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(Yamazaki AI Patch) Rowen's PotS Edits (Read 3097428 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (NEW: Ryu) Rowen's Quick PotS Edits
#261  August 02, 2019, 03:09:34 pm
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Well in terms of Evil stances, I'd like the MvC one with the Akuma hands.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#262  August 02, 2019, 03:22:15 pm
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Does that exist in CVS sprites ?
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#263  August 02, 2019, 03:27:01 pm
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I doubt it, but it would be a nice addition.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#264  August 02, 2019, 03:32:30 pm
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Well the problem is i can't sprite for shit,but if you find it send it to me
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#265  August 02, 2019, 08:39:29 pm
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And with that this is now officially THE latest version of the original Pots Ryu, nice job on this dude. Hope the eventual updates from what's been mentioned so far make him even more better.

@KOFHERO, I recognize those stances, it was from that one (in)famous creator (RIP by the way) who also did Dragonclaw all those years ago. I always did like that 2nd stance one a lot personally.
To play or not to play: That is the question...
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#266  August 02, 2019, 09:59:31 pm
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I'm so going to test that Ryu.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#267  August 02, 2019, 10:17:16 pm
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Evil Ryu's Max Messatsu Goshoryu only uses 1 bar instead of 2.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#268  August 02, 2019, 11:03:39 pm
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- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- I see.
- Well I didn't want to give it too much because of the Stun feature.
- I thought about this too, it's ok to leave the damage as it is if you want.
- It does use the CS by Victorys and Varo_Hades, that's something, right?
For some reason I thought the CS was not included. lol
Anyway thank you for adding it.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#269  August 02, 2019, 11:13:43 pm
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Also Omega Rugal gains meter off of the Genocide cutter at the end of Destruction Omega.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#270  August 02, 2019, 11:30:49 pm
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Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#271  August 03, 2019, 12:20:03 am
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Ah. Okay then.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#272  August 03, 2019, 11:37:32 pm
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I've updated Ryu and Goenitz, check em'.
More of Ryu's changes are included in the Readme (Editors) file.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#273  August 03, 2019, 11:41:23 pm
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Ryu is also still listed in your "WIP/Planned" section. I just thought I'd point that out.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#274  August 03, 2019, 11:47:34 pm
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Omph, fixed.
I'll probably do the planned stuff top to bottom, I'm not in the mood to decide on which version to use for the Zero and I'm still not motivated for Asura.
Leo just needs a good update so I'll get to him in not too long.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#275  August 04, 2019, 12:01:47 am
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This is the definitive version of Ryu for sure. :)
Did the video before the updates. :P
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#276  August 04, 2019, 12:40:42 am
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It's a good feeling to hear you and others think that.
But it still feels incomplete, but that's probably just because of the old coding, when you compare it with modern chars like Jmorphman's atleast.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#277  August 04, 2019, 03:06:16 am
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Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the palette's original location).
-His dodge still doesn't have a light kick swing sound.
-Tomoe Nage doesn't have a heavy kick swing sound when the opponent is thrown.
-Senpuu Kyaku should be a medium hit sound instead of a heavy one since it's using the B command and that the damage is weaker.
I will still do detail and aesthetic feedback for the rest.
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#278  August 04, 2019, 02:33:22 pm
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Finally got around to messing about with Ryu just now, these are more personal opinions than suggestions and such

-Its not mentioned in any of the readme files but he still has Nidan Shoryuu Tsuki. No longer a QCF K x2 command and is instead preformed with QCF HCB K (hope I'm typing these right) move that also has a MAX version. From what I'm seeing though he no longer has that unique cancel into the Shin Shoryuuken at the cost of a extra bar, which is a shame since I personally loved that feature. Maybe bring that back for the MAX version at least?

-Reppu Jinrai Shou has finally regained the Shoryuken finisher, not seen since Pots himself was still updating Ryu. Never understood why it got removed in the first place after others took over. Interesting that you made it a Lvl3 super now though along with the Denjin Hadouken but it makes sense.

-Call me crazy but...maybe Master mode could have a few exclusive moves? Like the unique Hadoken moves he has in MVC3 and Infinite for example. Could really seperate him more from Normal and Evil modes. I think Master versions of other characters that have the mode usually gain a exclusive move or two but I may be wrong.

Great update nevertheless, he feels more streamlined and very up to date in terms of current Pots character standards these days. Looking forward to see who'll you do next.
To play or not to play: That is the question...
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#279  August 04, 2019, 02:54:17 pm
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- It's called the Metsu Shoryuken now like in SFA3, I disabled the Shin Shoryuken thing because it did little damage, and I had trouble fixing that.
And if I did bring it back for the MAX version it would clash with the Level 3 Super, I'll probably look into this in the future.
- Varo_Hades' version made it a Level 1/2, decreasing the amount of punches for the Level 1 variant, he could've had the original as the Level 1 and added the Shoryuken for the Level 2. In short he gave Ryu more Level 1/2 Supers than he should've, including the Denjin Hadouken. I felt like 3 was a perfect number with what he had.
- I could just maybe consider that, seeing he did have the Bofu Tatsumaki from Pocket Fighter.
WIP Schedule:
Most likely my next full-game
Re: (NEW: Ryu) Rowen's Quick PotS Edits
#280  August 04, 2019, 02:56:47 pm
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Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the
Open up the char with ff3,change to the default palette in the palette tab to the right,open up advanced palette editor,save the port,replace it with the one you saved,save and done.