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Battle Stormer Classics (Read 70034 times)

Started by O Ilusionista, January 05, 2012, 03:26:39 AM
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Battle Stormer Classics
#1  January 05, 2012, 03:26:39 AM
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Hello Guys, I am here to show a project me and Zvitor were working: Battle Stormer Classics



INFO

This project was born of a divergence of ideas during the development process of the project Super Nostalgia Wars, by MDI. Zvitor and I had some ideas that were not compatible with that project, but we were thinking that would work out.
 
After some attempts, Zvitor decided to leave the previous project and suggested that we should have our own project, which I readily supported. The characters made for that project are still available in the previous project (is up to MDI to use them or not). I still am part of that project, but this will be my focus now.
 
So this is how all of this was born. We thanks MDI for the great inspiration :)

GAMEPLAY

The gameplay is very simple project, far more based on plataform games rather than fighting games:

- one round, no defense and no auto turn
- Two attack buttons and 1 special
- Some interactive backgrounds (platforms, items, breakable objects, etc.)
- Interactive lifebars, which reacts when the player was hit

ROSTER


We do not decide the characters yet, but we want to focus more on characters from platform games than shooting Characters from . We are accepting suggestions, since some rules are followed:

- Characters from 16-bit systems or more
- No super deformed characters (big head, for example) or too cartoonish characters
- The characters must fit into the size limit of the image below:



Minor characters (or larger) will be accepted  provided they are not human (such as animals, monsters, robots, etc.) or characters that are actually smaller than normal, such as the case of Mega man. Bosses are not affected by this rule.

IMAGES

The main goal is to be retro, so we will mix some sources from many games

The character selection screen, with the title screen from the source game (not every char will be playable):


Versus screen, with more game info:


In game screenshot


More to come. Any suggestion, drops us a line.

PREVIEW AND BETA DOWNLOAD

http://brazilmugenteam.com/bsc/[/center]
Last Edit: April 10, 2013, 03:38:23 PM by O Ilusionista
Re: Battle Stormer Classics
#2  January 05, 2012, 04:05:32 AM
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Woohooo! Looks Great!  Any Castlevania Chatacters? Getsufuu maden, Ninja Gaiden, Rygar would be a good add. :)
Re: Battle Stormer Classics
#3  January 05, 2012, 05:39:29 AM
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I second on the idea of a Ryu Hayabusa or a SShinobi with the dog included

also my vote go for the entire roster of Spiderman vs the Kingpin for the Genesis:

http://www.youtube.com/watch?v=sLH1nSeapFI

Spiderman
Doc Octopus (5:33)
The Lizard
Electro
The Sandman
Venom
Hobgoblin

I always preferred that animations and designs over he ones for arcades revenge
Re: Battle Stormer Classics
#4  January 05, 2012, 06:10:04 AM
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Re: Battle Stormer Classics
#5  January 05, 2012, 07:06:07 AM
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Custom Ryo Hayabusa with other sprites with xbox version moves :D
Re: Battle Stormer Classics
#6  January 05, 2012, 07:41:02 AM
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I was thiking in this: Sub Zero


Re: Battle Stormer Classics
#7  January 05, 2012, 02:20:01 PM
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Re: Battle Stormer Classics
#8  January 05, 2012, 03:29:24 PM
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it have just few moves. We plan  to scale up the SNES version sprites
Re: Battle Stormer Classics
#9  January 09, 2012, 07:37:54 PM
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Re: Battle Stormer Classics
#10  January 09, 2012, 09:56:38 PM
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Pretty cool idea I must say.

But boy, O how many projects are you running the same time? ;D
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: Battle Stormer Classics
#11  January 09, 2012, 10:20:19 PM
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I knew you would like, since you like old stuff as I do :) And about your TMNT project? its so cool.

About the projects, I droped some so I can have more time.

New boss: Fire Demon, from Genesis Ghostbusters
Since its fire based, you can't touch it
http://www.youtube.com/watch?v=q6NT9HG6TKY
Last Edit: January 09, 2012, 10:29:32 PM by O Ilusionista
Re: Battle Stormer Classics
#12  January 10, 2012, 04:17:08 PM
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Nice! Some thoughts about it:

- Don't like the name of the project, it's kind wierd.
- Some of the fonts used could have some chances, they're kind simple and clash a bit with the overall look of the screenpack. The "mode select" font, could be bigger.
- Really like the life bars, but maybe the bosses could have some kind of special life bars.
- Since this is a full game, some stages could have some plataforms, like the Castlevania X. Could be a way to add some strategy to the gameplay.
- Don't know if this helps, but the're is this project by Leonardo. https://sites.google.com/site/oldschoolmugen/Home/characters-2

That's all for now.
Re: Battle Stormer Classics
#13  January 10, 2012, 04:50:47 PM
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Hey buddy, long time no see.

Quote
- Some of the fonts used could have some chances, they're kind simple and clash a bit with the overall look of the screenpack. The "mode select" font, could be bigger.
Yeah, I will change it later

Quote
- Really like the life bars, but maybe the bosses could have some kind of special life bars.
Was on my plans, dunno if I will do it.

Quote
- Since this is a full game, some stages could have some plataforms, like the Castlevania X. Could be a way to add some strategy to the gameplay.

Its beeing made already

Quote
- Don't know if this helps, but the're is this project by Leonardo. https://sites.google.com/site/oldschoolmugen/Home/characters-2

Yeah, I know, but most of chars (and stages) are too big.

-----------------------------

News:

- New stage from Castlevania X and Ritcher Bemont (from the same game) almost done:

http://www.youtube.com/watch?v=nNPSewizv4s



The core of the project is almost done. I need to tweak some minor issues.
So expect a beta soon.
Re: Battle Stormer Classics
#14  January 10, 2012, 06:11:02 PM
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Kain Blade from golden axe can be a good addition to your roster man
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Battle Stormer Classics
#15  January 10, 2012, 06:30:41 PM
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Its too big. Some chars can be resized, like the Genesis Golden Axe.
But the resize have a limit, and arcade sprites ends bizarre after scale.
Re: Battle Stormer Classics
#16  January 10, 2012, 07:36:48 PM
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REally good project!!
I'm really digging the title screen! Is the typography taken from some game??

Keep up the good work!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html
Optimization is not my stuff... I'll code just like I use to do in 2001 <3
Last Edit: January 11, 2012, 01:00:22 PM by nedflandeurse
Re: Battle Stormer Classics
#17  January 11, 2012, 10:06:23 PM
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Nice to see you working on a new project man. I dig it. Good Luck!  :sugoi:

Trying to make a comeback
Re: Battle Stormer Classics
#18  January 19, 2012, 12:44:38 AM
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Re: Battle Stormer Classics
#19  January 22, 2012, 11:24:03 PM
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Awesome man. You are amazing Me once again.

MDD

Re: Battle Stormer Classics
#20  January 23, 2012, 04:34:25 AM
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Looks cool. Maybe Samus from Super Metroid or Spider-Man from the Animated Series Genesis game?