation.

dan

Re: Ikemen GO Plus
#527  April 11, 2019, 08:51:51 pm
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btw I've also been busy :-( april is being tough.
I hope to get back on track soon. I still want to port Ikemen to android TV.
It would be great if those mugen dependencies required for Ikemen to run were replaced as they cannot be packed
with the the android app due to licensing.
Re: Ikemen GO Plus
#528  April 12, 2019, 06:48:23 am
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  • One of Ikemen GO devs
    • Colombia
Yeah, April is being tough.
So my PC was broken so I wasn't able to compile Ikemen.
I reinstalled windows and I installed docker and now I can cross compile so from now on I'll post builds from Windows, Linux and MacOS.

I'll post a new version in a few minutes the changes are:

- PNG lifebars fixed.
- Changes to Cornerpush.
- The Player 2 now works in the main menu.
- Docker builds for easier compiling.
- Some stage zoom changes.

Download:
https://github.com/Windblade-GR01/Ikemen_GO/releases
And as always the required mugen files.
http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip

I have not tested the MacOS and Linux builds it would be useful if someone can test them.

Also anyone is invited to contribute even bug reports are very useful.
I didn't l know anything about GO (Even his existence) before finding Ikemen.
Ikemen GO is the first time I program in GO-lang.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 12, 2019, 06:53:43 am by Gacel
Re: Ikemen GO Plus
#529  April 12, 2019, 06:52:37 am
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Thank you very much! Will definitely test the mac build later on today! Can't wait :)
Re: Ikemen GO Plus
#530  April 12, 2019, 07:07:28 am
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Yeah, April is being tough.
So my PC was broken so I wasn't able to compile Ikemen.
I reinstalled windows and I installed docker and now I can cross compile so from now on I'll post builds from Windows, Linux and MacOS.

I'll post a new version in a few minutes the changes are:

- PNG lifebars fixed.
- Changes to Cornerpush.
- The Player 2 now works in the main menu.
- Docker builds for easier compiling.
- Some stage zoom changes.

Download:
https://github.com/Windblade-GR01/Ikemen_GO/releases
And as always the required mugen files.
http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip

I have not tested the MacOS and Linux builds it would be useful if someone can test them.

Also anyone is invited to contribute even bug reports are very useful.
I didn't l know anything about GO (Even his existence) before finding Ikemen.
Ikemen GO is the first time I program in GO-lang.


Thank you man!!! you are awesomeeewe!!!

Player 2 on main menu! Epic!

But could be possible add the compatibility with fluidsynth library for loading soundfonts?
Re: Ikemen GO Plus
#531  April 12, 2019, 07:11:26 am
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  • One of Ikemen GO devs
    • Colombia
I will investigate it later.
I'm still not sure how to make the soundfount option.
It should be in the config file?
It should be inside the stage file?
Both?

Also

Hey fisahas about that crash with "Opirus Element Kyo" is because of the coding of the char.
In the line 2896 inside the Element-S.cns file there is a line that it says:
Code:
trans = 1
That's a typo you need to replace it with:
 
Code:
trans = add1
I tested it in Ikemen and is a awesome char.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#532  April 12, 2019, 07:48:02 am
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I will investigate it later.
I'm still not sure how to make the soundfount option.
It should be in the config file?
It should be inside the stage file?
Both?

Also

Hey fisahas about that crash with "Opirus Element Kyo" is because of the coding of the char.
In the line 2896 inside the Element-S.cns file there is a line that it says:
Code:
trans = 1
That's a typo you need to replace it with:
 
Code:
trans = add1
I tested it in Ikemen and is a awesome char.


The idea of using a soundfont is giving all the game a particular sound of musical instruments but maybe for the stage collectors can work the stage option

The idea is loading the soundfont like loading a lifebar, for example in system.def something like
Data/AllInOneGM.sf2
volume = 500
Reverb = true


Or something like

 Soundfonts:
Generalsoundfont: Data/AllinOne.sf2
Particular soundfonts
Data/CrujienteHeavyGuitar.sf2 (GM=31)
Data/plumberbass.sf2 (GM=34)
Data/rockodrumkit.sf2 (GM= Standard kit)
Data/tr-909.sf2 (GM = electronic kit)


GM means general midi
the weird thing is translating the C code libraria to Go lang
Last Edit: April 12, 2019, 07:55:12 am by Mike77154

dan

Re: Ikemen GO Plus
#533  April 12, 2019, 10:29:46 am
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Yeah, April is being tough.
So my PC was broken so I wasn't able to compile Ikemen.
I reinstalled windows and I installed docker and now I can cross compile so from now on I'll post builds from Windows, Linux and MacOS.

