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S. Jetstream stuff (Read 84857 times)

Started by S. Jetstream, August 20, 2015, 08:09:46 pm
S. Jetstream stuff
#1  August 20, 2015, 08:09:46 pm
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Hi MFG, I thought this could be a great idea, posting stuff and improvements even though im not so active these days. Anyway i'll show old sprites and reworks of them, edits and conversions. It won't be the trending topic but meh  ¬_¬

Oh... And i prefer CVS style mainly, btw. For all for you guys that told me about it, i'm working in that muscle definition! I'll post some Sagat ideas too.

Old stuff, i wanna thanks Alex Sinigaglia for his corrections and feedback
Spoiler, click to toggle visibilty

By now i'm working on this: Yeah my profile pic, the original sprite was in tumblr


Last Edit: February 13, 2020, 07:04:39 am by S. Jetstream
Re: Shao's Sprite Works
#2  August 22, 2015, 01:32:42 am
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Kinda weird face
Re: Shao's Sprite Works
#3  September 11, 2015, 10:28:21 pm
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Starting to CS Cody by Lost_Avenger
Re: Shao's Sprite Works
#4  September 12, 2015, 03:51:59 pm
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Jetstream's legs seem really short, I think you need to move them 2 pixels down to make him taller. Other than that, it's pretty much my fave sprite as of now (Metal Gear Rising ftw :XD:)
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Re: Shao's Sprite Works
#5  September 12, 2015, 05:01:37 pm
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Yeah i didn't really dig in it, i gotta check his legs :P

I fixed the hand problem. I suppose its faster to CS the hair, then hands, then the shoes(whole sprites)


Goddamit! @Lost_Avenger: why the palette is so mixed? is chaotic  :wall:
Last Edit: September 12, 2015, 05:58:53 pm by Shao Jetstream
Re: Shao's Sprite Works
#6  September 12, 2015, 06:03:46 pm
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It was Hh's sff. I borrowed it to save time.

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Re: Shao's Sprite Works
#7  September 15, 2015, 03:15:41 am
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It was Hh's sff. I borrowed it to save time.

Well i hope someone will take this char again and fix the palette cuz everytime i add a different sprite with a new palette the FF doesn't let me use the remap pen. Even when all the sprites use a single palette  :bigcry:
There are some moves which are not included(Buckus SF4 sprites) maybe some coder...

Showing some progress of the first coming(hair). Second coming will be hands, the third shoes. And... maybe a fourth for the chains

Re: Shao's Sprite Works
#8  October 02, 2015, 05:37:19 pm
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Almost finished...
Re: Shao's Sprite Works
#9  October 03, 2015, 12:28:18 am
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Great progress going on here so far. Do you already have any palettes in mind to give Cody, once this is finished?

Shit
Re: Shao's Sprite Works
#10  October 03, 2015, 12:40:57 am
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Great progress going on here so far. Do you already have any palettes in mind to give Cody, once this is finished?

Oh man... It's already finished! HAHAHA :P but i think im gonna make a default palette and post it on the CS thread
Re: Shao's Sprite Works
#11  October 03, 2015, 01:00:57 am
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I literally ran into the same problem trying to add the sprites to him. Where you able to CS the moves he had made? I also have his last dread dust(Ultra 2) with pipe sprites if you plan to add them as well. Good luck with this!
Re: Shao's Sprite Works
#12  October 03, 2015, 01:04:47 am
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Good work man, I'll be using these for sure when I do Cody (in addition to dampir's stuff when he's done)

Keep up the great work, man. ^_^
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Re: Shao's Sprite Works
#13  October 03, 2015, 01:44:36 am
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I literally ran into the same problem trying to add the sprites to him. Where you able to CS the moves he had made? I also have his last dread dust(Ultra 2) with pipe sprites if you plan to add them as well. Good luck with this!

