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Hi guys and gals,
I'm releasing my Automatic Stage Creation Tool. I know some of you have been waiting for it. ;D
Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and generating the code automatically for you.
Be sure to read the documentation. :)
(http://network.mugenguild.com/cybaster/other/stage_tool.png) (http://network.mugenguild.com/cybaster/other/stage_tool.png)
The link : http://network.mugenguild.com/cybaster -> Other Stuff
IMPORTANT :
- You will need the Java Runtime environment (JRE) to run the SFF compiling tools. Go to www.java.com if you encounter any problem : install the JRE from there and restart your computer.
- Go to this page (http://mugenguild.com/forumx/index.php?topic=104470.0) to learn about stage creation, which will allow you to make much better stages than the ones you'd make with this tool alone.
C&C are welcome. Please report any problem you may have. Have fun! ;)
UPDATE LOG :
- Sprmaker entirely recoded from scratch by Tunglashor !!! Huge thanks to him. Here are the new features :
+ Now compatible with 64 bits OS, so it should work on all Windows systems.
+ No more memory problems, so it shouldn't have any problems anymore to compile huge colorful images with the jigsaw method.
- Tunglashor didn't include the cropping option in the tool yet, so you'll have to manually crop the SFF when using the ImageSplitter method, for now.
- Cosmetic update for the SFF compilation algorithm choice. It now has more explanations, to help newbies who don't know about the various algorithms to make their choice.
- More explanations in the balloons at various places.
- Shadows and reflections aren't mutually exclusive anymore. You can have shadow, reflection, both or none.
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Hold on a second, this tool will make stages easier for me? Hell yes!
Thank god you made this Cybaster, I'll try it out as soon as possible.
:)
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I always like visiting the office for stuff like this. So this is it? Quick glance at the picture and reading the docs looks like you're going to save alot of time for the buzzy bees :D I'll play around with it to see how it works after I get off work. Looks really nice man good job. :)
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As I told you before, this is pretty amazing.
Here is a stage I did with it in under five minutes with no previous stage making abilities( as im pretty sure the stage shows)
http://www.This link no longer works, sorry/?d=5CV7ZAZQ
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Hold on a second, this tool will make stages easier for me? Hell yes!
Thank god you made this Cybaster, I'll try it out as soon as possible.
:)
Depends what type of stage it is. If it's a stage with many small elements with many deltas, it may not be very useful. However, if you have the floor for the whole stage already, it should help a bit.
@Laquak : have fun. :P
@ Iced : yeah, 640*360 is really an odd resolution for a stage. ;P
I guess that's why the displayed Mugen mock-up was strange.
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When I saw that scene on a movie, on a long pan to the left, I decided I had to try to capture as much of it as I could. =p
But see, I wouldnt ever have the patience to cut that one up to look good without having colorloss.
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Wow, amazing tool for lazy people! :D ;P
Really, it's cool, thanks for sharing :o
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This is really amazing Cybaster, even though I still needs to read your doc. on making stages, this tool you release makes it a bit easier for me and other people who have trouble making stages. Thank man, you rock! :sugoi:
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wooow!!
I would try to make my first stages with this tool...
thanks Cybaster!! :sugoi:
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...
Its official...I think I can make stages now.
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Erm.. I got a problem Cy:
Exception in thread "main" java.lang.NullPointerException
at RGBTool.<init>(RGBTool.java:27)
at RGBTool.main(RGBTool.java:92)
Exception in thread "main" java.lang.NullPointerException
at RGBTool.<init>(RGBTool.java:27)
at RGBTool.main(RGBTool.java:92)
while executing
"exec java RGBTool $name_in"
(procedure "rgb" line 11)
invoked from within
"rgb $name_in $name_sffdef $name_out $authorname $localcoord_x $localcoord_y $save_y_ryu_final $save_y_bottom_final $mugenversion $music $shadow"
invoked from within
".algo.button_frame2.start invoke"
("uplevel" body line 1)
invoked from within
"uplevel #0 [list $w invoke]"
(procedure "tk::ButtonUp" line 24)
invoked from within
"tk::ButtonUp .algo.button_frame2.start"
(command bound to event)
Whenever I chose an algorithm then this happens. What do I do?[/list]
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Cyanide is turning in his
grave bed!
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LOL Rajaa.
Thanks everybody. :)
@ Nnaajj : I think it's because you don't have java installed on your computer.
Go here (http://developers.sun.com/downloads/top.jsp) and download the JRE (Java Runtime Environment). www.java.com should work too, and click on "Download Java".
Tell me if it works afterwards.
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LOL Rajaa.
Thanks everybody. :)
@ Nnaajj : I think it's because you don't have java installed on your computer.
Go here (http://developers.sun.com/downloads/top.jsp) and download the JRE (Java Runtime Environment). www.java.com should work too, and click on "Download Java".
Tell me if it works afterwards.
Nope, still don't work.
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Did you try java.com too, just in case ?
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Did you try java.com too, just in case ?
Yes and it said I already had Java 6. Maybe I need to restart, lol.
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Yeah, maybe. Just do it. :P
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AWESOME!! DOWNLOADING NAO !! :buttrox:
Now you just need to make one of these for characters, I remember Caddie had the blueprints for one. :P
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Automatic Character Tool soon to be released !!! :o
Spoiler, click to toggle visibilty
(http://img165.imageshack.us/img165/9543/charactercreationguidewx9.gif)
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Yeah, maybe. Just do it. :P
Ok, I restarted and get the same problem.
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Yeah, maybe. Just do it. :P
DO IT! JUST DO IT! DO IT!
Spoiler, click to toggle visibilty
(http://i58.photobucket.com/albums/g267/Apoklepz/LULZ%20FUNNY/DO_IT.png)
Anyways, awesome piece of Java development you got here, Cybaster...and a very awesome time saving tool.
Thanks to you I can finally stop being lazy with Jigsaws and get some Hires stages that I've been holding back finally out the door. I mean, what more can a guy ask for than a tool that jigsaws your images properly and puts them all on 1 .sff in just a few clicks.
EFFING AWESOME TOOL my friend. :2thumbsup: THIS THING IS FROSTING ON THE CAKE!
On a little drawback of things...we might start getting a bunch of ugly 1 layer stage releases, but it ain't nothing new. ::)
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damn it i was hoping to release a few more simple layered stages before having to add "thanks to Cybaster's tool" in the releases :P
*oh well* thanks i want to try this on a few jpg pictures, i've been manually fixing the artifacts and have no patience for codes :gonkgoi:
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Kids these days with their fancy automatic doohickies. In my day...
From the looks of it, this is for creating one layer, static stages with no animation? Can't say I'd like to see more people taking random pictures and making "stages" of them(I just keep picturing those softcore porn stages where you fight in front of a giant woman's ass).
BUT I love that it splits hi-color images for you. I'm gonna have to try it out because I used that method before and had to do it the hard way. If the tool is used like that and not like "I wanna stare at titties while I play Mugen" I can see some cool things coming from it. :)
Edit: Oh and of course if this expands to have animations and layers it'll be awesome.
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I just keep picturing those softcore porn stages where you fight in front of a giant woman's ass.
