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MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME (Read 11223 times)

Started by Inactive user, April 26, 2020, 08:24:53 am
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MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
New #1  April 26, 2020, 08:24:53 am
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MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME by Mazemerald.

This is my latest MVC screenpack, this time I've gotten to make a pack like i always wanted, the pack is hd in 1280,720, if your PC works
with reshade filters you can play the game without pixelation, you get turn it on or off too.
the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking.

the main intention of this pack is to have a hd stuff interacting perfectly with low-res chars and stages without a visible pixelation aspect.

if you play on arcade mode, it will have intro and end bringing a more real experience of an original game.



CONTENT:
PACK
SOUND
LIFEBAR
ALL PORTRAITS (special thanks for Shinzankuro for some portraits)
STAGES
STORYLINE FOR ARCADE MODE WITH INTRO AND ENDING.
INTRO
END





IT IS BEING UPDATING FOR NOW.

Last Edit: May 11, 2020, 07:21:34 pm by Mazemerald.
Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#2  April 26, 2020, 08:33:18 am
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if you want your chars with the same HYPER BACKGROUND standardized, just put it in the line HYPER Move / superpause of your char.



darken = 1
pos = 10, -70
anim = 7001
sound = F20,0
unhittable = 1
ignorehitpause = 1

;--------------hyper bg------------------

[State 3401, HYPER BG FX]
type = Explod
trigger1 = AnimElem = 2
anim = F7100
sprPriority = -12
;posType = P1
ID = 812
;scale = 0.75,0.625
;supermove = 1
;supermovetime = 1
removetime = 120
removeongethit = 1
ignorehitpause = 1
postype = left
bindtime = -1
facing = 1
ownpal = -1
pos = -20,-26

;HYPER BG FX CONTROLLER
[State 741, Bye HYPER BG FX]
type = RemoveExplod
trigger1 = time = 120;After 9 swings
ID = 812
Last Edit: April 26, 2020, 08:36:43 am by Mazemerald.
Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#3  April 26, 2020, 08:50:03 am
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA
This pack is HEAVENLY! I've always loved your screenpacks, keep them up!
Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#4  April 26, 2020, 12:33:41 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Haven't seen you release in a while.
Lifebar is worthy for an HD renditon of the MvC1 Lifebar, with a pinch of 3 in there for good measure.
WIP Schedule:
The next Street Fighter All-Stars update
Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#5  April 28, 2020, 06:05:42 am
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Thank you guys!

i will put the pack with the collection char, but i'm arranging them before this.

correcting bugs and standardizing all of them.

don't worry, just wait a moment please!!


Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#6  April 28, 2020, 06:32:50 am
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  • Some guy with nothing better to do in his life
  • Nothing should exist in MIDI
    • USA

  • Online
Oh hey, something that's actually better then the Real Marvel vs Capcom Infinite...good job there :)

Don't think...obey
Re: MARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald.
#7  May 04, 2020, 08:32:22 am
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updating the pack before the next releasing,i want to add some transitions and updating some stuff.

I've gained more size adding the localcoord 360 in every char, the size of each char on a 1280x720 screen is very suitable now.


Last Edit: May 07, 2020, 10:11:31 pm by Mazemerald.
Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#8  May 04, 2020, 08:55:19 am
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA
It weirdly bothers me that you have Unknown Soldier spelled out entirely but have Cap abbreviated as C. America even though they’re both fifteen characters long including spaces and Cap’s name is arguably shorter due to character width. XP
Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#9  May 06, 2020, 09:13:34 am
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finally I've gotten to add the transitions and updating many stuff to arrange the game like an original title.

Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#10  May 07, 2020, 10:10:31 pm
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Juggernaut , sentinel ,venom, rogue, jean grey,cammy ,spiral,omega red,anita,anakaris have gained new attacks.
some attacks are originated from MVC.

Some chars have had their attacks with the command lines changed to facilitate the execution.

some attacks were very hard to do, so i've changed it to unleash them.
Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#11  May 07, 2020, 10:12:45 pm
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wait for the new releasing, i've updated many things and i will provide the chars pack, all credits are included.

Last Edit: May 07, 2020, 10:22:40 pm by Mazemerald.
Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#12  May 07, 2020, 11:21:13 pm
  • ****
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA
Very excited to download this...!
Re: MARVEL VS CAPCOM INFINITE 2020 SP FOR FULLGAME
#13  May 10, 2020, 08:21:14 pm
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Thank you guys! I'm tryna put the score system code, but no success about it, I don't find any creator able to give a right direction to get it easier and possible to standardize all whole fullgame, I am very persistent, but i dunno if it will be really possible.
MVCI FULLGAME - NEW ATTACKS
#14  May 11, 2020, 08:36:25 am
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Some characters have gained new attacks based on MVC1 with reduced power version, and some attacks that were underrated or were hidden with hard execution,had their commands altered.
i'm testing more possibilities, but at least all the partner moves already are added.