Sure man, this is far to be a complete CS, i'll check Buckus anims later

Good work man, I'll be using these for sure when I do Cody (in addition to dampir's stuff when he's done)

Keep up the great work, man. ^_^

Thank you bro, also good luck with your CVS projects!
Re: Shao's Sprite Works
#14  October 09, 2015, 12:31:41 am
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Thoughts?
Re: Shao's Sprite Works
#15  October 09, 2015, 12:44:38 am
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Pretty good so far. Maybe separate the white stripes OR the chains, because IIRC they share colors.

EDIT: Just checked, yes the white stripes and the chains do share colors. I think separating one of them would be good enough. It's up to you though. You could separate the lower body as well instead of those, but again, up to you.

EDIT 2: Here's an idea of how a SFA3 Cody CS could look like:



Took me three minutes with Photoshop's layer capabilities. I was able to separate the pants and the stripes from the chains. All stripes are different colors, they share nothing. That's what I think a complete CS would be. But again, its up to you.
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Last Edit: October 09, 2015, 01:08:18 am by Zaitsu Hatter
Re: Shao's Sprite Works
#16  November 08, 2015, 09:35:52 pm
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Imma finish that CS soon but i won't do that FF pants thing, is someones else work

Nowdays im practising my grey pencil drawings
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Last Edit: November 08, 2015, 10:10:34 pm by Shao Jetstream
Re: Shao's Sprite Works
#17  November 08, 2015, 09:39:34 pm
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Shame about the pants CS. Oh well.

I like that Akuma kanji (IIRC, it was Akuma's), with more refining it can become perfection. Keep up the good work.  ;)
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Re: Shao's Grey Room
#18  November 08, 2015, 09:57:58 pm
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Shame about the pants CS. Oh well.

I like that Akuma kanji (IIRC, it was Akuma's), with more refining it can become perfection. Keep up the good work.  ;)

Yeah that pants CS will be eternal for me :P

I forgot to post this rough sketch based on Diepod's SF3 Violent Ken
Spoiler, click to toggle visibilty
Last Edit: November 09, 2015, 02:17:41 am by Shao Jetstream
Re: Shao's Grey Room
#19  November 09, 2015, 02:21:00 am
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Sketch SF3 Akuma
Spoiler, click to toggle visibilty
Last Edit: November 09, 2015, 02:36:20 am by Shao Jetstream
Re: Shao's Grey Room
#20  November 11, 2015, 04:03:15 pm
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What technique are you using to make this?

Is this supposed to be like a Carbon Sketch made via software?
Re: Shao's Grey Room
#21  November 12, 2015, 03:27:26 am
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Different photoshop pen tools, pencils and filters(sumi-e).

Here's something im gonna try, btw new evil ryu sketch


Re: Shao's Grey Room
#22  November 12, 2015, 05:30:54 am
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I think you meant brushes. Either way, I love the results. And especially this one! :D
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Re: Shao's Grey Room
#23  November 12, 2015, 05:37:20 pm
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Re: Shao's Grey Room
#24  November 17, 2015, 03:41:35 am
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Strech lines
Spoiler, click to toggle visibilty
Re: Shao's Grey Room
#25  November 17, 2015, 03:45:09 am
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Neck looks weird, you might want to look into it. Otherwise it's awesome! :)
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Re: Shao's Grey Room
#26  November 19, 2015, 11:15:53 pm
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If you're talking about the Goku one, that's legit how they did necks in DBZ.
Re: Shao's Grey Room
#27  November 19, 2015, 11:21:50 pm
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Re: Shao's Grey Room
#28  November 21, 2015, 06:11:59 am
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Maybe some strech lines, more skecths blablabla i think one day i'll have to colour it :P
Thanks guys

I tried a slightly different palette

IMO needs resizing, doesn't it?
Re: Shao's Grey Room
#29  November 30, 2015, 05:51:07 pm
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Shao Jetstream said:
Final look


Sadly there won't be a pants CS, sorry guys. Anyways, have fun making palettes :P

Last Edit: January 16, 2016, 09:47:13 pm by Shao Jetstream
Re: Shao's Grey Room
#30  December 04, 2015, 02:15:11 pm
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Re: Shao's Grey Room
#31  January 16, 2016, 09:55:37 pm
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Working on Cody again, i gotta finish him.

