Some suggestions: give some info on the stage selected (name shouldn't be hard, as it is a single text parameter). Also, stages have a 'default' BGM option (which plays when no other tune is specified): display it, and give the option to 'associate' the currently selected BGM to the selected stage (maybe to playtest the tune?).
I understand this would go far beyond the scope of this tool, but a screenshot display of the stage (non-animated) would certainly help
EDIT: You should work with compatibility issues with screenpacks. My screenpack, HLoader Mugen 3 Galaxy
EDIT: You should work with compatibility issues with screenpacks. My screenpack, HLoader Mugen 3 Galaxy
Can you be specific about the issues you're talking about? What problems are there with this screenpack? Is there somewhere I can download it? (just the select screen system.def, select.def and sff - I don't want to download a 100meg archive)
well here is the select.def/.sff, and the system.def/sffYou're using hloader's screenpack right?
http://www.4shared.com/file/yOVPsj4o/def.html
no idea whats up maybe a bug?
(http://img80.imageshack.us/img80/1560/capturesu.png)
right click to view full size
well here is the select.def/.sff, and the system.def/sff
http://www.4shared.com/file/yOVPsj4o/def.html
no idea whats up maybe a bug?
hmm somehow works but every time I replace a character, the program closes on me :-\Hmm - that's not good... Can you try it with a different screenpack - say, the default one that comes with Mugen, if you still have it - and let me know if this still happens? Or does it only happen with this particular screenpack? Also:
hmm somehow works but every time I replace a character, the program closes on me :-\Hmm - that's not good... Can you try it with a different screenpack - say, the default one that comes with Mugen, if you still have it - and let me know if this still happens? Or does it only happen with this particular screenpack? Also:
1) Is it only when you click "Replace", or "Insert", or both?
2) Does it crash before you get to select a character to insert, or is it after you've selected the character's .def file and hit OK that it happens?
The more info I can get, the better chance I have of tracking down the problem. Thanks for the feedback :thumbsup:
nice tool i try to use it and when my select screen came up and only the top of the image showed like thisIs that a hi-res screenpack? If so you need to tell the program: select Options from the File menu and check the "hi-res WinMugen" box.
it wont let me download this :'(Hmm, sorry to hear that. Does it work now? If it's a persistent problem I'll add an alternate link.
Very nice tool, with very nice ideas and implementation. Congrats.Thanks!
- Do you think it would be possible to expand the screen to display hidden characters ? Something like a black screen or something where you can see the characters which are off-screen and make sure they're set properly.Ah! Yes, I'd been thinking of trying something like this. I'll have a play and see how easy it will be to implement. I was thinking if I do this I ought to show some kind of onscreen marker indicating where the real screen boundaries are, but I'm not sure how that ought to look. I guess just making the off-screen areas black would be fine, actually.
- Add an option when you exchange the place of 2 characters. Imagine you have chars in this order : "1 2 3 4 5". As it is now (and shown in the video), if I move 1 to the last place, all the other characters will move too, resulting in this : "2 3 4 5 1". I'd like an option so that all the other characters don't move, but the place between the character you move and the one you move it onto are just exchanged, resulting in "5 2 3 4 1". I hope I'm clear. :PPerfectly :)
Another good idea. Do you think it would be enough if it behaved like this if, say, you held down Shift when dropping the character? [...] Or might the user want to make this the default behaviour - in which case I could add an option somewhere?Well, the more the better, so an option to make this the default behaviour would be nice (and a readme/documentation explaining you have to hold shift when dropping the char to exchange would be needed, or just add explanations in the "help" section of the software).
Also, another idea I just had, even though I'm not sure how useful it would be or hard it would be to implement : option to select several portraits using Ctrl, or even MAJ to select a bunch of them by clicking the 1st and last char to select. Then being able to drag and drop this whole bunch of characters. I guess the behaviour could be problematic when dealing with non-contiguous characters to move.I considered this at one point but never got around to trying it. Probably be easier to implement when using your proposed 'swap' mode, actually! I'll add it to the list.
I've uploaded a new version with some requested features:I also fixed a few bugs, so I'd recommend getting the new version even if you're not interested in any of the above. All feedback bug/reports are much appreciated :)
- I've added a new option to the View menu that allows you to display the entire character grid, including hidden characters. I made a vid to demonstrate (http://www.youtube.com/watch?v=0J7c_lgmRrI).
- When dragging a character, if you drop it on another character in the grid with Shift held down the characters will swap places instead of being rearranged in the usual way.
