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Super Buu Z2 [Project] (Read 677497 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#581  October 20, 2015, 09:48:27 pm
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Going back to the voice, I feel like we could benefit from a deeper, scarier sounding Buu. I did some very amateur sound editing with the following results.
Here's some assorted dialogue:
http://vocaroo.com/i/s1XhTqXU05dB


And here's the ones previously posted.
http://vocaroo.com/i/s0mvi3RmihsT > http://vocaroo.com/i/s0MlO5jIVpTw   "Hey, do you like candy?"
http://vocaroo.com/i/s1JsylUALvIk > http://vocaroo.com/i/s1I842NayBsu   "Get inside me!"
http://vocaroo.com/i/s0QbjEoZU1vw > http://vocaroo.com/i/s0BrLquawEKu   "FIGHT! FIGHTFIGHTFIGHTFIGHTFIGHTFIGHT!"
http://vocaroo.com/i/s027WmmBCEsa > http://vocaroo.com/i/s1YGKffydatl   "You look like you could be tasty..."
http://vocaroo.com/i/s01ZYbar7MUI > http://vocaroo.com/i/s18FECzysfbI   "Trick or Treat"

So let me know what you guys think.
Re: Super Buu Z2 [Project]
#582  October 20, 2015, 09:55:37 pm
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Ooh, sounds good with a deeper tone.
Re: Super Buu Z2 [Project]
#583  October 20, 2015, 10:03:10 pm
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This should be the final Super Buu voice. He always had kind of a semi-deep menacing voice.
Re: Super Buu Z2 [Project]
#584  October 21, 2015, 12:44:04 am
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"welcoming to cooking with Buu,today the main coarse is over there." genius!

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Re: Super Buu Z2 [Project]
#585  October 21, 2015, 01:08:50 am
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I agree Barker - to be honest - I have never watched DBZ in English, so listening to the original voice actors now, makes me want to go for the deeper voice too :)
Re: Super Buu Z2 [Project]
#586  October 21, 2015, 02:22:54 am
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I grew up watching the US funimation dub, so I am a little biased that way ;) Thanks for the feedback everyone.
Re: Super Buu Z2 [Project]
#587  October 21, 2015, 11:05:57 pm
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Put yo' hands up in the air
Re: Super Buu Z2 [Project]
#588  October 21, 2015, 11:09:45 pm
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all the single ladies, all the single ladies...

(also is that a callback to the intro of Final Bout?!)
Re: Super Buu Z2 [Project]
#589  October 22, 2015, 12:49:30 am
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In what way?
Re: Super Buu Z2 [Project]
#590  October 22, 2015, 01:25:34 am
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nice I do think it could use one more frame just before putting his hand in the hand
keep up the great work Barker
-STREET FIGHTER VI WAITING ROOM-
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lui

Re: Super Buu Z2 [Project]
#591  October 24, 2015, 07:16:01 pm
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Re: Super Buu Z2 [Project]
#592  October 24, 2015, 07:33:59 pm
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I'm here to nitpick, that's a wonderful animation.
- The hand during the charging section is a little bit weird, kinda blobby, even the way it opens.
- The pectorals during the shooting seems a bit "overshadowed", they don't share the same style of shading you used on the rest of the body.
- As City_Hunter said it could use even only one more frame for the transition.
- Maybe some shaking on the pants?

Other than that i gotta say you're doing a great job on his facial expressions, the mouth is perfect and gives buu a great personality.
Re: Super Buu Z2 [Project]
#593  October 24, 2015, 08:04:52 pm
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Thanks guys, I just addressed some of the feedback and noticed some other small things that were off. The hands are blobby because of an early decision we made in the thread to merge buu's fingers into a sort of glove/mitten. The pants I could animate, but if we add screen shake wouldn't it be sort of unnecessary?

Here's a (very early) look at crouching HP:
Re: Super Buu Z2 [Project]
#594  October 24, 2015, 08:46:14 pm
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A test for the firing frames:
Re: Super Buu Z2 [Project]
#595  October 24, 2015, 09:00:42 pm
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great animations. the genocide super looks very realistic, i love the attention that went into shaking his pants and head.
I'm going to let god handle you people ✞
Re: Super Buu Z2 [Project]
#596  October 24, 2015, 10:04:42 pm
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I think the shaking could go just a little bit more into his head. But I agree with Gennos, awesome work.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 [Project]
#597  October 24, 2015, 10:12:37 pm
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Looks nice! I would advice you to add a 3rd frame for the pants movement loop ;)
I did a quick fx test with some fx i had laying around, check it out:
Re: Super Buu Z2 [Project]
#598  October 24, 2015, 11:14:29 pm
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A test for the firing frames:


I kinda feel like it might be better if he had a closed fist when he's lifting his hand into the air. It has a bit of a casual feel to it, making it seem a little less epic. If he's clenching his fist it may give the feeling that he's charging the blast. Or maybe having him gritting his teeth when he's creating the blast? Something to give it some oomph.
Last Edit: October 24, 2015, 11:53:40 pm by AugustAPC
Re: Super Buu Z2 [Project]
#599  October 24, 2015, 11:25:51 pm
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I feel like there's frame missing towards the end, just before he enters the final pose. It looks a tad choppy.

Also, I'm probably overthinking it, but won't it look weird when Buu starts looking at the screen instead of his opponent during battle?
Re: Super Buu Z2 [Project]
#600  October 24, 2015, 11:39:45 pm
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I love the head whip! Can't wait to see it in more detail...
Formerly LunchPolice aka Quack