@Rei: i'm on it!! Timing is a shit
Re: Shao's Grey Room
#32  January 27, 2016, 08:09:27 pm
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So... i've just find this Capoeira Fighter, cool game btw
Re: Shao Spritesmith
#33  February 06, 2016, 04:28:20 am
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I'm currently working on individual sprites. But this time i want you to check the anatomy of it. Thoughts?

Of course is not the final look, i'm gonna fix Jetstream and then do a new Haohmaru sprite
Re: Shao Spritesmith
#34  February 06, 2016, 04:44:05 am
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Like I said long ago, his torso is bigger than his legs, you should make the legs a bit taller, vertically.

Pecs lack depth. Lower the brightness a bit.

Remove the outlines on Jetstream's blade, it makes it look ugly.

Abs lack depth. Look at Haohmaru (or Joe Higashi/Sagat), and try to make it look like that.

Other than that, it's mighty fine. ;)

Spoiler, click to toggle visibilty
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Re: Shao Spritesmith
#35  February 06, 2016, 05:13:14 am
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Sam is just a reference sprite man, i haven't touched it since the last sprite you've seen.

I meant you to check Haohmaru's naked body first. Sure his legs have to be a bit longer.

Go and play Capoeira Fighter 3 on any webpage!!
Re: Shao Spritesmith
#36  February 06, 2016, 05:33:49 am
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Ooops.

Well, I guess the abs shouldn't look like how they look. I know I said look at Haohmaru when I was critiquing Jetstream, but I realized I made a mistake, so just look at Joe Higashi and try to make it look similar.

Break the outer lines of the legs. Same goes for pecs, and the pecs need to be fixed. The first part of it (for covered Haohmaru) was already good, you should have followed suit. Try to do it the pecs again. It shouldn't be hard to redo.
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Re: Shao Spritesmith
#37  February 09, 2016, 06:34:21 pm
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I'm about to post the new one but first, which one looks better? Left or right.

Re: Shao Spritesmith
#38  February 09, 2016, 09:40:43 pm
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Re: Shao Spritesmith
#39  February 09, 2016, 11:04:55 pm
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I see no difference :S
Re: Shao Spritesmith
#40  February 09, 2016, 11:12:41 pm
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The second animation has a frame added to make it look more fluid.

Spoiler, click to toggle visibilty

I don't think it's bad but it makes his left hand (our right) look jumpy.
Re: Shao Spritesmith
#41  February 09, 2016, 11:59:01 pm
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Got it, imma use the same upper body to fix it.

It's a simple idea but there are lots of sprites to reuse
Re: Shao's Grey Room
#42  February 10, 2016, 04:39:45 am
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Re: Shao Spritesmith
#43  February 10, 2016, 11:36:47 pm
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I've posted an updated Gief. Sure he is easy to convert into CVS
I knew it need a resizing!! BTW tackling Zangief again


I'm CSing all i left behind. I dunno why Photobucket slowed down the animation. Credits to Buckus
Last Edit: February 13, 2016, 05:48:12 pm by Shao Jetstream
Re: Shao Spritesmith
#44  February 24, 2016, 07:10:48 pm
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Showing process so far. As far as i know this is an easy CS, so easy that it will be finished this weekend!! . Any suggestions about who should I CS next? CvS chars please, my roster is full of them. :P


By now i'm starting into colour separation so i will take it as a reccess from spriting CvS Sagat. Don't worry i still have motivation!! And some sprites to show you...  :twisted:
Re: Shao Spritesmith
#45  February 24, 2016, 07:43:13 pm
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IDK if anyone of who I'm about to mention got a CS, but Geese Howard or Terry Bogard would be lovely.