You know Caddie...it's funny you mention that because this is what my test run on the tool produced.
Spoiler, click to toggle visibilty
(http://i58.photobucket.com/albums/g267/Apoklepz/LULZ%20FUNNY/LMAO.png)
;P
But yeah, I have to agree with everything else you said.
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You know Caddie...it's funny you mention that because this is what my test run on the tool produced.
Spoiler, click to toggle visibilty
http://i58.photobucket.com/albums/g267/Apoklepz/LULZ%20FUNNY/LMAO.png (http://i58.photobucket.com/albums/g267/Apoklepz/LULZ%20FUNNY/LMAO.png)
;P
...I AM QUIT TEH MUGEN
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This is great!
sweet contribution cybaster! :sugoi:
has considered the possibility of adding two different images, or incorporate this one into a def file and sff file created before?
thanks for sharing! ;D
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Cybaster is it not working for me because of my OS or something?
Everyone else can use it but, not me :gonk: FIX IT FIX IT DAMNIT.
EDIT: Ah I see, you cant use pcx files :\ or maybe I was using the wrong resolution. Either way, I fixed it.
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OH SHI-
So many years waiting for a tool like this!! Thanks a lot Cyb, let me test it as soon as I can ;)
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I have to say even tho I have little to no interest in stage making, THIS TOOL ROCKS.
It was fast, and easy to understand.
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Had me some free time, and gave it a whirl. Everything works as it's supposed to, but the program doesn't generate the SFF file. (The DEF file, however, is generated just fine.) I think it may have something to do with the fact that I'm running Win7 64-bit. Yeah, that's most likely it.
However, I'm glad this does work as advertised (judging by the code generated in the DEF files for me and the results others have posted in the thread), so thanks a bundle for the tool, Cy! :2thumbsup:
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great tool though it doesnt make my sff(64-bit)
guess i'll rgb it then :-\
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Time to test 8)
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Wow do my eye's deceive me... a auto stage creator. Man i got to try this out, finally i get to create stages with all those sprites i have. ;D Its too bad Virtualltek didn't think of something like this and i hear they are also making a stage creation program. :sugoi:
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WOW i think i'll be makng stages to! You Rock Cybaster :sugoi:
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Time for a stage releases board ::) :XD:
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WOW i think i'll be makng stages to! You Rock Cybaster :sugoi:
Same here.
I love how it lets me have to do only 20% of the work I do when I make a stage from scratch.
It also really helps me with bounds and stuff. Thanks Cy for this awesome tool.
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Oh crap i forgot to ask this question when i posted before. Is it a DOS program, because i really hate those? You know the one's like the old school mugen tools.
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Thanks to everybody. :)
Now lets answer some questions and remarks. :)
@ Nnaajj : yeah, nobody uses PCX files as a base, only Mugen does. :P Glad you fixed your problem.
@ Caddie : The initial goal of this tool is to accelerate the creation process, so that creators can focus on their animations and other stuff, rather than trying to limit colorloss and calculate parameters. Of course, I guess many people will release rushed static stages, but hey, it's always been like that, some people put work in their creations, others don't. At least now there won't be colorloss and bad coding. ;P
Also, I thought about adding other elements and all, but I'm not aiming for a Fighter Factory type program. I may add the possibility to add other images as foreground or background, but not more. People would have to set the deltas themselves, I can't choose for them. :P
Animations and other things would be too complicated, and I want to keep the tool as simple as possible.
@ MaxBeta : LOL nice ass. Anyway, PM received, will test tomorrow. ;)
@ People who have 64bits OS : yeah, sorry, SprMaker is not compatible with 64bits OS, as reported by Hank during betatesting. This tool was released by Elecbyte in 2001, and wasn't updated since then. Not much I can do. :(
@ Reza : nope, not a command line tool AT ALL. THat's the point of the tool : making it accessible to everybody. Just try, you'll see. :P
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Thanks Alot Cybaster,
stage creating is a lot much easier, thanks to you :sugoi:
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This is cool, but why in the world doesnt it make .sff files??? Makes .def files just fine :S
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@ Reza : nope, not a command line tool AT ALL. THat's the point of the tool : making it accessible to everybody. Just try, you'll see. :P
Whew... that's what I'm talking about, thanks for clearing things up. :_blank:
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Awesome cybaster, this will help me make those high res cvs2 stages or mvc2 stages with no colorloss(was such a pain to do before)
AWESOME!! DOWNLOADING NAO !! :buttrox:
Now you just need to make one of these for characters, I remember Caddie had the blueprints for one. :P
If this ever happens i'll be making characters for sure!
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Interesting idea, automatizing the dull parts of the process is always handy.
Some remarks:
- The prompt for the image file provides a PNG example - it would be handy if it mentioned which formats it does accept. Fortunately PCX is one of them, but knowledge of Mugen revealed this, not the GUI. a newcomer may think PNG is the only option...
- It doesn't contemplate xscale or yscale, unfortunately - this would make it handy to test stages based on images not from games which may not use objects in the same scale as most characters; it would also automate the bother of calculating the values for every relevant measure like height, width and floor placement every time the scale is tweaked. (yes, it's been a recent annoyance).
- After the first parameters, it opens a blank window, at least to me - only a step or two later is it changed into a model of how the stage will look like. If that's the way it works, it'd make more sense to either make the 2nd window only appear when it displays the stage mockup, not before...
- Why not use Kung Fu Man as the reference character, with Suave Dude and the opponent on the test/confirm image? Seems to me like the best way to respect Mugen's DYI roots compared to the franchise Vs franchise thing it's generally regarded as.
- If you know nothing about color optimization algorithms, the GUI won't help you choose. A brief description of them, or at least a short list of pros and cons of each would help.
- Spoiler, click to toggle visibilty
Exception in thread "main" java.lang.NullPointerException
at ImageSplit.main(ImageSplit.java:225)
Exception in thread "main" java.lang.NullPointerException
at ImageSplit.main(ImageSplit.java:225)
while executing
"exec java ImageSplit $name_in"
(procedure "image_split" line 12)
invoked from within
"image_split $name_in $name_sffdef $name_out $authorname $localcoord_x $localcoord_y $save_y_ryu_final $save_y_bottom_final $mugenversion $music $shado..."
invoked from within
".algo.button_frame.start invoke"
("uplevel" body line 1)
invoked from within
"uplevel #0 [list $w invoke]"
(procedure "tk::ButtonUp" line 24)
invoked from within
"tk::ButtonUp .algo.button_frame.start"
(command bound to event)
:( Well, odd are this was covered in an earlier post, but it's annoying and I'm posting as I'm testing, I'll prolly try the suggested fixes later =P
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@ Loona :
- The prompt for the image file provides a PNG example - it would be handy if it mentioned which formats it does accept. Fortunately PCX is one of them, but knowledge of Mugen revealed this, not the GUI. a newcomer may think PNG is the only option...
Yeah, this can be easily added to the explanation of the parameter, within the balloon.
- It doesn't contemplate xscale or yscale, unfortunately - this would make it handy to test stages based on images not from games which may not use objects in the same scale as most characters; it would also automate the bother of calculating the values for every relevant measure like height, width and floor placement every time the scale is tweaked. (yes, it's been a recent annoyance).
