Posted by Yoshin222
in Yoshins Arcade GFX Stitcher (Started by Yoshin222 September 01, 2022, 08:48:28 pm
Board: Development Resources
Board: Development Resources
For a long time i've wanted to rip arcade accurate sprites, and even to edit them. To that end, made this script that takes the de-interleaved ROMs of any given Neo-Geo game (pre-99) and any CPS2 game and outputs it as tiles that the game itself would read. Ya can then open this data in Tile Molester in order to not only rip the exact tiles, but even edit them!
-----DOWNLOAD----------
https://www.mediafire.com/file/h1hpj35rtjlpjis/Yoshins+ARCADE+GFX+Stitcher.zip/file
REV 1.1 - CPS1 Support!
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher/tree/REV-1.1
REV 1.2 - Program Data interleaving!
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher/tree/REV-1.2
REV 1.3 - Program Data improvement!
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher/tree/REV-1.3
REV 1.4 - Reworked CPS1, added CPS3 PRG Interleaving for SIMM files
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher/tree/REV-14
REV 1.5 - True CPS1 Support!
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher/tree/REV-1.5
YOSHINS PALETTE FLIPPER
Used in conjunction with the Stitcher and Palmod so you can open palettes right from you CPS1/2 game of choice in TM and have arcade accurate tiles!
https://github.com/Yoshin2222/Yoshins-Palette-Flipper
SF6 if it was made in 1991
Captain Americas tiles from Marvel Superheroes
Terrys Raw tiles from Garou:Mark of the Wolves (prototype)
-----HOW TO USE----------
Spoiler, click to toggle visibilty
Lemme know if there's anything i can do to help if ya struggling, and please leave ya thoughts on what can be done next! Consult the readme for any initial questions regarding adding new games
--SUPPORTED GAMES: 1.4
Spoiler, click to toggle visibilty
TO-DO:
CPS2 32x32 Tile output
IGS PGM?