Joe looks great, keep going. :)
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Re: Shao Spritesmith
#46  February 24, 2016, 07:47:59 pm
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Last Edit: February 24, 2016, 07:51:04 pm by HadeS
Re: Shao Spritesmith
#47  February 24, 2016, 07:49:43 pm
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Re: Shao Spritesmith
#48  February 24, 2016, 07:50:54 pm
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Edit that quote, it's a mess!!! :P I tried to edit it quickly and I made a mess.

lui

Re: Shao Spritesmith
#49  February 24, 2016, 07:54:31 pm
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Showing process so far. As far as i know this is an easy CS, so easy that it will be finished this weekend!! . Any suggestions about who should I CS next? CvS chars please, my roster is full of them. :P


By now i'm starting into colour separation so i will take it as a reccess from spriting CvS Sagat. Don't worry i still have motivation!! And some sprites to show you...  :twisted:

holy shit this weekend? shit dude, maybe you can color seperate kyosuke next :3
Re: Shao Spritesmith
#50  February 24, 2016, 10:55:42 pm
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IDK if anyone of who I'm about to mention got a CS, but Geese Howard or Terry Bogard would be lovely.

Joe looks great, keep going. :)
holy shit this weekend? shit dude, maybe you can color seperate kyosuke next :3

Yes it's kinda fast to CS because i separate more or less 80 sprites on a long day(now i'm on holidays yass). First separate 80 sprites of legs, then feet, then hands, then arms, and at last the body(it takes a minutes actually). Tomorrow the specials and friday the gethits!!

Regardless of Geese and Terry(neither i knew there were CS) i think Kyosuke could be next. Thanks @walruslui: i guess the most suitable char is Lost_Avenger's isn't it? I'm not liking that messy palette tho.

Thanks guys.

lui

Re: Shao Spritesmith
#51  February 24, 2016, 10:58:23 pm
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lost avenger's shares the same .sff with h's and shinzankuro's so basically that's the only one available.

well you don't really need to do kyosuke, who else in the CVS2 cast hasnt been CS'ed yet?
Re: Shao Spritesmith
#52  February 24, 2016, 11:08:10 pm
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Asura, Rock Howard and Kyosuke i guess. Anyway i think i'll give him a try.
Re: Shao Spritesmith
#53  February 24, 2016, 11:22:13 pm
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Rock Howard was separated by Froz.
Re: Shao Spritesmith
#54  February 24, 2016, 11:33:48 pm
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Dammit. Here is an early attempt. I'm gonna separate the neck jacket too.


I was thinking in an university professor's jacket. Leather elbow pads :P
Last Edit: February 24, 2016, 11:42:48 pm by Shao Jetstream

lui

Re: Shao Spritesmith
#55  February 24, 2016, 11:38:06 pm
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Asura, Rock Howard and Kyosuke i guess. Anyway i think i'll give him a try.

asura isn't in cvs2 tho?

and damn thats looking pretty good, might wanna go the extra route and seperate the glasses and the collor from the jacket
Re: Shao Spritesmith
#56  February 26, 2016, 08:05:37 pm
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Last Edit: March 01, 2016, 04:33:42 pm by Shao Jetstream
Re: Shao Spritesmith
#57  March 01, 2016, 04:55:51 pm
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Next project is here!! I made a very special present for you guys so check the palette with any GIF viewer  :pleased:

If you didn't chek it:
Spoiler, click to toggle visibilty

I have to say this is going to take a lot more time, due to the full separation and changing the whole palette to every single sprite, besides i'm starting college in a few days  :cry2: Anyways i'll do my best and finish this the way we all want.
Re: Shao Spritesmith
#58  March 01, 2016, 05:02:35 pm
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Re: Shao Spritesmith
#59  March 01, 2016, 05:14:44 pm
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His legs and calves are breathing.
Can you show us the blurred sprites?

They aren't breathing, it's just the edited sprited, his legs there were skinnier than the whole spritesheet.
And by "blurred" i meant that some sprites(TNT Punch) weren't clean at all(pecs, arms, size).

Here's some progress on Kyosuke:
Last Edit: March 24, 2016, 03:06:57 pm by Shao Jetstream
Re: Shao Pixelsmith
#60  March 24, 2016, 03:11:53 pm
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I'm trying to.
 