I understand you, as I had the same problem with the Shoto Factory stage for the MS Paint Project. I covered this in the Documentation. The language in which I coded this tool (tcl/tk) is not an image processing program at all. I had coded an option so you could change the scale of the image from 0.5 to 2, with a step of 0.05, but this scaling took about 30 seconds to occur, which I considered far too much just to display an image. :(
If I were to add this one day, I think I'l have to rely on a little Java script to save the temp image.
- After the first parameters, it opens a blank window, at least to me - only a step or two later is it changed into a model of how the stage will look like. If that's the way it works, it'd make more sense to either make the 2nd window only appear when it displays the stage mockup, not before...
A blank window ? Maybe when you select the image via the "select file button", there's an annoying blank window. Apart from that, I don't see what you're talking about.
- Why not use Kung Fu Man as the reference character, with Suave Dude and the opponent on the test/confirm image? Seems to me like the best way to respect Mugen's DYI roots compared to the franchise Vs franchise thing it's generally regarded as.
Yeah, I could do that. True.
- If you know nothing about color optimization algorithms, the GUI won't help you choose. A brief description of them, or at least a short list of pros and cons of each would help.
Yeah, I guess the explanation in the balloons isn't very clear or precise. I can add those (or people could just read my "stage creation tutorial" which I linked in the Documentation :wink3:).
This is cool, but why in the world doesnt it make .sff files??? Makes .def files just fine :S
@ People who have 64bits OS : yeah, sorry, the program compiles the SFF with sprmaker, which is not compatible with 64bits OS, as reported by Hank during betatesting. This tool was released by Elecbyte in 2001, and wasn't updated since then. Not much I can do. :(
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Now I can update my most recent Bayonetta stage with this if I feel like it. Thanks Cybaster for taking your time to do this.
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Heh, never thought a tool such as an automatic stage-creation would exist. Thanks Cybaster. ^^
(I took the time on using it, and made a stage in 4 minutes with the tool. I'll release it later, since I don't know if anyone will like it)
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Great! It easy for cut pic to jigsaw. ;D
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considering that a tool like this has been made. i would prefer that people don't make one BG stages and call it a day. if your not going to animate it then you shouldn't bother. like i said this tool does the work for us so basically you get the point
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- It doesn't contemplate xscale or yscale, unfortunately - this would make it handy to test stages based on images not from games which may not use objects in the same scale as most characters; it would also automate the bother of calculating the values for every relevant measure like height, width and floor placement every time the scale is tweaked. (yes, it's been a recent annoyance).
I understand you, as I had the same problem with the Shoto Factory stage for the MS Paint Project. I covered this in the Documentation.
For me it's been the Punch Out stage for the same project (0.7 scale looks decent, everything's too damn big above that).
I tested the program quickly last night before bed as I found about it, so I didn't check the documentation yet.
The language in which I coded this tool (tcl/tk) is not an image processing program at all. I had coded an option so you could change the scale of the image from 0.5 to 2, with a step of 0.05, but this scaling took about 30 seconds to occur, which I considered far too much just to display an image. :(
If I were to add this one day, I think I'l have to rely on a little Java script to save the temp image.
Perhaps the display of the sample image could be optional, to make the time waiting for it to be generated more understandable? ("Do you wish to see an example of the stage's look?" "Yes/No" "Please wait while the example image is generated.")
- After the first parameters, it opens a blank window, at least to me - only a step or two later is it changed into a model of how the stage will look like. If that's the way it works, it'd make more sense to either make the 2nd window only appear when it displays the stage mockup, not before...
A blank window ? Maybe when you select the image via the "select file button", there's an annoying blank window.
Yeah that one - seems odd and annoying since it's purpose is unknown until the stage example appears there after you click a "Next" button.
- If you know nothing about color optimization algorithms, the GUI won't help you choose. A brief description of them, or at least a short list of pros and cons of each would help.
Yeah, I guess the explanation in the balloons isn't very clear or precise. I can add those (or people could just read my "stage creation tutorial" which I linked in the Documentation :wink3:).
The link isn't in the program itself either...
In any case, for a short explanation of only that kind of info it shouldn't take a lot of room - the window looks pretty big and empty anyway when only those 3 buttons are there. Also, being able to see that info if you happen to be offline would be handy ("aw man, net's down... I'd try to do a stage, but all the good tutorials are online :( ").
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:beatnik2: vive la France!! medaille d'or!! thanks Cybz :)
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Perhaps the display of the sample image could be optional, to make the time waiting for it to be generated more understandable? ("Do you wish to see an example of the stage's look?" "Yes/No" "Please wait while the example image is generated.")
But if you don't display the image, how can you place the Ryu sprite and the red line ?
Yeah that one - seems odd and annoying since it's purpose is unknown until the stage example appears there after you click a "Next" button.
Dunno why Tcl/Tk does that, because it's a built-in function. Maybe I wrote an input badly. I'll have to check.
The link isn't in the program itself either...
In any case, for a short explanation of only that kind of info it shouldn't take a lot of room - the window looks pretty big and empty anyway when only those 3 buttons are there. Also, being able to see that info if you happen to be offline would be handy ("aw man, net's down... I'd try to do a stage, but all the good tutorials are online Sad ").
Makes sense. I'm currently updating it with pros and cons, but yeah, you're right, I can surely make a better presentation with more explanations, instead of this empty window.
While we're at it, I hope you saw all the various explanations a bit everywhere, appearing in balloons when you hover the mouse over active zones ?
:beatnik2: vive la France!! medaille d'or!! thanks Cybz :)
Omelette de Fromage ! :moustache:
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Perhaps the display of the sample image could be optional, to make the time waiting for it to be generated more understandable? ("Do you wish to see an example of the stage's look?" "Yes/No" "Please wait while the example image is generated.")
But if you don't display the image, how can you place the Ryu sprite and the red line ?
True... Maybe it'd work to simply add the "Please wait while the example image is generated" message...
While we're at it, I hope you saw all the various explanations a bit everywhere, appearing in balloons when you hover the mouse over active zones ?
Can't say I have, 'twas a brief test. I think I searched for something of the sort when it came to the 3 algorithms bit, but no explanations there - everything else seemed quite self-evident from pre-existing knowledge, this is where it seemed needed IMO.
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Omelette de Fromage ! :moustache:
You know you've doomed us all with this tool, right? LoL On the upside, you will have made more stages, be credited, and made e-love to more than every creator combined by the end of the year. Way to go! :laugh:
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You should thank him, he just made dudes that make actual stages ( like you) suddenly become even more of a rare thing by giving the one layer people something automatic. :P
The requirements to become a contributor through stages jumped up a lot now.
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Seeing all this positive feedback makes me want to improve the parts I contributed.
Recently I learned a few tricks to make the program run faster.
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very nice Cybaster , this is a nice contribution for the mugen comunity , congratulations :sugoi: :sugoi: :sugoi:
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Seeing all this positive feedback makes me want to improve the parts I contributed.
Recently I learned a few tricks to make the program run faster.
