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[ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (11/21/2023) (Read 204189 times)

Started by ZolidSone, July 28, 2022, 11:02:47 pm
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[ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (11/21/2023)
#1  July 28, 2022, 11:02:47 pm
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Latest Release: Shovel Knight P2



Direct Link for Shovel Knight P2: https://drive.google.com/file/d/1S_nuS9ZhO1bjURVzoToJlH6bdpbByeWA/view

Link to Google Drive for all Character Edits: https://drive.google.com/drive/folders/1-Flp85WS784HDO-Fl2WR6Va9thBmvh5L

Link to Google Drive for all Voice Patches (Check the txt on each rar to see which author are they for): https://drive.google.com/drive/folders/1Eopvujqi5mcfXadzsc7wkNdtZRL350Fa

I decided to do a quick update to Shovel Knight P2 and Gunvolt mostly to fix the vestigial bug Foobs mentioned on OHMSBY's thread along with some other bug fixes. As for Angel Yuuki and Herashi Nezayu, I don't have anything on them right now as I've been busy with other stuff for the past few months. But they will have that bug fixed on release whenever that happens.

Change Log:
Quote
Shovel Knight P2:
-Fixed a vestigial bug on the common file that makes certain tight juggles harder or impossible to do.
-Adjusted the sparknos on certain command normals.
-Small adjustments to hit animations.
-Added a missing sound effect I forgot on his taunt.
-Fixed the treasure chest during his taunt so it won't disappear upon hit.
-Slightly nerfed the speed of his air dashes as he previously moves way too fast.
-Fixed an error where the X appears for the opponent's Burst icon on OHMSBY styled characters after getting hit by Hail the Troupple King! and using ground command normals on them right after.
-Slight aesthetic adjustments to Steel Thy Shovel.

Gunvolt:
-Fixed a vestigial bug on the common file that makes certain tight juggles harder or impossible to do.
-Adjusted the sparknos on certain command normals.
-Adjusted the tag reticles so it now properly tracks the opponent's mid.pos.
-Adjusted Astrasphere's invulnerability as he can now be hit when the effect disappears.
Spoiler: Up Next... (click to see content)

My checklist for the purpose of feedback:
Spoiler, click to toggle visibilty

Effect Specific:
Spoiler, click to toggle visibilty
I will still do detail and aesthetic feedback for the rest.
Last Edit: November 21, 2023, 08:24:46 am by ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#2  July 29, 2022, 12:27:20 am
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I am glad older bbtag chars made by other authors are being updated
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#3  July 29, 2022, 01:13:26 am
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Your edition is very cool, do you intend to do more in the future?
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#4  July 29, 2022, 12:01:08 pm
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Your edition is very cool, do you intend to do more in the future?
You already know the answer to that question if you had seen the title on this thread and the description. However, will I do ones made by OHMSBY, Ichida and Resentone directly? The answer to that is a no as those 3 still does updates to them. Since there aren't many authors who made OHMSBY styled characters, that just leaves those made by k6666orochi.

But if I consider another one by k6666orochi again, I will let you know right now it's not going to be Bowser as OHMSBY is making his own currently and I rather make my own version of Mario than update his.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#5  July 30, 2022, 01:39:42 am
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Excellent edit, ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#6  July 30, 2022, 03:59:28 am
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Honest question: Will there be a possibility that you might make an OHMSBY edit of Squigly by Ryutaro?
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#7  July 30, 2022, 04:33:08 pm
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Last Edit: July 30, 2022, 06:31:03 pm by Uzuki Shimamura
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#8  August 02, 2022, 11:55:47 am
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A rahter nitpicky feedback, but I want to suggest changing your author's abbreviation (ZS) to something else, as that one was already commonly used by Zero-Sennin in the past (for most of his new releases from 2015 onwards). That would help to avoid any possible confusion.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#9  August 02, 2022, 02:03:42 pm
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Since the topic is getting popular, I just to let you guys know that I won't churn out edits quickly. If I'm not doing one, then I will most likely either be helping OHMSBY, Ichida or Resentone with their characters or trying to work on one of my own. I also make the small portraits for them as well (Except OHMSBY as he knows how to do them himself). I'll announce something when I make more progress to it.

Honest question: Will there be a possibility that you might make an OHMSBY edit of Squigly by Ryutaro?
Like bass30655, this thread is mostly focusing on characters that are OHMSBY style already like what RagingRowen does with PotS. So turning characters that aren't in the style originally is completely is out of the question.

