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Spritesheet Expansion Thread (Read 1536575 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#541  March 20, 2016, 02:51:52 am
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Just another little sprite editing work, this time, for a second frame for JZ's Felicia's 5052.





For those interested in adding this to the character's SSF file, the alignment for this frame is:  X= 61, Y= 73

Thanks!

I'd totally add this to the CvS2 one, but the style for this frame is in the old style... any takers to convert it to the style Rolento used?
Re: Spritesheet Expansion Thread
#542  March 20, 2016, 10:05:22 am
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Isn't that just adding on like five pixels to her ears?
Re: Spritesheet Expansion Thread
#543  April 10, 2016, 04:04:28 am
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No? Shading is different.

Last Edit: April 10, 2016, 04:10:40 am by Jesuszilla
Re: Spritesheet Expansion Thread
#544  April 20, 2016, 10:16:53 pm
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Re: Spritesheet Expansion Thread
#545  April 20, 2016, 10:28:12 pm
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Last Edit: December 05, 2018, 10:57:32 pm by AlexSin
Re: Spritesheet Expansion Thread
#546  April 20, 2016, 10:36:52 pm
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Oh hey look I did that kick like 8 years ago:
Re: Spritesheet Expansion Thread
#547  April 21, 2016, 01:15:14 am
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Yeah, but his is so much bigger!

Spoiler: that's what she said (click to see content)
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#548  April 21, 2016, 04:09:13 am
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O_O wow!!! Amazing Balthazar!!! I did not know you already had! Do you have more Ryu´s edited sprites??
Last Edit: April 23, 2016, 02:12:50 pm by dafirus
Re: Spritesheet Expansion Thread
#549  April 21, 2016, 04:10:57 am
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You didn't finish it and it's not posted on the correct resolution. I don't know how that can be helpful...

I never did sprites in my life ... That was the first. Sorry if is not in the desired pattern and I'm sure you can get better ... just like Balthazar showed ....
Last Edit: April 21, 2016, 05:41:11 am by dafirus
Re: Spritesheet Expansion Thread
#550  April 28, 2016, 12:45:44 am
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Open resource, to anyone to use and edit. It needs to be polished.

Thanks to @MotorRoach: for advices.
Re: Spritesheet Expansion Thread
#551  April 28, 2016, 07:09:00 pm
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Quoting so the posts, even if deleted, still remain here:
O_O wow!!! Amazing Balthazar!!! I did not know you already had! Do you have more Ryu´s edited sprites??

You didn't finish it and it's not posted on the correct resolution. I don't know how that can be helpful...

I never did sprites in my life ... That was the first. Sorry if is not in the desired pattern and I'm sure you can get better ... just like Balthazar showed ....

---------------------------------------------------------------------

SilentRipper uploaded these on stupid Imageshack (which deleted them) some years ago, so I'm re-uploading them again:

Spoiler: Ken gifs (click to see content)
Last Edit: December 05, 2018, 10:58:51 pm by AlexSin
Re: Spritesheet Expansion Thread
#552  May 01, 2016, 02:21:12 am
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Thought this was presentable enough. SFV Ryus HP in SF: Alpha form



Sheet
Re: Spritesheet Expansion Thread
#553  June 03, 2016, 06:47:21 pm
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Hi there
Just dropping by as I've recently worked on an edit of Ryu's sprites once again.


Because I'm not entirely sure if I'll go back in editing characters in mugen again, I'll just leave this here to be grabbed and used by anyone who needs it. I'd appreciate it if someone does. Thanks :D
Re: Spritesheet Expansion Thread
#554  June 03, 2016, 06:59:25 pm
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Aside from a choppy recovery, that is GODLIKE
Re: Spritesheet Expansion Thread
#555  June 03, 2016, 07:17:32 pm
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Not seeing the gif. Anyone have a working link? I'm pretty interested in updating my Ryu now that my Sagat's out.
vVv Ryuko718 Updated 10/31/22 vVv

lui

Re: Spritesheet Expansion Thread
#556  June 03, 2016, 07:20:09 pm
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its cvs ryu, not cps2
Re: Spritesheet Expansion Thread
#557  June 03, 2016, 07:31:54 pm
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Hi there
Just dropping by as I've recently worked on an edit of Ryu's sprites once again.


Because I'm not entirely sure if I'll go back in editing characters in mugen again, I'll just leave this here to be grabbed and used by anyone who needs it. I'd appreciate it if someone does. Thanks :D

Ive noticed that there a lot of problems involving round house kicks. You need to remember to pivot the supporting foot. If you dont your waist (characters waist) wont be able to perform the kick right (which a lot of artist will get wrong if they weren't exposed to martial arts). its slightly done here but a bit choppy. also the background arm just seems to be parts to fit rather than making your own to make it smooth. Its a good start but needs some major improvements.
Re: Spritesheet Expansion Thread
#558  June 03, 2016, 07:44:26 pm
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that look really cool but it would be really cool if sf3 Ryu had that kick it would be fitting
Re: Spritesheet Expansion Thread
#559  June 03, 2016, 08:47:42 pm
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so no one is even gonna talk about the issues with the (viewer) left leg? the shading is all over the place, the foot jumps position with no inbetween frame to smooth it out, theres just more happening there and it probably the one thing that should be the most stationary in the anim.
Re: Spritesheet Expansion Thread
#560  June 03, 2016, 10:51:29 pm
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theres more than just the foreground leg, both arms have issues, but someone can take this and refine the animation. either way it was a decent attempt.