- Added an option to the character right-click menu to open the character's .def file.
Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=dCGr--58S2k)
works like a charm, you should include a link of this version in the first post as to some people who dont follow this thread will miss it. It would also be nice to include a readme stating what version it is and detailed history change of the program. so far the best tool of the past months since fighters factory came out. no bugs so far, Im surprised how well it works. This is a really big contribution in my book.Thanks :sugoi: Good to know it's proving useful. And don't worry, the link is actually the same as the original so people who only see the first post will always get the latest version. As for a readme/help file, you're right - I must do that at some point.
Ugh it wont let me download off the side it keep saying "Permission DeniedStrange. What are you using to download? If you're using some kind of download accelerator or something that's probably why - it's missing off the part of the link that makes it publically shared. I'd be interested to know if using plain firefox or some other browser's builtin download function solves the problem; either way, here's another link (http://www.mediafire.com/file/g696a666mi09hfb/VSelect.zip) that might work better for you (note that this link won't always point to the current version as with the main one).
You do not have the necessary privileges to access this file. This may be because you are not logged into your humyo account.
Make sure you are logged into the correct humyo account or contact the file's owner and request that they share this file with you." it gets annoying
This thing is AMAZING,Thanks, glad you like it :)
But quick question.... when one adds a character using this does the software automatically put it as order=1 or would you have to manually add it on the select.def? also is there a way to put the order=__ while using the software or no?
I tried opening the list of characters of my screenpack, but it just stopped working. It froze. Whichever screenpack I'm using, it just freezes. What is it referred as in the registry so I can reset everything?Nothing in the registry - the options file is located in the 'appdata' folder of your user profile (if you're not sure where this is, open a command prompt and enter the command "echo %APPDATA%"). Find the VSelect subfolder and open options.dat - in there you should see a line "opt.charlist = <some number>". Change this number to 0.
cd <path to your chars folder>
dir /A:-D /B /S > dir.txt
For some reason, cd will not work right and the dir.txt always generates in my Documents & Settings folder.Hmm! My guess is the path contains spaces, so you'd need to use quotes - e.g. instead of
All I can say is that I tested that on an entirely new setup, and that there was nothing but KFM 1.0 in it.
Nice job Tung, now all you need is some sff2 compatibility. :sugoi:Thanks! Yes... I will do this at some point. I had thought I might wait until Elecbyte had finished adding new encodings to the format but maybe not...
Nice job and thanks for this really useful tool. Congratulations :)Thank you! I'm glad you're finding it useful.
Does this support 1280 res? I haven't tested it due to the SFF2 problem.
Does this support 1280 res?Yes, it should handle any resolution supported by Mugen.
excellent tool..how about adding an option to add all the chars in the char folder to the selectThanks. And yes, I'm working on something that should make this possible...
I was just going to ask if you could put a button for HD mugen in there. I'm not sure how much trouble it would be. The dimensions are just hires mugen X 2 Height/Length, so 1280 X 960? If it's trivial, I'd like to request this. I know most people who deal with it are dummies (Vyx), but I made my own screenpack. Thanks =)HD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file.
HD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file.No, he means as "BrokenMugen HD", the shitty hack that doubles Winmugen Plus' resolution, promoted by a bunch of thieves. This hack should just die (well, it is already), so no, don't add any support for it.
Was that the default screenpack that comes with Mugen 1.0? If not then I'd be interested to know which one you were using since it might be useful for testing (I don't have any that use sff2 except the default one).
HD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file.
Support for sff2 is the next big feature I intend to work on but there are a few others I want to get done first. Just need to find the time to actually do it!I wrote a reader in C# several months ago.
I wrote a reader in C# several months ago.That's cool of you! I think I'll be OK but if I run into any problems, maybe I'll be in touch :beam:Spoiler, click to toggle visibilty
Supported compression formats are RLE5, RLE8 and LZ5.
If you are interested, I could create a DLL or give your the source.
I was wonder if you thought about expanding this tool beyond select screen. I would love to see some palette viever when you could view and arange pallettes via def file like you do with charsthanks to your tool. Also option of running two chosed characters with choosed stage could be nice for testing purposes.Hmm, interesting ideas. No, I hadn't thought of anything like that. A palette manager would be something a bit different in that it would modify the actual character's def file, as opposed to the select.def file which is the only thing affected currently. But it might be interesting to try it... Maybe once SFFv2 support is in place. Palettes work very differently with SFFv2 so it will be easier to think about once that's done.