His Astrasphere ignores damage scaling that he can deal 50% (or over) damage when i'm doing combo.
https://streamable.com/6bpkfc
I will try to fix it for the next update. Bear with me that it won't be right away as I really want to give him the Azure Striker Gunvolt 3 English voices as well. There's also something else I want to add, but I'm still trying to figure out the code to add it in.

Oh by the way, your edits of Taiga and Asuna are also contenders of possible edits. I honestly don't like how they are just sprite swaps, so maybe I'll consider one of them so they can play more like their original counterparts.

A rahter nitpicky feedback, but I want to suggest changing your author's abbreviation (ZS) to something else, as that one was already commonly used by Zero-Sennin in the past (for most of his new releases from 2015 onwards). That would help to avoid any possible confusion.
I don't see the sole purpose on why this needs to be done. I only changed the name to the folder and def file so I don't conflict with k6666orochi's original in case I need to test it on my main client and can be easily renamed. Plus, his file organization is not even the same as mine as his folders start with zs with the character name uncapitalized and no spaces. I always capitalize the name of the character first and name my folder with an underscore similar to what Sennou-Room does with his characters.

So unless there's a rule that author's abbreviations have to be trademarked, I will leave it as is. I will not change it for the sake of an inactive or retired author.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt 3.0 (7/28/2022)
#10  August 06, 2022, 06:32:37 pm
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I'm anxious for testing. Love Gunvolt
To tell you the truth, I tried to make a POTS version of Gunvolt, but I ran into a lack of sprites.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#11  September 13, 2022, 04:53:00 am
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Gunvolt got a small update to fix a bug OHMSBY encountered on his characters and some things I missed as I just want to get it out of the way:
Quote
-Fixed an error where the Astral Heat conditions compare the Opponent's current health to the Player's Max Health rather than the Opponent's Max Health.
-Fixed 2A and 2B as they were unblockable in the air.
-Rearranged a palette and an animation that was misorganized in the respective files.
-Fixed a wrong sound clip playing on his Astral Heat Win animation.
-Readjusted Astrasphere's damage output.

If anyone noticed on the readme, I also decided to scape the idea of giving him Grand Strizer as an alternative for Luxcalibur when NOY conditions are met. So I removed all assets associated with the move. After looking at some of the footage of Azure Striker Gunvolt 3 since I don't have the game, I'm beginning to think some of his skills were removed in favor of Image Pulse. There might be a chance I may end just scraping the English dub voice as well as some voice clips for certain moves are missing in the sequel, but I'll still think about it.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#12  September 13, 2022, 12:12:38 pm
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Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#13  September 13, 2022, 01:02:39 pm
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One question: Why does Gunvolt parry? Does it happen in Blade Strangers?
No, because I just wanted to add PotS style influence to them. Since both styles can already do similar mechanics, having a parry wouldn't be too much of an overkill like Ichida's Guard Reject. I'm not going to add mechanics like Power Charge as it clashes with Ultra Burst or Zero Counter would be redundant if certain characters have the ability to counter already. I still trying to add super text when the opponent is defeated with a Distortion Drive or Exceed Accel, but I still trying to figure out the code. Any characters I plan to make will have the parry due to them being lo-res Capcom fighters.

I'm anxious for testing. Love Gunvolt
To tell you the truth, I tried to make a POTS version of Gunvolt, but I ran into a lack of sprites.
Late response, but hence one of the other reasons why I influenced my version into that style. You're right about that as he doesn't have enough to be a 6 button character.