Re: Shao Pixelsmith
#61  March 24, 2016, 03:21:25 pm
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You've got a handle on it, Shao.

It looks good.
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Re: Shao Pixelsmith
#62  April 02, 2016, 03:51:35 am
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Eagle is tecnically done. Poll added. You decide!!

370 sprites done. less than 100 to go.
Last Edit: May 11, 2016, 12:33:14 am by Shao Jetstream
Re: Shao Pixelsmith
#63  May 11, 2016, 12:36:09 am
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Basically updating the post
   
Re: Shao Pixelsmith
#64  August 05, 2017, 10:04:24 pm
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Early attempts, i've added 3 more rounds of cs colors(fingers, ankle bands and a possibly beard)
Last Edit: August 05, 2017, 10:11:05 pm by S. Jetstream
Re: Shao Pixelsmith
#65  August 06, 2017, 10:26:09 am
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yeeeeees :). Great ;)
Re: Shao Pixelsmith
#66  August 09, 2017, 11:06:22 pm
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Early attempts, i've added 3 more rounds of cs colors(fingers, ankle bands and a possibly beard)

The beard is only a "possibility"?!?!?! It's way more important than the other two!!!! >:[ >:[ >:[
Re: Shao Pixelsmith
#67  August 10, 2017, 09:34:28 pm
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It is impressive the flow of animation!
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Re: Shao Pixelsmith
#68  August 10, 2017, 09:38:09 pm
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That animation was originally made by [Judas] (You can't see the GIF anymore but it was posted here), Facu!

I must say I agree with JM here, Shao! :whip:
Re: Shao Pixelsmith
#69  August 10, 2017, 09:51:41 pm
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Oh!... Thanks for the correction, same, the composition is so cool <(+.+)>
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Re: Shao Pixelsmith
#70  August 12, 2017, 05:14:35 pm
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If the beard ends up to be made, would you guys find it already too crazy to add 2 more rounds of colors just so it can somewhat resemble his Mr. Karate II look?


Simple mockup
Re: Shao Pixelsmith
#71  August 13, 2017, 01:27:24 am
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The beard is only a "possibility"?!?!?! It's way more important than the other two!!!! >:[ >:[ >:[
Well, i guess it's my obligation to do it.



If the beard ends up to be made, would you guys find it already too crazy to add 2 more rounds of colors just so it can somewhat resemble his Mr. Karate II look?


Simple mockup
This is all i've got up to now. I guess that biceps cs could be something later.
Re: Shao Pixelsmith
#72  August 13, 2017, 02:02:04 am
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hell yes
Re: Shao Pixelsmith
#73  August 13, 2017, 09:35:55 am
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Dumb question? so Jet your making a complete sff patch for Jm Ryo with the gloves and feet guards. Please tell me yes, it would be defiantly a hot pick up for sure. Keep up the hard work mate.
Re: Shao Pixelsmith
#74  August 13, 2017, 04:15:15 pm
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Yes Boss, I'm starting it. I guess this is kinda my thing, I'm not into those extreme CS but I'm making some efforts to contribute to the forum.

Plus: that beard has given me an idea.
Re: Shao Pixelsmith
#75  August 13, 2017, 08:04:22 pm
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Really promising!
His KOFXIII stance looks really great!
Re: Shao Pixelsmith
#76  August 13, 2017, 08:39:50 pm
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I'm also retouching some sprites out there. Tell me, what do you think?
Re: Shao Pixelsmith
#77  August 13, 2017, 08:51:52 pm
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Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
Re: Shao Pixelsmith
#78  August 13, 2017, 09:31:07 pm
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I gave the dare to retouch your sprite to see if it helped you something
Re: Shao Pixelsmith
#79  August 14, 2017, 02:08:13 am
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Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
I gave the dare to retouch your sprite to see if it helped you something


I took both of your ideas, but i gotta say that your antialiasing doesn't seems to fit with the character, (don't take me wrong)it's way too detailed but thank you anyway.


