The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: tunglashor on September 20, 2010, 06:54:33 AM

Title: Visual Select Screen Editor (updated 06/08/2021)
Post by: tunglashor on September 20, 2010, 06:54:33 AM
Hello friends!

Hopefully some of you will find this useful.  It's a new tool I've been working on to enable editing of your Mugen select screen using a visual drag&drop interface.

(http://i.imgur.com/h0mRN.png)

I've had a stab at rendering the select screen as accurately as I could, though it's not perfect; in particular the alpha blending is only an approximation of how it looks in Mugen.  I think it's close enough, in general.

To give an idea of how to use it, I've made a short video.  Hopefully this demonstrates the basic idea:



It should work with WinMugen, hi-res WinMugen and Mugen 1.0.  The program reads from mugen.cfg and the system.def file of the selected motif, and tries to scale the screen accordingly; it should get it right for Mugen 1.0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu.

Other options allow you to hide the top layer while dragging a character around - useful for some motifs where the grid is partially hidden.  You can also choose to show or hide empty cells (note this only applies to the viewing mode within the tool; the actual Mugen setting is not affected).  Also you can choose to disable alpha-blending (I added this because for screens that make heavy use of these effects the program can start to lag if it tries to display them all; this particularly applies if a transparent animation is used as the cell background).

Animations are not played, but the program will try to display single frames where possible.  It tries to be clever and exclude any frames that might obscure the screen, but I included an option to randomize the frames in case one of these does get displayed.  There's also the option to exclude animation elements completely.

What else... zipped characters are supported (although the program may be slow to load if a lot of these are included).  Characters can be added from anywhere; if they're not located in the chars directory then an absolute path will be used (however zipped characters will be copied to the chars directory as this seems to be a Mugen requirement).

Cons:  the more characters in the select screen, the longer the program will take to load.  Flashier motifs with lots of alpha-blending can also slow things down, as mentioned.  Other than that, no doubt there will be some select screen paramaters I've failed to implement correctly, so please feel free to post details of any errors you come across.  Also any random crashes, weird behaviour, etc.  Note: one issue I'm aware of is the width parameter, used with parallax elements for a perspective-type effect.  I don't support this currently and just display the sprites as they are.

One more thing to be aware of: a backup is made of every file before it's first edited by the program - named (for example) "select.def.vselect.bak".  The select screen def file is the only one ever edited, unless you use the "set as default motif" option which just updates the appropriate line in mugen.cfg.

Updates:
Spoiler, click to toggle visibilty

Enjoy!  And as always any feedback is most appreciated  :)
Download here (http://www.mediafire.com/?dml09gvvsn965u0).
Title: Re: Visual Select Screen Editor
Post by: NiO ErZeBeTh on September 20, 2010, 07:19:13 AM
well, sounds really insteresting, probably I will give it a try!!

 ;D
Title: Re: Visual Select Screen Editor
Post by: Master Yoda on September 20, 2010, 07:26:20 AM
this looks very good! thanks for sharing!  :)
Title: Re: Visual Select Screen Editor
Post by: ZolidSone on September 20, 2010, 09:24:32 AM
This sounds like a really useful tool. I will definitely use this as I'm lazy to type update my select.def with new characters. But I have a problem for trying to download it. After clicking the download link, it ask me to make an account. I did and after clicking it again, I got this:

Permission Denied

You do not have the necessary privileges to access this file. This may be because you are not logged into your humyo account.

Make sure you are logged into the correct humyo account or contact the file's owner and request that they share this file with you.


Now, I think I wasted my time making an pointless account that can't download anything in that file-sharing site. Can you please post an alternative link or fix it? Does this also happen to everyone too?
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 20, 2010, 11:06:39 AM
Argh, sorry about that.  First post updated.
Title: Re: Visual Select Screen Editor
Post by: MadkaT on September 20, 2010, 06:23:00 PM
Looks interesting ;D i'll test it now! :sugoi:
Title: Re: Visual Select Screen Editor
Post by: firelord on September 20, 2010, 06:31:18 PM
We needed a tool like this :P
Title: Re: Visual Select Screen Editor
Post by: jafar on September 20, 2010, 08:40:35 PM
Good tool  :o the time I save on my screenpack test, will be less. :sugoi:
Title: Re: Visual Select Screen Editor
Post by: Lasombra Demon on September 20, 2010, 10:09:40 PM
The best tool I've seen appear in quite a while. I had made something akin to this, though you certainly did it way better.

Some suggestions: give some info on the stage selected (name shouldn't be hard, as it is a single text parameter). Also, stages have a 'default' BGM option (which plays when no other tune is specified): display it, and give the option to 'associate' the currently selected BGM to the selected stage (maybe to playtest the tune?).

I understand this would go far beyond the scope of this tool, but a screenshot display of the stage (non-animated) would certainly help (I had implemented this in my homemade tool by autogenerating a bat which ran MUGEN with every single stage in the dir, pitting two invisible and lifebar-disabling auto-dying chars against each other, and capturing a screenshot in every instance which was then saved to disk and renamed to fit the stage; I'm sure you can find a better way :P).
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 20, 2010, 11:24:02 PM
EPIC! :D I have waited too long for something like this!  :swoon: :suttrox:

EDIT: You should work with compatibility issues with screenpacks. My screenpack, HLoader Mugen 3 Galaxy
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 21, 2010, 12:44:17 AM
Thanks for the comments.

Some suggestions: give some info on the stage selected (name shouldn't be hard, as it is a single text parameter). Also, stages have a 'default' BGM option (which plays when no other tune is specified): display it, and give the option to 'associate' the currently selected BGM to the selected stage (maybe to playtest the tune?).

I understand this would go far beyond the scope of this tool, but a screenshot display of the stage (non-animated) would certainly help

Interesting ideas.  I haven't really thought about doing anything with stages.

EDIT: You should work with compatibility issues with screenpacks. My screenpack, HLoader Mugen 3 Galaxy

Can you be specific about the issues you're talking about?  What problems are there with this screenpack?  Is there somewhere I can download it? (just the select screen system.def, select.def and sff - I don't want to download a 100meg archive)
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 01:07:02 AM
EDIT: You should work with compatibility issues with screenpacks. My screenpack, HLoader Mugen 3 Galaxy

Can you be specific about the issues you're talking about?  What problems are there with this screenpack?  Is there somewhere I can download it? (just the select screen system.def, select.def and sff - I don't want to download a 100meg archive)

uplaoding my select.def, system.def, and system.sff. Please wait for it
Title: Re: Visual Select Screen Editor
Post by: Jarek Bachanek on September 21, 2010, 01:13:51 AM
Best tool ever ^^ It's helps alot organize chars. Although I would like to see small feature in - zooming.

I mean if screenpack have alot of slots such as EVE, portraits are kinda small. It could be cool if you can zoom part of select screen (like you can do with picture in MSPaint) so you can see & organize them better.
Title: Re: Visual Select Screen Editor
Post by: アルフォンソ ロドリゲス マルティネス on September 21, 2010, 01:20:38 AM
interesting looking tool, very
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 01:30:37 AM
well here is the select.def/.sff, and the system.def/sff
http://www.4shared.com/file/yOVPsj4o/def.html
no idea whats up maybe a bug?
(http://img80.imageshack.us/img80/1560/capturesu.png)
right click to view full size
Title: Re: Visual Select Screen Editor
Post by: Starlogical on September 21, 2010, 01:32:10 AM
well here is the select.def/.sff, and the system.def/sff
http://www.4shared.com/file/yOVPsj4o/def.html
no idea whats up maybe a bug?
(http://img80.imageshack.us/img80/1560/capturesu.png)
right click to view full size
You're using hloader's screenpack right?
That screenpack has tons of stuff and the program probably could not handle it.
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 01:38:51 AM
Lol I probably need to wait for a stronger version of the program, and yes that is true, HLoader's screenpack takes loads of data. I already have 2.38 gb of MUGEN data using his screenpack and I'm still not half way filling it up :P
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 21, 2010, 01:48:56 AM
well here is the select.def/.sff, and the system.def/sff
http://www.4shared.com/file/yOVPsj4o/def.html
no idea whats up maybe a bug?

Strange... this is what I see when I open your system.def:

(http://img413.imageshack.us/img413/7945/hloadergalaxy.png)

The error message you're getting suggests the program can't find one of the files.  So, could you let me know the full paths of each of the files (the ones that you sent) on your system?  e.g.
c:\program files\mugen\data\system.def, c:\program files\mugen\data\select.def, etc?

One other thing to check:  make sure you're opening the system.def file, and not the select.def...
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 02:08:03 AM
c:\program files\mugen\data\system.def
c:\program files\mugen\data\system.sff
c:\program files\mugen\data\select.def
c:\program files\mugen\data\select.sff
will that help? :???:
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 21, 2010, 02:22:11 AM
Looks fine  :)
Did you try again, making sure to select the system.def file and not select.def?

I'll upload a new version that gives a specific error message if the user does this, as I guess it could easily happen.
Title: Re: Visual Select Screen Editor
Post by: Yuyustar on September 21, 2010, 02:29:13 AM
 :o wow this is reealy good tool and I use it and work great with less time  :sugoi:
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 03:06:49 AM
hmm somehow works but every time I replace a character, the program closes on me :-\
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 21, 2010, 03:24:22 AM
hmm somehow works but every time I replace a character, the program closes on me :-\
Hmm - that's not good...  Can you try it with a different screenpack - say, the default one that comes with Mugen, if you still have it - and let me know if this still happens?  Or does it only happen with this particular screenpack?  Also:
1) Is it only when you click "Replace", or "Insert", or both?
2) Does it crash before you get to select a character to insert, or is it after you've selected the character's .def file and hit OK that it happens?

The more info I can get, the better chance I have of tracking down the problem.  Thanks for the feedback  :thumbsup:
Title: Re: Visual Select Screen Editor
Post by: Haver of Sex on September 21, 2010, 03:32:55 AM
Fucking awesome!
Title: Re: Visual Select Screen Editor
Post by: sal-azul on September 21, 2010, 04:05:24 AM
hmm somehow works but every time I replace a character, the program closes on me :-\
Hmm - that's not good...  Can you try it with a different screenpack - say, the default one that comes with Mugen, if you still have it - and let me know if this still happens?  Or does it only happen with this particular screenpack?  Also:
1) Is it only when you click "Replace", or "Insert", or both?
2) Does it crash before you get to select a character to insert, or is it after you've selected the character's .def file and hit OK that it happens?

The more info I can get, the better chance I have of tracking down the problem.  Thanks for the feedback  :thumbsup:

1) Both. :'(
2) After I select the character's .def file and press OK
Title: Re: Visual Select Screen Editor
Post by: momo! on September 21, 2010, 06:14:11 PM
TUNGLASHOR you're releasing great tools left and right ;)

I know how to do this in fighter factory, but this just makes it so much easier :twisted:, thumbs up!
Title: Re: Visual Select Screen Editor
Post by: Insigniawarfare on September 21, 2010, 07:07:47 PM
nice tool i try to use it and when my select screen came up and only the top of the image showed like this
and the chars are not where they suppose to be at

(http://i868.photobucket.com/albums/ab242/reality__2009/selectscreen.png)
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 21, 2010, 08:35:27 PM
Thanks for the comments  :)

nice tool i try to use it and when my select screen came up and only the top of the image showed like this
Is that a hi-res screenpack?  If so you need to tell the program: select Options from the File menu and check the "hi-res WinMugen" box.

If it's not hi-res then something's going wrong - let me know where I can get the screenpack and I'll look into it.
Title: Re: Visual Select Screen Editor
Post by: Insigniawarfare on September 21, 2010, 09:14:31 PM
It works now thanks and i havent released my screenpack yet
Title: Re: Visual Select Screen Editor
Post by: kusu on September 22, 2010, 01:46:42 AM
nice too i lost my select.def so im gonna use this to recover my chars :D
Title: Re: Visual Select Screen Editor
Post by: nistelchel on September 30, 2010, 07:57:35 PM
I have an issue.

I cannot save all the hardword that I have done.

it says

Failed to save backup file; save cancelled

 :'(

Nice program though, it you tell me how to fix this problem.
Title: Re: Visual Select Screen Editor
Post by: tunglashor on September 30, 2010, 08:51:16 PM
Hmm!  Well, the program tries to make a backup of your select.def before changing it, to ensure you can always revert back to your original layout if you want to.  If it can't save the backup then it won't overwrite the original, just to be safe.

Why can't it create the backup?  I'm not sure.  I assume you have access rights for your Mugen data folder (or whatever folder contains your select.def file)?  What happens if you try to create some random text file in that folder - does Windows let you, or do you get an error message?

If you are able to do this, then here's a workaround:
1) make a copy of your select.def file, in the same folder as the original, and name it "select.def.vselect.bak"
2) try saving now; the program should detect the existing backup and so go ahead with the save.

Let me know if that helps  :)
Title: Re: Visual Select Screen Editor
Post by: C.v.s The Abstract on September 30, 2010, 09:49:07 PM
it wont let me download this  :'(
Title: Re: Visual Select Screen Editor
Post by: Cybaster on October 01, 2010, 01:42:02 PM
Very nice tool, with very nice ideas and implementation. Congrats.

Two ideas :
- Do you think it would be possible to expand the screen to display hidden characters ? Something like a black screen or something where you can see the characters which are off-screen and make sure they're set properly.
- Add an option when you exchange the place of 2 characters. Imagine you have chars in this order : "1 2 3 4 5". As it is now (and shown in the video), if I move 1 to the last place, all the other characters will move too, resulting in this : "2 3 4 5 1". I'd like an option so that all the other characters don't move, but the place between the character you move and the one you move it onto are just exchanged, resulting in "5 2 3 4 1". I hope I'm clear. :P
Title: Re: Visual Select Screen Editor
Post by: tunglashor on October 01, 2010, 02:18:59 PM
it wont let me download this  :'(
Hmm, sorry to hear that.  Does it work now?  If it's a persistent problem I'll add an alternate link.

Very nice tool, with very nice ideas and implementation. Congrats.
Thanks!

- Do you think it would be possible to expand the screen to display hidden characters ? Something like a black screen or something where you can see the characters which are off-screen and make sure they're set properly.
Ah!  Yes, I'd been thinking of trying something like this.  I'll have a play and see how easy it will be to implement.  I was thinking if I do this I ought to show some kind of onscreen marker indicating where the real screen boundaries are, but I'm not sure how that ought to look.  I guess just making the off-screen areas black would be fine, actually.

- Add an option when you exchange the place of 2 characters. Imagine you have chars in this order : "1 2 3 4 5". As it is now (and shown in the video), if I move 1 to the last place, all the other characters will move too, resulting in this : "2 3 4 5 1". I'd like an option so that all the other characters don't move, but the place between the character you move and the one you move it onto are just exchanged, resulting in "5 2 3 4 1". I hope I'm clear. :P
Perfectly  :)
Another good idea.  Do you think it would be enough if it behaved like this if, say, you held down Shift when dropping the character?  (there's an existing feature that works like this: if you hold down Ctrl when dropping the character on an occipied cell, it replaces the existing character there rather than moving it).  Or might the user want to make this the default behaviour - in which case I could add an option somewhere?
Title: Re: Visual Select Screen Editor
Post by: Cybaster on October 01, 2010, 02:35:54 PM
Another good idea.  Do you think it would be enough if it behaved like this if, say, you held down Shift when dropping the character? [...]  Or might the user want to make this the default behaviour - in which case I could add an option somewhere?
Well, the more the better, so an option to make this the default behaviour would be nice (and a readme/documentation explaining you have to hold shift when dropping the char to exchange would be needed, or just add explanations in the "help" section of the software).

Also, another idea I just had, even though I'm not sure how useful it would be or hard it would be to implement : option to select several portraits using Ctrl, or even MAJ to select a bunch of them by clicking the 1st and last char to select. Then being able to drag and drop this whole bunch of characters. I guess the behaviour could be problematic when dealing with non-contiguous characters to move.
Title: Re: Visual Select Screen Editor
Post by: tunglashor on October 01, 2010, 04:55:08 PM
Yes, I must put something on the Help menu...