Also since I didn't post an update on my last post, I decided to scrap Taiga as OHMSBY made a version with her regular outfit and Asuna as well as a special intro against her exists with his Kirito. He usually has special intros against his own characters, so the chance is very likely. This means my next edit will most likely be another one by k6666orochi.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#14  September 13, 2022, 09:02:24 pm
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One question: Why does Gunvolt parry? Does it happen in Blade Strangers?
No, because I just wanted to add PotS style influence to them. Since both styles can already do similar mechanics, having a parry wouldn't be too much of an overkill like Ichida's Guard Reject. I'm not going to add mechanics like Power Charge as it clashes with Ultra Burst or Zero Counter would be redundant if certain characters have the ability to counter already. I still trying to add super text when the opponent is defeated with a Distortion Drive or Exceed Accel, but I still trying to figure out the code. Any characters I plan to make will have the parry due to them being lo-res Capcom fighters.
Sounds fair, though I think it'd fit better if Gunvolt had ether Type Lumina shielding or Akatsuki's reflector.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#15  September 13, 2022, 09:48:55 pm
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Nice hope you tackle Blake, Weiss,or Neo cause I am sure they are in need of an update.
Last Edit: September 14, 2022, 02:42:23 am by Shadic12
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#16  September 14, 2022, 06:39:13 pm
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To my knowledge, If I'm remembering correctly, k6666orochi has made (that you could edit):
Noel
Weiss
Blake
Neo
Mario
Luigi
Bowser (his own version that's super cool)
Shovel Knight
Kyoko
Enkidu
And Sonic is in development before they retire.
Last Edit: September 15, 2022, 04:43:27 pm by TheBlindFurry
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#17  September 14, 2022, 09:55:29 pm
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I always like when you give feedback, man. Nice to see you branch out into the coding side of things
Last Edit: September 15, 2022, 11:08:47 am by xp41
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#18  September 15, 2022, 12:10:36 am
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To my knowledge, If I'm remembering correctly, k6666orochi has made (that you could edit):
Noel
Weiss
Blake
Neo
Mario
Luigi
Bowser (his own version that's super cool)
Shovel Knight
Kyoko
And Sonic is in development before they retire.
There’s also Enkidu as well.
I dunno what to put here for a signature.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (9/12/2022)
#19  September 16, 2022, 08:00:41 pm
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Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (10/17/2022)
#20  October 17, 2022, 10:17:21 am
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Gunvolt has been updated mostly to fix an error while I was doing feedback for OHMSBY and Ichida's characters and a few more:
Quote
-Fixed an error where jA and jAA wouldn't cause knock down.
-Readjusted the turn animation.
-Fixed the layering where he would be in front of the projectile when it makes contact on all versions of Dragonsphere.
-Fixed an error where he would tilt slightly downward when forward air dashing.
-Rearranged and removed a few sound clips.

Also, I officially decided to scrap the English dub voice for Gunvolt as he really doesn't have the voice clips I need after checking out the PC version 4 days ago.

Shovel Knight
And regarding anything about my next edit since I'm here, my next one will be him. However, this will be the last edit I'll do by k6666orochi and won't be anymore in the future as I would like to focus on my own characters and some other projects after that.

Nice hope you tackle Blake, Weiss,or Neo cause I am sure they are in need of an update.
As much as I like to, Ichida already considered one and my interest to the series has started dwindling since Volume 6. Sorry to those who looked forward to one of them.

Edit: Gunvolt has been updated again to fix the errors I mentioned on OHMSBY's thread and to fix a bug I discovered with 5BB (Flashfield).
I will still do detail and aesthetic feedback for the rest.
Last Edit: October 31, 2022, 01:32:48 pm by ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (1/31/2023)
#21  January 31, 2023, 10:03:08 pm
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Gunvolt has recieved another update. This is mostly to cover the recent feedback on OHMSBY's characters, custom palettes, more bug fixes and the addition of super text:
Quote
-Added new custom palettes by me (2-3), SegGel2009 (4), LazyBeatsDiego (5-6) and included the rest from Kater15 (7-12).
-Changed his size and velocity constants as certain ones were not accurate for the NOY/EXA updates and on OHMSBY's Blade Strangers characters.
-Fixed the Dead Angle Attack that was accidentally broken when updating to NOY/EXA and where it gained a small amount of meter after hitting the opponent with it.
-Fixed an error where his helper would trigger a debug error if he was put in a custom state when the NOY or Astral Heat indicator aura is active.
-Fixed an error where he would slide a little bit when performing a standing dodge after landing.
-Removed the velset on the 2C as there wasn't any in the source game.
-Fixed an error where Cerberus B wouldn't register the first 2 hits when used by itself.
-Adjusted the hitbox of Naga where it wouldn't hit certain opponents if they are too close to him.
-Adjusted EX Dragonsphere so it can only be used once until the projectile disappears.
-Fixed an error where the air version of Luxcalibur can reach farther than the ground version.
-Distortion Drives and Excced Accel now properly displays the respective super text during the finish animation.
-Slight pixel adjustments to the Awakening Cut In portrait.
-Slightly changed the visuals of Volatic Thunder so it doesn't recycle the same one as his intro and Astral Heat winpose.
-Fixed other miscellaneous errors.

