- can't mash to increase hits for LP Spin Dash
water shield can't perform its item supernevermind :ninja:- I think it would make more sense to use a classic Sonic jump sound for Sonic Slash (Sonic 3 would work best I guess, given the shields)
- the current sound for instashield seems pretty odd to me, maybe the one from the games will fit better?
He doesn't work in Winmugen, as you're using 1.0 constants.
He's great, like, really great.
You were very creative with this one, and the result is very nice. :)
No bug found yet. He's a keeper for sure.
This has been a most-wanted dream character of mine for a while now. From the looks of things it doesn't appear like he'll require EX attacks. You and Hypersonic really delivered, hopefully I'll be able to check him out soon.
Yes! Thank you Sean :)
(Now that your name isn't one word anymore? Or is my memory failing...)
Whoops, forgot I used the 1.0 common in my template. Sorry if I got a bunch of people excited over nothing. I guess he's 1.0 only after all. :(
-It says in the ReadMe that it can't be revved up, but it has less start-up and different hit properties.It wasn't there the first time I read it, honest!
-You're talking about DP+K, right? He's spinning and pauses in the air in an almost buzz-saw type of motion, so I figured the sound it has fit better.Well, the reason I say it would fit is that the move behaves a lot like his jump from the games (though fixed to one angle, of course). Plus, you gotta include the jump sound somewhere!
-I have all the Sonic 3 sounds and the sound for the instashield is so generic I honestly can't tell which sound it is (they're just labeled by numbers), so I used a sort of electric sound instead.It just feels pretty out of place to me, IMO.
Will definitely be releasing a palette pack for him too (i'll update it if needed later on), thanks for the release he definitely looks fun to use.if you have the sound but I think this damaged
@drox-dj
Maybe just by looking at that screenshot, check his .def file and make sure his .snd file is present, it should be as it is in mine.
We were actually talking about the Insta-Shield sound effect, the attack he has in Sonic 3 that gives him a very brief invincible attack.
-When I do his SS super full screen, he moves off screen during startup...
(http://i50.tinypic.com/2z9jfax.png)
looks odd imo.
-In regards to his SS startup, I thought I saw HyperSonic make an anim where the Chaos Emeralds appear around him like in SSBB. It hits during startup in SSBB, setting up juggles if up close. Something you may consider adding.
-Still addressing his SS super. You may also want to consider putting p2 in a simple custom state when hit. To set the size of their clsns when hit, since of course, clsns vary from char to char. I saw once that the super did a maximum of 415 damage, but I only got that value like twice. Every other time, it did around 350-370 damage.
-His super cancels feel very limited, that may be due to him still being in beta state, so disregard if that is so. But a lot of times I do something like: (Fire shield on)running spin dash > rising spin dash > try to cancel it into his fire dash super, but it doesn't work... That's just one of many though.
-Feels like the Spinball super and SS super should be able to be done in the air also.
I really like him a lot. Very well done and creative work. One more thing that really isn't related, I'm just extremely lucky... The first two times I used the Item Box move, I got invincibility both times! :D But haven't gotten it again since... :(
Exactly, the SSBB clips are more suited for a fighting game, and there was a lot more resources available to me that used Griffith's voice.Will you allow a voice patch? If possible?
I was warned that Sonic fans get weird about his voice actor, so I will say this ONE time to be very clear: His voice is staying the way it is. Further comments about whether I'm going to change it or will I please use someone else or whatever will only be replied to with a quote of the above statement, if at all.
People can make sound patches if they want to change it bad enough.
Will you allow a voice patch? If possible?Read this again.
People can make sound patches if they want to change it bad enough.[avatar]http://i.imgur.com/NzTQDvW.png[/avatar]
D: Sorry, I must have missed that.Will you allow a voice patch? If possible?Read this again.People can make sound patches if they want to change it bad enough.
Will be a WinMUGEN version when he is complete?
(ihopeyesyesyesyes)
- I didn't include a lot of Super Cancels outside of normals. The example you included would only work with air supers anyway since the Sonic Slash special isn't active until it's in the air. I'll look into it, though I don't think he really needs them much.
I didn't download him yet but does he have the superjump and guard push? if not I'll be happy to add it on to him.
I'm having a lot of fun with Sonic. He's got a lot of different options for combos, especially with the shields.
I think he should be able to air combo into his fire shield super though, like he does with the special.
He can combo from any air normal into the Super.
We were actually talking about the Insta-Shield sound effect, the attack he has in Sonic 3 that gives him a very brief invincible attack.The Insta-Shield is definitely at 0:48. I know the ins and outs of Sonic 3 lol
***UPDATED 3-12-13***
Just uploaded an update.
-More Super Cancels available
-Should be able to combo air normals into Fire Shield Super
-Added Chaos Emeralds to Super Sonic (just a visual thing)
-Changed Insta-Shield sound to actual sound from Sonic 3
-Limited Water Shield Bounce special to 3 consecutive bounces
-Fixed screenbound issue during Super Sonic
-Increased recovery time on Blue Tornado super to avoid being able to do two in a row
-Fixed a bug where if Sonic was hit at a precise time during Water Shield Bounce, he glitched through the floor
-Can now do Super Sonic in the air
-Limited to one air dash per jump
^happened with someone else as well, don't know if they solved it, if not try the Roger Smith sound patch by Zaibatsu (in link below)Spoiler, click to toggle visibilty
@Sean
Just curious, his cyclone/tornado special can link to itself via wallbounce, it's a bit tricky to do it against himself, but I tried it against CM Punk and it was easier. Not a game breaker or anything, it can do a hefty bit of damage though, I don't think it can link together more than twice at least.
Hmm, I'll look into those. I was aware of the block issue but forgot to fix it, but not the shield problem. Should be an easy fix. Thanks!
- If the opponent is in the middle of the screen to near Sonic's corner when SS happens, the opponent won't be able to block after the first hit (unless you can time it on the turn around after block stun)
Not sure if this should be attended:
Geese (By pots) is able to Joudan Atemi Nage (counter) Super Sonic . I was playing against his AI and he time it right lol.
Yeah, I just checked it out and it was showing up blank in FF and when I tried playing it, I just got an error sound. That must be the problem.
I'll upload a fix soon, but for those who don't want to wait, do as he said above and delete sound 25 (labeled 9, 2). That should solve the problem.
People can make sound patches if they want to change it bad enough.
Yes, that guy, I can't stand him. Not making him.
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/SonicStance_zps05e12744.gif)Maybe you should talk to Cybaster and Balthazar and have some funny intros with thier dbz character just an idea but this character looks great very original and for once people aren't using the overly mentioned and used "POTS" style going to test this character out now I'll go look for bugs and glitches thoroughly It's my job as a guild member
Surprise! Public release beta of Capcom vs. The World Sonic the Hedgehog!
If you're familiar with the CvTW gameplay style, you'll be right at home. Otherwise, there's an explanation in the ReadMe.
Notes:
-No AI yet, I focus on it last
-Has a few winquotes, just to give him something to say
-CvTW-style (4 buttons, "S" button, grab button, UT, etc.)
-No EX Moves yet, he may not need them
-Item Box system for his UT, should provide some great nostalgia and create unique gameplay options
-Voice used is Jason Griffith, from SSBB and Sonic '06
-Is a BETA, I've given him so many options and moves, I know he's got to have some bugs or an infinite or two that I haven't found
-In his .cmd you'll find a commented out super move labeled "Tails," this is a super move I made and then decided he didn't need, but if you want to see it, just un-comment it and comment out the move labeled "tornado" since they use the same command