Niko the Majin said, October 26, 2012, 05:33:49 amOne ArmFlip the sprite. Don't make it so damn complicated.Tits make up for arm paradox
still on one armed gohan? it's a dumb concept. spriting a character with one arm can make doing moves with punches annoying as hell to work out. totally different with a person with a sword.
Baby GohanKid Gohan (Piccolo training, orange)Kid Gohan (Piccolo training, purple, white bandana)Kid Gohan (purple, bowl-cut)Kid Gohan (Saiyan Armor)Teen Gohan (Purple/SSJ1/SSJ2, shoulder pads maybe)Teen Gohan (Goku training/SSJ Armor)Teen Gohan (Orange/Movie 9)Adult Gohan (School outfit)Great SaiyamanAdult Gohan (black suit/GSM top lost)Mystic Gohan (Supreme Kai uniform)Mystic Gohan (Orange)Mirai Gohan (one arm)Adult Gohan (GT, LOL)There, take your pick.
I just realized my joke about Baby Gohan after eating the fruit would probably make an awesome bonus stage for any character if this was a full-game where you fight all that trippy stuff he was hallucinating. Round two you'd fight the blue triceratopa thingy and when he dies he'd blow up into a bunch of tiny copies of himself dancing.Also Baby Gohan as a character would need this
DKDC said, October 25, 2012, 09:20:41 pmKoldskool said, October 25, 2012, 08:52:06 pmWell, I've noticed that Fighter Factory 3 allows you to apply alphas to any color in a palette. Now whether or not that will work in mugen is still debatable. I may have to do an experiment when I return from my weekly gaming session, tonight. I mean, it obviously still won't work with Gohan's arm(s) because of what you already said. But, if it works, it could open some new possibilities in costuming and color separation.That has absolutely nothing to do with making one arm transparent on the whole sprite.Pretty sure I already acknowledged that.
It's not just for Gohan, AFAIK the alpha transparency would apply to the whole sprite, so that's entirely disconnected from making alt costumes from color separation, it wouldn't select specific ranges of color slots on the palette to make the associated pixels transparent. And even if there was something that could do that, it still wouldn't be usable for alternate costumes since when a part of a costume would get in front of, say, the face, the alt costume would hypothetically turn those pixels transparent but there wouldn't be any head behind that to become visible depending on the palette/costume. Gohan's arm is just a side-effect of that.It doesn't work as layers where you can turn one top layer invisible for the other bottom layer to become visible. It's a flat sprite with pixels that may turn invisible, but what's behind that is the background only (or other effects).
DKDC said, October 26, 2012, 04:33:25 pmIt's not just for Gohan, AFAIK the alpha transparency would apply to the whole sprite, so that's entirely disconnected from making alt costumes from color separation, it wouldn't select specific ranges of color slots on the palette to make the associated pixels transparent. And even if there was something that could do that, it still wouldn't be usable for alternate costumes since when a part of a costume would get in front of, say, the face, the alt costume would hypothetically turn those pixels transparent but there wouldn't be any head behind that to become visible depending on the palette/costume. Gohan's arm is just a side-effect of that.It doesn't work as layers where you can turn one top layer invisible for the other bottom layer to become visible. It's a flat sprite with pixels that may turn invisible, but what's behind that is the background only (or other effects).It obviously wouldn't be possible for making parts on a single sprite invisible. But would work for separated elements such as making Captain America's shield appear to be made of energy instead of solid matter. But, all that is simply theory, and can't be applied in mugen because *drumroll* while FF3 allows you to apply alpha channels to individual colors in a palette, (click spoiler for proof of concept)Spoiler, click to toggle visibiltyNote that the red and white sections have transparency, but the blue does not.Mugen(1.0) either does not recognize the alpha channels in the .act file, or FF3 doesn't include the alpha channels when saving .act files. And therefore, this doesn't work in mugen. But I needed time to actually try it out, I couldn't do so from my phone. And now I know, and knowing is half the battle. Failure is always an option.
No, Balthazar just has to sprite the sprites twice à la Gill. Or maybe people could just drop the conversation since sprites flip all the time in fighting games where both arms or legs are not symmetric. Nobody ever complained (Shigen in Last Blade comes to mind).Or even better : since Balthazar is NOT going to sprite one-armed Gohan, but rather Saiyaman Costume Gohan (which is much better and original), why is this still going on ?Also, FF3 allowing alpha channels is probably either for testing purpose for the effects, or more probably for Mugen 1.1, which does accept RGBA sprites in PNG format.
If we're talking helpers, transparency through the code is already possible on those even without alpha channel on the palette, and it can be triggered by palette or facing. But alt costume through helpers is just like transformations, it breaks with custom gethit animations.
Iced King said, October 26, 2012, 06:32:04 pmNew wip, when selected with Start pressed goku will get a halo.Sounds awesome and yet even more off-topic than one-armed Gohan. XD
I can't test a character because nothing has written in his def file, please do so so I can try this out
Chamat, you fooled me! Hahahah, I thought you really were Koopakoot.23/09/2013:Chamat and Koopakoot, both with the same avatar, released a nice bunch of sprites; but, because of Chamat's obsession of deleting his posts for whatever reason (there's none) and Koopakoot, deleting his posts as well, you, guy who is reading this, won't understand a shit. .Secret link in this post!.