As for progress on Shovel Knight, it's still in the works. But very slowly and didn't get much done on him for the past two months. So I have nothing to show for him right now.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (1/31/2023)
#22  February 01, 2023, 01:48:35 am
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For Shovel Knight, are you going to use the same Astral as Orochi or make your own?
Re: [ZolidSone's OHMSBY Edits Thread] Gunvolt Updated (1/31/2023)
#23  February 01, 2023, 05:15:12 am
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Excellent work, glad to see him updated to match current OHMSBY-style gameplay, I hope we'll see an AI too sometime.
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#24  August 03, 2023, 11:10:26 pm
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Latest Release: Shovel Knight P2



Direct Link for Shovel Knight P2: https://drive.google.com/file/d/1S_nuS9ZhO1bjURVzoToJlH6bdpbByeWA/view

Link to Google Drive for all Character Edits: https://drive.google.com/drive/folders/1-Flp85WS784HDO-Fl2WR6Va9thBmvh5L

Link to Google Drive for all Voice Patches (Check the txt on each rar to see which author are they for): https://drive.google.com/drive/folders/1Eopvujqi5mcfXadzsc7wkNdtZRL350Fa

After months of IRL and lack of motivation, my Shovel Knight is finally finished. I returned to him back in the beginning of July and was planning on releasing him by the 31st. He was delayed for 3 days due to the recent feedback I given regarding the MBTL characters, the Ultra Burst being rapid cancelable and fixing his Astral Heat. Due to Tornillo Oxidado releasing his own version of Shovel Knight, I decided to do a last minute change to his default palette and portraits to different ones when his preview video was shown, similar to the Undine sprite patch I made for Ichida's Asuna. Mine will be based on the Co-op mode where Player 2 plays as the green Shovel Knight in Shovel of Hope. That way, he can continue updating his as he sees fit. Even though there is already a Player 2 palette in Blade Strangers, I find it too bright and rather made modifications to the default one. His original portaits and cut ins will be included in the "Alternate Portraits" folder so anyone can feel free to change it back if they choose to. Gunvolt has also recieved an update to address the recent feedback as well.

Change Log:
Quote
Shovel Knight P2:
-EXA Update has been applied. More Info here: https://drive.google.com/file/d/1s9ySAFwmIriLWjqfqI85obh6GorL-Xv7/view?usp=sharing
-New Mechanic: Not Over Yet
  -Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
   +All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
   +Immediately Gain 500 Meter
   +Slowly gain meter overtime
   +Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
  -Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
  -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Completely reorganized the SFF, AIR, CMD and SND files.
-Removed existing traces of leftover code, effects and animations from OHMSBY's Yang.
-Changed his default palette and portraits to match his Player 2 colors (Original renders included in the "Alternate Portraits" folder).
-Added new custom palettes by Carter-M (4-6) and ParadoxPunk (7-12).
-Fixed some hitsparks and guard sparks on certain attacks that were misaligned.
-Added slash hit sounds to all of his shovel based attacks.
-Fixed some command normals that doesn't cause knock down when it hits in the air.
-Fixed sprite (203,3) where parts of his toes on his back foot cuts off.
-Fixed an error where he could somehow chain 2B into jC.
-Old jBB is now jB.
-Old jB is now jC.
-Down jA is now his air grab animation.
-Changed his air throw so it's not recycled from his jC.
-Changed his 66A with sprites based on the 5E Anti Air used on Blade Strangers.
-Fixed his 66B so now he properly jumps when using it and rapid cancels in the air when successfully hits.
-Changed the command for Charge Handle so it's just for the B version.
-Removed the super armor on Charge Handle as it was leftover code from OHMSBY's Yang.
-Fixed an error where Trench Blade could not be used again for 2 seconds and can't be rapid canceled.
-The projectiles for Trench Blade can now hit the opponent during the lie down state.
-Fixed Propeller Dagger where it doesn't cause knock down an added an air dash effect to the EX version.
-Change the explod for War Horn into radius effects.
-Added the vignette effect to War Horn and Hail the Troupple King!
-Changed his size and velocity constants as certain ones were not accurate for the NOY/EXA updates and on OHMSBY's Blade Strangers characters.
-Fixed the Dead Angle Attack where it would not hit, uses a different attack animation and gained a small amount of meter after hitting the opponent with it.
-Fixed an error where his helper would trigger a debug error if he was put in a custom state when the NOY or Astral Heat indicator aura is active.
-Fixed an error where he would slide a little bit when performing a standing dodge after landing.
-Added the ability to parry.
-Added super text for the Distortion Drives and Excced Accel during the finish animation.
-Removed the (F,D,DF,F,B) reversal as it's not one in source and uses the wrong sound clip (Which is supposed to used be for Shovel Drop).
-Added Exceed Accel: Strike the Earth (Based on one of the attacks when fighting Shovel Knight as a secret boss in Azure Striker Gunvolt 2).
-Replaced Showdown astral heat with a new one called Steel Thy Shovel.
-Fixed other miscellaneous errors.

