The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Senri Project => Topic started by: CRASHEM8000 on March 01, 2016, 07:49:05 pm

Title: Serina Kiryu - Character Page
Post by: CRASHEM8000 on March 01, 2016, 07:49:05 pm
(http://i.imgur.com/D2BYQzW.png)Serina "Rini" Kiryu(http://i.imgur.com/iFQkRqG.png)

Vital Info

Spoiler, click to toggle visibilty

Backstory

Spoiler, click to toggle visibilty

Palettes
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty

Win Quotes

Spoiler, click to toggle visibilty

Voice Acting Lines

Spoiler, click to toggle visibilty

Gameplay Synopsis

Senri's version of a grappler, Rini is slow on her feet, but carries a lot of strength in her attacks. What she lacks in agility, she makes up for in sheer finesse; with a wide range of throws for different situations and ranges, Rini can control the close range effectively!
Like Midori, Rini has the ability to intercept oncoming attacks and use her opponent's momentum to her advantage. However, unlike Midori, Rini's way of doing so is through her Uke parry which, while it costs meter, is much more effective of a reversal option, as it activates instantly, and gives her frame advantage so she can start a full combo instead of having to perform the move and time it correctly. And, speaking of combos, Rini can chain most of her throws together, and even combo in and out of normal attacks! This makes Rini even more dangerous up close, because she can deal tons of damage with relative ease. Expect to lose at least 1/3 of your health when you eat a combo from Rini.
However, not all that glitters is gold: Rini has no way of getting around projectiles without running and jumping. Not only that, but quicker fighters can take advantage of her slow movement speeds and floaty jumps; expect to see speedy and/or long-range characters frustrate Rini players easily.

PROS:
  • Tons of throws for every close-range situation
  • Can hit like a tank and take a hit like a tank
  • Can spend meter to parry attacks to set up combos

CONS:
  • Not at all agile
  • Must get in very close to press advantage
  • Pinned down by projectiles very easily
Title: Re: Serina Kiryu - Character Page
Post by: CRASHEM8000 on March 01, 2016, 08:10:55 pm
Visual Command List


Serina

Command Normals

Kumogeri - (http://wiki.shoryuken.com/images/3/3d/F.png)+(http://wiki.shoryuken.com/images/5/5a/Hk.png)

Special Moves

Kuuchuu Ippon Seoi Nage - (In Air) (http://wiki.shoryuken.com/images/2/2a/Lp.png)+(http://wiki.shoryuken.com/images/8/83/Lk.png)

Suirin - (http://wiki.shoryuken.com/images/6/61/Hcb.png)+(http://wiki.shoryuken.com/images/3/36/P.png)

Mozu-Sashi - (http://wiki.shoryuken.com/images/8/8c/Dp.png)+(http://wiki.shoryuken.com/images/3/36/P.png)

Ashi-Barai - (http://wiki.shoryuken.com/images/8/8c/Dp.png)+(http://wiki.shoryuken.com/images/5/5a/Hk.png)

Kiryu no Arashi - (http://wiki.shoryuken.com/images/a/ab/360.png)+(http://wiki.shoryuken.com/images/3/36/P.png)

EX Button Moves

Uke - (http://wiki.shoryuken.com/images/3/3d/F.png)+(http://wiki.shoryuken.com/images/c/c1/EX.gif) in response to ground-based normal attacks and projectiles

Zenpou Tenshin - (http://wiki.shoryuken.com/images/0/00/Qcb.png)+(http://wiki.shoryuken.com/images/c/c1/EX.gif)

Super Moves

TBD

Title: Re: Serina Kiryu - Character Page
Post by: CRASHEM8000 on March 01, 2016, 08:12:45 pm
Artwork

(http://pre00.deviantart.net/2ce5/th/pre/i/2016/005/3/7/serina_by_crashem8000-d9mvg47.jpg)

(http://img13.deviantart.net/97a2/i/2017/074/d/9/serina_kiryu_by_crashem8000-db2gqwl.png)
Title: Re: Serina Kiryu - Character Page
Post by: Demitri on March 02, 2016, 07:52:36 am
Cheating! How are your designs so good and so simple at the same time????  :mcry:

I'm curious to see this one in action. Can't wait!
Title: Re: Serina Kiryu - Character Page
Post by: CRASHEM8000 on March 02, 2016, 03:01:27 pm
Hahaha, thank you! I don't exactly know, myself; it's kinda always been this way, heheh.
I'm working real hard on getting her demo-ready, so sit tight!