Yeah, it's just a shame that the tool leaves 64-bit OS users out in the cold. For me it would be a nice tool to use to quickly see how I want to position a stage, how it would look with fighters on it, and other stuff like that. I would install a virtual machine but meh, one windows OS is enough of a headache for me.
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I made a stage and there is only a def file but not an sff file.
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You know you've doomed us all with this tool, right? LoL On the upside, you will have made more stages, be credited, and made e-love to more than every creator combined by the end of the year. Way to go! :laugh:
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
The requirements to become a contributor through stages jumped up a lot now.
LOL yeah.
Seeing all this positive feedback makes me want to improve the parts I contributed.
Recently I learned a few tricks to make the program run faster.
Best news of the day. :sugoi:
I'll surely be waiting for all these improvements. :yes:
Yeah, it's just a shame that the tool leaves 64-bit OS users out in the cold. For me it would be a nice tool to use to quickly see how I want to position a stage, how it would look with fighters on it, and other stuff like that. I would install a virtual machine but meh, one windows OS is enough of a headache for me.
I'd send a PM to Elecbyte, but I don't think they'd be interested in updating a tool made for old winmugen so that 64 bits OS users can use it. They'd rather work on sprmaker2.
I made a stage and there is only a def file but not an sff file.
You have a 64 bits OS. Sorry. /me should add a disclaimer in the Docs to state that 64 bits users are fucked.
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hey, nice tool, I will check it later.
I haven`t tested it yet, but it works with just 1 sprite stages? or we can add more layers?
And I know that its Elecbytes`s fault, but too bad this doesn`t works on 64bits OS :(
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You know you've doomed us all with this tool, right? LoL On the upside, you will have made more stages, be credited, and made e-love to more than every creator combined by the end of the year. Way to go! :laugh:
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
(http://thm-a03.yimg.com/nimage/89bc5ac78fbe9a12)
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Cybaster do you think in the future adding the option to put anims in the stages with this tool ?
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As it is this tool should be used as a starting point and not as a full fledged stage creator.
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Cybaster do you think in the future adding the option to put anims in the stages with this tool ?
Also, I thought about adding other elements and all, but I'm not aiming for a Fighter Factory type program. I may add the possibility to add other images as foreground or background, but not more. People would have to set the deltas themselves, I can't choose for them. :P
Animations and other things would be too complicated, and I want to keep the tool as simple as possible.
+ what Insanius said.
Also, this should make Loona happy :
(http://img27.imageshack.us/img27/8848/sanstitrelo.png)
Correct me if you see anything wrong or badly said.
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ImageSplitter works with any color count, but causes massive slowdowns when there are more than 20 or so layers.
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Yeah, I should phrase it better, for the 256 color thing. Just meant to say that from the 3 methods, if you have a 16 colors image, this is the one you should use, as it will produce only one layer, contrary to the others.
Of course, all methods are viable to limit colorloss.
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ehhh im getting this everytime i start to make 1024x768 stages
(http://i262.photobucket.com/albums/ii113/Maxwellranger/error.jpg)
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The requirements to become a contributor through stages jumped up a lot now.
>:(
though i have java installed sffs dont get generated, i'll be reinstalling to see if that helps.
edit: saw the 64 bit thing. fortunately i have TWO virtual pcs running, thanks for the tip cybaster ;)
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this just made stage makin a whole lot easier. thx Cybaster! i already made a stage ;D
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Thank you Cybaster.
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so there is no way to do it if you have 64 bit os?
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so there is no way to do it if you have 64 bit os?
Next week, I'll be releasing an update. Should fix the problme, thanks to Tungslashor. :)
ehhh im getting this everytime i start to make 1024x768 stages
(http://i262.photobucket.com/albums/ii113/Maxwellranger/error.jpg)
Thanks for reporting, I'll look into it. It shouldn't cause any problem to generate the stage afterwards though, at least I hope so.
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making this stagecreator having animations or at least 2 layers would make you more famouse than posts ya' know!! ::)
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Hello, Cybaster. This is The Devil - Type Unknown. I'm having a really big problem operating your Automatic Stage Creation Tool. I manage to get as far as positioning the red line that acts as the bottom of the stage, but whenever I try and choose one of the algorithms used to generate the .SFF file, I keep getting a weird Application Error. And just so you know, I've got Java Runtime Evironment 6 - Update 18 installed on my pc. If you could help me with this, I'll be most grateful. Below are the details of the error I keep getting.
java.lang.NoClassDefFoundError: JigSawTool
Caused by: java.lang.ClassNotFoundException: JigSawTool
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: JigSawTool. Program will exit.
Exception in thread "main"
java.lang.NoClassDefFoundError: JigSawTool
Caused by: java.lang.ClassNotFoundException: JigSawTool
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: JigSawTool. Program will exit.
Exception in thread "main"
while executing
"exec java JigSawTool $name_in $tile_size"
(procedure "jigsaw" line 12)
invoked from within
"jigsaw $name_in $name_sffdef $name_out $authorname $localcoord_x $localcoord_y $save_y_ryu_final $save_y_bottom_final $mugenversion $tile_size $music ..."
invoked from within
".algo.button_frame3.start invoke"
("uplevel" body line 1)
invoked from within
"uplevel #0 [list $w invoke]"
(procedure "tk::ButtonUp" line 24)
invoked from within
"tk::ButtonUp .algo.button_frame3.start"
(command bound to event)[/list]
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making this stagecreator having animations or at least 2 layers would make you more famouse than posts ya' know!! ::)
But I don't deserve to be more famous than POTS ! ;P
All the power is contained in MFG, that's good enough. :goofy:
@ The Devil - Type Unknown : Well, the error clearly shows that it's a Java problem, although you say you have the JRE intalled... Two things you may want to try :
- What type of image are you taking as entry ? Try to use PNG or JPG, if it isn't the case, and tell me if it works.
- Please go to randomselect, in Download Tools, and download AokManiac13's ImageSplitter tool, and try to run it.
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Can you use it for old Winmugen?
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It wouldn't be in old Winmugen releases if it wasn't meant for old winmugen. :P
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You french people and your "flawless logic".
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This is the error that prompts, when I tried to click IMAGESPLITTER, RGB, and JIGSAW...
(http://i745.photobucket.com/albums/xx97/madlax418/abcdef.jpg)
Am I missing something?
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Java, perhaps?
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2 Pudding Pops for Cybaster.
1 Pudding Pop for each update.
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Java, perhaps?
Where could i download JAVA...?
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Java, perhaps?
Where could i download JAVA...?
Gugle it! :scholar:
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Where could i download JAVA...?
www.java.com ... please read other posts in the topic next time.
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I've been waiting for this tool :sugoi: I'll try it tonight. It seems to be a great work Cybaster, Congratulations!! ;)
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this looks good, and you did a great job! :sugoi:
but, i still prefer the old-fashioned way
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Cybaster, here's a question:
is it possible to actually make us able to choose if the background layer (Jigsawed method!) gonna be mask = 1 or not..because it seems to be set to mask = 0 by default, which results in the pink NOT being the transparent color if the background image has some pink in it!
i was testing around and got stuck with this issue...
EDIT: ... and of course, i don't see myself adding mask = 1 3024 times manually o_O
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Thanks everybody.
