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Spritesheet Expansion Thread (Read 1585713 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#301  November 07, 2013, 07:36:28 pm
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Based on the current arrangement, it's in the right place because it's custom to Ryu, since Ryu himself never used it in any of the games he was featured in. I didn't realize it was Sean's tatsu, though, so I'll definitely update the description.

NEW CUSTOM MOVES: This section is for any custom move that a specific character never performed in any other game in which they were featured.

     - Examples of stuff that's valid for this section:
          1. A "Spinning bird kick" move for Dan (Even though the "Spinning Bird Kick" in itself is an Official move, Dan himself never performed it).
          2. Anything else never performed by that character in any game in any similar fashion.
Re: Spritesheet Expansion Thread
#302  November 15, 2013, 11:33:50 pm
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Could somebody please help me out? I need two additional sprites for now, the two featured below are starting frames when link puts his leg on a powder keg but I need more, namely one where leg is actually on the keg (third sprite show the general gist of the idea) and another which will indicate that keg was actually pushed with his feet.

Re: Spritesheet Expansion Thread
#303  November 16, 2013, 03:51:19 am
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Re: Spritesheet Expansion Thread
#304  November 16, 2013, 02:05:50 pm
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The problem is this character is pretty much complete as of now, but this is an edit, just like most of my work  (SF3 Ibuki to CVS-ish style and extended Vyn's Rock Howard by in SNK spritestyle). So what am I supposed to show? Most of the moves are simillar to the original, game mechanics will be different, just like the one Rock and Ibuki has. Here.. But before comes the system I need to have these sprites to make some progress. There fore no proof for now, but does this makes me a liar or what? I did contribute and I'm working on a new creation, just asking for a helping hand.
Re: Spritesheet Expansion Thread
#305  November 16, 2013, 05:38:08 pm
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That's fine, but you don't seem to understand the point of this thread. There is a thread in this section that you can request things. Here we post new/updated sprites for existing characters.
Spriting is hard.
Re: Spritesheet Expansion Thread
#306  November 30, 2013, 06:42:41 am
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Lurking and found this:



made by artchell
Re: Spritesheet Expansion Thread
#307  December 04, 2013, 09:38:14 pm
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Commission for Buckus:

CVSNB's --> SF3 --> Mine

Now, aside from some jumpy shading on the pants, I don't think there was anything necessarily wrong with CVSNB's stance. Buckus just wanted one that more closely mimicked the flow and motion of the SF3 stance.
Re: Spritesheet Expansion Thread
#308  December 12, 2013, 03:38:27 pm
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Don't think this was posted here yet



by SolBlaze
Re: Spritesheet Expansion Thread
#309  December 15, 2013, 12:50:27 am
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Zangief appears to shrink in some frames. Not bad though.
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Hahahah fuck you photobucket.
Re: Spritesheet Expansion Thread
#310  December 20, 2013, 01:00:36 am
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Long story short... I thought I would have the time to remake Ryo's CVS stance, a mix between both CVS and XIII. Judas beat me to it, did an amazing job making an alt XIII version.

I still wanted to make my version at this point so I chopped up Judas' sprites and used them in parts of mine.

I will not be able to finish these sprites anytime soon! Anyone who would like to use what I have so far or finish these up you are very welcomed to do so.

Re: Spritesheet Expansion Thread
#311  January 04, 2014, 09:17:12 am
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Re: Spritesheet Expansion Thread
#312  January 04, 2014, 09:38:55 am
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So ... smooth

Rest in peace, Tamez. Thank you for everything.
Re: Spritesheet Expansion Thread
#313  January 05, 2014, 01:35:33 am
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I made a new stance for Roll


and a example of it with the official sprites
Re: Spritesheet Expansion Thread
#314  January 05, 2014, 06:19:14 am
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She probably shouldn't slide on her foot feet like that
Spriting is hard.
Re: Spritesheet Expansion Thread
#315  January 05, 2014, 06:23:05 am
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It looks pretty janky :-\
Re: Spritesheet Expansion Thread
#316  January 13, 2014, 10:14:42 pm
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Left Handed Dashing Straight edit I made:



here's an example of me recreating sf4 super:



timing on gifs are messed up, but the point gets across.
Re: Spritesheet Expansion Thread
#317  January 13, 2014, 10:47:28 pm
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^^^^NICE!!!!
Re: Spritesheet Expansion Thread
#318  February 10, 2014, 08:18:11 pm
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Reverse Somersault by Thedge(I believe)
Re: Spritesheet Expansion Thread
#319  February 11, 2014, 02:08:56 am
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It's simple an edit and a bit of frankenspriting heh...
Re: Spritesheet Expansion Thread
#320  March 12, 2014, 07:14:08 am
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