YesNoOk
avatar

Hakumen by Ichida (Read 14448 times)

Started by Ichida, December 09, 2020, 02:35:53 PM
Share this topic:
Re: Hakumen by Ichida
#41  December 24, 2020, 01:02:20 PM
  • **
    • Vietnam
Did Hakumen got another update again?

You can check the first post of the topic. Meanwhile, Hakumen won't be available for a while. Some updates and maintances need to be done on him. I'll keep everyone updated. Once he's ready, I'll let you know.
Re: Hakumen by Ichida
#42  December 24, 2020, 01:52:06 PM
  • **
  • it was an honor to meet you~
    • Indonesia
Re: Hakumen by Ichida
#43  December 24, 2020, 09:02:57 PM
  • **
  • it was an honor to meet you~
    • Indonesia
Oh yeah, there is one thing I want to ask you. Doesn't matter if this important or not. Do you ever thinking to make special interaction with OHMSBY Character?
Re: Hakumen by Ichida
#44  December 25, 2020, 10:54:11 AM
  • **
    • Vietnam
Hakumen has been updated. (12/25/2020)
- Added Fuumanjin.
- Reworked on the damage system. ( Base damage and counter damage )
- Shippu now is chargeble.
- Hakumen now can link his skills together, but he will lose power for it depending on the type of skills. (500 unit of power for a normal skill and 1000 for an EX skill)
- Fixed an error where his j.B doesn't push the enemy away in the air.
- Adjusted all of the hitboxes, also updated his 5A and 5B to be able to cut through enemy's projectiles.
- Adjusted his animations, making him less stiff.
- Adjusted his collision boxes.
- Fixed a bug when some of his "get-hit" sprites were "missed".

Do you ever thinking to make special interaction with OHMSBY Character?

I'd say... possibly ? Because interactions have to come from both characters. If I do but OHMSBY doesn't then nothing is gonna happen. I'd consider this If I could ask OHMSBY about it. But prolly not right now because I know that he had some stuff needed to be done, and so did I.

Edit: A quick update has been done on Hakumen.
- Fixed a bug where Hakumen performs 4A rapidly but doesn't hit the target.
- Adjusted hitboxes.
Last Edit: December 25, 2020, 03:44:46 PM by Ichida
Re: Hakumen by Ichida
#45  February 24, 2021, 06:30:25 AM
  • **
    • Vietnam
Hakumen has been updated. (02/24/2021)
-Fixed all incorrect attribute flags.
-Fixed an error where Hakumen couldn't cancel his grabs.
-Holding Up while Hakumen is in the air will no longer trigger the 2nd jump.
-Fixed an error where Hakumen didn't blink blue when canceling Distortion Drives.
-Fixed an error where Hakumen could perform Distortion Drives and Astral Heat when the round ends.
-Fixed an error where the enemy's sprites "disappeared" after getting hit by Zanshin.
-Fixed an error where Hakumen lost only one meter after canceling his normals.
-Fixed an error where Hakumen couldn't taunt after using is Astral Heat.
-Increased Hakumen's health.
-Fixed Akumetsu's color effect.
-Added Hakumen's quotes.
Re: Hakumen by Ichida
#46  February 24, 2021, 06:51:02 AM
  • ***
  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Hakumen has been updated. (02/24/2021)
-Fixed all incorrect attribute flags.
-Fixed an error where Hakumen couldn't cancel his grabs.
-Holding Up while Hakumen is in the air will no longer trigger the 2nd jump.
-Fixed an error where Hakumen didn't blink blue when canceling Distortion Drives.
-Fixed an error where Hakumen could perform Distortion Drives and Astral Heat when the round ends.
-Fixed an error where the enemy's sprites "disappeared" after getting hit by Zanshin.
-Fixed an error where Hakumen lost only one meter after canceling his normals.
-Fixed an error where Hakumen couldn't taunt after using is Astral Heat.
-Increased Hakumen's health.
-Fixed Akumetsu's color effect.
-Added Hakumen's quotes.