This program is very useful!! It's saving us a lot of time typing all the character section in the select.def. But it would be awesome if the program could insert the stages as well. After all, is part of the select screen ;DYes... true. I've been thinking about the best way to include stage management. I'll see what I can come up with.
If you save the changes (File menu) then yes. However, before the program first modifies the select.def file it makes a backup (with extension ".vselect.bak"), so you can always use this to undo any changes, if you want.Thanks, then I'll try your tool. It seems very good. :) I'll leave feedback later.
your progress is going great, i like the new additions. id like to make a donation when your project is finally complete as my show of appreciation torwards your efforts for the community. Ill be watching your progress. ;)Very nice of you! But the kind words are more than enough thanks for me :tipshat:
Another update:
(http://img269.imageshack.us/img269/1743/vssff2.png)
SFF2 now supported :gugoi:
I only had the default Mugen screenpacks to test with so please let me know if you encounter any strange/buggy behaviour. In fact, let me know of any screenpacks out there that use SFF2 that you know of; be good to have something more to test with. All the characters I've tried so far have been displayed correctly, so that's encouraging...
That's pretty much it I think for this update. Oh, I added an option to the right-click menu to open the character's folder in Windows Explorer, I thought that might be useful.
Feedback welcome as always :)
Download here (http://www.humyo.com/DzwYvdG/VSelect.zip?a=MJ3TW6XrQvI)your progress is going great, i like the new additions. id like to make a donation when your project is finally complete as my show of appreciation torwards your efforts for the community. Ill be watching your progress. ;)Very nice of you! But the kind words are more than enough thanks for me :tipshat:
I cant download it from humyo :(Sorry! I think I ballsed up the upload :computer:
I cant download it from humyo :(Sorry! I think I ballsed up the upload :computer:
Try again now :sweatdrop:
will this work with MUGEN 1.0?Yes!
I got just a "error" that happens with my robo-k' when I choose him to add him on the roster, the program freezes...Interesting! Do you have a link for the character so I can test?
seems like something about the char, I will see if works with this update
This is a great tool. But I've got more than 200 chars. I know you said it wasn't going to work, and it didn't. But could you do something to improve that? I would really appreciate it.What happens exactly? Does it crash, fail to load, is there an error message of some kind? I need something more to go on - "it didn't work" isn't much information.
I got just a "error" that happens with my robo-k' when I choose him to add him on the roster, the program freezes...Interesting! Do you have a link for the character so I can test?
seems like something about the char, I will see if works with this update
Newest version crashes in my computer too, even though old versions worked fine.Damn... OK, thanks for the info. I think what I'll do is add some logging, then ask you to try again and send me the log file. Hopefully that will pinpoint where the problem lies. I'll post again once I've uploaded the new version.
It dosen't display any error message, just pops up for half second and then closes.
robo-k' was online somewhere, I will check the readme to fins the site, but anyways, I could send you the char I have to see if you found what the problem is, because Robo-kula works fine, and it's the same author, hell even the same day when I download them iirc...Thanks :thumbsup:
I will send it later, I'm out for work now
this means if you place a copy of VSelect in each of your Mugen folders, when you run it it should pick up the config for that version of Mugen (and so open the correct motif etc).
Right click on a character you added, my good man. You can add stages that way.
i just came across another feature that would be great. could you add a list of unused characters. like if i had 100 characters in the chars folder but used only 50 of them, I need a list showing which characters arent in use.I'll see what I can do :) Thanks for the suggestion.
One question: there is a way to include a feature to add stages too? With a preview like StageViewer?I plan to add a list of stages that works similar to the Order list - it would list all your stages and which characters were assigned to each one, and you could drag and drop characters onto the required stage. I don't know about a preview option - that would be trickier!
Or make it search for avaliable chars/stages and add it all?
It.. it... it keeps crashing on me :'(I suggest you try this alternate version of the tool (http://www.humyo.com/DzwYvdG/Mugen/VSelect%20(logging).zip?a=5YfjJheOYt8). It's exactly the same as the normal version except that it outputs a log file as it loads the screenpack and characters. When it crashes, send me the log file (it's called VSelect.log and is saved in the same folder as VSelect). Hopefully this will give me a clue as to what is causing the crash and help me fix it.
I don't know what to do know :-\
I plan to add a list of stages that works similar to the Order list - it would list all your stages and which characters were assigned to each one, and you could drag and drop characters onto the required stage. I don't know about a preview option - that would be trickier!
Crashed after I inserted a character.
