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Super Buu Z2 [Project] (Read 672758 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#881  July 30, 2016, 10:09:53 pm
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I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?

Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?

Sorry if this is kind of a stupid question.. ^^'

While we had  some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.

If they are indeed stuck in an arcade fight, then wouldn't they be skipping the intros and winposes by then anyway?
Re: Super Buu Z2 [Project]
#882  July 30, 2016, 11:32:22 pm
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I don't know anything about the specific limitations of MUGEN, but wouldn't it be possible to have the use of character specific intros be randomly determined? I'm thinking something like:



      if enemyCharacter = specificCharacter
      {
         rnd = random number from 0 and 1
         if rnd > 0.6
         {
            characterSpecificIntroAnimation
            return
         }
      }
      randomIntroAnimation



I know MUGEN script is totally different, just wondering. If you could do something like this that randomly chooses between performing a character specific intro animation and a regular intro animation, wouldn't that still get the variety?
Re: Super Buu Z2 [Project]
#883  July 31, 2016, 10:26:16 am
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Yes, it's possible, it's also really easy to do too.
Re: Super Buu Z2 [Project]
#884  July 31, 2016, 07:55:19 pm
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There aren't any character specific intros being planned for Buu. All of the voice work accounted for this.

"You want to fight Majin Buu?"
"What Buu say, Buu do! Now you die!"

      - Obviously a reference to his fight with Gohan, but it works against every fighter.

"This is your final hour."
      - Reference to the fight in the Time Chamber, but it works in every situation.

"All you people do is talk!"
     - Direct from the anime/manga. Works against every fighter.

Basically, we want Buu to say cool stuff that can be applied to all situations. Maybe this isn't what people want, but that's the approach we're taking.
Last Edit: July 31, 2016, 08:00:21 pm by Barker
Re: Super Buu Z2 [Project]
#885  August 02, 2016, 01:47:22 am
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I like what you guys are doing about having Buu intros be applied to all situations. I think it works out best for upcoming characters or whoever he fights.
Re: Super Buu Z2 [Project]
#886  August 04, 2016, 07:46:05 pm
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We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.
Re: Super Buu Z2 [Project]
#887  August 04, 2016, 08:15:29 pm
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sorry to interrupt but how do i comment with a picture on this website? similar to what you do like pictures and stuff.
Re: Super Buu Z2 [Project]
#888  August 04, 2016, 08:27:54 pm
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@afrahbedo:  PM sent.
@Barker: I still havent forgotten about the little project I started for you.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 [Project]
#889  August 06, 2016, 01:50:10 am
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We're glad you are excited about Buu but it is very rude to come into a thread like this and try to turn it into a discussion about your work in progress. You should show your sprites in the Graphics board in their own topic.

Wait, are you *Just No Point* addressing what I posted?
Re: Super Buu Z2 [Project]
#890  August 06, 2016, 01:52:33 am
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When in doubt check the Recycle Bin my man
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Super Buu Z2 [Project]
#891  August 06, 2016, 03:02:58 am
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Yeah Reyriders, it was directed at someone that deleted their message.
Re: Super Buu Z2 [Project]
#892  August 11, 2016, 10:23:46 pm
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Oh, okay.
Re: Super Buu Z2 [Project]
#893  August 13, 2016, 11:46:19 am
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This seems like a awesome addition to the roster.
When Buu beats Piccolo, Gotenks and Gohan, he should have a special animation where he absorbs them.
Also, as a special intro against Gohan, it could have the classic "You want to fight Majin Buu?" "Fight you? No, I wanna kill you" quote.
For Gotenks, maybe he can say that he won't fall for the Ghost Attack again or something. I don't really know.
Keep up the good work.
EDIT: Oh, and about the Kirby thing. That could work like Twelve's X.C.O.P.Y from 3rd Strike, but with a different startup. In X.C.O.P.Y, Twelve just jumps and turns into the character. Following how he absorbed people, this could work like throwing a projectile or something ( as he absorbs using parts of his body that completely cover the victim up ).
Last Edit: August 13, 2016, 07:00:45 pm by LightScarecrow

HQ

Re: Super Buu Z2 [Project]
#894  August 22, 2016, 01:52:17 am
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Some behind the scenes stuff to show part of the sprite creating process.

Click Spoiler :)
Spoiler, click to toggle visibilty
Re: Super Buu Z2 [Project]
#895  August 22, 2016, 02:30:28 am
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cool i didnt know that ps1 game. animtaion was killer
Re: Super Buu Z2 [Project]
#896  August 22, 2016, 04:44:19 am
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THAT LOOKS AWESOME!
Damn, that looks amazing. I can't wait to play him.
Re: Super Buu Z2 [Project]
#897  August 22, 2016, 04:48:56 am
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That's awesome, great work HQ, can't wait to see the finished version!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Super Buu Z2 [Project]
#898  September 07, 2016, 08:20:15 pm
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Been a while since I posted any new sprites, so here's one I finished this morning:
Re: Super Buu Z2 [Project]
#899  September 07, 2016, 09:51:15 pm
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Damn! That's looking mighty good!

I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.

But, even still; that's pretty well animated. Good on ya!
You miss 100% of the shots you don't take. I just miss, period.
Re: Super Buu Z2 [Project]
#900  September 08, 2016, 01:24:24 am
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Been a while since I posted any new sprites, so here's one I finished this morning:

**Quoted for the new page**
Damn! That's looking mighty good!

I mean, I probably would've made the jaw just a bit more open, since Buu is laughing hysterically.

But, even still; that's pretty well animated. Good on ya!
Thanks man, we actually have a few different laughing animations sprited. This one is probably the medium.