Also, another idea I just had, even though I'm not sure how useful it would be or hard it would be to implement : option to select several portraits using Ctrl, or even MAJ to select a bunch of them by clicking the 1st and last char to select. Then being able to drag and drop this whole bunch of characters. I guess the behaviour could be problematic when dealing with non-contiguous characters to move.
I considered this at one point but never got around to trying it.  Probably be easier to implement when using your proposed 'swap' mode, actually!  I'll add it to the list.
Title: Visual Select Screen Editor : Updated
Post by: tunglashor on October 11, 2010, 05:51:57 AM
I've uploaded a new version with some requested features:
I also fixed a few bugs, so I'd recommend getting the new version even if you're not interested in any of the above.  All feedback bug/reports are much appreciated  :)

Download here (http://www.mediafire.com/?dml09gvvsn965u0)
Title: Re: Visual Select Screen Editor : Updated
Post by: mugenload on October 11, 2010, 07:38:04 AM
I've uploaded a new version with some requested features:
  • I've added a new option to the View menu that allows you to display the entire character grid, including hidden characters.  I made a vid to demonstrate (http://www.youtube.com/watch?v=0J7c_lgmRrI).
  • When dragging a character, if you drop it on another character in the grid with Shift held down the characters will swap places instead of being rearranged in the usual way.
  • Added an option to the character right-click menu to open the character's .def file.
I also fixed a few bugs, so I'd recommend getting the new version even if you're not interested in any of the above.  All feedback bug/reports are much appreciated  :)

Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=dCGr--58S2k)

works like a charm, you should include a link of this version in the first post as to some people who dont follow this thread will miss it. It would also be nice to include a readme stating what version it is and detailed history change of the program. so far the best tool of the past months since fighters factory came out. no bugs so far, Im surprised how well it works. This is a really big contribution in my book.
Title: Re: Visual Select Screen Editor
Post by: C.v.s The Abstract on October 11, 2010, 07:39:57 AM
Ugh it wont let me download off the side it keep saying "Permission Denied

You do not have the necessary privileges to access this file. This may be because you are not logged into your humyo account.

Make sure you are logged into the correct humyo account or contact the file's owner and request that they share this file with you." it gets annoying
Title: Re: Visual Select Screen Editor
Post by: NiO ErZeBeTh on October 11, 2010, 07:53:14 AM
I saw the video, it looks awesome!  :o

good job there!
Title: Re: Visual Select Screen Editor : Updated
Post by: tunglashor on October 11, 2010, 12:15:06 PM
works like a charm, you should include a link of this version in the first post as to some people who dont follow this thread will miss it. It would also be nice to include a readme stating what version it is and detailed history change of the program. so far the best tool of the past months since fighters factory came out. no bugs so far, Im surprised how well it works. This is a really big contribution in my book.
Thanks  :sugoi:  Good to know it's proving useful.  And don't worry, the link is actually the same as the original so people who only see the first post will always get the latest version.  As for a readme/help file, you're right - I must do that at some point.

Ugh it wont let me download off the side it keep saying "Permission Denied

You do not have the necessary privileges to access this file. This may be because you are not logged into your humyo account.

Make sure you are logged into the correct humyo account or contact the file's owner and request that they share this file with you." it gets annoying
Strange.  What are you using to download?  If you're using some kind of download accelerator or something that's probably why - it's missing off the part of the link that makes it publically shared.  I'd be interested to know if using plain firefox or some other browser's builtin download function solves the problem; either way, here's another link (http://www.mediafire.com/file/g696a666mi09hfb/VSelect.zip) that might work better for you (note that this link won't always point to the current version as with the main one).
Title: Re: Visual Select Screen Editor
Post by: xcheatdeath on October 11, 2010, 04:30:58 PM
This thing is AMAZING,
But quick question.... when one adds a character using this does the software automatically put it as order=1 or would you have to manually add it on the select.def? also is there a way to put the order=__ while using the software or no?
Title: Re: Visual Select Screen Editor
Post by: tunglashor on October 11, 2010, 05:26:25 PM
This thing is AMAZING,
But quick question.... when one adds a character using this does the software automatically put it as order=1 or would you have to manually add it on the select.def? also is there a way to put the order=__ while using the software or no?
Thanks, glad you like it  :)
By default no 'order' parameter is written for added characters, so the default (which is 1) will be assumed by Mugen.  You can manually set the order number by double-clicking the character (or right-clicking and choosing Configure), which brings up a dialog box (see the screenshot in the first post).
Title: Re: Visual Select Screen Editor
Post by: xcheatdeath on October 11, 2010, 06:38:10 PM
Ahh, alright thanks. that was all
Title: Re: Visual Select Screen Editor
Post by: mugenload on October 12, 2010, 10:05:48 AM
I just realized it would also be a nice addition if you could add an undo and save as cammand.
Title: Re: Visual Select Screen Editor
Post by: C.v.s The Abstract on October 12, 2010, 10:36:49 AM
I fucking love you for this relEASE!
Title: Re: Visual Select Screen Editor - Updated!
Post by: tunglashor on October 16, 2010, 08:41:30 AM
Thanks for the comments and suggestions, I've noted them all and will try to incorporate as many as I can when I have the time.

For the time being, here's another update.  A summary of the latest changes:

(http://img178.imageshack.us/img178/6783/vselectcharlist.png)


Also fixed some more bugs so as usual I recommend updating.  All feedback/bug reports most welcome.  Enjoy!
Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=dCGr--58S2k)

EDIT: whoops, I cleverly left in a bug that prevented the list from being shown  :omg:
Please redownload if you already downloaded this latest version.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: GOH on October 16, 2010, 03:46:12 PM
This is so awesome! :o Tunglashor you rock!  :sugoi:

I used an excel sheet to organize the stages that I had, but soon I won't need it for the characters.  :sugoi:
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Cybaster on October 16, 2010, 11:29:44 PM
Great work on these two last updates.
I really like this last option with the list of characters. :)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: mugenload on October 17, 2010, 12:23:23 AM
wow, its got even better than before. you should do one for adding stages too.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: sal-azul on October 17, 2010, 04:36:01 AM
nice update! downloading and trying it out :)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Superleosam on October 18, 2010, 07:37:48 PM
Great update! Currently, this tool is indispensable for me. Great job, congratulations. :sugoi:
P.S.: Works perfectly in mugen 1.0 RC8.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Deadface on October 18, 2010, 08:10:49 PM
I tried opening the list of characters of my screenpack, but it just stopped working. It froze. Whichever screenpack I'm using, it just freezes. What is it referred as in the registry so I can reset everything?
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 18, 2010, 08:37:00 PM
Thanks all  :)

I tried opening the list of characters of my screenpack, but it just stopped working. It froze. Whichever screenpack I'm using, it just freezes. What is it referred as in the registry so I can reset everything?
Nothing in the registry - the options file is located in the 'appdata' folder of your user profile (if you're not sure where this is, open a command prompt and enter the command "echo %APPDATA%").  Find the VSelect subfolder and open options.dat - in there you should see a line "opt.charlist = <some number>".  Change this number to 0.

That's the workaround, but if this is a bug I'd like to fix it if I can.  Could you try running the following commands at the command prompt:

Code:
cd <path to your chars folder>
dir /A:-D /B /S > dir.txt

That should create a file named dir.txt listing the full contents of the folder.  If you could email or otherwise share this file, that would be cool.  Let me know if you need any more info on any of the above.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Deadface on October 18, 2010, 08:48:52 PM
For some reason, cd will not work right and the dir.txt always generates in my Documents & Settings folder.
All I can say is that I tested that on an entirely new setup, and that there was nothing but KFM 1.0 in it.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Average Mugen Guild Poster on October 18, 2010, 08:49:39 PM
Nice job Tung, now all you need is some sff2 compatibility. :sugoi:
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Aldo on October 18, 2010, 08:59:00 PM
Nice job and thanks for this really useful tool. Congratulations  :)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 18, 2010, 09:09:59 PM
For some reason, cd will not work right and the dir.txt always generates in my Documents & Settings folder.
All I can say is that I tested that on an entirely new setup, and that there was nothing but KFM 1.0 in it.
Hmm!  My guess is the path contains spaces, so you'd need to use quotes - e.g. instead of
    cd c:\program files\mugen\chars
try
    cd "c:\program files\mugen\chars"
But if there's only one character folder in there then obviously, don't bother!  Very strange, if that's the case.  I'll have to have a think about what might be the cause.

Nice job Tung, now all you need is some sff2 compatibility. :sugoi:
Thanks!  Yes... I will do this at some point.  I had thought I might wait until Elecbyte had finished adding new encodings to the format but maybe not...

Nice job and thanks for this really useful tool. Congratulations  :)
Thank you!  I'm glad you're finding it useful.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: SkySplitters on October 18, 2010, 10:22:07 PM
Man I love you  ;D
Thank's a lot for sharing  ;D
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: xcheatdeath on October 18, 2010, 11:22:00 PM
Sorry to bug you again but you should make it 1.0 compatible man.
just keep that in mind people are starting to use 1.0 a lot more
 ;)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 18, 2010, 11:47:52 PM
Well, as mentioned it is 1.0 compatible; it just can't read sff2 files.  I do plan on adding support for sff2 but for the moment there are still relatively few creations out there that actually use it (even 1.0-specific characters tend to use sff1, I guess since there are more tools out there that support it).

On that subject, since I don't think I've really mentioned it before: screenpacks that use the sff2 format for the actual select screen sprites can't currently be opened at all, but characters that use it can; it's just their portraits that won't be displayed.  A 'broken image' icon is shown instead:

(http://img259.imageshack.us/img259/8966/brokeni.png)

You can drag this around as normal and everything should work fine; the correct portrait will be displayed in Mugen.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: xcheatdeath on October 18, 2010, 11:54:40 PM
ohh word.  i just thought it wasnt compatible cause i switched to 1.0 yesterday and i tried to do it with my screen pack and it said it couldnt load the motive :[
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 19, 2010, 12:07:02 AM
Was that the default screenpack that comes with Mugen 1.0?  If not then I'd be interested to know which one you were using since it might be useful for testing (I don't have any that use sff2 except the default one).
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Average Mugen Guild Poster on October 19, 2010, 01:43:23 AM
I use SFF2 to make all of my screenpacks since it's easier, that's why I need it. Does this support 1280 res? I haven't tested it due to the SFF2 problem.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: mugenload on October 19, 2010, 02:21:32 PM
Does this support 1280 res? I haven't tested it due to the SFF2 problem.

of course it does, I use 1280 res aka 720p but I havent tested 1080p but I dont think there will be a problem.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: mastershake on October 19, 2010, 05:15:54 PM
excellent tool..how about adding an option to add all the chars in the char folder to the select
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: desmondolds on October 19, 2010, 06:09:11 PM
This  in combination with the stage viewer.67 and youll never go into your data folder ever again...unless you have some other problems with your mugen engine..both for win and 1.0

Pretty much you made one of the best via tolls used on the mugen engine..(not to give you too much credit..but you do deserve it)
Usually..it would take me several hours to do all of that manually when not it only takes about 2-3 hours max to complete this with your tool and stageviewer .67
 

:twisted:
U my good sir are a perfect tool of what mugen add-ons should have..hope to see more of your works in the future
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Starwarznut on October 21, 2010, 05:14:01 AM
I was just going to ask if you could put a button for HD mugen in there. I'm not sure how much trouble it would be. The dimensions are just hires mugen X 2 Height/Length, so 1280 X 960? If it's trivial, I'd like to request this. I know most people who deal with it are dummies (Vyx), but I made my own screenpack. Thanks =)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 21, 2010, 04:16:17 PM
Thanks for the support, all  :)

Does this support 1280 res?
Yes, it should handle any resolution supported by Mugen.

excellent tool..how about adding an option to add all the chars in the char folder to the select
Thanks.  And yes, I'm working on something that should make this possible...

I was just going to ask if you could put a button for HD mugen in there. I'm not sure how much trouble it would be. The dimensions are just hires mugen X 2 Height/Length, so 1280 X 960? If it's trivial, I'd like to request this. I know most people who deal with it are dummies (Vyx), but I made my own screenpack. Thanks =)
HD Mugen?  As in Mugen 1.0?  That's supported already; the resolution should be picked up from your mugen.cfg file. 
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Cybaster on October 21, 2010, 04:18:34 PM
HD Mugen?  As in Mugen 1.0?  That's supported already; the resolution should be picked up from your mugen.cfg file. 
No, he means as "BrokenMugen HD", the shitty hack that doubles Winmugen Plus' resolution, promoted by a bunch of thieves. This hack should just die (well, it is already), so no, don't add any support for it.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 21, 2010, 05:17:52 PM
Oh that!  I'd forgotten about it completely.  I never realised anyone actually used it!
No, I don't think I'll be adding any "real pixel size ;P" support but I guess you could try adding "GameWidth = 1280" and "GameHeight = 960" to the Config section of your mugen.cfg, and "localcoord = 1280,960" to your system.def's Info section, and see if that works.  Alternatively: switch to Mugen 1.0 like everyone else :yes:
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: xcheatdeath on October 21, 2010, 10:58:57 PM
Was that the default screenpack that comes with Mugen 1.0?  If not then I'd be interested to know which one you were using since it might be useful for testing (I don't have any that use sff2 except the default one).

I am using this one !
http://mugenguild.com/forumx/index.php?topic=115601.0
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: furrynick on October 22, 2010, 03:43:08 AM
Is a very good tool! The only problem that i have, is that when u trying 2 use it with very small screenpack that hold allot characters like the one i'm using right now that holds over 800 characters and the select boxes are very small. Is very hard to drag and drop bc it keeps grabing the wrong charcters and the one that u don't one to move anywhere. I had a very hard time grabing the corect character and the one that i needed to relocate bc of this.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 22, 2010, 04:08:37 AM
Hmm, yes, it's a bit of a problem with those huge select screens.  I'll look at adding some kind of a zoom feature when I have a minute (it's on the suggestions list ;))
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Starwarznut on October 22, 2010, 04:43:37 AM
I will try that. Why does the actual BrokenMugen engine get so much hate anyway lol. I know the people who promote it are retards (must be that), but before Mugen 1.0 came out it was definitely the best select screen possible, plus it will work with all my crud without having to hack it up, as opposed to Mugen 1.0. @_@.

Anyway, I tried the tool with another more normal Mugen build, I really like it. Hope I can get it to work right with my hacky build.

Edit: Ahh, didn't work. Should just seeing those lines trigger the program reading the sff's and rendering them like it's mugen 1.0? And really, it would probably just take a copy and paste plus a find replace and make clean and build to make it work with BrokenMugen, but I guess I can support not supporting it just because Vyx is a cunt lol.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 22, 2010, 05:06:38 AM
I never actually tried it myself so I don't know if there's any reason for its bad rep other than the behaviour of, let's say, certain indivduals associated with it...  ahem.  Anyway I tried adding those parameters to a standard WinMugen mugen.cfg and system.def and it seems to ignore them without crashing, so hopefully the same will apply with the hacked version.  Good luck!
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Starwarznut on October 22, 2010, 05:13:08 AM
Ok, now that definitely worked, though everyone's head is gigantic lol. Thanks a lot for your hard work on this. I have wanted to see something like this for years.

Edit: Got it to work! Had to scale the small portraits to .25, .25, sadly that effects the actual game lol.

Edit+: Yea, I could give everyone fake local coords with a sh script or something, but this seems easier. Wish it could be overridden with a fake parameter, but I don't want to ask you to stick weird 2 lines of code in xD. Plus mugen is perfectly happy with all the other invalid things I just stuck in, which is probably why I'm still using BrokenMugen as opposed to Mugen 1.0. It's not like people are going to update most of this stuff, and it's a lot of work cleaning someone else's code.

Looks great!

Spoiler, click to toggle visibilty
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 22, 2010, 05:19:54 AM
My pleasure, I'm glad it's proving useful.  About the portraits... ah yes, I guess you'd also have to add localcoord parameters to each character's .def file as well...
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: SNT on October 22, 2010, 05:21:08 AM
HD Mugen?  As in Mugen 1.0?  That's supported already; the resolution should be picked up from your mugen.cfg file.

Incompatible SFF version.  Using RC8 big motif, everything else unchanged.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on October 22, 2010, 05:29:10 AM
Yeah, you'll get that for any motif that uses the sff2 format for its sprites (I have yet to add support for sff2).  I think all the screenpacks that come with Mugen 1.0 use sff2 except for the kfm one.