@ Djoulz : that's what beta-testing was for in the first place ! >:)
Consider this option added to the next update. ;)
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:-*
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making this stagecreator having animations or at least 2 layers would make you more famouse than posts ya' know!! ::)
But I don't deserve to be more famous than POTS ! ;P
All the power is contained in MFG, that's good enough. :goofy:
@ The Devil - Type Unknown : Well, the error clearly shows that it's a Java problem, although you say you have the JRE intalled... Two things you may want to try :
- What type of image are you taking as entry ? Try to use PNG or JPG, if it isn't the case, and tell me if it works.
- Please go to randomselect, in Download Tools, and download AokManiac13's ImageSplitter tool, and try to run it.
Well, I already have been using a PNG format image as entry(also tried JPG too, still doesn't work). Also, I noticed that AokManiac13's Image splitter tool also needs Java Runtime Environment, just like your Automatic Stage Creation tool. Which leads me to believe that I'd just get the same "java.lang.NoClassDefFoundError" that I'm STILL getting whenever I click on ImageSplitter, RGB or JigSaw.
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UPDATE
See first post.
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Nice. Any updates to your tool will certainly make it better than it already is.
Thanks again for the tool, and keep them coming.
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when will you make it be able to animate a stage
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Never. It's supposed to accelerate the creation process, not do all the job for you. ::)
Maybe add 2/3 images instead of just one, but not more.
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Never. It's supposed to accelerate the creation process, not do all the job for you. ::)
Maybe add 2/3 images instead of just one, but not more.
lol
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Pretty much, this looks to be beast. *downloads*
Tell me, how did you manange to create a program like this?
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Tell me, how did you manange to create a program like this?
I used this. If you use it, I'm sure you'll be able to achieve things like me :
Spoiler, click to toggle visibilty
(http://img697.imageshack.us/img697/9606/headandbrain.jpg)
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omg,you used a picture?
:P
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UPDATE LOG :
- Shadows and reflections aren't mutually exclusive anymore. You can have shadow, reflection, both or none.
im not sure this option is a good idea...i mean, this has been said many times in the past about releases, it's a common mistake: you shouldn't give the choice to actually make it :P
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Imagine a stage with lighting but a mirrored floor/side(glass or some such). Shadow exists, but also reflection.
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Or it's mirrored toward the screen with shadows toward the background or vice-versa (Gen's SFA2 stage comes to mind).
-
Gen's SFA2 stage is actually a bad example for general mugen purposes.
Since the engine doesn't let us control which stage sprites have reflection on them and which don't, if you enable reflection on Gen's stage you'll have some really rough ground giving you reflection.
Now, if it was a fullgame or something and you had control over which characters are going to be in the stage, you could use the old layerno = 1 trick to make the ground cover up the reflection to some degree. However, outside of a fullgame, all layerno=1 tricks will do is make ol' Juggy look cut off all the time.
Even NeoGouki just opted for shadows on his SFA2 Gen stage.
While I do agree that there may possibly be a use for having both, it's really going to be a rare case because of how limited the control is.
Now, if new mugen ever gave us the ability to disable reflection on certain things, or let us give reflection a yscale of something other than 1, or let us move the reflection around some... I could see uses for having both.
A mirror on the wall behind the fighters, so reflection exists above him, but the floor still has shadow.
A proper Gen stage, as you suggested.
Or the Final Fight stage from CvS1, you could control the huge shadow better. No reflection in this case, but still related some.
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Now i can update all my crappy colorlossy stages!
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Now i can update all my crappy colorlossy stages!
Do you like Mario and Sonic?
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Now i can update all my crappy colorlossy stages!
Do you like Mario and Sonic?
yes
Got a problem with that?
also Cybaster you should also add the option with the stages being compatible with regular winmugen and not just winmugen plus.
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so does it still make sff files if you have a 64 bit os?
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im not sure this option is a good idea...i mean, this has been said many times in the past about releases, it's a common mistake: you shouldn't give the choice to actually make it :P
+ all the posts about this after :
Yeah, well, maybe I should add a disclaimer in the balloons to say it's usually not good to have both.
also Cybaster you should also add the option with the stages being compatible with regular winmugen and not just winmugen plus.
:gonk: :omg:
...
If a stage is compatible with Winmugen Plus, it's automatically compatible with regular Winmugen, as long as you use a resolution = 320*240.
so does it still make sff files if you have a 64 bit os?
... How about you read the first post of this topic, which states what was updated ? ...
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also Cybaster you should also add the option with the stages being compatible with regular winmugen and not just winmugen plus.
:gonk: :omg:
...
If a stage is compatible with Winmugen Plus, it's automatically compatible with regular Winmugen, as long as you use a resolution = 320*240.
oh i didn't know that. I learned something new today!
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hello Cybaster.
i talked about something like this here on the guild a long time ago,& bunch of haters flamed out.(you know who you are.)
i also talked about this recently on the elecbyte forum,& more people flamed out saying it's impossible(and i had proved them wrong.however,my way was somewhat different than yours.),& 1 pic is not good enough.(i see the same thing had happened here,but it all depends on the pic as we all know.)
anyway,i just want to say:CYBASTER THANK YOU FOR MAKING MY DREAM,& THE DREAMS OF A LOT OF OTHER PEOPLE COME TRUE.
KEEP UP THE GOOD WORK!!!
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Well, hmm, thanks. o_O
Well, hmm, thanks. o_O
You know, it may be "automatic" from a user point of view, but it has many formulas involved behind it, and seeing your previous posts here or at Elecbyte's forum, you clearly don't know what programming is. If the tool codes the stage by itself, it's not by using magic, it's by calculating all the parameters used in usual stages just by asking the creator to set some values (namely, the position of the player on the ground and the bottom of the stage, as well as the resolution). Wanna see a sample of code ?
Let :
- localcoord_y be the Y resolution of the stage (usually 240, 480 or 720).
- localcoord_x be the X resolution of the stage (usually 320, 640 or 1280).
- player_pos be the Y coordinate of the Ryu sprite you placed on the ground.
- save_y_bottom_final be the Y coordinate of the bottom of the stage you defined with the red line.
- height_ryu be the height of the Ryu sprite.
Let's set coeff = localcoord_x / 320
Let's use a temp value, that may be modified later, depending on the Mugen version used :
temp = localcoord_y + player_pos - save_y_bottom_final + (height_ryu * coeff)
We now want to calculate the zoffset parameter which will be written in the DEF file of the stage.
If we use Mugen 1.0, we have :
zoffset = temp (yeah, that was easy :P)
If we use Winmugen plus, we first need to know if we're making a high-res or a low-res stage :
hr_value = round((localcoord_x / 320) - 1)
Hence, if it's a LR stage, we have hr_value = 0. If it's a HR stage, we have hr_value = 1.
We can now calculate zoffset : zoffset = temp / (1 + hr_value)
To resume : zoffset = (localcoord_y + player_pos - save_y_bottom_final + (height_ryu * localcoord_x / 320)) / (1 + (round((localcoord_x / 320) - 1) * mugenversion = 1.0)
Now you can do this for all the parameters of the stage. :)
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It wouldn't be in old Winmugen releases if it wasn't meant for old winmugen. :P
Sure. :)
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hello Cybaster.
yes,i have very limited understanding of coding.
yes,i know it's not automatic.
only if it was magic.LOL.
my way was by calculating the positions from the size(height,& width) of the picture it self.
yeah,i know it's irritating,but it works.
