YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
The_None is Offline
Contact The_None:

The_None

Contributor

Messages by The_None

    

Re: T_N's long and rocky road

 August 06, 2017, 09:33:04 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Took me a while to think up of who shall I do for a graphical practice next so I felt I may as well attempt a NES Punch-Out edit.
    

Re: T_N's long and rocky road

 July 31, 2017, 11:55:03 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Now that I did what I wanted to do with Dink (altho' I would eventually go back to Dink if I'd feel like fixing all of the shading in the sprites I did among things), I may as well use this topic to post ocasional single sprites I'd do for practice (therefore, that I show off a character in this thread does not neccersarily mean this would be a full project), and perhaps making sprite project threads for the full character projects I would do (something I have a feeling should have done with Dink or at least his major update to begin with, oh well). So without further ado.....

While I would do a bit more to the sprite, I hope so far the sprite doesn't feel too lazy despite me using the vectors I did for Dink (the lower torso and the head) and TuQuack (the upper body) with the modifications I did so far. Also I think I may have been overly careful with lighting him as my attempt to give him the light source exclusively from the top ended up making him not very well lit, maybe it's just me tho'. Also the colors used there may not be final
Spoiler: And for a little bit of bonus.... (click to see content)
    

Re: M.U.G.E.N Screenshots V3

 July 25, 2017, 10:56:39 pm View in topic context
 Posted by The_None  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Previously....
(...)Back as Most_Mysterious I actually posted a similar screenshot with the old version of Dink and Crazy Joe (around 13 years ago), but I wasn't able to find that screenshot, I thought I saved it as I did recover a few things out of my very old ftp server 10 years ago(...)....
....And then I ended up actually finding the screenshot in question in one of the old folders I never knew I had for years, so in the wake of the certain recent update I may as wel revisit.......

The more things change.....

.....the more stay the same....
    

Dink Smallwood, part II

 July 24, 2017, 06:31:46 pm View in topic context
 Posted by The_None  in Dink Smallwood, part I+II (Started by The_None March 25, 2017, 09:06:33 pm
 Board: Your Releases, 1.0+

Reviving the topic for the very special announcement:

Dink officially has now two fighting styles.
See OP for more details, or just head off to Logical Bends to grab the new goodies.
    

Re: T_N's long and rocky road

 July 21, 2017, 11:23:45 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Out of a slightly skewered priorities I've resized the vectors by half, cleaned and tried for a different aproach to shading (assume everything to be at the darkest shade by default, add in lights, and use the middle level to smooth some things out). And while the head may have been proven to be tad too small for the scale (unless it's just me), I certainly liked the way shading turned out to the point I'd wish I would have gone by that aproach to begin with. Oh well, maybe it's just me.

Spoiler: HERE COMES A NEW CHALLENGER (click to see content)
Spoiler, click to toggle visibilty
    

Re: T_N's long and rocky road

 July 15, 2017, 08:09:34 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Spoiler: Yes I'm still there (click to see content)
    

Re: T_N's long and rocky road

 July 08, 2017, 08:34:31 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Spoiler: do the duck walk (click to see content)
    

Re: T_N's long and rocky road

 July 02, 2017, 10:12:09 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Spoiler: Hey pig piggy pig pig pig yada (click to see content)
    

Re: T_N's long and rocky road

 June 29, 2017, 11:14:24 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

So, one good news and at least two bad news...

I ended up shading everything I did so far as of this post. That's around 200 frames in around 9 days. On the other hand, you can probably see that my shading can be quite dodgy in a lot of places, but that's what whappens when I decide that I'd just shade everything the way I know and perhaps later review everything and fix some of what I can, except that I wouldn't be surprised if trying to fix every sprite would end up being pretty time-consuming in itself.

But secondly, I still have quite a few animations to do (which would also mean more cleaning and shading in the future)
Still, depending on what kind of ideas I have and how it would take me to execute them (I'm still trying to pick an idea for a Lv.3 slash mode super to stick with, as well as the slash variant of the style switch super and some more intro/winposes, among things) perhaps there may be some slim chance that I would get the Part II update ready by around late august to mid-September. But then again at times I just keep jinxing it with release windows, don't I?
    

Re: T_N's long and rocky road

 June 22, 2017, 09:02:55 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

That's actually supposed to be a pig grain bag. I've since made some steps to make the bag look more like it supposed to thanks to the help from one Helios.

Before I'll show you the fixed gif and really before I'd get around doing a few more animations I've recently slowly begun shading what I've done before, and there's no doubts I've likely forgot what the hell was I doing shading wise. This can be especially visible in legs, waist and where else I had no idea I've been making mistakes for months even.
Spoiler, click to toggle visibilty
Perhaps given how time consuming shading all of the new 200-and-counting frames can be I'd guess I would perhaps just try to shade everything the way I know and after all of that go back to review and fix where I did wrong, except that I have a feeling going back and fixing may take quite some time in itself as well.
    