Download:
https://github.com/Windblade-GR01/Ikemen_GO/releases
And as always the required mugen files.
http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip

I have not tested the MacOS and Linux builds it would be useful if someone can test them.

Also anyone is invited to contribute even bug reports are very useful.
I didn't l know anything about GO (Even his existence) before finding Ikemen.
Ikemen GO is the first time I program in GO-lang.

Hey Gacel, I'm very happy that crosscompilling worked easily for you!
I know starting with docker can be hard. :-)
Re: Ikemen GO Plus
#534  April 12, 2019, 12:14:55 pm
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    • Brazil
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In the future could have a way to function as an arcade (insert coin)...
One of the infinite possibilities of Ikemen!
Re: Ikemen GO Plus
#535  April 12, 2019, 01:33:10 pm
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    • South Africa
Hi Gacel! I downloaded the mac version but it is a .dms extension and i can't open it? Was it suppose to be a .dms file?
Last Edit: April 12, 2019, 02:03:38 pm by LebKeller

dan

Re: Ikemen GO Plus
#536  April 12, 2019, 04:13:45 pm
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Hi Gacel! I downloaded the mac version but it is a .dms extension and i can't open it? Was it suppose to be a .dms file?

Hey LebKeller,
the easiest way to run it on mac is as follows:

1 - download the repository as a zip file: https://github.com/Windblade-GR01/Ikemen_GO/archive/master.zip
2 - download the binary released: https://github.com/Windblade-GR01/Ikemen_GO/releases/download/2019.04.11/Ikemen_GO_mac
3 - download the external mugen dependencies : http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip

4 - unpack the master.zip into a folder: Ikemen_GO
5 - unpack Ikemen_Mugen_Files.zip into a separate folder
6 - copy everything but the directory data from the Ikemen_Mugen_Files.zip into the Ikemen_GO folder
7 - copy the content of the data folder into Ikemen_Mugen_Files.zip (extrated folder) to Ikemen_GO/data (you have to merge both folders not replace)
8 - copy Ikemen_GO_mac into Ikemen_GO folder

at this point you have everything in place, but the file Ikemen_GO_mac has no execution bit enabled. You'll need to enable it.

I dont know an easy way but opening the terminal, navigating to the Ikemen_GO folder (cd directory) and then run
Code:
chmod +x Ikemen_GO_mac   

after doing that, you can double click and Ikemen should open up.

We will try to make this deployment process easier in the next versions.
Cheers!

 
Re: Ikemen GO Plus
#537  April 12, 2019, 04:16:04 pm
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Thank you! I will do that!

dan

Re: Ikemen GO Plus
#538  April 12, 2019, 04:19:15 pm
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Having these mugen dependencies included would make the deployment process a lot easier in all platforms (windows/linux/mac/android)

Gacel, is there any chance to have this ported to Ikemen and overcome the licensing issues?

What do we need for it?
Can you outline the steps required to have a replacement towards a pure Ikemen?

The alternative is an installation package that downloads the bundle and merges it into the program folder.
But that's ugly IMHO.
Re: Ikemen GO Plus
#539  April 12, 2019, 04:24:07 pm
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Time and work is always appreciated.
Shame I've gotta re-edit the lua files every time I update.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#540  April 12, 2019, 04:35:02 pm
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I am getting this message when I start it

Last login: Fri Apr 12 16:32:18 on ttys001
/Users/macbook/Documents/Ikemen/Ikemen_GO_mac ; exit;
macbooks-MacBook-Air:~ macbook$ /Users/macbook/Documents/Ikemen/Ikemen_GO_mac ; exit;
panic: open data/config.json: no such file or directory

goroutine 1 [running, locked to thread]:
main.chk(...)
   /code/src/main.go:22
main.main()
   /code/src/main.go:166 +0x226c
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]