THANK YOU VERY MUCH FOR THE TUTORIAL.
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Or it's mirrored toward the screen with shadows toward the background or vice-versa (Gen's SFA2 stage comes to mind).
Gen's SFA2 stage is actually a bad example for general mugen purposes.
You know...it's funny you guys mention that just in time when I recently gave away a private SFA2 Gen Stage edit I did from NeoGouki's featuring that same exact reflection effect.
Loona, if you look for a stage called "Arbol de Wif" or the night version "Noche de Wif" you could clearly see the advantages and disadvantages of creating such an effect in the actual mugen builds.
***Post Edited to not derail Stage Tool topic...Follow this discussion HERE (http://mugenguild.com/forumx/index.php?topic=112999.0)***
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If I were you, I'd make my own thread for this stage. Not because you're derailing mine (which isn't "really" the case), but because I'm sure it'd get more attention this way.
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Well Cybaster, looks like I'll finally be able to try out your stage creation tool today. Heres hoping for the best! :)
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If I were you, I'd make my own thread for this stage. Not because you're derailing mine (which isn't "really" the case), but because I'm sure it'd get more attention this way.
Noted. Post updated.
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i made a stage but this happened.
(http://i48.tinypic.com/16bk7rp.png)
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You have done great things Cybaster. Keep up the good work!!!
Where should I post problems or bug reports?
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i made a stage but this happened.
http://i48.tinypic.com/16bk7rp.png (http://i48.tinypic.com/16bk7rp.png)
What's the size of your input image, and did everything look correct in the Mugen mock-up screen before generating the SFF ?
Where should I post problems or bug reports?
You can post them here. :)
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I think i'll love this tool after i download it :)
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(http://img99.imageshack.us/img99/3650/darbythegambler.png)[size=90pt]GOOD![/size][/b]
D'Arby the gambler approves this tool!
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i need help evertime i get a error about a java
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How about reading the other posts of the topic and downloading Java ... Damn, I'm even sure I updated the readme about that. The file named Documentation is not toilet paper, you must read it. :ninja:
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Just figured I'd drop by and show some love, thanks for the tool cy I have put it too great use :sugoi:
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Cy, this tool rocks and so do you. Much gratutude. I've been dreaming of a tool like this since like '99. :sugoi:
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Hmm...
Hopefully, creating stages is easy.
Because I have not done one before.
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Automatic Character Tool soon to be released !!! :o
Spoiler, click to toggle visibilty
(http://img165.imageshack.us/img165/9543/charactercreationguidewx9.gif)
For real? You're actually making an Automatic Mugen Character creation tool, too? If so that'd be SO awesome!
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cool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right there
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cool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right there
Fighter Factory --;
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cool ass stage tool. and if you do make a character creation tool...damn..thats mugen history right there
Fighter Factory --;
dude did u see the past 2 posts above you? thats not what im talking about. i know what "that" is...
im talking about a tool where its a lot "easier to use than FF" & "AUTOmatic". just like we already had a stage creator tool but Cybaster made one thats "way easier" to make stages..... --;
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So far the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.
//edit: @Cybaster: did you received my PM with the feedback of the last alpha version of both the character and animated stage tool?
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So fa the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.
The more time you guys take on getting it done right, the better. Good luck
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It's a great tool, thank you so much for this! This is great for starters like me, i'm often discouraged to make a stage as I thought it was too hard but seeing how this tool made it look easy was fantastic. Thanks man!
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I know this is off topic, but is there anyway you can make an "Auto Sprite Compilation Tool" for characters if possible. It should work something like your Stage Tool in terms of axis and such.
For example, if you want to add your characters standing animations just tell the tool which sprites you want to use, then the tool would automatically add them at perfect axis or something close to it.
This tool would help out alot of creators including myself, for faster creating times and pain in the ass sprite files. :P
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Hi guys and gals,
I'm releasing my Automatic Stage Creation Tool. I know some of you have been waiting for it. ;D
Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and generating the code automatically for you.
I love you.
Now my dream of moar Megaman stages have come true. :D
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Thanks guys.
So far the tool is still in development and needs a lot of work so don't put your hopes on a release soon. But I can assure you that once it's released it's something that will change Mugen creation as we know it.
//edit: @Cybaster: did you received my PM with the feedback of the last alpha version of both the character and animated stage tool?
Yeah. I'm hitting a snag with a Access Control to brain memory in order for the program to understand what you want from it.
I know this is off topic, but is there anyway you can make an "Auto Sprite Compilation Tool" for characters if possible. It should work something like your Stage Tool in terms of axis and such.
For example, if you want to add your characters standing animations just tell the tool which sprites you want to use, then the tool would automatically add them at perfect axis or something close to it.
This tool would help out alot of creators including myself, for faster creating times and pain in the ass sprite files. :P
I don't think that I could do anything better than what Fighter Factory does, in this matter.
If it's a sprite pack with already perfect axes, then you can just add all the sprites in the SFF with the same axes values, and crop the sprites afterwards. If it's a shitty spriteset (one image with all the sprites), I don't see how I could magically align them.
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(http://i40.tinypic.com/ve7uid.jpg) whats does this mean ? after u fill all the values u get this before the last step of picking what method to have it on and thats not the name of the original image i use just in case u all think that 0.0
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Yeah, that's a bug I didn't fix when you use odd resolutions.
As said via PM, the width/height you're supposed to input as parameter is not the one of your image (the program can calculate that itself, come on), but the resolution of your Mugen, which means 320*240 for LR, 640*480 for HR and 1280*720/960 for HD (or even more, but I doubt anybody would use that).
Read the help balloons as well as what the parameters are supposed to look like. I believe it's explained the best I can, and nobody till now misunderstood "Mugen resolution" with "Image size". :gonk:
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lol cool thanks
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My antivirus picked up a virus on sprmaker. ???
I used the old version and had no problems. Otherwise great tool.
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I guess that's a false positive. Anyway, as long as it works...
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My antivirus picked up a virus on sprmaker. ???
I used the old version and had no problems. Otherwise great tool.
Which antivirus program?
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I guess that's a false positive.
That's not true! that a french spyware that will steal you information and...
*connection lost*
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can you make animated stages with this? if not then i guess i'll use fighter factory for animated ones.
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No it makes it easier to make yur stage. Yu have to add everything else by yurself
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YESS YESS YEEEEEEESSS, Make people even lazier, Great accomplishment, I really mean that.
Im only messing with you, Haha.
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I made a stage and there is only a def file but not an sff file.
You have a 64 bits OS. Sorry. /me should add a disclaimer in the Docs to state that 64 bits users are fucked.
I think I can help with that
/me Has a 64-bit programing suite.
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.
That's not true! that a french spyware that will steal you information and...
*connection lost*
Farewell my friend. :'(
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.