PD: Also crashes when I add a stage to a character, add music to a character, choose a motif to open, choose an engine, etc.
Why would this happen :???:
You're welcome ;D
New release (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM) time! I had a lot of requests for a way to easily edit the 'maxmatches' values, so I've added a grid as shown:
(http://i.imgur.com/IBGvJ.png)
Pretty self-explanatory I guess. Other than that, it should now also remember the size/position of the main window from the last time the program was used - another requested feature. Also fixed a couple of display glitches.
Thanks for all the feedback; as always, let me know if you find any bugs or have any problems/questions. Cheers :toffgoi:
Cool,
No more diving into the select data file for me!
Good stuff, thanks. Even better than the last version.
Badass tool! I have a suggestion could you include the "Included & Excluded" in the char list?
I have also a suggestion.
Everytime I start VSelect it sort the stages by name.
I would like to sort my stages myself.
So can you build an option to avoid the automatic arrange?
@Makurayami
Try this: on the stage list collapse the "Included" and "Excluded" nodes then select them both (hold down Shift and click each one). This will highlight every character that currently has a stage assigned. Which means any characters not highlighted do not currently have a stage. Not perfect (maybe I should add an extra category of "None" to this list) but maybe that will help you.
i recently dl'd the latest jan 2011 version of mugen and VSSE doesn't work anymore why?
i was using rc8 before with the same screenpack and i didn't had any problems like this but when i changed to jan 2011 version (http://www.elecbyte.com/content/mugen-hits-1.0) vsse doesn't open anymore.
I'm having some problems with VSelect. Everytime i click it, a bar comes out in in the screen, and starts saying that is loading charaters data but after awhile it just shuts it self down like i close the program and never load the mugen screen to edit the characters.
try to remember nick it wont work on 1.0 it just for win mugenNot true; it should work for all versions of Mugen.
@kenja444Ok i just PM u the report. After checking the report my self, and i might be wrong, but I think i have an idea the chracters that are causing the problem, and (Infinitymugenteam) Website latest characters might have something to do with it. Maybe the 1.0 release party and the characters that they resently relese, might be causing the problem. I added a bunch of those characters and after i added them Vselect stop working.
It looks like my previous host is finally dying so I've moved to mediafire - new link here (http://www.mediafire.com/?dml09gvvsn965u0). Sorry about that.
@furrynick
It sounds like VSelect is having problems loading a particular character. To help me fix it could you try the following:Hopefully that will give me an idea what's causing the problem.
- Download this debug version of VSelect (http://www.mediafire.com/?776y9s03oo3e3ry)
- Run it and it will (probably) crash same as before. Only this time it should create a log file "VSelect.log"
- Send me this log file via PM
try to remember nick it wont work on 1.0 it just for win mugenNot true; it should work for all versions of Mugen.
damn im wrong then because it give me error when i use 1.0 it wont workLet me know the exact error message you get and what screenpack you're using.
help me:(Unfortunately the program has trouble with paths containing unicode characters. It looks like the path to your Mugen executable contains Turkish characters and so that's probably what's causing this. Does it work if you move the Mugen folder somewhere else such as C:\WinMugenPlus\winmugen.exe?
Thanks for the positive comments :)
I'm glad you're finding it useful, reassuring to know I haven't been wasting my time :sugoi:
Speaking of which: I've uploaded another new version (http://www.mediafire.com/?dml09gvvsn965u0), with the much-requested zoom option.
(http://i.imgur.com/uIzXE.png)
Magnifying will probably increase memory usage and might impact performance, depending on the screenpack and how much you zoom by. I might try to optimise it a bit in future. In general though I think it should be usable at 200%-300%, which I would think would be enough.
Give it a try. As always, all feedback appreciated.
this is a great tool and im glad you created it :)Thanks! Much appreciated :gugoi:
Works like a charm and loads a lot faster during the zoom then I was expecting. You're the fucking man!Good to know it does the job. Yes... I noticed the issue you mentioned a couple of times - I assume there's some small loss of accuracy due to some rounding somewhere. I'll see if I can track it down next time I do an update.
The only issue I noticed with the zoom function is it has a tendency to misplace the select port by a few pixels (so the port bleeds over the border of the select port). But it's super minor and really negligible, just wanted to let you know.
This tool is amazing. It's definitely given me a little more motivation to move towards 1.0. Have you considered making a match maker like MWC (Mugen Windows Configurator) for 1.0 or even converting the program itself?Thanks :) Hmm, I'm not familiar with MWC or its match maker feature - can you elaborate?