Gunvolt:
-AI scaling added courtesy of Ichida.
-Fixed an error where the NOY sound effect doesn't play when using the Distortion Drives in the air when Not Over Yet was reached.
-Fixed an error where he could rapid cancel his Ultra Burst.
-Fixed an error where 5BB deals slightly less damage with 2 tags compared to 1.
-Fixed an error where he could be hit during Astrasphere.
-Slight sound adjustments to Voltaic Chains and the Astral Heat Win animations.

Note to anyone who thought my Shovel Knight was canceled, I never announced that I did and was already too far into it to do so. Please understand for those who care that I also help OHMSBY, Ichida and Resentone with their projects and any feedback I give to them will also carry over to my projects. I rather show nothing than something unfinished. Now that is out of the way, here was what else I was trying to work on over the past couple of months:

These are my next two edits. Angel Yuuki and Herashi Nezayu (EX variant of Ichida's Yuuki and custom variant of Resentone's Shiki Tohno respectively). Been trying to work on these two alongside Shovel Knight since Ichida's released regular Yuuki and making sprite edits for Herashi. Now you know why I haven't provided updates on the thread since and I don't work fast like those 3. That is all I have for now.
I will still do detail and aesthetic feedback for the rest.
Last Edit: August 04, 2023, 06:39:42 am by ZolidSone
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#25  August 04, 2023, 04:47:10 am
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Got some feedbacks for your Shovel Knight:
- Not sure if this is intentional but I think 5B, and 5BB swish sound could be changed to a stronger one (0,2-3).
- His 66A, and jB swish sound could be changed to a stronger one as well.
- Running Grab into a Distortion Drive is a lot harder to execute as it won't perform on hit, changing:
Spoiler, click to toggle visibilty
- State 5201 (Air get-hit (fall recovery on ground)) still have 5210,0+random%3 instead of 5210,0+random%2 because of the voicelines only having 2.
- He lacks AI.

Other than the leftover codes (like Reversal Beat varset in -2) I think that's all I can find. A pretty good release Zolid and I think it's worth the wait.


These are my next two edits. Angel Yuuki and Herashi Nezayu (EX variant of Ichida's Yuuki and custom variant of Resentone's Shiki Tohno respectively).
Hey if you need help with the testing, and AI coding for Herashi let me know. I might be able to help with you with that.
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#26  August 04, 2023, 05:18:11 am
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Regarding Gunvolt, his AI should scale with engine's difficulty now as I've updated the patch again. Look here:
https://drive.google.com/file/d/13EyIPACuOt4fQpClnLclSgu4vQ0Mq51Z/view

As for Angel Yuuki, I assume there will be a few differences in her moveset comparing to the original version. So chances are I'll be coming back to give her a new AI that fits your edit more than her default AI. Until then, Looking forward to seeing her and Herashi coming down the pipeline.
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#27  August 04, 2023, 06:45:36 am
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You know, i really enjoyed this Shovel Knight, and in my opinion, it's better than mine. But i need to comment some things:
-The enemy can't recover after being hit when Shovel Knight does Charge Handle EX, i know you have set a var(25) for recover but still the enemy can't recover from the hit. I had this exact problem with Noel and Makoto but i'm sorry i don't remember how exactly i fixed it.
-He doesn't have a QCB_a motion, and he doesn't have a reversal.
I was surprised about this because i know in BBTAG every character has a reversal action, even the characters who originally doesn't have a "DP", in BBTAG they have it to make things balanced, same thing with the QCB/F motions, it feels like he is in a certain disadvantage, the parry is good but still i don't think it can really "replace" the reversal.
-And now i get it why you commented about SK's size, he's small compared to mine, i'm thinking to reduce the size of my SK too to match yours.

