Find AI and scroll down. At the bottom of each move within the the AI area, set the bottom values of the moves to 0:
;The Dynamic Beating
[State -1, The Dynamic Beating]
type = ChangeState
triggerall= var(59)>=1 && numenemy
triggerall= roundstate=2
triggerall = statetype != A && !WinKo
triggerall = power = 3000 && stateno != 2700
triggerall = var(1)=3
triggerall= !(enemynear,ctrl) && (p2stateno!=40) && (p2stateno!=[5030,5119])
triggerall= (p2bodydist x=[-160,160]) && (p2dist y=[-120,0]) && p2statetype!=L
triggerall= (enemynear,vel y=0) || (enemynear,vel y>0 && enemynear,vel x<0)
trigger1 = Ctrl && (p2bodydist x=[0,60]) && (enemynear,statetype!=A) && random<150
value = 2700 <--- That value
Change that to:
value = 0
The methods still the same. :P
State -1 is ultimately what you're looking for:
;“Ëi
[State -1]
type = ChangeState
value = 3000 <--- Value says Hi.
trigger1 = command = "tossin"
trigger1=Power>=1000
trigger1 = statetype = S
trigger1=Ctrl=1
trigger1 = var(1)=1
change those to 0.