Anyway, is it possible to add stages with this too?Well, it should detect any stages present in the Stages folder and include them in the Stages list. You can use that to assign stages to characters by dragging them from the grid onto the stage in the list (or you can drag a character on the list from one stage to another). I made a demo here (stage stuff is around 2:10)
Thanks :) Hmm, I'm not familiar with MWC or its match maker feature - can you elaborate?
Well, it should detect any stages present in the Stages folder and include them in the Stages list. You can use that to assign stages to characters by dragging them from the grid onto the stage in the list (or you can drag a character on the list from one stage to another). I made a demo here (stage stuff is around 2:10)
[youtube]http://www.youtube.com/watch?v=TiFYgZcQjmw[/youtube]
Was that what you were after, or did you mean something else?
Yeah that too (I really like how easy that looked LOL). I'm also after just adding stages regularly too. Like say, adding stages to the currently list in the select.def.
Was that what you were after, or did you mean something else?We want stage previews! Maybe an option to read external images to display, at least? :)
Yeah that too (I really like how easy that looked LOL). I'm also after just adding stages regularly too. Like say, adding stages to the currently list in the select.def.
Well like I say, the program will automatically detect all stages in the stages folder and include them in the list. If they're not already present in the [ExtraStages] section of the select.def then they'll be listed in VSelect as "Excluded". Just highlight them in the list, right-click and select "Include" - all the highlighted stages will then be included (i.e. added to the [ExtraStages] section).
I remember awhile back there was a program called Stage Previewer...maybe you could rig VSelect up so it opens it in that, or in a similar program?
Only problem with that is Stage Viewer is an unfinished beta, so it's unstable. And it is only for low-res stages, and it has a habit of messing up the preview for animation intensive stages, so adding it to Vselect might unstabilize the whole program. :-\Well, it doesn't even have to be animated, IMO. Just a basic display of elements, so we can recognize the stage, just that.
I have a suggestion/request that may be a bit easier...can you make it so that when you select a character in the select screen it moves to that character in the list and vise-versa?It currently does this for the Order list (and the Stage list if the character is assigned a stage). It wouldn't work for the main character list as you might have multiple copies of the same character (for example). Maybe I'll add something similar though, I'll think about it.
This character :Thanks Seravy for the bug report. There's a small error in the way SFF2 is being decoded for 5-bit images, now fixed but I'm not able to do a release for the time being as I don't have access to my old machine (the one I use for Mugen development). I'll post again when this is resolved.
http://www.sendspace.com/file/nn0eug (http://www.sendspace.com/file/nn0eug)
crashes Vselect whenever I add it to my select screen, and if it is already added to the select, then Vselect freezes during startup. The character loads in Mugen without problems.
Additionally, not related to this, whenever I start Vselect, it closes itself about 75% of the time at random. (I have to start it 2-5 times in a row usually, to have it work once)There seems to be some issue with some of the libraries I use, which affects some machines and not others. It's infuriating and very hard to track down. I plan to upgrade to newer versions of these libs and just hope that this fixes the issue. Again, when I'm able to put a release together I'll post here.
When I use Visual Select, it brings up my select screen at the same size I have it set at...yet when I run MUGEN, for some reason, everything looks terrible. My MUGEN looks very pixelated compared to the Visual Select screen. It's probably always been that way, but I never really noticed it until I had something much sharper to juxtapose it with.It's hard to speculate without screenshots. I suspect you're running Mugen at a low resolution. If you're using WinMugen, that has a native resolution of 320x240. You can change the screen dimensions but this doesn't change the resolution, it just means the sprites will be scaled. VSelect on the other hand runs at your desktop resolution, which is presumably much higher. So, say you're running WinMugen at 640x480: when WinMugen displays the select screen it will render it at 320x240, scaled by 2. VSelect will render it at 640x480. In effect, it will be twice as detailed.
Spoiler, click to toggle visibilty
Not to mention adding characters erases recently added stages.
Hmm, that's pretty bad :S
Could you let me know the name of the screenpack and where to download it, and if possible could you PM me a copy of your select.def file?
Also: it's difficult to see exactly what's happening in that screenshot as it's so small - maybe you could reduce the window size and make a normal-size screenshot?
will you update this to the new version of mugen or are you keeping it for pre version 1.0As mentioned it should work fine for Mugen 1.0. I posted this on the "older Mugen" board because the Mugen 1.0 board says "Releases only compatible with Mugen Version 1.0+", and VSelect is compatible with both.
