ok im making a new original character, lol it looks like an amplifier type shape with 3 buttons red green blue....well ive animated a button being pressed and at this point i want the screen to zoom in on the character is there a way i can do this?
i coded a stun gun move for a friend once and i used a long pausetime for the opponent in the hit def section
pausetime = 1, 60
60 is optional, any higher its a longer stun and lower is shorter
but however after one hit the character is out of stun im not sure about stun for a certain amount of time and taking multiple hits, but i hope this sorta helps mayb someone can come up with a more detailed explination
Re: (hyper move) lightning to strike wherever opponent is?
Im ok with coding the move and everything, just one small question.... i most likely will use a helper for the lightning or mayb the lazy way by using explod with a blank animation and red colision box for the hit........but....... how would i make it so that wherever the opponent is it will strike? the moves only meant to hit once, but ive gone with the whole lightning doesnt strike twice theory, thus the opponent on the move all the time.
hope this makes sense?
Re: offset problems with helper even after i set the value?
problem solved , i used the yellow ruler in fighter factory for the offset guide but it seemed to be insufficent, anyway i messed around with the Y value and it needed raising to a higher minus value
offset problems with helper even after i set the value?
Hi people, i have a problem i have made my first helper character the idea was to make my character call him out and he appears(which works fine) however the helper character is supposed to fire a projectile which he does but it doesnt come out near his gun it just comes out low near the floor. i checked the offset of the projectile but not sure if i have to make a state for the projectile itself, heres the code hopefully u guys will find the problem:
[StateDef 2323] type = S movetype= A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 2323 poweradd = 50