
Board: IKEMEN Releases
Well for me it's the characters with OHMSBY-gameplay at least for now. I did not check other characters yet. and I am using nightly buildsThis happens ONLY after the last updatesI believe you and it seems like a big issue, so for the time being I just rolled back the changes.
Please redownload. Sorry about that. I'll upload the latest code after I sort out that issue.I can't tell you exactly which characters causes thisDo you have a roster of chars all in the same style or a random assortment of them?
Also are you guys using Ikemen 0.99 or latest "nightly" builds?
I'm still supporting 0.99 with this system but I may move to nightly since some things need to be adjusted in preparation for the Ikemen 1.0 release. The 0.99 version of the file will be archived and still available like the 0.98.2 version.
ah sorry, maybe I didn't understand, I meant that it is possible to indicate to the script as an additional option (disabled if not configured) that it could be indicated configuration for bars targeting a file, and an n#sprite (similar to how Ikemen config their lifebars) and so the user can choose or/and customize the bars to taste, and another sprite for when it reaches 100% normal change..I may revisit the idea of adding pauses and making it flashier down the line. I wanted something "neutral" that'd work with the setup of any player.
This is also with the "counterTag" and it is up to you whether to put bars.
or just a sprite of "Ready" or "ok"
Right now writing this an idea occurred to me, how the countertag is not that frequent, (since it is charged with enemy damage)
when the activation is made, by the opponent, even a mini-pause and an increase in invulnerability so that it is effectively a countertag, even flash and sound, I imagine![]()
... I don't know if you like this idea
As you say, the goal is always to be as practical as possible so any overly complicated addition would break this rule, so they are just ideas thrown into the air.
Greetings!
so i found a bug where if a character dies and only one is alive, they don't switch out, softlocking the matchThis sometimes happens to me also.What's the version date in your readme file? And does it happen with any character or specific ones?
I noticed that behavior with Krang by Dcat. What was happening is that the char repeatedly sends itself to the KO state every frame and thus bypasses the tag code when KO. I have an idea on how to fix that one at least.
It was mainly OHMSBY style characters and I just downloaded the latest update of your tag code but didn't test it out yet.
nice job, quick question, think you can have a zip file with all the character movelists, cause holy shit there are a lot of OHMSBY-styled characters
Thanks a bunch! The download link was just swapped from Mediafire to Google Drive for the sake of user convenience, so you should be able to download each folder all at once. I'm afraid I can't do a folder that just has every creator's movelists in the same single folder since that would lead to issues with certain characters like Asuna, who's been made by both OHMSBY and Vinnie.