I must have wierd version as its not showing some of the characters in my display I am wondering what its max Character handling is at the moment as i may have gone over it if needs be I can supply copy of the select.defYeah, feel free to PM me a copy of your select.def and let me know which characters aren't showing up (a screenshot might be useful too). There's no limit on the number of characters it can handle (other than the amount of available memory).
Just a couple of suggestions that I think would really benefit this already awesome program:Thanks for the nice words :)
Have you considered an option that auto detects def files that you have in your chars and stages directories as compared to what you have in your select.def? This would make adding large numbers of new chars and stages absolutely painless and instant. And the opposite, for chars that are deleted but still in the select.def file
Maybe a sort option, like by alphabetical for stages and chars?
startwinmugen is a batchfile that would have coding suggestions for these options.
Hopefully you will consider these possible additions. Thanks again.
Bug : Whenever I try to add a character and click on a folder or file name in the open dialog, VSelect crashes. I'm unable to add characters now, I have to edit the .def file manually.
That was the first I tried but it didn't help. This was different from the startup crash, it happens when I select replace and try to open a file or folder.Bug : Whenever I try to add a character and click on a folder or file name in the open dialog, VSelect crashes. I'm unable to add characters now, I have to edit the .def file manually.
try this go to C:\Users\memo\AppData\Roaming\VSelect and delete the option.dat file it loads up like new again
mine is ^ yours is different
for anybody who experiences a crash and vselect refuses to load this works!
Vselect work for both version 1.0 and the 1.1 I have tested so many timeYes, it should work with Mugen1.1 - in fact it has done since December 2012 :beamgoi: Let me know if any problems.
That was the first I tried but it didn't help. This was different from the startup crash, it happens when I select replace and try to open a file or folder.Sorry I haven't figured out what's causing this. I notice though you say it only seems to happen when using the windows dialog box - so maybe as a workaround you could use the character list instead. Drag a character from the list onto the select screen and drop it where you want it. Hold down Ctrl when dropping to overwrite any character that's already in that slot. You can also drag a character's .def file in from Windows Explorer in the same way.
Unfortunately, as of today, I have been unable to get it to work. If I double click on it, I get the loading screen to pop up, but after a few seconds it disappears, and nothing happens.Sorry to hear that. Firstly can you try the new version just to check that it's still happening? If it still doesn't work then let me know.
when I save it, it gives me an errorWhat error? Please let me know the exact error message.
Unfortunately, as of today, I have been unable to get it to work. If I double click on it, I get the loading screen to pop up, but after a few seconds it disappears, and nothing happens.Sorry to hear that. Firstly can you try the new version just to check that it's still happening? If it still doesn't work then let me know.
Alright, I have an odd problem with a specific character.There's an error in this character that I unfortunately didn't account for. To fix it, open oresama.def and change the line
Gilgamesh by Tabibito (oresama), latest version uploaded by author: http://www.mediafire.com/download/twww4vsq5x8bk6z/oresama.zip, causes VSelect to crash. No matter how small or large the roster is, if I put him in, whether by text, or by the program itself, it just crashes.
localcoord = localcoord = 320,240to
localcoord = 320,240
doesnt work with Jesuszilla's POTS Felicia
i have her, it works just fine with her.
Has anyone been able to use this with Tatsu MM2 screenpack, every time I try to use vselect it just closes with this screenpack
doesnt work with Jesuszilla's POTS FeliciaYou're right, it doesn't work with the latest version of this character. The problem is in the SFF file; some unexpected values are in there and it's confusing the program. It looks as though Fighter Factory Studio isn't writing the expected values for certain fields (obviously Mugen isn't using these values or the character wouldn't work, but VSelect does). It would be easy to fix but unfortunately I can't make changes currently, for reasons I won't bore you with. In the meantime you can fix the problem by doing the following:
Huh... deleting the VSelect backup folder completely fixed it.That's very odd, I don't know why that could possibly cause problems but I'm glad it worked for you. I'll look into it some time and see if I can figure it out.
Thanks~!
Has anyone been able to use this with Tatsu MM2 screenpack, every time I try to use vselect it just closes with this screenpackI tried it and you're right, it doesn't work due to a silly bug in VSelect. Until I'm able to fix it, you can get this screenpack working as follows:
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?Sorry, I don't follow you, can you rephrase your questions?
But it was sad Mugen was stoped now for ever?
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?Sorry, I don't follow you, can you rephrase your questions?
