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Classic VS : Zangief Update (Read 477878 times)

Started by ELECTR0, January 01, 2019, 01:00:11 am
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Re: Classic VS : Jumbo Flapjack
#61  September 17, 2021, 02:41:51 pm
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Jumbo is here to insult & squash his opponents into a pancake. ;D

Re: Classic VS : Jumbo Flapjack
#62  September 18, 2021, 04:03:01 pm
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Good news! THis guy is one funny bad dude from Slam Masters.
He can be a pretty good addition to your set of characters in this style!
Re: Classic VS : Jumbo Flapjack
#63  September 21, 2021, 10:47:30 pm
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Final preview of Jumbo Flapjack. He's got a few new moves since the last preview. Jumbo will be released on 9/25/2021.

Re: Classic VS : Cancelled further development
#64  September 26, 2021, 12:13:38 am
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This project is no longer in development because I'm leaving Mugen to spend time drawing comics.
Re: Classic VS : Cancelled further development
#65  September 26, 2021, 07:56:12 pm
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Bittersweet news.
On the one hand, that you do what you like the most is always a positive thing, but on the other hand, it is a shame that you stay away from MUGEN considering that you always release very personal and top quality releases.
Either way, best of luck in your new path.  :thumbsup:
Re: Classic VS : Cancelled further development
#66  September 26, 2021, 08:03:05 pm
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Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: Classic VS : Cancelled further development
#67  September 27, 2021, 06:02:27 pm
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Come to the Ikemen Side :bison:
Re: Classic VS : Cancelled further development
#68  October 04, 2021, 06:56:04 pm
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Sad to hear that. Thanks for all your work, Electr0!

If you ever want to come back, I'd be more than happy to help you jump into the IKEMEN interactive stage thingy. (=
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Classic VS : Dhalsim
#69  October 31, 2021, 09:05:43 am
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After not touching Mugen for a month I'm finding myself super bored. Maybe instead of leaving Mugen altogether I should just work on stuff a lot slower instead. So I started looking through my incomplete characters and decided that Dhalsim would be good to work on again. Maybe get him ready for a Christmas release. This is what I got so far.

Re: Classic VS : Dhalsim
#70  October 31, 2021, 07:12:59 pm
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Welcome back and yeah bro, do at the time you find it good for you. ;)
Re: Classic VS : Dhalsim
#71  October 31, 2021, 07:13:42 pm
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Yeeess!! that's fantastic news! I love your Classic VS full game a lot that I rather have you keep working on characters slowly than completely leave the project, cheers! :2thumbsup:
Re: Classic VS : Dhalsim
#72  November 01, 2021, 02:09:13 am
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amazing work as always
Re: Classic VS : Dhalsim
#73  November 03, 2021, 11:10:55 pm
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Concept of a Elephant Hyper for Dhalsim. Still working on the sprites which don't have legs yet for the elephant, but the move is coded.

Work in progress sprites.





@【MFG】gui0007  I'm pretty much addicted to making Mugen stuff and spent to much time on it, but also don't want to quit altogether. So working slower will help me have time for other creative ventures.

@Noside  I felt like I was letting people down by stopping the project. So It's going to continue at a slower pace, but at least it's continuing. :geek:

@The Shakunetsu  Thanks!

Last Edit: November 03, 2021, 11:22:57 pm by ELECTR0
Re: Classic VS : Dhalsim
#74  November 04, 2021, 03:00:31 am
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OMG! That looks great.
Re: Classic VS : Dhalsim
#75  November 04, 2021, 07:28:04 am
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ohoh...
Hey, can i help, or maybe i need help
Re: Classic VS : Dhalsim
#76  November 05, 2021, 04:53:43 pm
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Haha that's crazy! The elephant sprites look great. This is the kind of stuff you'd only see in mugen

A little suggestion: I think the move would be a lot more interesting if you removed the kick at the start and just went straight to the "teleport then elephant" part.
Re: Classic VS : Dhalsim
#77  November 07, 2021, 05:48:06 pm
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Haha that's crazy! The elephant sprites look great. This is the kind of stuff you'd only see in mugen

A little suggestion: I think the move would be a lot more interesting if you removed the kick at the start and just went straight to the "teleport then elephant" part.
OH OH...?? hmm---
Hey, can i help, or maybe i need help
Re: Classic VS : Dhalsim
#78  November 20, 2021, 12:00:10 am
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Dhalsim is coming along nicely. I've put more polish on his attacks as well as added throws and 2 new air hypers which are Yoga Sunburst and Yoga Strike. Still working on the Yoga Strike sprites. Here is the first preview of the Alpha.

Re: Classic VS : Dhalsim
#79  November 20, 2021, 12:13:52 am
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Great progress!
I like how this Dhalsim is fresh and feels new!
Re: Classic VS : Dhalsim
#80  November 20, 2021, 02:57:57 am
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Dhalsim new super looks great