Support for sff2 is the next big feature I intend to work on but there are a few others I want to get done first.  Just need to find the time to actually do it!
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Starwarznut on October 22, 2010, 05:47:47 AM
One last thing. I have this character called Zemial (some last blade edit thing), by Sepher. Your tool loaded its portrait, but it doesn't load in Mugen @_@.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Captain Storm on November 01, 2010, 09:01:47 AM
One quirk I notice is if you use the program to assign music to a character but leave stage blank the music won't play. I believe it needs to insert a comma in front of the music= line( so it looks like 'character, , music =' instead of 'character, music=') so mugen will pick a random stage and still play the music.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: tunglashor on November 01, 2010, 11:32:43 AM
Ah!  Schoolboy error  :dunce2:
Thanks, I'll fix that in the next release.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 15, 2010, 02:49:30 AM
New version  8)

(http://img140.imageshack.us/img140/2135/screen12l.png)

I've modified the drag/drop feature so you can select and drag multiple characters.  Not so easy to get working, as it turned out...  --;  But hopefully it'll be useful.  Use Shift or Control to modify the selection in the normal Windows way (hold down Shift when clicking to select all chars between the current selection and the clicked char; hold down Control to toggle whether the clicked char is selected or not).  This applies to the character list as well as to the actual grid - you can select multiple characters from the list and drag onto the grid to insert them.  Same when dragging in def/zip files from Windows Explorer.

The other major addition is the Order list.  This shows the list of characters currently present on the select screen (as opposed to the character list, which displays all chars found in the chars folder).  The list is subdivided by Order, making it easy to see which chars belong to which order.  Most usefully, you can drag chars from one order to another, or drag them from the grid onto the list, to quickly modify the order for the dragged characters.

Here's a new video (http://www.youtube.com/watch?v=HpnvEi1Q8i8) demonstrating all of the above.

As ever, I also fixed various bugs (including the one found by Captain Storm, above).  Please let me know if you find any more, and as always, any other feedback is much appreciated  :thumbsup:
Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=dCGr--58S2k)
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Jesuszilla on November 15, 2010, 02:54:59 AM
says an account is needed in order to download
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 15, 2010, 02:56:36 AM
Are you using some kind of download accelerator to download?  Does it work if you just use the normal download feature of your browser (which one are you using?)  If that doesn't help, I'll add an alternate link.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Jesuszilla on November 15, 2010, 02:56:54 AM
Nope. Wait what it works now.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Randomish on November 15, 2010, 02:57:02 AM
Heres an alterante link.
http://www.mediafire.com/?djazcxqzwsiyc3b
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Jesuszilla on November 15, 2010, 03:12:24 AM
So far the only complaint I have with it is that it is slow and takes up a LOT of memory (about 49k), and I have an i7 920, so it's not that I have a slow processor at all.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 15, 2010, 03:43:24 AM
Slow to load, or slow to use generally?
I don't know anything about your particular case but as a general rule, performance will be affected by the following:
Unfortunately I have limited graphics libraries at my disposal and they're not great at transparencies etc (something I didn't realise when I started this...)  So it will never be speedy when working with large numbers of characters.  I may look at alternatives at some point in the future.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Jesuszilla on November 15, 2010, 03:54:36 AM
Slow to use, and I have no zipped characters. Select screen has a large capacity, but nothing like EVE or anything.
Title: Re: Visual Select Screen Editor (updated 16/10)
Post by: Scal on November 15, 2010, 10:45:44 AM
Support for sff2 is the next big feature I intend to work on but there are a few others I want to get done first.  Just need to find the time to actually do it!
I wrote a reader in C# several months ago.
Spoiler, click to toggle visibilty

Supported compression formats are RLE5, RLE8 and LZ5.

If you are interested, I could create a DLL or give your the source.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: VirtuallTek on November 15, 2010, 05:50:32 PM
lol, very nice tool.

[]s
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 15, 2010, 11:47:22 PM
Thanks! You too  :D
I wrote a reader in C# several months ago.
Spoiler, click to toggle visibilty

Supported compression formats are RLE5, RLE8 and LZ5.

If you are interested, I could create a DLL or give your the source.
That's cool of you!  I think I'll be OK but if I run into any problems, maybe I'll be in touch  :beam:
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Jarek Bachanek on November 16, 2010, 01:09:12 AM
Very nice update which make the tool even greater.

I was wonder if you thought about expanding this tool beyond select screen. I would love to see some palette viever when you could view and arange pallettes via def file like you do with charsthanks to your tool. Also option of running two chosed characters with choosed stage could be nice for testing purposes.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: Shackhal on November 16, 2010, 06:38:12 AM
This program is very useful!! It's saving us a lot of time typing all the character section in the select.def. But it would be awesome if the program could insert the stages as well. After all, is part of the select screen ;D

Greetings
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 16, 2010, 01:50:15 PM
I was wonder if you thought about expanding this tool beyond select screen. I would love to see some palette viever when you could view and arange pallettes via def file like you do with charsthanks to your tool. Also option of running two chosed characters with choosed stage could be nice for testing purposes.
Hmm, interesting ideas.  No, I hadn't thought of anything like that.  A palette manager would be something a bit different in that it would modify the actual character's def file, as opposed to the select.def file which is the only thing affected currently.  But it might be interesting to try it... Maybe once SFFv2 support is in place.  Palettes work very differently with SFFv2 so it will be easier to think about once that's done.

This program is very useful!! It's saving us a lot of time typing all the character section in the select.def. But it would be awesome if the program could insert the stages as well. After all, is part of the select screen ;D
Yes... true.  I've been thinking about the best way to include stage management.  I'll see what I can come up with.

Thanks for the feedback  :beamgoi:
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: supergarrocha on November 16, 2010, 02:12:55 PM
This is very interesting. If you change something, does it change your mugen select screen permanently?
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: tunglashor on November 16, 2010, 02:20:53 PM
If you save the changes (File menu) then yes.  However, before the program first modifies the select.def file it makes a backup (with extension ".vselect.bak"), so you can always use this to undo any changes, if you want.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: supergarrocha on November 16, 2010, 04:59:51 PM
If you save the changes (File menu) then yes.  However, before the program first modifies the select.def file it makes a backup (with extension ".vselect.bak"), so you can always use this to undo any changes, if you want.
Thanks, then I'll try your tool. It seems very good. :) I'll leave feedback later.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: SPRIGGAN on November 16, 2010, 11:31:30 PM
It works great and takes way less time. Easy for pattern selection when you want to put your fighters into a certain category.
Title: Re: Visual Select Screen Editor (updated 15/11)
Post by: mugenload on November 18, 2010, 02:30:40 PM
your progress is going great, i like the new additions. id like to make a donation when your project is finally complete as my show of appreciation torwards your efforts for the community. Ill be watching your progress. ;)
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: tunglashor on November 23, 2010, 10:12:45 PM
Another update:

(http://img269.imageshack.us/img269/1743/vssff2.png)

SFF2 now supported  :gugoi:

I only had the default Mugen screenpacks to test with so please let me know if you encounter any strange/buggy behaviour.  In fact, let me know of any screenpacks out there that use SFF2 that you know of; be good to have something more to test with.  All the characters I've tried so far have been displayed correctly, so that's encouraging...

That's pretty much it I think for this update.  Oh, I added an option to the right-click menu to open the character's folder in Windows Explorer, I thought that might be useful.

Feedback welcome as always  :)
Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM)

your progress is going great, i like the new additions. id like to make a donation when your project is finally complete as my show of appreciation torwards your efforts for the community. Ill be watching your progress. ;)
Very nice of you!  But the kind words are more than enough thanks for me :tipshat:
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: exmethana on November 24, 2010, 12:17:41 AM
Another update:

(http://img269.imageshack.us/img269/1743/vssff2.png)

SFF2 now supported  :gugoi:

I only had the default Mugen screenpacks to test with so please let me know if you encounter any strange/buggy behaviour.  In fact, let me know of any screenpacks out there that use SFF2 that you know of; be good to have something more to test with.  All the characters I've tried so far have been displayed correctly, so that's encouraging...

That's pretty much it I think for this update.  Oh, I added an option to the right-click menu to open the character's folder in Windows Explorer, I thought that might be useful.

Feedback welcome as always  :)
Download here (http://www.humyo.com/DzwYvdG/VSelect.zip?a=MJ3TW6XrQvI)

your progress is going great, i like the new additions. id like to make a donation when your project is finally complete as my show of appreciation torwards your efforts for the community. Ill be watching your progress. ;)
Very nice of you!  But the kind words are more than enough thanks for me :tipshat:

Dude, Great Job thanx

I cant download it from humyo  :(
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: tunglashor on November 24, 2010, 12:23:36 AM
I cant download it from humyo  :(
Sorry!  I think I ballsed up the upload  :computer:
Try again now  :sweatdrop:
new link (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM)
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: exmethana on November 24, 2010, 12:25:42 AM
I cant download it from humyo  :(
Sorry!  I think I ballsed up the upload  :computer:
Try again now  :sweatdrop:

yeah!! now it works Already downloading! thanx!
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: JudaiZX on November 24, 2010, 12:29:10 AM
will this work with MUGEN 1.0?
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: tunglashor on November 24, 2010, 12:34:50 AM
will this work with MUGEN 1.0?
Yes!
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: xcheatdeath on November 24, 2010, 12:37:37 AM
Tunglashor.
i fucking love you for ever making this.
 :D
Title: Re: Visual Select Screen Editor (updated 23/11)
Post by: mugenload on November 24, 2010, 02:32:38 PM
@tunglashor

I think people should make donations for your project because I know how much time consuming it is and how much effort and brainstorming it takes, Ive been there ;) Im sure everyone would also want to add some respect, well atleast those that truly appreciate your efforts. But you know, its up to you... Im just saying.

Again, thank you for your time and efforts.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: tunglashor on December 07, 2010, 01:29:53 PM
Another update   :)

I got feedback from people who use more than one copy of Mugen and didn't like the way VSelect used the same configuration for them all.  So I've added an option for the program to generate an options file in its local folder and use that in preference to the global one; this means if you place a copy of VSelect in each of your Mugen folders, when you run it it should pick up the config for that version of Mugen (and so open the correct motif etc).  Hopefully that's clear...  :dizzy2:
The option is available from the File->Options menu, Advanced tab.

That aside, most of the changes in this update are optimisations to try and speed things up a bit (in particular handling of zip files should be significantly faster now).  Also, I've added provisional support for the new compression formats added in SFFv2.0.1 (e.g. 32 bit PNG)  8)  This is only supported by the Mugen 1.1 alpha which I don't actually have, so obviously I haven't really been able to test it...!  Any feedback from alpha testers would be very interesting.

I also added a new tab to the character properties dialog for displaying various bits of technical info:
(http://img46.imageshack.us/img46/8939/vsprops.png)
Let me know if there's anything you think would be useful to list here, that's not already shown.

New version is available here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM) (same link as before).  Let me know what you think, any bugs you might find, etc.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: NiO ErZeBeTh on December 09, 2010, 03:18:35 AM
great I have been using this tool this days...

I got just a "error" that happens with my robo-k' when I choose him to add him on the roster, the program freezes...
seems like something about the char, I will see if works with this update

(it has only happen twice with the same char)
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: tunglashor on December 09, 2010, 02:42:38 PM
I got just a "error" that happens with my robo-k' when I choose him to add him on the roster, the program freezes...
seems like something about the char, I will see if works with this update
Interesting!  Do you have a link for the character so I can test?
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: supergarrocha on December 09, 2010, 03:40:11 PM
This is a great tool. But I've got more than 200 chars. I know you said it wasn't going to work, and it didn't. But could you do something to improve that? I would really appreciate it.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: tunglashor on December 09, 2010, 06:15:25 PM
This is a great tool. But I've got more than 200 chars. I know you said it wasn't going to work, and it didn't. But could you do something to improve that? I would really appreciate it.
What happens exactly?  Does it crash, fail to load, is there an error message of some kind?  I need something more to go on - "it didn't work" isn't much information.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: Foobs on December 09, 2010, 06:23:05 PM
Newest version crashes in my computer too, even though old versions worked fine.

It dosen't display any error message, just pops up for half second and then closes.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: NiO ErZeBeTh on December 09, 2010, 08:53:44 PM
I got just a "error" that happens with my robo-k' when I choose him to add him on the roster, the program freezes...
seems like something about the char, I will see if works with this update
Interesting!  Do you have a link for the character so I can test?

robo-k' was online somewhere, I will check the readme to fins the site, but anyways, I could send you the char I have to see if you found what the problem is, because Robo-kula works fine, and it's the same author, hell even the same day when I download them iirc...

I will send it later, I'm out for work now
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: tunglashor on December 09, 2010, 10:38:16 PM
Newest version crashes in my computer too, even though old versions worked fine.

It dosen't display any error message, just pops up for half second and then closes.
Damn... OK, thanks for the info.  I think what I'll do is add some logging, then ask you to try again and send me the log file.  Hopefully that will pinpoint where the problem lies.  I'll post again once I've uploaded the new version.

robo-k' was online somewhere, I will check the readme to fins the site, but anyways, I could send you the char I have to see if you found what the problem is, because Robo-kula works fine, and it's the same author, hell even the same day when I download them iirc...

I will send it later, I'm out for work now
Thanks  :thumbsup:
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: mugenload on December 30, 2010, 03:16:27 PM
i just came across another feature that would be great. could you add a list of unused characters. like if i had 100 characters in the chars folder but used only 50 of them, I need a list showing which characters arent in use.

thanks.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: O Ilusionista on December 30, 2010, 04:06:13 PM
Quote
this means if you place a copy of VSelect in each of your Mugen folders, when you run it it should pick up the config for that version of Mugen (and so open the correct motif etc).

Good, that will helps a lot.

One question: there is a way to include a feature to add stages too? With a preview like StageViewer?
Or make it search for avaliable chars/stages and add it all?
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: Internet Champion Jesus on December 30, 2010, 09:07:29 PM
Right click on a character you added, my good man. You can add stages that way.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: mugenload on December 30, 2010, 10:06:23 PM
Right click on a character you added, my good man. You can add stages that way.

wow, never thought of that. genious, pure genious!!
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: supergarrocha on December 31, 2010, 01:49:39 AM
The new update works perfectly well in my 486 chars. I want to congratulate you tunglashor for your great work. This is one of the best and most useful tools I've ever seen in mugen.  ;)
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: sal-azul on December 31, 2010, 03:31:45 AM
It.. it... it keeps crashing on me :'(
I don't know what to do know :-\
Tried running as admin, crashed.
Tried running under XP SP3, crashed.
Any thoughts? :???: I use HLoader's screenpack like always. Why does it crash? :(
Specs
Spoiler, click to toggle visibilty
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: tunglashor on January 02, 2011, 07:51:16 PM
i just came across another feature that would be great. could you add a list of unused characters. like if i had 100 characters in the chars folder but used only 50 of them, I need a list showing which characters arent in use.
I'll see what I can do  :) Thanks for the suggestion.

One question: there is a way to include a feature to add stages too? With a preview like StageViewer?
Or make it search for avaliable chars/stages and add it all?
I plan to add a list of stages that works similar to the Order list - it would list all your stages and which characters were assigned to each one, and you could drag and drop characters onto the required stage.  I don't know about a preview option - that would be trickier!

It.. it... it keeps crashing on me :'(
I don't know what to do know :-\
I suggest you try this alternate version of the tool (http://www.humyo.com/DzwYvdG/Mugen/VSelect%20(logging).zip?a=5YfjJheOYt8).  It's exactly the same as the normal version except that it outputs a log file as it loads the screenpack and characters.  When it crashes, send me the log file (it's called VSelect.log and is saved in the same folder as VSelect).  Hopefully this will give me a clue as to what is causing the crash and help me fix it.

Thanks all for the positive comments  :)  It's good to know people are finding it useful.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: O Ilusionista on January 02, 2011, 07:53:39 PM
Quote
I plan to add a list of stages that works similar to the Order list - it would list all your stages and which characters were assigned to each one, and you could drag and drop characters onto the required stage.  I don't know about a preview option - that would be trickier!

Good to hear about it. Even if it was a static previw, it would be very nice.
Title: Re: Visual Select Screen Editor (updated 06/12)
Post by: sal-azul on January 02, 2011, 09:19:32 PM
This is what I got
Spoiler, click to toggle visibilty

Crashed after I inserted a character.

PD: Also crashes when I add a stage to a character, add music to a character, choose a motif to open, choose an engine, etc.
Why would this happen :???:
Title: Re: Visual Select Screen Editor (updated 04/01/2011)
Post by: tunglashor on January 04, 2011, 07:22:40 AM
Crashed after I inserted a character.

