Feedback:
-You can still see the opponent continue falling after the final kick from Galactic Punt (When used on Training as seen on Mr. Fael's clip).
https://streamable.com/ido3ez
5C's hitboxes adjusted.Also, added Kamui's small portrait. My thanks to you for it.
Readjusted a couple of misanglied hitsparks on certain moves.
Readjusted her throw animation. The shockwaves of the moves are fixed as well.
Fixed an error where Rampage's hitboxes didn't register when enemy is in attack state.
Fixed an error where God's Hand could strike twice.
Fixed an error where the enemy reappeared in the final hit of Astral Heat.
And many more aesthetic bugs fixed.
Yes. Those triggers were the reason why the infinite bug was occured. Up to this point, it has been fixed.
Also, Chie just got a new update, feel free to redownload her.
-Tomoe jC has a frame where she swings her weapon through the opponent with no red hitbox:It was intentionally made actually. Because Tomoe strike six times while swinging and one last hit in the end of the animation.
(https://i.imgur.com/0FnwQbq.png)
-The disappearing effect for her Persona still feels misaligned as it's not in the middle where she disappeared.I just checked the code again. It looks like pos wasn't used but random instead, causing the effect to be a little bit misaligned. I checked OHMSBY's Yu, Yukiko, Adachi and even Mitsuru again. And yes, they were all having the same display. I can conclude that the reason that caused the bug is because of the random code. But nonetheless, it has been adjusted now. Hopefully it would look better this time.
-God's Hand can still strike twice right when she returns to her standing animation.How did it happen to you ? I tested God's Hand with so many attempts but the bug still didn't appear for me. Yes if you are wondering, I did press "x" to cancel it. And the palm disappeared right after Chie returned back to her idle state.
Nicely done once again Ichida, really like the combo stuff of Chie. :)
It was intentionally made actually. Because Tomoe strike six times while swinging and one last hit in the end of the animation.Oh, that frame was pretty slow, so I thought it was another swing. But the hit spark and guard sparks of the move are still misaligned if they are hit higher than where Tomoe is.
I just checked the code again. It looks like pos wasn't used but random instead, causing the effect to be a little bit misaligned. I checked OHMSBY's Yu, Yukiko, Adachi and even Mitsuru again. And yes, they were all having the same display. I can conclude that the reason that caused the bug is because of the random code. But nonetheless, it has been adjusted now. Hopefully it would look better this time.It's much better now as the effects are now together, just needs to be moved on the middle of Tomoe. But if you can't, that's fine too and can be left as is.
How did it happen to you ? I tested God's Hand with so many attempts but the bug still didn't appear for me. Yes if you are wondering, I did press "x" to cancel it. And the palm disappeared right after Chie returned back to her idle state.The reason why it didn't happen is because you rapid canceled the move. You wouldn't be able to use God's Hand the 2nd time because of not having enough meter to do so. You need to perform it twice and use all 2000 meter in order it to happen like this:
Basically, the opponent can eat two God's Hand and unable to block the 2nd one while lying on the ground. If done quickly, the opponent will not have enough time to get up to avoid the 2nd one. Kind of destroys the purpose of using Power Charge, then God's Hand right after as two God's Hand combined does more damage than a power charged one.
Fixed an error where the opponent could get hit by any attack after getting by God's Hand.
Adjusted Tomoe J.C's hitsparks.
Fixed an error where the opponent didn't disppear during the last hit of the Astral Heat.
-Fixed an error where Tomoe's vanish effect shared the same palfx with the Agneyastra's meteors.
-Fixed an error where Chie's Power Bar froze for a while during her Agneyastra.
-Adjusted God's Hand FX.
-A little aesthetic adjustment on her 66B.
-New Mechanic: Not Over Yet
-Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
-Immediately Gain 500 Meter
-Slowly gain meter overtime
-Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
-Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
-Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes
- Added new mechanic: Guard Reject
-When the character is guarding an enemy's attack, press "a+b" will immidiately "push" the enemy far away for a distant. This will cost 1000 unit of MUGEN power.
- Added new mechanic: Distortion Drive - Bonus Strike
-When the "Not Over Yet" mode is activated, sucessfully performing any Distortion Drive will grant the character a random bonus from three
bonuses below:
+Critical: Deal an additional 20% damage on the enemy. This amount does stack with the damage scaling system, preventing the character to be
OP in some cases.
+Panicked: Sending the enemy to the "Panicked" status for a period of time ( 500 ticks ). While the bonus is still activated, if the character get hit
by the opponent will have a small chance to dodge the next attack automatically.
+Contact: When this bonus is received, character will be able to cancel the Distortion Drive without losing any power. So instead of 500, the cost
will be reduced to completely 0.
Note: Chie's second Distortion Drive is a special case. She will NOT receive any of these boost when it is activated.
+Astral Heat Indicator: When the character's power bar is full and the enemy's health is below 1/4, this message will pop up. If Astral Heat is used
during that time, the message will disappear and won't show up anymore.
-Adjusted God's Hand aesthetics.
-Fixed an error where Chie blinked white instead of blue after canceling her Distortion Drive backwards.
-Fixed an error where the burst icons and the cross icon didn't disappear during Astral Heat.
-Adjusted Astral Heat's background
By the way, do you intend to do other Chars?Absolutely.
Wait, where's the link for the updates?
-Fixed an error where the "Invalid" message didn't pop up for player 2.
-General aesthetics adjustment.
-Minor aesthetics adjustments.
-Fixed an error where the EX spark effect didn't appear at the same time with the EX sound effect.