But it was sad Mugen was stoped now for ever?
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?Sorry, I don't follow you, can you rephrase your questions?
But it was sad Mugen was stoped now for ever?
I'm glad this project still exists, but I had to stop using it because when I was building a roster, it started working.
And cannot launch anymore.
I don't know if the reason is a character I added to the game, or the actual number of character (limitation)
But no way to launch it anymore.
A shame, because this sofware was awesome!
EDIT : nevermind, I just noticed the last post before was 2 years ago.
@tunglashor, any chance for small update to your tool that would make it compatible with ikemen go? Here is a post that describes the problem:Thanks for letting me know about this, I'd be glad to make this change but unfortunately I'm not currently able to make updates to VSelect as I no longer have the necessary dev tools installed. I'll try and find some time this weekend to see if I can get it set up again. Long term I hope to rewrite it in something sensible like C# or something.
https://github.com/Windblade-GR01/Ikemen-GO/issues/292#issuecomment-885426703
(ikemen go has motif path configuration in save/config.json, not data/mugen.cfg)
a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.VSelect doesn't actually have a problem with sffv2, it specifically has a problem with sffv2 files generated by Fighter Factory Studio. Unfortunately FF Studio writes one particular field incorrectly - Mugen doesn't care but VSelect does. It's an easy fix if I can get the dev environment up and running again. Until then, a workaround to keep the sff as v2 is to open it in Fighter Factory 3 (or any other tool) and resave it.
Save it over in FF as sff1 and youre good to go.
I'm glad this project still exists, but I had to stop using it because when I was building a roster, it started working.
And cannot launch anymore.
I don't know if the reason is a character I added to the game, or the actual number of character (limitation)
But no way to launch it anymore.
A shame, because this sofware was awesome!
EDIT : nevermind, I just noticed the last post before was 2 years ago.
a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.
Save it over in FF as sff1 and youre good to go.
@tunglashor, any chance for small update to your tool that would make it compatible with ikemen go? Here is a post that describes the problem:Thanks for letting me know about this, I'd be glad to make this change but unfortunately I'm not currently able to make updates to VSelect as I no longer have the necessary dev tools installed. I'll try and find some time this weekend to see if I can get it set up again. Long term I hope to rewrite it in something sensible like C# or something.
https://github.com/Windblade-GR01/Ikemen-GO/issues/292#issuecomment-885426703
(ikemen go has motif path configuration in save/config.json, not data/mugen.cfg)a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.VSelect doesn't actually have a problem with sffv2, it specifically has a problem with sffv2 files generated by Fighter Factory Studio. Unfortunately FF Studio writes one particular field incorrectly - Mugen doesn't care but VSelect does. It's an easy fix if I can get the dev environment up and running again. Until then, a workaround to keep the sff as v2 is to open it in Fighter Factory 3 (or any other tool) and resave it.
Save it over in FF as sff1 and youre good to go.
By the way @K4thos your linked post is inaccurate when you say VSelect doesn't support 1.1 SFFs, actually it supported these before Mugen 1.1 was officially released :P (or at least I'm not aware of any incompatibility, aside from the FF Studio issue)
You can do that already:That should allow you to select a different Mugen exe/motif for each copy of VSelect. Let me know if you have any problems or that's not what you meant.
- open VSelect and select Options from the File menu
- on the Advanced tab tick the "use local options file" box and click OK
This is amazing, thank you for the surprise!Oh that's interesting, thanks for this, would you mind letting me know one or more of the characters whose portraits aren't loading so I can test them and figure out what's causing the error? That Psylocke is actually a character I tested with and it works for me, is this maybe a character whose SFF you had previously resaved? If so maybe you could let me have a copy? Thanks!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.Spoiler, click to toggle visibiltySome portraits would fail to load, and this error would show when starting up VSelect.Spoiler, click to toggle visibilty
it is just me or l can't included and excluded stages?Hmm, something seems to be broken when clicking on characters in the stage/order lists, thanks for mentioning it, I'll look into it.