PD: Also crashes when I add a stage to a character, add music to a character, choose a motif to open, choose an engine, etc.
Why would this happen :???:

Fixed now (I hope).  Thanks for the bug report.  Anyone encountering this problem, please redownload.
Title: Re: Visual Select Screen Editor (updated 04/01/2011)
Post by: NiO ErZeBeTh on January 04, 2011, 11:48:10 AM
so there's a new version available on the first post?
(last one I downloaded seems to work perfect, but better to always try the last updates)
Title: Re: Visual Select Screen Editor (updated 04/01/2011)
Post by: tunglashor on January 04, 2011, 03:22:18 PM
Yes, the link in the first post will always point to the latest version.  I generally only post about new releases when I've added or changed some feature, which isn't the case for this one, but yes I always recommend getting the most up-to-date version.
Title: Re: Visual Select Screen Editor (updated 04/01/2011)
Post by: Magma MK-II on January 04, 2011, 05:23:58 PM
One good feature that could be included is for the program to take a .png screenshot of the current select screen!
Title: Re: Visual Select Screen Editor (updated 04/01/2011)
Post by: Haver of Sex on January 05, 2011, 12:24:48 AM
and this feature is useful in what way
Title: Visual Select Screen Editor (updated 10/01/2011)
Post by: tunglashor on January 10, 2011, 05:08:24 PM
New version (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM) now available.  Fixed a few more obscure bugs and added a new requested feature to display the large portrait of the selected character:

(http://img267.imageshack.us/img267/1345/vselect.png)

This should help make sure you don't accidentally place a character in a position where it will get in the way of the big portraits.  You can turn it off if you like - there's an option on the View menu.

As mentioned the new version also contains some bug fixes so as usual, I recommend updating.  Let me know if any problems.
Title: Re: Visual Select Screen Editor (updated 10/01/2011)
Post by: Haver of Sex on January 11, 2011, 01:30:23 AM
I think I found a bug
Spoiler, click to toggle visibilty
This is necro_rk's screenpack for 1.0
the empty roster is intended but the slots aren't showing up
Title: Re: Visual Select Screen Editor (updated 10/01/2011)
Post by: tunglashor on January 11, 2011, 03:08:30 AM
That's not a bug as such.  That motif uses an animation to display the grid, but it isn't visible in every frame (it flickers on and off), and VSelect is showing one of the frames in which the grid isn't visible.  Try using the "Random frame" option from the Animations menu to make it show a different frame (you might have to do this a few times before the grid appears).
Title: Re: Visual Select Screen Editor (updated 10/01/2011)
Post by: Laharl on January 13, 2011, 08:50:30 PM
oh good lord this is amazing all that time updating my select has been saved TY SO MUCH
Title: Re: Visual Select Screen Editor (updated 10/01/2011)
Post by: Damo Zangre on February 07, 2011, 10:52:44 PM
SICK!! Thanks! :iloveyou:
Title: Visual Select Screen Editor (updated 06/03/2011)
Post by: tunglashor on March 06, 2011, 04:20:37 AM
You're welcome  ;D

New release (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM) time!  I had a lot of requests for a way to easily edit the 'maxmatches' values, so I've added a grid as shown:

(http://i.imgur.com/IBGvJ.png)

Pretty self-explanatory I guess.  Other than that, it should now also remember the size/position of the main window from the last time the program was used - another requested feature.  Also fixed a couple of display glitches.

Thanks for all the feedback; as always, let me know if you find any bugs or have any problems/questions.  Cheers  :toffgoi:
Title: Re: Visual Select Screen Editor (updated 06/03/2011)
Post by: supergarrocha on March 06, 2011, 05:12:08 PM
Great release tunglashor  ;D
Title: Re: Visual Select Screen Editor (updated 06/03/2011)
Post by: elocomon on March 07, 2011, 10:55:45 PM
Looks good the new updates. BTW, ill been waiting you add a stage add utility to this, if you don´t mind  ;D
Title: Re: Visual Select Screen Editor (updated 06/03/2011)
Post by: Cybaster on March 08, 2011, 01:12:39 PM
Very cool update.
This tool finally became even more handy now that I'm changing my screenpack. Thanks. :)
Title: Re: Visual Select Screen Editor (updated 06/03/2011)
Post by: soulsilver on March 13, 2011, 01:29:29 PM
I couldn't open mugen.exe and I don't know how to do.
Please help me as I am new :)
------EDIT: I solved my problem by copying the mugen folder to C from D :) By the way, thanks for your great release! :)
(http://i1111.photobucket.com/albums/h467/oguzhaner/err.png)
Title: Re: Visual Select Screen Editor (updated 06/03/2011)
Post by: exmethana on March 14, 2011, 10:45:19 PM
You're welcome  ;D

New release (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM) time!  I had a lot of requests for a way to easily edit the 'maxmatches' values, so I've added a grid as shown:

(http://i.imgur.com/IBGvJ.png)

Pretty self-explanatory I guess.  Other than that, it should now also remember the size/position of the main window from the last time the program was used - another requested feature.  Also fixed a couple of display glitches.

Thanks for all the feedback; as always, let me know if you find any bugs or have any problems/questions.  Cheers  :toffgoi:

you rule man!! :sugoi:
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: tunglashor on March 28, 2011, 07:10:53 AM
Thanks all for the nice comments  :)  It's good to hear people are actually finding this thing useful!

@soulsilver:  hmm, my guess would be that was caused by the unicode character in the filename but I thought I'd fixed that issue.  Well, at least you got it working.

Time for another new release (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM)  :yippi:
This time I've added a stage list:

(http://i.imgur.com/MdOos.png)

It shows the characters in your roster, sorted by the stages they're currently using.  The list is split into two categories:
You can drag characters from one stage to another, or from the select grid onto a stage, etc.  Note that a stage becomes "included" if any character assigned to it has "includestage" set to 1 - so for example, in the setup shown above, if you were to open Captain Commando's properties and tick the Include Stage box, the stage would automatically move to the Included section.  By the same logic, if this box was unticked for Ken then his stage would move to the Excluded section - unless it was also present in the Extra Stages section.

Other options: if you right-click on a character or stage in the list you can use the Include/Exclude Stage options to change the status of the stage, or No Stage to clear the selected characters' stages (and so remove them from the list).  Also, if you want to you can drag a stage .def file from Windows Explorer onto the list to add it.  Although all stages from the Stages folder are automatically included in the list, this allows you to add stages from other locations if you wish.
Spoiler, click to toggle visibilty

I hope this provides an intuitive way of managing stages.  It was a fairly complex update and I haven't had a lot of free time to test it so please, let me know if you find any bugs or any other problems.  All feedback is welcome of course.  Enjoy  :)
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: Cap on March 28, 2011, 03:19:40 PM
This cuts down the time I spend organizing my select.def by at least half, and it shows you the results straight away.

You, sir, are a scholar and a gentleman.
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: C.v.s The Abstract on March 28, 2011, 09:58:24 PM
Question my Boy? How the fuck do you make Program like this, Ive always been interested wanting to know how to do one?
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: Cybaster on March 28, 2011, 10:39:41 PM
You learn how to code in a powerful programmation language, preferably C/C++ or Java (even though C# or Basic are fine too I guess), and then you can create whatever program you want for your computer.
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: C.v.s The Abstract on March 29, 2011, 07:13:03 PM
Thx you sir  8)
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: DNZRX768 on March 31, 2011, 02:52:40 PM
Cool,

No more diving into the select data file for me!
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: SkySplitters on March 31, 2011, 03:06:44 PM
Cool,

No more diving into the select data file for me!

1+
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: Smoker on May 03, 2011, 10:24:35 PM
Badass tool! I have a suggestion could you include the "Included & Excluded" in the char list? Or atleast have a "show excluded char" in the view bar to show chars that present in the mugen folder but not in select.def.  Its kinda irritating to have 50 chars and then adding 20 new chars but soon realize that only 17 new chars were added.
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: FrozenDelight on May 17, 2011, 03:33:12 AM
Good stuff, thanks. Even better than the last version.
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: supergarrocha on May 19, 2011, 05:16:24 PM
Good stuff, thanks. Even better than the last version.

+1

Badass tool! I have a suggestion could you include the "Included & Excluded" in the char list?

+1
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: frog2k4 on May 19, 2011, 07:32:04 PM
awesome program i like it a lot, a suggestion to improve the program maybe a preview of the stages and thanks for you effort
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: TokaiZockt on July 07, 2011, 06:22:56 PM
I have also a suggestion.

Everytime I start VSelect it sort the stages by name.
I would like to sort my stages myself.

So can you build an option to avoid the automatic arrange?
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: Makurayami on July 09, 2011, 02:24:50 AM
I have a quick question.  I am always trying to get each character in my MUGEN to have a stage,  but I just haven't found one for some of them.  Is there a way to sort or display which characters do not have stages assigned to them yet in VSelect? 

If so, how do you do it, and if not could this be a possible option for a future release?
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: markofthedog on August 11, 2011, 11:17:11 AM
i just recently found mugen and fell in love. three days later i find your program. so cool. works awesome!!!

is there a way to scan the select file for char names and then show the chars that are in the folder but not in the select? an unused mugen finder? replacing chars in use would be a breeze.

i have so many chars and remembering who is in use and is not is rather daunting.

thankyou thankyou

EDIT - also a way to sort duplicates, which i have a few of, to find which is in use and which i can safely delete.

thanks again.

EDIT 2 - although my sugestions would be sweet additions to you awesome program, i have already sorted my mess of a mugen into one sweet package thanks to your vselect.

:)
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: argyone on August 14, 2011, 12:12:13 PM
I have also a suggestion.

Everytime I start VSelect it sort the stages by name.
I would like to sort my stages myself.

So can you build an option to avoid the automatic arrange?

same for me..would be awesome to have this option because i want my traing stage as stage no.1 and my boss stage at last but with auto-arrange its not possible :(
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: kakablade on August 19, 2011, 12:01:59 AM
hi, i am with problems here .-.
i used the program to open a system.def in a pendrive. that worked well, but now doesnt work .-. help me pls =P
Title: Re: Visual Select Screen Editor (updated 28/03/2011)
Post by: Chaz PsyKoticz on August 22, 2011, 07:56:18 AM
This is pretty cool, this so saves time on everything.
Title: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on August 25, 2011, 03:52:30 AM
Sorry I haven't replied in so long.  I've been meaning to make some updates but haven't had the time; that said, I have just uploaded a new version with one main change: a new column in the Character list that shows if the character is currently included in the roster.

(http://i.imgur.com/Zuzdt.png)

So if you click on the heading of this new column the list will be sorted so that the included characters are grouped together, as shown.  I hope that will be useful for everyone who has asked for some way of checking which of their characters are/aren't currently included on the select screen.

I've also fixed some bugs so if you're a current user I recommend upgrading.  I haven't had much time to test so please, if you find any bugs then let me know.

Download here (http://www.humyo.com/DzwYvdG/Mugen/VSelect.zip?a=FMkM4RP56YM)

@Game-ZX and argyone:
Do you mean the ordering of stages in VSelect, or in Mugen itself?  I'm assuming you mean the latter.  I never really thought about the order of the Extra Stages but you're right, VSelect doesn't give you any control over their order.  I'll have to have a think about this.

@Makurayami
Try this: on the stage list collapse the "Included" and "Excluded" nodes then select them both (hold down Shift and click each one).  This will highlight every character that currently has a stage assigned.  Which means any characters not highlighted do not currently have a stage.  Not perfect (maybe I should add an extra category of "None" to this list) but maybe that will help you.

@markofthedog
Thanks, I'm glad you like it!  I'll add your suggestion to the list and hopefully at some point I'll have time to include it.

Thanks everyone for the feedback  :)
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: mugenload on August 25, 2011, 02:23:22 PM
Oh hell yeah, this is a very good update.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Laharl on August 25, 2011, 03:34:12 PM
this is very good news thank you tung i hope this fixes the pcx error I keep getting where random characters crash vselect all together if i click them.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: TokaiZockt on August 25, 2011, 04:29:59 PM
Yeah, this is what I mean.
You know the Vselect orders the Stages by Name.
And if I want the Trainingsstage at the beginning it is somewhere in the middle.
It wouldn't be cool to rename all my stages.

Also I noticed a Bug. I have Windows XP Servicepack 3,
and sometimes if I maximize the window I can't switch back to normal windowed mode. 

I'm looking forward to your next update.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: highholyme on August 25, 2011, 04:35:13 PM
Could we get a mirror? The update requires reg. to the site.  --;
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: ecthelionv2 on August 25, 2011, 05:00:32 PM
What are you talking about? I can DL it fine.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Smoker on August 31, 2011, 03:14:15 AM
I got one major bug! Every time when I open Vselect it keep closing itself the second after it loads chars data.  --; This doesn't happen the first few time i used it. When I change the compatibility, it works for few times and then the same bug occurs. IIRC I was just changing the orders.

Btw mind is Windows XP servicepack 3.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: markofthedog on August 31, 2011, 04:35:31 AM
you are awesome indeed.

thankyou again for sharing your app with us.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Makurayami on August 31, 2011, 04:40:11 AM
@Makurayami
Try this: on the stage list collapse the "Included" and "Excluded" nodes then select them both (hold down Shift and click each one).  This will highlight every character that currently has a stage assigned.  Which means any characters not highlighted do not currently have a stage.  Not perfect (maybe I should add an extra category of "None" to this list) but maybe that will help you.

Ok, thanks I'll give it a try. 

You're awesome man.

EDIT: It works good, but a text-based interface in its place would be cooler.  I'm all for you adding the "None" option.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: markofthedog on September 01, 2011, 02:04:35 PM
having char included\excluded is sweet!!!! possible to add an open folder option for an unused char? or even delete that char folder?

again you rock!

:)
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Seravy on October 23, 2011, 08:03:47 PM
There is some sort of a bug that makes it crash and close without an error message.
It either happens while dragging around characters between orders, or directly after starting. Deleting the configuration file fixes the startup crash, so it is probably also related to the character list by order (because after deleting the config file, the character list is not displayed on startup anymore).
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: FatalX on October 25, 2011, 02:11:47 AM
Is there a way you can make this tool open stages .def files/add musics to them in a next update ? That would save us fellas so much time (and patience, i'm running out of it having to do that shit individually EVERY SINGLE TIME  >:()

Well this is just a suggestion i have SO many others on my mind... now dont get me wrong this tool is freakin awesome, but it still needs a shit load of options IMO. Lets hope you are not gonna stop updating it 
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on October 25, 2011, 10:57:11 PM
Thanks for the comments, sorry I haven't updated in a while.  I have zero free time at the moment but I do intend to make further updates when I can.

@Seravy and others who have reported crashing:
I've heard reports about this but never found any way of reliably recreating the problem, which means I can't isolate and fix whatever is causing it.  If you can find some consistent set of steps that always results in a crash, that I can use to reproduce it, that would be a huge help.  My theory is that this started when I added the "max matches" table, so I'm wondering if it's some issue integral to that component.  I might try releasing a version without that feature to see if the problem goes away.

@Laharl
Could you let me know which characters specifically are causing problems, and where I might download them?  That way I should be able to figure out what's happening and fix it.

@Makurayami
Thanks, yes I think I probably will add a "None" option to the Stages list when I have the time.

@markofthedog
Thanks for the suggestion, yeah that should be possible.

@FatalX
That's another good idea, I'll try and add something like that.  As for your other suggestions - feel free to post them.

Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Mr.Karate JKA on October 26, 2011, 01:22:43 AM
Hey man!!! Nice work but i had problems with this tool...

So, this is my mugen rooster:

(https://lh6.googleusercontent.com/-mnsVSk4_gss/TqdEdZLFMyI/AAAAAAAAAnI/9ZCSDZ51mpc/s400/imagem2.JPG)

however, when i try edit my rooster in visual select the rooster aper like this:

(https://lh6.googleusercontent.com/-8cgrJRl5gXw/TqdCVlsIAXI/AAAAAAAAAm8/Yre2PADweRc/s400/imagem.JPG)

P.S. I´m use the 1.0 RC7 version
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Cazaki on October 26, 2011, 01:34:34 AM
Jesus christ so many characters.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on October 26, 2011, 11:09:38 AM
@Mr.Karate JKA
Hmm, that's pretty bad  :S
Could you let me know the name of the screenpack and where to download it, and if possible could you PM me a copy of your select.def file?
Also: it's difficult to see exactly what's happening in that screenshot as it's so small - maybe you could reduce the window size and make a normal-size screenshot?
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: 地獄の花 on October 26, 2011, 10:31:26 PM
i recently dl'd the latest jan 2011 version of mugen and VSSE doesn't work anymore why?
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: \0/ sunbro on October 26, 2011, 11:45:52 PM
this is actually one of the things i've wanted a lot... this saved me a lot of time... really... great work!!!!
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: mugenload on October 27, 2011, 01:52:28 AM
i recently dl'd the latest jan 2011 version of mugen and VSSE doesn't work anymore why?

theres no such on the official website... theres only the winmugen, RC and Mugen 1.0 and it currently works with mugen 1.0 just fine. its probaly your screenpack.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: 地獄の花 on October 27, 2011, 06:06:32 AM
i was using rc8 before with the same screenpack and i didn't had any problems like this but when i changed to jan 2011 version (http://www.elecbyte.com/content/mugen-hits-1.0) vsse doesn't open anymore.

Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: mugenload on October 27, 2011, 02:23:04 PM
i was using rc8 before with the same screenpack and i didn't had any problems like this but when i changed to jan 2011 version (http://www.elecbyte.com/content/mugen-hits-1.0) vsse doesn't open anymore.


go to folder where vsse is located and unhide hidden files. you should find .VSelect.opt file hidden, delete this file and restart vsse. make a backup of .VSelect.opt first incase this doesnt work.

good luck.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: 地獄の花 on October 28, 2011, 11:46:45 AM
nah did that too, it seems that vsse doesn't understand my computer's language so i changed to english and it worked.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: kenja444 on November 04, 2011, 06:57:50 AM
sorry if i asked this but how to download this? it takes me to Humyo site were i need to login however i can't find how to sign-up to Humyo site  :-X sorry to bother you guys cause i been searching all over for this kinda a tools so i end up here and it seems this tools is more useful and reliable than other tools i saw back there
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: rizki29 on November 04, 2011, 07:08:43 AM
i will upload it if you want it i still have it

EDIT : talk in massage if you want to request
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: furrynick on November 04, 2011, 08:53:41 AM
I'm having some problems with VSelect.  Everytime i click it, a bar comes out in in the screen, and starts saying that is loading charaters data but after awhile  it just shuts it self down like i close the program and never load the mugen screen to edit the characters.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: rizki29 on November 04, 2011, 02:25:03 PM
try to remember nick it wont work on 1.0 it just for win mugen
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Moon Girard on November 04, 2011, 02:33:07 PM
I'm having some problems with VSelect.  Everytime i click it, a bar comes out in in the screen, and starts saying that is loading charaters data but after awhile  it just shuts it self down like i close the program and never load the mugen screen to edit the characters.

If it still shows up in your taskbar after it does that just click on it in your taskbar and hit restore i had the same problem and that fixed it for me.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on November 04, 2011, 04:53:35 PM
@kenja444
It looks like my previous host is finally dying so I've moved to mediafire - new link here (http://www.mediafire.com/?dml09gvvsn965u0).  Sorry about that.

@furrynick
It sounds like VSelect is having problems loading a particular character.  To help me fix it could you try the following:
Hopefully that will give me an idea what's causing the problem.

try to remember nick it wont work on 1.0 it just for win mugen
Not true; it should work for all versions of Mugen.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: kenja444 on November 04, 2011, 10:57:23 PM
thanks guys  ;D ;D ;D
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: rizki29 on November 05, 2011, 02:55:40 AM
damn im wrong then because it give me error when i use 1.0 it wont work
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: furrynick on November 05, 2011, 04:15:40 AM
@kenja444
It looks like my previous host is finally dying so I've moved to mediafire - new link here (http://www.mediafire.com/?dml09gvvsn965u0).  Sorry about that.

@furrynick
It sounds like VSelect is having problems loading a particular character.  To help me fix it could you try the following:
  • Download this debug version of VSelect (http://www.mediafire.com/?776y9s03oo3e3ry)
  • Run it and it will (probably) crash same as before.  Only this time it should create a log file "VSelect.log"
  • Send me this log file via PM
Hopefully that will give me an idea what's causing the problem.

try to remember nick it wont work on 1.0 it just for win mugen
Not true; it should work for all versions of Mugen.
Ok i just PM u the report. After checking the report my self, and i might be wrong, but I think i have an idea the chracters that are causing the problem, and (Infinitymugenteam) Website latest characters might have something to do with it. Maybe the 1.0 release party and the characters that they resently relese, might be causing the problem. I added a bunch of those characters and after i added them Vselect stop working.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on November 05, 2011, 06:19:20 PM
Thanks for the log file.  I've fixed a bug which should hopefully solve your problem - let me know if it works or if there are any more problems.

Download here (http://www.mediafire.com/?dml09gvvsn965u0)

damn im wrong then because it give me error when i use 1.0 it wont work
Let me know the exact error message you get and what screenpack you're using.

Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: muslu on December 20, 2011, 12:39:52 AM
(http://c1112.hizliresim.com/s/n/174pf.png)
help me:(
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on December 24, 2011, 02:46:07 AM
help me:(
Unfortunately the program has trouble with paths containing unicode characters.  It looks like the path to your Mugen executable contains Turkish characters and so that's probably what's causing this.  Does it work if you move the Mugen folder somewhere else such as C:\WinMugenPlus\winmugen.exe?
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on April 03, 2012, 01:27:36 AM
Minor update time!

For the people who requested it: I've updated the program so that the order of the Extra Stages is now preserved when saving.  So if you've arranged these into a specific order they should no longer get messed up when you make alterations to your roster.  Note: there's no new feature for managing the order of the stages - this just means you can order them manually in the select.def file if you want to.

That's all for now - I'd like to do more but free time is scarce.  Let me know if any problems/questions.
Download (http://www.mediafire.com/?dml09gvvsn965u0)
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: C.v.s The Abstract on April 03, 2012, 01:42:09 AM
I like you u? Let be Friend =) Your ever thought of doing a "Screenpack maker" that Allows you too Click and Drag, Gix,Png,pcx,Too build your screenpack?
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: tunglashor on April 03, 2012, 02:07:55 AM
:wink3: Actually I have thought of doing something along those lines, at least for the select screen, it's just a question of having the time to do it.  Someday maybe.
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: C.v.s The Abstract on April 05, 2012, 11:01:17 PM
Go ape shit im sure people will call you a Legend if u do something like that
Title: Re: Visual Select Screen Editor (updated 25/08/2011)
Post by: Lasombra Demon on April 05, 2012, 11:54:03 PM
I insist on requesting stage preview!  :'(

Yeah, I know I'm annoying, sorry I can't help myself. :(
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: tunglashor on June 12, 2012, 07:43:49 PM
Here's a new feature!  I had a request to make the program better at automatically managing the layout - so that for example instead of this:

(http://i.imgur.com/36fQx.png)
you'd get this:
(http://i.imgur.com/mUSe3.png)

In other words, a way of protecting specific parts of the grid so that characters are never moved into those parts of the screen.

The solution I came up with was to enable a cell to be locked by marking it in the select.def file with a specific comment.  If you enable this feature, any cells marked with this comment will be treated by the program as locked and their contents will never be changed.  This can be used on empty cells (to protect the layout of the grid) or on character cells (to prevent those characters from being moved).  Here's a demo:



Another new feature: this one is for anyone who fills their empty cells with RandomSelect icons.  Currently, if you have no empty cells (because they're all taken up by RandomSelects) it can be difficult to use VSelect to add characters because it will always ask you "do you want to replace the character in this cell?".  So I've added the option for RandomSelect cells to be automatically overwritten in this scenario.  Another demo to clarify (I hope):



I hope these are useful.  Adding support for locking cells was a hell of a lot more work than I'd expected :sleepy:
Please let me know if you find any bugs, or anything else that seems off.  Enjoy!

Get it here (http://www.mediafire.com/?dml09gvvsn965u0)
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: Makurayami on June 12, 2012, 09:09:41 PM
Absolutely brilliant!  I love the new features and didn't even realize how useful they would be until you implemented them. 

My only question (I can't remember if I've asked this before) is, is there a way to zoom the select screen that I can't find in the program?  Working with 640x480 screen on a 1620x1050 monitor is a little challenging sometimes on some of the larger "leecher" screen packs.
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: tunglashor on June 13, 2012, 02:06:00 AM
Thanks man :sugoi:  I'm happy to hear it's proving useful, I did wonder..!

About the zoom: there's no option currently, unfortunately.

I could add something basic, where you'd pick a scaling factor and it would reload everything in the larger size: it wouldn't be quick like zooming in a paint program or whatever, but if you just wanted to pick a zoom factor once and stick with it it should be fine.  Sound OK?
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: Makurayami on June 13, 2012, 02:41:43 AM
That sounds perfect man.  Something basic like that is really all I need - I don't need to be zooming in and out all the time.  You rock for responding so quickly bro, thanks a ton for even considering implementing something like this  :sugoi:.
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: elocomon on June 13, 2012, 03:44:43 AM
Great update! the only things left it's than he load stages...  :sugoi:
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: NiO ErZeBeTh on June 13, 2012, 09:13:19 AM
it worked for me before, I'm sure this time is even better!!

congrats dude!!  ;D
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: mugenload on June 18, 2012, 12:42:08 AM
awsome update, I love it!
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: YoungSamurai5 on June 18, 2012, 02:13:38 AM
dude im just now seeing this, this is amazing i was doing stuff the old fashioned way lmao smh. it literally took me like 10 minutes to rearrange my roster with this. thanks so much  :sugoi:
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: Laharl on June 18, 2012, 02:29:58 AM
normally this runs quite well but something happened recently that pissed me off

I was adding a new character to my roster so I did and then well all of my stages and arcade selection anything below characters was erased from my select.def even the backup was messed up and It was NOT like that before. Idk how this happened but vselect deleted all of my stages and such from the def. reeeeealy annoyed me. I have over 300 stages so this is a HUGE inconvenience.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on June 18, 2012, 02:31:45 AM
Thanks for the positive comments :)
I'm glad you're finding it useful, reassuring to know I haven't been wasting my time :sugoi:

Speaking of which: I've uploaded another new version (http://www.mediafire.com/?dml09gvvsn965u0), with the much-requested zoom option.

(http://i.imgur.com/uIzXE.png)

Magnifying will probably increase memory usage and might impact performance, depending on the screenpack and how much you zoom by.  I might try to optimise it a bit in future.  In general though I think it should be usable at 200%-300%, which I would think would be enough.

Give it a try.  As always, all feedback appreciated.

EDIT: @Laharl
I'm sorry to hear that  :sick:
I can't think how that would've happened.  Did the program crash or something during saving?
Maybe I should add an option to backup before every save.  I could create a backup folder and save a copy each time (it would be up to you to delete any you didn't need).  Or, if you can somehow figure out a way to reproduce the problem (i.e. a sequence of actions that always cause it to happen) I should be able to find the cause and fix it.

In the meantime, to add your ExtraStages back, try opening the "by Stage" list - if your stages are in the Stages folder they should be listed under the "Excluded" node.  Click the first one, hold down Shift and click the last one - then right-click and select Include.  When you save they should all be included again.
Title: Re: Visual Select Screen Editor (updated 12/06/2012)
Post by: Laharl on June 18, 2012, 02:42:00 AM
i hope to god it doesnt happen again... so much typing. no it didn't  crash I was just putting a char in I saved then closed vselect to go put my stage in manually in text. and noticed all the stages were gone as well as the arcade selection and all that just characters was there. I know i had it working a second before i closed mugen to use it so idk what happened.

also i had no idea i could do that with vselect i feel dumb now...
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on June 18, 2012, 04:28:39 AM
OK: I've just uploaded another new version (http://www.mediafire.com/?dml09gvvsn965u0), with a new auto-backup feature.
Now VSelect will attempt to make a backup of the select.def file before every save.  If it fails, you will be warned before the select.def is updated and given the option of cancelling.  This should ensure no work is ever accidentally lost.

The backups are saved in a new folder named "VSelect_backups" - this is located in the same folder as the select.def file.

You can turn the auto-backup feature off via the File->Options menu (Advanced tab).  I've enabled it by default because it seems like one of those features you only realise you need to enable when it's already too late...

I hope this helps.  Link is same as ever (redownload if you already got the last update).  All feedback appreciated, as always.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: YoungSamurai5 on June 18, 2012, 05:55:49 AM
this is a great tool and im glad you created it  :)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on June 18, 2012, 03:29:22 PM
Thanks for the positive comments :)
I'm glad you're finding it useful, reassuring to know I haven't been wasting my time :sugoi:

Speaking of which: I've uploaded another new version (http://www.mediafire.com/?dml09gvvsn965u0), with the much-requested zoom option.

(http://i.imgur.com/uIzXE.png)

Magnifying will probably increase memory usage and might impact performance, depending on the screenpack and how much you zoom by.  I might try to optimise it a bit in future.  In general though I think it should be usable at 200%-300%, which I would think would be enough.

Give it a try.  As always, all feedback appreciated.

Works like a charm and loads a lot faster during the zoom then I was expecting.  You're the fucking man!

The only issue I noticed with the zoom function is it has a tendency to misplace the select port by a few pixels (so the port bleeds over the border of the select port).  But it's super minor and really negligible, just wanted to let you know.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on June 19, 2012, 08:09:51 PM
this is a great tool and im glad you created it  :)
Thanks! Much appreciated  :gugoi:

Works like a charm and loads a lot faster during the zoom then I was expecting.  You're the fucking man!

The only issue I noticed with the zoom function is it has a tendency to misplace the select port by a few pixels (so the port bleeds over the border of the select port).  But it's super minor and really negligible, just wanted to let you know.
Good to know it does the job.  Yes... I noticed the issue you mentioned a couple of times - I assume there's some small loss of accuracy due to some rounding somewhere.  I'll see if I can track it down next time I do an update.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Suprizle on June 23, 2012, 07:33:44 AM
This tool is amazing. It's definitely given me a little more motivation to move towards 1.0. Have you considered making a match maker like MWC (Mugen Windows Configurator) for 1.0 or even converting the program itself?

Anyway, is it possible to add stages with this too?
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on June 26, 2012, 04:22:57 PM
This tool is amazing. It's definitely given me a little more motivation to move towards 1.0. Have you considered making a match maker like MWC (Mugen Windows Configurator) for 1.0 or even converting the program itself?
Thanks  :)  Hmm, I'm not familiar with MWC or its match maker feature - can you elaborate? 

Anyway, is it possible to add stages with this too?
Well, it should detect any stages present in the Stages folder and include them in the Stages list.  You can use that to assign stages to characters by dragging them from the grid onto the stage in the list (or you can drag a character on the list from one stage to another).  I made a demo here (stage stuff is around 2:10)



Was that what you were after, or did you mean something else?
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: YoungSamurai5 on June 27, 2012, 11:27:02 AM
wow it does stages too! i kepp getting amazed by this lol  :)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Suprizle on June 30, 2012, 08:46:58 AM
Thanks  :)  Hmm, I'm not familiar with MWC or its match maker feature - can you elaborate?

Yeah. It's a program ByteZero made a few years back. It was pretty much an easier way to configure Mugen. Sadly, 1.0 is past it's time LOL. Their site is still up though if you want a better idea of it.

http://bytezero.mgbr.net/

Well, it should detect any stages present in the Stages folder and include them in the Stages list.  You can use that to assign stages to characters by dragging them from the grid onto the stage in the list (or you can drag a character on the list from one stage to another).  I made a demo here (stage stuff is around 2:10)

[youtube]http://www.youtube.com/watch?v=TiFYgZcQjmw[/youtube]

Was that what you were after, or did you mean something else?

Yeah that too (I really like how easy that looked LOL). I'm also after just adding stages regularly too. Like say, adding stages to the currently list in the select.def.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on June 30, 2012, 03:21:45 PM
Yeah that too (I really like how easy that looked LOL). I'm also after just adding stages regularly too. Like say, adding stages to the currently list in the select.def.

Well like I say, the program will automatically detect all stages in the stages folder and include them in the list.  If they're not already present in the [ExtraStages] section of the select.def then they'll be listed in VSelect as "Excluded".  Just highlight them in the list, right-click and select "Include" - all the highlighted stages will then be included (i.e. added to the [ExtraStages] section).
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Lasombra Demon on July 01, 2012, 01:26:02 AM
Was that what you were after, or did you mean something else?
We want stage previews! Maybe an option to read external images to display, at least? :)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: SanjiSasuke on July 01, 2012, 04:42:26 AM
I remember awhile back there was a program called Stage Previewer...maybe you could rig VSelect up so it opens it in that, or in a similar program?
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Suprizle on July 01, 2012, 06:48:19 AM
^ Stage Viewer was the program (Man, I still use it. And it's still up on RandomSelect the last time I checked) and yeah that would be a nice feature.