And i did an AI for Shovel Knight. Like my recent characters i modified the common file to increase their "guard" reaction so he will not just forward dodging everything and he will actually guard against beams or enemy's helpers, but since he doesn't have a reversal he can't counter close enemies, he also can parry sometimes. Scaling included.
Let me know if you find something weird because i tend to forgot important things.
Thanks again for your feedback in my thread, and great release, i loved the new AH Finish.
https://drive.google.com/file/d/125BNLTfqO8QbXEQOrTMuKEDyoKrZBP8E/view?usp=sharing
Last Edit: August 04, 2023, 07:27:08 am by TornilloOxidado
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#28  August 04, 2023, 09:42:00 am
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I found another error when testing him out.
- Performing Trench Blade really close to the opponent will make most of his projectile miss completely. (tested on Hugo stupa training.)

-He doesn't have a QCB_a motion, and he doesn't have a reversal.
I was surprised about this because i know in BBTAG every character has a reversal action, even the characters who originally doesn't have a "DP", in BBTAG they have it to make things balanced, same thing with the QCB/F motions, it feels like he is in a certain disadvantage, the parry is good but still i don't think it can really "replace" the reversal.
I don't think this styled characters necessarily need a reversal. My Hisui doesn't have one and I think she's pretty well balanced. As long as their core move set is good (like being able to counter aerial opponents) I guess it's fine. Though I kind of agree with the QCB/F motions, it's kinda weird not having the QCB_A and QCF_A/B being the exact same thing (Looking through his cmd input and they share the same state). but I guess it's intentional. reason to why I did not point it out in my earlier post.
Last Edit: August 04, 2023, 10:06:59 am by Resentone
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#29  August 04, 2023, 02:31:20 pm
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All fixed with the exception of Shovel Knight's AI. I still don't know how to make it at the moment, but I'll learn how to myself eventually. Gunvolt is updated with the new AI patch as well. Please redownload, but I won't count them as an official updates this time around.

Hey if you need help with the testing, and AI coding for Herashi let me know. I might be able to help with you with that.
Sure thing. I didn't ask you to help me for Shovel Knight because I knew you were too busy with your own characters, but I added yours and Tornillo's names to the readme so I can credit you for the feedback anyway. I hope Kaito Kuroba also wouldn't mind me using some of his sprites as well, but I will edit some of them so he isn't smiling like Nanaya.

Regarding Gunvolt, his AI should scale with engine's difficulty now as I've updated the patch again.
The AI has been applied to him as well. Thanks.

As for Angel Yuuki, I assume there will be a few differences in her moveset comparing to the original version. So chances are I'll be coming back to give her a new AI that fits your edit more than her default AI. Until then, Looking forward to seeing her and Herashi coming down the pipeline.
Been waiting to announce these two officially for quite a while, but Shovel Knight mostly got in the way. Multitasking was really what made him got delayed and why it took so long to get him out. There were times where I didn't even want to work on him at all, but I had to since I did technically say he was my next edit after Gunvolt. Now I can focus on them finally and not get burnt out working on 3 edits at the same time.

-The enemy can't recover after being hit when Shovel Knight does Charge Handle EX, i know you have set a var(25) for recover but still the enemy can't recover from the hit. I had this exact problem with Noel and Makoto but i'm sorry i don't remember how exactly i fixed it.
I decided to change the way how it works. It now slams the opponent to the wall instead. I actually used the same targetstate value for the forward/backwards throws and that's probably the reason why it didn't allow the opponent to recover at all. So I created a new statedef for it, which allows recovery. So hopefully it better now.

-He doesn't have a QCB_a motion, and he doesn't have a reversal.
I was surprised about this because i know in BBTAG every character has a reversal action, even the characters who originally doesn't have a "DP", in BBTAG they have it to make things balanced, same thing with the QCB/F motions, it feels like he is in a certain disadvantage, the parry is good but still i don't think it can really "replace" the reversal.
Yeah, he really doesn't have one in Blade Strangers and didn't want to use the "Shovel Knockdown" as you call it since it wasn't an official move used in the source. I wanted his moveset to mostly specialize on the Shovel Drop. That's why his Exceed Accel and Astral Heat had animations of him doing that. But maybe I can make a reversal that makes it into one, so I'll think about it.