Re: T_N's long and rocky road

 June 18, 2017, 12:14:38 am View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Spoiler: Part of the slash mode's lv.2 super (click to see content)
    

Re: T_N's long and rocky road

 June 15, 2017, 10:09:17 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I've intended for this normal to hit once but it does look a bit like it could hit twice if only for how fast the motion was.
Before I'll go on and try fixing one of the legs.....
Spoiler: Two variants of the Style Switch Attack (click to see content)
Spoiler: Mostly redone Jump Hard Slash (click to see content)
    

Re: T_N's long and rocky road

 June 14, 2017, 10:02:50 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Mostly redid what would be the close standing light slash based on Insanius's idea.
Spoiler, click to toggle visibilty
    

Re: T_N's long and rocky road

 May 28, 2017, 12:40:00 am View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I hope I can keep up the pace despite some circumstances I won't bother bringing up there.
Spoiler: Axe hit/throw (click to see content)
Spoiler: a single frame of the spining kick super (click to see content)
Spoiler: have a further sequence of said spinning kick super (click to see content)
    

Re: T_N's long and rocky road

 May 25, 2017, 10:21:19 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Man I really need to step up at my dialy animation progress rate
Spoiler: The full sequence of the QCB+HP->LP->LP->HP (click to see content)
    

Re: T_N's long and rocky road

 May 15, 2017, 11:10:09 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Yeah the anim came out like that with a combination of a little bit of that and a little bit of me having no idea what I was doing anatomy-wise, and perhaps I would think about redoing this anim a bit now that I might have an idea on how to do it more properly if the crouching slash is of any indication.

Anim timings in these gifs are definately not quite final to how I'd do when I'd put these into Mugen:
Spoiler: aerial slash knockdown attack (stand blowback would still be the finger in Slash mode tho') (click to see content)
Spoiler: a silly bomb toss animation I have put relatively little effort into (click to see content)
Spoiler: the looped first part of the fire sword special (click to see content)
    

Re: T_N's long and rocky road

 May 10, 2017, 09:47:10 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I've seen the video quite a while ago, and as much as I'd admit there are few animations I'd work on further (standing close light slash) if not outright redoing (standing light "kick"), It would be helpful if you'd point me out what anims happen to be that flawed. If it happens to be the case with quite a number of anims I did plenty of months ago, then.... well.... sure I would always remake these but I'd nonetheless still wish I would have gotten sufficient feedback for these back when these anims were in their raw rendered vector phase.

With that said have these for now:
Spoiler: Crouching slash with recovery frames (click to see content)
Spoiler: Alexandra-style standing "suppercut" command normal (click to see content)
    

Re: T_N's long and rocky road

 May 08, 2017, 10:16:44 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Yet another bump after the lack of replies, I'm starting to slowly doubt this forum being the place I'd ever get any feasible feedback. I'll admit that at times the lack of feedback I got with the few times I tried spriting in the past before Beavis is part of why rarely ever my spriting experiments in 2007-2012 usually didn't go anywhere beyond a single unfinished sprite.
Spoiler: Jump "Light Slash" (click to see content)

Spoiler: Crouching Slash (click to see content)
    

Re: T_N's long and rocky road

 May 01, 2017, 08:08:18 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

Yes. I'll reiterate that the Slash style would be more themed around the use of weapons, so in addition to sword attacks one can also expect Dink to make some use of axes, bombs and the bow (which in Slash style would be like a weaker version of the bow super that requires no super stock but has to be charged for more damage/velocity).


Part of me isn't quite satisfied with how long it took me to animate this standing close hard slash yet how lacking in impact it looks or something, apparently the follow-through is so wrong part of me feels like completely redoing the animation (or perhaps even partly ripping off the jumping (hard) slash animation I did)
I would try doing something about the animation (or just move on to other animations I have a better idea how to do), but given some recent events....

Spoiler: I did.... this (click to see content)
    

Re: T_N's long and rocky road

 April 22, 2017, 05:46:01 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I'm not sure shall I just do a Sprite Project thread for progress on Dink's Slash style stuff while using this thread for other purposes or just keep posting in Dink gifs like how Diepod uses his graphics board thread for everything he does but whatever the case, have a few rough cuts of slash basic anims because told you I'm not done with the character yet.

Spoiler: Standing "Light" Slash (click to see content)
Spoiler: Standing Heavy Slash (click to see content)
Spoiler: Standing close Light Slash (click to see content)