Yeah that too (I really like how easy that looked LOL). I'm also after just adding stages regularly too. Like say, adding stages to the currently list in the select.def.

Well like I say, the program will automatically detect all stages in the stages folder and include them in the list.  If they're not already present in the [ExtraStages] section of the select.def then they'll be listed in VSelect as "Excluded".  Just highlight them in the list, right-click and select "Include" - all the highlighted stages will then be included (i.e. added to the [ExtraStages] section).

Aight, I got you. Everything else in VSelect is nice and straight forward. It's actually enjoyable LOL. It's actually making my 1.0 transition stupid easy.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on July 02, 2012, 03:13:06 PM
I remember awhile back there was a program called Stage Previewer...maybe you could rig VSelect up so it opens it in that, or in a similar program?

Only problem with that is Stage Viewer is an unfinished beta, so it's unstable.  And it is only for low-res stages, and it has a habit of messing up the preview for animation intensive stages, so adding it to Vselect might unstabilize the whole program. :-\
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Cybaster on July 02, 2012, 03:31:16 PM
Just passing by to thank you for the nice updates.
Each time I think this tool is complete, you come up with something new to make adding chars/stages even easier. :)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: JeanBureau on July 02, 2012, 04:17:36 PM
same here just got the last update it's fuckin amazing.

I am just dreaming out loud because i think it would be very complicated but if for each stage you select you could see a preview... i think this tool would become a classic just like fighter factory.

Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Lasombra Demon on July 02, 2012, 07:58:15 PM
Only problem with that is Stage Viewer is an unfinished beta, so it's unstable.  And it is only for low-res stages, and it has a habit of messing up the preview for animation intensive stages, so adding it to Vselect might unstabilize the whole program. :-\
Well, it doesn't even have to be animated, IMO. Just a basic display of elements, so we can recognize the stage, just that.

Just saying because this is the only thing I think the program's missing. It's perfect in every other way.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: SanjiSasuke on July 02, 2012, 09:33:48 PM
I agree in its current state it is unsatisfactory, but the concept and maybe the program itself could be useful.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Megabyt2k2 on July 04, 2012, 12:33:43 PM
I have a suggestion/request that may be a bit easier...can you make it so that when you select a character in the select screen it moves to that character in the list and vise-versa?
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Seravy on July 27, 2012, 09:47:26 AM
This character :
http://www.sendspace.com/file/nn0eug (http://www.sendspace.com/file/nn0eug)
crashes Vselect whenever I add it to my select screen, and if it is already added to the select, then Vselect freezes during startup. The character loads in Mugen without problems.

Additionally, not related to this, whenever I start Vselect, it closes itself about 75% of the time at random. (I have to start it 2-5 times in a row usually, to have it work once)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Seravy on August 18, 2012, 07:23:49 PM
I found the reason for the above crash : The small portrait of the character had its palette saved in 32 colors instead of 256 by FF3.
When making characters, please make sure the palette for the portraits is not reduced to 5 bits by FF3 (if necessary add more, unused colors to it) until this bug gets fixed in Vselect.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Qtherandomdude on August 19, 2012, 11:05:07 PM
Tunglashor, I had to come by and thank you for this awesome tool. I just stumbled up and downloaded it the other day, and not only has it made organizing and arranging my characters a hell of a lot easier, but it also made it so easy to add new characters and organize them that I actually went through all of the characters I had that weren't currently in my roster and that I wasn't sure of and got rid of a lot of characters I no longer wanted, then organized my roster to relocate all of the miscellaneous randomselects that had cropped up between characters over the years. I also managed to group characters and basically managed to put together the roster I already had in the way I really wanted, which would have been a bit more confusing and time consuming if I had done it the old fashioned way. I also have a few friends who are either just starting in MUGEN or are not as big on it as I am, and I know this tool will make it a whole lot easier for them to use their MUGEN, so I thank you for that as well.

     Posted: August 21, 2012, 08:01:59 AM
But now I do have a question about this.

When I use Visual Select, it brings up my select screen at the same size I have it set at...yet when I run MUGEN, for some reason, everything looks terrible. My MUGEN looks very pixelated compared to the Visual Select screen. It's probably always been that way, but I never really noticed it until I had something much sharper to juxtapose it with. Does anyone know why that is? It sounds more like a MUGEN problem and less like a problem with this particular software but I figured I should check and make sure. I'm running WinMUGEN.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on August 24, 2012, 01:27:53 AM
Sorry I haven't posted in so long, I've had no time for anything other than work recently (and for the foreseeable future  --;)

Firstly, thank you to everyone who posted nice comments, they're much appreciated.  It's gratifying to know people are finding the updates useful.

About the requests for a stage preview feature: currently there are certain graphical effects I can't recreate, in particular parallax BG elements often used for stage floors.  This is rarely used on the select screen so it hasn't been a big issue thus far, but it would be a problem for rendering stages.  If I ever have time I might look at this again.

I have a suggestion/request that may be a bit easier...can you make it so that when you select a character in the select screen it moves to that character in the list and vise-versa?
It currently does this for the Order list (and the Stage list if the character is assigned a stage).  It wouldn't work for the main character list as you might have multiple copies of the same character (for example).  Maybe I'll add something similar though, I'll think about it.

This character :
http://www.sendspace.com/file/nn0eug (http://www.sendspace.com/file/nn0eug)
crashes Vselect whenever I add it to my select screen, and if it is already added to the select, then Vselect freezes during startup. The character loads in Mugen without problems.
Thanks Seravy for the bug report.  There's a small error in the way SFF2 is being decoded for 5-bit images, now fixed but I'm not able to do a release for the time being as I don't have access to my old machine (the one I use for Mugen development).  I'll post again when this is resolved.

Additionally, not related to this, whenever I start Vselect, it closes itself about 75% of the time at random. (I have to start it 2-5 times in a row usually, to have it work once)
There seems to be some issue with some of the libraries I use, which affects some machines and not others.  It's infuriating and very hard to track down.  I plan to upgrade to newer versions of these libs and just hope that this fixes the issue.  Again, when I'm able to put a release together I'll post here.

When I use Visual Select, it brings up my select screen at the same size I have it set at...yet when I run MUGEN, for some reason, everything looks terrible. My MUGEN looks very pixelated compared to the Visual Select screen. It's probably always been that way, but I never really noticed it until I had something much sharper to juxtapose it with.
It's hard to speculate without screenshots.  I suspect you're running Mugen at a low resolution.  If you're using WinMugen, that has a native resolution of 320x240.  You can change the screen dimensions but this doesn't change the resolution, it just means the sprites will be scaled.  VSelect on the other hand runs at your desktop resolution, which is presumably much higher.  So, say you're running WinMugen at 640x480: when WinMugen displays the select screen it will render it at 320x240, scaled by 2.  VSelect will render it at 640x480.  In effect, it will be twice as detailed.

I could make VSelect mimic the way Mugen scales the sprites, and so more accurately reflect how the select screen looks in-game, but to be honest I don't want to  :P  It would amount to more work for lower quality results. 
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Qtherandomdude on August 24, 2012, 12:18:51 PM
Spoiler, click to toggle visibilty

Ah, that makes a lot of sense and clears things up. I wasn't really bothered by the fact that VSelect looked better, I just wanted to make sure my MUGEN looking worse wasn't something I could change via configurations. I agree with you; you shouldn't bother making VSelect mimic MUGEN's actual appearance, as having clearer images makes organizing the screen easier than it would if they were the same quality as WinMUGEN's. And yeah, it would be more work for a lower quality result, which doesn't seem worth it to me. Thanks for explaining, and thanks for making VSelect in the first place! Ever since I've stumbled on it it's become one of my most used tools for MUGEN. It just makes everything so much easier and clearer. It's easily one of the best tools for the program.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Quaetrix on August 28, 2012, 10:44:09 PM
Just wanted to say thank you, your software is awesome !
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on January 02, 2013, 10:16:48 PM
I know this may be necro, but I've had an error start occurring that driving me crazy.  Whenever I add a stage to a character via the properties menu, the program suddenly makes 10-15 error boxes then crashes.  The boxes read as follows:
Spoiler, click to toggle visibilty

Is this a problem on my end, or the program?  It crashes as soon as this message appears so I don't even have a change to run debug.

EDIT: it's also doing this when I close the option box...
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Sinnesloschen on January 03, 2013, 12:54:07 AM
Not to mention adding characters erases recently added stages.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Laharl on January 03, 2013, 12:55:03 AM
not always but ive had my entire stages erased easy to fix but still annoying.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Sinnesloschen on January 03, 2013, 12:56:32 AM
Not always. Sometimes I don't notice the missing stages.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Saikoro on January 03, 2013, 01:11:50 AM
This'll come in handy when I actually get around to organize all of my characters. Well done man. This looks impressive.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Qtherandomdude on January 05, 2013, 11:24:00 PM
Not to mention adding characters erases recently added stages.

I've had this issue from time to time; I always keep a copy of the Select.def file open before adding characters. Should the stages be erased, I simply copy them from the older select and paste them into the new one, then save it and keep it open to use for the next change/addition. I've found it sometimes erases arcade order as well, so I just copy and paste that over too. The only thing that really irks me is how Vselect changes all slashes to \ instead of / . I prefer /, so I just find all \ and replace them using the replace feature in notepad, not really a big deal. I suppose these could be considered issues to fix with future versions, but they're not terrible enough to even remotely discourage use of the software, at least for me.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on January 07, 2013, 07:33:54 PM
Sorry I haven't posted in a while, work etc has eaten up all my time.  Don't worry about necrobumping this thread though as I always appreciate feedback and bug reports even if I don't respond right away.  You can also email me directly (see the Help menu).

@Makurayami
Thanks for the bug report, I'll try to make time to look into it.

@Qtherandomdude
\ is the correct Windows file separator so that's what the program uses.  It's easier for me to normalize all paths as they're read from the select.def (i.e. make all separators the same) so I change them all to the correct character.  Never occurred to me that anyone would have a personal preference!

To the people who've had stage/order info deleted:
If this happens please could you let me know with as much detail as possible?  What I need is a way of recreating the problem.  If I can get a set of steps that always results in lost data then that will help me isolate and fix the error.  Until it's fixed, note that by default VSelect creates a backup before each save - have a look in the VSelect_backups folder, which should be located in the same folder as the select.def file.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on January 07, 2013, 08:58:30 PM
Found a fix to my problem (kinda), posting it for anyone else experiencing the same thing.

I switched the MUGEN exe that VSelect used to a a secondary MUGEN.  The program errored out and crashed, but when it reopened it opened the secondary MUGEN.  I switched the exe back to my primary MUGEN (the one that was giving errors before) and then tried opening the boxes that produced the error.  This time it gave no error and worked normally, so it seems to be working normal again.  I don't know why, but hopefully that helps anyone that has the issues I did.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Sinnesloschen on January 08, 2013, 01:39:54 AM
It mainly happened with recently added stages. For example, if I'd changed up my characters multiple times after fixing my stages from being disappeared, it wouldn't delete them.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Mr.Karate JKA on January 08, 2013, 02:31:56 AM
Hey man!!! Nice work but i had problems with this tool...

So, this is my mugen rooster:

(https://lh6.googleusercontent.com/-mnsVSk4_gss/TqdEdZLFMyI/AAAAAAAAAnI/9ZCSDZ51mpc/s400/imagem2.JPG)

however, when i try edit my rooster in visual select the rooster aper like this:

(https://lh6.googleusercontent.com/-8cgrJRl5gXw/TqdCVlsIAXI/AAAAAAAAAm8/Yre2PADweRc/s400/imagem.JPG)

P.S. I´m use the 1.0 RC7 version


This problem still happening even all of updates... Can you help me???

Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on January 12, 2013, 05:24:45 PM
@Mr.Karate JKA
I remember the last time you posted - I replied but I guess you missed it, so here it is again

Quote
Hmm, that's pretty bad  :S
Could you let me know the name of the screenpack and where to download it, and if possible could you PM me a copy of your select.def file?
Also: it's difficult to see exactly what's happening in that screenshot as it's so small - maybe you could reduce the window size and make a normal-size screenshot?
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Kobra on January 17, 2013, 07:42:37 PM
will you update this to the new version of mugen or are you keeping it for pre version 1.0
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on January 17, 2013, 09:05:00 PM
I use 1.0 with it and it works fine (besides the occasional odd glitch).
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Ikari on January 19, 2013, 04:18:23 AM
I just started with this program and it has A LOT of potential, thank you!
I hope you continue to tune it up, it's already saved me a ton of time configuring my select screen.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Kobra on January 19, 2013, 06:32:17 PM
I must have wierd version as its not showing some of the characters in my display I am wondering what its max Character handling is at the moment as i may have gone over it if needs be I can supply copy of the select.def
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Ikari on January 21, 2013, 02:11:23 PM
Just a couple of suggestions that I think would really benefit this already awesome program:

Have you considered an option that auto detects def files that you have in your chars and stages directories as compared to what you have in your select.def? This would make adding large numbers of new chars and stages absolutely painless and instant. And the opposite, for chars that are deleted but still in the select.def file

Maybe a sort option, like by alphabetical for stages and chars?

startwinmugen is a batchfile that would have coding suggestions for these options.

Hopefully you will consider these possible additions. Thanks again.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: tunglashor on January 21, 2013, 10:31:42 PM
will you update this to the new version of mugen or are you keeping it for pre version 1.0
As mentioned it should work fine for Mugen 1.0.  I posted this on the "older Mugen" board because the Mugen 1.0 board says "Releases only compatible with Mugen Version 1.0+", and VSelect is compatible with both.

I must have wierd version as its not showing some of the characters in my display I am wondering what its max Character handling is at the moment as i may have gone over it if needs be I can supply copy of the select.def
Yeah, feel free to PM me a copy of your select.def and let me know which characters aren't showing up (a screenshot might be useful too).  There's no limit on the number of characters it can handle (other than the amount of available memory).

Just a couple of suggestions that I think would really benefit this already awesome program:

Have you considered an option that auto detects def files that you have in your chars and stages directories as compared to what you have in your select.def? This would make adding large numbers of new chars and stages absolutely painless and instant. And the opposite, for chars that are deleted but still in the select.def file

Maybe a sort option, like by alphabetical for stages and chars?

startwinmugen is a batchfile that would have coding suggestions for these options.

Hopefully you will consider these possible additions. Thanks again.
Thanks for the nice words  :)
The program already detects all characters located in the chars folder (and all subfolders).  If you've ticked the View -> Show character list option you should see a list to the left.  It shows different info depending on which option you select from the dropdown at the top:
Some of these ideas are demonstrated in this vid:
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: xcheatdeath on January 21, 2013, 10:50:13 PM
ah jeez am i glad to see you still active! Hey uh i have a question,

So with some certain 1.0 screenpacks, the program doesn't open at all, it shows the "Loading character data" or something along those lines with the greenbar going across, then it freezes and just sits there..

I know its got something to do with the specific screenpack but im not sure what to do?

this is the screenpack im trying to use

http://mugenguild.com/forum/topics/mugen-free-for-all-battle-v5-95-145389.0.html
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Makurayami on January 22, 2013, 02:29:15 PM
Graphically demanding screenpacks, large rosters, and your computer's speed can all cause the program to open slowly.  If it freezes and stops responding, wait for the program to respond again.  It'll usually come back.  Mine freezes up constantly when first opening, but comes back and starts working after a few minutes of not responding.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Seravy on April 27, 2013, 02:12:42 PM
Bug : Whenever I try to add a character and click on a folder or file name in the open dialog, VSelect crashes. I'm unable to add characters now, I have to edit the .def file manually.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Sima Shi on April 27, 2013, 04:37:13 PM
that thing never happen to me before
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Memo on April 27, 2013, 04:44:34 PM
Bug : Whenever I try to add a character and click on a folder or file name in the open dialog, VSelect crashes. I'm unable to add characters now, I have to edit the .def file manually.

try this go to     C:\Users\memo\AppData\Roaming\VSelect   and delete the option.dat file it loads up like new again
                             mine is ^  yours is different

for anybody who experiences a crash and vselect refuses to load this works!
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Seravy on April 27, 2013, 07:11:28 PM
Bug : Whenever I try to add a character and click on a folder or file name in the open dialog, VSelect crashes. I'm unable to add characters now, I have to edit the .def file manually.

try this go to     C:\Users\memo\AppData\Roaming\VSelect   and delete the option.dat file it loads up like new again
                             mine is ^  yours is different

for anybody who experiences a crash and vselect refuses to load this works!
That was the first I tried but it didn't help. This was different from the startup crash, it happens when I select replace and try to open a file or folder.
Title: Re: Visual Select Screen Editor (updated 27/07/2013)
Post by: tunglashor on July 27, 2013, 08:01:13 PM
I've uploaded a new release today - just a bugfix, to correct the issue where characters with 5-bit colour portraits would hang the program.  I'm sorry I haven't been able to resolve the crashing problem reported by Seravy.  I may have to rewrite the program some day with a more stable toolchain.