This is amazing, thank you for the surprise!Oh that's interesting, thanks for this, would you mind letting me know one or more of the characters whose portraits aren't loading so I can test them and figure out what's causing the error? That Psylocke is actually a character I tested with and it works for me, is this maybe a character whose SFF you had previously resaved? If so maybe you could let me have a copy? Thanks!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.Spoiler, click to toggle visibiltySome portraits would fail to load, and this error would show when starting up VSelect.Spoiler, click to toggle visibilty
You can do that already:i always loved using your tool specially when I am making screen pack and need to see the screen, but what if you could make vselect to do more like not just few select screen but also add new feathers like we can view title menu screen, versus, victory screen and lifebars so we the mugen screen pack creators dont have to force us to close the software every time we have to adjust them, I know you made the program to just see and view select screen, but why stop there why not do the same for all of them not just select screen but victory screen, versus screen, title screen and option screen, so we can make good use of your software, You know how annoying its to have to forces close the mugen software just to second guessing the position but Im just suggesting this to you from a Mugen Creator to anotherThat should allow you to select a different Mugen exe/motif for each copy of VSelect. Let me know if you have any problems or that's not what you meant.
- open VSelect and select Options from the File menu
- on the Advanced tab tick the "use local options file" box and click OK
This is amazing, thank you for the surprise!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.Spoiler, click to toggle visibiltySome portraits would fail to load, and this error would show when starting up VSelect.Spoiler, click to toggle visibilty
it is just me or l can't included and excluded stages?These should both now be fixed. Thank you both for the feedback. Also general drag&drop performance should be a bit better, so I highly recommend updating.
i always loved using your tool specially when I am making screen pack and need to see the screen, but what if you could make vselect to do more like not just few select screen but also add new feathers like we can view title menu screen, versus, victory screen and lifebars so we the mugen screen pack creators dont have to force us to close the software every time we have to adjust them, I know you made the program to just see and view select screen, but why stop there why not do the same for all of them not just select screen but victory screen, versus screen, title screen and option screen, so we can make good use of your software, You know how annoying its to have to forces close the mugen software just to second guessing the position but Im just suggesting this to you from a Mugen Creator to anotherInteresting idea, a kind of screenpack previewer? It sounds like a separate tool altogether really, something aimed at creators as opposed to players. I've thought about it before, at least some tool for visually adjusting the select screen to resize the cells, add rows/columns etc. I don't know if I really have the free time to work on something like that these days, but never say never.
also i know you said it isn't fully compatible with the ikemen features but i just wanted to note that this happens if you use the slot featureAhh, thank you for this, yes I see what you mean, that's not really very usable if it's getting the characters in the wrong places. It's a tricky one, as it's not a very "visual" feature, the ability to have multiple characters share the same slot. I'd have to think about what kind of user interface would make sense for managing that.Spoiler, click to toggle visibilty
this is what it should look likeSpoiler, click to toggle visibilty
The stages bug still happens to me unfortunately, nice update overall.Argh, sorry, you're right, I got sidetracked with the drag/drop problem and missed what you were actually talking about, the menu option has disappeared! Thanks, I'll upload a fix shortly.
I keep getting a failed to read required data from mugen.cfg errorAre you try open it at notepad?
Does this work in ikemen GO?It design just understand thinks at Mugen 1.0. You can begin with it, although ORDER/SPLOT list you still edit at own at Notepad... (or else just text programs...)
I keep getting a failed to read required data from mugen.cfg errorI need more info to be able to help. What screenpack are you using? Does it have a mugen.cfg in the data folder? Feel free to PM me and I'll see if I can help get it working.
Does this work in ikemen GO?Yes, the latest version should work with Ikemen GO, although no Ikemen-specific features are supported (yet). So if you're using the feature that lets you store several characters in the same slot, your select screen won't display properly in VSelect. Something I'd like to fix if I can find time to work on it.
Oh my oh my :) Order list also ??Ah, well, the support for this is the same as for Mugen, i.e. VSelect only supports order numbers of 1-10. I never did update it when Mugen 1.0 increased the limit to (I think) 30, because to be honest at the time I never noticed they did this :blush: I believe in Ikemen there is no limit, so I'm not sure how to support this using a list. I guess I could make it configurable, i.e. let the user choose the size of the list.
do any of you know a fix I could use for vselect because whenever I open up the application it just crashes and I have to restart my computer if I wanna close it again and i was wondering if it was only happening because I am using windows 11 or if it's something else I don't know about
do any of you know a fix I could use for vselect because whenever I open up the application it just crashes and I have to restart my computer if I wanna close it again and i was wondering if it was only happening because I am using windows 11 or if it's something else I don't know about
Was it working before? Have you downloaded any new content and then it started crashing?
I would start with a fresh copy of MUGEN, then add characters and stages in parts, and test vselect, until I find what is causing the crash. It's been said that sprites saved on Fighter Factory Studio will make it crash, but is easy to fix, just save the sprites using FF3.