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シム (Shim)

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Messages by シム (Shim)

    

Re: M.U.G.E.N Screenshots V3

 April 10, 2015, 04:14:49 am View in topic context
 Posted by シム (Shim)  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Akiko: Gotta clean this mess!
    

Re: Pitfall in M.U.G.E.N.

 April 10, 2015, 12:54:43 am View in topic context
 Posted by シム (Shim)  in Pitfall in M.U.G.E.N. (Started by シム (Shim) April 10, 2015, 12:33:32 am
 Board: M.U.G.E.N Discussion

    

Pitfall in M.U.G.E.N.

 April 10, 2015, 12:33:32 am View in topic context
 Posted by シム (Shim)  in Pitfall in M.U.G.E.N. (Started by シム (Shim) April 10, 2015, 12:33:32 am
 Board: M.U.G.E.N Discussion

Hello!

No, this topic isn't about the Atari 2600 game, nor the NES game (Which is atrocious as YouTubers say...), this topic is about a compatibility anim, not started by me, but a character called "Deathmask".

Well, do you guys saw something like this?



After I saw that, I had to think a little... And the result was this:



And after that, I made this:



Anim code:

;Pitfall
[Begin Action 5888]
5888,0,0,0,1
    

Re: M.U.G.E.N Screenshots V3

 April 10, 2015, 12:08:49 am View in topic context
 Posted by シム (Shim)  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Magic of Friendship Guild is BORN

 April 01, 2015, 12:05:06 am View in topic context
 Posted by シム (Shim)  in Magic of Friendship Booger is BORN (Started by Bastard Mami April 06, 2006, 04:16:56 pm
 Board: Feedback

This is hilarious XD
    

Re: Pantsed compatibility for M.U.G.E.N

 March 29, 2015, 06:44:19 am View in topic context
 Posted by シム (Shim)  in Pantsed compatibility for M.U.G.E.N (Started by WlanmaniaX March 18, 2015, 01:32:38 pm
 Board: Sprite Projects

I think it should have CLSNs, because if Korey kicks the opponent, the opponent is pantsed forever, you know what I mean...
    

Alex beta released!

 March 26, 2015, 06:58:54 am View in topic context
 Posted by シム (Shim)  in Alex beta released! (Started by シム (Shim) March 26, 2015, 06:58:54 am
 Board: Your Releases, 1.0+

    

Re: Hello

 March 22, 2015, 02:46:50 am View in topic context
 Posted by シム (Shim)  in Hello (Started by WlanmaniaX March 18, 2015, 01:25:50 pm
 Board: Introductions and Guides

    

Re: Hello

 March 22, 2015, 02:40:10 am View in topic context
 Posted by シム (Shim)  in Hello (Started by WlanmaniaX March 18, 2015, 01:25:50 pm
 Board: Introductions and Guides

Due to new info found in this thread I now believe both accounts belong to the same person.
BeanFan112 and wlanmaniax are just way too similar. If you guys really are brothers then you'll just have to share accounts.

They aren't the same person, I have found out some things that tell that they aren't the same person.
    

Re: Ponification attack compatibility

 March 03, 2015, 09:02:51 pm View in topic context
 Posted by シム (Shim)  in Ponification attack compatibility (Started by シム (Shim) March 02, 2015, 11:55:56 pm
 Board: Sprite Projects

You know what reaaaaally bothers me in here? The fact that some of these (such as Sonic and Kung Fu Man) are just so leaned forward, that they are either about to fall or something got up their rear. I understand Ryu and Ken being alike, but you could've at least removed the headband from Ken, because... you know, he doesn't wears one. Sonic also looks like there's a hedgehog glued to his head instead, and I don't know what to think.

Also, Roll's eyes, I don't know if you intended that to be cute looking, but it's more horrifying than cute. Not only one eye is looking away from the other one, but the huge pupils just makes it look like she licked a frog. I'll also mention that some of these just don't look in character at all. Like, you did bother to make Wario look pissed, but you couldn't be bothered to do the same for Waluigi... his eyes are to cutesy for someone like him, and he doesn't feels ugly at all.

The main thing that bothers me about these is the fact that most of them seem to have around the same shape, with only their size/height being the difference in here. Like, wow, the only main differences are the color and the heads in here. It would give them more variety if you did something about their silhouette, instead of limiting yourself to the same pony shapes like every other brony out there does. For a sample, Waluigi could be far more skinny in his general shape, and you could just give yourself more freedom, regarding the head shapes and eyes.