Link (http://www.mediafire.com/?dml09gvvsn965u0)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Sinnesloschen on July 27, 2013, 08:05:51 PM
Thanks for fixing this. :thumbsup:
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Superleosam on July 27, 2013, 08:26:40 PM
Thanks! This is a important fix. VSelect is indispensable to the Mugen.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Infinite Daze on July 27, 2013, 08:36:30 PM
You Rock Tunglashor.
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Fireskull19 on August 18, 2013, 07:19:25 AM
Very helpful tool, thank you :)
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: Yuyustar on August 26, 2013, 01:04:25 PM
Vselect work for both version 1.0 and the 1.1 I have tested so many time
Vselect have its problem depend on what screen pack your using but the software need more improvement but all depend on Tung because he the one that created the software.

This video I made and created will show you that Vselect does work for the mugen 1.1
http://www.dailymotion.com/video/x13ojcv
Title: Re: Visual Select Screen Editor (updated 18/06/2012)
Post by: movieguyabw on August 31, 2013, 04:28:20 AM
Hey, just wanted to start off by saying I'm a huge fan of this program.  I've been using this for what feels like ages, and it is an overall brilliant program.  :)

Unfortunately, as of today, I have been unable to get it to work.  If I double click on it, I get the loading screen to pop up, but after a few seconds it disappears, and nothing happens.  I've been attempting to get it to run for over an hour, now with no luck.  I've tried restarting the computer, downloading the newest version, clearing out my character folder, clearing out my backup select files, moving the exe file to a different folder - nothing changes. 

The strangest thing is that it worked fine the other day - and to my knowledge, I've done nothing to my computer, nor anything to my Mugen folder since.  If anyone has any advice it would be much appreciated.  I'm using a very complex screenpack, and I would much prefer if I could get this program up and running again, rather than have to go back to editing the .def file manually.  :\
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on September 01, 2013, 06:44:08 PM
Thank you all for the kind words  :blush:

I've uploaded another bugfix release - this is for the issue where VSelect would sometimes delete items from the ExtraStages and/or Options sections.  That should be a thing of the past now so if anyone encounters this again (using v1.3.9.7 or later) then please let me know.
Download here (http://www.mediafire.com/download/dml09gvvsn965u0/VSelect.zip)

Vselect work for both version 1.0 and the 1.1 I have tested so many time
Yes, it should work with Mugen1.1 - in fact it has done since December 2012 :beamgoi:  Let me know if any problems.

That was the first I tried but it didn't help. This was different from the startup crash, it happens when I select replace and try to open a file or folder.
Sorry I haven't figured out what's causing this.  I notice though you say it only seems to happen when using the windows dialog box - so maybe as a workaround you could use the character list instead.  Drag a character from the list onto the select screen and drop it where you want it.  Hold down Ctrl when dropping to overwrite any character that's already in that slot.  You can also drag a character's .def file in from Windows Explorer in the same way.

Unfortunately, as of today, I have been unable to get it to work.  If I double click on it, I get the loading screen to pop up, but after a few seconds it disappears, and nothing happens.
Sorry to hear that.  Firstly can you try the new version just to check that it's still happening?  If it still doesn't work then let me know.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Fireskull19 on September 01, 2013, 06:49:19 PM
Hello there, I am having a problem, I add my stages into my Mugen and when I save it, it gives me an error, even my Mugen itself is saying that I don't have any stages, I have no idea on what to do, is there any way I can fix this, or will I have to do it manually through my Select.DEF?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on September 01, 2013, 07:02:44 PM
when I save it, it gives me an error
What error?  Please let me know the exact error message.

As mentioned in my last post there was a bug in older versions that could cause the ExtraStages section to be cleared.  So the first step is to update to the latest version (1.3.9.7).

If bug was the cause of the problem, you should have a backup of your select.def in a folder named VSelect_backups (in the same folder as the select.def file).  Open the most recent backup and see if its ExtraStages section is empty; if it is, try the next most recent and so on until you find one with something in the ExtraStages section.  You can then copy this into your current select.def file (same goes for the Options section).  That should resolve the error.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Fireskull19 on September 01, 2013, 07:16:39 PM
Error detected.

could not locate options group.
Error finding character/stages in select.def

Clipboard tail:
Reading {Files...OK
Loading Files...OK
Load fight anim...OK
[Lifebar]...[Turns Lifebar]...[Powerbar]...
..[Simul Face]...[Turns Face]...
..[Simul Name]...[Turns Name]...
..[Combo]..[Round]..[WinIcon...OK
ing explods...OK

mplete
ed OK
OK
hics...times...OK

meflow loop




g character info...OK
g select screen...finding characters

I hope this helps out alot, thanks so much for the program :)

     Posted: September 01, 2013, 07:32:29 PM
The stages are included but I still get the error
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: movieguyabw on September 01, 2013, 07:53:37 PM

Unfortunately, as of today, I have been unable to get it to work.  If I double click on it, I get the loading screen to pop up, but after a few seconds it disappears, and nothing happens.
Sorry to hear that.  Firstly can you try the new version just to check that it's still happening?  If it still doesn't work then let me know.

Just tried.  Still nothing.  :\

Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on September 02, 2013, 12:07:25 AM
For info: both the above problems were sorted via PMs; if anyone has similar issues and needs help then let me know.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Odb718 on August 02, 2014, 09:34:47 PM
Bump from the dead.

I have a question/request.

How can I turn off the automatic alphabetical ordering of the stages?

When I add new stages to my Select.def I always put them at the bottom. This way I can press Left on the character select screen to get to them faster.
After I add new stages and characters I use Vselect. When I reorder and save them using Vselect, it reorders my stages alphabetically. Usually it's not a problem, but if I havent tested the stage I have to scroll through 40+ stages to find them. Most of the time I'm not even sure of the display name.

Did I miss an option? Is there a way to stop this from happening? If it's not possible as it is, could you please make a version that doesnt do that?

Other than that I love the tool.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: K4thos on October 26, 2014, 02:49:00 PM
any chance for sharing the source code? I'd like to experiment with creating external screenpack front end that would launch mugen fights via command line. That would allow bypassing some hardcoded mugen restrictions. For example:
- adding visual stage selector via images instead of custom font,
- adding new modes like tournaments, World Tour (form Street Fighter Alpha 3 home consoles) etc.
- creating real story modes with full control and not dealing with the current restrictions,
- better compatibility with screenpacks - portraits could be read directly from the character folder instead of sff file,
- unlockable characters,
- animated portraits in select /versus screens,
- fix mugen 1.1 crashes on lower end computers that can't handle more demanding screenpacks,
- and so forth, etc.
The only regression compared to standard implementation would be lack of turns mode, because mugen command line doesn't seem to support this mode.

Your tool would be a great start to create such interface because it is already partially compatible with screenpacks.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Aʟᴇᴊᴀɴᴅʀᴏ on April 30, 2015, 10:21:55 AM
Don't mean to bump this thread, but I really do like the concept of this program. It can come very handy.
I can open up everything just fine. I just can't add or drag characters at all.
I wonder what could be the problem?  :???:
I'm using Mugen 1.0 with H.Loader's SvC HD Screenpack
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on May 05, 2015, 01:11:38 PM
I don't have that screenpack so I can't check but my first guess would be there's something up with the cell.size/cell.spacing settings in the system.def file.  VSelect relies on cell.size being accurate (that's how it knows if the mouse is over a cell or not).  If cell.size is less than 1 then it will be impossible to click on a cell.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: PinguMugen on May 08, 2015, 04:39:20 AM
(http://dirkkelly.com/gifs/chuck-norris/chuck-norris.gif)
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Dark Waifu on April 28, 2016, 01:05:17 PM
Alright, I have an odd problem with a specific character.

Gilgamesh by Tabibito (oresama), latest version uploaded by author: http://www.mediafire.com/download/twww4vsq5x8bk6z/oresama.zip, causes VSelect to crash. No matter how small or large the roster is, if I put him in, whether by text, or by the program itself, it just crashes.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on April 28, 2016, 02:30:40 PM
Alright, I have an odd problem with a specific character.

Gilgamesh by Tabibito (oresama), latest version uploaded by author: http://www.mediafire.com/download/twww4vsq5x8bk6z/oresama.zip, causes VSelect to crash. No matter how small or large the roster is, if I put him in, whether by text, or by the program itself, it just crashes.
There's an error in this character that I unfortunately didn't account for.  To fix it, open oresama.def and change the line
Code:
localcoord = localcoord = 320,240
to
Code:
localcoord = 320,240

Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Dark Waifu on April 28, 2016, 02:56:38 PM
Didn't even notice that mistake in the def. Thanks.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Magma MK-II on April 28, 2016, 08:43:52 PM
This crash seems to happen with various chars.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on April 29, 2016, 12:12:50 PM
If you come across a problematic character then let me know and I can look into it.
When I have time I'll release an update to handle the localcoord error, but there might be different problems with other characters.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: PeXXeR on June 08, 2016, 06:09:42 PM
Sorry for the bump but I have a question.
tunglahor thanks for the awesome tool, but it crashes for me all the time it still works though.
So my question is, can vselect damage the chars ? like mess them up somehow ?
Thanks in advance.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: xcheatdeath on June 08, 2016, 06:21:06 PM
No, it doesn't change anything in the characters at all afaik
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Negi Springfield on June 08, 2016, 06:52:39 PM
I've had a similar issue after either changing screenpacks or Mugen version. What you want to do is delete everything related to Vselect and it's back up files, download a new one. That, or try to get into the program's settings and manually change settings around until everything seems like it should work right.

I don't know if that'll help you but It worked for me.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on June 11, 2016, 08:35:28 PM
Yeah, I'm sorry for the stability issues, I know some people experience frequent crashes.  It stems from the unusual development platform I used to develop the program (in lieu of a proper compiler I had to use something which I suspect is introducing memory bugs that I can't correct).  The program became something much bigger than originally planned and ideally I would recode it from scratch in C++ or something, given the free time.

To answer your question no, the character files are never touched.  Even the select.def file won't be harmed by a crash (unless it occurs mid-save, which I've never known to happen).  The program makes a backup of select.def before each save, so you should always be able to recover it if anything does happen.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Jesuszilla on June 11, 2016, 08:40:53 PM
If you were to recode it from scratch, I'd highly recommend C# instead of C++. You'd get it done in half the time; it'd almost be no effort.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on June 11, 2016, 09:04:22 PM
Good call!
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: PeXXeR on June 12, 2016, 12:53:11 PM
Thanks guys, I was getting a bit paranoid cause of the crashes.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: TheHumanSonikku on June 26, 2016, 05:02:03 AM
Excuse me, but google chrome detects that VSelect here has a virus.

Is this an error?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Jesuszilla on June 26, 2016, 10:13:06 PM
False positive, more than likely.

@tunglashor: this could probably be solved by signing your code (https://en.wikipedia.org/wiki/Code_signing).
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: MUGreed on May 12, 2018, 03:31:50 AM
So, I have a problem with my VSelect. When I open the program after it finishes loading, the program doesn't show up. Is there also gonna be another update for VSelect?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EgyLynx on June 22, 2018, 10:42:32 PM
Hmmm... are youre put it just at Mugen folder Or are youre try again? Which WIn you have...

I don´t know why it do that,are youre sure youre ARE somewhere MUGEN?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: BurningSoul on June 22, 2018, 11:27:33 PM
doesnt work with Jesuszilla's POTS Felicia
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: xcheatdeath on June 23, 2018, 01:54:59 AM
i have her, it works just fine with her.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EgyLynx on June 23, 2018, 01:49:36 PM
doesnt work with Jesuszilla's POTS Felicia

i have her, it works just fine with her.

Just" bad" or "good" lucky? What else youre do?
By the way, if youre try use Mugen 1.1 BETA :( . these orders thinks make mess...
Or, just put all nothint to 10 and then split to manual them...

Although, if youre have at about 2000 charates that is... well...

Why that also just stoped?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Crimson Array on July 09, 2018, 07:14:21 PM
So VSelect just stopped working suddenly..
After saving my last edits on moving my characters around, it crashed and it won't open anymore...

I tried restarting its config by removing mugen.exe and starting it up.
I disabled the "Open default motif on startup" and it did open, it can read my character list but when I try to load up the screenpack motif it crashes..

I tried seeing if Mugen itself got corrupted but it's opening properly.
Can I get help with this?
I added a bunch of characters but I wanted to move them to the corresponding rows but now I can't move them.

( Yes there's the option of manually positioning them in the select.def but my roster is gigantic. )
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Red Comet Tyson on July 10, 2018, 12:56:23 AM
have you tried manually deleting the back up file?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Crimson Array on July 10, 2018, 07:55:58 AM
Huh... deleting the VSelect backup folder completely fixed it.
Thanks~!
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EveryonesKouhai on July 10, 2018, 09:24:48 AM
Has anyone been able to use this with Tatsu MM2 screenpack, every time I try to use vselect it just closes with this screenpack
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Akito on July 13, 2018, 10:22:25 AM
Has anyone been able to use this with Tatsu MM2 screenpack, every time I try to use vselect it just closes with this screenpack

No, the Tatsu's screenpack crashes with this VSelect system.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: STANLEY69 on July 15, 2018, 09:23:38 AM
@Taybear Well It doesn't seem to work with me.
 
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on July 20, 2018, 06:10:19 PM
Sorry I haven't been around lately...

doesnt work with Jesuszilla's POTS Felicia
You're right, it doesn't work with the latest version of this character.  The problem is in the SFF file; some unexpected values are in there and it's confusing the program.  It looks as though Fighter Factory Studio isn't writing the expected values for certain fields (obviously Mugen isn't using these values or the character wouldn't work, but VSelect does).  It would be easy to fix but unfortunately I can't make changes currently, for reasons I won't bore you with.  In the meantime you can fix the problem by doing the following:
That should result in a SFF that VSelect can open.

Huh... deleting the VSelect backup folder completely fixed it.
Thanks~!
That's very odd, I don't know why that could possibly cause problems but I'm glad it worked for you.  I'll look into it some time and see if I can figure it out.

Has anyone been able to use this with Tatsu MM2 screenpack, every time I try to use vselect it just closes with this screenpack
I tried it and you're right, it doesn't work due to a silly bug in VSelect.  Until I'm able to fix it, you can get this screenpack working as follows:
(short version: the Tab characters in system.def are confusing VSelect so delete them!)
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EgyLynx on July 26, 2018, 02:48:49 PM
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?
But it was sad Mugen was stoped now for ever?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on July 27, 2018, 12:26:09 AM
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?
But it was sad Mugen was stoped now for ever?
Sorry, I don't follow you, can you rephrase your questions?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EgyLynx on July 31, 2018, 09:39:30 AM
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?
But it was sad Mugen was stoped now for ever?
Sorry, I don't follow you, can you rephrase your questions?

It seem "support" Win mugen and Mugen 1.0... but not orders over 10... ?

Although, that means two different exe?

To plans continue VSelect?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: CoBaYe on September 28, 2018, 05:13:23 PM
Can youre put thinks that it can understand at which version Mugen that goes? Official and popular unofficial ones?
But it was sad Mugen was stoped now for ever?
Sorry, I don't follow you, can you rephrase your questions?

Hi.
I got problems with the Mugen 1.1.0 M.I.C.A. Screenpack by Oldgamer. When i want to start it via V-Select it loads and then just shuts. So i've tried to move the Data Folder away, so i can start V-Select. It worked, but when i try to open the System.def afterwards it tells me, that the SFF File is not compatible.
I tried to do the steps you mentioned above, but doesn't work for me. Any clue, how i can fix this?