-And now i get it why you commented about SK's size, he's small compared to mine, i'm thinking to reduce the size of my SK too to match yours.
It's the same size k6666orochi used for his, so it was best I kept it that way. I noticed yours looked upscaled when I tested him the first time.

And i did an AI for Shovel Knight. Like my recent characters i modified the common file to increase their "guard" reaction so he will not just forward dodging everything and he will actually guard against beams or enemy's helpers, but since he doesn't have a reversal he can't counter close enemies, he also can parry sometimes. Scaling included.
Let me know if you find something weird because i tend to forgot important things.
Thanks again for your feedback in my thread, and great release, i loved the new AH Finish.
I tried it and it's not functioning properly for me. For some reason, it crashed when it got an error parsing [State -1, Forward Dodge]. I removed the ) and fixed it. However, it was getting division by zero and tried to access non-existent player with id 0 debug errors. It also got an in state 1003: changed to invalid state 1003 (from state 420) debug error and got stuck into a 2C loop. For now, I won't use it as it's causing the character to get debug errors at the moment. And I don't believe it's coming from the character itself.

No problem. Feel free to take a look at him in-depth and use something from mine if it helps improves yours.
I will still do detail and aesthetic feedback for the rest.
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#30  August 04, 2023, 03:25:02 pm
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The Division by Zero debug warning is something that is present in every OHMSBY, Resentone, Ichida and my characters for some reason when both characters are controlled by the AI. It really happens at a random time, but for what i see all this time it doesn't happen anything dangerous in the match.


As for the AI i fixed the 2C loop because i forgot to change a state as i also forgot that you used the same state 1000 for all versions of Charge Handle, sorry.

I don't think this styled characters necessarily need a reversal. My Hisui doesn't have one and I think she's pretty well balanced. As long as their core move set is good (like being able to counter aerial opponents) I guess it's fine. Though I kind of agree with the QCB/F motions, it's kinda weird not having the QCB_A and QCF_A/B being the exact same thing (Looking through his cmd input and they share the same state). but I guess it's intentional. reason to why I did not point it out in my earlier post.
I see, i thought having a reversal it was like a "rule" in this style.
Last Edit: August 04, 2023, 03:38:47 pm by TornilloOxidado
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (8/03/2023)
#31  August 05, 2023, 12:26:16 am
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- Both characters seem to have the POTS style victory font after a character finishes a hyper from K6666orochi
Re: [ZolidSone's OHMSBY Edits Thread] Shovel Knight P2 & Gunvolt Update (11/21/2023)
#32  November 21, 2023, 08:36:36 am
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I decided to do a quick update to Shovel Knight P2 and Gunvolt mostly to fix the vestigial bug Foobs mentioned on OHMSBY's thread along with some other bug fixes. As for Angel Yuuki and Herashi Nezayu, I don't have anything on them right now as I've been busy with other stuff for the past few months. But they will have that bug fixed on release whenever that happens.

Change Log:
Quote
Shovel Knight P2:
-Fixed a vestigial bug on the common file that makes certain tight juggles harder or impossible to do.
-Adjusted the sparknos on certain command normals.
-Small adjustments to hit animations.
-Added a missing sound effect I forgot on his taunt.
-Fixed the treasure chest during his taunt so it won't disappear upon hit.
-Slightly nerfed the speed of his air dashes as he previously moves way too fast.
-Fixed an error where the X appears for the opponent's Burst icon on OHMSBY styled characters after getting hit by Hail the Troupple King! and using ground command normals on them right after.
-Slight aesthetic adjustments to Steel Thy Shovel.

Gunvolt:
-Fixed a vestigial bug on the common file that makes certain tight juggles harder or impossible to do.
-Adjusted the sparknos on certain command normals.
-Adjusted the tag reticles so it now properly tracks the opponent's mid.pos.
-Adjusted Astrasphere's invulnerability as he can now be hit when the effect disappears.

- Both characters seem to have the POTS style victory font after a character finishes a hyper from K6666orochi
I know this is late, but this is intentional as I'm the one who added it, not k6666orochi. This will be the gimmick I plan for any OHMSBY's styled characters I'll make.
I will still do detail and aesthetic feedback for the rest.