Oops, shoulda kept reading :P
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Wow, how did I miss this? I think I'll check it out and mess around with it, thank you for this contribution. :) :bows:
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.
That's not true! that a french spyware that will steal you information and...
*connection lost*
Farewell my friend. :'(
...however, i tried it using the 256 imagesplitter method, and it didnt work. it managed to do about 10 percent before getting stuck. i'll try again just in case it was a random bug.
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bump.
-using jigsaw method the stage adds a whole bunch of useless coding (3000+ stage tile defs in a 1240 sprite stage)
-imagesplitter didn't work at all
-using jigsaw the stage got shifted down so that the high bound is off
???
-
- You obviously have no idea what the jigsaw method does.
- What does "didn't work at all mean" ? The program didn't launch, the SFF file wasn't generated, the stage is ugly in Mugen ? Be more precise. Saying it doesn't work means nothing.
- What image did you use, and what resolution for which kind of stage ? I'm pretty sure it's a user issue. If you don't enter correct parameters, of course the final result will have problems.
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haha
(http://i44.tinypic.com/ndne4w.png)
i tried JigSaw method with a image bigger than 1024,720
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haha
(http://i44.tinypic.com/ndne4w.png)
i tried JigSaw method with a image bigger than 1024,720
LMAOZ
-
- You obviously have no idea what the jigsaw method does.
- What does "didn't work at all mean" ? The program didn't launch, the SFF file wasn't generated, the stage is ugly in Mugen ? Be more precise. Saying it doesn't work means nothing.
- What image did you use, and what resolution for which kind of stage ? I'm pretty sure it's a user issue. If you don't enter correct parameters, of course the final result will have problems.
my apologies i'll explain better.
as i understood it jigsaw takes the image and cuts it up into 16x16 squares? once i erased the extra codes it worked fine, and took out some bad sprites, but the boundhigh was off, everything was shifted two "rows" down.
well it starts working, and as the image turns red to show its processing, it usually stops well before the end of the stage, generates an sff and def, but the sff is unreadable in bothh mugen and fighter factory
i thought so too, i originally used a 12xx x 8xx dont remember the exact size image, but i cropped it down to 640 x 480 and that didn't work either.
i'll try again and see if i can work it out :P
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haha
(http://i44.tinypic.com/ndne4w.png)
i tried JigSaw method with a image bigger than 1024,720
How the hell did you do that. I tried to do the same thing, I got this...
(http://i43.tinypic.com/rhih06.png)
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haha
(http://i44.tinypic.com/ndne4w.png)
i tried JigSaw method with a image bigger than 1024,720
How the hell did you do that. I tried to do the same thing, I got this...
(http://i43.tinypic.com/rhih06.png)
First off i only used the rbg methid and it works for me
second for those 2 who posted
those pictures that i'm quoting thats not what we need to see so plz stay on the topic
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LOL, so people finally found my tool's hidden feature. :grin3:
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You sir, are Jesus.
Only, you know, not fictional.
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long time i didn't post, and i just see your tool :o
so simply thank you cybaster! (or not apparently ;P)
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The website works, but none of the links on his site work?
Edit: Whoops. Heh. -_-' I just needed to replace the ~ with nothing.
Great program. My nephew and I are excited to begin making stages. =D
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Yeah, I have to fix that.
Thanks for the comments guys.
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I haven't tried it like this yet, but when you have some areas of a background (let's say) pink for mask=1, and you have pink set to zero in the palette of the single, yet to be jigsawed, image, does the tool set the pink in the tiny jigsawed images to zero as well?
If not, could that be implemented in an updated version?
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Yeah, this is not implemented yet, but has been in the works for weeks (months ?!) now. ;P
Just didn't get to finish that yet, as I have to test what Insanius coded.
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You know what would be a great option for this tool,
the option to give a jigsawed stage delta's
like when you select the Jigsaw algorithm, there could be an option to give the image a delta of your choice,
Just an idea
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:woeh:
OH MY GOD thanks a lot
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@ flamekyo : yeah, that's a good and very feasible idea. I'll note it in case I ever update the tool.
Fixed links on my site, which hadn't been working for a few days, because of a stupid "~" in them.
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@ flamekyo : yeah, that's a good and very feasible idea. I'll note it in case I ever update the tool.
Fixed links on my site, which hadn't been working for a few days, because of a stupid "~" in them.
Alright cool Thanks
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You really shook things up in the good sense. =)
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Hey Cybaster, your program is REALLY nice. I just created two test stages, and all runs really well on WinMugen and Mugen 1.0. I'm just wondering, why is it that at the last step of stage making, when choosing one of the three options, does the program randomly crash?
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LOL, so people finally found my tool's hidden feature. :grin3:
Why did you add the hidden feature?
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when choosing one of the three options, does the program randomly crash?
???
Are you trying to create some huge stage with the JigSaw method ? RGB method as well as ImageSplitter never gave any problem to me. As a matter of fact, the program never crashed on me, even with my extensive tests. You just have to be patient and wait a minute or two, as the generation of DEF+SFF can be quite long, especially if using the JigSaw method.
Why did you add the hidden feature?
Because LOL Vyx.
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great tool! gj Cybaster!
btw, ever thinking of creating a automatic screenpack creator as well?
tnx!
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OMG THIS TOPIC IS ALIVE ! :woeh:
And no, I won't make any other Automated Tool any time soon. If you want to create screenpack, you really just have to read my stage tutorial to get a hand on the basics of coding (because screenpack coding, for anims and all, is the same as for stages), and modify an existing screenpack.
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ofcourse it is alive..its 1 of the best events i ve seen iin mugen :)
thx for ur tool ..so actually now many talented ppl who holds themselves back because of tiresome process of creating a stage may begin creating some nice pieces.
i would like to ask couple of questions about ur tool though.
can u make it recognize 1 color as transparent color?or is there already a way around it?
any way of using the tool just to jigsaw\rgb image without messing with the images size?
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Hi, thanks for the support.
- In its current state, the tool cannot assign a color to transparent,unless you start messing with the palettes yourself, using another program. I'm supposed to add it, but haven't worked on the program for a long time.
- Yes, it's possible to do so. Go in the Tools folder, and use the programs in it in a DOS Window or with a batch file.
The syntax is (for each tool) :
- java JigSawTool name_image 16
- java RGBTool name_image
- java ImageSplit name_image
Note that for ImageSplit, it's better to download the original version of the program on RandomSelect, since it has additional functions which I decided not to include in my software.
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"Q : Did you steal this FAQ from aokmaniac13 ?
A : Yes, and ?" lmao
but yess this is a great tool for noobs, like myself that really want to make some stages for there mugen
:)thanx Cybaster :)
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This is Awesome but, İ get an error message like this.
(http://i27.tinypic.com/11gk1g4.png)
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Java not installed? You need Java installed to use it.
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This was answered multiple times in this topic and is even mentionned in the documentation.
You have to have the Java environment installed on your PC. Just go on java.com to install it.
Edit : shit, I wasn't fast enough. :P
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Nice, at first I was about to go and complain that it didn't work,
Then I rrealised I wasn't making the resolution the right size.
Awesome noob stage creator ;D Now all we need is your character maker to be finished.
