> This is my personal edit of OGGY's Walkure character that I edited for my Double Jeopardy 2012 tournament, which is currently in progress. The changes I made to Walkure are as follows...> Disabled Bunsin super (8039).> Sword projectiles (210) now to 15 damage each instead of 35.> Cropped portrait so that it fits border (120 x 140 pixels).> Saikuron super (8031) now does 40 damage per hit instead of 50.> Edited Victory animation so that only the Valkyrie title screen shows.> Added 15 ticks to the fifth frame of the Tatumaki super (8030), causing a delay of a quarter second before Valkyrie starts spinning.> Added a blue hit box to the fifth frame of the Tatumaki super (8030), making it possible for Valkyrie's opponent to hit her and stop the attack.> Added one tick to each frame of the shield bash (200).> Added one tick to each frame except for the last one of the sword energy balls (210).> Added one tick to the first four frames, and two ticks to the fifth frame of the air downward slash (610).> Added one tick to each frame of the crouching sword thrust (411).> Overhauled SFF file to be make it possible to add new palettes.> Added five new palettes.Default palette:Paladin:Evil:Red:Green:Blue:http://creamyg.jdluke.com/Games/MUGEN/Characters/Edits/Valkyrie%28CGX01%29.zip
not bad her ai seems to spam attacks abit but at least she's playable/beatable.... would you be doing this to tall of oggy's work or just valkyrie
@ferretsshadow"not bad her ai seems to spam attacks abit but at least she's playable/beatable.... would you be doing this to tall of oggy's work or just valkyrie"> Actually no, Valkyrie's the only OGGY character I have in any of my rosters. However, I did edit 2chneler's GikoNeko, and I'm also working on rainman's Rimle, and it's possible that I'll upload both of them to Creamy's Wonderland the next time I update the site.