----
I fixed this btw.
If you guys got V-Select closing right after you start it, it is caused by some characters, you got in your char folder.
You kinda have to get them all out of the folder. V-Select should start then. Then add them back 1 by 1, and when you got a char that crashes V-Select, delete him.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: kiLabee on October 06, 2018, 09:39:14 AM
okay something weird happenned to my V select

it froze up one day while i was updating my roster i have the mugen multiverse screen pack IDK what is wrong it shows the small icon that its starting up then nothing..
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: K4thos on July 23, 2021, 08:24:20 AM
@tunglashor, any chance for small update to your tool that would make it compatible with ikemen go? Here is a post that describes the problem:
https://github.com/Windblade-GR01/Ikemen-GO/issues/292#issuecomment-885426703
(ikemen go has motif path configuration in save/config.json, not data/mugen.cfg)
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Momotaro on July 23, 2021, 08:41:45 AM
I'm glad this project still exists, but I had to stop using it because  when I was building a roster, it started working.
And cannot launch anymore.

I don't know if the reason is a character I added to the game, or the actual number of character (limitation)

But no way to launch it anymore.

A shame, because this sofware was awesome!

EDIT : nevermind, I just noticed the last post before was 2 years ago.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: PeXXeR on July 24, 2021, 12:25:41 AM
I'm glad this project still exists, but I had to stop using it because  when I was building a roster, it started working.
And cannot launch anymore.

I don't know if the reason is a character I added to the game, or the actual number of character (limitation)

But no way to launch it anymore.

A shame, because this sofware was awesome!

EDIT : nevermind, I just noticed the last post before was 2 years ago.

a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.
Save it over in FF as sff1 and youre good to go.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: tunglashor on July 24, 2021, 10:48:43 PM
@tunglashor, any chance for small update to your tool that would make it compatible with ikemen go? Here is a post that describes the problem:
https://github.com/Windblade-GR01/Ikemen-GO/issues/292#issuecomment-885426703
(ikemen go has motif path configuration in save/config.json, not data/mugen.cfg)
Thanks for letting me know about this, I'd be glad to make this change but unfortunately I'm not currently able to make updates to VSelect as I no longer have the necessary dev tools installed.  I'll try and find some time this weekend to see if I can get it set up again.  Long term I hope to rewrite it in something sensible like C# or something.

a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.
Save it over in FF as sff1 and youre good to go.
VSelect doesn't actually have a problem with sffv2, it specifically has a problem with sffv2 files generated by Fighter Factory Studio.  Unfortunately FF Studio writes one particular field incorrectly - Mugen doesn't care but VSelect does.  It's an easy fix if I can get the dev environment up and running again.  Until then, a workaround to keep the sff as v2 is to open it in Fighter Factory 3 (or any other tool) and resave it.

By the way @K4thos your linked post is inaccurate when you say VSelect doesn't support 1.1 SFFs, actually it supported these before Mugen 1.1 was officially released :P Looking into the issue with the Ikemen screenpack I see it's another weird bit of encoding by Fighter Factory - the PNGs in the SFF have been encoded with a Transparency chunk that assigns maximum transparency to every colour in the palette, causing VSelect to render them invisibly  >_<  Obviously Mugen ignores this chunk and so should VSelect.
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Akito on July 25, 2021, 12:39:56 AM
Good to see you again, I hope you make more updates for this tool in future!
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: Momotaro on July 25, 2021, 06:17:12 AM
I'm glad this project still exists, but I had to stop using it because  when I was building a roster, it started working.
And cannot launch anymore.

I don't know if the reason is a character I added to the game, or the actual number of character (limitation)

But no way to launch it anymore.

A shame, because this sofware was awesome!

EDIT : nevermind, I just noticed the last post before was 2 years ago.

a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.
Save it over in FF as sff1 and youre good to go.

Oh, thanks! I have to admit I cannot remember since when It started refuse to launch, but it's a big clue!

From your experience and tests, only this problem make it not launch?
Title: Re: Visual Select Screen Editor (updated 01/09/2013)
Post by: EgyLynx on July 25, 2021, 06:42:09 PM
@tunglashor, any chance for small update to your tool that would make it compatible with ikemen go? Here is a post that describes the problem:
https://github.com/Windblade-GR01/Ikemen-GO/issues/292#issuecomment-885426703
(ikemen go has motif path configuration in save/config.json, not data/mugen.cfg)
Thanks for letting me know about this, I'd be glad to make this change but unfortunately I'm not currently able to make updates to VSelect as I no longer have the necessary dev tools installed.  I'll try and find some time this weekend to see if I can get it set up again.  Long term I hope to rewrite it in something sensible like C# or something.

a char with sffv2 will cause Vselect to crash, jz's felicia is an example of that.
Save it over in FF as sff1 and youre good to go.
VSelect doesn't actually have a problem with sffv2, it specifically has a problem with sffv2 files generated by Fighter Factory Studio.  Unfortunately FF Studio writes one particular field incorrectly - Mugen doesn't care but VSelect does.  It's an easy fix if I can get the dev environment up and running again.  Until then, a workaround to keep the sff as v2 is to open it in Fighter Factory 3 (or any other tool) and resave it.

By the way @K4thos your linked post is inaccurate when you say VSelect doesn't support 1.1 SFFs, actually it supported these before Mugen 1.1 was officially released :P (or at least I'm not aware of any incompatibility, aside from the FF Studio issue)


Well , then we get waiting when future get.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: tunglashor on August 02, 2021, 03:15:17 AM
At long last, a new release (https://www.mediafire.com/file/dml09gvvsn965u0/VSelect.zip) :beamgoi:

I finally found the time to dust off the source code and get her up and running again. This is mainly a bugfix release to (hopefully) eliminate the crashes caused by characters encoded by Fighter Factory Studio. So if VSelect has been refusing to start since you added new characters, try this new version. If you still find characters that cause problems (or any other bugs), please let me know.

I've also made the change requested by @K4thos to add basic compatibility with Ikemen Go. If the program can't find a data/mugen.cfg file it will look for save/config.json and load the motif from there instead. No support yet for any of Ikemen's extra features but I'd be interested to look at this in future. Until then I hope this is a useful update :tipshat:
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: K4thos on August 02, 2021, 05:48:43 AM
thank you very much, works great.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: Gacel on August 02, 2021, 06:25:52 AM
Whoa. Nice!
Thanks Tunglashor.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: tunglashor on August 02, 2021, 10:51:10 PM
My pleasure, thank you for your work on Ikemen ^_^
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: KOFHƎRO77 on August 02, 2021, 11:08:25 PM
Great to see this tool is still being developped,just quick suggestion.Is it possible to implement something that will allow to use multiple Vselect .exes for different mugen directories ? since i would like to have a seperate Vselect configured for each Screenpack/Build i got
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: tunglashor on August 02, 2021, 11:40:10 PM
You can do that already:
That should allow you to select a different Mugen exe/motif for each copy of VSelect. Let me know if you have any problems or that's not what you meant.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: Bakudan on August 03, 2021, 08:45:58 AM
This is amazing, thank you for the surprise!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.
Spoiler, click to toggle visibilty
Some portraits would fail to load, and this error would show when starting up VSelect.
Spoiler, click to toggle visibilty
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: KOFHƎRO77 on August 03, 2021, 11:39:41 AM
You can do that already:
  • open VSelect and select Options from the File menu
  • on the Advanced tab tick the "use local options file" box and click OK
That should allow you to select a different Mugen exe/motif for each copy of VSelect. Let me know if you have any problems or that's not what you meant.

that did the trick,thanks
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: tunglashor on August 03, 2021, 03:01:52 PM
This is amazing, thank you for the surprise!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.
Spoiler, click to toggle visibilty
Some portraits would fail to load, and this error would show when starting up VSelect.
Spoiler, click to toggle visibilty
Oh that's interesting, thanks for this, would you mind letting me know one or more of the characters whose portraits aren't loading so I can test them and figure out what's causing the error?  That Psylocke is actually a character I tested with and it works for me, is this maybe a character whose SFF you had previously resaved?  If so maybe you could let me have a copy?  Thanks!
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: sergioprft on August 03, 2021, 03:09:12 PM
it is just me or l can't included and excluded stages?
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: tunglashor on August 03, 2021, 04:22:53 PM
it is just me or l can't included and excluded stages?
Hmm, something seems to be broken when clicking on characters in the stage/order lists, thanks for mentioning it, I'll look into it.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: Bakudan on August 03, 2021, 06:05:37 PM
This is amazing, thank you for the surprise!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.
Spoiler, click to toggle visibilty
Some portraits would fail to load, and this error would show when starting up VSelect.
Spoiler, click to toggle visibilty
Oh that's interesting, thanks for this, would you mind letting me know one or more of the characters whose portraits aren't loading so I can test them and figure out what's causing the error?  That Psylocke is actually a character I tested with and it works for me, is this maybe a character whose SFF you had previously resaved?  If so maybe you could let me have a copy?  Thanks!

Absolutely. I'll PM you.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: Kanbei on August 04, 2021, 07:34:38 AM
An update wonderful! Will check this out.
Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: OldGamer on August 04, 2021, 03:56:34 PM
You can do that already:
  • open VSelect and select Options from the File menu
  • on the Advanced tab tick the "use local options file" box and click OK
That should allow you to select a different Mugen exe/motif for each copy of VSelect. Let me know if you have any problems or that's not what you meant.
i always loved using your tool specially when I am making screen pack and need to see the screen, but what if you could make vselect to do more like not just few select screen but also add new feathers like we can view title menu screen, versus, victory screen  and lifebars so we the mugen screen pack creators dont have to force us to close the software every time we have to adjust them, I know you made the program to just see and view select screen, but why stop there why not do the same for all of them not just select screen but victory screen, versus screen, title screen and option screen, so we can make good use of your software, You know how annoying its to have to forces close the mugen software just to second guessing the position but Im just suggesting this to you from a Mugen Creator to another

Title: Re: Visual Select Screen Editor (updated 01/08/2021)
Post by: xcheatdeath on August 04, 2021, 08:01:47 PM
also i know you said it isn't fully compatible with the ikemen features but i just wanted to note that this happens if you use the slot feature

Spoiler, click to toggle visibilty

this is what it should look like

Spoiler, click to toggle visibilty

Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: tunglashor on August 06, 2021, 03:49:16 AM
I've released another update (https://www.mediafire.com/file/dml09gvvsn965u0/VSelect.zip)! Mainly to fix some bugs that crept into the last release: 
This is amazing, thank you for the surprise!
I have been re-saving incompatible SFFs in FF3 before, so I hope this new version works as intended.
I am noticing a new error, however.
Spoiler, click to toggle visibilty
Some portraits would fail to load, and this error would show when starting up VSelect.
Spoiler, click to toggle visibilty
it is just me or l can't included and excluded stages?
These should both now be fixed.  Thank you both for the feedback.  Also general drag&drop performance should be a bit better, so I highly recommend updating.
i always loved using your tool specially when I am making screen pack and need to see the screen, but what if you could make vselect to do more like not just few select screen but also add new feathers like we can view title menu screen, versus, victory screen  and lifebars so we the mugen screen pack creators dont have to force us to close the software every time we have to adjust them, I know you made the program to just see and view select screen, but why stop there why not do the same for all of them not just select screen but victory screen, versus screen, title screen and option screen, so we can make good use of your software, You know how annoying its to have to forces close the mugen software just to second guessing the position but Im just suggesting this to you from a Mugen Creator to another
Interesting idea, a kind of screenpack previewer?  It sounds like a separate tool altogether really, something aimed at creators as opposed to players.  I've thought about it before, at least some tool for visually adjusting the select screen to resize the cells, add rows/columns etc.  I don't know if I really have the free time to work on something like that these days, but never say never.

also i know you said it isn't fully compatible with the ikemen features but i just wanted to note that this happens if you use the slot feature

Spoiler, click to toggle visibilty

this is what it should look like

Spoiler, click to toggle visibilty
Ahh, thank you for this, yes I see what you mean, that's not really very usable if it's getting the characters in the wrong places.  It's a tricky one, as it's not a very "visual" feature, the ability to have multiple characters share the same slot.  I'd have to think about what kind of user interface would make sense for managing that.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: sergioprft on August 06, 2021, 11:47:26 AM
The stages bug still happens to me unfortunately, nice update overall.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: tunglashor on August 07, 2021, 01:55:26 AM
The stages bug still happens to me unfortunately, nice update overall.
Argh, sorry, you're right, I got sidetracked with the drag/drop problem and missed what you were actually talking about, the menu option has disappeared!  Thanks, I'll upload a fix shortly.

EDIT: I've uploaded a new version which I hope fixes this (let me know if not!)  Link is the same as usual.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: Akito on August 07, 2021, 04:00:29 AM
Thanks for all your efforts in this!
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: sergioprft on August 07, 2021, 01:58:01 PM
The stages bug is now fixed! Thank you for the hard work!
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: cypherpunks on October 08, 2021, 06:12:08 PM
I keep getting a failed to read required data from mugen.cfg error
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: EgyLynx on October 10, 2021, 06:41:52 PM
I keep getting a failed to read required data from mugen.cfg error
Are you try open it at notepad?
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: P-Chan on October 11, 2021, 06:52:35 AM
Does this work in ikemen GO?
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: EgyLynx on October 11, 2021, 08:25:46 PM
Does this work in ikemen GO?
It design just understand thinks at Mugen 1.0. You can begin with it, although ORDER/SPLOT list you still edit at own at Notepad... (or else just text programs...)
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: tunglashor on October 20, 2021, 11:47:49 AM
I keep getting a failed to read required data from mugen.cfg error
I need more info to be able to help. What screenpack are you using? Does it have a mugen.cfg in the data folder? Feel free to PM me and I'll see if I can help get it working.

Does this work in ikemen GO?
Yes, the latest version should work with Ikemen GO, although no Ikemen-specific features are supported (yet). So if you're using the feature that lets you store several characters in the same slot, your select screen won't display properly in VSelect. Something I'd like to fix if I can find time to work on it.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: EgyLynx on October 20, 2021, 02:09:22 PM
Oh my oh my :) Order list also ??
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: tunglashor on October 20, 2021, 08:56:37 PM
Oh my oh my :) Order list also ??
Ah, well, the support for this is the same as for Mugen, i.e. VSelect only supports order numbers of 1-10. I never did update it when Mugen 1.0 increased the limit to (I think) 30, because to be honest at the time I never noticed they did this  :blush:  I believe in Ikemen there is no limit, so I'm not sure how to support this using a list. I guess I could make it configurable, i.e. let the user choose the size of the list.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: EgyLynx on October 23, 2021, 11:16:58 AM
Oh sorry, at i not mentioded that :( .
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: skullflamejsrf on November 27, 2021, 11:03:07 PM
do any of you know a fix I could use for vselect because whenever I open up the application it just crashes and I have to restart my computer if I wanna close it again and i was wondering if it was only happening because I am using windows 11 or if it's something else I don't know about
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: EgyLynx on November 27, 2021, 11:23:48 PM
difficult say... but . because i havnt that new think... ?

hmmh 11? just...
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: DeathScythe on November 28, 2021, 02:02:19 AM
do any of you know a fix I could use for vselect because whenever I open up the application it just crashes and I have to restart my computer if I wanna close it again and i was wondering if it was only happening because I am using windows 11 or if it's something else I don't know about

Was it working before? Have you downloaded any new content and then it started crashing?
I would start with a fresh copy of MUGEN, then add characters and stages in parts, and test vselect, until I find what is causing the crash. It's been said that sprites saved on Fighter Factory Studio will make it crash, but is easy to fix, just save the sprites using FF3.
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: skullflamejsrf on November 28, 2021, 03:18:42 AM
do any of you know a fix I could use for vselect because whenever I open up the application it just crashes and I have to restart my computer if I wanna close it again and i was wondering if it was only happening because I am using windows 11 or if it's something else I don't know about

Was it working before? Have you downloaded any new content and then it started crashing?
I would start with a fresh copy of MUGEN, then add characters and stages in parts, and test vselect, until I find what is causing the crash. It's been said that sprites saved on Fighter Factory Studio will make it crash, but is easy to fix, just save the sprites using FF3.

yeah i started fresh with everything because i deleted all my previous mugen stuff except vselect but eventually i went back to just have fun and make random games but when i open vselect it just starts crashing so i deleted it and downloaded it again but that did not fix the problem either so i came here for help with this problem
Title: Re: Visual Select Screen Editor (updated 06/08/2021)
Post by: GTFoxN6Y on December 18, 2021, 11:33:25 PM
I need some help and a Bug report for VSelect.