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Midnight Bliss and Shock Project  (Read 835527 times)

Started by Xenomic, April 27, 2008, 12:56:53 AM
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Poll

Which format do you prefer for the project to take?

Current format (aka do whatever character and then release packs after set amount of time)
20 (29.4%)
Suggested format (aka focus on one character and then release sprites after finished)
48 (70.6%)

Total Members Voted: 67

Re: Midnight Bliss and Shock Project
#1361  June 24, 2020, 08:33:48 AM
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Hello Xenomic!

I love the  job you have done: D

Just a little thing ... I have the pack of the animations that you have downloaded for a long time ... And I have not put them to the chars because ... I do not know how to do it :(

Can you explain how to do it, please? aaa I have Fighter Factory 3, please explain in writing and not by video that my internet does not load videos>. <

In a nutshell
  • Figure out what sprites you need
  • figure out the animation and frames that are needed (for example, the list of custom states and YU-TOHRU's website both list what the animtions should be
  • Load up Fighter Factory 3
  • Add the new sprites, make sure to put them in the "id" that the animation is going to be (for example, the first sprite of a midnight bliss will be at 0,9020)
  • Not needed but will be very nice: Have the Midnight Bliss sprites be mapped to the palate of 1,1 so that they can change with the character's colors (there's tutorials on palette remapping on the web)
  • Go to the animation tab, add a new animation with the common id (so with midnight bliss, 9020). Click on the notepad and copy-paste the anim files from the YU-TOHRU site or the other thread. If done right your animation should already be done, but you still need to do small things like realign sprites (such as moving midnight bliss sprites to the neck)
  • Goto mugen and try to trigger the animaton
Re: Midnight Bliss and Shock Project
#1362  July 29, 2020, 09:30:04 PM
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ELECTR0 made SF2-style (as in the frame before the skeleton is one of the character's existing hit frames, otherwise matching SFA3) shock frames for Captain Kidd and Johnny Maximum from World Heroes.



Johnny's looks pretty good.



Kidd's, however? Not so much.

Apparently he plans to do this for Janne, Burnov, and his future creations as well.


EDIT: Here is Ray's:



Tung just uses the one from the source game. FFS's shock effects have the character show only a silhouette, not a skeleton, sometimes also their eyes.
Last Edit: October 12, 2020, 09:42:05 PM by Miru962
Re: Midnight Bliss and Shock Project
#1363  July 29, 2020, 09:31:55 PM
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Hm...interesting. Yeah, the Kidd one has some issues, especially in the skull.
Re: Midnight Bliss and Shock Project
#1364  September 12, 2020, 07:13:16 AM
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SNK-ish version of CFJ Demitri midnight bliss by Ohgaki



And by the looks of it He's apparently working on a Demitri
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Re: Midnight Bliss and Shock Project
#1365  September 12, 2020, 07:15:08 AM
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Ah yes. I do believe Ohgaki is actually making a Demitri, judging from their Twitter. Pleased that they're going with this for the Midnight Bliss, and even fleshing it out completely. Wouldn't mind seeing this done for the other CFJ MBs though, but I doubt they'll do that. ^^;

It is really REALLY well done though, gotta say.
Re: Midnight Bliss and Shock Project
#1366  September 12, 2020, 07:47:24 AM
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Re: Midnight Bliss and Shock Project
#1367  September 13, 2020, 09:28:09 PM
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Hi Xenomic.

A query.

It would be too much to ask if you can make a shock animation for a CvS Haohmaru?
Re: Midnight Bliss and Shock Project
#1368  September 15, 2020, 01:06:27 AM
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Re: Midnight Bliss and Shock Project
#1369  October 13, 2020, 04:37:20 AM
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Omegapsycho did a custom shock animation for his SSF2X Terry Bogard, as well. Seems to be based on that of Dee Jay. His skull does look a little off-center, though. It's interesting how the game Double Dragon V has a generic shock effect for everyone. It's the only game I can think of that does this outside of some sidescrollers. I'm not sure if Omegapsycho's characters are open-source, though.
Last Edit: October 23, 2020, 07:06:10 PM by Miru962
Re: Midnight Bliss and Shock Project
#1370  April 20, 2021, 12:24:06 PM
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Kinda old stuff but I didn't post it on forum yet .

I'm not planning to make the entire drain animation.
Re: Midnight Bliss and Shock Project
#1371  April 20, 2021, 12:37:46 PM
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Honestly? Seems about right for Captain Commando, heh. Thank you for sharing, Sabockee!

Wow, it's been 6 months since the last post?? Time sure flies, eh? Wish I myself could contribute to this project again but haven't sprited in years. Even have some decent stuff for Midnight Blisses now I think! >_<