Gunvolt has recieved another update. This is mostly to cover the recent feedback on OHMSBY's characters, custom palettes, more bug fixes and the addition of super text:Quote-Added new custom palettes by me (2-3), SegGel2009 (4), LazyBeatsDiego (5-6) and included the rest from Kater15 (7-12).-Changed his size and velocity constants as certain ones were not accurate for the NOY/EXA updates and on OHMSBY's Blade Strangers characters.-Fixed the Dead Angle Attack that was accidentally broken when updating to NOY/EXA and where it gained a small amount of meter after hitting the opponent with it.-Fixed an error where his helper would trigger a debug error if he was put in a custom state when the NOY or Astral Heat indicator aura is active.-Fixed an error where he would slide a little bit when performing a standing dodge after landing.-Removed the velset on the 2C as there wasn't any in the source game.-Fixed an error where Cerberus B wouldn't register the first 2 hits when used by itself.-Adjusted the hitbox of Naga where it wouldn't hit certain opponents if they are too close to him.-Adjusted EX Dragonsphere so it can only be used once until the projectile disappears.-Fixed an error where the air version of Luxcalibur can reach farther than the ground version.-Distortion Drives and Excced Accel now properly displays the respective super text during the finish animation.-Slight pixel adjustments to the Awakening Cut In portrait.-Slightly changed the visuals of Volatic Thunder so it doesn't recycle the same one as his intro and Astral Heat winpose.-Fixed other miscellaneous errors.As for progress on Shovel Knight, it's still in the works. But very slowly and didn't get much done on him for the past two months. So I have nothing to show for him right now.
Excellent work, glad to see him updated to match current OHMSBY-style gameplay, I hope we'll see an AI too sometime.