Alright, looking good.
I'll check out the update tomorrow.
Re: Hakumen by Ichida
#47  February 24, 2021, 07:58:09 AM
  • ****
  • I do feedback on detail and aesthetics.
    • USA
Feedback:
-Some of the sword swing effects aren't properly aligned or timed with his attack animations.
-The sword swing effect on Tsubaki and the 2nd hit of Zantetsu is layered incorrectly (The 1st Zantetsu hit looks fine though).
-The swing effects on his jumping attacks doesn't disappear after he touches the ground.
-His standing HA could use a normal ground shockwave and the sound effect used on Terumi's Cleaving Fang/Wagner's Filthy Dog! when it makes contact to the ground.
-Counter message doesn't appear on Yukikaze and the projectile on Kokujin Shippu when hit while attacking.
-The ground version of Agito is missing the jump sound effect.
-The 2nd B command normal is missing the sound effect used on Mai's Juncture.
-The opponent's get hit animation looks misaligned during Yukikaze.
-The 2nd B command normal, Gurren, Yanagi and the successful hit from Yukikaze is missing sliding dust on the end of the animation.
-The super bg on Tengai will go off-placed on stages with super jump.
-Tengai could use a normal ground shockwave when the sword makes contact on the ground.
-The opponent stops sliding suddenly instead of sliding slowly when caught by his dash throw.
-He doesn't blink white when rapid canceling any move.
-He doesn't flash when using Yanagi and EX Tsubaki force breaks (He sometimes doesn't when using EX Renka too).
-Rapid canceling Yukikaze when the opponent hits them when it makes contact, stopping the distortion drive completely and wasting meter.
-Rapid canceling Yanagi when the opponent hits them when it makes contact causes nothing to happen or causes them to go in a get hit animation but no damage taken.
Re: Hakumen by Ichida
#48  February 24, 2021, 02:57:59 PM
  • **
    • Vietnam
Update time.

Quote
-Various sound effects fixed.
-Various sword and other attack effects fixed.
-Couples of aesthetic details updated.
-Fixed an error where the Counter Message didn't appear on Yukikaze and Kokujin Shippu (wave).
-Fixed enemy's collapsing animation during Yukikaze.
-Fixed an error where Super BGs went off-placed.
-Fixed an error where the enemy stopped midway during his dash throw.

Having no idea why my FF3 didn't register the changes I made on the PalFXs and the rapid cancellations. It went BS for a moment, I tried to modify them once again. Everything went good on MUGEN 1.1 anw.
Re: Hakumen by Ichida
#49  February 28, 2021, 06:36:20 AM
  • ***
  • Guilty Gear XRD Rev Mugen Stages
  • We live in a society
    • Dominica

  • Online
Re: Hakumen by Ichida
#50  March 01, 2021, 11:27:29 AM
  • **
    • Vietnam
Fixed.

Quote
-Fixed an error from Hakumen's Fuumajin
Re: Hakumen by Ichida
#51  March 03, 2021, 05:41:33 AM
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines

  • Online
"If someone is willing to take my freedom...I won't hesitate to take theirs. My father never made me that way. It's who I've been since the time I was born."
                                                                 -Eren Yeager.
Re: Hakumen by Ichida
#52  March 03, 2021, 09:32:20 PM
  • **
  • it was an honor to meet you~
    • Indonesia
Re: Hakumen by Ichida
#53  March 05, 2021, 04:56:38 AM
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines

  • Online
"If someone is willing to take my freedom...I won't hesitate to take theirs. My father never made me that way. It's who I've been since the time I was born."
                                                                 -Eren Yeager.
Re: Hakumen by Ichida
#54  March 07, 2021, 03:03:34 AM
  • *
  • オレの力……見せてやる!
    • Indonesia
Hakumen recover sound doesn't play

Spoiler, click to toggle visibilty

Last Edit: March 07, 2021, 03:07:02 AM by Resentone
Re: Hakumen by Ichida
#55  March 08, 2021, 05:26:04 AM
  • **
    • Vietnam
Hakumen has been updated.
Quote
-Fixed an error where Hakumen's recover sound didn't play.
-Fixed an error where Hakumen didn't blink after canceling his moves.
-Adjusted attribute flags on certain moves.