Thanks for the feedback. I'm planning to release Ryo as soon as possible, but with 3 updates, first i'll release him with the fingers cs, secondly the feet and at last the beard and biceps. Opinions?
Re: Shao Pixelsmith
#80  August 14, 2017, 02:44:38 am
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Very nice!
IMO, he would be even better with slightly bigger torso and bigger arms. Lower body and head are OK.
I gave the dare to retouch your sprite to see if it helped you something


I took both of your ideas, but i gotta say that your antialiasing doesn't seems to fit with the character, (don't take me wrong)it's way too detailed but thank you anyway.


Thanks for the feedback. I'm planning to release Ryo as soon as possible, but with 3 updates, first i'll release him with the fingers cs, secondly the feet and at last the beard and biceps. Opinions?

dont worry
Re: Shao Pixelsmith
#81  February 11, 2020, 07:33:45 am
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I came back to the forum to see what happend after all these months. I've started college and i lost most of my spare-time, even tho I still enjoy watching what's new.
Here's the last sprites i've worked on. I kinda practiced a lot and made most of them in 1-2 days. I will continue revamping all my previous posts and by now, I truly believe i've learned from all the feedback this community gave me.
Revamps:
Spoiler, click to toggle visibilty
Sagat CVS:
Spoiler, click to toggle visibilty
Cody CVS:
Spoiler, click to toggle visibilty
Last Edit: February 11, 2020, 07:39:53 pm by S. Jetstream
Re: Shao Pixelsmith
#82  February 11, 2020, 08:29:27 pm
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Those are some really well-made CVS sprites (that Nash is superb) but I feel like that Oni could use some tweaking on his anatomy/muscle definition/face. Do you mind if I give it a try?



Feel free to use it or ignore it. Anyway, keep it up.
Re: Shao Pixelsmith
#83  February 11, 2020, 10:55:25 pm
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Shao would you accept a comission Kairi's SFF?
Re: Shao Pixelsmith
#84  February 12, 2020, 12:36:06 am
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Shao would you accept a comission Kairi's SFF?

You mean sth like the one CVS the abstract was doing? I'm currently not working on commissions but maybe in a future.

Those are some really well-made CVS sprites (that Nash is superb) but I feel like that Oni could use some tweaking on his anatomy/muscle definition/face. Do you mind if I give it a try?



Feel free to use it or ignore it. Anyway, keep it up.

That's quite a good shot, but it kinda resembles SFA style, I'll try to mix it a bit. Thanks, I appreciate it
Re: Shao Pixelsmith
#85  February 12, 2020, 12:55:00 am
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Let me know If / when you're in
Re: Shao Pixelsmith
#86  February 13, 2020, 06:52:51 am
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Here's something very very old. I have some trouble with the face proportions so, any feedback is welcome.
Re: S. Jetstream stuff
#87  February 13, 2020, 07:54:19 am
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Well, the problems with the head are pin-pointable, especially comparing to the left sprite:
-Make the forehead bigger (or, basically, delete some hair from there).
-You don't need the cheekbones to be THAT noticeable. Add some lightning to his cheeks.
-The shape of the head looks weird too. It looks too... square, I dunno? You need to make his head more round AND to put his face slightly forward (In fact, I'd say you need to make it more diagonal, from forehead where it is to chin being tilted forward).
Overall not a bad sprite!
Re: S. Jetstream stuff
#88  February 14, 2020, 12:32:18 am
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Last Edit: February 14, 2020, 02:48:35 pm by S. Jetstream
Re: S. Jetstream stuff
New #89  February 25, 2020, 06:50:04 pm
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Mr Karate, of course I didn't want to draw that hand, it looked painfully awful. Credits to demongorne for the head.


Here's my last attempt on this. I can see the difference between 3 years ago and now


Sagat doodle
Spoiler, click to toggle visibilty
Last Edit: February 26, 2020, 12:29:46 am by S. Jetstream