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The King Of Fighters Anthology V3.1 (18.06.22) (Read 206670 times)

Started by dura7ll3ur, July 04, 2011, 06:35:30 am
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Re: The King Of Fighters Anthology V3
#61  April 30, 2017, 02:44:55 am
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The game keeps freezing when characters attack sometimes.
Re: The King Of Fighters Anthology V3
#62  May 01, 2017, 09:26:01 pm
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gratz on the release dude, sceenpack is great, everything is awesome, thanks.
Re: The King Of Fighters Anthology V3
#63  May 11, 2017, 01:39:11 am
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Some of the characters aren't working.
Re: The King Of Fighters Anthology V3
#64  May 17, 2018, 06:21:52 pm
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Well am late at this but I am still hoping for some help.

Some character are having error like in this screenshoot.

http://prntscr.com/jj5fmz


Any Idea how to fix this?
Re: The King Of Fighters Anthology V3
#65  May 17, 2018, 09:19:52 pm
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The game keeps freezing when characters attack sometimes.

Some of the characters aren't working.

Well am late at this but I am still hoping for some help.
Some character are having error like in this screenshoot.

It's a matter of computer power.
Everything's fine on mine. (i5 3.5ghz 16go RAM)
Every characters have been tested on an old pc with light config.
Re: The King Of Fighters Anthology V3
#66  May 17, 2018, 10:19:26 pm
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is the full game 1.1 or just 1.0 version?
Re: The King Of Fighters Anthology V3
#67  May 18, 2018, 07:49:17 am
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The game keeps freezing when characters attack sometimes.

Some of the characters aren't working.

Well am late at this but I am still hoping for some help.
Some character are having error like in this screenshoot.

It's a matter of computer power.
Everything's fine on mine. (i5 3.5ghz 16go RAM)
Every characters have been tested on an old pc with light config.


Can you give me tips on how to handle this then? Like what kind of setting should I use?
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#68  June 23, 2018, 04:19:23 pm
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18.06.22 KOFA3.1 Update :.
Roster maximized to 673 characters. + New hitsparks (the Garou MOTW ones) for everyone.



Check first post.
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Re: The King Of Fighters Anthology V3.1 (18.06.22)
#69  June 23, 2018, 07:05:30 pm
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  • Why,
Q1: How many match at fight to seen victory?
q2: Can youre hint whose maker´s persons are least cheap?
q3: Are youre meet ANY which are too close (still) KFM?
q4: Are youre use at some at own stages?
Hey, can i help, or maybe i need help
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#70  June 23, 2018, 11:44:02 pm
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Q1: How many match at fight to seen victory?
q2: Can youre hint whose maker´s persons are least cheap?
q3: Are youre meet ANY which are too close (still) KFM?
q4: Are youre use at some at own stages?

Q1 : See select.def (15)
Q2 : None
Q3 : Kofa style, nothing like kofm
Q4 : no comprendo
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#71  September 15, 2018, 06:12:36 pm
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18.09.15 Update :
More slots for those intrerested in adding the new bonus characters (see kofa characters pack topic).



Replace system.def & system.sff in data kofa folder.
File available in the 3.1 download link (mega & drive).
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Re: The King Of Fighters Anthology V3.1 (18.06.22)
#72  November 20, 2019, 05:59:16 am
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May characters in Mugen have an issue that does not show up on many computers. If a character has way too many hitboxes, it overflows the game and locks it all into memory to try and handle it all. When you switch to a new character, the game crashes trying to dump all that memory.

This is an issue of bad hitbox creation by the creator of the character. If you look at the hitboxes, look for sprites that have over 4 - 6 boxes. Replace the boxes with clean large boxes instead of tons of smaller ones.

This is happening in popular games such as Marvel vs DC, Capcom vs SNK 3, KOF Wing, MK Project, and others.
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#73  November 21, 2019, 10:02:08 pm
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By any chance do you still have this version of the SP ?

This is too good to just be rotting away on your PC.

Edit: found it thanks for keeping the og version up.
edit if you still have the templates for the ports that would be great.
Last Edit: November 21, 2019, 10:16:53 pm by PeXXeR
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#74  November 25, 2019, 02:33:50 pm
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So I've been playing the game for a bit. For a compilation it's pretty good. Probally one of the best out there. That said, I do have some problems with it. For starters, the controls can be a bit tight. If you're just moving around or doing specials it's fine, but if you're trying to do anything more complicated like running, backdashing or smalljumps, the timing can be a bit strict and it won't always come out. Aside from that, some characters don't really feel complete. Sometimes they just have only two or three specials (and they're not Guile so they can't get away with it), but other times they can't even throw. And there are various bugs and glitches that still haven't been ironed out. Big Bear still stops moving if you combo into one of his throws, and female Bison doesn't even work. And there's this one Athena edit (can't remember her name but it started with an A,) that can potentially crash the game.

That aside, there's still a lot of good stuff here, especially with the bonus characters. But if you could take the time to work out the kinks, as well as stop adding in any remotely SNK-style characters you can think of regardless of whether or not they're finished or fully playable, you could really have something special here.
Re: The King Of Fighters Anthology V3.1 (18.06.22)
#75  November 28, 2019, 04:35:22 pm
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Reporting bugs as I play through it. Like I said, some characters can't throw. Retsu and Junko are especially noticeable since they only have two specials (seriously, at least make sure Retsu has his counter before throwing him in), but Bob doesn't have one either. He's fine otherwise.

And selecting either Lumei or female Bison crashes the game.