This is something I never got, and that is the way nearly every pony sprite I see out there has no shading at all, and these sprites are not exception. Like, they could at least have some anti aliasing in them, so they would look less like something someone would make in MSPaint in less than ten minutes. But that's just my opinion there.

I personally don't like ponification in the slightest, but point is, if you're gonna try doing these, at least try to put a bit of more effort into the sprites, and not limit yourself too much.

I accept your critic... Crap you're right, I forgot to remove Ken's headband... Also I am making bases for these kind of sprites, but will have a lot of shape and sizes. I should fix all of the stuff you mention. Also, for Roll, filly ponies supposed to have big puppils?
    

Re: Ponification attack compatibility

 March 03, 2015, 12:42:02 am View in topic context
 Posted by シム (Shim)  in Ponification attack compatibility (Started by シム (Shim) March 02, 2015, 11:55:56 pm
 Board: Sprite Projects

Wait I don't get it, are you asking for people to contribute ponified versions of characters or are you asking for help coding it. If it's the former, probably would do better in Graphic Arts. If it's the latter, would probably do better in Development Help.

As far as coding it goes, well it depends on what you're going to do with it. Are you going to make t a static transformation ala Midnight Bliss or Red Arremer's winpose thing, or are you intending something like Alessi's Child transform move or Anakaris' Royal Judgement where the character can move around?

The transformation will be static, since its for the final round, like a babality. Also I need help in coding this, I know how to sprite ponies.

EDIT: Outdated.
    

Ponification attack compatibility

 March 02, 2015, 11:55:56 pm View in topic context
 Posted by シム (Shim)  in Ponification attack compatibility (Started by シム (Shim) March 02, 2015, 11:55:56 pm
 Board: Sprite Projects

Hello people! Welcome to my new post! Today I will show you an idea that I find interesting, yes, its the ponification!!

In case you didn't know, Ponification is a term used for characters being turned into ponies, usually in an MLP style.

The move will be for my self character and probably for Twilight Sparkle.

The move consists of the opponent being turned into a pony by a spell at the end of the last round, like a babality, the opponent turned into a pony sees himself/herself, and then reacts. The animation for non-compatible characters will probably be the LieDown.

I don't know how to code this, so I need someone to help...

EDIT: I actually know how to, but will be different. For non-compatible characters, they will turn into a generic dummy pony instead.

The anim number is 62595.

The following -2 PlaySnd is optional.
Code:
[State -2, Ponification]
type = PlaySnd
trigger1 = Time/AnimElem = x
trigger1 = anim = 62595
value = sx,x

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

Screenshot:



Preview video:



Here's a few Ponification examples:


Arnold


Roll


Ryu and Ken (Yes I know, I forgot to remove Ken's headband...)


Rin Kagamine


Helga Pataki (Need to remake it...)


A few sprites. (Need to remake the Sheldon one...)


More sprites.


Even more. (Need to remake the Tails one aswell...)

(Also, if you are wondering, "Ponytion" is the early name for this move, but I changed it to the better and normally "Ponification" name.)
    

Re: Wedgie move compatibility + Tutorial

 February 18, 2015, 09:23:36 pm View in topic context
 Posted by シム (Shim)  in Wedgie move compatibility + Tutorial (Started by シム (Shim) February 16, 2015, 09:55:03 pm
 Board: Sprite Projects

    

Re: Wedgie move compatibility + Tutorial

 February 17, 2015, 12:49:51 am View in topic context
 Posted by シム (Shim)  in Wedgie move compatibility + Tutorial (Started by シム (Shim) February 16, 2015, 09:55:03 pm
 Board: Sprite Projects

    

Wedgie move compatibility + Tutorial

 February 16, 2015, 09:55:03 pm View in topic context
 Posted by シム (Shim)  in Wedgie move compatibility + Tutorial (Started by シム (Shim) February 16, 2015, 09:55:03 pm
 Board: Sprite Projects

Hey people! This is my topic about my first compatibility anim that I make, its the wedgie!

The character that will use it is... My self character :)

Also, Juan by Queltzacoatl88 was the first character to have this kind of move, but didn't had a compatibility coding nor anim, so I made a balanced one.

It probably sounds dumbass to you, but some people might find it a good idea.

Screenshot:



Well, here's a tutorial on how to make your character compatible with this move:



That's it.
    

Arnold beta release!

 February 16, 2015, 04:23:07 am View in topic context
 Posted by シム (Shim)  in Arnold beta release! (Started by シム (Shim) February 16, 2015, 04:23:07 am
 Board: Your Releases, 1.0+