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Thanks. :)
I recently realized, after formatting my HDD, that for someone who doesn't have TCL/TK installed, the bubble windows explaining what to do won't appear in the program. I'll have to compile the program one more time, making sure they appear. No real update is planned for now though. I have a Batman to automatically finish.
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i using mugen100rc8 my stage picture 1024*768 what i must write negative width negative height how to i do thanks
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???
You must write the resolution of the stage. I guess you want a high-res stage, which means res=640*480, so this is what you should write. Read the documentation please, it should be written inside.
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hi how can i do Distance and near the stage of the degree of.
example _ my stage picture 1280*1024 i using Automatic Stage Creation Tool and i doing stage when i put stage and i playin game the stage very near
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Are you even using Mugen 1.0 RC8 ?
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yes i using rc8 but all stages very near can you say me which i must use and how to i will do my problem
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and i like this your joke
(http://img165.imageshack.us/img165/9543/charactercreationguidewx9.gif)
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You must use an image which is already the right size for the fight. When placing Ryu, if you can see he's already too big, then you'll have to resize the image manually before trying to create a stage out of it.
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Question: Why does it seem as if everyone looks down on this tool?
Is it because it's the short way out or what? It seems pretty useful.. :-\
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Question: Why does it seem as if everyone looks down on this tool?
Is it because it's the short way out or what? It seems pretty useful.. :-\
People look down on it because a majority of the people that used this tool completely ignored the way Cybaster intended it to be used. For example a stage with no animation or deltas or anything. Just a static image stage, and they aren't even coding it themselves they are throwing a name on it, running it through the tool and releasing it. Cybaster created this to eliminate the easy basic things, he left the animation and other details for us. So yeah the tool is extremly useful, when used correctly. ;)
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thanks Cybaster 4 ur tool keep up good work u should make it like wen u wat to add a animation to ur stage that will be possible oh well thanks anyway
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Well, Tried it and Didn't work (Java Errors...) Maybe the Jave here is not updated aor maybe is because I'm running it in a limited permissions user account
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thanks Cybaster 4 ur tool keep up good work u should make it like wen u wat to add a animation to ur stage that will be possible oh well thanks anyway
That's a terrible idea.
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Wooow!!!
this is a good news for me
thanks for post!
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couldn't execute "java": no such file or directory
:S Thats what it says when i try to use RGB method D: help
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It's official : I won't answer this question anymore, as it has been asked and answered 5 to 10 times per page already, and because the FUCKING DOCUMENTATION given with the program says how to fix this problem.
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If I were you, I would post a warning regarding the requirements in the first post of this thread ;)
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People will still ignore it because they only read "Automatic Stage Creation Tool" which translates to "Automatic MUGEN popularity tool: increase the size of your e-penis !!".
Hmm, wonder if you should link to your stage creation tutorial for newcomers to use it as a refference...
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If I were you, I would post a warning regarding the requirements in the first post of this thread ;)
Hmm, wonder if you should link to your stage creation tutorial for newcomers to use it as a refference...
Done for both. :)
This reminds me I should update this tool to make the balloons appear (I realised they appear only if you have tcl installed on your computer) as well as add some little stuff.
Bleh, I have Batman to finish and Coruscation to update too...
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how do i get this to work i have the satge thing till that rgb and image split button come up i click i get a error --;
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Dude, I love you.
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Hope this ain't no Necro but this is pretty Beast.
Great Job!!!!!!!!!!!!!!!!!! :sugoi:
EDIT: THIS TOOL IS F***IN BEAST that algorithm choice thingy step saves me so much man u win.
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Yeah it is necro because your post really didn't really constitute anything but "NICE, DOWNLOADING NOW"
Although to redeem you, I noticed that I have problems when I try to use the Imagesplitter. The program seems to make a broken SFF file. Jigsaw and RGB work fine, however.
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How is it necro if he posted 13 days after the last post? :S
Jango you crazy.
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Bump. I meant bump.
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The program seems to make a broken SFF file. Jigsaw and RGB work fine, however.
??? Will try in a few days, just to be sure, but I'm pretty sure there won't be problems on my side.
The 3 methods will be obsolete anyway the day Mugen 1.1 will be out. :P
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sigh, and I just learnt making animations in the older mugen, i thought i was soooo pro when i made an intro last night...
The program seems to make a broken SFF file. Jigsaw and RGB work fine, however.
??? Will try in a few days, just to be sure, but I'm pretty sure there won't be problems on my side.
The 3 methods will be obsolete anyway the day Mugen 1.1 will be out. :P
then I realised how pitiful 320 x 240 is.....
Well gotta keep up with the times eh :P
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As I told you before, this is pretty amazing.
Here is a stage I did with it in under five minutes with no previous stage making abilities( as im pretty sure the stage shows)
http://www.This link no longer works, sorry/?d=5CV7ZAZQ
Heres mine too : http://www.This link no longer works, sorry/?d=V2E5FR2U
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This aint working for me. All it says is:
Congratulations!!!
Now all you have to do is drag the sff and def file into your mugen stage file
I think it says something like that but nothing ever comes up. Not def or sff file. And also does anyone know if we can use JPG files?
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You can use JPG but JPG are usually bad quality so it would ruin the point of the tool :sugoi:
And it's probably because you need a java update!
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:???:
It doesn't look like a Java problem, or else it would have returned a Java error.
It's not normal, there really should be a DEF and SFF file in your current folder (the one with the Stage Tool). Otherwise, maybe it means Sprmaker is not working for you.
Try this :
- Go in the tools folder.
- Rename sprmaker as "sprmaker2"
- Rename sprmaker_old as "sprmaker"
Launch the program again.
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Sorry Bastard but I updated java tried using the imageshack most and all others but nothing worked! If you could make the stage im sending to you that would be helpful. Can it be for Winmugen Plus plz.
Well this is how it works
Spoiler, click to toggle visibilty
(http://i874.photobucket.com/albums/ab307/BlazerKen_bucket/ISEENOTHIN.jpg)
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I did a stage but it did not appear in my mugen folder.
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I did a stage but it did not appear in my mugen folder.
It appears in the folder the tool is in.
I has da problem it says java somethin wut i do?
By the way, remember way back there? Where the person's stage appeared far lower than it should have? That's happening to me now. Any idea what my problem is?
Edit: Now I'm getting this message:
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M.U.G.E.N Error
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Error message:
BG error reading stages/Purple.def
Library error message: Error reading sprite stages/purple.sff
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OK
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When I try to open the stage in mugen. Any ideas?
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for the people having trouble.. are you running vista or win7? make sure to run program as admin.. and when process is complete your stage files will be in the automatic stage creation tool folder.. you must move them to your mugen/stages folder and add this line to the select file under stages.. stages/nameofyourstage.def
hope that helps out
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Links Broken
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Fixed.
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Hey, thanks for the efficiency increase, now all that effort can go to making other creations even better. It's like the long reaching benefits of this program won't be noticed, but will be present across the board, in the form of countless tweaks and notch ups that people otherwise wouldn't have had time to be doing. Mugen shines a little brighter, thanks to (det∇ϕ(x))²-µ(λ+µ/θ)/∂Ω (y8a$+∑r :sunny: