The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Dragon Ball Allstars => Topic started by: Neocide on January 23, 2011, 06:31:53 pm

Title: Progress
Post by: Neocide on January 23, 2011, 06:31:53 pm
thought I make a thread with just progress of where I am at day to day week to week etc

so

1-23-10

cut the roster to 12;

Goku(normal-ssj)
Vegeta(ssj-ussj)
Piccolo
SSJ2 Gohan
Trunks
Kurrin
Rickum
Ginyu
Freeza
17
18
Cell

I'll add more characters in the release after I get the initial game out, like boo saga and later sayajin saga characters, and eventually to movie characters. about  8 sheets of the 12 here, are either fully done or no less than 40% and the sheets left to do fully are ginyu rickum and cell.

I'm taking a small break from spriting 17 to create the base, and get some videos and screens up for everyone to see. I'll be using vegeta as the base, so expect some screenshots later today with a video sometime later in the week.

Title: Re: Progress
Post by: Chronan on January 23, 2011, 08:55:06 pm
Good deal! Looking forward to hearing and seeing all the dirty details!  8)

And starting with a smaller roster and adding to it later is a good idea, it's the best way to do a full game IMO.
Title: Re: Progress
Post by: HQ on January 23, 2011, 10:15:59 pm
sounds nice :)

teh lifebar is also on its way ;)
Title: Re: Progress(screenshots added 1-24-11)
Post by: Neocide on January 24, 2011, 08:00:39 pm
1-24-11

ok I started some work on the base, sadly I chose goku(who was already sff'd) who's frame count atm isnt complete (he needs more unique attacks for the Z system) this isnt the goku in the game, this is just one version of him that is sff'd the one in the game will be with his orange gi and no belt (basically how he looked during the cell saga)

Zanzoken:
(http://i4.photobucket.com/albums/y145/Neocide/mugen006-1.png)
I did normal zanzoken like kof's roll system, might add a roll link during physical hits like in kof2k2 (and possibly some other kof's but I cant remember)

Melee Attack:
(http://i4.photobucket.com/albums/y145/Neocide/mugen109.png)
(http://i4.photobucket.com/albums/y145/Neocide/mugen047.png)
(http://i4.photobucket.com/albums/y145/Neocide/mugen062.png)
ok I changed the system up some to cater to conventional fighters. the normal system is like my older characters
basics were (see my teen gohan or majin vegeta) with the unconventional (z system) being used with a direction
ie: A would be a light kick, while fwd + a would be a power attack. this works for all 4 offensive buttons. here goku's melee attack, he starts with a rising kick(fwd X) that sends the opponent in the air with him, then followed  up by a spinning kick (fwd x) then finally a two handed smash down (fwd x again) for the final hit.

each z system combo will consist of 3 hits total, but can link with the basic fight system.

Ki Attack
(http://i4.photobucket.com/albums/y145/Neocide/mugen025-1.png)
for the moment his ki attack consists of three ki shots you can do one after the other by pressing fwd + y
z combos (all the fwd + button moves) will link with one another and create different types of attacks then you'd normally get by pressing said command, thus I kept normal ki shots to the basic ki attack combo

I havent done the power or agilty(teleport) attacks but I did start on his defense button and finished this

Ki destroyer
(http://i4.photobucket.com/albums/y145/Neocide/mugen076.png)
this is basically done with c, any normal type of projectiles will be destroyed if you hit c at the right time, it'll also cost about 15 power to do.

well thats it for now But, I wanted to ask people opinions on if I should make the Z system moves cost power to do.
Title: Re: Progress
Post by: Cybaster on January 24, 2011, 08:49:57 pm
I think it would be too restrictive to make the Z system use power. I rather see it like sort of Command moves leading to easy to perform combos.
Just make sure they aren't too spam firendly and deal too much damage, and I'm sure it will be fine.
Title: Re: Progress
Post by: Neocide on January 24, 2011, 11:13:09 pm
oh the damage is under control for sure, his melee does 49 max, (2 14's and the last hit doing 21) and right now the free flow between the regular system and the Z system is pretty smooth. if you have time, I could send you what I have now, I need some feedback on the conventional system right now, see if its tight enough and whatnot.

and cyanide wont check anyone unless they are not a sayajin    :P
Title: Re: Progress
Post by: Omega on January 25, 2011, 12:34:08 pm
Awesome spritework and game project you have there my friend. Are you planning to add cutscenes aswell? And how will the color seperation work? Your Vegeta is based on Cell Saga but, with color seperation he could also have a Buu Saga pallete. You're doing great man. :)
Title: Re: Progress
Post by: Cybaster on January 25, 2011, 12:58:29 pm
if you have time, I could send you what I have now, I need some feedback on the conventional system right now, see if its tight enough and whatnot.
No problem. Send whenever you want. ;)

and cyanide wont check anyone unless they are not a sayajin    :P
LOL. I know he doesn't really like DBZ, but he did code Gotenks (who's a DOUBLE saiyajin) as one of his 1st chars, and he did code Kid Buu for you...
Title: Re: Progress
Post by: Neocide on January 27, 2011, 12:01:55 am
I still owe him raven for kid boo  ;P yay my topics back!

1-26-11


Almost done swapping in vegeta, fall states are left. just to reiterate I'm swapping out goku for vegeta as he's more complete and has frame work coming to me on a daily basis (I got my spriter back for him) so I'll be using him for the base completely. Cybaster I'll send him over hopefully by next monday.
Title: Re: Progress
Post by: Cybaster on February 08, 2011, 12:38:18 pm
Where's mah Goku !? :haw:
Title: Re: Progress
Post by: Neocide on February 08, 2011, 04:18:32 pm
sorry cy, I forgot to update this because of the sudden problems on the forum as of late, I switched over to working on the screenpack with cyanide,  I am going to show a shot of the final look on the character select later today, I changed it from the original design significantly.

 I also want to change some of the fight system a little bit more, Instead of using foward + button for the Z system, I'm going to give it its own mode, you'll switch to it with tapping "z" twice just a sound and on screen sign or something to show the mode switch, I dont know if I want to do stances for that, but I might.

also to switch between modes (basic to Z mode only) during combos I'm still flux on the idea atm, but so far I have it to where in the middle of a combo you tap z once and go into the z system and you'd start the combo from the said button you hit before tapping "z"

ie you did -  x,x,y,z, the z button would do the first hit of the ki attack which is used with y in z mode 

linking like that should take more skill and less congested than with pressing forward.  I also thought of doing it sorta like dmc3 when you'd switch modes to string certain attacks together, but I thought that would be too hard for the player (I could do custom falls for each diff link setup already have a cool spiny custom state to work with as a  base)

I need to use a diff base than this goku I have right now he's limited,and I'm not going to edit this one since he's not even in the game lol. so I'm gonna use vegeta just waiting on my spriter on him to finish a few more frames for the Z system, Then I'll send it on over. ^_^
Title: Re: Progress
Post by: Cybaster on February 08, 2011, 04:24:06 pm
Okay. :)

I like this new system, a sort of "technical button smasher", where a beginner will be able to smash buttons to get some combos, but a player would really have to be good to get the correct strings and deal maximum damage.

Good luck.
Title: Re: Progress
Post by: Iced on February 08, 2011, 04:29:44 pm
That sounds interesting and i want to see more about it.
Title: Re: Progress
Post by: Neocide on February 11, 2011, 03:03:11 am
2.10.11

Finished the select screen today, didnt go with the initial design I showed due to the fact I'd have to wait on someone to make it, so I decided to make it myself, was inspired by KOF XIII's select screen.

(http://img844.imageshack.us/img844/834/selectscreenmockup.png)
(actual size is 1280X720)

I forgot about sffv2 being able to add png files without ruining the anti alias and whatnot so the big portraits you see here will look better in the actual game. Also I'd like to add a filter or something just to make them all fit better or whatever.


also side note- I took out recoome and added kid boo I cant find a full sheet of him anywhere and I dont want to rip him.plus I have someone already started on kid boo
Title: Re: Progress
Post by: Balthazar on February 13, 2011, 12:06:39 am
Wauw this select screen looks pretty sweet ;)
You're not gonna put the small portraits together?
I see how you seperated saiyans/other/villains, somewhat :P
I think it will look nice if you have all of them in the middle :)
Title: Re: Progress
Post by: Neocide on February 13, 2011, 12:09:46 am
I spread them out to show how much space can be used for other characters. in game they'll all be in the middle, my real grouping was going to be by story arcs (ssj3 goku with kid boo etc) but I dont have enough to do that right now so ya. lol

I've also decided to drop the roster to 10 from 12, cut out kurrin and 17. I want to get the initial game out at a good time, plus I have other frames to do for a few of the finished sheets, so I can start coding quicker, I'm going to finish up vegeta's extra frames needed as well as add all the extra frames to his ussj form (phew...)

need to get him done as priority so I can finish making my entire base with both systems to get tested for insight fixs etc..

Title: Re: Progress
Post by: Omega on February 18, 2011, 10:27:24 am
That select screen looks awesome. Having 10-12 Characters for a full game is always better imo since you can make it larger and add more when you feel so. Also, you can focus better on bugfixing and adding style to the game.
Title: Re: Progress
Post by: Neocide on February 26, 2011, 05:40:21 am
2-25-11

spriting vegeta's extras, just finished finalizing the conventional system, which will be alot like the mvc2 system:
here's some notes on it

Dragonball Kai Allstars : Conventional system

consists of:

Standard Jump attacks

Standard Standing Attacks

Standard Crouching Attacks

X- light Punch   

Y - Hard Punch

A- Light Kick

B- Hard Kick

Z - Power Up \ Switch Styles


chaining


light attacks can go into anything, hard attacks can go into hard crouching attacks or a launcher


examples


Lp,DLP.DLK,LK,HK,


Cancels

all lights and hards will cancel into specials and supers, specials can also cancel into a super.


ex

LP,DLP,HK,Special,super

Z Cancels

Z cancels  will let you cancel your combo in conventional fight mode into a z system combo, by pressing z during a combo you will immediately go into a Z attack depending on what button you used before Z will determine what attack combo you start in.I might change this command to qcf\qcb z if it becomes too easy to do. You Cannot Z cancel from a special or combo.

ex

LP,DLK,Z(becomes power attack as A = power attack in Z mode)

Air Launcher -

varies from character to character, command either Hp,HK,BHK,DHP


hope to have all his extras done by tomorrow or sunday and get started on working on the base fully.


Title: Re: Progress
Post by: Neocide on March 04, 2011, 09:17:52 pm
3.4.11


almost done with all of vegeta's armor which is a pain in the ass and boring (easy to do just time consuming due to redrawing so much) once that is done everything else should go by in a breeze, then I can completely do the full base and possibly do the trans base too since ussj is being done alongside ssj sprite wise.

so I'll show some more screens then, and cybaster if you read this, possibly a beta for ya by the end of next week or the beginning of the week after (I will be busy next week with work.Stupid inventory.)

Title: Re: Progress
Post by: Cybaster on March 04, 2011, 09:32:51 pm
Okay, gotcha. :D
Title: Re: Progress
Post by: Balthazar on March 06, 2011, 10:29:48 am
Don't forget about me, Neo  ;P
I guess it's safe to say i'm GokuZ2's most vivid betatester besides cy himself :P
And i've turned my back on DBZ-ish mugen chars but you've peaked my interest again, so let's have it  ;) !
Title: Re: Progress
Post by: Neocide on March 06, 2011, 11:46:21 pm
we'll see, I have  certain people I'm giving the first beta to. I want to get more insight on other aspects from other testers later, mainly more gameplay wise. this first one will be focusing on code itself. So I'll be asking more of my coding buddies to test.
Title: Re: Progress
Post by: Jarek Bachanek on March 07, 2011, 12:29:01 am
It's been while since I betatested something (mainly ShugenDo stuff) but if you need gameplay input & bug finder I can try help, cuz I want contribute in this project somewhat ^^
Title: Re: Progress
Post by: Balthazar on March 07, 2011, 08:09:32 am
@neo
gotcha  ;)
Title: Re: Progress
Post by: Omega on March 07, 2011, 12:22:48 pm
İ Can assist aswell if needed with beta testing. This will be Awesome.
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on March 07, 2011, 03:06:29 pm
Quote
so I'll show some more screens then, and cybaster if you read this, possibly a beta for ya by the end of next week or the beginning of the week after (I will be busy next week with work.Stupid inventory.)

hohohoho. Here we come!!!

(http://blogs.coventrytelegraph.net/passtheremote/piranha.jpg)
Title: Re: Progress
Post by: Chronan on March 07, 2011, 11:24:42 pm
HyperionSeX  :ninja:
Title: Re: Progress
Post by: Wasab on March 08, 2011, 02:27:08 pm
Quote
HyperionSeX  :ninja:

 :o
Title: Re: Progress
Post by: Neocide on March 19, 2011, 05:15:48 am
3-18-11

Progress on vegeta's extra sprites has gone slowly, one reason is due to the fact I caught a virus on my computer which I've seemed to fix. I've also lost motivation for spriting because lets face it, it gets boring, one row is left of his body suit to do, then its on to the easiest and most boring parts in the gloves and shoes. then I can start on getting the base going so my assumption of a base sometime this week is off, But I will pm those who I am sending it out to when I have it ready (hopefully before the 1st of April?)
Title: Re: Progress
Post by: Neocide on March 29, 2011, 09:13:08 am
3-29-11


vegeta's sprites finally done, going to start coding the base tomorrow. YAY, few weeks after that I'll have a beta up for my testers to try out, hopefully with the WHOLE system.
Title: Re: Progress
Post by: Chronan on March 30, 2011, 01:45:13 am
Hurray! Vegeta seemed to be doing everything in his power to slow you down. Glad your finally done all his reshading and new sprites.
Title: Re: Progress
Post by: Cybaster on March 30, 2011, 11:30:28 am
/me wants to see sprites/animated GIFs/screenshots !!!
Title: Re: Progress
Post by: Balthazar on March 30, 2011, 01:39:23 pm
As does Balthazar!
Title: Re: Progress
Post by: Neocide on March 30, 2011, 08:26:25 pm
I'll try to get some up today or tomorrow, my coding is a bit rusty, so I'm moving a little slow with it =p


just finished his basic comboing and chaining, I think I'm gonna need some testing sooner rather than later to test out the linking and if everything feels tight.
Title: Re: Progress
Post by: Neocide on April 01, 2011, 01:48:40 am
/me wants to see sprites/animated GIFs/screenshots !!!


well I can do you one better, since I'm kinda stuck a little, maybe you could test out the bare system atm (all the basic chains are in, nothing with the Z system yet.) I just need some rundown on it, if it feels loose, needs to be tighten here and there etc, before I just into the Z special system.
Title: Re: Progress
Post by: Neocide on April 06, 2011, 06:57:52 pm
@E


hey I am going to have a beta for you to try like today hopefully, I can pm you the link or send it through msn if you have it, your probably my biggest person I'm looking for advice from. the system is somewhat different from what I intentionally explained.

but its fun none the less, my biggest issue for my testers, besides bugs, is how tight everything feels, and if I should change some of the Z specials, E when you get him and have a slight idea, I can send you the sheets to see what I'm working with.

Title: Re: Progress
Post by: Neocide on April 07, 2011, 01:39:10 am
just finished the ki attacks, now I need to do the agility attacks and the basic system setup is 70% done yay me!


ok loads of shots for the three basic system attack combos or whatever


Melee: starts with a dashing elbow, that knocks the opponent in the air some, then followed up by a smashing elbow sending the opponent down, then last followed up with a quick punch to really send them into the ground
Spoiler, click to toggle visibilty

Power: Starts off with a punch to the gut, stunning the opponent,followed up by an elbow sending the opponent to the ground and bouncing (I might change this to another move causing the same effect) then followed up by a leaping jump kick
sending the opponent into the wall
Spoiler, click to toggle visibilty

Ki: pretty simple, one ki shot is fired then another, then finally a third two palmed blast.
Spoiler, click to toggle visibilty

Fx are placeholders for now, don't have any hitsparks atm either (I'm up for suggestions on both)

as of now the system is sorta like mvc2 (although I haven't added a launcher yet) with the z attacks (the screens I showed) working as the secondary system replacing specials, to start any Z attack, you'll have to do a qcf, motion, followed by said button (X for melee, Y for Ki,A for Power, B for teleport) after that, you'd hit the same button you use two more times at the right time for the 2nd and third hits. for instance, qcf,x,x,x

the z attacks dont end with just those basic combos, from there you can chain from any Z attack from another, but you'll have to do a command of either a HCF, or HCB, plus said button. so if your starting out by doing a melee, which would be qcf,x then you want to chain that into a ki attack you'd do hcf, y

also each chained combo (the Half Circle motion) creates a new type of combo not seen in the basic 3 hitter combo. all z attack combos consist of 3 different hits, same with the chained combos. they also link with the basic system so there's plenty of comboing possible.





Title: Re: Progress
Post by: Jarek Bachanek on April 07, 2011, 04:03:51 am
Your DBZ gameplay vision is very much like mine. I always loved characters with great combo potential with all sort of possibilities. Specials & Super eventually gets bored but until you can discover new way of linking one thing to another, there is unlimited fun.

I hope you wil release some sort of demo when you complete some characters so I can just try out your improved system.
Title: Re: Progress
Post by: Neocide on April 07, 2011, 04:17:25 am
a demo is a little ways off, I dont want one till the screenpack is at least done, with 4 people. My enthusiasm for coding right now is somewhat  down due to other outside issues, but I'm slowly working my way back into it
Title: Re: Progress
Post by: Wasab on April 07, 2011, 11:04:04 am
That's nice !

Just a short comment until i have more time : Why is there a color diffrenciation between legs and arms?

I suppose this is in order to make a buu saga palette or something like that, but thoses colors are maybe too differents  :kungfugoi:

Title: Re: Progress
Post by: Neocide on April 07, 2011, 10:13:59 pm
nah its not for that palette exactly, just color separation, you cant really notice it much, plus it fits the style tbh, checked out screenshots of vegeta himself, and it looks close to it.



edit - Just finished the teleport combo now, the defensive features are left before I send out the beta.
Title: Re: Progress (started defense system)
Post by: Neocide on April 09, 2011, 09:43:48 pm
4-9-11



Started on the defensive system, working on the 4 different counter versions for the counter ("QCB,C", then when the counter is successful  one of the four offensive buttons x,y,a,b, to initiate the counter move whatever) after that I'll make a guard push, and I'm debating on whether or not to add a air counter system as well. (possibly,) Guard crush should follow after that.


Also thinking of bringing in a flight mode, (but not a permanent position like how most flys are made for dbz characters) using the "z" button making it like the fast version of flight from dbz legends,I'm hoping by the time this game is done 1.1 is out, so this flight mode can utilized to its full extent.
Title: Re: Progress
Post by: Jarek Bachanek on April 10, 2011, 12:07:03 am
Well if you can make it unique and fun, I would say, go for it. It would be nice if areakl combat could be little different than ground one. Otherwise no one would use it just for sake of flying. I don't have any ideas ATM but I will think about it...
Title: Re: Progress
Post by: Neocide on April 10, 2011, 12:09:08 am
oh of course the aerial combat would be different than the ground, I'm just hoping its not more NEW sprite work, and just custom stuff, but it'll of course have a different feel to it, since the main system feel on the ground is more of a mvc2 feel to it (still need to put in a fucking launcher)

Title: Re: Progress
Post by: Omega on April 11, 2011, 12:45:27 pm
Awesome progress and idea's you have there Neocide. Maybe you could add portraits appearing like MVC when a super gets performed.
Title: Re: Progress
Post by: Neocide on April 12, 2011, 12:25:31 am
I actually made a drastic change just recently, since I got ahold of a friend of mine who was working with me on this (he made a good amount of the sheets) and got a base thats a good mix between things I wanted to do, I'm going to make a video today and showcase everything in it.
Title: Re: Progress
Post by: Kratos on April 12, 2011, 02:46:32 am
looking forward to it. 8)
Title: Re: Progress
Post by: Omega on April 12, 2011, 10:02:41 am
Can't wait to see a video Neocide. You are always impressing Me.
Title: Re: Progress
Post by: Cybaster on April 12, 2011, 12:55:52 pm
Video with this stuff is gonna be awesome ! ;D (I know, I tested it. Well, maybe not the exact version he'll showcase, but still ...)
Title: Re: Progress(3 gameplay videos!!)
Post by: Neocide on April 13, 2011, 12:31:10 am
ok finally figured it out thanks to ryon(thanks again bro!) without further ado, three videos


this one showcases his movement and teleport and block (which is used with z)


http://www.youtube.com/watch?v=nCgORji71mA

I was trying to do a super jump for a while so it looks like I'm just jumping over and over again.
you can also super jump and link it with a teleport like I did in the video

this one shows off the fight system:
http://www.youtube.com/watch?v=Avog4fd8-p8

he has three different attack buttons, light, medium, and hard. has crouch and jump attacks as you see, I could've done more chaining but I had 30 seconds and I was just excited to show this off :P also showed off his grab lol

X- light Attack
y- Med Attack
B- Hard Attack

last video is the advanced gameplay:

http://www.youtube.com/watch?v=DmdXdzAJhwc

the stun attack (the move where he's glowing blue) is done by holding B and the stun combo shown is done with tapping X after ward. the second stun attack setup is done with holding B after you've done the first one, and you can keep going till you end with sending the opponent in the air, and last, my favorite is the pursuit attacks, which are done after a stun attack followed by a stunned hard attack (B) then after the opponent is hit, tap A, to chase them and tap a again to chase them again and A a third time for the final hit


no ki stuff implemented yet, was planning on making a pursuit ki attacks, as well as some ki combos, not entirely sure yet, so I'm up to suggestions, as I have a free button

the layout atm is

X- Light attack
Y- Med Attack
Z - Block
A-speed(teleporting)
B- Hard Attack
C- Ki(not implemented yet)

well there you go hope you guys enjoy. I'll try to do more of these as well. for those beta testers who tested my other base(s) I'm sorry I wasted your time just to grab another one, this one is final though as its everything I wanted to mix in, just needs a bit more.

also thinking of adding in that fly mode E, the one thats in the other beta, I dunno though.
Title: Re: Progress
Post by: Chronan on April 13, 2011, 03:14:01 am
Good stuff! Excellent game play! You can tell our old buddy and yourself that I love you both very much. :3

Title: Re: Progress
Post by: Cybaster on April 13, 2011, 01:48:52 pm
I'm all for fly mode, but with an option to disable it if you're going to release the characters for normal mugen too.
I'm not so fond of the button layout : why not use XYZ instead of XYB for the 3 different attacks ? Would seem more natural to me (but hey, that's just me :P)
Title: Re: Progress
Post by: Neocide on April 13, 2011, 09:05:07 pm
I'm all for fly mode, but with an option to disable it if you're going to release the characters for normal mugen too.
I'm not so fond of the button layout : why not use XYZ instead of XYB for the 3 different attacks ? Would seem more natural to me (but hey, that's just me :P)
I thought that too, but with the system it fit better, but while I was at work today I kinda noticed how similar the system is to mvc3 somewhat, so I decided I'm going to add a 4th physical button being a launcher(ground) and smack down (air).I'll switch the buttons up to x y a now being hard, and with b being the launcher. If I added the fly mode, it would work into this system.

 possibly a button press in the air, to transition in and out of it. Z will stay guard, and c will become speed. I'm thinking of using the 4 buttons for ki attacks, maybe quarter circle commands for them, light attack ki would be a simple ki shot, medium maybe a blast? or 3 ki shots? hard would be a beam I suppose, a quick one. all of them will chain like the physical attack system, and into it as well.

I was thinking of I made the ki attacks take power, you could use them pass 0, but you'd get tired, I am thinking of maybe making a tired system as to when you get tired after 0 maybe like a certain number of projectiles, different number for different people, as sort of a way to have some kind of power system,it wouldnt be a huge diff, maybe like 1-2 more than others, 3 max.

I'll show some vids of fly and the ki stuff I'm considering adding over in a bit.
Title: Re: Progress
Post by: Seifer Firehart on April 13, 2011, 09:41:49 pm
Yo, I've seen this DBKAI Allstars vids on YouTube and it lead me here. After reading some stuff about it here, that it's based on your Son Goku (OMG NOOO!) i've decided to reply. You see, i dont really like Your Goku's gameplay Neocide... to be honest, i hate it... almost as DGZ style. Combo's are a good thing, but made wrong, ruins whole char. You don't have full controll of character, with this style of gameplay you dont even need to focus, its enough to hit random buttons and char will kick enemys ass all around the stage. Surely You will not change whole fighting system just for me, but please, DONT IMPLEMENT PUSHING BACK WHILE CHARGING, ITS THE WORST FEATURE OF ALL POSSIBLE!
Title: Re: Progress
Post by: Jarek Bachanek on April 13, 2011, 10:15:16 pm
Well fighting games are all about combos & discovering different ways of chaining them together. Yes with DGZ stuff I can mash random buttons & I'm gonna make good combo, but with Son Goku, no I don't think that's true. He is designed to against button mashing. I had to doscover some combo commands before I was able to use him properly. Rest was just mixing those combos with each other. Atleast that's how he feels for me.
Title: Re: Progress
Post by: Neocide on April 13, 2011, 10:36:23 pm
Yo, I've seen this DBKAI Allstars vids on YouTube and it lead me here. After reading some stuff about it here, that it's based on your Son Goku (OMG NOOO!) i've decided to reply. You see, i dont really like Your Goku's gameplay Neocide... to be honest, i hate it... almost as DGZ style. Combo's are a good thing, but made wrong, ruins whole char. You don't have full controll of character, with this style of gameplay you dont even need to focus, its enough to hit random buttons and char will kick enemys ass all around the stage. Surely You will not change whole fighting system just for me, but please, DONT IMPLEMENT PUSHING BACK WHILE CHARGING, ITS THE WORST FEATURE OF ALL POSSIBLE!


ok,

well no need to worry, this system is entirely different than that, I never planned on doing that system fully anyway.

It was easy to get combos with him without doing much, but to get more complex ones you'd have to put some work into it, but it was a double edged sword. which is why It didnt work out for this, It was a fun change from the common db theme in the mugen community though.
Title: fly mode and light and medium ki attack concepts (videos)
Post by: Neocide on April 14, 2011, 02:01:59 am
Fly mode:
http://www.youtube.com/watch?v=UAft5ZVQK4k

Ki attacks:
http://www.youtube.com/watch?v=-14jUgUT6JU


Title: Re: Progress
Post by: Omega on April 14, 2011, 01:44:53 pm
This İs Awesome Neocide. İ love the effort and sprites you got there. The system You are currently adding is decent and sweet for a full Game. İt shows your difference wich İ appriciate alot.
Title: Re: Progress
Post by: Seifer Firehart on April 14, 2011, 05:11:04 pm
The flying system is great, just like in my vision, only sounds are unnecessary or  make different, these are too loud. The Ki shots are nothing special. Again, the exploding sound is terrible and much too loud.
Title: Re: Progress
Post by: Neocide on April 14, 2011, 10:18:34 pm
fly sound is the same sound from the show, the ki shots are going to be entirely different, I'll have more news in a week or so
Title: Re: Progress
Post by: Jarek Bachanek on April 15, 2011, 02:22:41 am
Yes they are bit loud but I think it's because stage don't have any BGM on. I remember back in the day when I used Neo's Teen Gohan I had to turn off BGM on stage in order to hear his voice and most his sounds. So it's better to be loud You can lowe volume in Mugen.cfg & stuff) that too quiet.

But ofcourse it's up to Neocide. I'm just expressing my opinion.
Title: Re: Progress
Post by: Seifer Firehart on April 15, 2011, 06:07:03 pm
Well after more inspection: if you will do a 'fade in' in vertical flying sounds, it will be enough i think, just like its in horizontal flying.
Title: Re: Progress
Post by: Neocide on April 19, 2011, 05:15:15 am
well, due to some changes I've decided to take in my life, I've decided to quit mugen. I am sorry to those who've been following this and everything, I still plan to release some characters outside of the game because I spent alot of time on this and dont want to just leave without giving anything back. Thanks to everyone who did help me I did appreciate it alot.
Title: Re: Progress
Post by: Seifer Firehart on April 19, 2011, 04:59:41 pm
Well, I won't say "oh f*ck, NO please stay with mugen" or other shit. Im just dissapointed, that after waiting so much time before going here, I will not have a chance to learn some advanced mugen shit from you. You are one of the best MCC (Mugen Content Creator or something like that  ;) ) in mugen world and that's a pity that THE BEST Dragon Ball Spriter will abandon his talent. But I know, you're going close to 30 and other things are becoming more important. I just hope you will release your characters... and... make them open source? ;D
Title: Re: Progress
Post by: Cybaster on April 19, 2011, 05:44:21 pm
It's late for April's Fool.
Oh wait, it's not an April's Fool joke. :(
Too bad, the system was really coming up nicely, and the sprites were really nice. I hope you'll at least finish Goku and Vegeta.
Good luck with your life man. ;)
Title: Re: Progress
Post by: Neocide on April 19, 2011, 09:51:31 pm
I'll get a few done tbh, probably vegeta,18,piccolo and frieza for sure.gohan and goku are a possiblity too. not promising anything though. I wont make this stuff open source because the base sheets werent mine, but I'll release my smaller sheets, and maybe my bleach stuff I started (Which are about the same size as these sprites here.)
Title: Re: Progress
Post by: Wasab on April 21, 2011, 03:45:58 pm

We all know how Mugen is time consumer, so it's easy to understand pal.

I didn't even had the time to send you my beta test lol


Take care man, i'll look forward you on MSN.




Title: Re: Progress
Post by: Neocide on April 22, 2011, 09:43:19 pm
ok little good news, I am in the progress of trying to keep the game alive somewhat, I might have to butcher the roster, and make it uneven with putting in goku gohan vegeta trunks piccolo 18 frieza and hopefully ginyu. no cell because he hasent been started, and I honestly dont feel like sheeting another person, especially him.

I have the lifebars made, the screenpack is half done, stages are the biggest priority which means I'll stick to 4-6 stages. I am still quitting, but I am giving myself a deadline of july to finish whatever I can, and putting it out in solo and in a game release, then from there if I ever want to go back to it (which is a 99% chance I wont) I can.

I'll show some videos soon with the new bases stuff that majita has been making for me.
Title: Re: Progress
Post by: Chronan on April 22, 2011, 11:43:15 pm
If I ever find Roken I'll kidnap him and make him do Cell. I'll still try and help out where needed, if you need some spectacular bullshit coded in.  :)
Title: Re: Progress
Post by: Cybaster on April 23, 2011, 01:55:32 am
That's some good news you got there.
Do your best man, these sprites and gameplay deserve love. :)

In July, you could always leave your stuff "open-source" to Roken or Chrono_Striffe to finish. :D

Good luck.
Title: Re: Progress
Post by: Neocide on April 30, 2011, 11:55:14 pm
ok good news bad news situation

bad news first - well solo releases is a no go, roken doesnt want his sprites released outside a game project or something like that so thats out

good news- well I've come too far to quit now, so I've decided to go back with my smaller sized sprites (the size of my released characters like goku and gohan) I have more than enough sheets in this size (15+) to finish the game now, the base is just about done,Burst dash(an evade think kof's roll), counter\repel are left, as of now the roster will be:

Goku (forms tbd, ssj ssj2 ssj3 all done)
Vegeta (ssj,Maybe-Ussj)
Gohan SSJ2 (cell games)
Trunks (First Appearance)
Piccolo
Radditz
Rickum
Frieza
18
Cell
16
Fat Boo
Super Boo
Kid Boo
 

These sheets are all done,stages will be simpler with the sprite style, so they wont be a problem.beginning in may I'll start threads for each character. also more videos to show off all the game play features
Title: Re: Progress
Post by: Cybaster on May 02, 2011, 08:09:56 am
That's indeed a good-bad situation. I was really looking forward to some CVS sized DBZ chars, with new sprite style. But hey, your smaller sheets are already very nice, so that'll do. :)

Which sheets (or sprites) are Roken's exactly ? I thought you had made all the sprites yourself ?
Title: Re: Progress
Post by: Neocide on May 02, 2011, 09:07:17 am
I only did 18, and a crapload of customs for gohan,vegeta and some others, but he already did base sheets of goku,gohan,vegeta,trunks,piccolo and frieza, they had everything the shinb sheets have which wasn't a whole lot, so I added stuff for the few that I got around to work on.

gohan I had did about 50 extra sprites, 18 was a full sheet I did over the months, and 17 I had half done (was doing him fully from KOF's Chris) I am resizing some of ap vegeta for the smaller sheet, because its been so easy to re-size him to use.The base should be entirely done by next week hopefully.
Title: Re: Progress
Post by: Neocide on May 17, 2011, 09:34:32 am
5-17-11


base is about done, reswapped most of the big sprites with the smaller ones, plan on showing a few of the combo videos(there are some nice 20 hit juggles) and all of the gameplay tomorrow. Max burst mode(kof's max mode) and a counter system remain left to be coded
Title: Re: Progress
Post by: Cybaster on May 18, 2011, 12:39:47 am
Cool, can't wait. :)
Title: Progress (a whopping 13 gameplay videos woohoo)
Post by: Neocide on May 20, 2011, 09:25:59 pm
ok. let the mass amount of video clips commence!

Spoiler, click to toggle visibilty




Title: Re: Progress
Post by: HadeS on May 20, 2011, 10:13:59 pm
Excellent, I really like this but... but... what happen with big/hr sprites? :'(
Title: Re: Progress
Post by: Neocide on May 20, 2011, 10:21:16 pm
I dont have the time to do all the big guys I need for this, or the help, so I went back to the small stuff I already have. once the base is done everything else should fly by rather quickly.
Title: Re: Progress
Post by: Cybaster on May 21, 2011, 01:35:43 am
Wait, why is MaJiTa showcasing the combos with the big sprites, while you're working with small sprites ? Or am I missing something ?
And I want that Vegeta !!! :D

Pursuit moves are really nice. It strange how the opponent got in the middle of the screen on the last attack while Vegeta had hit him from up to down in a vertical manner.

Looking very good right now. :)
Title: Re: Progress
Post by: Neocide on May 21, 2011, 01:52:33 am
he did those combos before I had swapped, so the big sprites were still in there.
Title: Re: Progress
Post by: Jarek Bachanek on May 21, 2011, 03:31:57 am
Yeah that's what I'm taking about - combos & chains. While big sprites are cleaner & more detailed I kina like smaller ones if you ask me. And since it's full game no one will complain about size. Now you can spend more time on coding shit instead spriting cuz you have all small sprites so it's also big plus of whole situation.

Can't wait see more especially Goku & Trunks.
Title: Re: Progress
Post by: Neocide on July 10, 2011, 11:31:15 pm
7-10-11


Finished trunks sheet, leaves yamcha, cell and goku(head swaps ssj ssj3) left to do. as far as sheets left.
Title: Re: Progress
Post by: Cybaster on July 11, 2011, 12:52:46 am
Tease us with sheet snippets man !!! >:(
Title: Re: Progress
Post by: Neocide on July 11, 2011, 02:17:05 am
for now I'll show the roster and what each character needs (sprite wise) or whatever


(http://i4.photobucket.com/albums/y145/Neocide/DBKAS-Roster.png)


ssj3 goku - I need to swap heads with the ssj sheet and add his other attacks

trunks- finished might need a few extras have to go over the check list

Vegeta - Done

ssj2 Gohan - Done

ssj Goku - just about done need a few more heads to swap

Piccolo- the sprite shown isnt finished itself, he's been resized from his ap sheet, should take a week or so to finish

Frieza- as of now, he's done

18- Done

Yamcha- Needs his long hair, and some extras

Radditz - Needs more heads and some extras

Cell - full sheet in progress now only complete sheet left to be done

Super Boo - Needs a face rehaul (any suggestions or tries or whatever are welcome) plus extras I believe

Kid Boo - need to redo his pants, and possibly his face, might need extras

Rickum - needs extras ALOT of extras :/


once I start full coding, I'll show more sprite samples in the character specific threads, for moves etc.
Title: Re: Progress
Post by: Neocide on July 19, 2011, 02:01:07 am
I made a final change to the roster to make it a Legit "dbk" roster, removed all buu arc characters, (ssj3,super buu and kid buu)
I thought I'd save all those characters for a update later down the road. as of now the roster is at 13.

SSJ Goku,SSJ Vegeta,SSJ Trunks,SSJ2 Gohan,Piccolo,Yamcha,Radditz,Rickum,Frieza,16,17,18,and cell as the boss.

Title: Re: Progress
Post by: Cybaster on July 19, 2011, 02:06:59 am
Yeah, makes sense to remove Buu Saga chars for now. If you ever have the motivation to finish everything, then you can always release a "DB Kai Plus" update. :P
Title: Re: Progress
Post by: Chronan on July 19, 2011, 02:07:53 am
Now that roster is more up my alley!
Title: Re: Progress
Post by: Jarek Bachanek on July 19, 2011, 03:28:38 am
Can't say I'm happy with that change  :-\ SSJ3 Goku is my favorite character and Buu is my favourite villan (although I hate storyline of this arc) but smaller roster means less work so that's ok I guess. Still it's shame there won't be good SSJ3 Goku as Mugen needs one (warusaki3's Goku doesn't count).
Title: Re: Progress
Post by: Neocide on July 19, 2011, 09:04:26 am
It was more logical to remove all Buu arc people period, they were out of place, and it'll make for a more interesting update, as I can go the "super" route and add in a all buu cast (I have enough sheets for that as is.) so Don't fret on ssj3 for now. he'll be in at some point.
Title: Re: Progress
Post by: Omega on July 20, 2011, 12:01:35 pm
Having the original Kai cast is better as a full version if you ask me. Since you do alot stuff by your own. İt makes sence to Me. Keep your motivation up my friend and let me know if there is anything İ can do as a contributor. Btw, any new screenshots that might come soon? :)
Title: Re: Progress
Post by: Wasab on July 29, 2011, 12:22:55 pm
Quote
I made a final change to the roster to make it a Legit "dbk" roster, removed all buu arc characters, (ssj3,super buu and kid buu)
I thought I'd save all those characters for a update later down the road. as of now the roster is at 13.

SSJ Goku,SSJ Vegeta,SSJ Trunks,SSJ2 Gohan,Piccolo,Yamcha,Radditz,Rickum,Frieza,16,17,18,and cell as the boss.


Great to hear, this Roster definetly make sense !
If you ask me, it lack of android 13 man.

I'm impressed no one ever thought about doin one. I know DW did and old sheet, but unfinished i could remember


Oh and you must send me your fat buu sheet. I want to prog one since so much time.


Quote
Can't say I'm happy with that change   SSJ3 Goku is my favorite character and Buu is my favourite villan (although I hate storyline of this arc) but smaller roster means less work so that's ok I guess. Still it's shame there won't be good SSJ3 Goku as Mugen needs one (warusaki3's Goku doesn't count).

Yeah, gotta agree. Can't forgot that Roken was supposed to do one for 2K7 game. We must bug him naow for it


Title: Re: Progress
Post by: Seifer Firehart on July 29, 2011, 01:52:35 pm
Quote
I made a final change to the roster to make it a Legit "dbk" roster, removed all buu arc characters, (ssj3,super buu and kid buu)
I thought I'd save all those characters for a update later down the road. as of now the roster is at 13.

SSJ Goku,SSJ Vegeta,SSJ Trunks,SSJ2 Gohan,Piccolo,Yamcha,Radditz,Rickum,Frieza,16,17,18,and cell as the boss.

If you ask me, it lack of android 13 man.

He just said he will make a "Legit DBK roster". #13 is from DBZ Movie.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on July 30, 2011, 04:31:34 am
Quote
I made a final change to the roster to make it a Legit "dbk" roster, removed all buu arc characters, (ssj3,super buu and kid buu)
I thought I'd save all those characters for a update later down the road. as of now the roster is at 13.

SSJ Goku,SSJ Vegeta,SSJ Trunks,SSJ2 Gohan,Piccolo,Yamcha,Radditz,Rickum,Frieza,16,17,18,and cell as the boss.

If you ask me, it lack of android 13 man.

He just said he will make a "Legit DBK roster". #13 is from DBZ Movie.

I'm on this Project with Neocide and yes we will add Movie Characters. For now I dont who they will be and Anyways Neocide want to make a poll for this.
Title: Re: Progress
Post by: Cybaster on July 30, 2011, 04:38:36 am
We all know Broly is going to win then, with 200% of votes. :ninja:
Title: Re: Progress
Post by: Ryūku Tsukuyomi on July 30, 2011, 04:43:02 am
That's tragic 'cause I and Neocide hate him  :-\
Title: Re: Progress
Post by: Cyanide on July 30, 2011, 09:46:24 am
That's called not putting him in the poll then.

No point putting in people you don't want to make. Just put in the stuff you do.
Title: Re: Progress
Post by: Chronan on July 30, 2011, 02:44:35 pm
Zangya has titties, so I do believe she'd take priority. >: )
Title: Re: Progress
Post by: Neocide on July 31, 2011, 02:08:01 am
I never said I wouldn't put him in, I just don't like him myself, and maybe I should make a poll for the movie hidden baddie for the first release then. I was thinking of koola but... I have bojack,broly,koola can be done easily, zangya as well.
Title: Re: Progress
Post by: Neocide on September 09, 2011, 08:40:43 am
finished gohan's specials, as of now he's at 4, I'll show off his last two tomorrow after work, and then its on to trunks!
Title: Re: Progress
Post by: dark_light on September 12, 2011, 02:57:33 am
koola sounds so bad and in the movie he called cooler but whatever i suppose

would love to see Radditz ssj since he never got to be shown only in the japan version of dragonball z i think or maybe it was from af and even tho af is not a tv show yet it was done in the manga

bardock is awesome

but what about a version of goku and vegeta in candy form when boo ate them after they fusion
Title: Re: Progress
Post by: gabe555 on September 12, 2011, 04:20:35 am
would love to see Radditz ssj
but what about a version of goku and vegeta in candy form

U're kidding right?   o_O
Title: Re: Progress
Post by: Cybaster on September 12, 2011, 05:22:33 am
I would like to say "obvious troll is obvious", but with DBZ fanboys, you can never be sure. :(
Title: Re: Progress
Post by: Neocide on September 12, 2011, 10:45:41 pm
he seemed to just be saying random things, no I'm not doing ssj radditz, yes bardock is cool, koola sounds way better than cooler (cooler really? wtf) and no I'm not making choco ball vegito what why?
Title: Re: Progress
Post by: Neocide on September 13, 2011, 04:43:09 am
9-12-11



moved from trunks to goku due to waiting on hoshi and crazy koopa to make me some sword effects on him, will post his
specials as they are finished. first up is:

Name:                             Description:                                                         Command:

Shukan Idou Straight-     Goku readies for shukan Idou,then  on release       QCB,Light Attack
                                     of said button,goku appears right in front of His
                                     Opponent and strikes them with a strong punch     
                                     Sending them back.                               
Title: Re: Progress
Post by: Neocide on September 19, 2011, 11:58:42 am
9-19-11

Goku's specials are entirely done, I'll upload some videos of his moves tomorrow, I'll have to fix up some stuff in gohan then its on to vegeta's specials.
Title: Re: Progress
Post by: Neocide on January 23, 2012, 05:48:13 am
for anyone still interested I'm reviving this and going to be showing some more progress in the very near future, so be on the lookout.
Title: Re: Progress
Post by: Jarek Bachanek on February 01, 2012, 04:46:14 am
Of course. I still looking forward to your stuff. Can't wait to see progress you made.
Title: Re: Progress
Post by: thanewdude07 on February 01, 2012, 05:04:46 am
Good luck neo hope you can finish this up one day :sugoi:

Sorry about falling out like that.. life was a bitch...
Title: Re: Progress
Post by: Cybaster on February 01, 2012, 08:16:21 am
Can't wait to see some progress on this. :)
Title: Re: Progress
Post by: Afr0Blu3 on February 09, 2012, 10:48:23 pm
This looks like it's coming along nicely. Keep up the good work!
Title: Re: Progress
Post by: Seifer Firehart on February 15, 2012, 04:18:00 pm
What a relief.  :sugoi: Waiting for some more...hmm... graphical info.  ;)
Title: Re: Progress
Post by: Neocide on March 15, 2012, 08:01:26 am
Haven't really said much recently because I had some conflicts with some stuff, but the current status is that I've planned to go back to my big sprites again, and I've started working on the biggest hurdle I had last time I was using big sprites,Cell. Once he's finished The Biggest obstacle will be clear and it'll be easy sailing. The roster will be more than likely 10 ; Goku,Gohan,Trunks,Vegeta,Piccolo,Radditz,Rickum,Ginyu,Frieza, and Cell.

I'll have to reswap characters again and whatnot, but once I get vegeta situated I'll have videos of the bigger sprites in action
Title: Re: Progress
Post by: Cybaster on March 15, 2012, 08:45:56 am
go back to my big sprites again
FUCK YEAH !!! :sugoi:

[/n00b leecher mode]
Title: Re: Progress
Post by: Neocide on April 02, 2012, 09:47:50 am
I've been working on cell on and off for the last few weeks, his skin is easy but time consuming, so progress is a little slow.
Title: Re: Progress
Post by: thanewdude07 on April 04, 2012, 01:47:28 am
Keep up man im rooting for you ;D
Title: Re: Progress
Post by: Neocide on April 12, 2012, 03:46:22 am
just finished off the 3rd row  3 down 16 more to go yay...
Title: Re: Progress
Post by: thanewdude07 on April 12, 2012, 03:49:18 am
just finished off the 3rd row  3 down 16 more to go yay...

Hurray!  :sugoi:

You can do it ;D

Wish i could help more but i have my hands full. I hope you get to reach your goal
Title: Re: Progress
Post by: Neocide on April 24, 2012, 06:57:40 pm
started on the 5th row, some of his skin has been painful to do (his colors sorta bleed into each other very frustrating) also second note, I'm going to need help with stage material (hi resing some sb stages and cleaning some screens from the actual show) I'm willing to pay for work for them (depends on what the work is, mainly anyone who is realy good with photoshop) if your interested pm me.
Title: Re: Progress
Post by: Neocide on May 11, 2012, 01:25:36 am
5/10/12

About half way through the 10th row of cell's skin, hopefully I can finish all of his skin by the middle of next week. Once that's out of the way the rest of his sheet will be smooth sailing,And once he's done, the rest of the sheets will fly by. Also plan on working on the base a bit more in june as well, going to add some new features (a beam system, a level 3 interactive flash super, and revising pursuit attacks)


I'll show videos and descriptions of these new features at some point this month and next month (this month I'll give full details of the new features and next month I'll try to have video up of the features in action)
Title: Re: Progress
Post by: thanewdude07 on May 11, 2012, 08:11:14 am
Great man thanks for the update!

I hope for the best! :sugoi:
Title: Re: Progress (Select screen Final Premise)
Post by: Neocide on May 19, 2012, 04:25:23 am
Worked on a mock up of the select screen which should be final, although the portraits might change due to cyanide not wanting to do the cursor code?

 
Spoiler, click to toggle visibilty

Impressions thoughts and suggestions as long as its not me doing a complete overhaul I'm willing to make changes.

also the border at the bottom will not be there in the final version (I lost my newer one when psp 7 crashed but everything else is up to date.)
Title: Re: Progress
Post by: Cybaster on May 19, 2012, 11:15:43 am
Would be nice having something different than just char sprites for the small portraits. A bitface or something, possibly even in HR rather than LR.

The big portraits comes from a much bigger resolution and we can really see it. All the outlines are really jagged and pixeled. More work needs to be done in Photoshop with the resizing process.

Otherwise, it's sober but classy. I like it.
Title: Re: Progress
Post by: Neocide on May 27, 2012, 04:17:20 am
5-26-12



Moved on to the 14th row of cell's skin ( 7 and a half rows left) finished ripping the background for the select screen then changed it again, because I found a better one :p going to layer it at some point, but first is to finish up cell.
Title: Re: Progress
Post by: Cybaster on May 27, 2012, 12:51:15 pm
Can we have a sample pics of how Cell looks like ? :D
Title: Re: Progress
Post by: Neocide on June 08, 2012, 02:55:52 am
6-7-12


3 rows left for cell's skin, trying to finish it all today, once thats done, the rest of the sheet shouldn't take anymore than a few more days.
Title: Re: Progress
Post by: Neocide on June 10, 2012, 08:06:57 am
6-9-12 


Down to the nitty gritty, one final row left of cell's skin and then its on to his black parts (wings, chest legs) which should take me a few days and then the remainder should be done by the end of this month, I'll show some of him off then.
Title: Re: Progress
Post by: Neocide on June 12, 2012, 12:50:13 am
6-11-12

Cell's skin is fully finished, next up is the black parts (wings, chest and legs) he should breeze by now.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on June 14, 2012, 05:32:39 pm
6-14-12

2 rows down on Kuririn, there is only the skin left to take care so it's rather easy.
Title: Re: Progress
Post by: Balthazar on June 14, 2012, 06:07:32 pm
Y U no show sprite progress, only  talk about it :( ?
We're very curious!
Title: Re: Progress
Post by: Neocide on June 14, 2012, 07:46:28 pm
I like to leave people in suspense :p plus Its not a fully done sprite, and I don't like showing off half done sprites, its worse than a tease to me,people get the wrong impression.
Title: Re: Progress
Post by: thanewdude07 on June 14, 2012, 11:33:22 pm
I would like to see a animation of one of these sprites one you guys get them finished up good bit. Since these are bigger dbz sprites then norm I would think the animations would be pretty good if not awesome. :)
Title: Re: Progress
Post by: Neocide on June 14, 2012, 11:39:24 pm
I plan on going over everyone entirely when all the sheets are done and adding additional frames for fluidness. as shinb is a bit of a dick when it comes to frame count.
Title: Re: Progress
Post by: Agent DeadPool on June 15, 2012, 05:49:09 am
This is a piece of work you got here here neocide I can't wait until this full project becomes released even though it will take quite a wait I support you man.
Title: Re: Progress
Post by: Neocide on June 17, 2012, 03:07:02 pm
6-17-12


11 rows left to do on cell's black area (wings,chest,legs). yay!
Title: Re: Progress
Post by: Ryūku Tsukuyomi on June 18, 2012, 01:19:57 pm
6-18-12

1 row down on Kuririn, gotta work more on him, I tend to focus too much on the models.
Title: Re: Progress
Post by: Neocide on June 20, 2012, 08:06:05 am
6-19-12



4 rows left for cell's black area!(wings,chest and leg armor) hopefully I'll finish him off tomorrow, all that will be left is his shoes, skin (includes face) and patches.
Title: Re: Progress
Post by: benhazard on June 21, 2012, 11:30:19 pm
most of piccolo customs is done, left just 4 rows to do (stretch arms).
added a new Intro/Win pose to do and some necessary moves. (mouth Blast and Piccolo's attenta attack)
(http://s18.postimage.org/nf48hh961/Customs.png)
Title: Re: Progress
Post by: HQ on June 22, 2012, 02:53:16 am
great work as usual ben ;)


also...the finished logo for the game I did  :sugoi:

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: thanewdude07 on June 22, 2012, 06:47:20 am
Looks cool. Piccolo hand gets a bit smaller on the rapid dive kick move. and maybe a few more frames here and there would make the animations a bit smoother. I am looking at the kick with the blur effect on it. there should be another sprite of the leg fully extended be for he moves.

other then that looks great!  maybe you can animate this so we can see it in action!
Title: Re: Progress
Post by: AlexSin on June 22, 2012, 07:38:26 am
Wow, Arcade, Hyper Dimension and Shin Butouden sprite edits! You did a great work!
By the way, in the Shin Butouden intro/taunt/ending doesn't Piccolo have his eyes opened? Oh well, but that's your choice.
And the first face of Hyper Dimension kicks looks a bit weird (it is more forward compared to the rest of the body); maybe that's just me.
Title: Re: Progress
Post by: Neocide on June 22, 2012, 07:51:42 am
I think you might be right about the head, it may need to be raised a little too. the jumping rapid kick doesn't really more frames as its going to be pretty quick in mugen anyway.
Title: Re: Progress
Post by: Cybaster on June 22, 2012, 10:45:12 am
Looking great here. :)
Title: Re: Progress
Post by: Neocide on June 22, 2012, 11:51:58 am
6-22-12

Going to bust my ass on my day off today to finish off cell's black area, 2 rows left, then its the face and skin, and finally the boots and spots. should be done by the end of the month.

Then its on to super buu I think =X
Title: Re: Progress
Post by: Neocide on June 25, 2012, 06:31:36 am
6-24-12

finished a row of cell's skin today, he's about 70% done now, just his skin, shoes and spots left. I'm going to take a break for a few days or so as I start school on tuesday and work is getting busy this week.
Title: Re: Progress
Post by: AlexSin on June 25, 2012, 06:16:54 pm
Quote
so as I start school on tuesday
What?!?

Good luck on this project!!!
Title: Re: Progress
Post by: Joulz on June 25, 2012, 10:55:32 pm
i wish you all the best for this project: it looks very promising!!
Title: Re: Progress
Post by: Seifer Firehart on June 26, 2012, 08:21:31 pm
Piccolo looks great, no big strange eyes :D Good luck on project.
Title: Re: Progress
Post by: Neocide on June 30, 2012, 08:31:19 am
6-29-12

Knocked off two more rows of skin on cell that makes 4 down and 14 left? not too bad. after that its shoes,spots and then the hands (bleh)
Title: Re: Progress
Post by: Neocide on July 04, 2012, 02:36:19 pm
7-4-12


8 rows of skin done, which leaves 11 more rows to do, should be able to finish it all by tomorrow if I don't distract myself too much. wish me luck!
Title: Re: Progress
Post by: AlexSin on July 04, 2012, 03:35:21 pm
Good luck! :)
Can't wait to play the game, it will be amazing! :D
Title: Re: Progress
Post by: Neocide on July 14, 2012, 10:08:21 pm
7-14-12


All Skin done, just shoes,spots and some final touch ups left, should show him off at some point next week if I'm not too busy with school. Yay! When cell is finished its on to super buu.
Title: Re: Progress
Post by: Rai Tei on July 15, 2012, 12:09:03 am
Hey, to keep you informed.

I've been kept from working for you by some school and life stuff.
But I'll finish my work for you soon!
Title: Re: Progress
Post by: Neocide on July 31, 2012, 12:50:18 am
7-30-12


Been extremely busy with school and work, but I finally found time (by removing some sleep @)@ ) to finish off cell's spots, which leaves just the shoes and some touch ups to the armor (adding a fourth shade) I'm going to try to make time in a few days, as I'm going to take vacation from work and before I actually do some vacationing, I'll finish the sheet and show him off.
Title: Re: Progress
Post by: Balthazar on July 31, 2012, 01:00:28 am
and show him off.
:) Took a while, but I'm certain it'll be worth it :D
Title: Re: Progress
Post by: AlexSin on July 31, 2012, 01:38:45 pm
I'll be waiting for it! ;D
Title: Re: Progress
Post by: Neocide on August 11, 2012, 08:59:12 am
8-10-12


After 4 months, and tedious time and work and frustration and soar wrists Cell is finished. I'll edit this post to show off some sprites and allow people to make palettes for him if they choose to. up next is goku, I'm taking paid time off from work for a week to have some extra time for school and well whatever else. I plan to finish goku within this time frame as he'll be an easy sheet compared to cell.

(http://i4.photobucket.com/albums/y145/Neocide/Cellpalette.png)

     Posted: August 11, 2012, 12:40:00 pm
some gif's

(http://i4.photobucket.com/albums/y145/Neocide/cell-1.gif)
(http://i4.photobucket.com/albums/y145/Neocide/Cell2-1.gif)

I'll add more later.
Title: Re: Progress
Post by: NoZ on August 11, 2012, 10:30:06 pm
Wow those Cell sprites bro,job well done sir :2thumbsup:
Title: Re: Progress
Post by: thanewdude07 on August 12, 2012, 05:20:30 am
Great stuff neo! congrats on finishing cell's sheet!

Looks awesome! I will making a palette  soon!
Title: Re: Progress
Post by: Neocide on August 12, 2012, 07:08:18 am
thanks guys, I think he's the best sheet I've ever done to date.His animations remind me of the actual show.
Title: Re: Progress
Post by: Balthazar on August 12, 2012, 07:52:41 am
DEM SPOTS  :daisy: !
Your sheets are mostly converted ShinButouden spritesheets, correct? What other bases do you use whenever you need more animations? Or does ShinB cover pretty much everything you require?
Cell does look mighty cool ;)!
He does have sort of an issue with his feet alignments, they slightly move about during his animations.
He'll feel a lot more solid if his feet were a bit more 'grounded' ;)
Title: Re: Progress
Post by: mkfreak89 on August 12, 2012, 09:11:44 am
how far is this game from being complete ?
Title: Re: Progress
Post by: Neocide on August 12, 2012, 09:18:27 pm
I use everything tbh,the bases for the most part are shinb, but I'll use arcade frames,pce,sb, and ssw. And in some cases, I'll use stuff from the actual show.

the game itself is probably about @ 40%? half the characters specials are done, most of the sheets are done. stages, screenpack,a few sheets and coding left.

      Posted: August 12, 2012, 10:02:01 pm
8-12-12

Started on goku today,he's coming along very quickly should be finished with him hopefully by the end of the week.(Hopefully...)


also balth, for more frames (Which I'm going to do when all the sheets are done) I just use frames from the sheet itself, and either add them to a certain move, or frankensprite stuff together for more frames.

I might actually be finished with him faster than I first thought. finished a row in less than a hour so... yay
Title: Re: Progress
Post by: thanewdude07 on August 13, 2012, 05:59:01 am
Great! Good luck again!

Also here is my crappy i tried color pal for cell.. Sorry i didn't index it cause i suck...But i hope u still enjoy it.

(http://i102.photobucket.com/albums/m91/lil_g_man57/BlueCellpalette.png)
Title: Re: Progress
Post by: Neocide on August 13, 2012, 11:43:24 pm
eh... no offense but I think I'll pass on that one :p

about 1/4th done with goku. should be finished by Wednesday I think.
Title: Re: Progress
Post by: thanewdude07 on August 14, 2012, 07:20:32 am
:(


Fuck dat! Run it back! xD

Here is my second try! I will make sure you like one of them :P

(http://i102.photobucket.com/albums/m91/lil_g_man57/Cell-Goldpalette.png)

Title: Re: Progress
Post by: Omega on August 15, 2012, 11:38:47 am
This looks so Awesome man. What stages will you use? Are you Spriting them too?
Title: Re: Progress
Post by: AlexSin on August 16, 2012, 09:30:10 pm
I'll submit here two palettes like I told you.

First: Cell with Krillin Absorbed palette, from a what-if story in Budokai 1:

(http://i1066.photobucket.com/albums/u402/GodofDeath94/CellwithKrilinAbsorbed.png)

Second: Shin Butouden Cell palette:

(http://i1066.photobucket.com/albums/u402/GodofDeath94/ShinButoudenCellpalette.png)

While I was doing the Krillin/Cell palette I noticed there was a green pixel in the first stand sprite.
And did you get the sprites in MG? I'm sorry if they're not okay, but I only use AnimGet and the window was big (I don't play with small windows, I always enlarge them when I'm playing a game), so I forgot to resize it.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 17, 2012, 08:46:05 am


Second: Shin Butouden Cell palette:

(http://i1066.photobucket.com/albums/u402/GodofDeath94/ShinButoudenCellpalette.png)


This one is good but the foot colors are horrible. Nice work dude :D
Title: Re: Progress
Post by: AlexSin on August 17, 2012, 10:46:09 am
Well, I took almost the exact same colours as the Shin Butouden Cell for skin, armor and feet, but maybe I should have worked more on contrast about the feet.

I also did a small and quick edit on Piccolo sprites (Intro Pose/Taunt): I made him with eyes opened. If you need it here you are:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Customsedit.png)
Title: Re: Progress
Post by: Neocide on August 20, 2012, 08:08:08 am
8-19-12


Just about done with goku, all that's left is some head swaps and some other minor details.
Title: Re: Progress
Post by: Cybaster on August 20, 2012, 04:54:47 pm
Cell is looking awesome. Great job with that. :D
Title: Re: Progress
Post by: Balthazar on August 20, 2012, 06:21:48 pm
8-19-12


Just about done with goku, all that's left is some head swaps and some other minor details.

Headswaps from who? Goku is usually the 'headwappee' (he gets headswapped into other characters) :P
Looking very good, can't wait to see another bit of gameplay soon :)
Title: Re: Progress
Post by: Neocide on August 20, 2012, 09:35:16 pm
he has in his namek outfit. So I had to get rid of the belt and switch his normal head to his ssj heads. Plus the frames I resized from other sprites that weren't on the shinb sheet needed swaps too.

     Posted: August 21, 2012, 08:59:26 am
8-21-12

Finally finished goku, his palette is very separated. From his upper gi to his shoes, everything has a different color just about. So lots of fun options to try (http://i4.photobucket.com/albums/y145/Neocide/GokuSample.png)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 21, 2012, 09:13:37 am
Fuck yeah ! Nice job, cant wait for you to do Super Buu. :datass:
Title: Re: Progress
Post by: AlexSin on August 21, 2012, 10:05:16 am
Fuck yeah !

Well, expect to me some palettes! Nice job!
Btw, if you miss some sprites SuperMystery ripped spritepacks from ShinB, check it in the shared sprites.

Normal and SSJ Goku will be two chars, am I correct?
Title: Re: Progress
Post by: Neocide on August 21, 2012, 10:32:25 am
normal might be one day, but for now he has a super and some win poses in normal. and don't need anything else for goku, his sheet is full. Super buu is up next, and is a lot easier than I thought
Title: Re: Progress
Post by: AlexSin on August 21, 2012, 12:24:21 pm
Palettes for Goku :)

Goku vs Vegeta Buu saga:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuPalette01.png)
Ultimate Battle 22 Alternate Palette:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuPalette02.png)
High Resolution Goku by Toskomics palette:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/GokuPaletteHR.png)

Super Buu? Weren't you going for a DBKAI roster? With the last saga being the Cell one? Did you change your mind? :)
Title: Re: Progress
Post by: thanewdude07 on August 21, 2012, 03:10:36 pm
DAt progress! Great job neo!

Hope  you continue at this pace!

Who is next up on the hit list?
Title: Re: Progress
Post by: Neocide on August 22, 2012, 12:18:45 am
I changed my mind on keeping the roster to db kai in fact the game is no longer even dragonball kai allstars. It's just dragonball allstars. At some point if I don't totally quit mugen after this game is complete, I wanna add movie and db characters. Not too many from db tbh though. Probably the usual suspects. Chibi goku, tao pai pai jackie chun and piccolo daimao.

TND - Super buu is next, I mentioned in my last post, his sheet is being done from the db2k super buu sheet, he's actually a lot easier than I thought.

G.o.D. - Nice attempt on the palettes but, that buu saga one is completely off, his colors were never that bright. Your third palette ( the normal option) would be a good candidate for a manga palette. You should really try to branch out besides trying from the games and other people's palettes. The whole reason I split his upper gi and lower gi is to make as many creative options as possible (also to have a blue gi version) 

Here's a updated checklist for the first release roster


1.Goku           (Roken,Neocide)             - 100%      ------------------------
2.Vegeta        (Roken,Neocide,Ryuku)    - 100%      ------------------------
3.Piccolo        (Roken,Benhazard)           - 85%         few rows of extras left
4.Gohan         (Roken,Neocide)              - 95%         head swaps on extra frames left
5.Trunks         (Roken,Neocide)              - 60%         Extra moves,sword case and sword left
6.Kurrin          (The Dark sayajin,Ryuku)   - 75%         skin area (head arms face) left
7.18               (Neocide)                        - 100%       --------------------------
8.Frieza          (Roken,Benhazard)           - 65%         Extra moves left
9.Cell             (Neocide)                        - 100%        Yay!
10.Super Buu                                        - 10%         Sheet resized, in progress

atm I'm debating adding yamcha, as he would be an easy sheet, basically head swap + minor editing. Also I am considering adding
another bad guy. as of now my choices would have to be someone who's either in shinb already, a resized sheet, or made from a sheet already done. the choices I'm thinking of and how much of a chance they are to me adding them.

Broli               - Very Likely
Bojack            - Likely
Kid Buu          - Almost Likely
Radditz          - Almost Likely
Rickum           - Likely
17                  - very Unlikely
Fat Buu           - Unlikely
Jiece               - Almost Likely

I left ginyu out because someone is making him, and I have him off the roster now because I haven't heard from the person working on him but he'd be in if he finished. Although I hate broli, he would be somewhat easy to make, and would look wonderful in AP. Same idea goes for bojack.

When Super Buu is done, I'm considering taking a break from spriting, and focusing on the stage aspect of the game. I want to use frames from the actual show as stages. It's just going to take time finding ones that are just right. If anyone has an episode or can help out with finding good backgrounds from the show be sure to let me know.
 
Title: Re: Progress
Post by: AlexSin on August 23, 2012, 07:41:18 pm
It could be his japanese name. Or one of his alternate names.
That Frieza! :yippi:

More palettes:
Custom:
Spoiler, click to toggle visibilty
Night:
Spoiler, click to toggle visibilty
Strange:
Spoiler, click to toggle visibilty
I will make a Namek one as soon as possible; are you sure that could work? And I will put more effort in them.

Is Roken working on the sprites? Sorry if I ask so many questions! ;D

Goku vs Vegeta Buu saga:
Spoiler, click to toggle visibilty
This was the reference:
Spoiler, click to toggle visibilty

I would go for Kid Buu as a bad guy, since there aren't so much sprites, only Hyper Dimension and Final Bout, so that could be a new char.
For this matter I think a poll could be used.

If you were going to make Fat Buu, how should you scale it? Ub22 sprites and ShinB? (%) I would give a try.
Title: Re: Progress
Post by: Neocide on August 23, 2012, 11:18:31 pm
8-23-12

I've come to a conclusion on something. I'm going to remove super buu from the roster as his pants are really a pain in the ass, plus it would feel a little weird having one person from the buu saga. at the moment, I'm not going to have anyone replace him. So as of now the roster will be 9. 6-3 ratio of good guys to bad guys. Doesn't bother me though. Just means I'll be able to move on to other stuff quicker. As of now all thats left is minor work for spriting.
Title: Re: Progress
Post by: ssj4-kakaroto on August 24, 2012, 02:42:54 am
Woow !!!!!!, Great job, i can't wait till the finish.
Did u planning to put Movie Chars like Broly and Bojack... etc?
Title: Re: Progress
Post by: Cybaster on August 24, 2012, 08:15:45 am
A few posts back. ;)
the choices I'm thinking of and how much of a chance they are to me adding them.

Broli               - Very Likely
Bojack            - Likely
Kid Buu          - Almost Likely
Radditz          - Almost Likely
Rickum           - Likely
17                  - very Unlikely
Fat Buu           - Unlikely
Jiece               - Almost Likely

Title: Re: Progress
Post by: AlexSin on August 25, 2012, 11:47:38 am
Are the musics going to be the DBZ japanese OST?

Okay.
Title: Re: Progress
Post by: Neocide on September 06, 2012, 05:24:01 am
it'll be all sorts of music from the show probably mainly kai tracks though. stay tuned in a day or two I'm going to make a big announcement regarding this game and something else.
Title: Re: Progress
Post by: thanewdude07 on September 06, 2012, 07:26:58 pm
looking forward to it!
Title: Re: Progress
Post by: Karasai on September 06, 2012, 10:47:33 pm
Damn your sprites and animations are so amazingly smooth it's frightening.

Keep up the good work!
Title: Re: Progress
Post by: Neocide on September 07, 2012, 12:23:52 am
Ok Big announcement! 

I'm stopping the roster as it is now. with 8 (goku gohan trunks vegeta piccolo 18 cell and frieza) I'm also branching out of this to make a second game; Shounen Allstars.

as of now the game will consist of 4 shounens, Db,Naruto,Bleach and Fairy tail. I know there are other shounens out there especially like one piece, but I don't follow the series and I'm not familiar with any of the characters. I'm not going to start watching an anime or manga just to find out if I want to bring them in(nevermind the fact the manga is at 500 + chapters O_O) Yu Yu Hakusho is a maybe. As The new dude has been trying to get me to add them. I am willing to add a series if I got help and info on the characters.

As of right now, each series will have 3 good guys from each series;

DB          -  Goku Vegeta Piccolo
Naruto    - Naruto Kakashi (3rd to be decided)
Bleach     - Ichigo  Byakuya Hitsugaya
Fairy Tail  - Natsu  Laxus  Erza


I have the db guys done, as well as the bleach guys. although I have to shrink the bleach people to 97% because they are a bit too big compared to the db guys. I'm only adding good guys to the roster because the only bad guys will be custom to this game. I'm thinking of maybe 2 a final boss and a middle boss. I don't have a design for them yet I'm taking suggestions. All I know is the final boss will basically take
advantage of each series' big powers (think along the lines of ssj powers,tailed beast stuff,bankai etc)

I'm also looking for proper bases for the naruto characters.If you think you know a character who would be a good use to make one of them out of let me know.

I am wiling to add a series or two, but only if the person who is offering is willing to help on the sheets.

the game will use my system from db allstars. Each series will be tweaked to fit that game's premise. Ie the ki button for db characters would be ninjitsu for naruto characters reitsu for bleach characters and magic for fairy tail.

I'll post bases for the fairy tail and naruto characters later on. I'll also add another board for the game when I get it up and running. At the moment my full focus is on this game and db allstars will be on the backburner as my interest in db right now is very low. I'm not cancelling the game but it will be halted for a while.

Check back soon on this post for some of the bleach sprites.
Title: Re: Progress
Post by: thanewdude07 on September 07, 2012, 02:58:40 am
Okay man thanks for giving me this opportunity to be apart of this... I Should be done with yusuke in a few months..

The second character I will work on is Hiei I will post up his base sprite today...Also It is looking like Young Genkai will be the third yu yu hakusho character. I hope to post up  the base sprites for Hiei and Genkai soon..Every one has already seen Yusuke. So yeah Thanks again.!
Title: Re: Progress
Post by: Neocide on September 07, 2012, 06:08:14 am
just remember to have a move list for them all and maybe some videos to go by or something. also I wanted to talk to you about yuskue. about the outfit and making it into the green one.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 07, 2012, 06:49:14 pm
Okay man thanks for giving me this opportunity to be apart of this... I Should be done with yusuke in a few months..

The second character I will work on is Hiei I will post up his base sprite today...Also It is looking like Young Genkai will be the third yu yu hakusho character. I hope to post up  the base sprites for Hiei and Genkai soon..Every one has already seen Yusuke. So yeah Thanks again.!

Will this be a old Genkai or a young one ?
Title: Re: Progress
Post by: thanewdude07 on September 07, 2012, 07:48:05 pm
Young Genkaki.. MY brother Darksayjan already got started on the sheet. We might need to update her sprites..But  I think she looks good. .I almost done with hiei base sprite...Once i finish yusuke I will begin working on hiei. Neo what time are you shooting for? Some time next year right?

I already have been planing out hiei's sheet for sometime and I have been thinking of his gameplay as well. My bro was thinking of some stuff for genkai as well.

Yusuke's gamplay is pretty much the base We will be using for the other characters. I was thinking about doing a high school yusuke...But I would like to finish Hiei first. I have a base for High school but i will have to change the  shading on his clothes and stuff.

Spoiler, click to toggle visibilty

Its pretty possible to do that but i would like to finish Hiei first. Give me a time table so i can figure something out.
Title: Re: Progress
Post by: Cybaster on September 07, 2012, 09:12:00 pm
That's a pretty big announcement indeed. :)

Will you finish coding Goku, Vegeta and Piccolo before starting on this ?
Anyway, I would have really liked to play DB All-Star before seeing you move onto something else, but hey, your choice.

For the 3rd char, I vote for Gaara. Killer Bee or Gai is cool too. Depends what type of char you want. Killer Bee could be the heavy hitter of the roster (I'm not familiar with Fairy Tail, so maybe there's already a heavy hitter there...)
Title: Re: Progress
Post by: Neocide on September 07, 2012, 09:38:46 pm
no heavy hitter like that on FT. I thought about gaara actually, he wouldnt require too much sprites. He'd be made up of sand for the most part. I probably will code those three at some point first. I have to make some altercations to the base for the different series. And that has to wait till I actually finish someone other than db or bleach

@newdude- there's no timetable atm. only one I can give you is be done before the other sheets are first? :p

edit - forgot to mention, I'm adding Full Metal alchemist too. atm I know for sure it'll be Ed and Al but I can't think of a 3rd.
Title: Re: Progress
Post by: Girku on September 08, 2012, 05:40:39 am
As always Im willing to voice and code.. Ed you really have no choice but to hire me on lol..Concerning Younger Genkai..Ive never tried it..Shouldnt be much of a problem..Kiba Inuzuka as suggestion as well..Can voice that if as well..Same thing with Broly
Title: Re: Progress
Post by: AlexSin on September 08, 2012, 11:17:19 am
He won't make Broly.

Will you finish coding Goku, Vegeta and Piccolo before starting on this ?
Anyway, I would have really liked to play DB All-Star before seeing you move onto something else, but hey, your choice.
I think so too. Good luck for everything!
Title: Re: Progress
Post by: Rai Tei on September 08, 2012, 11:28:46 am
forgot to mention, I'm adding Full Metal alchemist too. atm I know for sure it'll be Ed and Al but I can't think of a 3rd.

Roy Mustang, but then again, you already got Natsu for fire moves. :p
Well, he is more like using explosions though. FMA just doesn't have that much good guys I guess xD
The man with the muscles, the lady with the guns and that's pretty much it.
Or you are going to say that Scar or some of the homunculus (greed) count as good guys.

As for Naruto, I think Gaara would be a nice choice.


And on a side note, FMA is not from 'ShonenJump' if your 'shounen' remark was referring to the series/franchise.
Title: Re: Progress
Post by: Cybaster on September 08, 2012, 02:33:34 pm
Roy Mustang,
The man with the muscles,
You stole my post. ;P

Also, Neocide, do you have any sprites to showcase for the Bleach chars ? :)

Title: Re: Progress
Post by: Neocide on September 08, 2012, 02:46:04 pm
I do I'll show some soon. I had to resize them some because they are bigger than my db stuff. Also fairy tail isn't a jump shonen either. I'm just doing shonen's in general
Title: Re: Progress
Post by: Seifer Firehart on September 08, 2012, 03:39:11 pm
Nice Neo, thats a very good news. I could help you with some spriting, what will you say to use Battle Stadium D.O.N for PS2 for some characters? There are One Piece characters if you will decide to add them. I made one sprite of Sanji in my sprite topic but it is very big I dont know what size do you want, but they are very good for base. Naruto, Kakashi, Gaara, all are there as well.
Title: Re: Progress
Post by: thanewdude07 on September 08, 2012, 05:15:50 pm
Cool Its great to see everyone offering to help neo out. I think its a great idea to make a game like this... The only problem i would see is keeping the height matching for each series.. It can be a bother some times but im sure we can pull it off.. I am soo down for this project. I always wanted to see something like jump but with bigger sprites. :lugoi:

@Ed yeah i am sure we are gonna need your help with doing voices and etc. You got skills that should be noticed! ;)
Title: Re: Progress
Post by: Girku on September 08, 2012, 06:06:01 pm
Here if you need me :3 In the mean time..Its back to work on Michael Jackson :P
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 08, 2012, 08:50:50 pm
Nice Neo, thats a very good news. I could help you with some spriting, what will you say to use Battle Stadium D.O.N for PS2 for some characters? There are One Piece characters if you will decide to add them.

We'll never add One Piece.
Title: Re: Progress
Post by: Seifer Firehart on September 08, 2012, 08:57:04 pm
I missed 'ever' in this sentence. I wanted to say "If you ever decide". So the size is like your new sprites for DBKAI Allstars, Neocide?
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 08, 2012, 08:59:00 pm
I missed 'ever' in this sentence. I wanted to say "If you ever decide". So the size is like your new sprites for DBKAI Allstars, Neocide?

When he isnt here I answer for him. The sprites will use the size of the AP sprites of DB ALLstars indeed.
Title: Re: Progress
Post by: Seifer Firehart on September 08, 2012, 09:03:02 pm
And more questions. What arcs? Naruto or Naruto Shippuden. Fairy Tail after or before Acnologia? More info on which arcs characters will be based please.
Title: Re: Progress
Post by: AlexSin on September 08, 2012, 09:08:54 pm
What does AP mean? AnimePerfect? ::)
Title: Re: Progress
Post by: Neocide on September 09, 2012, 01:57:32 am
Correct G.o.D. Also I'm not basing anyone off any specific arc. I'm just gathering them in their most iconic look. as for one piece I never say never but, I'm not familiar with OP too much so thats why I choose not to add it. Battle stadium DON? I've never heard of it. And yes following the db ap sizes. My bleach sheets are bigger than them. :/

Also for Voice overs. I'm not sure atm. as I'm not going to mix japanese voices with english ones. and for the most part, its looking like japanese will be the main sound group.

for naruto I'm following shippuden. in FT it doesnt really matter. but as of now I'm following before natsu's second outfit change. so probably right before the current arc in the manga. before the 7 year skip.
Title: Re: Progress
Post by: Seifer Firehart on September 09, 2012, 02:14:40 am
Battle Stadium D.O.N. (Dragon Ball Z, One Piece, Naruto). You can get very good bases from there.
Title: Re: Progress
Post by: Neocide on September 09, 2012, 03:08:07 am
oh you are so awesome, I just checked out some videos of this game and although they are before the time skip this is perfect for bases and ripping from in general. I think I might make lee my 3rd although someone won't be happy. I really like lee myself.

edit - scratch that I found a naruto shippuden game for ps2 that is even better.
Title: Re: Progress
Post by: Rai Tei on September 09, 2012, 01:39:52 pm
Wait what, you haven't heard of Battle stadium DON?
I remember posting about it on one of the ZGTeam forums before :p
Doesn't matter though.


I don't like the idea of English and Japanese voices mixing either.
And Fairy Tail is not localized yet, I think, so no English dub.


As for Lee, I am perfectly fine with him, he's pretty much my fave from whole series.
But won't there be issues between him and other magic/projectile or weapon based characters?
Because the current roster exists of characters using a lot of projectiles or weapons,
it might cause a huge range disadvantage for Lee as the only close combatant.

I could think of special dodges, parry and maneuvers to overcome this,
but that's not within the gameplay you're going for., right?
Title: Re: Progress
Post by: Seifer Firehart on September 09, 2012, 01:50:27 pm
(...)so no English dub.

 :2thumbsup: I agree!

     Posted: September 09, 2012, 11:09:07 pm
I just got an idea for blocking projectiles for Lee but it would require a block by a button which probably is not in your gameplay. And what I mean is simply blocking while walking. Then he could get to ranged opponents easier. And the second idea is reflecting projectiles with good timed block or punching/kicking projectile.
Title: Re: Progress
Post by: Neocide on September 10, 2012, 02:27:39 am
The bleach system has a block mode too. Also I sorta changed the roster for naruto. I'm taking lee out for tsunade. I need more women in this game. And she'll be my powerhouse.

Cybaster : Here are some samples of the bleach roster

Spoiler, click to toggle visibilty

Roken did ichigo and byakuya, Ichigo has shikai and bankai so does byakuya although byakuya's is just him without his sword in hand.

here are some samples of all the bleach characters me roken Majin Vegitto and another friend of mine who's gone now, sena have worked on.

Spoiler, click to toggle visibilty
Done (for the most part) -
Ichigo
byakuya
Yoruichi (Me)
Gin(Me)
Urahara(Me)
Ikkaku (shikai and bankai) (Roken)
Rangiku(Sena)

Were\Are being Worked on -
Hitsugaya (Me)
Kenpachi (MV)
Mayuri (Sena)
Kyoraku(me)

Bases (never really started)
Grimmjow (Roken)
Yammi(Roken)
Ulquirra(Roken)
Ukitake(Me)
Renji(MV)
Title: Re: Progress
Post by: Rai Tei on September 10, 2012, 08:20:10 am
The bleach system has a block mode too. Also I sorta changed the roster for naruto. I'm taking lee out for tsunade. I need more women in this game. And she'll be my powerhouse.

Just as I was thinking that you might want to put more women in the game xD


@Seifer Firehart: I meant, Fairy Tail has no English dub :p
But that was just a guess.
Title: Re: Progress (Naruto Base added)
Post by: Neocide on September 10, 2012, 08:34:33 am
I just finished a sprite of naruto.
Spoiler, click to toggle visibilty

tomorrow I'm going to try to make kakashi and tsunade's bases.
Title: Re: Progress
Post by: Rai Tei on September 10, 2012, 10:28:06 pm
looks a bit edgy/rough
and he somehow reminds me of the one Roken once showed.
It's based on his style though.
Title: Re: Progress
Post by: Neocide on September 10, 2012, 10:52:25 pm
thats because it's his head. yea I'm going to touch it up some more later.
Title: Re: Progress
Post by: Seifer Firehart on September 10, 2012, 11:03:50 pm
But why are you keep doing this type of heads? From profile looks better. I've never made a Naruto sprite but I tried and edited this. What do you think? It's just a small edit of face, sorry if it does not look like Naruto but I dont remember much of him and i should change a bit shape but whatever.
(http://i1231.photobucket.com/albums/ee514/Seifer_Firehart/AP-UzumakiNaruto.png)

     Posted: September 10, 2012, 11:10:21 pm
Ah shit, why the hell I am perfectionist?! Edited again, the old looks like shit.
(http://i1231.photobucket.com/albums/ee514/Seifer_Firehart/AP-UzumakiNaruto-1.png)

     Posted: September 10, 2012, 11:13:01 pm
Now I want to edit it again! Damn. But I will try to not.
Title: Re: Progress
Post by: Neocide on September 10, 2012, 11:36:42 pm
I hate side view heads tbh. they are annoying as hell to work with. thats why I didn't keep his side view head from the original sprite. I'm not really liking that side view look.
Title: Re: Progress
Post by: Seifer Firehart on September 11, 2012, 12:48:26 am
Can you show original sprite?
Title: Re: Progress
Post by: Neocide on September 11, 2012, 04:07:20 am
it's fine seifer, thanks though. Benhazard made a base from one of the ds games. I'm going to use those games for the naruto sheets. and sadly I have no tsunade there. so I'll replace her with another one of the 3, jiraya. here's naruto :
(http://i4.photobucket.com/albums/y145/Neocide/AP-UzumakiNaruto2.png)


edit- I also decided to resize the db sheets instead of downsizing the bleach stuff. as vegeta's height is right but goku's and piccolo's is off.
Title: Re: Progress
Post by: Balthazar on September 11, 2012, 10:40:29 am
Isn't this going a bit off-topic? You will round up the DBZ fullgame, right? Or will it turn into the mixed series fullgame now?
Title: Re: Progress
Post by: Seifer Firehart on September 11, 2012, 12:08:20 pm
He said he will finish DB ALLStars and then start work the other game and I hope he will not change his mind coz if he will decide to work on this ee... JUMP Allstars? Don't know the name, nevermind, if he will work on this new Allstars then:
1. Release will be much later.
2. If something happen, nothing can be released.
[EDIT]
Shounen Allstars! not JUMP, sorry for that.
Title: Re: Progress
Post by: ssj4-kakaroto on September 11, 2012, 01:09:57 pm
what is that'..!!!!!!!!!!!!!!!!!!!!!!!!!
we are waiting for the DBK game, you may finish one work then start to think
of another..!!!!!!!!!
Title: Re: Progress
Post by: Neocide on September 11, 2012, 01:55:03 pm
ok last time I mention this.

I am putting db allstars ON HOLD. All the sheets are done. I just am tired as hell of db right now. I can't be bothered to finish atm. If you don't like that I'm sorry oh well. nothing is really off topic here as this is my board. so I can discuss what I want.

I'm NOT cancelling or making db allstars into this "shounen" allstars. its just a separate game branched off from db allstars. I've been doing mugen for almost ten years. and in that time I've done nothing but dbz. So you can see why I'm trying to take a break from it.

Please don't tell me what I can and can't do ok?

edit- any other posts like the one above me will be deleted from here on.
Title: Re: Progress
Post by: Seifer Firehart on September 11, 2012, 01:58:38 pm
Hahah! And I know, that "Neo cannot stop making dbz people even if he tried ;_;" xD Anyway, it's ok with me as long as I see new sprites :D
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 11, 2012, 11:56:13 pm
what is that'..!!!!!!!!!!!!!!!!!!!!!!!!!
we are waiting for the DBK game, you may finish one work then start to think
of another..!!!!!!!!!

(http://i.imgur.com/zhzqo.jpg)
Title: Re: Progress
Post by: Rai Tei on September 12, 2012, 10:02:44 pm
BTW, I don't know if you already checked the site I gave you before.
But these probably are the best bases you can get from games.


FMA
http://spritedatabase.net/game.php?game=1956
http://spritedatabase.net/game.php?game=997
http://spritedatabase.net/game.php?game=1956
http://spriters-resource.com/gameboy_advance/fmaomoide/

Fairy Tail
http://spritedatabase.net/game.php?game=1979
http://spritedatabase.net/game.php?game=2144
Title: Re: Progress
Post by: kakabot on September 13, 2012, 11:41:35 am
Is there going to be a masked ichigo in the game?
Title: Re: Progress
Post by: Neocide on September 21, 2012, 02:03:07 am
I haven't decided as Ichigo is going to be based around SS. but doing his masks wouldn't be hard. maybe in a super or something. would work best.
Title: Re: Progress
Post by: mugennut5 on September 21, 2012, 04:07:49 am
So what voices are you going to use for the Naruto game? English or Japanese? If your going to do another poll, I 100% pick English; it is way better than Japanese.

Also, have you released or uploaded some of the chars from the DBZ Allstars game besides Goku?
Title: Re: Progress
Post by: Neocide on September 21, 2012, 04:10:55 am
I haven't released anyone for the game yet. and there is no way I would use english naruto's VO's I'm sorry but I do not like "Raspy lesbian" Naruto. Everyone will be in Japanese.
Title: Re: Progress
Post by: mugennut5 on September 21, 2012, 04:15:14 am
Whatever, English Naruto chars are still greater than Japanese chars. I'll just stick to mugencoder's superior Naruto chars.
Title: Re: Progress
Post by: Neocide on September 21, 2012, 04:19:37 am
Okay. That's fine you're entitled to your opinion just like I am entitled to mine. :) have a nice day!
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 21, 2012, 04:22:48 am
Whatever, English Naruto chars are still greater than Japanese chars. I'll just stick to mugencoder's superior Naruto chars.

Simply ridiculous...
Title: Re: Progress
Post by: Cobra Caddie on September 21, 2012, 04:25:35 am
Whatever, English Naruto chars are still greater than Japanese chars. I'll just stick to mugencoder's superior Naruto chars.
Neocide might be polite about this, but I see this isn't a one time thing with you. Don't go into people's topics to say how much better you think so and so is. No one cares.
Title: Re: Progress
Post by: mugennut5 on September 21, 2012, 04:39:54 am
Mind your own business please. No one cares about your opinion either hypocrite.
Title: Re: Progress
Post by: Karasai on September 21, 2012, 04:50:32 am
 :getout:
Title: Re: Progress
Post by: Neocide on September 21, 2012, 04:51:27 am
Mind your own business please. No one cares about your opinion either hypocrite.

Please do not throw my topic off rail with insults. You could have left it alone. Just stop please.
Title: Re: Progress
Post by: Cobra Caddie on September 21, 2012, 04:52:53 am
Agreed, no more derailing of neocide's topic please. I'm going to take this to PM.
Title: Re: Progress
Post by: Seifer Firehart on September 21, 2012, 05:38:46 am
Everyone will be in Japanese.

That's the greatest news I've ever heard on this project yet. xDD
Title: Re: Progress
Post by: Neocide on September 21, 2012, 06:38:22 am
Ha funny.

Finished Kakashi's base

(http://i4.photobucket.com/albums/y145/Neocide/AP-Kakashihatae_zpsf03e0354.png)

Edit - little bit of news. I made a final little change for now to the game. I'm going to keep the roster atm to naruto bleach and db. I don't know how much time I'll have to make so many sheets so I'm going to drop it down to something reasonable.

I'll have 4 for each series. 3 good guys and one bad guy(except bleach). naruto is the only sheets I really have to do. the roster will be

Naruto - Naruto , Kakashi , Rock Lee Gaara and Oorichimaru
Db - Goku , Vegeta , Piccolo , Cell
Bleach - Ichigo, Byakuya, Hitsugaya, Yoruichi

When I finish this, I'll go back to db allstars, and then come back to this and add  Fairy tail, FMA and YuYu Teams.
Title: Re: Progress
Post by: Rai Tei on September 21, 2012, 08:48:13 am
sounds good, Cell is like everyones fave DBZ villian.
Not as annoying as Frieza and not as crazy as Buu, he's just perfect :D
Your sprites were mostly based around Cell saga anyways.


But no Aizen, Grimjow or that other white guy for bleach?
Would've love to see SSJ3 Grimjow :p


And about that Kakashi sprite,
I think his hair is a bit overdone.
The hairlock over the headband (eye-side) could be removed
and on the other side (covered-eye) looks too messy

(http://img59.imageshack.us/img59/6263/kakashi9.jpg)

See what I mean?
I didn't catch up Naruto that well, so you might have based him on other appearances,
like further in anime of manga, so I could still be wrong.

Next to that his bottom and waist look too wide and his neck too short.

BTW, of course I still like it a lot :p
Title: Re: Progress
Post by: Neocide on September 21, 2012, 10:37:47 am
I based his hair off a few images I seen. his waist is pretty wide because of the jacket. Also bleach is based on the soul society arc. And basically byakuya was the antagonist in that arc. Plus doing grimmjow or aizen would be from scratch which I don't want  to do at all.

I agree on the neck though. I was debating on that. I don't see how the side by his covered eye is messy, His hair is coming over it. otherwise its just one shade from the band.
Title: Re: Progress
Post by: AlexSin on September 21, 2012, 01:53:21 pm
Hmmmm... but when Kakashi switches sides, everything will be flipped horizontally; and that wouldn't look right, at least to me. If I were going to make a Kakashi, I would make it with Sharingan activated and/or I would make all sprites in both sides. However it's your decision.
AnimePerfect is resurrecting, that's great!

I see, well I wait for this! :)
Title: Re: Progress
Post by: Neocide on September 21, 2012, 06:27:45 pm
There's no way I'm doing that. Way too much work for something so small. Haven't even thought about how I would use sharingan to begin  with,
Title: Re: Progress
Post by: Ex☆Cham on September 21, 2012, 07:11:07 pm
wait.......You are Neoside?

The one hu maked that cool Majin Vegeta and Kid Buu
years ago??

Men! I Thought you quit mugen!
Now i have a good reason to visit MFG more offten!
Title: Re: Progress
Post by: Neocide on September 21, 2012, 08:40:44 pm
yes I made those characters years ago, Thank you for the support :)
Title: Re: Progress
Post by: Ex☆Cham on September 21, 2012, 09:30:21 pm
I dont whant to botter you but......

You have the links of your more updated or new chars?
I have your M.Vegeta, SS2 Goku, SS2 Gohan and Kid buu from that time.
Title: Re: Progress
Post by: Neocide on September 21, 2012, 10:13:01 pm
what ssj2 goku of mine do you have? you mean the transforming goku I never finished entirely? other than that there is my son goku. Who I'm not that fond of anymore (the fight system is a bit colluded)
Title: Re: Progress
Post by: Ex☆Cham on September 21, 2012, 10:45:04 pm
The Unfinished Transforming......
I found it on Mugen Generations.
Title: Re: Progress (Gaara Base)
Post by: Neocide on September 21, 2012, 11:06:44 pm
son goku is another one I released, I can't think of the link atm, but if you google son goku by neocide I'm sure it'll turn up.  also if you have anymore questions on my characters pm me. I don't want to make this topic anymore off the rails. :)

Edit- (http://i4.photobucket.com/albums/y145/Neocide/Gaara_zps10e50bee.png)

Gaara's base. Roken did him ages ago. Lee has been a bit of challenge to do that I just don't have the time to figure out so Gaara will be taking his place.
Title: Re: Progress
Post by: Rai Tei on September 22, 2012, 02:18:18 pm
(http://img4.imageshack.us/img4/1083/apkakashihataezpsf03e03.png) (http://img189.imageshack.us/img189/9261/apkakashihataeedit4.png)

I tried to edit Kakashi's hair so might understand what I mean.
What I did is cover less of his face, made less hair locks, but bigger ones.

Of course my spriting skills isn't anything near yours, so you even if you like it, you'll need to fix a bunch.
Because it prolly lacks that right shading and consistency in style :D
Title: Re: Progress
Post by: Neocide on September 22, 2012, 11:03:34 pm
It's fine as is. Good job rei tei. there is nothing I need to (or want to) improve on.

edit - Ororhcimaru is next (I misspelled it on purpose because I honestly don't know how to spell it) After his base is done I'll start naruto.
Title: Re: Progress
Post by: Cybaster on September 23, 2012, 01:04:19 am
Orochimaru. :)

Gaara is really nice, though he looks kinda short. It looks like he's in Kage clothes while still being the size of when he first appeared in the series. May just be me though.

Title: Re: Progress
Post by: Neocide on September 23, 2012, 02:22:52 am
^ I'm making a scale as we speak because I'm tired of this problem in general due to how big the bleach sprites are. I'm keeping everything that height. And roken made the first one even shorter than that one. I'll edit this post when I finish. I gotta get the measurements of all of them.
Title: Re: Progress
Post by: kakabot on September 23, 2012, 03:34:06 am
I haven't decided as Ichigo is going to be based around SS. but doing his masks wouldn't be hard. maybe in a super or something. would work best.
You could make it a desperation move like he can only do it with under 30% health, or it could just activate on its own like when he couldn't control it yet since your going for the soul society arc.
Title: Re: Progress
Post by: Rai Tei on September 23, 2012, 01:13:27 pm
It's fine as is. Good job rei tei. there is nothing I need to (or want to) improve on.

Don't know how to interpret this line, but it's all fine by me ;)
Just do your thing :)


And I think Gaara looks fine.
But, yeah, you might want to make a scaling chart for character sizes.
Title: Re: Progress
Post by: Ex☆Cham on September 24, 2012, 09:33:03 pm
Finally someone will make good Naruto chars (At last good sized).

I have only see three of your sprites and iam already like "WHOW"!!!
But one question.............
You plan to release a beta of any of your chars or you will wait until the full game is released?

Anyway
Good Luck.
Title: Re: Progress
Post by: Neocide on September 25, 2012, 11:29:46 pm
I'll release a character or two separate to show off the series system.

9-25-12

To all those who are wondering about DB allstars, I'm going to finish that before this. I realized it sorta wasn't fair to jump to something else before finishing this. And I just got a sudden spark to work on it again (I'm looking at you Balthazar :p ) I'm going to start the coding process for goku,18 and cell. Starting with swapping.
Title: Re: Progress
Post by: Balthazar on September 25, 2012, 11:39:18 pm
 :dealwithit:
gewd jawb, soldier!
Title: Re: Progress
Post by: thanewdude07 on September 25, 2012, 11:48:39 pm
heh heh Thanks balth!
Title: Re: Progress
Post by: Neocide on September 26, 2012, 12:08:00 am
What are you thanking him for? :p
Title: Re: Progress
Post by: Cybaster on September 26, 2012, 01:15:28 am
Now go play with Goku Z2 and get even more motivation to work on DB All-Star, then expand the system and create even more stuff for your Shonen game. :D

Good luck. I'll be patiently waiting for progress on Goku, Cell and C18. :)
Vegeta is more or less finished at this point ?
Title: Re: Progress
Post by: thanewdude07 on September 26, 2012, 01:15:41 am
lol no reason at all!  :llama:

Looking forward to your progress as always man!
Title: Re: Progress
Post by: Neocide on September 26, 2012, 01:21:11 am
Now go play with Goku Z2 and get even more motivation to work on DB All-Star, then expand the system and create even more stuff for your Shonen game. :D

Good luck. I'll be patiently waiting for progress on Goku, Cell and C18. :)
Vegeta is more or less finished at this point ?

Vegeta needs his supers and specials. And I have to swap out his normal sprites with his ssj ones. He's far from done coding wise.

Just a side note for shonen Allstars; it turns out resizing the bleach characters in mugen works out fine. So this will make the game move that much quicker (means only naruto has to be made)
Title: Re: Progress
Post by: ssj4-kakaroto on September 26, 2012, 11:38:29 pm
Whoooohooo; yeah neo that's the spirit........ .
finally DB in Progress, i wish u good luck with this Great job. ;)
Title: Re: Progress
Post by: Ex☆Cham on September 26, 2012, 11:46:42 pm
Played with your old son goku.....Very good Neocide.

But you say this new Goku, will be better.....Then Whow!
BTW i never thought Cell was that tall it looks exactly as a boss should be
great job with is sprite and Good luck.

Title: Re: Progress
Post by: kakabot on September 28, 2012, 07:04:06 am
Played with your old son goku.....Very good Neocide.

But you say this new Goku, will be better.....Then Whow!
BTW i never thought Cell was that tall it looks exactly as a boss should be
great job with is sprite and Good luck.



Yeah man I agree i can wreck all my friends with his kaio-ken goku.
Title: Re: Progress
Post by: Neocide on September 28, 2012, 08:40:40 am
I don't really like that son goku tbh. He felt a little too cluttered to me. I liked where he was going. But he got convoluted  along the way.

9/27/12 ;

Decided to change up 18's pursuit from vegeta's. she does her spinning kick (http://i4.photobucket.com/albums/y145/Neocide/spinny.gif) which hits the opponent a few times, then she flip kicks the opponent.(http://i4.photobucket.com/albums/y145/Neocide/flipkick-1.gif) followed up by throwing them to the ground.(http://i4.photobucket.com/albums/y145/Neocide/spinthrow-1.gif) and finally ending with a flying head butt. (http://i4.photobucket.com/albums/y145/Neocide/flybutt-1.gif)
Title: Re: Progress
Post by: Balthazar on September 28, 2012, 09:15:07 am
Fancy stuff :D #18 GOOO!  :bow:
Title: Re: Progress
Post by: AlexSin on September 28, 2012, 02:36:25 pm
Fancy stuff :D #18 GOOO!  :bow:

x2 !
Title: Re: Progress
Post by: Rai Tei on September 28, 2012, 08:22:51 pm
Wow... :O
Title: Re: Progress
Post by: Ex☆Cham on September 28, 2012, 08:34:16 pm
You have too much talent Neocide.
Title: Re: Progress
Post by: Neocide on October 05, 2012, 07:40:54 am
10-4-12;

I just about finished reworking the fight system. It's more like my ssj2 gohan and majin vegeta of year's past. with some additions from the recent base (ki shot chaining,zanzoken attacks,pursuit attacks etc)

as of now the system looks like this -

Light Punch - x
Hard Punch - y
Light Kick    - a
Hard Kick    - b
Ki               - z
Zanzoken    - c
Burst evade - x+a
Power hit     - y+b
Charge        - Down, Down

Chaining will vary from character to character,but the basic chains are -

Standing -

Lights go into hards standing and crouching. Also go into ki and zanzoken and power hit.

Hards go into crouching hards, Also go into ki and zanzoken and power hit.

I'm going to make some little changes to each person's system. To accommodate some difference between everyone.

the system is a cross between garou,Kof2k2 and the Capcom "vs" series as well as my own custom z stuff.

      Posted: October 08, 2012, 10:36:19 pm
18 and vegeta's new basics are done. Working on Goku atm. Followed by piccolo.



Title: Re: Progress
Post by: Neocide on October 12, 2012, 02:32:01 am
10-11-12

Day before my B-day I decided to work on piccolo's basics since 18 goku and vegeta's are done now. After pickles, for other characters like cell,trunks,gohan and frieza I will be editing more sprites on them as I add them in. Also there might be one or two more characters added depending on how progress goes within the remaining year.
Title: Re: Progress
Post by: Rai Tei on October 12, 2012, 06:26:21 pm
Happy Birthday ;)
Title: Re: Progress
Post by: ssj4-kakaroto on October 15, 2012, 12:00:00 am
Oh Happy Birthday Neo !!!!!!!
It's nice news ; i think that your DBZ game going to be the best  DBZ MUGEN work ever,
your talent in spriting and shading style are amazing..........
like always i say keep up this Fantastic Job !!!! can't wait till the first release.
Thx
Title: Re: Progress
Post by: Neocide on October 16, 2012, 10:00:58 pm
10-16-2012

Finishing up on piccolo's basics. All that's left is his jump attacks, then it's on to gohan. I'll show some screens of some of the guys in action with their basics later today.
Title: Re: Progress
Post by: AlexSin on October 16, 2012, 10:34:23 pm
Can't wait!
Did you use my edits for Piccolo's eyes?
Title: Re: Progress (Roster Updated)
Post by: Neocide on October 17, 2012, 01:40:06 am
Quick Update. I've been messing around with resizing in mugen, and found out I have a few sheets that don't lose quality when being resized through mugen. Which will now up my roster list by 4 atm. might be more if I test them out. but as of now the roster is expanding with :

Bojack, Broly, Super buu and 16.

I'll show some screens of them resized in mugen next to the current sheets.

Edit -

Here are some shots of each character I have added.

Broly -

Spoiler, click to toggle visibilty

16 -
Spoiler, click to toggle visibilty

Super Buu -
Spoiler, click to toggle visibilty

Bojack -
Spoiler, click to toggle visibilty


Also going to add yamcha and pan.
Title: Re: Progress
Post by: Lost_Avenger on October 17, 2012, 04:24:03 am
Bojack doesnt look as good as say Broly(which is sad cause I like Bojack). Same for S.Buu, but not as bad
Title: Re: Progress
Post by: Ex☆Cham on October 17, 2012, 07:38:37 am
Broly is bigger than that but yeah still looks good even after the resize.
Title: Re: Progress
Post by: ViBeZ on October 17, 2012, 07:42:54 am
wait r these guys chibi or full sized?
Title: Re: Progress
Post by: Ex☆Cham on October 17, 2012, 07:45:51 am
Goku size is similar to any CVS char.
Title: Re: Progress
Post by: ViBeZ on October 17, 2012, 07:49:04 am
thx Adam
Title: Re: Progress
Post by: Lost_Avenger on October 17, 2012, 09:51:45 am
Basically, he takes fairly small sprites. Puts a crap load of effort resizing/editting them, then goes from there. A process that is overly time consuming(not sure what motivates him). This newer method produces faster results in a lot less time. Anyway, I'm excited to see you have found a better way.

I'm only here for... about 5 days(We have to be back by Tuesday). So whatever sheet stuff you need done will have to be done quickly
Title: Re: Progress
Post by: ssj4-kakaroto on October 18, 2012, 11:22:27 pm
Hi every one ....
impressive job, But yeah i have the same opinion of u guys, Broly is the best among them, 16 also looks good, Bojak and Buu still need a touch.
besides Goku ,Piccolo and Vegeta are awsome ,Perfect, i hope the other staff have the quality of spriting.
keep up neo , well done.
Title: Re: Progress
Post by: mkfreak89 on October 19, 2012, 09:53:32 am
when will you release a beta ? is it going to be soon
Title: Re: Progress
Post by: Rai Tei on October 20, 2012, 02:11:03 am
Broly, Buu and Bojack seems to be resized from the old  2k5/2k7 games....

Goku, Veggie en Piccolo look awesome :3
Title: Re: Progress
Post by: Neocide on October 20, 2012, 03:06:10 am
Broly, Buu and Bojack seems to be resized from the old  2k5/2k7 games....

Goku, Veggie en Piccolo look awesome :3

Thats because they are lol. I might do some minor editing with them small to look more hi res when shown bigger. I might need your help with this if you have time.

Title: Progress- Rosters for first and second releases
Post by: Neocide on October 23, 2012, 06:19:03 am
Thanks to rei tei I've found another way of resizing that works way better. And now I have been able to set up two full rosters. 

Main Roster                                                 Second Roster
Goku                                                                Zangya                                               
Gohan                                                               Bojack
Vegeta                                                              Radditz
Trunks                                                                Krillin
Piccolo                                                              Yamcha
18                                                                        Pan
Frieza                                                                 Fat Buu
Cell                                                                        16
Broly
Super Buu

Using localcoord in the characters def file rather than using cns resizing has allowed for better quality when resizing. allowing me to use people I wasn't able to till now. And so I don't make the game too full before a first release, I decided to make two rosters. The second roster will be worked on after the first roster is done and accounted for. Meaning sheet is done and the character is fully coded.

I have sheets for everyone here, and resizing them to match close to the bigger sheets style isn't too much work. I'll post screens later on for the new ones, and the differences in the others.

Finished gohan's basics, cell is next, then I will go back and finish the sff's and do the sounds. And make some preview videos to show people. before that I'll show screens. Maybe that'll get more of you interested :p if there are more of you.
Title: Re: Progress
Post by: HQ on October 23, 2012, 08:25:37 am
awesome news :) keep rockin'!



so the only one missing from the old zgteam/rokcorp games is tien right? - but he wasn't finished spritewise if I remember correctly...
Title: Re: Progress
Post by: Neocide on October 23, 2012, 08:30:46 am
there was no tien, or ever was one. There was a sheet someone was doing (WD) but it wasn't for the game necessarily but might have been added in if he got finished. there are a few from that game I'm not taking. 
Title: Re: Progress
Post by: kakabot on October 23, 2012, 09:53:59 am
Second roster sounds awesome, I cant wait to see some of the screens of them in action.
Title: Re: Progress
Post by: AlexSin on October 23, 2012, 02:10:26 pm
Never seen Yamcha, will it be the one by Chrono Strife?
Raditz too, never seen it in Wasaby's videos.
Title: Re: Progress
Post by: Erroratu on October 23, 2012, 06:11:42 pm
i love you for making Buu and Yamcha
Title: Re: Progress
Post by: Neocide on October 23, 2012, 09:11:57 pm
Never seen Yamcha, will it be the one by Chrono Strife?
Raditz too, never seen it in Wasaby's videos.

No yamcha is different, and radditz is the sheet used by sawady for his radditz. He needs more heads though as he only uses one in the whole sheet. Something I don't like at all. in fact I am looking for help on the smaller sb sheets transistioning to the big ones. G.o.D. you've been doing good maybe you'd like to try?
Title: Re: Progress
Post by: AlexSin on October 23, 2012, 09:43:59 pm
I would like to try.

*starting on Raditz now

But that means I have to make them bigger? Or do I have to edit the faces on the smaller sprites?
Title: Re: Progress
Post by: Neocide on October 23, 2012, 09:47:43 pm
I can send you the sheet God. and I can send over my ssj3 goku if he helps in anyway. lemme know ok?
Title: Re: Progress
Post by: Rai Tei on October 23, 2012, 11:05:38 pm
he only uses one in the whole sheet.

I lol'd :p
Title: Re: Progress
Post by: Neocide on October 23, 2012, 11:46:35 pm
I would like to try.

*starting on Raditz now

But that means I have to make them bigger? Or do I have to edit the faces on the smaller sprites?

You don't have  to resize him, what I do is this. I find the right size I'm going to use to resize them in mugen. I then try a sprite and add it to the sff and see how it looks in the resize. Once I reach something I like, I work on the sheet fully. If you need the dimensions for the resize in mugen just ask.

he only uses one in the whole sheet.

I lol'd :p

I cried. EVERY DAMN FRAME! ><
Title: Re: Progress
Post by: Seifer Firehart on October 24, 2012, 01:28:59 am
End with the same freaky head all the time? At last. Sprites quality +50%
Title: Re: Progress
Post by: Neocide on October 24, 2012, 03:33:31 am
I guess you're trying to say that finally doing in with one head on each frame? if so I've done away with this ages ago. That damn radditz sheet was held down because of one head.

Also, I've started on tweaking zangya's sprites from the small sheet. should take a day or two to finish her.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on October 24, 2012, 09:39:17 am
End with the same freaky head all the time? At last. Sprites quality +50%

LOL.
Title: Re: Progress
Post by: Neocide on October 26, 2012, 07:14:52 am
10-25-12

About 3/4ths done with finished up zangya's sheet. Then I will get back to cell's basics and then koola :O
Title: Re: Progress
Post by: Ex☆Cham on October 26, 2012, 07:27:09 am
Eh?
Koola?
Awesome but......
The one in is final form or the normal one?
Title: Re: Progress
Post by: Neocide on October 26, 2012, 07:33:39 am
not the 5th form that's too much work. Maybe in a super. Going to make koola from frieza's sheet and use the resizing method to make him a little taller.

me and Tsukuyomi Ryūku will be working on him.
Title: Re: Progress
Post by: Cybaster on October 26, 2012, 11:06:51 am
All this is cool. :)
Can't wait to see what you come up with and test your stuff.
Title: Re: Progress
Post by: Rai Tei on October 26, 2012, 07:45:46 pm
Eh?
Koola?
Awesome but......


That...


And just put Perfect Cell's face on Freeze and there you go  :mmhmm:
Title: Re: Progress
Post by: Neocide on October 26, 2012, 11:07:57 pm
I don't get it rei tei...

Other news, I've caught the spriting bug, I'm going to wrap up zangya today and then work on finishing my 17 sheet. Then it's on to koola. Roster is going to sorta burst out the door. Might be asking for coding help after all @_@.
Title: Re: Progress
Post by: Rai Tei on October 27, 2012, 10:52:48 am
Just a bad joke :p

I think Coola looks like Frieza with the face of Perfect Cell.
Although Coola came out first ...

Besides that, Coola's head in his final form looks like Cell's head in his first form :p
Title: Re: Progress
Post by: Neocide on October 27, 2012, 11:09:20 am
I always thought his 5th form looked like super shredder lol
Title: Re: Progress
Post by: Neocide on October 27, 2012, 06:04:15 pm
Finished zangya, Going to finish off cell's basics and go back and start on some of vegeta's specials. About close to time to show something off.
Title: Re: Progress
Post by: Ex☆Cham on October 28, 2012, 01:37:47 am
TWO QUESTIONS!
-You will post videos of the specials of your chars or just screenshots?

-Your new Vegeta will have the same Big Bang attack as the old Majin Vegeta (Looked cool but used to miss for the liedowntime)?
Title: Re: Progress
Post by: Neocide on October 28, 2012, 02:48:55 am
- yes, I'll probably show off the basics first, and then specials and supers.

- I havent thought out bba yet. but it'll be closer to when he did it in the show. probably after a little combo

I do plan to take some moves from my older characters and reinvent them some.
Title: Re: Progress
Post by: Rai Tei on October 28, 2012, 12:27:01 pm
I always thought his 5th form looked like super shredder lol

Now you mention it :p

Good to see you progress ;)
Title: Re: Progress
Post by: kakabot on October 28, 2012, 01:19:41 pm
Finished zangya, Going to finish off cell's basics and go back and start on some of vegeta's specials. About close to time to show something off.

When you said showing something off did you mean a beta release?
Title: Re: Progress
Post by: Ryūku Tsukuyomi on October 28, 2012, 02:17:24 pm
Finished zangya, Going to finish off cell's basics and go back and start on some of vegeta's specials. About close to time to show something off.

When you said showing something off did you mean a beta release?

No this isnt what he meant sir.
Title: Re: Progress
Post by: Erroratu on October 28, 2012, 03:35:56 pm
i think he meant like a screenshot or a video
Title: Re: Progress
Post by: Ex☆Cham on October 29, 2012, 07:45:41 am
He say that he whould post screenshot or videos because thats what i asked
and i think he say before tha he would release one of two betas maybe.

TBH.....
This the project and the one of Crom Lando are the only ones that iam waiting to have some day.
Title: Re: Progress
Post by: Neocide on October 29, 2012, 11:33:54 am
10-29-12


Started on Vegeta's specials, finished two of them. "Sayajin rush" is a variation of terry's burning knuckle, and "Royal Rise" is a variation of his power dunk. Royal rise was actually in my majin vegeta in a different way. 3 more specials to go on him. I'm a little stumped on his moveset tbh.

He has renzoku (like everyone else) already, so I can't make that as a special. hopefully I can think of three more soon enough.
Title: Re: Progress
Post by: Cybaster on October 29, 2012, 01:27:43 pm
Don't hesitate to take inspiration from Vegeta Z2. And if anything, PM Iced, he's a wonderful idea engineer when it comes to propose movelists and original stuff. ;)
Title: Re: Progress
Post by: Rai Tei on October 29, 2012, 06:42:53 pm
"Sayajin rush" is a variation of terry's burning knuckle, and "Royal Rise" is a variation of his power dunk. Royal rise was actually in my majin vegeta in a different way.

Sooooooo gonna be my fave!  :)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on October 30, 2012, 12:33:19 am
 10-30-12

Almost done on Kuririn 3 row left. After this I'll do special stuff for him like intros or win poses.
Title: Re: Progress
Post by: Neocide on October 30, 2012, 07:28:17 am
10-29-12

3 specials done on vegeta, two more left to go. Check the character thread vegeta for screenshots of his moves and descriptions of them.
Title: Re: Progress
Post by: Balthazar on October 30, 2012, 12:22:00 pm
Nice! Will pay a visit to his char thread :D!
Title: Re: Progress
Post by: Neocide on October 30, 2012, 10:53:31 pm
10-30-12


Finished 2 more specials on vegeta. based on Kof's chris should show screens soon. Working on the last special which is a throw and I hate coding throws....


Edit- Vegeta's specials all finished
Title: Re: Progress
Post by: Neocide on October 31, 2012, 10:34:33 pm
10-31-12

Started on Gohan's specials. Will post screenshots when I finish each one.
Title: Re: Progress
Post by: Balthazar on November 01, 2012, 12:07:36 am
 :downsbravo: :foreveralone:  Bravo, keep it running :)!
Title: Re: Progress
Post by: Neocide on November 01, 2012, 07:32:54 am
10-31-12


Finished gohan's first move, it's a variation of kyo's shiki moves. I called them pin missile (straight punch forward) Pin Rocket (Sort of an uppercut) and Pin Bomb (an elbow to knock them to the ground)  debating if it needs effects on the punches themselves. going to do kyo's full shiki move setup.

so there will be a kick option after pin rocket, and also the HCB punch ----punch combo as well as the QCF B version. so all the combinations kyo had in 2k2  gohan will have with a bit of a different take on the second shiki combos (the punch to the ground followed by the explosion) I'll show screens when I finish them all.
Title: Re: Progress
Post by: Neocide on November 01, 2012, 10:38:01 pm
11-1-12


Finished all of the shiki based moves for gohan, specials half way done. Also, found out someone stole my coding from a beta I had from my older base. Kinda pissed about it, but there's nothing I can do but delete everything from 4shared and move on.
Title: Re: Progress
Post by: Balthazar on November 01, 2012, 11:31:11 pm
HMPHF yeah screw those thiefs, but indeed sadly there's not much you can do to prevent this :( Assholes!
Anyway, show us animated gifs/images of Gohan's new sprites ;)!
Title: Re: Progress
Post by: Neocide on November 02, 2012, 12:29:53 am
I'm working on some videos now for gohan and vegeta. gonna showcase everything in them. show more of the system in vegeta though since all of his stuff is done, expect them within the hour or so!
Title: Re: Progress
Post by: Neocide on November 02, 2012, 02:49:29 am
Gohan character thread updated with videos!  stupid thing wouldn't align right.


Here are some video's of vegeta doing some of the comboing in the game

Spoiler, click to toggle visibilty
Title: Re: Progress (Gohan specials finished!)
Post by: Neocide on November 03, 2012, 04:00:46 pm
11-3-12


Finished all of gohan's specials, worked on him off and on all night (slept,woke up slept and woke up) finished off all his specials to my liking, so I'll start on 18 today. I'll post videos later today. Right now I'm going back to sleep.
Title: Re: Progress
Post by: mkfreak89 on November 03, 2012, 04:20:46 pm
do you have any release date ? and are you working with mugen 1.1 or how are you in able to make the zoom effect into the game ?
Title: Re: Progress
Post by: Neocide on November 04, 2012, 03:18:43 am
no release date atm, and I'm using 1.1 but that doesn't mean when I finish I won't release with 1.0.(unless 1.1 is released) and you can't really do anything with zoom besides scale back stages. only thing I could utilize from it is making pursuit attacks longer, and beam struggling being done from farther out.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on November 04, 2012, 08:20:29 pm
 11-4-12

Only the special are left on Kuririn's sheet. Feels good to be almost done on him
Title: Re: Progress
Post by: Neocide on November 08, 2012, 01:41:40 am
11-7-12


Finished one special on 18, basically like mai's air flying headbutt move. I don't know what to code next, but there is a ton of stuff in her so it won't take too long to think of something.
Title: Re: Progress
Post by: Neocide on November 09, 2012, 12:14:09 am
11-8-12


Finished 2(I guess 3) more moves for 18, a variation of blue mary's spiral arrow with a throw slam afterwards,
the other is kienzan, there are two versions, a low version, and a high version. next up is one or two more specials and then it's on to cell I believe.
Title: Re: Progress
Post by: Ex☆Cham on November 09, 2012, 03:38:45 am
Hey....

That means that 18 is almost ready?
Title: Re: Progress
Post by: Neocide on November 09, 2012, 04:10:59 am
Finished off 18 (might make more specials I dunno) up next is cell.

also if anyone has her jap voice rips I'd appreciate it if they could send them to me.
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 09, 2012, 11:32:51 am
From what game? if it matters.

I'm using Ultimate Battle 22's voices for my 18 at the moment. Is that good enough or do you need TEHANMSKEKAKHAICHI BULAJKADOAKI 3 voices?

Saying that, it sounds like you got english voices? Where do you get them these days lol. I'm stuck in 2001 with JP voices only.
Title: Re: Progress
Post by: Neocide on November 09, 2012, 12:09:09 pm
it doesn't matter and I got my English sounds ripped ages ago. I can send them to you whenever I go through my disk and snag them.

if you know where I can get more jap voices from the older games that would be helpful too.
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 09, 2012, 12:50:02 pm
Ah ok.

Ultimate Battle 22 provided 2 sets of voices (an alternative one for mirror fights) totalling probably 40 samples overall. A few sound the same but the others are more like variants. The intro/outro voices are also included in this rip.

If you got access to XCB's 18 he also included several of the same in the SND file. Otherwise you''ll need to wait until I get home and go through the external disk to grab them.

Current "voices" from very recent games might prove better but I'm not sure. It's very much the same anyway, overall.
Title: Re: Progress
Post by: AlexSin on November 09, 2012, 02:14:35 pm
What game? From Budokai 2 to Budokai Tenkaichi 3, also the Psx games (UB22-27) and Shin Butouden. Tell me and I'll do it.
Title: Re: Progress
Post by: Neocide on November 09, 2012, 02:27:19 pm
it doesn't matter really, just need sounds, of a lot of people actually (With louder vocals) goku Teen gohan, 18 cell trunks vegeta piccolo etc. Most of the samples I have are low.
Title: Re: Progress
Post by: Neocide on November 09, 2012, 05:11:24 pm
11-9-12


Finished cell's "Seru Bullet" which is basically Dictator\bison\vega's Psycho crusher (he'll say psycho crusher rarely, since cell = dictator) next up is his two ki shield counters. (one for standing attacks, and one for crouching)
Title: Re: Progress
Post by: AlexSin on November 09, 2012, 05:40:33 pm
But do they have the same japanese voice actor? Their voice are really close.
About the samples, with Audacity, normalize and amplify them, it should do a good job.
Title: Re: Progress
Post by: Neocide on November 09, 2012, 05:44:43 pm
Yes. they do. and I use goldwave. I know how to increase the volume :p
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 09, 2012, 06:10:42 pm
For Trunks, you can steal his JP voices from other sources, mainly, Ky Kiske from Guilty Gear X ... they have the same voice actor :beam:

Going home now, will see if I got the rips already ripped, or whether I'll need to find my rom and rip them. Will update you later if I can or cannot.

G.o.D seems to have you covered though, but I'll try =)
Title: Re: Progress
Post by: Neocide on November 10, 2012, 11:01:24 am
11-10-12

Finished cell's second special well two of them it's a counter, one for crouch attacks and one for standing. he'll counter with a ki shield.

Spoiler, click to toggle visibilty

and Seru Bullet (psycho crusher) I'll add palfx to his hitdef at some point.
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: AlexSin on November 10, 2012, 02:30:11 pm
Amazing! That first screenshot is super!
Title: Re: Progress
Post by: Neocide on November 10, 2012, 03:48:54 pm
Finished a third move for cell. It's based off Vice's mayhem>>mithan's robe specials. (QCB,,K>>QCF,K)

two more specials left then its on to goku.
Title: Re: Progress
Post by: Ex☆Cham on November 11, 2012, 12:34:45 am
Seems that what really take your time was the sheets...

Because thats fast Neocide.
Title: Re: Progress
Post by: Neocide on November 11, 2012, 01:02:05 pm
11-11-12

Finished cell's specials, final special is based on geese's 98 version of Ja'ei Ken. need to add some sounds and effects to it later. might tweak it a bit after some feedback on it. Next up is goku. (have to convert some sprites I missed from my smaller goku)

I'll post videos later today of gohan 18 and cell.
Title: Re: Progress (Cell's specials finished)
Post by: Neocide on November 12, 2012, 08:01:17 am
Update-

Didnt get a chance to make videos due to homework, and talking a friend out of depression. Cell's specials are completely done as of now. He has dictator's psycho crusher and head stomp. as well as geese's counters and
Ja'ei Ken. and the vice move I mentioned. Next up tomorrow should be goku. then it's back to spriting for a bit.
Title: Re: Progress
Post by: Cybaster on November 12, 2012, 01:39:42 pm
WHERE THE HELL ARE MY SCREENSHOTS !!?!??!1!?!! >:(
Title: Re: Progress
Post by: Neocide on November 12, 2012, 01:50:26 pm
stop whining you baby :p I should be sending you a bundle of betas to try out anyway. (18 cell gohan and fixes to vegeta) I'm sorta up extremely late so I'll take some shots now of some of the moves and post them in the character threads.
Title: Re: Progress
Post by: AlexSin on November 12, 2012, 01:56:23 pm
WHERE THE HELL ARE MY SCREENSHOTS !!?!??!1!?!! >:(

You're lucky because you beta test all interesting betas ;D
You shouldn't be angry!

On topic, Raditz is really tedious, but I managed to make some sprites for him. For get hits I have to change shading, right?
Oh man, that hair...
Title: Re: Progress
Post by: Cybaster on November 12, 2012, 02:44:20 pm
stop whining you baby :p
:bigcry:

. . . . .

I should be sending you a bundle of betas to try out anyway. (18 cell gohan and fixes to vegeta)
:woeh: :party:
Title: Re: Progress
Post by: Neocide on November 15, 2012, 01:52:34 am
Been busy lately, coding is on hold, back to spriting atm. screens and videos will have to wait when I find time. as well as betas.
Title: Re: Progress
Post by: Neocide on November 17, 2012, 11:51:55 pm
11-17-12

finished all the extra sprites for goku, gonna start on his specials,when he's done its onto frieza, then its back to spriting, which will be trunks. or finishing Koola.
Title: Re: Progress
Post by: ssj4-kakaroto on November 27, 2012, 08:36:32 pm
wow what a silence!!!!!!!!!!!!!!!
i wish thats the silence before the storm (i mean a great post and news) :)
Title: Re: Progress
Post by: Erroratu on November 27, 2012, 09:34:21 pm
Quote
wow what a silence!!!!!!!!!!!!!!!
oh thanks for bumping the thread just to say that
Title: Re: Progress
Post by: AlexSin on November 27, 2012, 09:54:49 pm
a great post and news :)

There will be, don't worry. ;)
Made some more faces for Raditz, my job is not done though.

Title: Re: Progress
Post by: Neocide on November 28, 2012, 04:31:27 am
Been busy with school and stuff around my house. I lost my spriter on frieza so I'll be working on his sprites now, so this will put off coding for a bit.
Title: Re: Progress
Post by: HQ on November 28, 2012, 09:24:08 am
you lost ben?!
Title: Re: Progress
Post by: Neocide on November 30, 2012, 01:25:53 am
yes. for unknown reasons, this is the third person on frieza I lost, so from here on out I'm gonna just do more work myself. so the game might move a bit slower now. if anyone actually cares
Title: Re: Progress
Post by: Ex☆Cham on November 30, 2012, 07:03:53 am
Sounds bad but
If you make that sheet your self may got better results.
Title: Re: Progress
Post by: HQ on November 30, 2012, 02:38:52 pm
yes. for unknown reasons, this is the third person on frieza I lost, so from here on out I'm gonna just do more work myself. so the game might move a bit slower now. if anyone actually cares

that's a shame. he always seemed to be a pretty reliable person, as well as a spriter who even goes the extra mile to achieve a better result.

nevertheless: keep on moving! you know they all come and go, but you will stay at making dragonball sheets forever :P :D :)
Title: Re: Progress
Post by: AlexSin on November 30, 2012, 05:56:50 pm
Hmmm... strange. It's true that I don't hear anything from him for a while, but I would have never thought it would end like that. :(
I hope he returns.
Title: Re: Progress
Post by: Neocide on December 01, 2012, 09:26:31 am
some people get tired of mugen is all.
Sounds bad but
If you make that sheet your self may got better results.

ben was just as good if not better than me at spriting so yea I'd say I would've gotten better results.

yes. for unknown reasons, this is the third person on frieza I lost, so from here on out I'm gonna just do more work myself. so the game might move a bit slower now. if anyone actually cares

nevertheless: keep on moving! you know they all come and go, but you will stay at making dragonball sheets forever :P :D :)

yea thats not funny :p its actually a nightmare @_@
Hmmm... strange. It's true that I don't hear anything from him for a while, but I would have never thought it would end like that. :(
I hope he returns.

Lots of people quit mugen when they get tired of it. Just what happened to ben is all. No biggie.
Title: Re: Progress
Post by: Rai Tei on December 01, 2012, 01:59:34 pm

Quote
nevertheless: keep on moving! you know they all come and go, but you will stay at making dragonball sheets forever :P :D :)

yea thats not funny :p its actually a nightmare @_@


lol at that xD
But, hey I'm glad you're some of the few  that keeps Dragonball alive  in this community ;)
It had and still has a bad reputation :p
Title: Re: Progress
Post by: Neocide on December 01, 2012, 03:00:35 pm

Quote
nevertheless: keep on moving! you know they all come and go, but you will stay at making dragonball sheets forever :P :D :)

yea thats not funny :p its actually a nightmare @_@


lol at that xD
But, hey I'm glad you're some of the few  that keeps Dragonball alive  in this community ;)
It had and still has a bad reputation :p

I don't really in this forum, it's really been all the Z2 stuff. if I deleted this whole thing about 5 people would notice. :P but thanks for caring!
Title: Re: Progress
Post by: kakabot on December 01, 2012, 05:48:52 pm
Dude Ive been following this game for forever now, its the whole reason I joined this forum. If you released a few separate chars like the Z2 team is doing Im sure you would have just as much hype for your chars they look awesome from the gifs and movies you have shown.
Title: Re: Progress
Post by: Ex☆Cham on December 03, 2012, 05:09:50 am
Same here.

I always get the releases of MFG on MFFA`s News and good stage feeback on NewAge...
So there is nothing here for me except this project progress.

Plus
I dont like Balth´s Z2 sprite style :P
tough is a good spriter but yours is more accurate to the anime style!!!

and yeah a Beta whould help! so ppl see your new style of gameplay, sprites and FX!!!
Or you could try to post on other Forums too because not all ppl come to MFG......
Title: Re: Progress
Post by: Jarek Bachanek on December 03, 2012, 03:03:16 pm
Neo you are forgottng me too :D I follow you & ZGT for years now and your game has been one of most anticipated things I've been waiting for Mugen. I've been dieing to see complete product especially Goku cuz after all these years I still didn't saw one that is balanced & can trransform to SSJ3 :D When will that happen I can finally consider myself a happy man XD
Title: Re: Progress
Post by: Cybaster on December 04, 2012, 11:08:08 am
I don't really in this forum, it's really been all the Z2 stuff. if I deleted this whole thing about 5 people would notice. :P but thanks for caring!
I'm a follower too.
The lack of answers in many of your topics is probably just because of your lack of advertising compared to us. Each time Balthazar has a new animation, he posts it. I post numerous screenshots to show progress and so people can see how things look like in-game.
You just need to start showing animated gifs and nice screenshots with "shiny FX" to get the croud around you and build more hype. ;)
Title: Re: Progress
Post by: Neocide on December 04, 2012, 12:17:36 pm
Shit I totally forgot I took a shitton of images but had so many of them I had no time to post them all


18;
Spoiler, click to toggle visibilty

Cell;
Spoiler, click to toggle visibilty

Gohan;
Spoiler, click to toggle visibilty

I don't feel like explaining them all right now, so if anyone wants to know what certain shots are for quote them or something and I'll explain.
Title: Re: Progress
Post by: AlexSin on December 04, 2012, 02:26:58 pm
18 decides if Kienzan goes down forward or straight forward, as I can see.
The kienzan has shadow when it hits Cell.
Title: Re: Progress
Post by: Ex☆Cham on December 04, 2012, 02:38:29 pm
Yo
Cell seems to have most worked sprites because of the nightmarish dotz.
Title: Re: Progress
Post by: Neocide on December 04, 2012, 03:01:04 pm
18 decides if Kienzan goes down forward or straight forward, as I can see.
The kienzan has shadow when it hits Cell.

there's two different commands for it. And I never noticed that damn shadow. Good eye.

Yo
Cell seems to have most worked sprites because of the nightmarish dotz.

what? most worked sprites? you mean the most work because of the dots? the dots are easy. they just were annoying.
Title: Re: Progress
Post by: Cybaster on December 04, 2012, 11:05:37 pm
Finally !!! :D Beautiful shots, I'm glad to see this is really progressing smoothly. :)

So, C18 = Yuri+Sakura+Mai. Cell = Vega. Gohan = ?
Title: Re: Progress
Post by: Karasai on December 04, 2012, 11:12:12 pm
Im pretty sure Gohan is just himself, most notionally because he has the Quiet Fury/Soaring Dragon Strike uppercut
Title: Re: Progress
Post by: Ex☆Cham on December 05, 2012, 02:52:18 am
TWO QUESTIONS!!!
What is that yellow line in C18`s screenshots?

Those are the stages for your project?
Title: Re: Progress
Post by: Neocide on December 05, 2012, 04:38:30 am
Finally !!! :D Beautiful shots, I'm glad to see this is really progressing smoothly. :)

So, C18 = Yuri+Sakura+Mai. Cell = Vega. Gohan = ?


18 = yuri + mai + blue mary  cell = vega + geese gohan = kyo+ a little bit of sakura?

TWO QUESTIONS!!!
What is that yellow line in C18`s screenshots?

Those are the stages for your project?

I dunno why that line is there, some stage problem, and the stages have been released already, I haven't gotten to do stages yet.

Title: Re: Progress
Post by: The Real Niko on December 06, 2012, 01:47:05 am
Want Krillin, 18, and Gohan SO HARD
Title: Re: Progress
Post by: Neocide on December 06, 2012, 02:56:13 am
krillin still needs some more extras before I pop him into coding.

Frieza has to be the most boring sheet I've ever had to work on. Easy to sprite but my god boring as shit.
Title: Re: Progress
Post by: The Real Niko on December 06, 2012, 12:04:41 pm
I bet. Never liked Frieza much. He's kind of overrated. . .well unless somebody make a 100% Power Frieza that amazes me, but eh. Still not my favorite villian to play as by far.
Anyway yeah, I've been planning to sprite a Krillin myself, but I got other things on my hands. I really hate him with hair, but I REALLY like how he looks in his gi with the hair for some reason.
Title: Re: Progress
Post by: Neocide on December 06, 2012, 12:13:10 pm
he's boring because spriting him is so linear. It's just skin and purple stuff. Frieza was an awesome villain. Broly is the one who's overrated.
Title: Re: Progress
Post by: Jarek Bachanek on December 06, 2012, 03:27:27 pm
Frieza was an awesome villain. Broly is the one who's overrated.

This. SOOOO MUCH
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on December 06, 2012, 03:42:38 pm
Broli was, initially, a good idea for a villain. I mean, finally, a villain who has the same genes as the main character, which probably means, an equal! (i.e. Green Ranger). But then, they made him invunerable. Then it got boring from there.

For all intents and purposes, the posters/teasers back then did a good job of hyping it up. Then you watched the movie and it's just him roflstomping everyone.

Neo: Cell's portrait looks a bit stretched? Seems very weirdly pixelated. Dunno if you noticed.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 06, 2012, 04:11:05 pm
Broli was, initially, a good idea for a villain. I mean, finally, a villain who has the same genes as the main character, which probably means, an equal! (i.e. Green Ranger). But then, they made him invunerable. Then it got boring from there.

For all intents and purposes, the posters/teasers back then did a good job of hyping it up. Then you watched the movie and it's just him roflstomping everyone.

Neo: Cell's portrait looks a bit stretched? Seems very weirdly pixelated. Dunno if you noticed.

Vegeta was a bad guy dude so technically your argument is invalid.
Title: Re: Progress
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on December 06, 2012, 05:24:56 pm
True, yes, invalid due to the "same race/gene" arguement, but at the time we didn't know of the existence of Super Saiyans. So by the time it got to the time/news when Broli got released, Vegeta was already a "good" guy then, so we needed something else to act as a nemesis. Broli fit the bill, then it got stupid. =)
Title: Re: Progress
Post by: Rai Tei on December 06, 2012, 06:13:25 pm
Both Cell and Buu were "indestructible", they could regen.
Even after a planet busting self-destruction.

Broli was quite an cool idea, for him being a Super Saiyan Brute.
Powerful, fearless and relentless.
But they had to over exaggerate his powers.

And, yeah Veggie fits better in the green ranger suit.
After being the almighty badguy who got his beatings, just joined the goodguys xD

And all of my honesty, I liked who Frieza is.
I just hate his damn looks, which adds to his villian-ratings :p

Not much to complain about Neo's work, it's just as expected ;)
Title: Re: Progress
Post by: Cybaster on December 06, 2012, 06:57:21 pm
Come on guys, Broli is an awesome vilain. His appearance in OAV 8 is just epic.
I just became stupid when they did "The Return of Broli" and "Bio Broli" or whatever they called that shit.
Title: Re: Progress
Post by: Erroratu on December 06, 2012, 07:00:28 pm
Quote
I just became stupid
uhhh ok.
Broli is an awesome bad guy,my favorite character in DBZ Raging Blast 2
Title: Re: Progress
Post by: The Real Niko on December 06, 2012, 07:31:18 pm
Broli is the Sephiroth of DBZ. He was awesome during his first run until he got overused and stupid. I liked Cell but he was basically just like Goku in the end just wanting an amazing fight, but the Frieza in him reared it's ugly head and he turned into a whiny little bitch when he couldn't win in a legit fight. Buu? Oh my god I love Kid Buu's fighting style. Don't know why, but he's a okay villian overall. Frieza was just....yeah he was an amazing villian since he was supposed to be the end of DBZ. . . .like all the others after.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 06, 2012, 08:32:32 pm
Broli is the Sephiroth of DBZ. He was awesome during his first run until he got overused and stupid. I liked Cell but he was basically just like Goku in the end just wanting an amazing fight, but the Frieza in him reared it's ugly head and he turned into a whiny little bitch when he couldn't win in a legit fight. Buu? Oh my god I love Kid Buu's fighting style. Don't know why, but he's a okay villian overall. Frieza was just....yeah he was an amazing villian since he was supposed to be the end of DBZ. . . .like all the others after.

O_o WHAT ? The Sephiroth of DBZ ? Sir
(http://cdn.memegenerator.net/instances/400x/24149841.jpg)
Title: Re: Progress
Post by: Cybaster on December 06, 2012, 10:01:08 pm
Quote
I just became stupid
uhhh ok.
:haw: Burnt by a typo.
Title: Re: Progress
Post by: Karasai on December 06, 2012, 11:20:53 pm
O_o WHAT ? The Sephiroth of DBZ ? Sir
(http://cdn.memegenerator.net/instances/400x/24149841.jpg)

What an mature response, sir
Title: Re: Progress
Post by: Titiln on December 06, 2012, 11:24:16 pm
O_o WHAT ? The Sephiroth of DBZ ? Sir
(http://cdn.memegenerator.net/instances/400x/24149841.jpg)
don't do this
Title: Re: Progress
Post by: Neocide on December 07, 2012, 01:55:10 am
yay my thread gets active when it's about broli -_-. I stand by broli being shit. He was a rip off of hulk. His whole bio was he went insane because of goku crying. Broli was just a brute with no real character.

NO MORE BROLI DISCUSSION. 

 @ fuckyea - it's not stretched, and it looks pixelated because it is pixelated?  Almost done with br.... shit I mean frieza.
Title: Re: Progress
Post by: Ex☆Cham on December 07, 2012, 03:00:20 am
too much ppl today talking of the same damm thing :P

Thats good!
You should not only post screenshots Neo, some animations whould be cool too.
Title: Re: Progress (character release news)
Post by: Neocide on December 07, 2012, 04:49:47 am
yea, maybe at some point. But coding,spriting and posting everything myself AND making animated gifs? yea thats a lot of extra work just for people to go "cool" or make another debate about another character. when I finish more stuff and feel the need to do gifs I will.

Frieza is almost done atm too. two rows left should be able to finish them off tonight. (been one track minded with finishing his sheet the last few days. Almost to an obsession but that's another problem altogether)

edit- I'm going to try to finish Vegeta this month as an X-mas release for people to try out the system in general. all that's left to do on him is his supers and a few wins and intro's. I was thinking of releasing someone else instead (since vegeta is overly done to death) but I feel he's the best candidate atm to be released this month. I don't plan on releasing more characters afterward, the rest will be for the game itself, but he'll be a way to get a peek inside the game in general.
Title: Re: Progress
Post by: Ex☆Cham on December 07, 2012, 02:40:20 pm
YA!
I saw the videos of him yesterday....
Indeed seems to be the most completed.

Now about the release....That whould be the most cool X-mas char!
Good luck with that Neo.

Title: Re: Progress
Post by: Rai Tei on December 07, 2012, 07:03:47 pm
NO MORE BROLI DISCUSSION. 


But...  :'(
Title: Re: Progress
Post by: Neocide on December 07, 2012, 08:47:36 pm
unless you're going to mention you're done with his sheet >=c


edit - out of respect to one of my favorite super hero's (spiderman) and what they are doing to ruin his character again, I'm going to make color separation on frieza so he can have a spiderman palette.
Title: Re: Progress
Post by: Neocide on December 10, 2012, 03:15:29 am
12-9-12


ALLLLLLLLMOST done with frieza, just about everything from his shin b sheet is done (it was about a total of just under 40 sprites added from the original sheet) have to add another 20 + from the ub 22 sheet and he should be done.

Vegeta might get pushed back, since I still have to do trunks' extras he is the last sheet that needs to be finished I believe. Once he's done then I can fully go back into coding mode.

edit- also trying to think of a super effect to use for supers in general so that is slowing down vegeta as well (all thats left on him are his supers anyway)
Title: Re: Progress
Post by: AlexSin on December 10, 2012, 01:46:03 pm
How will Frieza look with the colour separation you wanted to make?
Title: Re: Progress
Post by: Ex☆Cham on December 11, 2012, 05:24:08 am
Yo...
Thats crazy...

BUT!
Crazy = Cool.
Title: Re: Progress
Post by: The Real Niko on December 11, 2012, 08:53:09 am
You mean Mondo Cool
Title: Re: Progress (Spidey Palette for Frieza)
Post by: Neocide on December 12, 2012, 02:14:50 pm
How will Frieza look with the colour separation you wanted to make?

Something like this: (http://i4.photobucket.com/albums/y145/Neocide/F-SpideyPalette2.png)
albeit I did this in under 10 minutes. So it'll look a bit better.(Like the middle where his abs would be) Although this sort of separation would take a while to do. So I dunno if this will be final.
Title: Re: Progress
Post by: Erroratu on December 12, 2012, 05:11:35 pm
looks like spiderfrieza
Title: Re: Progress
Post by: Ex☆Cham on December 13, 2012, 03:02:01 am
It is SpiderFrieza! lol

Title: Re: Progress
Post by: Neocide on December 14, 2012, 08:02:52 am
12-13-12

Frieza is done, trunks up next.
Title: Re: Progress
Post by: Neocide on December 21, 2012, 01:34:33 pm
12-21-12 (oh NOES NOT DEAD?!)

I added a few more frames to frieza and he's now officially completely done (for the time being) I'm starting on someone I didn't plan to do but now have the urge to do and will be actually showing his progress sprite wise on here more frequently. And that Is Kid Buu, My favorite Z villain.
Title: Re: Progress
Post by: Balthazar on December 21, 2012, 02:03:25 pm
needs moar Frieza pics!
and Kid Buu, jeej, he should not be so hard to sprite, right?
Title: Re: Progress
Post by: AlexSin on December 21, 2012, 02:10:24 pm
There are a few sprites around here, in the net, for Kid Buu, so are you going to use manga/anime reference too?
Title: Re: Progress
Post by: Neocide on December 21, 2012, 02:24:41 pm
needs moar Frieza pics!
and Kid Buu, jeej, he should not be so hard to sprite, right?

not entirely, But I'm finding it hard to find a base for him (besides my old sheet) I was going to use budokai 3 for it but I can't find a working iso of it. Never mind didn't realize pcsx2 had been updated. so it's working fine now.
Title: Re: Progress
Post by: Ex☆Cham on December 21, 2012, 02:42:50 pm
3D to 2D sprites?

Not a bad idea, thats what Abstrac is doing to make those Jin sprites i think.
Title: Re: Progress
Post by: Neocide on December 22, 2012, 07:28:14 pm
yea calling off kid buu, It's just too much work. Ripping him and then resizing takes dubious amounts of time. So I am going to add in ginyu since I still have the spriting bug atm so I'll be working on him instead. doing the rest of trunks is easy enough so I'll hold off on him while I make ginyu.
Title: Re: Progress (Ginyu base added)
Post by: Neocide on December 23, 2012, 01:20:53 am
(http://i4.photobucket.com/albums/y145/Neocide/Ginyu2_zps40b617b9.png)

Just finished Ginyu's base. His head was a pain in the ass. But everything else is easy so he should go smoothly.

Gonna do his black part of his armor first along with the white lining. Then I'll do the pads. Then it's the skin. Then heads and finally the boots and arm pads.
Title: Re: Progress
Post by: Chronan on December 23, 2012, 04:09:29 am
He's looking pimp! I still say we should shave SSj3 Goku and glue his hair onto Ginyu, turn him into a white guy and call him Raditz! :)

Still though impressive given the fuzzy base, I still don't see how you've been able to that with these guys but Ginyu especially, his face is a nightmare (on elm street).
Title: Re: Progress
Post by: Ex☆Cham on December 23, 2012, 05:50:08 am
NO KID BUU!!
Oh well....Still the previus one is good to keep.

About Ginyu, he looks bulky as hell.....
As DB chars should be!
Anyway, the left horn seems a little bad shaped to me but you are the "Spriter" so is ok.

Sorry for my english :P (I dont use translators).

Title: Re: Progress
Post by: Neocide on December 23, 2012, 06:25:07 am
blame Shinb about the horn. I didn't change it from the original
Title: Re: Progress
Post by: AlexSin on December 23, 2012, 11:02:14 am
I still say we should shave SSj3 Goku and glue his hair onto Ginyu, turn him into a white guy and call him Raditz! :)

That's what actually happened on Raditz's spritesheet  :wall:

Title: Re: Progress
Post by: Rai Tei on December 23, 2012, 01:38:32 pm
Awesome Ginyu!

But why does his crotch look uni-colored?
And why am I looking at his crotch?!
Title: Re: Progress
Post by: AlexSin on December 23, 2012, 01:49:31 pm
It was like that in Shin Butouden / Ultimate Battle 22.
Title: Re: Progress
Post by: Neocide on December 27, 2012, 10:53:58 pm
12-27-12

Been putting my ass to the seat with ginyu, finished all the black and white lining on his armor (phase 1) moved to phase 2 (padding) and am about 5 rows in.

Once I finish phase 2 of the armor the skin will take a little less than a week. no one barely responds so no one gets any sprites of frieza. unless enough people whine about it. otherwise kiss me bum :D

I'm going to say if I keep grinding out, ginyu should be done by next week or a little later.
Title: Re: Progress
Post by: AlexSin on December 27, 2012, 11:09:53 pm
I respond pleasepleasepleaseFrieza :D

What about Vegeta? When will you release it?

And are you sure you need Raditz? I mean, he is a Ginyu headswap... But if you want I continue with him I went a bit lazy with his faces recently
Title: Re: Progress
Post by: Neocide on December 27, 2012, 11:25:24 pm
radditz has different frames than ginyu does, but if you want to halt and work on someone else let me know (I was thinking of doing recoome next) Radditz isn't that big of a deal.

Vegeta is halted atm, I'm sorta trying to do as much spriting as possible before I lose interest in spriting. Coding is easier. Plus there is a few things I want to revise in him. Lemme know about recoome though, I can send it over today and make a base for him.
Title: Re: Progress
Post by: Neocide on December 31, 2012, 10:36:15 am
12-31-12

On the skin now on ginyu, should take about 3 days to finish this then he'll be finished. Then while I wait on something from GoD I will start coding vegeta again to try to get a beta out of him to see what the games system will be like. hopefully before the end of January.
Title: Re: Progress (Kuririn palette added)
Post by: Ryūku Tsukuyomi on December 31, 2012, 10:28:59 pm
On the same day

(http://image.noelshack.com/fichiers/2012/01/1356989218-kuririn-palette.png)

I finished Kuririn's Kienzan and his color separation so if anyone wanna do a palette, be my guest.
Title: Re: Progress
Post by: AlexSin on December 31, 2012, 10:40:15 pm
Wow! Awesome!
I'll give you some palettes maybe tomorrow! (and I hope they won't suck like my Goku ones)
By the way, I'm ripping some Shin Butouden characters' sprites, do you want some for him? But not a lot, just the ones you need.

      Posted: January 01, 2013, 12:38:35 pm
The palette template is not indexed properly, let me fix that!
Here:
Indexed palette template
(http://i1066.photobucket.com/albums/u402/GodofDeath94/1356989218-kuririn-palette-fixed.png)
And here a palette:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Palette-1.png)
Title: Re: Progress
Post by: Neocide on January 01, 2013, 01:50:20 pm
that palette. Bless your heart G.o.D.
Title: Re: Progress
Post by: Omega on January 01, 2013, 11:48:33 pm
Kuririn with Luffy's New World colors.

(http://i.imgur.com/HtR5R.png)

Why i made thisone is simple. Kuririn and Luffy were voiced by the same voice actor called Mayumi Tanaka.
Title: Re: Progress (MDD GET IN HERE DAMMIT)
Post by: Neocide on January 02, 2013, 12:04:53 am
you guys need to work on your contrast.
Title: Re: Progress
Post by: Aldo on January 02, 2013, 01:49:09 am
^ what are you talking about? the contrast seems pretty fine for me, or it´s too much??

(http://i.imgur.com/FhZXR.png)
Title: Re: Progress
Post by: Neocide on January 02, 2013, 09:51:47 pm
the contrast on the skin is not good. It only feels like the colors are blending with one another. It ruins the shading detail.

I need to make a palette thread at some point.
Title: Re: Progress
Post by: Aldo on January 03, 2013, 12:49:17 am
^ Yeah, you´re right. The skin is way too yellow. The issue IMO is the color of the skin and perhaps color blending as well
Title: Re: Progress
Post by: Neocide on January 03, 2013, 11:03:47 am
I'm gonna gather all my finished sheets and make a palette thread later this week.

1-3-13

6 rows into the First Phase of the Body portion of Ginyu (his head) I had started by doing the skin and head at first(3 and a half rows into that), but the heads took way more time, So I'm going to da all of them first so the rest can go faster. should be done fully by Saturday.

This will be the final Shin B full converted sheet I make. these things are a pain in the ass.
Title: Re: Progress
Post by: AlexSin on January 03, 2013, 12:47:55 pm
This will be the final Shin B full converted sheet I make.

?
Well, I'll finish doing what I'm doing... ;)
Title: Re: Progress
Post by: Neocide on January 03, 2013, 01:44:52 pm
Ryuku is doing fat buu.
Title: Re: Progress
Post by: AlexSin on January 03, 2013, 03:00:31 pm
Ripped all the sprites. I'll post them in the shared sprites section now.
Title: Re: Progress
Post by: Neocide on January 06, 2013, 12:13:26 am
1-5-13


Going to finish up ginyu today or tomorrow. I also decided to give Kid buu another shot. I am redrawing his pants from scratch this time. Also Ryuku has started on Fat Buu.
Title: Re: Progress
Post by: benhazard on January 06, 2013, 03:20:28 pm
well, I think it is my obligation to give at least a clarification of my disappearance from Mugen.
during a current time (after my vacation), I could not take more courage, inspiration, or anything back to the Work on it(Sprites or Codes : P). basically, i lost my reason on mugen and DBZ (I also stopped wips as: Pan, Cell Jr, 16, Garlick Jr.).
and since then I have not gone very often forums.

I wanted to ask you sincerely my apologies, because I committed a lot of things, and now I have no way to continue them.
Title: Re: Progress
Post by: AlexSin on January 06, 2013, 03:22:49 pm
Hey, it's alright! Or better, welcome back! :D
and now I have no way to continue them.
Can you explain? :)

Wait, are you really leaving? :(
Title: Re: Progress
Post by: Balthazar on January 06, 2013, 04:25:54 pm
Got some Krillin palettes for you:


(http://img.photobucket.com/albums/v297/Tracks2000/balthazar_sswkrillin_zps6578f447.png)(http://img.photobucket.com/albums/v297/Tracks2000/balthazar_seanSF3NGHP_zps90b55472.png)(http://img.photobucket.com/albums/v297/Tracks2000/balthazar_makotoSF3TSHK_zps236aeb3d.png)
Title: Re: Progress
Post by: Neocide on January 06, 2013, 11:33:25 pm
I like that middle palette best. good job though.
Title: Re: Progress
Post by: Legend Ivanhoe on January 08, 2013, 02:35:17 am
As Neo said, I've started on the cute Fat boy:

(http://image.noelshack.com/fichiers/2013/02/1357605329-fat-buu.png)

I'm pretty happy with how I made him look.

You should be happy, he looks pretty awesome.
Title: Re: Progress
Post by: Cybaster on January 08, 2013, 08:22:08 am
Love the contrast and details on Fat Buu. :)
Title: Re: Progress
Post by: AlexSin on January 08, 2013, 02:10:04 pm
I like that my rips have been put to good use! Keep it up!  :yippi:
Title: Re: Progress
Post by: ssj4-kakaroto on January 08, 2013, 10:53:17 pm
wooooow, i like that buu .... :)
well done, the color shadind and the spriting details are amazing.
keep up , i expect to see the best fat buu of mugen.. ;)
Title: Re: Progress
Post by: Ex☆Cham on January 09, 2013, 04:22:19 am
OMG!

How you give a +1 here?!
That sprite shading, colors and details all is awesome!
Title: Re: Progress
Post by: Rai Tei on January 09, 2013, 06:11:43 pm
Stuff here looks awesome!
Title: Re: Progress
Post by: kakabot on January 10, 2013, 03:47:55 am
That animation looks really smooth awesome job!
Title: Re: Progress
Post by: Ex☆Cham on January 10, 2013, 05:20:37 am
01-10-2013

Decided to start showing daily every animation I do for Fat Buu so here we go with the crouch animation, which is so far the only one I've done:

(http://image.noelshack.com/fichiers/2013/02/1357780620-fat-buu-crouch.gif)

Hope you guys like it :D

Looks good.
But the right arm looks kinda werdy bulky in the last frames IMO.
Title: Re: Progress
Post by: Neocide on January 10, 2013, 06:14:50 am
thats how his sheet is. plus it's his bicep. Thats how his bicep has always looked

(http://media.comicvine.com/uploads/3/38780/1068592-majin_buu__fat.jpg)
Title: Re: Progress
Post by: Balthazar on January 10, 2013, 07:59:41 am
The crouch animation is good, except I'm never a fan when the feet slide a bit :P
Personally I would edit the feet to stay more stationairy. But the sprites themselves are quite good!
Title: Re: Progress
Post by: AlexSin on January 10, 2013, 02:32:57 pm
That must be only a misalignement, and in game with pos-adds it will look better.
Title: Re: Progress
Post by: Laharl on January 14, 2013, 12:00:01 pm
just gotta say thats amazing. Buu is my fav villain kid buu is still the best though :P
Title: Re: Progress
Post by: Neocide on January 14, 2013, 04:43:36 pm
1-14-13

Ginyu is finished! (YAY) I'll show some gifs of him later today. taking a break from spriting, and going to code. If I do come back to spriting soon, it'll be koola when G.O.D. finishes, or ssj3 goku (just hair really)
Title: Re: Progress
Post by: Balthazar on January 14, 2013, 06:08:03 pm
Sweet, can't wait to see what you did with 'ole Ginyu (he was never THAT fleshed out in previous games imo).
Title: Re: Progress
Post by: Ex☆Cham on January 14, 2013, 09:03:44 pm
Whow.

That was fast.
Title: Re: Progress
Post by: Neocide on January 15, 2013, 01:26:47 am
As Promised, That kick won't be that quick in game, just couldn't get the gif the way I wanted.

(http://i4.photobucket.com/albums/y145/Neocide/GinyuKick_zps855048f0.gif)
(http://i4.photobucket.com/albums/y145/Neocide/Ginyuballtoss_zps45af883b.gif)
(http://i4.photobucket.com/albums/y145/Neocide/ginyutaicho_zps16876b49.gif)
Title: Re: Progress
Post by: Ex☆Cham on January 15, 2013, 05:17:35 am
How you make that?!

it looks awesome also nice horns :P
Title: Re: Progress
Post by: Cybaster on January 15, 2013, 08:11:02 am
Looking good. Great take on Ginyu. :)
Title: Re: Progress
Post by: Neocide on January 17, 2013, 01:08:53 pm
1-17-13


Been working on vegeta to get a release out. I think I got most of his specials done, starting on the supers today or so. Decided to nix the ex variations for the time being, they just don't feel right with this system, plus his moveset is already huge.
Title: Re: Progress
Post by: kakabot on January 18, 2013, 02:39:25 am
Will you still be releasing Vegeta before the game as a teaser?
Title: Re: Progress
Post by: Neocide on January 18, 2013, 04:30:57 am
1-17-13


Been working on vegeta to get a release out. I think I got most of his specials done, starting on the supers today or so. Decided to nix the ex variations for the time being, they just don't feel right with this system, plus his moveset is already huge.

Title: Re: Progress
Post by: kakabot on January 18, 2013, 05:19:24 am
Lol oops for some reason I thought you meant the whole game release my bad :pimp:
 
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Ex☆Cham on January 18, 2013, 05:39:07 am
Anyday anymoment.

Just waiting for that Vegeta.
Title: Re: Progress
Post by: Neocide on January 18, 2013, 07:02:04 pm
1-18-14

Almost done with vegeta, redone his ki shots and blast hitsparks so they aren't explosions. added a air garlic ho. just need to add a few more supers (final flash, big bang attack renzoku energy dan) find a big portrait, and do some win quotes for 1.0 and he should be done. I'll have to send him over to my beta testers to run through him and then I'll release. Expect a project thread sometime today.
Title: Re: Progress
Post by: Balthazar on January 18, 2013, 08:19:33 pm
Neat :D
Title: Re: Progress
Post by: Neocide on January 18, 2013, 08:23:23 pm
expect a beta soon balth. Need your input on some things.
Title: Re: Progress
Post by: Sena on January 18, 2013, 11:45:33 pm
Good to see that the game is coming along pretty nicely, Neo. And it's cool that everyone is contributing.

I'd say, from the sprites I saw here, you're getting even better at this. There's definitely lot of quality in there.

Best of luck to you guys.
Title: Re: Progress
Post by: Neocide on January 18, 2013, 11:53:59 pm
oh wth, look who showed up out of nowhere! you where have you been! helllllp meeeeeeeeeeee!
Title: Re: Progress
Post by: Sena on January 19, 2013, 12:32:00 am
LOL

I would be glad to help out, man. But I can't commit myself to a project like this during college and later on be a burden to you guys for not having much done. If you're still in need of help with spriting during the summer, I'll give you an hand :)

In the meantime I'll be lurking around here, checking your updates and giving some feedback from time to time. Even though I'm not much into MUGEN nowadays, I will try to practice doing some sprites ;)
Title: Re: Progress
Post by: Neocide on January 19, 2013, 12:38:00 am
sure, well thats great, I'm sure by the summer I'd still need help, I wouldn't ask you to do any full sheets, but maybe 2 or 3 sprites from an already made character. (Like some move for cell or something) But sure I know how school stuff goes.

Just glad to see a familiar face around!
Title: Re: Progress
Post by: Neocide on January 20, 2013, 03:16:33 pm
Vegeta's Renzoku super based on Dante's MvC3 Super - Million Dollars

Spoiler, click to toggle visibilty

2 down 3 more to go....
Title: Re: Progress
Post by: Cybaster on January 20, 2013, 03:37:09 pm
Looking nice, but doesn't Vegeta usually charge very fast between each shot by putting his arms behind, instead of staying kinda static ?
Title: Re: Progress
Post by: AlexSin on January 20, 2013, 03:59:14 pm
- He changes the hand position from a "Big Bang" one to a "Atomic Blast" one; (intentional?)
- I found the enemy fall strange (the one before the big blast); is that caused by the last small ki blast?
Title: Re: Progress
Post by: Neocide on January 20, 2013, 04:12:26 pm

Looking nice, but doesn't Vegeta usually charge very fast between each shot by putting his arms behind, instead of staying kinda static ?

nah, it's based on the shots he did agaisnt freiza when he lost his shit. they were small beams but I don't want to fire a bunch of beams
Spoiler, click to toggle visibilty
(only video I can find with it) go to 04:01

- He changes the hand position from a "Big Bang" one to a "Atomic Blast" one; (intentional?)
- I found the enemy fall strange (the one before the big blast); is that caused by the last small ki blast?

It's not BBA, it's part of the actual Ki bullet frame, BBA's anim is a different angle all together.
Also the fall seems strange possibly due to the pausetime on the final hit.It's so the second anim can work with it (the ki bullet hit) as it fires based on the opponent's Y position.
Title: Re: Progress ( Bakuhatsuha Blitz (Level 2 Super) video added)
Post by: Neocide on January 21, 2013, 06:12:39 pm
Bakuhatsuha Blitz -


3rd super done, big bang and final flash left. some minor tweaks here and there, then out to the beta testers, then a release. hopefully before the month is over.


Vegeta will have a total of 6 supers. 3 level ones, 2 level 2's and one level 3. X will represent the level 1 supers, while y will be for level 2's and z for level 3.  His galic ho has two versions, standard and air.

Level 1 (x) - Galick Ho (stand,air) Million Dollar Renzoku

Level 2 (y) - Bakuhatsuha Blitz, Big Bang Attack

Level 3 (z) - Final Flash

Up next is big bang.
Title: Re: Progress
Post by: Ex☆Cham on January 21, 2013, 06:42:03 pm
Funny to see you still use your Vegeta`s finger sprite.

I was hoping to he said something at the end of the move but it looks fine and fast that way.

Also...
How many damage he will do with is Big Bang in terms of %?

Title: Re: Progress
Post by: Neocide on January 21, 2013, 06:47:06 pm
I forgot to add something at the end to say (thanks for reminding me) BBA will probably do 30% so around 300 damage.
Title: Re: Progress
Post by: Cybaster on January 21, 2013, 08:59:59 pm
Looking nice. :)

Damage output is low, but I guess it'll be like that for all chars ? Is it because of the fact supers can be combo from basics/specials ? How is the damage dampener ?
Title: Re: Progress
Post by: robosaiyuk on January 21, 2013, 09:51:02 pm
This game's progress is full of win! if there is anything you need involving testing you got a bro here willing to help. Peace from NYC
Title: Re: Progress
Post by: Neocide on January 21, 2013, 11:33:29 pm
the damage dampener is based on how many hits you do in combos, the amount of power you have, and how much health you have left (I think) Majita's code is a bit tricky in there.

Also the damage isn't final on BB I'm going to tweak it soon. (shit,it's 169.... I didn't notice it was that low)
Title: Re: Progress (Final flash Video added 90% complete)
Post by: Neocide on January 22, 2013, 10:39:03 am
1-22-13

Finished Final flash before big bang, since this one took me longer. I decided to add music to it since it sorta fit the scenario, I also went the extra mile to have his mouth sync up with him saying final flash although it's pretty hard to notice without looking extremely close. Also, just a reminder, the normal sprites are a place holder, when I release him he'll be in ssj mode.

Spoiler, click to toggle visibilty

All that remains is big bang attack and some tweaks to stuff (sounds here and there, power up increase) Then it's on to the beta testers then a release.

Final flash cost 3 power bars, and does 400 damage, it also has a push back I dunno if I'll keep it in, but as of now I am. It's not too hard to reach him or just miss the move entirely anyway. plus he has a long cool down time afterwards.

The move is also a charge back,forward,back forward move.
Title: Re: Progress
Post by: Cybaster on January 22, 2013, 11:40:38 am
It looks really hard to use efficiently in battle (hence the big damage, I guess), or will there be ways to lock the opponent and ensure he won't have enough time to attack you during the charge ?
Title: Re: Progress
Post by: Neocide on January 22, 2013, 11:46:08 am
the push sorta gives you enough time to use the move effectively, also I'm thinking of putting it higher. the push actually works really well.
Title: Re: Progress
Post by: Sena on January 22, 2013, 03:16:03 pm
The way it's done now, won't mean that player 2 will always have the possibility to run away/guard against it? Or is player 2 frozen or something during the attack?

Title: Re: Progress
Post by: AlexSin on January 22, 2013, 03:42:10 pm
- Is the music for the supermove, or is it a video edit?

I would suggest also to do super moves like in the DBZ mugen 2005, where there are helpers that push the opponent.
I hope it doesn't freeze the enemy, because I don't really like it, it reminds me of someone that... I don't want to talk about. ::)
Title: Re: Progress
Post by: Neocide on January 22, 2013, 03:49:31 pm
the music is for the supermove, also most of this move was taken from 2k vegeta so the push happens. they can run away or dodge it. They aren't frozen at all. there is a pause at the end though.

is the music a bad touch?
Title: Re: Progress
Post by: Ex☆Cham on January 22, 2013, 04:44:34 pm
Fits very well some kind of music when you do a powerful move.
Kinda like in Blazblue.

Anyway FF its the strongest move you will add then right?
Also didnt you say before it was going to be SSJ Vegeta the one you would make or it just need another Pal to look like that?
Title: Re: Progress
Post by: Sena on January 22, 2013, 09:26:19 pm
- Is the music for the supermove, or is it a video edit?

I would suggest also to do super moves like in the DBZ mugen 2005, where there are helpers that push the opponent.
I hope it doesn't freeze the enemy, because I don't really like it, it reminds me of someone that... I don't want to talk about. ::)

When I was talking about the opponent being frozen I didn't mean frozen like in a cheap move or something.

Neo, if you're open for suggestions, I suggest making the player 2 unable to move from the instant the Final Flash animation starts (when Vegeta jumps) until the beam comes off. (Just like the super moves in the 2k5 game and games like GGX, SFIV, etc.)

That way that move can be used as a punishing move and in a combo. The way it is now, unless I'm missing something, it'll only hit, if player 2 is in some sort of dizzy state or if he, for some reason, forgets to guard or run away.
Title: Re: Progress
Post by: AlexSin on January 22, 2013, 10:25:07 pm
I don't like that music, in my honest opinion.
But go for it if you want it. I'm not here to stop you. ;)

PM sent.
Title: Re: Progress
Post by: Neocide on January 23, 2013, 01:45:44 am
- Is the music for the supermove, or is it a video edit?

I would suggest also to do super moves like in the DBZ mugen 2005, where there are helpers that push the opponent.
I hope it doesn't freeze the enemy, because I don't really like it, it reminds me of someone that... I don't want to talk about. ::)

When I was talking about the opponent being frozen I didn't mean frozen like in a cheap move or something.

Neo, if you're open for suggestions, I suggest making the player 2 unable to move from the instant the Final Flash animation starts (when Vegeta jumps) until the beam comes off. (Just like the super moves in the 2k5 game and games like GGX, SFIV, etc.)

That way that move can be used as a punishing move and in a combo. The way it is now, unless I'm missing something, it'll only hit, if player 2 is in some sort of dizzy state or if he, for some reason, forgets to guard or run away.


I took the move FROM 2k5 vegeta, it's done the same way, it only pauses till he charges the beam itself, in fact all the final level supers do that. in 2k5  I  removed the music anyway because I can't get it to end correctly, so I'm just going to take it out.

On a sidenote, Fat buu is out again, because someone can't seem to finish him, even though they basically begged me to do the character and basically crapped out on it. And I totally don't want to do him at all so you all can yell at that person for that. Koola will still be in though because I plan to finish him myself.
Title: Re: Progress
Post by: Neocide on January 23, 2013, 10:51:14 am
Revised Final flash to get a little more "Oomph"

 I dunno if the big portrait will be final, but eh it works for me.  Also against non all star characters p2 won't vanish since I used a variable for it.

using ontop looked weird so I nixed that.
Title: Re: Progress
Post by: Sena on January 23, 2013, 01:02:55 pm
Yeah, my bad. I was comparing to the one level super moves.

I think the big portrait is a nice touch. But maybe it should be redone in a higher quality or something. IMO it doesn't look quite right yet.
Title: Re: Progress
Post by: AlexSin on January 23, 2013, 02:07:35 pm
I agree with your opinion, Sena. That portrait should be redone...
By the way, I have all my data again! So I can try to finish the thing you asked me, Neo.
Title: Re: Progress
Post by: Neocide on January 23, 2013, 02:37:46 pm
the portrait is a placeholder atm. Until I can get someone to do it.

and if it's Koola, then yes. Please do so.
Title: Re: Progress (Big Bang Attack Video added)
Post by: Neocide on January 23, 2013, 07:22:05 pm
Final super done, another I snagged from vegeta from 2k5 I've always liked the super and I kept it in tact for the most part.



All thats left now is some minor tweaks, and probably a few more intros and sprite swappage. should get him out to my beta testers later today.

This move (and mostly all his supers bar ff) chain REALLY well with his basics and specials. So the comboing in him is pretty intense when timed right.
Title: Re: Progress
Post by: Cybaster on January 24, 2013, 12:27:18 am
Haha, nice concept and execution. :D

P2 rotating feels a bit odd though. Maybe try to make the rotation faster and add FX around and a flip sound ? Not sure.
Also, what happens in the case you're fighting on a stage with no super jump capacity ?
Title: Re: Progress
Post by: Neocide on January 24, 2013, 05:34:28 am
it'll follow p2 if there's no super jump. yea I might speed up the spin, fx I dunno, and maybe a flip sound would work.


edit - changed my mind about fat buu, I'm going to finish him myself when I finish vegeta. His sheet is HUGE but he's really easy to do. So I'll suck it up and waste more of my life on doing a shinb sheet :3
Title: Re: Progress
Post by: AlexSin on January 24, 2013, 02:06:58 pm
It misses only two other frames (hit sprites when he falls down), then it's completely finished.
I'll update that (and Zarbon's) spritesheet in the weekend.

What have you done, GokuThePower? :doom:
Title: Re: Progress
Post by: Neocide on January 26, 2013, 02:13:23 am
GTP quit as far as spriting, but I'm going to make him translate quotes for us.


Vegeta is basically done atm, just have to remove his normal sprites for ssj, and send it out to my testers. then once all their fixes are done, I'll release him. hopefully before the end of the month for sure.
Title: Re: Progress
Post by: AlexSin on January 26, 2013, 07:23:14 pm
Spritesheets updated, check in Shared Sprites.
Going back to Cooler now.
Title: Re: Progress
Post by: Neocide on January 31, 2013, 04:29:15 am
Vegeta is done, adding palettes (Iron man palette ftw) sending to beta testers today and hopefully release tomorrow.
Title: Re: Progress
Post by: Aki-Sora on January 31, 2013, 04:30:05 am
Vegeta is done, adding palettes (Iron man palette ftw) sending to beta testers today and hopefully release tomorrow.

I`m hope is good.
Title: Re: Progress
Post by: Ex☆Cham on January 31, 2013, 06:46:13 am
Vegeta is done, adding palettes (Iron man palette ftw) sending to beta testers today and hopefully release tomorrow.

Anyday would be good day.
Title: Re: Progress
Post by: ssj4-kakaroto on January 31, 2013, 08:39:12 am
wooooooooooow Neo what a spark of work ,,,,,
ur Vegeta is awsome; especially the Renzoku style (Vegeta's Character) :)
keep up man ;), can't wait till i got vegeta in my hands !!!!!!!!!!!!!!!!!!!!
Title: Re: Progress
Post by: Cybaster on January 31, 2013, 09:04:34 am
beta testers today and hopefully release tomorrow.
You should leave a little more days before the release, so beta-testers have time to really test him and you have time to fix what's in the feedback.
Plus, I have a party tonight. ;P
Title: Re: Progress
Post by: Neocide on January 31, 2013, 04:48:35 pm
yea I figured, I did a lot of super testing myself. which is why it took longer to send him out but yea I was trying to get him out today to maybe meet the deadline for being nominated cotm for jan :p but it's no biggie.

betas sent out. so it's cool down mode for me (yay)
Title: Re: Progress
Post by: Neocide on February 03, 2013, 01:31:06 pm
Vegeta should be released today. just a heads up.
Title: Re: Progress
Post by: AlexSin on February 03, 2013, 01:48:21 pm
YES!
Title: Re: Progress
Post by: Ex☆Cham on February 03, 2013, 09:58:44 pm
Oh!

A very good sunday! :D

eh...
In terms of Mugen for sure :P

Title: Re: Progress
Post by: AlexSin on February 03, 2013, 10:35:33 pm
Ah, I guess I have to wait for tomorrow, because of time zones.

Well, bye!
Title: Re: Progress
Post by: Neocide on February 05, 2013, 03:59:35 am
Going to be switching back and fourth between coding cell, and spriting $%^$# I don't want to reveal who it is now, until I get further, but it's someone who I thought of doing but held off at first, but since have had a change of heart. if all goes well, I'll show progress of them soon.

fuck that, I don't have time like I thought to work that much on one person. working on cell now.
Title: Re: Progress
Post by: Legend Ivanhoe on February 05, 2013, 06:44:18 pm
Going to be switching back and fourth between coding cell, and spriting $%^$# I don't want to reveal who it is now, until I get further, but it's someone who I thought of doing but held off at first, but since have had a change of heart. if all goes well, I'll show progress of them soon.

fuck that, I don't have time like I thought to work that much on one person. working on cell now.

NOOOOOOOOOOOOOOOOOOOOOOOO T-T i was getting excited. T-T Good luck anyways.
Title: Re: Progress
Post by: Ex☆Cham on February 05, 2013, 08:34:23 pm
Well seems that ou have happy your followers with that Vegeta.

Take your time.
And then show more good progress.
Title: Re: Progress
Post by: Neocide on February 06, 2013, 03:24:35 am
Started coding cell today, he's going to be more combo heavy in the air then vegeta was. he was half done already since I did his specials already.
Title: Re: Progress
Post by: Neocide on February 10, 2013, 07:25:38 am
2-9-13

Finished just about all of Cell's specials, he has 3 counters (one for crouching, one for standing and one for air attacks) 3 versions of geese's jai' ken (short,mid long range) dictator's head stomp and psycho crusher. and 3 versions of a sort of split form attack, one attacks Mid,one low and one for anti air (Which I'll code tomorrow) you can actually chain the low into mid atm.

hopefully I can finish off most of his supers tomorrow. Khh, a split form super combo, big bang attack or something. and His level 3 super which I will be cell jrs. I haven't decided exactly how I'm going to use them. and I still have to sprite them. which isn't a problem. I might just have the opponent fight them entirely. possibly fight about 3 or 4 depending on what I wanna do.

Or just have them all do different attacks. I'm up to suggestions.

here's a couple of shots for now

(http://i4.photobucket.com/albums/y145/Neocide/mugen114_zps3bde6195.png)
(http://i4.photobucket.com/albums/y145/Neocide/mugen105_zps7f7ca12e.png)
Title: Re: Progress
Post by: Ex☆Cham on February 10, 2013, 08:33:48 am
If you can make really make 3 or 2 Celljr fights you by its own.
That would make him more entertaining/challenging to face him.
Just saying.
Title: Re: Progress
Post by: Legend Ivanhoe on February 10, 2013, 08:39:16 am
That sounds like a pretty good idea.
Title: Re: Progress
Post by: AlexSin on February 10, 2013, 11:03:14 am
I would suggest:
- Cell fights (normally)
- Cell summons his "sons"
- If they die, you win the round; and you pass to the second round.
On the second round:
- Cell fights
- Cell summons Cell Jrs
- If they die, Cell returns and fights you.

A bit like a boss battle (second round).
Title: Re: Progress
Post by: Cybaster on February 10, 2013, 01:15:06 pm
That sounds a little too complicated and not very interesting, unless Neocide really wants to go the fullgame route for a single character.

- Anyway, fighting 2/3 Cell Jrs seems interesting. you'll have to code a small AI for them though, otherwise that's a useless Lv3. :P
- Will he get a Makankosapo ?
- Will he get his Psycho/Energy barrier move he used to defend himself against Goku's Ki Barrage (looks like it, the screenshots you posted have the perfect sprite for that ;P).
- Intro vs Satan where he kicks his ass ?

How does that split form attack work exactly ? I don't recall him doing this move.
Title: Re: Progress
Post by: Neocide on February 10, 2013, 09:15:25 pm
-AI...dammit I guess it's never too late to try,
-makankosapo I'd have to edit. I guess he can have it
-he has the ki shield move. (it's in his counters)
-I havent thought of intros yet but sure

the split form he actually did in the anime when fighting goku, but he did four forms and split himself. this one works where he just does a pose and a version of cell comes out of him from either his chest, (dashing punch) his lower body (sliding kick) or more of his upper body (anti air)

Yea I'm def not making cell jr's dictate the outcome  if you win the round. it would be kinda stupid to do that since cell isn't the final boss and that's not even something I wanted to do at all with the move.
not to mention the complication of it.
Title: Re: Progress
Post by: Joulz on February 11, 2013, 12:44:32 am
this is very exciting: i like what you did with your last release!
can't wait to try Cell
Title: Re: Progress
Post by: Neocide on February 11, 2013, 12:19:26 pm
After talking about it and figuring it out for the most part, I'm going to go a different route with the cell jr's (I basically have to do him as a character himself) it's not beyond me, but its a lot of work for one super. So I'm going to do something else, but should be fun as well.

Check back in a few days to see videos of what I have in store :D
Title: Re: Progress
Post by: Rai Tei on February 11, 2013, 09:15:54 pm
Neo, I love you


now, I'll get back to my cave.
Title: Re: Progress (Cell Jr video + run through)
Post by: Neocide on February 12, 2013, 07:53:42 am
Well I started on the first version.



this is his mid version. gotta add some sound tweaks and him exploding on impact along with body parts flying. same will happen if the cell jr is hit by a move that out prioritizes him. there will be about 6 different versions. the normal RDP commands will have a mid low anti air. and there will be harder commands for double team cell jr's something along the lines of F,HCF.

with some good timing and juggling you should be able to juggle some of the cell jr's

He'll also have a level 3 super version where all 7 come and basically juggle the opponent around for a big combo. ending with 4 of them doing signature moves (Khh,kienzan,makankasappowhatever,finger beam or something)

this will put cell's movelist up to about 10 specials? seems a lot but heh three of them are counters. and he'll have less supers than vegeta.

shit no 11 specials. oh well
Title: Re: Progress
Post by: Legend Ivanhoe on February 12, 2013, 08:39:56 am
Well this is looking pretty insane to me. Looking forward to this cell.
Title: Re: Progress
Post by: TRUEMicah on February 12, 2013, 09:12:02 am
That looks awesome Neocide.
I can't wait to see how the little guys turn out in the end. :yes:
Title: Re: Progress
Post by: AlexSin on February 12, 2013, 10:30:51 am
I don't understand what is happening in the two screenshots you posted before though. Is it like some kind of aura attack (like Gogeta by DGZ)?
Title: Re: Progress
Post by: Cybaster on February 12, 2013, 10:47:32 am
I kinda guessed you were going this route for Cell Jrs (didn't think you'd make them specials too though).
Easier to code and probably more useful in the end. :)
Title: Re: Progress
Post by: Neocide on February 12, 2013, 12:26:32 pm
I don't understand what is happening in the two screenshots you posted before though. Is it like some kind of aura attack (like Gogeta by DGZ)?

the screenshots before were a version of the cell jr moves here, it was hard to show the move in an image because it's sorta quick. basically cell would split out a form of him and it would attack the opponent, then fade out on impact.

I kinda guessed you were going this route for Cell Jrs (didn't think you'd make them specials too though).
Easier to code and probably more useful in the end. :)

indeed, I seen all the work that making them mini characters was, and it was sort of redundant since in the game one of the bonus levels will be fighting a shitton of cell jr's and saibamen.
Title: Re: Progress
Post by: Neocide on February 13, 2013, 12:27:06 am
2-12-13

decided to stick to 3 versions of cell jr's. 3 more variations might feel a bit too much. He sorta feels like a boss character as is right now. with dictator and geese's moveset. not to mention possibly some other boss I can't think of right now (With the cell jr's)

Title: Re: Progress (Cell layout + videos)
Post by: Neocide on February 16, 2013, 08:39:11 pm
2-16-13

Mass update:

Cell is almost complete, just needs his last super (cell jrs) and some wins and intros, plus his throw (ugh Custom states are so boring)

Cell will be the final boss and he's very counter heavy. He's a hybrid of geese and dictator with a little vice and original stuff thrown in.

Vids -

Specials

Kaboom-

Based on vice's mayhem>>misanthrope special (one of my favorite moves like ever)
Spoiler, click to toggle visibilty

Ki shield Counters -

These are based on Geese's counters, there are 3 versions, Standing, Crouching and Air. I don't have a video for the air one because well it's hard to do the counter command and make p2 jump and punch.
Spoiler, click to toggle visibilty

Destroy -
Based on Geese's Jai'ken three versions short mid and long ranged.
Spoiler, click to toggle visibilty

Cell Bullet -
First of the dictator's moves this is the medium version of the move. Works just like dictators.
Spoiler, click to toggle visibilty

Cell Stomp -
Second move based on dictator, it's basically the same thing as dictator does for his head stomp, just no room for a follow up.
Spoiler, click to toggle visibilty

Cell Jr - High

Cell jr attack that hits standing opponents, projectiles will cause the cell jr to blow up. or if it hits you on impact.
Spoiler, click to toggle visibilty


Cell Jr - Low

Cell jr attack that hits crouching opponents, projectiles will cause the cell jr to blow up. or if it hits you on impact.
Spoiler, click to toggle visibilty


Cell Jr - Anti Air

Cell jr attack that hits standing opponents, projectiles will make the cell jr to blow up. or if it hits you on impact.
Spoiler, click to toggle visibilty


Supers

Khh-

Pretty much like vegeta's galick ho, since these level one beam supers will collide in the actual game they will all work the same.
Spoiler, click to toggle visibilty


Death Beam-

Freiza's death beam, second Level one super. smaller characters dont get hit though, none of mine, but a certain coty doesn't get hit. Not my problem though :p
Spoiler, click to toggle visibilty


Makankasoppo-

First of Cell's level 2 supers, this one like his other level 2 super is a counter, so don't run into cell or he will hit your dumb ass.
Spoiler, click to toggle visibilty


Ki Shield-

Cell's second counter super, basically a super version of his ki shield move. but more damage.
Spoiler, click to toggle visibilty

well thats all till I finish the cell jr's which should be tedious but fun to use. enjoy! I should be able to have him released before the end of the month to go along with vegeta, then I'm taking a coding break to sprite fat buu's replacement because I need a grappler, and that will be recoome.


edit- havent added his special or super sparks in yet. so the ones in now for moves isn't final. Also the khh charge effect is a placeholder.
Title: Re: Progress
Post by: AlexSin on February 16, 2013, 11:21:47 pm
Looking good there! :)
If you want some other Cell Jr sounds check Sprite Database, I have uploaded some from Tenkaichi 3. (http://spritedatabase.net/game/2418&view=2)
About the Cell voices, I'll upload them tomorrow, maybe.
Title: Re: Progress
Post by: Neocide on February 18, 2013, 03:41:01 pm
Taking a break from cell, a long one, as I am entirely bored with coding him. All thats left is his cell jr super (I started on it) and his throw plus some intros and wins. Just can't find the motivation to finish any of it.

So I'll be spriting recoome.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on February 18, 2013, 03:59:50 pm
Will he be able plant vegetables in the soil ?  :anxious:
Title: Re: Progress
Post by: Neocide on February 18, 2013, 04:01:22 pm
of course, he's my grappler afterall
Title: Re: Progress
Post by: Rai Tei on February 20, 2013, 08:55:22 pm
Does he also pick Broccoli's?

I'm finally progressing a bit more with my part of the plate .
Done 2 rows of the sprites, sorry for the huge delay :(

But I think I'll tweak his stand animation after I'm done with the rest.
His pants look very choppy :/
Title: Re: Progress
Post by: Ryūku Tsukuyomi on February 20, 2013, 09:12:38 pm
Who... are you working on ?
Title: Re: Progress
Post by: AlexSin on February 20, 2013, 09:24:20 pm
Broly.
Title: Re: Progress
Post by: Rai Tei on February 21, 2013, 07:44:14 pm
Broly.

That :)
Title: Re: Progress
Post by: Girku on February 21, 2013, 08:07:39 pm
Oooh can I voice it ;D
Title: Re: Progress
Post by: Ex☆Cham on February 22, 2013, 12:33:33 am
I really hope to see a risized Bversion of Broly.
Title: Re: Progress
Post by: Neocide on February 22, 2013, 12:45:08 am
Broli is going to be resized in mugen.
Title: Re: Progress
Post by: Ex☆Cham on February 22, 2013, 01:40:35 am
Sorry for the typos :P

Resize by localcoords as you originaly planed or he will do the same thing you did with Goku?
Title: Re: Progress
Post by: Neocide on February 22, 2013, 01:42:08 am
the original plan, I don't have time to resprite everyone. otherwise I would.

edit- due to me losing interest in spriting a whole new sheet that is dbz, I'm going to finish my 17 sheet instead. still a bad guy, just not recoome. I finished his base (recoome) but I can't find it in me, to finish the entire thing.

After 17 I MIGHT still do cooler, if not oh well, I'm kind of losing interest spriting dbz in general and would like to move on (I have sheets of bleach characters + some others I finished that I plan to code once this game is in the last phases)

Title: Re: Progress
Post by: Neocide on February 25, 2013, 05:02:17 am
okay I started swapping frieza with the base, plan to start his specials soon. Lost interest with cell atm, so he's being held off. And I can't for the love of me push forward on spriting anything dbz right now.

also I'm nixing ki shots for 17 and 18 along with powering up. Iced suggested for 17 to use his gun and grenades for the ki button. grenades I'm a little skeptical about. Power up for 17 will be a ki shield. but it'll only work against projectiles. Not against physical attacks. for 18 I have no idea atm

was looking for ideas as to what I can turn these two buttons into for the androids.
Title: Re: Progress
Post by: Neocide on February 25, 2013, 06:12:31 pm
if anyone bothers to read this or whatnot, looking for testers for cell. I'm bored with him so need some people to really test him out. GOD don't reply, I'm going to send him to you at some point.

all thats left to do on him is his cell jr super (cyanide is going to finish it for me) his intros\win and a throw.
Title: Re: Progress
Post by: kakabot on February 25, 2013, 07:20:46 pm
For one of 18s extra buttons you could make her have an attack like jigglypuff from supersmash bros. On the game jigglypuff sings and anything close to her falls asleep. You could make 18 blow a kiss or something and make anyone standing in a small radius around her gets dizzy/tired animation for a moment.
Title: Re: Progress
Post by: Neocide on March 12, 2013, 02:22:04 am
okay I took a small break and now started on coding again.

progression news -

Cell - I've decided to give cell a mode change super, basically he'll switch between sayajin (more power based specials\ supers) Alien (counter and trap type specials\supers) and Cell (basically cell jr attacks) Each mode will have about 4-5 moves to him, as well as one or two mode specific supers.

Frieza- I'm starting on his air then specials today.

Piccolo - After frieza, should be fun to show off when he gets going, possibly the best looking sheet.

ginyu - ginyu will start after piccolo, and his supers and specials will incorporate the ginyu force, basically making ginyu the ginyu force. He'll switch modes on the fly (recoome+guldo or burter + jiece) he'll have one or two specials with himself, and most others will be with the other 4 including his supers.


18 - is after ginyu still on the fence with her ki button and power up though.
Goku - after 18

Gohan - After goku

kuririn - After gohan

16 - After kuririn

Trunks - After 16

Broly - After Trunks

Vegeta - Update with ussj mode. no idea when he'll be worked on could be a surprise entry after ginyu or something.

system - Going to tweak everyone's basic system to give people a bit more of a different feel from one another. As of now vegeta has 4 Light Attacks, 4 hard attacks and one launch attack. Frieza has 3 Lights, 4 hards and 2 Launch hits (his tail attacks) most people will equal nine attacks in general with some being a bit more, also the system will change for everyone. Including ki shots and charged ki blast move.

Title: Re: Progress
Post by: Ex☆Cham on March 12, 2013, 05:38:19 am
Nice to see U back.

Just one question...
These chars will be fly or atleast will combo well on the air?
Title: Re: Progress
Post by: Cybaster on March 12, 2013, 09:22:36 am
Great to see you back on track.

Don't overdo it with Cell, you're only one man on a full game. ;P
Can't wait to see what you do with Frieza.
Idea for Ginyu sounds really good. I know you won't make a functionnal body exchange (possible in a full game, but that's like recoding all chars of the game in Ginyu, so no), but what are your plans for it ?
Title: Re: Progress
Post by: Neocide on March 12, 2013, 11:05:17 am
I'm more than likely going to make it a health swap,move outside the game, and inside it'll be a health + super finisher. basically turning into the other player to do one move to kill off p2. Ending with the opponent doing a ginyu force pose.

as for cell, he's the final boss, so he'll need to be upped as far as mechanics, but he's already plenty full now, the different modes is easy enough to code. with adding one or two more supers + diff poses (and maybe diff basic mechnaics) to each mode.

frieza is turning out pretty well. He has no upward launcher, but he's going to have a special for air combos. I basically made his launch button into tail based attacks.
Title: Re: Progress
Post by: Rai Tei on March 12, 2013, 01:39:02 pm
Using multiple fighting style sounds like a Gen (old kung fu dude in street fighter) thing.
But using 3 modes really seems overkill yet interesting :p

Really looking forward to your Cell.
I'm back to work now ........
Title: Re: Progress
Post by: Neocide on March 15, 2013, 03:12:57 am
it has to be overkill, he's the boss after all. (The AI will switch modes a little different. and have a secondary mode in the final round if he loses a round) it cost 1000 power to do so it's not like you can keep switching all the time.

Might give him super mode cancels(SMC) as well, that unlock a different super depending on what mode you switched to. switching to frieza's mode during a SMC would result in a death beam. It'll take two power bars to super mode cancel though. It's a nice way to lead in to the other mode.


Edit- Forgot to mention I'm going to give trunks different swords for most of his palettes. Probably starting with his 3rd one down. So far I've thought of the Master sword,the sword from thunder cats, and cloud's buster sword. I'm up for suggestions for other Swords.
Title: Re: Progress
Post by: Ex☆Cham on March 15, 2013, 05:15:48 am
Interesting idea...
excalibur from fate stay night or The Soul Calibur in one of is forms maybe.
Title: Re: Progress
Post by: AlexSin on March 15, 2013, 02:40:03 pm
Edit- Forgot to mention I'm going to give trunks different swords for most of his palettes. Probably starting with his 3rd one down. So far I've thought of the Master sword,the sword from thunder cats, and cloud's buster sword. I'm up for suggestions for other Swords.

Looks tough but interesting!
Squall's Gunblade, Dabura's sword are my ideas.
Title: Re: Progress
Post by: Neocide on March 19, 2013, 05:05:29 pm
I decided to save myself time (and much pain later) by doing everyone's basic work (sff,air,snd, basic attack setup up to ki attacks). This way when I go back to each character I'll just have to shell out their specials supers and intros\wins. I'll show videos of everyone's differences in systems when I finish them all. Frieza's is done as of now, working on ginyu, then it'll be piccolo then kuririn, followed by goku 18 and gohan (all of them are already swapped just need to redo the system) followed by the remaining broli,bojack 16 and finally trunks. (he still needs his sword)


Most characters I'll more than likely release as separate characters, the game versions of them will be a bit different; ie goku and vegeta will be transforming characters in game, while as separate released characters they will not. There might be other things as well (like goku and vegeta being in their base form when fighting ginyu)   I'm also thinking of adding my OLD kid buu's fly mode, but it will only work against other characters From Allstars.

I'll incorporate it at some point whenever I find that kid buu, if anyone has that version please send it.
Title: Re: Progress
Post by: QuickFist on March 19, 2013, 06:16:20 pm
If you're still looking for testers...
I can lend a fan hand.
Title: Re: Progress
Post by: Jarek Bachanek on March 19, 2013, 06:57:57 pm
Most characters I'll more than likely release as separate characters, the game versions of them will be a bit different; ie goku and vegeta will be transforming characters in game, while as separate released characters they will not.

NOOOOOOOOOO Why ?! I don't want to sound like fanboy but you know I wanted to play with your Trans Goku in regular Mugen FOR YEARS now.... I'm sorry to say but I feel very disapointed & sad now :(

I have your Kid Buu 2.0 but I'm not sure if that is the one you looking for. Let me know so I can send it to you if you need it.
Title: Re: Progress
Post by: Neocide on March 19, 2013, 07:09:27 pm
it's not like he's not going to be done, and I'm not doing ssj3 goku, it's only normal to ssj. because I want to do some kaioken based moves. There has to be something unique to the game to play them there. Also there is that annoying custom throw bug that annoys the shit outta me. if you want to play a transforming goku from me in regular mugen go play my Ultimate goku. if 2.0 has him flying from the get go then yes, thats the one I want.
Title: Re: Progress
Post by: Jarek Bachanek on March 19, 2013, 07:25:39 pm
Well in readme is stated that he have flight so there he is:
http://www.mediafire.com/?agd52ejlbvb2fb1

What Ultimate Goku you mean ? The one you released as incomplete ? Yeah he could be really great if somebvody could finish him up...  But in current state it's not really playable...

So no SSJ3 Goku in game ? Wow that's sad :( I know you made some ssj3 goku sheet(s) in the past ? You planning to do anything with it in future ? It would be shame if it just go to waste...
Title: Re: Progress
Post by: Neocide on March 19, 2013, 07:42:36 pm
the only thing goku is missing is supers, other than that he's very playable. And the only ssj3 sheets I did were small ones. I'm not doing anyone from buu saga NO ONE.

When this roster is done (sprite wise) I am not doing anything dbz at all again.


edit--- okay I just noticed, wrong sff in my goku link god dammit..... it's fixed now.
Title: Re: Progress
Post by: Rai Tei on March 20, 2013, 01:20:36 pm
Also there is that annoying custom throw bug that annoys the shit outta me.

In MUGEN 1.0 you can use this

Code:
[State 0, 0]
type = RemapPal
source = 1,1

It will remap your character color to another palette.
So if you change Normal Goku's palette to SSJ Palette, his colors will stay even when hit ;)
This removes the color issues in custom states.

So you can use the palette + start as "EX" characters to start the during character select
and use custom variables so characters start in EX mode with certain palettes.

Simply put:
any button of A,B,CX,Y,Z in MUGEN selects the colors for Normal Goku.
(Palno 1 to 6)

Any button + start selects SSJ Goku
(Palno 7 , 12)

Any moves for Goku in either mode share palettes so you just need 1.
Use custom variables like this:

Code:
[State -2, ParentVarSet]
type = VarSet
trigger1 = PalNo = [7,12]
Var( SSJ State VarNo. ) = 10

Now you don't need custom sprites for every move SSJ Goku does, like gethits.
Just make his hair messy for both modes :p

Vegeta would be no problem at all xD

Of course these are just possibilities, you can use it if you like it.
Or if you don't like the ideas of starting in "EX" mode, skip the whole thing :p
Title: Re: Progress
Post by: Neocide on March 20, 2013, 06:19:53 pm
yea I know that way, thats not how I wanted to do it. but you seem to more about coding then I thought :p
Title: Re: Progress
Post by: Rai Tei on March 20, 2013, 07:48:15 pm
Yeah, I tried to code stuff at some point.
Just never got things to work properly :\

I still dream of making my own game, but it prolly has to wait for some 60 years before that happens xD


But yeah it was just a thought, I know it's more awesome if you could swap the sprites more properly to change modes.
Title: Re: Progress
Post by: mkfreak89 on March 26, 2013, 11:12:08 am
you should add a story mode too since you have the most characters from the dbz saga, there is a tool somewhere that allows you to make a story mode in mugen
Title: Re: Progress
Post by: AlexSin on March 26, 2013, 02:03:25 pm
Yes, I already said that. There should be one.
Title: Re: Progress
Post by: Omega on March 26, 2013, 02:54:39 pm
This game will be great with or without Story. Neocide puts too much effort in spriting and coding. İ am happy with what we get. Some special intro's and wins would do the trick if that's planned for specific Characters. Telling the same Story we know over and over again will just delay work really.
Title: Re: Progress
Post by: AlexSin on March 26, 2013, 04:38:32 pm
I agree with your post.

But as an add-on/update of the game (when it is released) there could be a "what if" story.
Title: Re: Progress
Post by: Cybaster on March 26, 2013, 05:13:58 pm
It's a fighting game, who care's about a story mode for an anime we all know about already ? That's too tiresome to consider IMO, unless Neocide is REALLY motivated.
In the best case, I'll be happy with a winquote and intro dialogue box à la SVC. That'd be more than enough without putting too much strain on Neocide.
Title: Re: Progress
Post by: QuickFist on March 26, 2013, 06:44:40 pm
yeah, story mode would be just TOO MUCH, I agree with Cybaster about winquotes, like in AvX, besides it's DBZ we're talking about, we'd spent more time on the story than fighting.
Title: Re: Progress
Post by: Neocide on March 26, 2013, 08:30:42 pm
Don't have any plans for a story mode atm, too many other things to do to worry about something so minimal in a fighting game, seeing as how I have to do so much on my own.
Title: Re: Progress
Post by: kakabot on March 27, 2013, 07:45:50 am
Don't even worry about it dude, like someone said earlier super dbz is one of the best DBZ fighting games and it doesn't have a story mode either. Just focus on the game play.
Title: Re: Progress
Post by: Neocide on April 04, 2013, 01:33:33 am
4-3-13


I'm gearing up to hopefully put out gohan and cell this month. I finished all of gohan's specials just about. Cell needs one super that cyanide is doing for me and then I'll do his intro's and win poses and he's done. Gohan will need his supers and intros and win poses and he'll be finished, either I'll release them together or separate haven't decided. I made a few videos of gohan, I have to convert them and upload them later to show.

probably send out betas of gohan and cell to a few (you know who you are ;) )  before I release. Also in case no one seen it in my other topic. I'm looking for people to do english voices who can mimic the abridged cast. if you think you can lemme me know by dropping a pm or leaving a comment here or whatnot.
Title: Re: Progress
Post by: QuickFist on April 04, 2013, 02:00:55 am
Great news Neo! Can't wait fot those two
Title: Re: Progress
Post by: Neocide on April 04, 2013, 08:09:54 pm
little update, NoZ has been working hard on the screenpack here's a little sample of the select screen in game (http://i.imgur.com/KE5Xvio.png)

Some of the small portraits are placeholders until I make the real ones. But so far so good.
Title: Re: Progress
Post by: misterr07 on April 04, 2013, 08:40:11 pm
nice work !   :2thumbsup:
just the cursors, they seem badly placed....

maybe the vegeta's head seems too big also
Title: Re: Progress
Post by: HadeS on April 04, 2013, 09:11:33 pm
Wow, the screenpack looking really good!
Title: Re: Progress
Post by: AlexSin on April 04, 2013, 10:01:09 pm
I agree! The screenpack looks really great!

A question, will the small portraits be like Goku's, Vegeta's and Piccolo's? I mean you can see the faces in those, so I thought...
Title: Re: Progress
Post by: Neocide on April 05, 2013, 12:31:39 am
yes. they are also the vs portraits too as they get bigger there. As far as vegeta's head. he's always had a huge forehead. That's just vegeta in general.  the cursor I showed is actually them being picked.

here's what they look like before being selected
(http://i.imgur.com/50AtZL3.png)

Also bit of bad news, going to have to remove broli and bojack because they sorta ruin the screenpack due to being resized through mugen. (it resizes their small big and lifebar portraits.) only way to fix any of that, is to find the right size they'd have to be before resizing in mugen, which is a lot of trial and error that neither I or NoZ want to do tbh.

if someone wants to try, lemme know.
Title: Re: Progress
Post by: mkfreak89 on April 05, 2013, 01:34:45 am
looks not bad but i liked some of your older select screen the ones with the black background
Title: Re: Progress
Post by: Cybaster on April 05, 2013, 02:11:39 am
I'm not entirely sure, but for a fullgame like this, wouldn't it be better to use the same localcoord for everybody (since I guess you've created a template with system stuff common to everybody, and having different localcoords could ruin the vels/pos) ?

Resizing, in this case, would be done through scaling in the constants, which does not affect the big/small portraits size.

Better ask confirmation to Cyanide, but that's the way I see it.



Not a big fan of the "OK" logo not being centered on the small portrait, looks odd to me.
Also, wouldn't it make sense to have all big portraits at the same "scale"? By that, I mean that Frieza has a much bigger head than Cell for the big portraits, which doesn't not represent his real size, i.e. Frieza and Cell are not displayed as the same scale.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on April 05, 2013, 02:56:19 am
Not a big fan of the "OK" logo not being centered on the small portrait, looks odd to me.
Also, wouldn't it make sense to have all big portraits at the same "scale"? By that, I mean that Frieza has a much bigger head than Cell for the big portraits, which doesn't not represent his real size, i.e. Frieza and Cell are not displayed as the same scale.

The only portraits here that are final are Vegeta, Goku and Piccolo. The rest is just a bunch of place holders so dont pay attention to them.

Title: Re: Progress
Post by: Neocide on April 05, 2013, 03:08:14 am
he's talking about the big ones. Which I agree with as far as the frieza one goes. and the same can be said about the ok thing as well. X and Y scaling doesn't give you the same scaling as Localcoord does. and it was only 16 broli and bojack that were using it, and they all had the same ratio for that.''

Although to keep the style the same the size ratio of everyone can't be kept entirely the same. as the portrait for ssj2 gohan is almost as big as mostly everyone else, when we know that not to be the case. But frieza's sticks out more so than gohan's since gohan is centered a bit differently (he appears to look shorter than most)
Title: Re: Progress
Post by: NoZ on April 05, 2013, 07:52:10 pm
UPDATE
(http://imageshack.us/a/img145/5449/dadlc.png)
Frieza port updated,also added dlc slots for future updates in the roster,the ok select cursor will be fixed ;)
Title: Re: Progress
Post by: SOLIDUS SNAKE on April 05, 2013, 08:26:01 pm
Sick man, just to clean. Great stuff as always.
Title: Re: Progress
Post by: HUNGRY WOLF on April 05, 2013, 09:27:02 pm
That Select screen is Beautiful!!
I know you don't wanna add a story mode but that idea of dialouge between characters Ala SvC would be preety sweet!
Great job guys!
Title: Re: Progress
Post by: GLB on April 05, 2013, 09:29:03 pm
Love the DLC slots, very great idea.
Title: Re: Progress
Post by: Cybaster on April 06, 2013, 12:05:46 am
Very nice. :)
Title: Re: Progress
Post by: Ex☆Cham on April 06, 2013, 01:17:51 am
Dat owns.
Title: Re: Progress
Post by: mkfreak89 on April 06, 2013, 01:42:01 pm
this select screen looks much better in my opinion than the new one , but it is your project at the end so you will decide which select screen you will use

(http://img12.imageshack.us/img12/3381/dballstarsselect.png)
Title: Re: Progress
Post by: LegendarySatera on April 06, 2013, 02:11:34 pm
For me this select screen looks better that the old one.
UPDATE
(http://imageshack.us/a/img145/5449/dadlc.png)
Title: Re: Progress
Post by: SOLIDUS SNAKE on April 06, 2013, 05:46:12 pm
The old was not displaying the Dragon Ball feeling for me. Now, this new joint is screaming Dragon Ball all the way.
Title: Re: Progress
Post by: LegendarySatera on April 06, 2013, 06:35:12 pm
^
Now that's what I am talking about! :ssj:
Title: Re: Progress
Post by: AlexSin on April 06, 2013, 06:40:37 pm
^
Now that's what I am talking about! :ssj:
Okay, we all understand that.

And I think also the creators of the screenpack, because they chose that layout.
Title: Re: Progress
Post by: Neocide on May 04, 2013, 06:25:13 am
5-3-13

sorta didn't have time (and basically took a month off) or any sort of ideas moving forward on gohan's supers, mainly his quick khh and masenko. I decided to convert some more sprites (about 30 frames from super sonic warriors 2) to revise some of his specials and give me some more ideas for redoing his supers. If anyone has ideas on them lemme know. I'm NOT doing them as straight up beam/blast moves.

I want to sort of have them end a super combo. Once I finish these gohan sprites I'll show some more screenshots and hopefully videos of his moves.
Title: Re: Progress
Post by: AlexSin on May 04, 2013, 02:26:53 pm
Okay, thanks for the news.

By the way, sorry if I didn't give you "those" rips you asked for in one of the PMs, it's just that I didn't have time.
Maybe you can expect the rips for tomorrow.
Title: Re: Progress
Post by: Neocide on May 05, 2013, 02:12:59 am
no rush, as of now, I'm going to have to put this game and anything mugen related on hold, as I might not even have a place to live (I have to come up with $600 in 11 days) This might well be my last post about this game if I can't figure something out.
Title: Re: Progress
Post by: AlexSin on May 05, 2013, 10:39:38 am
Ah...eh... that's bad... for you I mean. :(

@Neocide:
If this can be of any consolation, I ripped Recoome sprites. Check the spritesheet in the first post. (http://mugenguild.com/forum/topics/shin-butouden-sprite-rips-g-o-d--147114.0.html)
I hope you can resolve your problem.
Title: Re: Progress
Post by: Rai Tei on May 05, 2013, 10:31:11 pm
no rush, as of now, I'm going to have to put this game and anything mugen related on hold, as I might not even have a place to live (I have to come up with $600 in 11 days) This might well be my last post about this game if I can't figure something out.

Wow, that totally sucks for you...
Title: Re: Progress
Post by: Neocide on May 10, 2013, 12:20:19 am
a little good news, with the love and support of my friends, I might be okay for a bit. so in the mean time I'm going to do some sprite work on gohan. And at some point move the game over to 1.1. NoZ is working on moving the screenpack over now.
Title: Re: Progress
Post by: Cybaster on May 10, 2013, 01:49:34 am
That's some very good news man.
I hope everything turns out for the best IRL and that you can get out of this situtation asap.
Title: Re: Progress
Post by: AlexSin on May 10, 2013, 02:24:15 pm
a little good news, with the love and support of my friends, I might be okay for a bit.
Good news indeed. :)
Title: Re: Progress
Post by: Neocide on May 21, 2013, 08:25:52 pm
Almost done with gohan's ssw2 conversions (fuck they are annoying) prepping for a june release for one or two characters if I have enough time. Should show some screens soon enough so bare with me! Oh vegeta small update coming soon too.
Title: Re: Progress
Post by: Rai Tei on May 21, 2013, 10:28:10 pm
Good news :)
Title: Re: Progress
Post by: Ex☆Cham on May 26, 2013, 07:57:41 am
Early X-mas present XD
Good news indeed.
Title: Re: Progress
Post by: Neocide on May 26, 2013, 08:25:29 am
5-25-13

started coding gohan again today, Kinda removed all of his kyo shiki moves. in place of them are some moves I made based on the super sonic warriors moves I converted, I'll show some screens when I finish the last version (the hard one) each one  varies, first one is a one hitter, its a spinning elbow, that knocks the opponent back. good for getting in close or countering.mid range Attack. The Med version is short range but two hits it's good for catching people off guard and using in combos to end them.

Still debating on the third and final version but it'll be 3 hits. after that I'll make two more new specials. There were a lot of shiki combos basically every one kyo had during 2k2.

So those commands are open, plus I plan on making his basics a bit less then vegeta,His specials I feel benefit him more than vegeta's do.So the same dept as vegeta might be overkill for him.

the remaining specials will be a 3 part slide kick, kinda like blue mary's straight slicer\crab clutch combo, but 3 parts.It'll be a charge move as well.

the last special I haven't thought of. The only ones that are staying are the rising uppercut\smash special and his sonic kick (air kick) that I'll edit as well.

Cell I'm still waiting on cyanide to finish the cell jr super, then I'll work on finishing him up.

 
Title: Re: Progress
Post by: AlexSin on May 26, 2013, 10:04:38 am
Maybe the three hit spinning elbow could throw the enemy in the wall with the last hit (kinda like KFM Ex palm).
Title: Re: Progress
Post by: Neocide on May 26, 2013, 10:44:42 am
it does ;)
Title: Re: Progress
Post by: kakabot on May 27, 2013, 08:10:41 am
That sounds promising :)
Title: Re: Progress
Post by: Cybaster on May 27, 2013, 10:33:29 am
Sounds good indeed. :)
Title: Re: Progress
Post by: Ex☆Cham on June 02, 2013, 06:44:03 am
Just asking,

You will add a Super Kamehameha or a Father / Son Kamehameha to Gohan?
Or a diferent move?
Title: Re: Progress
Post by: Neocide on June 02, 2013, 09:11:40 am
he'll have a super Kamehameha. And maybe the father son when they team up in tag mode.
Title: Re: Progress
Post by: Neocide on June 04, 2013, 06:45:26 am
6-3-12


Did A bit of work on gohan, Finished 2 more specials.Thinking of adding one more,His basics have been slimmed down compared to vegeta's but he's more overpowering than vegeta is. Should start on his supers soon enough.
Title: Re: Progress
Post by: Cybaster on June 04, 2013, 10:20:29 am
Screenshots or it did not happen.
Title: Re: Progress
Post by: Neocide on June 04, 2013, 11:25:32 am
I'm gonna show some videos of all the specials and new basics setup. I have one more special to make. It'll be a evasive move similar to vanessa's, but will chain with his specials. It'll be a way to get in close. Gohan will be basically be a close range nightmare when in the right hands.
Title: Re: Progress
Post by: Rai Tei on June 05, 2013, 01:06:51 am
Level 11 perfected AI  :eaugh:
Title: Re: Progress
Post by: Ex☆Cham on June 05, 2013, 08:03:31 pm
AI woulbe nice.

Probably an AI ala Rajaa style would be cool.
Title: Re: Progress
Post by: Neocide on June 05, 2013, 08:50:25 pm
AI? Who said anything about AI :P

Title: Re: Progress
Post by: dan123 on June 06, 2013, 10:38:40 pm
hey neocide whats your youtube channel name i want to subscribe.
Title: Re: Progress
Post by: AlexSin on June 07, 2013, 02:22:01 pm
Why don't you check his last videos in this topic? It's not difficult.

Go to page 28.
Title: Re: Progress
Post by: Neocide on June 29, 2013, 05:04:44 am
6-28-13


Been out of commission for a while, but last few days got gohan JUST about done, going to do intro's then send him out to beta test. There's some things I know need some tweaking, just need some input on them. He's got a lot of specials. I'm a bit worn out from everything for screenshots and videos, but I'll show them in the next few days.
Title: Re: Progress
Post by: QuickFist on June 29, 2013, 05:49:28 am
Good to hear some progress and even better about Gohan, take your time
Title: Re: Progress
Post by: kakabot on June 29, 2013, 09:40:08 am
Also nice to hear glad there was update ive been excited about the release of this game, can't wait to try it out. Your Vegeta is still in my mugen roster and is awesome.
Title: Re: Progress
Post by: Neocide on June 29, 2013, 10:51:57 am
Bah. I decided to show some shots tonight after all and details on all of his moves entirely. First his huge moveset-

  Specials :

Spoiler, click to toggle visibilty

  Supers :
Spoiler, click to toggle visibilty



Title: Re: Progress
Post by: AlexSin on June 29, 2013, 10:54:59 am
Can't wait to see the screenshots! :D
Title: Re: Progress (Specials screenshots)
Post by: Neocide on June 29, 2013, 04:17:55 pm
My first post was so big I decided to just make a second post with screenshots.(plus I fell asleep)

Trickster: Slide -
Spoiler, click to toggle visibilty
Trickster: Kick -
Spoiler, click to toggle visibilty
Trickster: Masenko -
Spoiler, click to toggle visibilty
Trickster -
Spoiler, click to toggle visibilty
Rising Phoenix\Secondary hit -
Spoiler, click to toggle visibilty
Double Phoenix -
Spoiler, click to toggle visibilty
Super Strike -
Spoiler, click to toggle visibilty
Super Duo Strike -
Spoiler, click to toggle visibilty
Super Tri Strike-
Spoiler, click to toggle visibilty
Sonic Kick Bouncer -
Spoiler, click to toggle visibilty
Sonic Kick Slasher -
Spoiler, click to toggle visibilty
Sonic Kick Riser -
Spoiler, click to toggle visibilty

Title: Re: Progress (Supers Screenshots)
Post by: Neocide on June 29, 2013, 04:20:38 pm
supers -

Kamehameha -
Spoiler, click to toggle visibilty

Pin Missile-
Spoiler, click to toggle visibilty

Masenko Assault-
Spoiler, click to toggle visibilty


Ultimate Speed Blitz-
Spoiler, click to toggle visibilty

Chou Kamehameha-
Spoiler, click to toggle visibilty

Most of these shots don't do the supers justice (specifically pin missile) I don't know if I'll make videos soon, as I am extremely tired of gohan in general and just want to finish his intros and wins and send him off to be beta tested.
Title: Re: Progress
Post by: Cybaster on June 29, 2013, 05:09:32 pm
I'm very happy to see all these lovely screenshots. Wonderful progress on him. :)

As he's smaller than most opponents, you should use gethit low for P2 instead of gethit high more often, especial on moves such as Pin Missile or Masenko Assault.
Looks strange to see P2 act as if he was hit in the head when he was hit in the stomack.
Title: Re: Progress
Post by: Neocide on June 29, 2013, 05:36:16 pm
I knew your keen eye would spot something. I didn't even think of that. I fixed it all now on everything to be precise.

Edit - Palette

(http://i.imgur.com/a3P2CgL.png)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on June 29, 2013, 06:17:30 pm
Yay my gohan models  :yippi:
Title: Re: Progress
Post by: HadeS on June 30, 2013, 01:40:20 am
So much progress here! He's looking great, buddy!  :o
Title: Re: Progress
Post by: Ex☆Cham on June 30, 2013, 02:08:10 am
I hope you add the lightings that shows around his body sometimes when SSJ2 mode.
You know..So he looks a lil more like a SSJ2.
Title: Re: Progress
Post by: Neocide on June 30, 2013, 04:01:14 am
how much more does he need to look ssj2 beside the simple fact that he's got his ssj2 hair. lol. I might add electricity to his stance later, but it's hardly something that is needed to show him being ssj2, I think his look itself pretty much sums that up.
Title: Re: Progress
Post by: xiaoguanhua2 on June 30, 2013, 06:23:57 am
I also like lightnings but I hate the noise created by electricity, can u consider about the sound?
or you can set lightning only appears when the character is charging

By the way, how's the progress of cell? will u update his kamahamaha as gohan's?
Title: Re: Progress
Post by: Neocide on June 30, 2013, 08:25:45 am
I wouldn't add electricity sounds anyway. I'm waiting for cyanide to finish the cell jr super on cell. I'll redo cell's normal khh but he's not getting a chou khh. he has enough supers. Although I have to figure out another option for his death beam against gohan, since he's too short to be hit.
Title: Re: Progress
Post by: xiaoguanhua2 on June 30, 2013, 08:50:11 am
Thanks!
Can I know what is the ultimate hyper of cell?

I hope you can design a clash between kamahamahas from cell and gohan. Is it possible to design a scene that if gohan take advantage, his KAMAHAMAHA turns into super hamahamaha
Title: Re: Progress
Post by: Neocide on June 30, 2013, 02:16:21 pm
ummmm. I'm nixing beam collision entirely, its something I thought about for a while, but I'd rather not deal with the haggle for something I think slows down the fighting way too much.
Title: Re: Progress
Post by: AlexSin on June 30, 2013, 04:03:23 pm
supers -
Chou Kamehameha-
Spoiler, click to toggle visibilty
When you do this move, are you "invincible" (I don't really mean it) against Ki blasts?
I mean, there are some helpers that push back the enemy, right? If the Ki Blasts hit them, do tthey disappear? Or they just go through and hit Gohan?
supers -
Masenko Assault-
Spoiler, click to toggle visibilty
One of the aura effects is cropped.
Trickster: Masenko -
Spoiler, click to toggle visibilty
Hitspark is misaligned, then he should hit the head so the P2 should animate differently. I pointed out something similair to Cybaster's, I know.
Super Tri Strike-
Spoiler, click to toggle visibilty
Isn't the hitspark misaligned? Or does it work with other chars?
Sonic Kick Bouncer -
Spoiler, click to toggle visibilty
Sonic Kick Slasher -
Spoiler, click to toggle visibilty
Sonic Kick Riser -
Spoiler, click to toggle visibilty
I recall there were also rotated hitsparks of the same style (MaJiTa's). I think you should use them for those kicks.
In my opinion the yellow effect and light blue hispark clashes a bit, you should make the yellow effect light blue, like the hitsparks.
I can understand it for ki blasts, and supermoves (in fact Masenko is yellow and Kamehameha is blue; the aura is also yellow); but I can see that the effect could also mean he is using the aura, so the special should use some power.

All in all, this is looking really promising. :)
Title: Re: Progress
Post by: Neocide on June 30, 2013, 04:51:38 pm
- Read what I said earlier, I mentioned how projectiles can still hit him. one of the reasons why I'm contemplating adding things to make him less vulnerable. All it does now is push them back.

-It's not an aura used much outside of supers and intros, and you really only notice that in screenshots, so I'm not bothered by it.

-The screenshots don't really show off that move correctly, as the pausetime for them being hit isnt as long as the hitspark animation.

-to be honest, I'm not happy with the special and super sparks in general, and have been thinking of changing them entirely. because they are pretty big on gohan in general and they look better as the basic sparks rather than special and super ones. I have no idea what to use though.



-edit Gohan is ready to be beta tested, I'll be sending out betas of him later today. Before the testers try him, PLEASE read the read me, it covers the issues I know about already. So you're not reporting stuff I know about.
Title: Re: Progress
Post by: xiaoguanhua2 on June 30, 2013, 08:50:50 pm
But I like the sparks so much!
Title: Re: Progress
Post by: Ryūku Tsukuyomi on June 30, 2013, 09:08:27 pm
And I like lolis. But sadly we cant have everything in life bro.  :(
Title: Re: Progress
Post by: Rai Tei on June 30, 2013, 10:38:16 pm
^lolicon!  :laugh2:


Neo, I love your progress!
Somehow the Chou Kame Hame Ha screen looks totally overkill.
Title: Re: Progress
Post by: xiaoguanhua2 on July 01, 2013, 07:43:03 am
Don't forget that Chou Kame is LV3 and it is vulnerable during the process.
It is definitely fair to cut 450 blood.

For a player, he should consider if it is worthwhile to use a LV3 attack instead of 3 LV1. Usually, it is difficult to save 3 energy points without using it. It will be extremely disappointing when you find your LV3 attack actually cut very little blood.
Title: Re: Progress
Post by: Neocide on July 01, 2013, 08:26:40 am
his power bar is at 5000 when maxed out actually. I give 5000 because there are so many things that drain his power bar that doing a level 3 super would take too long to begin with.

And I dunno if he means overkill graphics wise or actually damage wise. As it's entirely hard as hell to actually land the actual move, you have to be an idiot to actually be hit by it.
Title: Re: Progress
Post by: xiaoguanhua2 on July 01, 2013, 09:53:14 am
I think both graphic and damage is perfect, perfect!
This character really makes me excited!
Title: Re: Progress
Post by: Ex☆Cham on July 01, 2013, 03:55:33 pm
I wish the full-game where fake-Widescreen =P
But chars looks soo good at normal res already.
Title: Re: Progress
Post by: Rai Tei on July 01, 2013, 04:19:13 pm
I meant graphics, asthis damage for Lvl 3 supers seems normal to me.
Title: Re: Progress
Post by: 『レム-レム』 on July 01, 2013, 06:32:41 pm
SSJ goku hair ..... PERFECT ( T__T)
gohan beta test HOOOO yeahhh <3

cho kamehameha gohan I thought that the anime

http://www.youtube.com/watch?v=criD-L7ONBg
Title: Re: Progress
Post by: Rai Tei on July 01, 2013, 07:50:48 pm
That scene reminds me of how I used to love SSJ2 Gohans until he failed everyone because he's so cocky.
The strongest of them all and still failing.

He also failed against Super Buu while he was the strongest of them all because he was too cocky.  --;
Title: Re: Progress
Post by: Neocide on July 01, 2013, 11:20:46 pm
that wasnt a chou khh actually it was gohan showing off his power, it was way too quick to be one.
Title: Re: Progress
Post by: Neocide on July 03, 2013, 04:44:32 pm
7-3-13


Been working on goku. Finished two intros, he teleports in, and either just goes to his stance afterward, or talks. MUCH later I'll add more vs certain people etc, But I am NOT Z2. I'm not making a gazzilion intros. Finished 3 versions of his shunkan Idou (Instantaneous movement ) the variations are low,mid and High. And they combo into each other from that order basically low---mid---high or mid---high and maybe high---mid no idea.

Next up is Khh Shunkan Idou, he'll have a special and super version. After that Melee punches, and that spin kick move ryu and ken have. And possibly a charge back taioken. then it's supers. once I get him up to beta I'll move on to frieza, and then finish off gohan for release.
Title: Re: Progress
Post by: 『レム-レム』 on July 03, 2013, 06:33:45 pm
goku will be playable in normal form (with transformation SSJ and SSJ3)  ? (sorry for my bad english)
Title: Re: Progress
Post by: Neocide on July 03, 2013, 07:01:59 pm
no sorry. Only ssj goku, he's being based on the cell games. which most people are being based on. so only ssj. He'll have genki dama though.
Title: Re: Progress
Post by: 『レム-レム』 on July 03, 2013, 07:30:13 pm
I see
 it will be a hyper genkidama (goku normal form) and another hypers (ssj3 form)
Title: Re: Progress
Post by: Neocide on July 03, 2013, 07:40:18 pm
re read what I just said, goku is based around cell games. There is no ssj3 during the cell games, so no. No ssj3 hyper.
Title: Re: Progress
Post by: 『レム-レム』 on July 03, 2013, 07:51:48 pm
sorry ( T__T)
I thought it might be ssj3

because I saw his sprite  in  " [Character Info\Progress]Goku "
Title: Re: Progress
Post by: Ryūku Tsukuyomi on July 03, 2013, 08:18:40 pm
In the topic you are mentioning we clearly explained that this transformation was scrapped. Read carefuly next time please.
Title: Re: Progress
Post by: Rai Tei on July 03, 2013, 08:57:08 pm
Maybe update that post to avoid further misunderstandings?
Title: Re: Progress
Post by: Neocide on July 03, 2013, 09:04:25 pm
it's two years old, and even explains in the thread I wasn't doing those characters. he based it off a single image he seen.
Title: Re: Progress
Post by: Ex☆Cham on July 03, 2013, 09:42:27 pm
Nice to know you will release Gohan.
Just asking..
You plan to release Cell later or only when your game is finished?
Title: Re: Progress
Post by: Neocide on July 03, 2013, 09:55:02 pm
gohan and cell might be released together, along with goku soon after. Depends on when cyanide finishes his cell jr super.
Title: Re: Progress
Post by: Cybaster on July 04, 2013, 12:20:55 pm
Nice. :)

And go spank Cyanide so he finishes his job. :P
Title: Re: Progress
Post by: Neocide on July 07, 2013, 06:13:28 am
7-6-13


Have some big news to announce about the system and goku and some other stuff soon.As soon as I finish wrapping up what I'm doing. It's a big overhaul to the system,but a lot of things will stay the same for sure (specials and supers) while others (zanzoken,pursuit attacks) move access will be a lot different.Once I have everything mapped out completely I'll give a full rundown. 

:3
Title: Re: Progress
Post by: Rai Tei on July 07, 2013, 02:36:03 pm
I thought the current system was quite solid and fun.
So now I am curious.
Title: Re: Progress
Post by: AlexSin on July 07, 2013, 08:32:39 pm
A big overhaul? I'm intrigued.
Title: Re: Progress
Post by: Ex☆Cham on July 08, 2013, 04:20:10 am
I always found odd but somewhat good the flying of your old Vegeta and Buu.
Gona apply it again to your never chars or try another one?
Title: Re: Progress
Post by: Neocide on July 08, 2013, 05:38:45 pm
7 - 8 - 13

I have the new system all mapped out. Not done completely but I'll give the rundown for it atm;

It basically follows the basics of Marvel Vs Capcom 2 for psn, basically the 4 button setup. That had two lights for just about everyone, meaning two light stands, crouching, and jumping.

Launchers(air combo starters) are varied depending on the character some people had 3 lights (Wolverine if I can remember right) I'll implement this as well. This basically breaks my basic combo system into 4 buttons. Because it was similar to this a bit with no defined punches and kicks buttons.

Basics -

X  - Light Punch (cap be tapped twice, Sometimes 3 times)

Y  -  Hard Punch

A  - Light Kick (can be tapped twice,sometimes 3 times)

B  - Hard Kick

Launcher (Varies person to person)


Chaining

Lights into Lights, from Jumping to standing to crouching, everyone's strings will vary, but the basic stand string max's out normally at 4.(Light,Light,Light,Hard) Crouching is about 4, and Jump attacks would be 2-3 not counting air combos.


What's Redefined

X + A    - Teleport

Y + B    - Power Up

QCF,X    - Light ki attack

QCF,Y    - Hard Ki Attack


Teleport replaces Burst evade. Teleport still works the same as it did before, just different buttons to use it. Power up is now Y+B. QCF, x is your basic ki shot, Tapping x again will fire another shot, tapping it up to 3 more times for 4 hits, atm I have no big clue what to do with this, or the Hard ki attack, so they are basic projectiles that aren't very unique atm.

Whats 100 % Gone

Burst Evade
Burst Evade Cancel
Burst Attack
Stun Attack
Stunner attack


Burst evade has become basically useless thanks to teleport's new setup, as does the cancel, and burst attack itself. Stun attack I can't figure how to use it again, besides the fact that pursuit attacks are being reworked entirely stun attack becomes futile.


Undecided

Pursuit Attacks
Zanzoken Attacks

 I'm thinking of making the pursuit attacks into a hyper beginner, basically everyone would do something different after they knock the opponent to the ground. Zanzoken attacks I'd like to try to implement in the end of a horizontal combo. maybe using the same command as the basic zanzoken move, but only during a hard attack that sends the opponent horizontal. I dunno yet.


Specials will be done the same, but 2 versions instead of 3 now. Supers won't go past level 2's some characters will have 2 level 2 supers, some will have one. etc. I wanted a system that was somewhere between my current system and what I had in my older characters, and this was the perfect fit. adds dept to each character, and it's not too much extra work for everyone. once I have the basic system setup for goku, I'll probably send him off to be tested basic wise, and add the system to gohan cell and vegeta.   


edit - If enough people are confused on the system, I can post a video of the system, and show it in effect.










Title: Re: Progress
Post by: QuickFist on July 08, 2013, 05:59:42 pm
I kinda prefer the previous system (the one vegeta had) it was more original and I felt it more DBZ-ish, but it's your decision, your chars, your game, I'm just giving my opinion, but anyway, best of luck with the new system you still have my support
Title: Re: Progress
Post by: Neocide on July 09, 2013, 01:21:24 am
Goku's basics are all worked out for the most part. System came together well, took a lot to get everything precise. I'm going to go over everyone's basics first before I go any further. And map them out as for each person they'll be slightly different. The Order will go

Goku
Gohan
Frieza
Vegeta
Piccolo

18
Cell
Ginyu
Trunks*
Kurrin*

Star indicates they aren't swapped in yet, so they'll have to wait. Everyone else is swapped in and I'll begin their basics soon enough.


edit- thought I'd plop Goku's moveset on everyone too while I'm at it.

Shunkan Idou -
there were 3 versions and might very well be again. one is low, another is mid, and the last is high. Atm the commands are QCB, a for low, and QCB b for Mid

Hammer Kick -
Flip kick, that smacks the opponent into the ground

Hammer kick ,Sayajin Drill -
Flip kick then goku kicks the opponent a few times with some rapid kicks.

Shunkan Idou Khh
Move works sorta like Yuri's Ko Ou Ken, where you charge it for a bigger projectile, in this instance, Goku would say "Kame" and if released, he'd warp right above him a fire a blast that would shoot a geyser from the spot it hit the ground. If held past "Kamehame" he'll warp right in front of the opponent with a quck hitting beam. confuses the opponent as to where you're headed.

Sayajin Assault - Goku charges at the opponent with rapid punches, during the punches, hitting one of two different commands will add two or three hits.

Shunkan Idou Clone attack -

This will work like Sub Zero's Ice Clones but instead the opponent freezing on touching the clone, goku will warp to the opponents spot and do a quick 2 hit combo.
Title: Re: Progress
Post by: 『レム-レム』 on July 09, 2013, 02:01:21 pm
can you make a video of goku  and his gameplay ? ( ^__^)
Title: Re: Progress
Post by: Omega on July 10, 2013, 01:47:29 pm
İ love the effort and work you have here man. The system changes you have planned are great. You should definitly add videos and screenshots. Good luck with this. İ can't wait to see more of this.
Title: Re: Progress
Post by: Ex☆Cham on July 10, 2013, 05:31:34 pm
A question.
That black shirt Goku u gona release it too?
Title: Re: Progress
Post by: Neocide on July 10, 2013, 08:51:32 pm
videos will come in time, and if you mean his dark blue shirt, he has a palette option for it that works. Since he was made from that sheet anyway.

Finished goku and gohan's new system rehauls, started on frieza last night, will finish him off today and then on to vegeta
Title: Re: Progress
Post by: Neocide on July 12, 2013, 06:26:42 am
So I got through 4 already (Goku,Gohan,Frieza and Now vegeta) Going to start on Piccolo. So far everyone's system is unique to each person. They all have some of the same combo strings for the most part, but there are variations on each to a degree to give them more diversity. The comboing possibilities are pretty limitless. Hopefully I fixed all little hiccups on them, but of course that's what testing is for.

Title: Re: Progress
Post by: 『レム-レム』 on July 12, 2013, 01:19:14 pm
good work dude  ( ^___^)
I'm excited to see their different gameplay
Title: Re: Progress
Post by: Neocide on July 13, 2013, 02:39:21 am
Cruz-Ko Excahm -
I answered this earlier, but I thought I'd give you a visual.

(http://i.imgur.com/7KT3OaF.png)
Title: Re: Progress
Post by: Omega on July 13, 2013, 10:21:07 am
Great screenshot. Also, how many stages are ready or are you yet planning the ones you want?
Title: Re: Progress
Post by: Sinnesloschen on July 13, 2013, 10:25:43 am
Goku looks like he's doing Andy's Zaneiken. X3
Title: Re: Progress
Post by: Neocide on July 13, 2013, 11:29:10 am
it's actually his hard punch, it's basically a quick dash in elbow.

Some news, I had some talks with some people, and I kinda shifted the system again. This one is final though as I really enjoy it and I can be very imaginative to a degree. It's 6 buttons now. I don't wanna say 3 punches and 3 kicks, I'll say 3 upper body moves (light med hard) and 3 lower body moves. I only say that because every now and then people will get different unique basics here and there. Mainly on there hards.

As of now goku has a dash in elbow for hard. and a khh burst on Crouching Hp.There are Two types of launchers. One is for super jump based combos. The other is for zanzoken combos. Both basically are air combos. The zanzoken version has a chance of landing on the ground. So a better chain outcome is possible (Which is why zanzoken takes power to do.) 

I really like how it came out, It's familiar to a degree to people, but it's still unique. And I can customize everyone a bit more. Piccolo will be next. Then 18 then I'll go back over the other 3 I did. which won't take as long.

Title: Re: Progress
Post by: AlexSin on July 13, 2013, 11:41:07 am
I hope it doesn't get confusing for you. :P
Title: Re: Progress
Post by: Neocide on July 13, 2013, 11:59:41 am
tell me about it lol.
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: 『レム-レム』 on July 13, 2013, 03:52:32 pm
I WANT PLAY WITH GOKU ( *__*)  good woork neocide
Title: Re: Progress
Post by: AlexSin on July 13, 2013, 04:03:54 pm
Ah, you edited the post, I missed the screenshot.
Title: Re: Progress
Post by: Ex☆Cham on July 15, 2013, 08:32:10 pm
Cruz-Ko Excahm -
I answered this earlier, but I thought I'd give you a visual.

(http://i.imgur.com/7KT3OaF.png)

Nice to see he have palette options.
How much is color separeted asudes from the shirt?

Title: Re: Progress
Post by: AlexSin on July 15, 2013, 09:20:39 pm
(http://i4.photobucket.com/albums/y145/Neocide/GokuSample.png)
Title: Re: Progress
Post by: Ex☆Cham on July 16, 2013, 12:50:13 am
Ok clear enoght thx
Title: Re: Progress
Post by: Neocide on July 16, 2013, 05:36:30 pm
7-16-13


Finished Piccolo, Started on 18. She should be the most combo centered out of everyone. She'll do less damage, But her attacks are her bread and butter for gaining power.
Title: Re: Progress
Post by: AlexSin on July 16, 2013, 05:52:13 pm
Screenshots screenshots screenshots  :flipout:

Seriously though, I have some sounds but they mostly are what you already have. I'll check more in the files. :-\
Title: Re: Progress
Post by: 『レム-レム』 on July 16, 2013, 06:48:45 pm
7-16-13 ?
Title: Re: Progress
Post by: kakabot on July 16, 2013, 08:03:37 pm
7-16-13 ?

July 16th 2013 its the date
Title: Re: Progress
Post by: AlexSin on July 16, 2013, 09:39:37 pm
That is today.

He write the date in MM - DD - (YY)YY  (Months - days - year), maybe you're more used to DD - MM - (YY)YY (days - months - year).
Title: Re: Progress
Post by: 『レム-レム』 on July 16, 2013, 09:50:19 pm
I know lol
but I wanted to know why he wrote the date today ( ^o^)
Title: Re: Progress
Post by: AlexSin on July 16, 2013, 09:52:42 pm
He always (or most of the times) does it when he has updates. It's like a diary/agenda.
Title: Re: Progress
Post by: 『レム-レム』 on July 16, 2013, 11:51:33 pm
okay thanks alex
Title: Re: Progress
Post by: Neocide on July 17, 2013, 06:12:30 pm
7-17-13


Piccolo's done, 18 is too. Next up is cell, Made some changes to the system again. I don't want to explain it now, so I'll do so later. I'll try to show some screenshots, although there isn't much to show tbh I mean in screenshots anyway. once cell is finished I go back to gohan vegeta and frieza, and should be done with the system changes. Then it's back to goku.
Title: Re: Progress
Post by: Neocide on July 19, 2013, 04:46:18 pm
7-19-13

System is in everyone now (except trunks and kurrin) It's not 6 button as I mentioned before, but 4 button again. 2 kick and 2 punch buttons. For the most part everyone's combo strings are the same, with a few small changes here and there to certain people. Later I plan to bring back in the zanzoken attacks and pursuit attacks. I have a plan for using them during basic fighting that doesn't slow down the pace.

Next up is finishing off goku's specials and supers, then it's on to frieza.

edit - shit, forgot vegeta   so one more to go! ^_^'
Title: Re: Progress
Post by: 『レム-レム』 on July 19, 2013, 07:03:45 pm
good news ( ^__^)
Title: Re: Progress (Goku Special showcase Tons of screenshots)
Post by: Neocide on July 25, 2013, 05:39:54 am
7-24-13

Goku's specials all finished! Huge rundown and mass amount of screenshots, although they don't really do the moves justice, Now without further ado.

Melee Punches - QCF, Punch (Light, and Hard)
Spoiler, click to toggle visibilty
Melee punches consist of two versions, Light does 3 hits, and hard does 5.Basically the move consists of goku rushing at the opponent while punching them. Both versions lead to different moves to initiate them, you must enter the command before the final punch is thrown( in the light version before the 3rd punch finishes, and in the hard before the 5th)

Melee Punches Single Knee - QCF Kick 
Spoiler, click to toggle visibilty
During Melee Punches, if you initiate the command QCF,Kick goku will hit the opponent with a strong knee, sending them flying into the air, during the final frames, if you initiate another command you can follow up with a final hit a dashing elbow

Dashing Elbow (After Single Knee) - QCF Punch
Spoiler, click to toggle visibilty
After knocking the opponent into the air, goku dashes at them with an elbow ending his attack.

Melee Punches Triple Knee - QCB Kick (After Melee Punches)
Spoiler, click to toggle visibilty
Goku hits the opponent with three powerful kicks, with the final kick sending the opponent into the wall.

Shunkan Idou Low - QCB L. Punch
Spoiler, click to toggle visibilty
Goku holds his shunkan Idou stance until the player lets go of Light punch, upon letting go,he appears right in front of the opponent with a low attack

Shunkan Idou Straight - QCB H. Punch
Spoiler, click to toggle visibilty
Same description as Low, but it comes straight ahead. I have a third version that hits high, As I might make the move a special chain like vegeta's QCB punch moves.

Double Ki Shots - QCF, L. Punch
Spoiler, click to toggle visibilty
Self explanatory, they do pretty LOW damage because you can almost spam them.

 Khh Blast - QCF H. Punch
Spoiler, click to toggle visibilty
Pretty simple. projectile. knocks opponent to the ground if done in a combo.

Hammer Kick - QCB L Kick
Spoiler, click to toggle visibilty
Flipping kick that knocks the opponent to the ground.

Hammer Kick\ Sayajin Drill - QCB H Kick
Spoiler, click to toggle visibilty
After the flip kick down, goku continues his attack with two more kicks, the last one sending the opponent flying.

Rising Knee\Flip Cut - DP,Kick (Again after initial landing)
Spoiler, click to toggle visibilty
Works like yuri's double uppercut, goku does a rising knee, then upon landing doing the command again, he follows up with a flip kick.

Shunkan Idou Kick - QCF Kick
Spoiler, click to toggle visibilty
Goku dashes at the opponent and hits with a spinning kick, then depending on the version, goku will attack from the side for a second hit, or the top for a second hit.

so that's all of it, which is pretty full. His moves are weaker than the others to draw back from the amount of them. Phew! Should start on his supers, and win poses then it's off to be beta tested. Also added the new sparks! you might be able to see them. Enjoy!

Side note - I know some of the sparks are off, I just moved them around recently, and haven't changed them yet, wanted to show screens, so don't bother mentioning them being off,since I already know.
Title: Re: Progress
Post by: AlexSin on July 25, 2013, 08:40:23 am
It was about that time! :XD:

He looks really nice!
Title: Re: Progress
Post by: Legend Ivanhoe on July 25, 2013, 10:32:42 am
Impressive... i'm still like (o.O)!
Title: Re: Progress
Post by: 『レム-レム』 on July 25, 2013, 12:03:58 pm
the haircut of goku made ​​me think SSJ.L (goku vs freezer)
because goku episode of cell
more like this :  (http://media.animevice.com/uploads/0/2262/158634-177_super.jpg)
Title: Re: Progress
Post by: HadeS on July 25, 2013, 04:35:20 pm
My goddess, buddy! I'm astonished of what I've seen!
Title: Re: Progress
Post by: desertstorm1909 on July 25, 2013, 06:52:28 pm
i just had to stop and admire this sprite work...loving the hair for goku btw straight out of the show
Title: Re: Progress
Post by: Neocide on July 26, 2013, 12:51:48 am
there will be a surprise later I'll announce D:
Title: Re: Progress
Post by: QuickFist on July 26, 2013, 01:07:42 am
Surprise?
Title: Re: Progress
Post by: Rai Tei on July 26, 2013, 01:08:29 am
there will be a surprise later I'll announce D:


Why that smiley?! D:


Cell better regen his kneecaps xD
Title: Re: Progress
Post by: Neocide on July 26, 2013, 12:17:53 pm
 (http://i.imgur.com/Q2oI56o.png)
not the surprise, but here's a super.it's a simple kikou, but it'll link between specials and supers.
Title: Re: Progress
Post by: AlexSin on July 26, 2013, 01:02:44 pm
Holy shit that aura!! It's awesome!
Title: Re: Progress
Post by: Neocide on July 26, 2013, 06:33:31 pm
I know right? :p
Title: Re: Progress
Post by: Cybaster on July 26, 2013, 07:04:22 pm
Looking really good here. :)

- During Melee Punches - QCF, Punch (Light, and Hard), Goku is beneath the ground. :ninja: The whole move may need a realignment.
-  Khh Blast - QCF H. Punch isn't aligned with Goku's hands.
Title: Re: Progress
Post by: kakabot on July 26, 2013, 07:45:53 pm
This looks so amazing, cant wait. Are you still gonna release Goku separate?
Title: Re: Progress
Post by: Neocide on July 26, 2013, 08:39:02 pm
Looking really good here. :)

- During Melee Punches - QCF, Punch (Light, and Hard), Goku is beneath the ground. :ninja: The whole move may need a realignment.
-  Khh Blast - QCF H. Punch isn't aligned with Goku's hands.

I was iffy on the melee punches, but yea they do seem a little low. Nice eye on the khh blast, totally didn't see that till you pointed it out.

edit- after looking, it's the leg, it's not really past the floor beside the back leg in every other frame, I can move it up a little, but moving the whole thing
too much makes it off completely.

This looks so amazing, cant wait. Are you still gonna release Goku separate?

yes, or maybe with frieza, cell is still waiting on cyanide, so gohan will wait, although I am updating him after goku.

Title: Re: Progress (Kamehameha Super screenshots summary)
Post by: Neocide on July 28, 2013, 03:40:47 am
Chou Kamehameha super done.
Spoiler, click to toggle visibilty

Command is QCFx2 X or Y goku, if you enter the command "QCF, X or Y" after he says Kame he'll warp right in front of the opponent. Cost 1000 power to do though. 1000 for the normal khh, and another 1000 for the warp.

Spoiler, click to toggle visibilty

All thats left is his after image clone super (based on a move he did as a kid) his genki dama, and some win poses. Then it's on to be tested, and I go on to frieza.
Title: Re: Progress
Post by: 『レム-レム』 on July 28, 2013, 04:52:17 am
cell is beautiful ( O____O)
your character is awesome ...
can't wait ...  I want to play with goku and cell ( ToT)
Title: Re: Progress
Post by: Ex☆Cham on July 29, 2013, 04:59:27 am
Small detail but maybe the blue aura on his feets could be more centered.

http://prntscr.com/1i470q
Ya know move it a lil more foward.

THats gona be Cell fighting pose?
Title: Re: Progress
Post by: Neocide on July 29, 2013, 01:30:22 pm
It's not going be cell's fight stance, it IS his fight stance, and fixed the little ring on the khh. Finished another super, and tweaked the kikou Ha super. It's Sorta like Andy's DM All that's left now is Genki dama and some win poses and a taunt I suppose. Then I can move the hell on because I am sorta sick of him now.

After that frieza, and maybe a big video showcasing everything in goku. I think he really plays on the shokan Idou stuff.
Title: Re: Progress (Genki Dama screenshots)
Post by: Neocide on July 29, 2013, 03:53:30 pm
7-29-13

Last super finished! win poses and taunt left.

Spoiler, click to toggle visibilty

oh here's some shots of the remade kikou Ha

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: O Ilusionista on July 29, 2013, 04:44:40 pm
Change the move name to "Genki Drama" and its the Mugen Most Powerful attack :)

j/k
Title: Re: Progress
Post by: Cybaster on July 29, 2013, 11:29:14 pm
This looks awesome. :)
Title: Re: Progress
Post by: Ex☆Cham on July 30, 2013, 12:25:36 am
That Genki dama does looks anime accurate.
Beautyfull...D':
Title: Re: Progress
Post by: Neocide on July 30, 2013, 06:54:48 am
Ok goku's beta has been sent out, thank god I finished him before I became 100% sick of him, up next is frieza! wooooo!
Title: Re: Progress
Post by: 『レム-レム』 on July 30, 2013, 08:56:42 am
REALLY ? WOOOOOOOHOUUUUUUUU  ( \^o^)/ greaat news thx
Title: Re: Progress
Post by: Chronan on July 31, 2013, 02:28:41 am
Ok goku's beta has been sent out, thank god I finished him before I became 100% sick of him, up next is frieza! wooooo!
Don't know how you keep doing it. Send me some of that will power. Kageyama's Trunks' Theme just doesn't cut it for me anymore!
Title: Re: Progress
Post by: QuickFist on July 31, 2013, 03:02:08 am
Ok goku's beta has been sent out, thank god I finished him before I became 100% sick of him, up next is frieza! wooooo!
Don't know how you keep doing it. Send me some of that will power. Kageyama's Trunks' Theme just doesn't cut it for me anymore!

Chrono Strife? Is that you?
Title: Re: Progress
Post by: Chronan on July 31, 2013, 03:03:18 am
Yep! Or at least what's left of me. ;)
Title: Re: Progress
Post by: Rai Tei on August 01, 2013, 02:06:29 am
Where has the rife part gone to? :O
Title: Re: Progress
Post by: Neocide on August 01, 2013, 04:07:03 am
it died when he stopped coding D:
Title: Re: Progress
Post by: Rai Tei on August 01, 2013, 11:30:14 am
The -=[Chrono]Cloud Kazetsubaki Strife_Final Fantasy VII Heaven=- must be there somewhere! :O
Title: Re: Progress
Post by: thanewdude07 on August 01, 2013, 08:41:34 pm
Hey looks like the whole crew is here!!! minus a few people!! Great stuff neo!! sorry about that skype stuff xbox live can be dumb some times!! Loving the progress!!!
Title: Re: Progress
Post by: Neocide on August 02, 2013, 12:45:59 am
thought I'd post a little eye candy (http://i.imgur.com/pr1w9WV.gif)
thinking of giving him an idle stance from this with another frame where he sorta wiggles a little bit

Title: Re: Progress
Post by: Legend Ivanhoe on August 02, 2013, 02:16:53 am
Nice, really nice, but could you improve the anim, i mean make it smoother. Just a suggestion. Anyways keep it up man. :D
Title: Re: Progress
Post by: Neocide on August 02, 2013, 02:18:45 am
smoother how?
Title: Re: Progress
Post by: 『レム-レム』 on August 02, 2013, 03:08:46 am
goku will be available alone or with other characters? ( cell , freezer .... )
Title: Re: Progress
Post by: Neocide on August 02, 2013, 03:26:04 am
I don't know yet. Depends on when people are finished.
Title: Re: Progress
Post by: 『レム-レム』 on August 02, 2013, 03:38:11 am
oh i see
hahaha I'm sorry to bother you with my question about goku
but I'm so excited when I see your pictures of goku ( *__*)
I have the impression of seeing the cartoon (sorry fo my bad english)
Title: Re: Progress
Post by: Neocide on August 02, 2013, 04:05:24 am
It's okay ^_^
Title: Re: Progress
Post by: 『レム-レム』 on August 02, 2013, 04:59:01 am
thank you for listening
and good luck ( ^__^)b
Title: Re: Progress
Post by: thanewdude07 on August 02, 2013, 08:20:42 am
smoother how?

since the tall moves now maybe you could make him breath in and out. or have him blink and move cross his arms and close his eyes?

more movement besides the tall will improve it if thats what your looking for! good stuff though!
Title: Re: Progress
Post by: Neocide on August 02, 2013, 09:02:16 am
he doesn't breath, I'm not going to make him breath, blinking would be silly, but the arms crossed I planned to do as his idle stance. This is just his basic stance.

He's always been very subtle when it came to his stance.
Title: Re: Progress
Post by: thanewdude07 on August 02, 2013, 10:48:16 am
I dont know man depends on what type of breathing. Yes i know frezza doesn't need to breath :\

http://images3.wikia.nocookie.net/__cb20100426000423/snk/images/6/6c/Wildioricvs.gif

or maybe he can do that stance when he stands and moves a bit

http://fc02.deviantart.net/fs50/i/2009/306/e/5/Frieza_Background_by_RuokDbz98.jpg
Title: Re: Progress
Post by: Neocide on August 02, 2013, 10:56:42 am
there aren't types lol. You mean how it's animated. I'm not going to give him something he doesn't do.
Title: Re: Progress
Post by: thanewdude07 on August 02, 2013, 11:05:15 am
Spoiler, click to toggle visibilty

Hey just saying man! throwin random stuff out there! lol

What i was trying to say was he can go from that stance where he moves his tall to either crossing his arms or standing back in the hands out stance. that adds more to it which makes it a improvement.
Title: Re: Progress
Post by: Neocide on August 02, 2013, 11:24:02 am
I said already like 3 times I was doing that. And the anime isn't canon to him breathing, they have to show him tired, so they show him panting in the anime, that doesn't happen in the manga. (to be technical lol)
Title: Re: Progress
Post by: Omega on August 02, 2013, 04:16:22 pm
Maybe you can make Frieza's tail go up and down twice and breath after. Once that's done, the same animation could repeat really.
Title: Re: Progress
Post by: AlexSin on August 02, 2013, 05:51:59 pm
...breath after...
he doesn't breath, I'm not going to make him breath
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 02, 2013, 05:58:07 pm
Damn bro I was gonna do these quotes :/
Title: Re: Progress
Post by: Ex☆Cham on August 02, 2013, 07:50:55 pm
He turns into 100%Final Form (Freeza on steroids =P) somehow like a supermove or something?
Title: Re: Progress
Post by: thanewdude07 on August 02, 2013, 07:56:41 pm
I said already like 3 times I was doing that. And the anime isn't canon to him breathing, they have to show him tired, so they show him panting in the anime, that doesn't happen in the manga. (to be technical lol)

ok coool looking forward to your progress as always man! :D
Title: Re: Progress
Post by: Rai Tei on August 02, 2013, 11:50:14 pm
I thought the stance was ok, just need to add some more pauses between the intervals of the tail moving.

BTW, long time no see Thanewdude!
Title: Re: Progress
Post by: Cybaster on August 03, 2013, 10:53:14 am
I love it how in the Freeza Z2 topic, people were complaining that Balthazar animated Freeza breathing, while in this topic people are complaining that Freeza isn't breathing. :D
Title: Re: Progress
Post by: Neocide on August 03, 2013, 11:48:17 am
yes it's fucking fantastic. shut up already :p
Title: Re: Progress
Post by: Neocide on August 03, 2013, 12:20:08 pm
8-3-13

Got a special done on frieza, a special I absolutely have loved since 2005 (thank you cyanide :D); Frieza will dash at the opponent then knock them back, catch them in the air, and fire ki shots ending with a big blast.

Spoiler, click to toggle visibilty

and rei tei, more pauses between the tail moving? that would make the fluidness of the tail extremely slow and odd. or whatever you're talking about is different and you didn't explain it right lol

edit - I just noticed, most shots for that move only show him shooting the ki shot from one of his fingers, I tapped f12 so many times too. BAH
Title: Re: Progress
Post by: Legend Ivanhoe on August 03, 2013, 01:33:59 pm
Are you using custom Hd Fx?
Title: Re: Progress
Post by: Rai Tei on August 03, 2013, 03:10:16 pm
More like this

(http://s6.postimg.org/km58vv43h/pr1w9_WV.gif)


With more pauses in between each movement, as if it just happens
not like he's doing it like a sport, or to look dynamic.
Frieze is more of the over confident relaxed type after all.
Title: Re: Progress
Post by: Neocide on August 04, 2013, 02:27:59 am
^ I redid it sorta the way you mentioned, kinda works with the transition to his arm crossed might throw in a third animation of him later on.

(http://i.imgur.com/ccYOQwJ.gif)

Now another two specials down, the telekinesis moves, most of frieza's moves I took from the old dbz game we were doing back in 2005 because I loved his moveset and well He's very underrated.

anyway without further ado -

Telekinesis - Wall smash
Spoiler, click to toggle visibilty

Telekinesis - Floor Bounce
Spoiler, click to toggle visibilty

if timed right, you can chain the wall smash into the floor bounce.
Title: Re: Progress
Post by: Legend Ivanhoe on August 04, 2013, 04:03:03 am
^ I redid it sorta the way you mentioned, kinda works with the transition to his arm crossed might throw in a third animation of him later on.

(http://i.imgur.com/ccYOQwJ.gif)

This is what i meant by smoother. I just didn't kow how to explain it. Language Barrier... T-T
Title: Re: Progress
Post by: Neocide on August 04, 2013, 12:21:00 pm
8-4-13

Got another special(s) Finished, Called slasher blaster, based on mature's Death row. 3 attacks two slash attacks then a final blast.
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: AlexSin on August 04, 2013, 12:40:34 pm
You really love his 2k5 moveset, don't you? :) I have nothing wrong with that, because I like it too.

You probably should fix the FX when he shoots the fireball.
Title: Re: Progress
Post by: Legend Ivanhoe on August 04, 2013, 03:24:33 pm
I'm so hyped for this char, that i'm coding this stage. I hope you don't mind if i post a pic.
(http://neuropod.net/imagehost/uploads/413b7f61a18df3cbbbc74d6043e65a8d.png)
This is exactly how it looks in M.U.G.E.N
Title: Re: Progress
Post by: Rai Tei on August 04, 2013, 04:55:40 pm
^ I redid it sorta the way you mentioned, kinda works with the transition to his arm crossed might throw in a third animation of him later on.

(http://i.imgur.com/ccYOQwJ.gif)

Now another two specials down, the telekinesis moves, most of frieza's moves I took from the old dbz game we were doing back in 2005 because I loved his moveset and well He's very underrated.

Glad you liked the timing, I like how he crossed his arms, looks way better :)
Maybe you could add 1 more frame to the transition between crossing his arms?
It goes way too fast.

I really liked the headstomp Frieza has in 2005,
just never liked him also having a Psycho Crusher, too much Dictator that way.
(although one of my fave characters in SF)
I actually love the headstomp move and it fits Frieza very well.

Maybe you could add a short/mid ranged headbutt instead of psycho crusher,
if you're going to add that move anyways.

Ivanhoe, stage looks nice.
That moon looks flat though, it's out of shape ;)
Title: Re: Progress
Post by: thanewdude07 on August 04, 2013, 05:47:27 pm
Yup I agree with rai tei!! Hi whats up bro! :D

Looks better with the new timing it makes the whole animation look full.

Title: Re: Progress
Post by: Neocide on August 04, 2013, 10:33:14 pm
I kinda goofed up the animation entirely recently lmao, I had made a 3rd animation for it with him with his hands down moving around, I'll have to fix it later, as for head stomp. No he's not getting that, only because cell has it (since cell and dictator share the same VA) He's getting one more move from 2k5's frieza and then I'm giving him a honda styled headbutt, and a aerial dive which I havent figured out how I'm going to do entirely.

      Posted: August 05, 2013, 10:38:27 am
8-5-13
(http://i.imgur.com/lR5vhmc.gif)
Okay I got the stance at where I want it finally, it's pretty long, but I like the different transitions. I'm going to finish off his last move from 2k5 movelist(tail toss), then I'm Doing his air dive punch like Andy's Gen'ei Shiranui. So he'll have two different follow ups, low will be a tail whip and high will be a rolling tail hit.

edit - nvm that last frame, I made the timing too long didn't notice.
Title: Re: Progress
Post by: Rai Tei on August 05, 2013, 06:31:33 pm
Yup I agree with rai tei!! Hi whats up bro! :D

I'm good ;)


That animation makes it complete :)
Totally forgot Cell also has the Headstomp,
but hey Cell also has Frieza's genes inside him :p

Title: Re: Progress
Post by: kakabot on August 05, 2013, 09:40:54 pm
Really like how long Frezia's stance is. really original man keep up the good work.
Title: Re: Progress
Post by: thanewdude07 on August 05, 2013, 11:30:36 pm

(http://i.imgur.com/lR5vhmc.gif)

 Now thats what i'm talking about!! Great stuff!! Hope you didnt get too upset with me when were going back in forth  :llama:
Title: Re: Progress
Post by: AlexSin on August 06, 2013, 12:07:07 am
(http://i.imgur.com/lR5vhmc.gif)

The thing that bothers me a little is the shading in his hands when he changes the pose to the UB22-27/ShinB version, and a bit the legs, but the rest is excellent.
Title: Re: Progress
Post by: Neocide on August 06, 2013, 12:52:26 am
yea I know, but I honestly don't want to fiddle with it anymore it was really annoying to get it that far without tweaking it again and again. I don't have time for that.

Decided not to give him the headbutt, feels like overkill with his moveset atm. Atm he's probably my favorite out of everyone I've coded so far.
here is the last special and it's follow ups. Diving Tyrant;

Spoiler, click to toggle visibilty

The rolling tail hit is with kick, and the tail smack is with punch. Works just like Andy's Gen'ei Shiranui

Supers left now. then he's on hold till ryuku finishes his intro sprites :V you all can yell at him until he finishes because he'll be the one delaying frieza I'm doing it myself

Also I'm not sure if the diving tyrant needs fx or not, seems fine without it tbh.
Title: Re: Progress
Post by: Rai Tei on August 06, 2013, 09:24:59 am
Looks fine without!
Title: Re: Progress
Post by: AlexSin on August 06, 2013, 09:37:52 am
Looks fine without!

I agree.
Title: Re: Progress
Post by: Ex☆Cham on August 07, 2013, 02:01:51 am
Probably only something like a dash efect but not really necesary.
Title: Re: Progress
Post by: Omega on August 07, 2013, 09:15:05 am
He doesnt use his headbutt alot so its fine not to include it like you said. Also his standing animation is now better wich makes him look really great.
Title: Re: Progress
Post by: Neocide on August 07, 2013, 03:14:44 pm
Spoiler, click to toggle visibilty
:D
Title: Re: Progress
Post by: Rai Tei on August 07, 2013, 04:08:48 pm
Holy cow dude, holy cow....
Title: Re: Progress
Post by: AlexSin on August 07, 2013, 05:27:16 pm
That's cool!
Title: Re: Progress
Post by: thanewdude07 on August 07, 2013, 05:40:35 pm
Good job!! The new auras are soo on point :D
Title: Re: Progress
Post by: Cybaster on August 07, 2013, 09:44:29 pm
The new auras slow down my compute rfor whatever reason, but that's probably my computer's fault.

This intro is REALLY great. :)
Title: Re: Progress
Post by: Neocide on August 08, 2013, 12:06:13 am
those sprites took me all day yesterday lol. And it probably slows it down due to the time mod stuff. The way they are coded there really is no other way to do them. Supers start today on frieza. He's almost done!
Title: Re: Progress
Post by: QuickFist on August 08, 2013, 01:19:48 am
That intro is just too beautiful
Title: Re: Progress
Post by: Neocide on August 08, 2013, 11:58:44 am
Spoiler, click to toggle visibilty
where have I seen this before? :p 

you can basically say cyanide coded frieza, I basically snagged most of the code he did in 2k's frieza and updated it in here. The only thing I literally made myself entirely was the tyrant bullet special which I love. We're going to trade off and I'm going to finish cell's cell jr's and he's going to finish frieza's entrapment ball which should be fun. Frieza is going to be packed with supers it seems (5) and his moveset is pretty insane, but he's sorta boss level so eh whatever.

also the dust on the kienzan isn't staying, I just havent taken it out yet.

edit - the deathbeam has envshake, so it might look off his finger or something, but it's not.
Title: Re: Progress
Post by: AlexSin on August 08, 2013, 12:10:02 pm
I remember that in the 2k5 mugen Frieza didn't use power when throwing the kienzans, better check that one.
Title: Re: Progress
Post by: Neocide on August 08, 2013, 12:29:20 pm
yea I fixed that.
Title: Re: Progress
Post by: Neocide on August 09, 2013, 12:31:14 pm
8-9-13

Sent Frieza off to cyanide to finish, Got his last two supers I was doing done, Deahtball and Capture Ball (kurrin killer version)

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: AlexSin on August 09, 2013, 01:45:22 pm
I know I probably shouldn't give feedback looking at the screenshots but shouldn't the death ball in the first pic (I quoted) be above Frieza's sprite, like it happens in the second pic (I quoted)?
Spoiler, click to toggle visibilty

Title: Re: Progress
Post by: Neocide on August 09, 2013, 02:17:00 pm
it's in motion by then. And I wouldn't give that sort of feedback on screenshots, it's not easy to tell what is going on vel wise. I might scrap this super in general though. It's pretty bland.

edit - Aura helper is fixed cybaster, I'll tweak goku later with it, you shouldn't have that slowdown problem anymore.
Title: Re: Progress
Post by: Neocide on August 12, 2013, 08:05:21 am
Finished revamping cell's Khh super, I just ripped off terry's busta wolf. :p redoing ki shield like Kikoushou, because well it fits better that way.
Title: Re: Progress
Post by: Cyanide on August 12, 2013, 08:36:07 am
Aura helpers. *(&^*&^* that annoyed me so much.

I'm still unsure why i've agreed on this, fucking DBZ. Oh well, least i'm not touching saiyans at the moment.

Neo: I still have to repair heart explosion, not happy with the binding or positioning of the ball or a few other things. Can totally be improved beyond my 2004 abilities.
Title: Re: Progress
Post by: Cybaster on August 12, 2013, 08:52:27 am
Great to know the aura won't slow down my Mugen anymore. :)

Nic eprogress on Frieza.
Title: Re: Progress
Post by: Neocide on August 13, 2013, 04:15:46 am
since I got a new battery for my flimsy wireless mouse, I will be doing some edits on cell that needs to be done, mainly his buff sprites from hyper dimension, since I'm going to give him terry's power geyser, and his hd death beam since the normal one atm starts too high, it misses shorter characters like gohan, and stupid z2 vegeta :V also going to make his HD intro sprites as well. I'll show them when I finish :D


Edit --- I'm gonna give it another week on testing on goku, and if everything seems fine I'm going to release, all that's left to fix up is the aura helper. Maybe gohan and cell too. I dunno yet. That might be too much at once. lol.
Title: Re: Progress
Post by: Rai Tei on August 13, 2013, 03:25:23 pm
Sounds great that you are motivated! :)

Just don't rush things, although you usually don't.
Title: Re: Progress
Post by: Neocide on August 15, 2013, 02:43:24 am
I don't plan to, cyanide has been really fixing things up on frieza, so he should be done in time for goku and possibly gohan and cell. I'm thinking of holding off cell since he's a boss character and I want to add even more to him later to give him a "boss" feel. Also most releases for these characters will be one, with updates, the actual characters in game will have more things (a mode that works like kof's max mode,some will have transformations, etc) to give the game some exclusiveness. Starting on a bunch of cell sprites today, I'll show em off then finish him up to where he needs to be, then it's back to gohan.
Title: Re: Progress
Post by: Ex☆Cham on August 15, 2013, 04:56:22 am
No plan to make the game Widescreen?
Title: Re: Progress
Post by: Neocide on August 15, 2013, 04:58:42 am
No, would mean changing the screenpack,lifebars etc. I barely have time to code,sprite,draw stages make videos and everything else. Let alone a second screenpack.
Title: Re: Progress
Post by: AlexSin on August 15, 2013, 09:08:04 am
Regarding the Frieza stance (I know I'm breaking balls here) but in-game it would be difficult to see the transitions (especially the ShinB pose); I don't want you to make the changes faster, it would look weird.
Title: Re: Progress
Post by: Neocide on August 15, 2013, 09:27:04 am
yea I already know this,it's fine though, it's more there to appease people whining about the static-ness of his stance in general. You don't really see most idle stances, because well they are there when the player is idle, hence the name :p
Title: Re: Progress
Post by: Neocide on August 19, 2013, 03:03:14 pm
Should release goku today once I finish his read me. He might be a little laggy with his aura code atm, waiting for cyanide to finish it completely in which case I'll update him. as of now it might show some lag in some people's mugen if you don't have a certain setting switched for the helpers.


Gohan cell and frieza should follow after. If I decide to release so many in a short span of one another.
Title: Re: Progress
Post by: 『レム-レム』 on August 19, 2013, 03:11:16 pm
good news
I will add a palette for goku
if you're interested ( ^___^)
Title: Re: Progress
Post by: kakabot on August 19, 2013, 05:27:11 pm
Hell yeah, I cant wait to try out your goku.
Title: Re: Progress
Post by: Rayfa on August 20, 2013, 01:40:58 am
Soo, Goku can transform into a Ssj 1 to 4. And nice Screenpack anyway.
Title: Re: Progress
Post by: Neocide on August 20, 2013, 02:09:31 am
ummm no?
Title: Re: Progress
Post by: 『レム-レム』 on August 20, 2013, 02:13:54 am
ssj4 ( o__o) ??
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 20, 2013, 02:18:46 am
Soo, Goku can transform into a Ssj 1 to 4. And nice Screenpack anyway.

 Click me  (https://soundcloud.com/st-phane-simon-1/trigger)
Title: Re: Progress
Post by: AlexSin on August 20, 2013, 08:52:52 am
Soo, Goku can transform into a Ssj 1 to 4. And nice Screenpack anyway.

Where did you read that?
Can you look all the posts made in this topic and then say something? It's not difficult to lurk before posting, that way you'll know a lot of things that don't need to be asked.
Title: Re: Progress
Post by: Neocide on August 22, 2013, 02:03:50 pm
8-22-14

Cell is about 90% done, all thats left is some intros and win poses, and his taunt. And his Big portrait, which I might have to hold off on because my lame wireless mouse is dead and I don't have any batteries. And editing with a laptop mouse is not an option. Then it's on to be tested. Then a release. Here's some shots of his Level 2 super the Cell Jr's Lunge at the opponent one by one.

Spoiler: Cell jr's Decimate poor ginyu (click to see content)


Title: Re: Progress
Post by: 『レム-レム』 on August 22, 2013, 02:13:13 pm
wonderful ...dude..... you're a wizard ( *___*)
with balthazar you give a second life to the character of dragon ball z
Title: Re: Progress
Post by: Neocide on August 23, 2013, 07:37:42 pm
Sent cell out for beta testing, Going to go over all the feedback from gohan now. I'll probably release them both around the same time next month most likely if not a LITTLE earlier. Depends, as I don't have batteries for my stupid wireless mouse, I can't do any portraits for either of them.
Title: Re: Progress
Post by: Rai Tei on August 23, 2013, 08:52:02 pm
Shall I give the portraits a shot?
Title: Re: Progress
Post by: Neocide on August 23, 2013, 09:05:52 pm
if you can follow my style of goku and vegeta omg yes. please. I'll just post all of these here. I started on gohan a while back but never finished

Spoiler: gohan (click to see content)
Spoiler: cell (click to see content)
Spoiler: frieza (click to see content)
Spoiler: ginyu (click to see content)
Spoiler: 18 (click to see content)

I'm sure I'll have batteries by the time I'll need 18 or ginyu but what the hell :P
Title: Re: Progress
Post by: Rai Tei on August 24, 2013, 01:58:17 am
Just 4-shade the portraits, right?
I'll need to wait past weekend though.
Title: Re: Progress
Post by: Neocide on August 24, 2013, 02:01:32 am
yes.
Title: Re: Progress
Post by: Neocide on August 27, 2013, 05:55:10 am
8-26-13

Got back to work on cell, just about finished all of the first round of testing so far on him. Going to send out the betas soon. Should be ready for a release in September. Gohan and frieza should follow. Possibly in October might do a double release for my birthday. And maybe Vegeta's update too.
Title: Re: Progress
Post by: TRUEMicah on August 27, 2013, 06:21:41 am
Sounds great!
Looking forward to Cell Neocide.  :yes:
Title: Re: Progress
Post by: Neocide on August 27, 2013, 06:53:27 am
here's some simple palettes I did for palettes for cell and the cell jr's none of the cell jr's are final just random ones I did for fun to test out the diff combinations. The armor is sorta whacked on some of them so unfortunately can't really fiddle with it too much :/

Spoiler: Palette Banaza (click to see content)
Title: Re: Progress
Post by: QuickFist on August 27, 2013, 07:11:19 am
I love 1st, 3rd and 5th. Do you have a pal template? I'd LOVE to make pals for my favorite DBZ villain
Title: Re: Progress
Post by: Neocide on August 27, 2013, 07:42:25 am
http://mugenguild.com/forum/msg.1820980
Title: Re: Progress
Post by: QuickFist on August 27, 2013, 07:44:45 am
http://mugenguild.com/forum/msg.1820980

Didn't saw it, thanks
Title: Re: Progress
Post by: TRUEMicah on August 27, 2013, 10:10:58 pm
I think I'll donate some pals for a change as well.  :)
Title: Re: Progress
Post by: Balthazar on August 27, 2013, 10:26:14 pm
Black neonglow Cell jr's are kick-ass :)!
Title: Re: Progress
Post by: Neocide on September 01, 2013, 07:04:51 am
8-31-13

been working on and off on gohan, he's gotten some rehauling here and there (Super speed blitz and chou KHH will be merged into one super). Should release Cell tomorrow or the next day,think he's ready for a release.   
Title: Re: Progress
Post by: QuickFist on September 01, 2013, 07:12:02 am
YEEEEESSSS!!!!!
Title: Re: Progress
Post by: Neocide on September 04, 2013, 02:45:05 am
9-3-13

Gohan is just about wrapped up, needs a taunt, and a grab and he's done. Then back to vegeta who as soon as he's finished will be released. Gohan I'm going to put off for a while.
Title: Re: Progress
Post by: QuickFist on September 04, 2013, 03:54:54 am
So who will be the next for release? Gohan or Vegeta?
Title: Re: Progress
Post by: Neocide on September 04, 2013, 04:12:14 am
Vegeta Obviously :p
Title: Re: Progress
Post by: QuickFist on September 04, 2013, 04:22:42 am
Ok.
*Quickfist continues to wait for Gohan*
Title: Re: Progress
Post by: Neocide on September 04, 2013, 01:34:44 pm
well in the meantime feast your eyes on these screensicles

Spoiler: A shitton of screens (click to see content)
Title: Re: Progress
Post by: Joulz on September 04, 2013, 04:01:35 pm
beeeeaaaaams  :mellow:
Title: Re: Progress
Post by: Ex☆Cham on September 06, 2013, 08:09:59 pm
That last screenshot projectile looks kinda clashy compared to the rest of the FX imo.

Damn dat Beam O_o awesome.
Title: Re: Progress
Post by: Neocide on September 06, 2013, 10:54:24 pm
it's the same effect as goku's ki shots, it's just a bad shot I took.

9-6-13

Vegeta is half done, retooled Million dollar renzoku entirely. It's mini beams now, and it does 11 hits instead of 20. The sprites for it changed as well. I have no clue what to do with those frames now ;_;
Title: Re: Progress
Post by: Neocide on September 07, 2013, 05:58:23 am
update-

Been working on cell's update, cell jr's super are now controllable it comes at a price, as if you mix up the cell jr's in the wrong order, they might miss costing you some damage you could have cost. you can send up to 3 at once on one press, and c+z will send them all, be warned they all won't hit unless you are up close, so there is more strategy to using them.

I plan to do something similar to the cell jr specials as well.
Title: Re: Progress
Post by: QuickFist on September 07, 2013, 06:05:06 am
That sounds nice
Title: Re: Progress
Post by: Neocide on September 07, 2013, 06:23:13 am
I have to admit, this move is 20x better than it was before, it feels entirely like a boss type of move, and the different variations you can do is pretty fun. I'm sure everyone will like this super way more now.
Title: Re: Progress
Post by: QuickFist on September 07, 2013, 06:30:25 am
Of course! That super is better with that, the strategy stuff really fits someone like Cell, and i guess it gives you a chance for some torture, that's Cell all the way
Title: Re: Progress
Post by: Joulz on September 07, 2013, 08:21:27 am
 :thumbsup:
Title: Re: Progress
Post by: TRUEMicah on September 08, 2013, 10:03:37 am
Looking forward to seeing how this was reworked dude.  :yes:
Title: Re: Progress
Post by: Neocide on September 10, 2013, 09:48:00 pm
9-10-13


About done with vegeta's update, should release him sometime today, then it's on to 18. I could put out gohan now, but I think I'll wait,(plus I don't want to take away from basara's gohan atm.) If enough people clamor for him I'll consider putting him out, but 3 characters in one month feels a bit too much.
Title: Re: Progress
Post by: QuickFist on September 10, 2013, 09:53:38 pm
There's never too much quality, I say release the Krake- I mean Gohan!
Title: Re: Progress
Post by: 『レム-レム』 on September 10, 2013, 11:29:50 pm
I agree with Quickfist release gohan pleaaasse (o  *o*)/
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 10, 2013, 11:44:41 pm
He already released a lot recently, I think Gohan should be released next month by then Neocide would have the time to perfect him.
Title: Re: Progress
Post by: 『レム-レム』 on September 10, 2013, 11:55:07 pm
I have trouble with the new gameplay character
goku but especially with cell (I find it slow)

for me if he could return to the first gameplay ( Vegeta is dynamic and fluid) it would be perfect
(but I am a big fan)

sorry for my bad english ( T__T)/
Title: Re: Progress
Post by: Neocide on September 11, 2013, 02:36:38 am
old system is dead.
Title: Re: Progress
Post by: Neocide on September 11, 2013, 01:45:13 pm
9-11-13


With gohan and vegeta done, I'm taking a big break from coding and going back to spriting what is left to do which is;

Yamcha (Decided to add him, easy sheet)
Ginyu force frames (burter jiece recoome and guldo stuff)
18 walk (from shermie, about 17 frames)
Kurrin extras (fuck if I know what's left)
Trunks extras (sword and case, some other stuff)

so I'm sure there will be no more releases the rest of the year, with the exception of maybe one next month for my birthday.
Title: Re: Progress
Post by: Omega on September 11, 2013, 01:50:00 pm
Awesome Neocide. Take a break indeed.

Yamcha is a good decision.

İ hope he gets long hair wich fits him better even if İ like both really.

Are you stillgoing to add that Ginyu Force Super idea you tolf me before?

Good luck with everything man.
Title: Re: Progress
Post by: Neocide on September 11, 2013, 01:51:41 pm
yes to the ginyu force idea if I find the time to make extra frames for that. And HELL NO to long hair yamcha as that's too much work. I hate working on hair. He'll be android saga.
Title: Re: Progress
Post by: TRUEMicah on September 11, 2013, 08:45:19 pm
I'm taking a big break from coding and going back to spriting what is left to do
In a period of 22 days, you released 3 characters, responded to feedback, fixed errors within said feedback and finished Vegeta...
Yea, a break definitely needs to be put in order, Lol.  In the meantime, I'll be giving feedback on Gohan, Cell and your other characters.

Til then, enjoy your break dude.  ^_^
Title: Re: Progress
Post by: Joulz on September 12, 2013, 02:03:50 am
9-11-13
With gohan and vegeta done, I'm taking a big break from coding and going back to spriting what is left to do which is;

yeah right: see you on Skype in a min, coding lol


btw, awesome release!
Title: Re: Progress
Post by: Neocide on September 12, 2013, 02:08:31 am
Hey, I havent sprited in ages! I'm working on yamcha's sheet as we speak. Coding is on the backburner for the foreseeable future!


9-11-13

Finished Yamcha's base

(http://i.imgur.com/7I6roZO.png)

 I know his belt is long normally, but eh I don't care, it can piss off. Sheet should take me two weeks.
Title: Re: Progress
Post by: Rai Tei on September 12, 2013, 12:58:42 pm
I still have Saiyan Saga Yamcha in my wips before you sent me elsewhere.
It's still in the old format, but maybe you want to use whay I got for hair.

I can sent the stuff to you :)
Title: Re: Progress
Post by: Neocide on September 12, 2013, 01:17:14 pm
I would still have to resize it, and then fix it, I'm good on the long hair. Not to mention everyone is roughly based around the cell games, would be odd to have yamcha as the only one based on his sayajin saga design.
Title: Re: Progress
Post by: Rai Tei on September 12, 2013, 01:41:26 pm
Just to make sure he never grew out of Saiyan Saga :P

But yeah, I'm cool with both :)
Title: Re: Progress
Post by: Omega on September 13, 2013, 12:38:24 pm
Yamcha looks great there man. He deserves a place in game as he is an interesting Character. Same goes with Tien since they were the first Character's in Dragonball.
Title: Re: Progress
Post by: Neocide on September 13, 2013, 01:57:37 pm
Not Adding Tien, his sheet would take too long, and his moveset is pretty bland.
Title: Re: Progress
Post by: Neocide on September 14, 2013, 03:02:33 pm
9-14-13


Finished doing all the heads for yamcha. So the really annoyingly long part is done.Upper gi stuff is next, followed by the shoes and belt, then it's a few conversions. And he's done. Might be quicker than two weeks
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 14, 2013, 03:27:22 pm
9-14-2013

Teaser to something that might be in Goku's next update....
(http://image.noelshack.com/fichiers/2013/37/1379165143-goku-ssjgod.png)


Ps : Dont get your hopes too high, It will depends on if me and Neocide really wants to do it.
Title: Re: Progress
Post by: Neocide on September 14, 2013, 03:29:05 pm
yea,not likely XD

At all.
Title: Re: Progress
Post by: Neocide on September 15, 2013, 06:46:33 pm
Yamcha is going quicker than I thought, should be done with him by Thursday.
Title: Re: Progress
Post by: Rai Tei on September 15, 2013, 07:14:01 pm
Damn, you really are quick in spriting :O
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 15, 2013, 07:15:50 pm
Well Yamcha is a quick edit after all.
Title: Re: Progress
Post by: Rai Tei on September 15, 2013, 09:54:48 pm
Yeah and Neo is a spriting machine....
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 15, 2013, 10:53:58 pm
Well he is Neo after all, he is the chosen one.
Title: Re: Progress
Post by: xiaoguanhua2 on September 17, 2013, 06:27:46 am
Well he is Neo after all, he is the chosen one.

Well... I have been waiting for you, Mr Anderson

Which anime does your signature refer to?
Title: Re: Progress
Post by: Omega on September 17, 2013, 12:27:56 pm
Yamcha could be a quick edit but, he is definitly a different Character because of his Wolf Fang Fist and Spirit Ball Attack supers.
Those will look Excellent in Neocide's style.
Title: Re: Progress
Post by: Rai Tei on September 17, 2013, 08:27:04 pm
Well he is Neo after all, he is the chosen one.

Well... I have been waiting for you, Mr Anderson

Which anime does your signature refer to?


Chosen one to "Attack on Titan (http://en.wikipedia.org/wiki/Attack_on_Titan)"

Enough off-topic xD
Title: Re: Progress
Post by: Neocide on September 18, 2013, 01:50:45 am
^ Yes enough random babble This isn't a Z2 thread :p
 
9-17-13

4 rows of shoes done (boooooring)  8 left to go ;_;. Then it's just the extra frames and he's finished. Then it's on to the ginyu force
Title: Re: Progress
Post by: QuickFist on September 18, 2013, 01:54:11 am
Which ones are making of the Ginyu force? I can't remember
Ginyu and Recoome?
Title: Re: Progress
Post by: Neocide on September 18, 2013, 02:06:25 am
Ginyu is done,

I'm making the other 4 as his strikers for specials and supers. Recoome and guldo as one style and burter and jiece for another.
Title: Re: Progress
Post by: QuickFist on September 18, 2013, 02:24:19 am
Oh, interesting
Title: Re: Progress
Post by: Neocide on September 19, 2013, 05:34:04 am
9-18-13

Yamcha's basic sheet is finished, now only the extra frames are left. Maybe thrusday was a bit earlier than expected but I'd say by the end of the weekend I should be done with him. And on to the dairy squad.
Title: Re: Progress
Post by: Ex☆Cham on September 19, 2013, 09:11:28 am
lol why u dont make a resizing tutorial with your tips some day?
Title: Re: Progress
Post by: Neocide on September 20, 2013, 02:49:15 am
meh, it would end up being confusing, and there are a few different methods to use to resize. Plus I honestly wouldn't want to :p
Title: Re: Progress
Post by: Rai Tei on September 20, 2013, 12:44:10 pm
Neo's too lazy for that :O
Title: Re: Progress
Post by: Neocide on September 21, 2013, 07:31:36 pm
quiet you! :V

9-21-13

Only thing left on yamcha now is about 32 sprites, most of which are just half frames (meaning I have the pants for them done on other sprites, and all there is is upperbody to do) After yamcha I'm considering adding another full sheet. A bad guy of course, atm it's looking like 17(hmm) or broli (ugh) is the viable choice.

the ones I ruled out are bojack(yawn) zangya(too much of a chore) cooler (frieza clone move wise :/)

Thinking of 17 more so than broli atm, I dunno though. broli would be more of mid boss. Possibly hidden. 17 would be fully playable. what do you guys think?
Title: Re: Progress
Post by: AlexSin on September 21, 2013, 07:52:46 pm
You're fast!

I think it's okay. Do 17, Broli can wait.
Title: Re: Progress
Post by: Legend Ivanhoe on September 21, 2013, 08:17:03 pm
Make Broly a playable char, Broooooly!
Title: Re: Progress
Post by: Omega on September 21, 2013, 08:32:14 pm
You said that Cooler is a Frieza clone. İ see the Androide twins the same. Broly is a good option but, another could be better.

Wish you had more we could choose from really. İ go with anything that fits man.
Title: Re: Progress
Post by: Neocide on September 21, 2013, 08:48:35 pm
You said that Cooler is a Frieza clone. İ see the Androide twins the same. Broly is a good option but, another could be better.

Wish you had more we could choose from really. İ go with anything that fits man.

17 isn't a clone of 18 move wise.They are polar opposites just about. I said cooler would be a frieza clone because they share the same sheet. Not to mention they have the same moves in general. 17 and 18 are more open to interpretation to do with as I please.


broli wouldn't be playable on initial play, and he wouldn't be released by himself till after the game was fully done. tbh, I want to keep some stuff exclusive to the actual game.

17 will be quicker, and his moveset would be a lot funner actually, very melee based.  A lot of his frames were from chris, so he's very acrobatic.

Title: Re: Progress
Post by: QuickFist on September 21, 2013, 09:17:10 pm
If so, go ahead with 17
Title: Re: Progress
Post by: Omega on September 22, 2013, 06:32:39 pm
Your explanation solves this actually. Go with 17 there man.
Title: Re: Progress
Post by: Neocide on September 25, 2013, 05:23:20 am
9-24-13

Yamcha is done. Started to compile 17's new sheet.
Title: Re: Progress
Post by: QuickFist on September 25, 2013, 05:30:05 am
Awesome
Title: Re: Progress
Post by: Cybaster on September 25, 2013, 08:22:53 am
That was fast. :)
Title: Re: Progress
Post by: Neocide on September 25, 2013, 09:22:56 am
he was pretty easy tbh, just edited him from goku, + some resizing from his smaller sheet. I'm going to have to do puar sprites later on though. I totally forgot about him, if anyone has the actual sheet Strife did, please send me it. Otherwise I'm going to have to rip.
Title: Re: Progress
Post by: AlexSin on September 25, 2013, 10:22:15 am
http://chronostrife.herobo.com/images/sheets/SheetPuar01.gif

??
Title: Re: Progress
Post by: Neocide on September 25, 2013, 10:56:46 am
oddly enough, his site doesn't work for me.
Title: Re: Progress
Post by: AlexSin on September 25, 2013, 11:05:33 am
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SheetPuar01.gif~original)
Title: Re: Progress
Post by: Neocide on September 26, 2013, 06:19:31 pm
I'm gonna hold off on 17 or anyone else not on my current list of things to do, I got a full plate as is, doing ginyu force sprites is almost like another sheet in itself. So up next will be thinking of what moves the ginyu force strikers will do and making them. I'm afraid if I did 17 by the time I finished the ginyu force I'd be tired of spriting again, and I still would need to do work on 18 kurrin and trunks.
Title: Re: Progress
Post by: QuickFist on September 26, 2013, 06:21:16 pm
You need ideas for the Ginyu Force attacks?
Title: Re: Progress
Post by: Neocide on September 26, 2013, 07:00:17 pm
I'm all ears on them. Keep in mind they are working in teams, recoome and guldo on one, and jiece and burter as another.

I'm thinking about 2-3 moves for each ginyu force member, with some moves chaining with the other ginyu force member.

probably give ginyu at least 2-3 of his own specials as well.
Title: Re: Progress
Post by: QuickFist on September 26, 2013, 07:13:18 pm
Ok
Jeice/Burter
-Jeice flies towards the opponent at full speed, hitting and launching in the air, and Burter does the same hitting him in the air after Jeice's attack
Or It could be the same for both, being Jeice weak version hitting ground opponents, a Burter strong, hits airborne, like a anti-air

Recoome/Guldo
-Guldo could either throw a tree or freeze the opponent, Recoome either shoot a weak Eraser Gun or dash at the opponent a perform a suplex on him
Title: Re: Progress
Post by: Neocide on September 27, 2013, 09:30:50 am
kinda what I had in mind, Also, I'm looking for some resources for guldo and burter, I don't think guldo was in any game, but there was a guldo made that could work if anyone has the sheet, and I can't find the arcade sheet of burter. I have recoome sprites, and jiece will be made from vegeta.

Title: Re: Progress
Post by: Neocide on October 09, 2013, 11:53:42 pm
due to some financial problems my net will be off for a while. I don't have any money to pay it and just finally got me a job and am trying to pay my rent before I'm booted out (I need at least 300 atm) I decided to add jiece and have even started on his sheet. I'll be back hopefully next month and have more news. 


I don't know for sure if I'll be back next month if things don't pan out, but I'm going to try! if anyone is willing to help (I can pay back this time in december)  just send it to my paypal  neocidezt@hotmail.com 

here's a sample of jeese; (http://i.imgur.com/rK2ZBue.png)  I might actually make recoome too. still up for debate though.
Title: Re: Progress
Post by: Rai Tei on October 10, 2013, 06:09:58 pm
I thought that diarysquad were going to be strikers for the milk captain.

About your money problem, I am glad you got a job :)
I am really willing to help you, like always.
It's just too bad I am at a pinch myself for the current time.
You know, many stuff are going on at my place as well :\

When is your rent due?
Maybe I can whip up something or I'll have to wait for my next paycheck myself and that's about 2 weeks.
Title: Re: Progress
Post by: Neocide on October 17, 2013, 07:55:35 am
I'll pm you rai.

I've been working on recoome oddly enough, I am 5 rows down on armor. his sheet is entirely easy I almost do it like clockwork.
Title: Re: Progress
Post by: Neocide on October 23, 2013, 02:36:35 am
thought I'd show recoome's base


(http://i.imgur.com/juW7i8E.png)
Title: Re: Progress
Post by: Omega on October 23, 2013, 09:54:53 am
Looks Great there man. Those are good and needed additions to the roster. İ am sure that You will give them some unique moves. Also, what about Jeice? İs he done already?
Title: Re: Progress
Post by: Joulz on October 25, 2013, 02:02:09 am
awesome sprite, Neo :)
Title: Re: Progress
Post by: Ex☆Cham on October 26, 2013, 05:41:50 am
thought I'd show recoome's base
(http://i.imgur.com/juW7i8E.png)

It does looks really good
but he wasnt bigger?
Title: Re: Progress
Post by: Neocide on October 26, 2013, 08:20:15 am
Looks Great there man. Those are good and needed additions to the roster. İ am sure that You will give them some unique moves. Also, what about Jeice? İs he done already?

Jiece is half way done, he's got his skin and legs and done, just needs heads and shoulder pads, and a little work on the boots, which is why I went to recoome first.

thought I'd show recoome's base
(http://i.imgur.com/juW7i8E.png)

It does looks really good
but he wasnt bigger?

Not entirely sure, he's pretty big atm. I have about 8 rows left (little bit more than half way done) on the armor, the rest should be cake walk. I also decided for the hell of it and to balance out everything, to do broli. His sheet is pretty simple, and I feel kinda fired up atm to do so. This should put the roster at 14

Goku Gohan Trunks Vegeta Piccolo Yamucha Kuririn Recoome Jiece Ginyu Frieza 18 Cell Broli

Recoome is going to be very grapple heavy, And Jiece will probably be a melee hybrid of some sort. Broli is getting the moveset he had in the 2k game. nothing more nothing less.

Title: Re: Progress
Post by: Ex☆Cham on October 26, 2013, 08:59:42 am
Broly lol

Curious about how he would look after the resize.
Title: Re: Progress
Post by: QuickFist on October 26, 2013, 04:41:52 pm
Broly! yes!
Title: Re: Progress
Post by: Omega on October 29, 2013, 11:23:35 am
İ am currently ripping some Dragonball Z Super Saiya Densetsu / Legend Of The Super Saiyan Sprites. İ have Jeice and Recoome aswell.

İf you need resources, You should look at Jeice's Crusher Ball / Super Ball Sprites. They are images wich You can easly edit to Your Style. Just sharing with You man.

Jeice
http://www.spriters-resource.com/snes/dragonballzsupersaiyadensetsu/sheet/57760/

Recoome
http://www.spriters-resource.com/snes/dragonballzsupersaiyadensetsu/sheet/57757/
Title: Re: Progress
Post by: Neocide on November 02, 2013, 12:37:57 am
11-1-13

Recoome has moved along nicely, his armor is about 6 rows left, I should have him done by next week. While this is good news, I might have to quit in general if I'm not able to get help out of this situation. I'm am seriously fighting to keep my power and roof on my head and these temp jobs aren't really helping me much.

if I can get help I can continue on, any little bit can help me through this shitty shitty time I'm in. I'm willing to do commissions of whatever to people who want to pay more. you can email me or leave a message or pm me, it may take me a bit of time to respond since I don't have net and have to go to friends to check stuff.
Title: Re: Progress
Post by: Cybaster on November 02, 2013, 01:09:34 am
I'm sad to learn about your situation man. :(
I can't afford to comission anything right now, even though it would have been with pleasure. You should probably post a topic in the graphics section, giving your rates/prize and some examples of your work (as Diepod, Balthazar, SeanAltly, Judas, etc.), as well as your current situation. This would give more visibility to everything.

Hope things get sorted out for you! Good luck!
Title: Re: Progress
Post by: Rai Tei on November 06, 2013, 06:05:25 pm
Give us an update about your situation, man!
Title: Re: Progress
Post by: Neocide on November 18, 2013, 10:30:02 pm
11-18-13


Recoome's armor is all done. Should be all done by december

Everything else in the world of neocide is shit though yay!

Title: Re: Progress
Post by: Ex☆Cham on November 18, 2013, 10:34:41 pm
Eh you mean shit in the cool way or shit on the sucks way? =/

Well anyway good to see the best DBZ spriter still is around :D

Title: Re: Progress
Post by: Neocide on November 18, 2013, 11:02:07 pm
shit in a "no one is hiring and the job I had in the bag is now gone because of random bullshit that really fucked me over and I'm back 400 bucks on rent even though I just gave them a heaping amount already" way.
Title: Re: Progress
Post by: Iced on November 18, 2013, 11:04:38 pm
I know its not really a permanent solution but you could get some comissions , there were some people wanting to comission characters.

other than that, I wish you luck.
Title: Re: Progress
Post by: Rai Tei on November 19, 2013, 02:06:07 am
I know its not really a permanent solution but you could get some comissions , there were some people wanting to comission characters.

other than that, I wish you luck.

That might be an idea, you could do an offer.
I mean, you're a spriting machine anyways.

I believe Jmorphman has been collecting money and was looking for someone to do Mature in CVS style, for example.
http://mugenguild.com/forum/topics/jmorphmans-wip-thread-122156.3640.html

As for me, I am totally broke myself to help you this time, sorry :\
Title: Re: Progress
Post by: Ex☆Cham on November 19, 2013, 02:37:19 am
Not to mention ppl wanting those DBZ chars that you didnt want to make or those Narutos chars u say u will make someday u probably could get some money from there.

Good luck btw
Title: Re: Progress
Post by: Neocide on November 19, 2013, 11:23:30 pm
Not to mention ppl wanting those DBZ chars that you didnt want to make or those Narutos chars u say u will make someday u probably could get some money from there.

Good luck btw

I already offered commission for adding characters people wanted, everyone ignored it.

I know its not really a permanent solution but you could get some comissions , there were some people wanting to comission characters.

other than that, I wish you luck.

That might be an idea, you could do an offer.
I mean, you're a spriting machine anyways.

I believe Jmorphman has been collecting money and was looking for someone to do Mature in CVS style, for example.
http://mugenguild.com/forum/topics/jmorphmans-wip-thread-122156.3640.html

As for me, I am totally broke myself to help you this time, sorry :\


I could do that, my only problem is keeping in contact, it's hard to stay in touch and keep in touch regularly with no real net. But I could def do that easily.
Title: Re: Progress
Post by: Rai Tei on November 20, 2013, 12:46:22 am
You should start a thread somewhere in the forums, (I dunno which one, graphics maybe?)
and say you accept offers for commission, have you tried that? :)

And just make contact with Jmorphman about it, go go! :p

Wish you good luck!
Title: Re: Progress
Post by: Neocide on December 08, 2013, 03:07:58 am
sorry I havent been on lately been a really crazy abundance of shit going on in the real world.

As of now, I'm taking an extended break from mugen and anything related with it. possibly not till the spring of 2014. I still plan to finish recoome and the game in general. Just going to take a huge breather.
Title: Re: Progress
Post by: Rai Tei on December 08, 2013, 02:13:59 pm
Hey,

it's good to hear from you :)
Life get's busy and sometimes it's hard.


I wish you most of luck and hope you'll get through.
Title: Re: Progress
Post by: SuperGohanSunderland on December 08, 2013, 08:45:50 pm
Hello Neocide! So the other day I finally got the chance to download your cell and he is an absolute pleasure to use! I just wanted to ask when we can get a challenging AI update for him. For awhile now, I've been wanting a proper villain to fight against Balthazar's SSJ Goku Z2, while I wait for Frieza Z2. And he plays really well, it's just that his AI isn't top-notch at the moment. Hope you have a good break, you deserve it after working on all those characters, by yourself. :)
Title: Re: Progress
Post by: Neocide on December 18, 2013, 05:41:44 am
I don't do AI myself, so don't expect it anytime soon. or if at all, if there is someone who wants to make it feel free to.

12-17-13

I've kinda oddly enough have gotten the sprite bug again. So I'll be working on recoome again atm. He's pretty far atm and would have been done if I didn't lose interest. 16 rows of skin are whats left, followed by gloves and boots and finally heads. If I continue to feel like this, I should be done after X-mas.

I might also do an X-mas release of someone who was supposed to be out on my birthday (back in October) Depends on how cyanide feels (he's finishing the last super)
Title: Re: Progress
Post by: AlexSin on December 18, 2013, 01:50:12 pm
Yay! More news! :yippi:
Title: Re: Progress
Post by: Ex☆Cham on December 18, 2013, 06:18:10 pm
Yay! More news! :yippi:
^This X2
Title: Re: Progress
Post by: Neocide on December 18, 2013, 09:53:58 pm
I stopped on recoome to code my special X-mas release. I will not say who it is because I want to keep it a surprise.

I'll start right now and say it's not a sayajin, or a namekian. That's the only hint I'm giving.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 18, 2013, 10:05:14 pm
You guys will love him. He is only on sheet state right now but he has so many combos possibilities with such a sheet, its crazy. O_o
Title: Re: Progress
Post by: QuickFist on December 18, 2013, 10:20:45 pm
#17!
Title: Re: Progress
Post by: Neocide on December 18, 2013, 10:27:11 pm
eh.....


no. Why would you even think that O_o
Title: Re: Progress
Post by: Ex☆Cham on December 19, 2013, 03:49:44 am
oh kinda see a sub-boss coming......
Title: Re: Progress
Post by: Cybaster on December 20, 2013, 08:59:16 am
Finally a good Oolong !!!
Title: Re: Progress
Post by: Rai Tei on December 20, 2013, 09:31:31 am
oh kinda see a sub-boss coming......

Finally a good Oolong !!!

 :flipout:
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 20, 2013, 04:00:32 pm
Finally a good Oolong !!!

This could actually be a great idea for a bonus stage.
Title: Re: Progress
Post by: Aldo on December 21, 2013, 06:52:33 am
Any surprise would be good. Your gohan & cell was really pleasing to play as so I´ll like to get surprised for Xmas.
Title: Re: Progress
Post by: Neocide on December 25, 2013, 07:39:19 am
X-mas release is going to be delayed, kinda hard to get passed the boring sff and air work. So doing all that has made them move slower. Still keeping it a secret, I'll try to have it out before new years.
Title: Re: Progress
Post by: AlexSin on December 25, 2013, 08:30:20 pm
I've got no problem with the delay.
Title: Re: Progress
Post by: Rai Tei on December 26, 2013, 01:06:31 am
I thought it was pretty weird to hear you delayed it because you are doing the SFF/AIR stuff.
Aren't these the first things you do? :O
Title: Re: Progress
Post by: Neocide on December 26, 2013, 01:09:40 am
they are and boring as hell. I don't spend anymore than 30 minutes at a time on it. Because it's just sooooooo boring.
Title: Re: Progress
Post by: Chronan on December 26, 2013, 03:34:36 am
I thought it was pretty weird to hear you delayed it because you are doing the SFF/AIR stuff.
Aren't these the first things you do? :O
Sort of yea, but at least for the AIR, I would save half the job for the last days. I used to copy/paste and half ass CLSNs til a night or two before public release because, like Neocide said, that shit is boring to the point it hurts. SFF work is even worse hence why I tried keeping all my FX between 1-7 frames then let scales/rotates/fading alpha blending handle the rest, it takes longer coding it but it's waaaaay more fun. Those 20+ frame FX are so boring and excessive they made me want to bash my own head in back in the day.

Curious to see what you're up to these days Neo. Coincidentally, I just redid Garlic 2's AIR (CSLNs) too and that pretty much did me in for the year. :)

Regardless, I'm hoping whatever it is has boobies. I'll take rippling muscular ones too if I have to.

Title: Re: Progress
Post by: Neocide on December 26, 2013, 05:26:55 am
lol I think the person I picked will be near and dear to you, I did resprite some of your sprites for them too. ;)
Title: Re: Progress
Post by: QuickFist on December 26, 2013, 05:30:33 am
Now I know who it is
Title: Re: Progress
Post by: Neocide on December 26, 2013, 05:41:34 am
you think you know but you have no idea D:
Title: Re: Progress
Post by: Ex☆Cham on December 26, 2013, 05:58:10 am
^Speak or you will never see your pet again XD

I wonder who she is.



Title: Re: Progress
Post by: QuickFist on December 26, 2013, 05:59:11 am
you think you know but you have no idea D:


It's either of two options
Title: Re: Progress
Post by: Neocide on December 26, 2013, 06:05:57 am
you guess right you get a beta of them. You get one guess! and it has to be spoiled!


I'll pm if you're right or wrong.
Title: Re: Progress
Post by: QuickFist on December 26, 2013, 06:11:50 am
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: SuperGohanSunderland on December 26, 2013, 06:19:17 am
I don't do AI myself, so don't expect it anytime soon. or if at all, if there is someone who wants to make it feel free to.

12-17-13

I've kinda oddly enough have gotten the sprite bug again. So I'll be working on recoome again atm. He's pretty far atm and would have been done if I didn't lose interest. 16 rows of skin are whats left, followed by gloves and boots and finally heads. If I continue to feel like this, I should be done after X-mas.

I might also do an X-mas release of someone who was supposed to be out on my birthday (back in October) Depends on how cyanide feels (he's finishing the last super)

I see. Well I hope there's a good coder who feels like it, because he seems a little lacking to me IMO. Still, it's good to hear from you. Your chars are incredible. I love playing with them all and good luck with Recoome!  :)
Title: Re: Progress
Post by: Rai Tei on December 26, 2013, 12:39:45 pm
I know it's boring, I was just thinking it would mean Neo's about to release a character in a couple of days.
Well, at least he has the base ready.
Title: Re: Progress
Post by: Neocide on January 01, 2014, 12:54:41 pm
Okay, boring ass sff is done, been doing the air, which is almost done, I'll start specials today and supers. not gonna release today or even reveal who it is till they are finished. And from now on I'll possibly do the same thing for the next releases.
Title: Re: Progress
Post by: 『レム-レム』 on January 01, 2014, 07:42:59 pm
happy new year dude
is a character in the Dragon Ball Z universe ?
Title: Re: Progress
Post by: QuickFist on January 01, 2014, 07:47:16 pm
No, It's from JoJo's Bizarre Adventure
Title: Re: Progress
Post by: 『レム-レム』 on January 01, 2014, 07:54:43 pm
( o__o)  SERIOUSLY
Title: Re: Progress
Post by: QuickFist on January 01, 2014, 07:58:01 pm
Dude, of course it's from DBZ, this is his DBZ FullGame Progress thread, I believe Neo only works on DBZ Mugen, and by reading the previous posts is pretty obvious the char it's from DBZ
Title: Re: Progress
Post by: Neocide on January 02, 2014, 02:51:19 am
happy new year dude
is a character in the Dragon Ball Z universe ?

.........................

really?


1-1-14

So half way done with $#%@# on the specials right now. Should be finished in a few more days.

Title: Re: Progress
Post by: QuickFist on January 02, 2014, 02:57:32 am
Awesome
Title: Re: Progress
Post by: Ex☆Cham on January 02, 2014, 03:58:38 am
Awesome x1000

Title: Re: Progress
Post by: Neocide on January 02, 2014, 04:19:46 am
all specials done.


edit - two supers done. 2 left.
Title: Re: Progress
Post by: Rai Tei on January 02, 2014, 04:27:00 pm
Dude, of course it's from DBZ, this is his DBZ FullGame Progress thread, I believe Neo only works on DBZ Mugen, and by reading the previous posts is pretty obvious the char it's from DBZ

He had plans to make this a crossover game with Naruto, Bleach, FairyTail and FMA.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on January 02, 2014, 05:16:35 pm
"He had"
Title: Re: Progress
Post by: Rai Tei on January 02, 2014, 08:41:58 pm
Yeah, "had".
Neo continued DBZ  and put the Shounen game aside.
I don't know if he'll continue on that.
Title: Re: Progress
Post by: Neocide on January 04, 2014, 01:50:18 pm
I am most likely not doing that.


1-4-14

All the big stuff is done, supers specials. All thats left is sounds, tweaking some fx and damage values and portrait and intro\win stuff. they'll have one last super than the others, but do more damage.
Title: Re: Progress
Post by: Neocide on January 06, 2014, 06:51:43 pm
1-6-14


Finished the intro and win pose, added one more special, a projectile,sorta like mature's ebony tears.

All thats left is making the portraits, and having them tested. Overall %#@#@ has 7 specials. I think more than anyone else, although only 3 supers.
Title: Re: Progress
Post by: 『レム-レム』 on January 06, 2014, 09:12:06 pm
2 hyper and 1 ultra ( lvl3) ?
Title: Re: Progress
Post by: Neocide on January 06, 2014, 09:45:10 pm
no level 3. No one has a level 3 super right now. It's 2 bars.


edit - Going to be sending out beta's of $^%$# tonight for testing.
Title: Re: Progress
Post by: Neocide on January 17, 2014, 12:21:20 am
Since I won't have time to release him, and I probably won't be around for a while maybe a long while (currently in a  minor financial problem that has to be fixed today and I don't think I can)

I'd like to reveal who the hidden release was going to be :

Yamcha.

I'll try to update this post with all his specials and supers with details on them before I leave. I dunno how long I might be gone, but if I am, it's going to be a long time.
Title: Re: Progress
Post by: Ex☆Cham on January 17, 2014, 01:59:07 am
I was actually thinking on Frieza when u said "Is not gona be another  Sayain" lol
Title: Re: Progress
Post by: QuickFist on January 17, 2014, 02:02:12 am
And I thought it was a woman because of your conversation with Chrono Strife
Title: Re: Progress
Post by: Chronan on January 17, 2014, 03:25:12 am
It's because Yamcha fights like a woman! Hahaha- oh wait that's not funny. :(

Which Yamcha hair-style btw? Saiyan, Android, or Buu Saga? Or dare I dig too deep? :3
Title: Re: Progress
Post by: Neocide on January 17, 2014, 05:52:26 am
it's cell, I couldn't be bothered to make that long hair, and buu saga would have been off with everyone else in between frieza--cell Screens galore!

****WARNING SHITTON OF SCREENSHOTS******


Intro -
Spoiler, click to toggle visibilty
I basically snagged this from strife's yamcha, including the puar sprites I resized and AP'd :D

Specials -

WFF Hook
Spoiler, click to toggle visibilty

This is one of his moves inspired by Vanessa, it can be linked with his zanzouken back step to work great as a counter. It's basically a dash hook.

WFF
Spoiler, click to toggle visibilty
This move was inspired by Wolverine's beserker barrage. works the same way

WFF Killer Strike
Spoiler, click to toggle visibilty
Another Vanessa inspired move, instead of hers where she knocks the opponent down with the second hit, yamcha launches the opponent into the air.

Zanzouken Back Step
Spoiler, click to toggle visibilty

Another move inspired by Vanessa, her backstep evade, this can cancel into WFF Hook

Zanzouken Forward Step
Spoiler, click to toggle visibilty

Same as above, this one goes forward, and it cancels into WFF instead.

WFF Slash

Spoiler, click to toggle visibilty
My homage to Mature's ebony tears, has a slow strong version, and a quick weak version. Later I'll add an air version
Knee Drive
Spoiler, click to toggle visibilty
This move was inspired by the wrestler HHH, basically based on his high knee move.

Supers
Kamehameha KO
Spoiler, click to toggle visibilty
Yes this is getting old, another vanessa move, based on her Dm where she beats the shit out of you ending with an uppercut into the air, this one ends with a KHH.

Chou WFF
Spoiler, click to toggle visibilty
This is basically wolverine's beserker barrage X super.

Soki Dan
Spoiler, click to toggle visibilty
Snagged this straight from strife's yamcha, controllable.

All that's left is his big portrait, some clsn fix ups, Picture Read Me and palettes
Title: Re: Progress
Post by: GTOAkira on January 17, 2014, 10:58:03 pm
looks great so far nice job neocide
Title: Re: Progress
Post by: Rai Tei on January 18, 2014, 01:04:15 am
Good luck bro!
Title: Re: Progress
Post by: Neocide on January 18, 2014, 07:35:04 pm
1-18-14

Well all my financial shit is in order now, somewhat, good enough to pump out some more on yamcha.
All his clsns are fixed up now, so I'm going to make palettes since I'm too lazy to make a template and let others make some, although it'd more than likely get ignored, then it's his big portrait, one last round of testing and he's finished.
Title: Re: Progress
Post by: QuickFist on January 18, 2014, 07:39:51 pm
Great news! Glad to hear the shit's in order
Title: Re: Progress
Post by: Watta on January 18, 2014, 08:20:16 pm
If only Yamcha was this cool in the series ;-;
Title: Re: Progress
Post by: Neocide on January 18, 2014, 08:23:42 pm
LOL if you thought yamcha was awesome, wait till I code kurrin, he's going to be God Tier, he's going to be my Ryo\Mr karate. Expect epic-ness from the most owned db character ever.
Title: Re: Progress
Post by: Watta on January 18, 2014, 08:34:09 pm
Lol he was only useful for fetching senzu beans :XD:
I find it interesting how you're going to make underrated characters actually cool to play with :yes:
Title: Re: Progress
Post by: QuickFist on January 18, 2014, 08:36:11 pm
Hey, Krillin always had nice moves, just the worst luck ever.
Except for #18
Title: Re: Progress
Post by: Neocide on January 18, 2014, 08:54:43 pm
Lol he was only useful for fetching senzu beans :XD:
I find it interesting how you're going to make underrated characters actually cool to play with :yes:

well yes, It gets boring coding the sayajins, plus when the actual story for the game is revealed it'll all make sense. :D
Title: Re: Progress
Post by: Chronan on January 19, 2014, 03:54:23 am
Yamcha is looking great! Puar is looking good too!
Title: Re: Progress
Post by: Neocide on January 19, 2014, 04:06:20 am
Pm sent :3

Title: Re: Progress
Post by: Rai Tei on January 19, 2014, 02:34:00 pm
Glad to hear it's going to be okay for the time being :)

But yeah, it's funny how only minor characters had fancy moves in DBZ,
Krilin used the KHH in unique ways and had the Kienzan.
Yamcha has his WFF and Spirit Ball
Piccolo has Hellzone grenade
Tien has his four arms thingy and Volleyball attack.
Chaotzu know telekineses.

(I am not counting beams that look different and shouted with a different name.)
Title: Re: Progress
Post by: Watta on January 19, 2014, 02:50:09 pm
(I am not counting beams that look different and shouted with a different name.)

hahahahahahahahaha


Title: Re: Progress
Post by: Chronan on January 19, 2014, 04:24:13 pm
Lol I found his hidden super secret ultimate technique from my old Yamcha! Pseudo-lvl 3 super Sokidan-Kamehameha!
(http://i.imgur.com/eq928Cp.png)

Awesome stuff! You know if I ever get back in the game and fix up my old Yamcha I'm totally stealing your KHH and that Wolf Fang Slash ranged attack. :)
He's turned out awesome though, a healthy mix of the 2 best Yamcha's to date. Making what may very well be the new bestest Yamcha ever!
Title: Re: Progress
Post by: Neocide on January 20, 2014, 02:48:12 am
Palettes!

Spoiler: Normal (click to see content)
Spoiler: Gohan Buu Saga (click to see content)
Spoiler: Dragon ball (click to see content)
Spoiler: Black (click to see content)
Spoiler: White (click to see content)
Spoiler: Ken (click to see content)
Spoiler: Dabura (click to see content)

Lol I found his hidden super secret ultimate technique from my old Yamcha! Pseudo-lvl 3 super Sokidan-Kamehameha!
(http://i.imgur.com/eq928Cp.png)

Awesome stuff! You know if I ever get back in the game and fix up my old Yamcha I'm totally stealing your KHH and that Wolf Fang Slash ranged attack. :)
He's turned out awesome though, a healthy mix of the 2 best Yamcha's to date. Making what may very well be the new bestest Yamcha ever!

Of course. :p  take whatever ya like maybe you can make a air version and I'll steal that one :p glad you liked him though!

He's just about done, need to do the big portrait, and I think something on his Hard WFF slash hitoverride, I think I seen something in it.
Title: Re: Progress
Post by: QuickFist on January 20, 2014, 04:12:48 am
Nice pals Neo
Title: Re: Progress
Post by: Neocide on January 20, 2014, 06:16:31 am
Kamekaze Approved.
http://www.youtube.com/watch?v=6Vi5bcDpQVY&feature=youtu.be
Title: Re: Progress
Post by: Watta on January 20, 2014, 11:31:04 am
I was expecting a nigguh palette for the black palette you made lol
Title: Re: Progress
Post by: Neocide on January 20, 2014, 03:31:34 pm
well he has more pal options ;)
Title: Re: Progress
Post by: Ex☆Cham on January 20, 2014, 03:32:32 pm
Need a Bluestreak palete lol
Title: Re: Progress
Post by: Rai Tei on January 20, 2014, 06:26:14 pm
Nice pals :)
Title: Re: Progress
Post by: Cybaster on January 20, 2014, 11:22:02 pm
Nice combos and pals.

Can't wait for your Krilin. He was rad in the Genesis game. :)
Title: Re: Progress
Post by: Neocide on January 21, 2014, 05:06:54 am
1-20-14

JUUUUUUST about done with yamcha, just doing the big portrait. And he's finished until some other bug randomly pops up.
Title: Re: Progress
Post by: Neocide on January 21, 2014, 07:40:24 pm
Yamcha released.

Prepping Piccolo for k00p, then I'm going to be taking a break from db stuff, I have a few projects lined up, one will be an ichigo or byakuya (havent decided yet) simple 3 button layout system, kind of in the vein of the ds games. Then I have a follow up sprite project for someone.
Title: Re: Progress
Post by: QuickFist on January 21, 2014, 07:43:47 pm
Oh my god yes!!!!!!
Piccolo!!! Please, Byakuya.
Title: Re: Progress
Post by: 『レム-レム』 on January 21, 2014, 07:50:42 pm
ichigo with all form or just  shikai and bankai ?
Title: Re: Progress
Post by: Neocide on January 21, 2014, 07:51:57 pm
fuck that, I'm not doing transformations, it would be ichigo from the first arc, so he'll have a bankai level 3 super, in the vien of spiderman's maximum spider.
Title: Re: Progress
Post by: 『レム-レム』 on January 21, 2014, 07:56:44 pm
lol i see i see
byakuya with your graphic style
I think the results are going to be beautiful
Title: Re: Progress
Post by: QuickFist on January 21, 2014, 07:59:28 pm
Byakuya would be extremely awesome Neo, Ichigo's got enough love, give Byakuya-taichou some!
Title: Re: Progress
Post by: Neocide on January 21, 2014, 08:21:12 pm
(http://i.imgur.com/6O5KcZY.png)

These are all the sheets that are completed (well for the most part, I gotta do a bit more work on hitsugaya and kisuke)

Ichigo,byakuya, and ikkaku all have shikai and bankai sheets. Roken did those 3 while I did kisuke and hitsugaya as well as gin and yoyo, but I don't want to code those two. Sena did rangiku and had started on mayuri but he's not far enough (same with my kyoraku, and kenpachi.)

I'll make a thread later and get votes for who people want to see. Also, all of these guys are pretty damn tall. as you can see here: (http://i.imgur.com/Ctyyn0Y.png)
Title: Re: Progress
Post by: Hephaistos31 on January 21, 2014, 08:23:33 pm
YES! I really want to check it closer!  your sprites looks so good, Neocide!!
Title: Re: Progress
Post by: QuickFist on January 21, 2014, 08:23:46 pm
Those look so good!
Is anybody coding Hitsugaya?
Title: Re: Progress
Post by: Neocide on January 21, 2014, 08:27:39 pm
if I finish whitey-chan I'll code him myself, he was my first baby(first bleach sheet I did) back when I started doing bleach sheets, so I'd want to code him myself.
Title: Re: Progress
Post by: 『レム-レム』 on January 21, 2014, 08:30:51 pm
mother of ..... bayakuya woooowww  .... just wow
Title: Re: Progress
Post by: QuickFist on January 21, 2014, 08:32:16 pm
Just saw the edit in your post, Ichigo and Zangetsu look great!
Title: Re: Progress
Post by: Chronan on January 21, 2014, 10:49:58 pm
Quickfist: Wait til you see that stuff animated! IIRC Zangetsu was very purty, and so was the bald dude with the spear whose name I've lost in time.

Lol Neo, you and Roken did an amazing job on that stuff. Crazy how long ago you guys did all that too. I think the AP madness started in 06 with the DBZ and then Bleach in what 2008-2009? Awesome to see your doing justice to those ancient but still excellent things.
Title: Re: Progress
Post by: Rai Tei on January 21, 2014, 11:03:21 pm
I totally agree with Strife, old but still excellent.
Justice needs to be done for this gold!

I still got the Bald Warrior.gif somewhere :p

if I finish whitey-chan I'll code him myself, he was my first baby(first bleach sheet I did) back when I started doing bleach sheets, so I'd want to code him myself.

I would love to so Whitey :)
Title: Re: Progress
Post by: Watta on January 22, 2014, 02:32:00 pm
(http://i.imgur.com/6O5KcZY.png)

These are all the sheets that are completed (well for the most part, I gotta do a bit more work on hitsugaya and kisuke)

Ichigo,byakuya, and ikkaku all have shikai and bankai sheets. Roken did those 3 while I did kisuke and hitsugaya as well as gin and yoyo, but I don't want to code those two. Sena did rangiku and had started on mayuri but he's not far enough (same with my kyoraku, and kenpachi.)

I'll make a thread later and get votes for who people want to see. Also, all of these guys are pretty damn tall. as you can see here: (http://i.imgur.com/Ctyyn0Y.png)

MY BODY IS READY :bison:

Those look so good!
Is anybody coding Hitsugaya?

*COUUGH*Websta*COUGH*
Title: Re: Progress
Post by: Websta on January 25, 2014, 07:00:46 pm
Those sprites :stare: look gooooood.
Title: Re: Progress
Post by: Watta on January 26, 2014, 12:26:02 pm
Update your long and forgotten Byakuya :llama:
Title: Re: Progress
Post by: Websta on January 26, 2014, 02:29:47 pm
I was thinking about that last week, but I first have to get Lambdadelta off my plate.

And isn't Neocide planning to make Byakuya or Hitsugaya based on a poll?
Title: Re: Progress
Post by: Watta on January 26, 2014, 02:31:36 pm
Your choice :)
Title: Re: Progress
Post by: Neocide on January 27, 2014, 10:10:45 pm
1-27-14

Finished prepping Piccolo, going to send him over to koop then I'm going to start on ichigo since he's basically won, followed by byakuya, keep an eye out for my WIP thread for news on Ichigo and byakuya. I'll explain the system and specials and supers. Toodles~
Title: Re: Progress
Post by: QuickFist on January 27, 2014, 10:21:08 pm
 :flipout: :woeh:
Title: Re: Progress
Post by: Ex☆Cham on January 28, 2014, 09:05:24 am
1-27-14

Finished prepping Piccolo, going to send him over to koop then I'm going to start on ichigo since he's basically won, followed by byakuya, keep an eye out for my WIP thread for news on Ichigo and byakuya. I'll explain the system and specials and supers. Toodles~

Gona sacrifice an eye just for that cuz is worthy.
Title: Re: Progress
Post by: Neocide on March 05, 2014, 12:24:45 am
some news:

Good news for me personally (got a job woohoo) I'm going to try to get frieza out this month if I can get cyanide to finish the last super. And work a bit more on ichigo too. Might have 2 different releases this month if times allow it.


Stay tuned.
Title: Re: Progress
Post by: 『レム-レム』 on March 05, 2014, 12:31:50 am
congratulations for your work and good luck  dude
Title: Re: Progress
Post by: Rai Tei on March 05, 2014, 05:42:45 pm
Good luck with your job :)
Title: Re: Progress
Post by: Ex☆Cham on March 06, 2014, 03:12:58 pm
dayum more non-saiyan chars :D
Congrats btw
Title: Re: Progress
Post by: benhazard on March 07, 2014, 12:22:04 am
Wow O_O, pretty impressive bleach stuff.
Title: Re: Progress
Post by: Sena on April 09, 2014, 11:04:36 am
I know this is an old thread, but since it's a progress topic that keeps getting updated I hope you guys don't mind.

Man, those sprites bring back some good memories back when me, you, MV, Roken and NeoTokyo (I think) were all doing Bleach sheets. A lot of awesome quality sprites came out of that.

I hope you put Rangiku and Mayuri (at least what was made of him) to good use. From what I remember Mayuri was missing most of the heads, zanpakutous and some animations. He didn't have much to be ripped from the DS game :(

Best of luck with the project and with your job! It's definitely looking good so far!

(I want to see Rangiku's boobs bouncing in MUGEN soon. lol)
Title: Re: Progress
Post by: Neocide on May 28, 2014, 12:16:10 am
I have returned, Expect some progress soon (hopefully)
Title: Re: Progress
Post by: QuickFist on May 28, 2014, 01:02:20 am
YES!
Title: Re: Progress
Post by: Watta on May 28, 2014, 04:39:00 pm
Yay
Title: Re: Progress
Post by: Neocide on May 30, 2014, 01:08:45 am
I've enjoyed the simplicity and deepness in the 3 button system I put into ichigo that I've put it in the allstars system (with some adjustments) I've updated vegeta with the new basics and have been working on gohan now.


If there are some people who want to test the system and give input on each persons little setup (since each persons standing basics will be a little different, ie vegeta has 2 Light hits, 1 med 2 hards, gohan has 2 lights 2 meds and one hard ) bare in mind, atm they are bare to the bone so the testing is merely fleshing out the basic system. 
Title: Re: Progress
Post by: Watta on May 30, 2014, 01:25:28 pm
I'll be more than happy to test them out if you want
Mugen has gotten boring, but your characters are sure to motivate me again :)
Title: Re: Progress
Post by: Rai Tei on May 30, 2014, 03:10:48 pm
Sir, why keep redoing the system?
Te current one is fine imho, and so was the previous one! :(
Title: Re: Progress
Post by: Ryūku Tsukuyomi on May 30, 2014, 03:18:41 pm
This could be because of me  ::)
Title: Re: Progress
Post by: QuickFist on May 30, 2014, 06:56:35 pm
I'm up for testing the new system
Title: Re: Progress
Post by: Neocide on May 30, 2014, 07:12:42 pm
Sir, why keep redoing the system?
Te current one is fine imho, and so was the previous one! :(


Because I like it better and it lets me be a bit more free as far as attack options,don't have to be limited be conventional methods. Plus I just overall think this is funner. And this IS the previous one :p

here's a little info I cooked up on what I have planned.

Basic -
X - Weak Attack   (2 or 3 hits)

Y - Strong Attack (1 or 2 hits)

A - Power Attack  (1 hit)

B - Teleport

Z - Ki shot

(Unique)

Down+A - Launcher

Hold Back+A - Power Stun
Additional info -
  A - Pursuit buster (After Power Stun)
   B - Pursuit Attack (After Pursuit Buster)
  Hold Back+A - Power Trip (After Power Stun,cost 1000 power)
   Hold Back+A - Power Crush (After Power Trip,Cost 1000 power)

Specials -

X - Weak\Fast\Short

Y - Strong\Slow\Long

A - EX

B - Zanzoken Attack (can be done 3 times takes 500 power)

Z - Ki blast\Kienzan\Lazer\Homing ki\Geyser

(Note: Some people will have dash (fwd fwd) specials)


Supers -

x\y    - Level 1 physical Super
z      - Level 1 ki super
*b     - Level 3 Speed super (Unlimited teleport use for a limited time)
*a     - Level 3 Power super (transformation,boost,etc)

 (Combination Supers -)

*x\y+z -  Level 1 physical + Ki super
*a+z    - Level 2 Power Ki super (Genki dama,soki dan,final flash etc)
*b+z    - Level 2 Speed Ki (Khh speed blitz,Shokan idou khh)
*x\y+a   - Level 2 Power Physical super (extended physical super)


* - Not guaranteed for everyone.   

The only real new things being added is the Power Attacks Power stun was back in original vegeta that intiated Pursuit attacks, This time it's back with more options. Combination supers is just a fun way of combining two super types into one.

Allows for diversity and surprise.
Title: Re: Progress
Post by: 『レム-レム』 on May 30, 2014, 07:29:47 pm
 - Level 3 Power super (transformation,boost,etc) ..... ( *_____*) YES YES YES YEEEEEEEEEEEEEEEEEEEEEEEEEES !
Title: Re: Progress
Post by: Rai Tei on May 30, 2014, 09:31:22 pm
I trust that "transformations" are one-shot attacks?
Anyways, good luck.

You know you've got my support.
I currently am busy with my graduation and 2 or 3 errands.
After that I'll return to my part :)

That's probably after July.
Title: Re: Progress
Post by: Neocide on May 30, 2014, 09:36:19 pm
it's limited to like one person (the transformation) the power up boost is something else. and is temp.
Title: Re: Progress
Post by: Neocide on June 01, 2014, 03:10:22 pm
6-1-14



I Got a lot worked out for the new base, finished all 3 physical buttons(Weak,Strong,Power),The zanzouken(Speed) button, and the ki button. The system is simple and complex at the same time. I made some tweaks to some things,Gravity on Air ki shots was redesigned to feel more like flying then recoiling back from the blast.
Spoiler, click to toggle visibilty



Took out Zanzoken cancelling from physicals, with the new setup letting Zanzouken's cancel from physicals and ki shots left it open for way too much damage.

Also expanded the amount of time you can charge the ki blast. Added some visual aids to it as well. I was thinking of maybe having it turn into a super ki blast when charged to 1000 power. That would stun the opponent for a bit, and also go through other projectiles.
Spoiler, click to toggle visibilty


 I've pulled off a 15 hit combo just messing around (took my whole power bar just about)


Up next will be the power system (Stun,Trip,Crush) followed by pursuit attacks. Then I send him off to test out the new system with those who asked. The variations in fighting already is pretty cool, and I'm only at about 70%. 
 
Title: Re: Progress
Post by: Chronan on June 01, 2014, 04:56:11 pm
Looking forward to ow you change things up again, I've liked each iteration of the system more and more as I've tried them at least. Your last one was my favorite so far, looking forward to how you improve on that! (And Veggie is looking purty) :D
Title: Re: Progress
Post by: Neocide on June 03, 2014, 11:50:25 am
Almost done with the new system. Added some Chrono Strife touches to the base (Finally added those ki shot sparkles, they look gorgeous) so now there's an Upward Air dash. One more Power attack left (Crush) Then it's on to the pursuit moves and then off to be tested.

I'm really happy with how this base has turned out, feels like the best of all worlds (Stuff from majita,me,cyanide,strife,The Z2 team and more)

Title: Re: Progress
Post by: Neocide on June 04, 2014, 08:50:12 am
6-3-14


Just about finished, Small little tweaks here and there. Might just put out the beta public, so everyone can get a taste of what to expect. He's pretty damn full and this is without his own unique specials.
Title: Re: Progress
Post by: QuickFist on June 04, 2014, 09:01:29 pm
Good...
Title: Re: Progress
Post by: Neocide on June 13, 2014, 10:11:50 pm
Base is just about done, should release it today, trying to think of anything I might have missed before I put it out. Please be sure to read the read me explaining the details, or you will be completely lost.


Check back here later for the beta.
Title: Re: Progress
Post by: Dr. Bob, Beautician on June 13, 2014, 10:52:39 pm
Piccolo is up next? Sweet! Your system is by far what I would expect/enjoy as far as DBZ gameplay is concerned. Glad you're back.
Title: Re: Progress
Post by: QuickFist on June 13, 2014, 11:29:51 pm
Base is just about done, should release it today, trying to think of anything I might have missed before I put it out. Please be sure to read the read me explaining the details, or you will be completely lost.


Check back here later for the beta.

Awesome
Title: Re: Progress
Post by: Watta on June 15, 2014, 06:52:45 am
Sounds good :)
Title: Re: Progress
Post by: Neocide on June 15, 2014, 06:58:52 am
Beta is out
Title: Re: Progress
Post by: Watta on June 15, 2014, 07:03:54 am
Pardon me for being a lazy idiot, but could you point out where the link is?
Nevermind, got it
Title: Re: Progress
Post by: QuickFist on June 15, 2014, 07:42:52 am
Where's the link?
Title: Re: Progress
Post by: Neocide on June 15, 2014, 07:47:06 am
*sigh*


http://mugenguild.com/forum/topics/system-beta-61414-160164.0.html


top of the post
Title: Re: Progress
Post by: Neocide on June 18, 2014, 08:29:34 am
6-17-14

Got gohan into the new system.

Further News, I'm going to keep my roster to 10. Anything I was half done with(Recoome) or planned to do at some point before I moved on (broli,some others) are going to be on hold for the foreseeable future. So the roster looks like :

Goku
Gohan
Vegeta
Trunks
Kuririn
Yamcha
Piccolo
Frieza
Cell
18

Everyone of these people are done sprite wise (trunks needs a few sword anims but is complete otherwise) about 42% of the overall coding is done for everything. After the system reset on everyone I'm going to completely finish
off each character one by one (this means finishers, and extra modes etc)

I'm going to be redoing each character thread with updates and official info and everything you need to know for each character. I'm not entirely sure the order of who I'll go by. As far as who I start to completely finish off.
Title: Re: Progress
Post by: QuickFist on June 18, 2014, 08:38:16 am
Awesome news
Title: Re: Progress
Post by: Watta on June 18, 2014, 10:15:13 am
Damn bro, you sure sprite fast D:
Your system so far is really interesting. It's quite simple yet you can do some serious damage without using special attacks. I like it a lot :)
Title: Re: Progress
Post by: Neocide on June 18, 2014, 10:46:14 am
Nooooot entirely true. If you look back when I started this, it's been about 2-3 years.

Most of those were done way before I started. (mainly the four sayajins,piccolo and frieza)

Actually now that I think of it, I do sprite fast. Lmao
Title: Re: Progress
Post by: Watta on June 18, 2014, 11:35:50 am
Lol yes and the quality of the sprites are very good too IMO, KUDOS TO YOU MY FRIEND :')
Title: Re: Progress
Post by: Neocide on June 18, 2014, 12:44:28 pm
Oops I forgot ginyu, That's 11.
Title: Re: Progress
Post by: Ex☆Cham on June 18, 2014, 01:21:59 pm
Oh plz dont forget to add that Power Ranger type intro for the good old Gyniu like you said before lmao that would be gold X,D.
Title: Re: Progress
Post by: Dr. Bob, Beautician on June 18, 2014, 10:53:45 pm
Totally hyped. Great work.  :beatnik:
Title: Re: Progress
Post by: Neocide on June 18, 2014, 11:05:23 pm
So piccolo,gohan and vegeta all have been reset with the system. Up next is goku, followed by Cell,frieza,18 kuririn and ginyu. And at some point I'll have to cut trunks and swap him in too.

Title: Re: Progress
Post by: Neocide on June 21, 2014, 11:00:14 am
6-21-14

First 4 down (Goku,Gohan,Piccolo,Vegeta) 7 left to go (Cell,Frieza,Yamcha,Kuririn,18,Ginyu and Finally Trunks)

If people want to try the other betas to give me some feedback on more minor differences I can make to each one (I've done so already, but I could have missed something) Lemme know now, if people are actually WILLING to look into it, and not just get their hands on betas.

I'm really trying to make sure everyone has their own advantages and little differences and whatnot so everyone is fun to play with and balanced.
Title: Re: Progress
Post by: Watta on June 21, 2014, 11:08:01 am
I'd be willing to give it a go.
Title: Re: Progress
Post by: QuickFist on June 21, 2014, 06:19:19 pm
Me too, I'd like to help with anything I can
Title: Re: Progress
Post by: GTOAkira on June 21, 2014, 06:57:13 pm
nice roster so far good luck with everything
Title: Re: Progress
Post by: Rai Tei on June 21, 2014, 07:24:09 pm
Don't think I'll be able to help testing for now.
But I trust there are plenty that are :)
Title: Re: Progress
Post by: Neocide on June 22, 2014, 06:08:44 am
Started making info\progress threads (fuck they are time consuming) if you have questions for a specific character ask in there. I'll try to get them all up by Monday or so for those I have fully fleshed out. Finished Cell's system reset. That's 5 down 6 left.
Title: Re: Progress
Post by: Neocide on June 26, 2014, 01:38:43 am
Just about done with frieza's reset, he took longer since I brought stuff over rather than just starting from the base. I know I mentioned doing progress threads which I will, just had a family emergency the last few days with my sister getting hit by a car and now getting surgery.

But once I finish off frieza I'll make some more and edit goku and vegeta's with some screenshots, and later gameplay video's.(hopefully) I'm also going to implement the super bg\fx\whatnot with frieza, as well as think of a super Ko win BG (I'm open to suggestions)

For the super Bg I'm going to basically go with the MVC 1 style since to me it felt the most fitting of ideas\possibilities I could do. Also I've been giving most everyone different QCF,A (Powerful Ki special) atm, Frieza has a ground wave,cell has his ki shield(it's great against projectiles when in close or med range) goku has a mini beam.

 Piccolo will get a burst of ki that would explode within time, causing damage in a small radius. Gohan will leap into the air and fire a rainfall of ki blast. The longer you hold the more you fire (max will be 6) if you can remember the fireball flowers in the underwater levels in Mario Bros. 3 You'll know what I mean. Of course at a faster speed than that. Also I'll have to spiffy up vegeta's so that it doesn't feel outdone in comparison to all the new different ones.

18 will get Ki grenades that I'll be snagging from cyanide's kirby. I'll keep the three versions and they'll be based on charging the button,quick tap will release the slow timer and the longer you hold afterward the further it'll go.

The more unique attacks will do less damage than the more straight forward attacks. Vegeta's blast will also have a stun to it on full charge possibly.
Title: Re: Progress
Post by: Rai Tei on June 26, 2014, 02:31:54 pm
Wow, hope she's okay :\
Title: Re: Progress
Post by: Cybaster on June 28, 2014, 09:55:09 pm
Just got to test your "System Vegeta", and I like it (even though yeah, I somehow played with it months ago when you had this system already).
Honestly, I feel both systems are fine, so if you're more at ease with this one because it gives you more liberties, then go for it. :)

When you say each character will get unique traits with strengthes and weaknesses, you're talking about subtle changes in the system for each character right ?

Hope everything's fine with your sister now ! :(
Title: Re: Progress
Post by: Neocide on June 28, 2014, 10:07:16 pm
Yea,mainly in the variation of their combo's and ki usage (some will do 8 ki shots, some 7 some 9 etc) as well as the ki button in general. Also how quick they power up and other small tiny features no one will even notice unless you looked hard enough.

Some players will feel more defensive than others (cell) while some will be more of a mind game (Frieza) so it all depends.


Also I thought up a bonus game that should be fun, I don't wanna spoil it because I'd rather keep it a surprise, but I'd say it's like sfII's car bonus stage, on steroids.
Title: Re: Progress
Post by: Neocide on July 01, 2014, 09:10:16 pm
Frieza is finished, Ginyu is just about finished as well Then I follow up with yamcha, 18,and kuririn.

As of now I would say I'm more than half done with resetting the system in everyone. I tried to make videos but fraps is acting weird with me (Recording everything upside down) I'll have to figure it out later to show some differences in the bases.


Title: Re: Progress
Post by: 『レム-レム』 on July 01, 2014, 09:30:20 pm

I have the same problem with fraps =/
Title: Re: Progress
Post by: Watta on July 01, 2014, 09:49:09 pm
Yo just get bandicam. You get better recording FPS, better res settings, and less BS IMO. Only annoying thing is that little bandicam text on the top
Title: Re: Progress
Post by: Balthazar on July 01, 2014, 09:51:20 pm
Yes the bandicam text is annoying, and the Fraps turning 1.1 footage upside down is common, I had it too.
But don't you convert your videos anyway in a video editing software? Flipping it there is a piece of cake ofcourse.
You kinda HAVE to convert it I guess because Fraps recordings are HUGE, like 1 gig for every 30 seconds of recorded footage.
Title: Re: Progress
Post by: Watta on July 01, 2014, 09:53:12 pm
When I made a video with Camtasia and exported it to MP4, the end result was about 16MB when the original size was around 160MB, so that might help with the size issue :)
Title: Re: Progress
Post by: Neocide on July 01, 2014, 11:07:23 pm
I usually use Fraps + Ultra mp4 converter to turn them into wmv's I never seen an option to flip it I'll have to look.

I just got bandicam, and it's doing the same thing, I think it has to do with 1.1. As I've been able to record fine in 1.0

Bandicam also mucked up my color for some reason D:

     Posted: July 02, 2014, 10:14:45 am
figured out video flipping issue,should show some tomorrow a bunch.
Title: Re: Progress
Post by: Neocide on July 06, 2014, 11:51:54 pm
7-6-14

Finished the reset on ginyu, took a bit longer because I had to do some more sprites for him I didn't know I missed. One of the reasons I haven't showed any videos yet is because of it. I can upload some later if people have a certain person they want to see I can record them if they are finished base wise.

Kuririn will begin today.
Title: Re: Progress
Post by: desertstorm1909 on July 07, 2014, 03:07:45 am
Piccolo?
Title: Re: Progress
Post by: Neocide on July 10, 2014, 02:04:27 am
shit didn't even see this post, I'll make some piccolo videos once I finish off this stuff with kuririn :)
Title: Re: Progress
Post by: Ex☆Cham on July 11, 2014, 01:01:47 am
I tho u said u didnt had is sheet finished.

6+chars sprited on 1+1/2 year?
Dude you a pretty fast for the style.
Title: Re: Progress
Post by: Neocide on July 11, 2014, 01:50:21 am
whose sheet?

And I've just finished about 31 sprites in a span of 2 and a half days on kuririn. Piccolo has been done for a while, BenHazard finished him off almost 6-7 months ago.
Title: Re: Progress
Post by: Ex☆Cham on July 11, 2014, 10:38:18 pm
whose sheet?

Piccolo but i see ._.
Anyway 32 sprites in 2 and 1/2 days do is fast thats nice.
Title: Re: Progress
Post by: Neocide on July 13, 2014, 11:13:59 pm
actually 43 sprites in 3 days :p

7-13-14


Half way done with kuririn,s system. All that's left on him is aligning some sparks, air ki blast, and sounds, plus doing one intro that I love that I'll bring back.
I'll show video showcases of everyone once I finish resetting everyone. I wanted to show some now, but Its going to take me too far out of my way atm to do so, I haven't forgotten and I still plan to showcase everyone with their system in. 

I hope people realize this still exists or actually care :V
Title: Re: Progress
Post by: Ex☆Cham on July 18, 2014, 11:57:13 am
well as said before Vegeta with the new system went  better than the previous one plus the small hair combo really feels and looks like how is done in the anime and games GUESS Cell is gona be the one that will take more adventage of it (Like a real boss).

Follow you at youtube to see whats good later.
Title: Re: Progress
Post by: Neocide on July 22, 2014, 11:49:49 pm
Almost done with trunks' frames, then it's 18's walk, and I am officially done with all the Character spriting work I wanted to do on this project from the get go.


At points during certain characters (Mainly Cell) I'll do some more frames, (going to make him feel more boss like, he'll have a lot of the others moves) but this is sorta a milestone for me, 3 and a half years, and I am finally finished spriting characters. Woohoo!

This means when I come back to allstars after my break, I'll finally start on stages, I plan to show my progress on those more visually than I have with my sprites. As what I plan to do with stages should really test my own skills and patience. I'll be redrawing straight from episode scenes. I might also ask for help on props for stages (maybe a flying ship, a tree, dinosaur etc)

As far as videos, I'll try to make some small footages for final blast to create some videos. I had an idea for the trailers for each character to be based on 80's themed montage music that fits the character lyrically wise (for the most part). Atm I have two down I don't wanna give away the songs because I'd rather they be a surprise for down the line.


Title: Re: Progress
Post by: GTOAkira on July 23, 2014, 12:14:06 am
thats cool to ear good luck with the stage
Title: Re: Progress
Post by: Ryūku Tsukuyomi on July 23, 2014, 12:25:46 am
Me helping you with the stages is what was planned right?
Title: Re: Progress
Post by: Neocide on July 23, 2014, 12:41:52 am
erm, yea if you're willing to try yes.
Title: Re: Progress
Post by: Dr. Bob, Beautician on July 23, 2014, 01:04:05 am
Almost done with trunks' frames, then it's 18's walk, and I am officially done with all the Character spriting work I wanted to do on this project from the get go.


At points during certain characters (Mainly Cell) I'll do some more frames, (going to make him feel more boss like, he'll have a lot of the others moves) but this is sorta a milestone for me, 3 and a half years, and I am finally finished spriting characters. Woohoo!

This means when I come back to allstars after my break, I'll finally start on stages, I plan to show my progress on those more visually than I have with my sprites. As what I plan to do with stages should really test my own skills and patience. I'll be redrawing straight from episode scenes. I might also ask for help on props for stages (maybe a flying ship, a tree, dinosaur etc)

As far as videos, I'll try to make some small footages for final blast to create some videos. I had an idea for the trailers for each character to be based on 80's themed montage music that fits the character lyrically wise (for the most part). Atm I have two down I don't wanna give away the songs because I'd rather they be a surprise for down the line.

Congratulations, man! Truly hyped.   :laugh3:
Title: Re: Progress
Post by: Ex☆Cham on July 23, 2014, 01:40:25 am
This means when I come back to allstars after my break, I'll finally start on stages, I plan to show my progress on those more visually than I have with my sprites. As what I plan to do with stages should really test my own skills and patience. I'll be redrawing straight from episode scenes. I might also ask for help on props for stages (maybe a flying ship, a tree, dinosaur etc)

Oh so now gona sprite the stages heh
sounds better than the original of just using screenshots and Backgrounds from the DBKAI and slity photoshop edit that u mentioned before.

Title: Re: Progress
Post by: Neocide on July 23, 2014, 01:58:29 am
ummm what?

I don't think you understood what I planned to do before, I just basically just repeated what I was planning to do with them before. And Lol silly photoshop editing. wth

I am STILL taking backgrounds and stuff from the series, and just spriting them. along with random props for each one. The photoshop was to maybe add a filter to certain things.



Title: Re: Progress
Post by: Neocide on August 03, 2014, 01:22:36 pm
8-3-14

So all of trunks sword attacks are finished, I had an idea for each palette having a different sword, atm I'm going with 7 palettes, but I'll take 12 swords, and we can vote on which 7 make the cut (no pun intended) whichever sword you have in mind, please show reference so I know what the sword looks like, when I sprite it.

also here's a sample of trunks's sword so people don't give suggestions of the same sword.
(http://i.imgur.com/ldRu09a.png)

also a note, if a sword you choose is picked, and you have sounds for it, I will include them.

edit - no bleach swords, I've done them all already it wouldn't really be anything new. Also please choose interesting and logical choices, I'm going to have to do a great deal of small boring work for each sword to work (adding the hilt angles for each sword which means shittons of different hilts in the sff and air)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 03, 2014, 02:20:55 pm
I picked a couple of them:

Spoiler, click to toggle visibilty
Saber's Excalibur from the Fate franchise

Spoiler, click to toggle visibilty
Guts' Dragonslayer from Berserk

Spoiler, click to toggle visibilty
Cloud's Fusion Sword from Advent Children

Spoiler, click to toggle visibilty
Sayaka's sword from Puella Magi Madoka Magica

Spoiler, click to toggle visibilty
Auron's strongest sword from Final Fantasy X

I think thats already a couple of them so I'll stop here for now.


Title: Re: Progress
Post by: Iced on August 03, 2014, 02:26:23 pm
most of those would change the hitbox. Neocide is that something you want?
Title: Re: Progress
Post by: JustNoPoint on August 03, 2014, 02:33:07 pm
It doesn't have to change the hitbox. some would have deceptively shorter reach than they'd appear though.

I would make sure any shorter swords are sprited at least the same length as the default though. So they don't look odd hitting from so far away.
Or shorter swords cut have a slice effect in front to make the longer reach look good.
Title: Re: Progress
Post by: Iced on August 03, 2014, 02:37:47 pm
thats cray cray, cloud sword is like twice in lenght , sephiroth would be like 3 times. that wouldnt look that good having the sword run an opponent through but not injure them.


I think the obvious masamune from chrono trigger would be too close to the normal one, so how about the sword of omens. If short swords are a thing then half caledscratch or the whole thing. ( http://cdn.instructables.com/FS5/1IZ3/HQEA3UU0/FS51IZ3HQEA3UU0.MEDIUM.jpg )

Maybe one of the pals could be a joke one, like soul calibur did with its weapons, have it be replaced by a baloon sword , a string of hotdogs or a rolled up newspaper
Title: Re: Progress
Post by: JustNoPoint on August 03, 2014, 02:45:02 pm
Long sword not hitting people works for Marth!
Title: Re: Progress
Post by: Iced on August 03, 2014, 02:57:00 pm
ugh fine, give him a zanza then, might as well with beserker two handed swords going on
(http://pathofthesamurai.tripod.com/zanbatou-1.jpg)
Title: Re: Progress
Post by: AlexSin on August 03, 2014, 02:58:37 pm
That image doesn't show up.

Once I suggested about Dabura's sword:
Spoiler, click to toggle visibilty

Janemba's sword could be considered as a "palette swap" of Trunks's sword (it would need little edits).
Spoiler: this could help (click to see content)

Another idea, instead of the sword, draw Goku's Power Pole. It should be very easy to do.
Title: Re: Progress
Post by: rednavi -RETIRED on August 03, 2014, 03:18:50 pm
Travis Touchdown's sword (Although it's actually labelled as a katana, the beam katana).

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Watta on August 03, 2014, 06:22:23 pm
Rebellion from DMC4

Spoiler, click to toggle visibilty

Red Queen from DMC4 (this might not be a good idea as it could be difficult to sprite)

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Neocide on August 03, 2014, 09:43:42 pm
hitboxes aren't the problem though, since all the swords are all helpers they can have their own hit boxes in general, that's not a problem. so atm we're at 10? I'll make some samples of these by the middle of the week,

A power pole would work, I also thought of non sword weapons but for his moves that he uses with a sword the power pole won't work. A balloon sword or a joke sword could work I suppose.
Title: Re: Progress
Post by: Watta on August 03, 2014, 09:49:53 pm
That's good news, you'll be able to get a good variety of swords then :)

I just thought of another one
Daedric Sword from Skyrim
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: QuickFist on August 04, 2014, 02:42:04 am
Ky Kiske's Thunderseal
Spoiler, click to toggle visibilty
Sol Badguy's Fireseal
Spoiler, click to toggle visibilty
IF Lances are possible:
Evangelion's Lance of Longinus
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Neocide on August 04, 2014, 03:38:52 am
hmm I should mention not doing swords from fighting games(in 2d) already made too. Guilty gear swords wouldn't be very appealing to see when they are already in fighting game form already. 

Title: Re: Progress
Post by: QuickFist on August 04, 2014, 05:57:50 am
Ok.
But what about the lance?
Title: Re: Progress
Post by: Neocide on August 04, 2014, 06:10:56 am
I'll do this, I'll show all the frames I have of him using the sword attacks, and any weapons that fit into this setup will be used. sword size is fine. as I will be making everything either same or bigger than trunks original.

Spoiler, click to toggle visibilty

I don't think the lance would fit in this situation.

Also if I can get someone to help with sword slash effects, we can get palettes for the different swords for that as well.
Title: Re: Progress
Post by: Neocide on August 06, 2014, 05:23:53 am
8-5-14


At the halfway mark of last character sprites I have to do; 18. Then it's on to stage work, I'll be showing my progress on that stuff more frequent as it's something new I'm venturing into and will more than likely have to try a few different styles to see which fits correctly. I'll also work on the designs for the swords and add a poll for it. first work on the stages will be from the shinb Stages thanks to God's rips.
Title: Re: Progress
Post by: Hephaistos31 on August 06, 2014, 09:51:38 pm
Neocide: Your sprites looks so GREAT. Your work is very impressive, and I'm admit that I'm fan. :)
With this new system of fighting implemented, will you release the chars 1 by 1? I mean they are compatible with all the 1.1 engine?

Good luck with the stages. I'll look for them, because I'm curious on what you'll do. :)
Title: Re: Progress
Post by: Watta on August 06, 2014, 11:12:32 pm
Also if I can get someone to help with sword slash effects, we can get palettes for the different swords for that as well.

I believe StormEx could possibly have some as he made those Bleach characters.
Title: Re: Progress
Post by: Cybaster on August 09, 2014, 11:22:19 am
Great progress with Trunks. :)

If we're still on the subject of swords, Ivy from Soul Calibur has an awesome one :
(http://img1.wikia.nocookie.net/__cb20121218202247/soulcalibur/images/c/c8/Scbd-ivy.jpg)
Title: Re: Progress
Post by: Balthazar on August 09, 2014, 11:34:30 am
hmm I should mention not doing swords from fighting games(in 2d) already made too. Guilty gear swords wouldn't be very appealing to see when they are already in fighting game form already.
Suck it, Cy.
Title: Re: Progress
Post by: Cybaster on August 09, 2014, 12:18:27 pm
Soul Calibur is not a 2D fighting game, bitch !
Title: Re: Progress
Post by: Neocide on August 09, 2014, 01:30:39 pm
^ he's right, (and I love Ivy) I'll get on all of these choices when I finish this 18 stuff(And a stage or two for trying out), I actually went a bit more overboard and did a small re haul that I'm in the process of.

so the ones (fitting the distinction) will get models.

Those were - (so far)

Rebellion(Dante)
Red Queen( Nero)
Valentine(Ivy)
Daedric Sword(Skyrim)
Beam Katana (Travis Touchdown)
Excalibur (Saber)
Dragonslayer(Guts)
caledscratch
Katana (Sayaka Miki)
Buster Sword (Cloud)
Masamune(Auron)
?????

One more left

Neocide: Your sprites looks so GREAT. Your work is very impressive, and I'm admit that I'm fan. :)
With this new system of fighting implemented, will you release the chars 1 by 1? I mean they are compatible with all the 1.1 engine?

Good luck with the stages. I'll look for them, because I'm curious on what you'll do. :)

They work for it yes, I don't know if I'll implement any features from it atm. It depends on what I do with the supers.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on August 09, 2014, 01:55:31 pm
That last one will be Gilgamesh's Sword of Rupture, Ea:
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Rai Tei on August 10, 2014, 01:12:14 am
Lion O's sword maybe?

Spoiler, click to toggle visibilty

Or Red Power Ranger's sword?
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Neocide on August 10, 2014, 01:22:18 am
sword of omen was asked about, and red ranger sword isn't very good, nor that big of a change in style. that could go in my "Master sword" pile of palette swapping.
Title: Re: Progress
Post by: GTOAkira on August 10, 2014, 01:29:04 am
maybe lloyd sword from tales of symphonia
(http://i.imgur.com/qifvoc8.png)
(http://i.imgur.com/tEBGjvK.jpg)
Title: Re: Progress
Post by: AlexSin on August 10, 2014, 02:09:44 am
A Star Wars lightsaber?
Title: Re: Progress
Post by: Neocide on August 10, 2014, 02:21:31 am
I thought of that, but I thought red's Beam katana was relatively the same thing.
Title: Re: Progress
Post by: Neocide on August 17, 2014, 02:52:36 am
8-16-14

Should wrap up 18 today,There are two other people in the works atm too. who shall remain anonymous right now, Both are bad guys though, With a third one to follow sometime in the future. I'd say one is at about 60% and the other is at 10%. Neither of which are being done by me.


Sword models are still coming. Have to try out stage editing first though.

Title: Re: Progress
Post by: QuickFist on August 18, 2014, 01:17:04 am
Good news
Title: Re: Progress
Post by: Neocide on August 18, 2014, 05:28:46 pm
so 18 is done. Decided to throw this up.

Spoiler, click to toggle visibilty

And my CS Palette to see all the crap I separated.
Spoiler, click to toggle visibilty

Hopefully people who made palettes for DW will want to try some again for mine :p

Should start on stage editing today.
Title: Re: Progress
Post by: Rai Tei on August 18, 2014, 05:41:29 pm
Looking good! :D
Title: Re: Progress
Post by: HadeS on August 18, 2014, 05:43:02 pm
I like her face in the second sprite but the third, oh my gawd :P So... I'm a bit... picky :blush:
(http://i.imgur.com/3JrTqKr.png)
Title: Re: Progress
Post by: Neocide on August 18, 2014, 06:18:13 pm
you gave her a beard :p that frame is part of a animation where her face changes as she's raising her arms up, looks fine in motion. 
Title: Re: Progress
Post by: HadeS on August 18, 2014, 06:24:00 pm
I think it makes the effect of a shadow and not like she's Popeye but, it's just my opinion :)
Title: Re: Progress
Post by: Neocide on August 18, 2014, 06:30:54 pm
I suppose it does. Tried it in the animation, looks a bit better. Although tbh I never seen a problem with it before.
Title: Re: Progress
Post by: Rai Tei on August 18, 2014, 08:00:23 pm
you gave her a beard :p that frame is part of a animation where her face changes as she's raising her arms up, looks fine in motion.

Always though that she was the male in their relation anyways
Title: Re: Progress
Post by: Neocide on August 21, 2014, 08:00:44 pm
putting stages off for other people to do (I really have no idea what I'm doing with them), and looking for help on them too if there is anyone interested, I'm going for daeron's style basically.

As of right now I am going to start on the sword models for trunks, then I'll make a poll for them. 7 with the most votes after a week or two will be in.
Title: Re: Progress
Post by: Ex☆Cham on August 21, 2014, 08:25:15 pm
you mean interested on just code the stages or sprite and code them?
Title: Re: Progress
Post by: Neocide on August 21, 2014, 08:36:32 pm
either,or tbh. And it's not really spriting too much, daeron has given me permission to use his stages and material so I'll be working with that to create some other stages and to tweak the ones he has put out already to make them feel more exclusive to the game.

Title: Re: Progress
Post by: Jtp768 on August 22, 2014, 04:07:09 am
(http://www.justnopoint.com/atp323/d18.png)

(http://www.justnopoint.com/atp323/d19.png)

(http://www.justnopoint.com/atp323/d20.png)
Title: Re: Progress
Post by: Neocide on August 22, 2014, 06:50:22 am
neato, little detour, goku's heads were beginning to bother me a lot, plus I missed a few frames, going to do a bunch of new heads and the missing frames.

I'm going to also recompile all the AP sheets as of now, and Finally make a Palette thread for them all. hopefully by the end of the weekend to have them all. 
Title: Re: Progress
Post by: Neocide on September 04, 2014, 11:30:29 pm
Been working on a big secret that I can't reveal yet, but will when I completely finish, just thought I let people know I'm still working atm, but I want to keep what it is a secret. :D
Title: Re: Progress
Post by: QuickFist on September 04, 2014, 11:52:29 pm
Interesting....
Title: Re: Progress
Post by: Hephaistos31 on September 15, 2014, 08:11:23 pm
/unlockthesecret

:D
Title: Re: Progress
Post by: kakabot on September 17, 2014, 10:40:20 pm
Awesome that this game is still being worked on, cant wait to see it finished.
Title: Re: Progress
Post by: Neocide on October 04, 2014, 12:24:16 am
just about Half way done with the secret, Hopefully I should finish mid month. Stay tuned! :D
Title: Re: Progress
Post by: Neocide on October 24, 2014, 12:54:02 pm
Verrrrrrrry close to finishing. should be done in about 2 weeks tops, been pushing myself to get done. When the announcement comes, I think people will be excited, hopefully.
Title: Re: Progress
Post by: GLB on October 24, 2014, 01:07:42 pm
Dope! Can't wait.  :sugoi:
Title: Re: Progress
Post by: AlexSin on October 24, 2014, 01:52:00 pm
Me too!
Title: Re: Progress
Post by: Hephaistos31 on October 24, 2014, 02:02:24 pm
I can't wait too see what you've done too! :)
Title: Re: Progress
Post by: Scrumpeh on October 25, 2014, 08:18:32 am
This looks great!
Title: Re: Progress
Post by: Neocide on November 02, 2014, 03:47:54 pm
almost done, I'm hoping a week from now(at the latest) the announcement will take place.
Title: Re: Progress
Post by: Balthazar on November 02, 2014, 04:28:32 pm
Nice, I'll be taking my front-row seat then :)
Title: Re: Progress
Post by: Hephaistos31 on November 02, 2014, 04:36:57 pm
Perfect!! I'm trying to guess what it can be. :D
Title: Re: Progress
Post by: Neocide on November 05, 2014, 04:59:50 pm
Almost there.................... :O
Title: Re: Progress
Post by: Hephaistos31 on November 05, 2014, 05:00:10 pm
Tell us, man! :D
Title: Re: Progress
Post by: Neocide on November 05, 2014, 05:04:59 pm
I don't want to ruin the super surprise, you'll hurt your eyes.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on November 05, 2014, 05:09:55 pm
All eyes are on your reveal.
Title: Re: Progress
Post by: Rai Tei on November 05, 2014, 06:02:03 pm
I came prepared :D
Title: Re: Progress
Post by: 『レム-レム』 on November 05, 2014, 06:31:47 pm
my body is ready dude 
Title: Re: Progress
Post by: Hephaistos31 on November 07, 2014, 08:45:48 am
If I hurt my eyes I'll become blind, and if I'm blind I can't see your huge surprise. :(
Title: Re: Progress
Post by: Neocide on November 10, 2014, 08:22:56 am
took a minor pit stop today(cell games), but I'm JUUUUST about done, stay tuned, within the next 24 hours the announcement will take place.
Title: Re: Progress
Post by: AlexSin on November 10, 2014, 11:30:03 am
Yay!
Title: Re: Progress
Post by: Rai Tei on November 10, 2014, 08:41:01 pm
I'm syked! is what Pex would say! :D
Title: Re: Progress
Post by: GLB on November 11, 2014, 03:09:31 am
Awesome, bruh. Can't wait.  8)
Title: Re: Progress
Post by: Neocide on November 11, 2014, 11:42:03 am
Okay, took a little longer than I thought but without further ado;



Super Buu
(http://i.imgur.com/eH23FWg.png)

Tien
(http://i.imgur.com/c4w2jDO.png)

The bigger part of this is that the Roster is going from 11 to 18. I myself am going to do Final Gohan (Aka Mystic gohan) And Vegitto. Won't take as long as these two did (2 and a half months)

Sample of the two:

(http://i.imgur.com/o7eBuUH.png)
(http://i.imgur.com/dP9XPmw.png)

There are 3 others in the works that I won't reveal yet to keep them a surprise, one Me and Ryuku did together, he will reveal him when he finishes, Another he's about 80% done on that he'll also reveal too. The third another friend of mine has been working on.That I think will make everyone sort of go nuts, even if I don't really like the person :p All 3 are bad guys.

Tien is going to be a hybrid of 2K2 Ryo and Billy Kane (his dodon ray will work like billy cane's cane attacks.) Super buu will be a cross between blanka, some original content, and a little bit of gill(no not Resurrection)

So the roster as of now is :

Goku
Gohan(2)
Trunks
Vegeta
Piccolo
Tien
Kuririn
Yamcha
Vegitto
Ginyu
Frieza
????
18
Cell
????
Super buu
????

There will be at least 2 grapplers, and 2 semi grapplers (Final Gohan,Frieza) Goku will technically be two characters, he'll work like mvc ryu, where he'd switch between ken akuma and himself. Goku will have ssj and ssj2 forms, no real transformation, just a palette change and some effects (the redone hair I've got for him is in between ssj and ssj2 anyway) SSJ will be a cross between rogue,sakura and yuri. SSJ2, (some people might hate me for this) will be in the vein of 2k2 angel, same setup type so he might not be the easiest to play with.

Another thing, thanks to vans, the tag code he put in xiangfei, I'm going to add in, along with tag supers as well for certain people.

Also, I'm looking to commission someone for get hits for everyone, basically looking to get chip kill falls (falling to their knees) and possibly spinning falls as well. if you're interested pm me.

I can discuss more about the other characters styles if people want to know, but thats it for now!
Title: Re: Progress
Post by: AlexSin on November 11, 2014, 12:03:18 pm
They look cool! :)

The third another friend of mine has been working on.That I think will make everyone sort of go nuts, even if I don't really like the person :p
Oh, this is easy to understand!

So, there's also the tag system, how can it be activated?
Title: Re: Progress
Post by: Hephaistos31 on November 11, 2014, 12:08:13 pm
Oh shit, Neocide!!
18 chars, man it's something that I was thinking, but not expecting!! "Ah if Neocide could do more chars"!
So imagine my surprise here!! :D Those sprites are absolutely amazing.

Now, I'll let my guess (NOT a wishlist or something, just I'll try to guess who 2 of the 3 next chars are, because I have no idea for the 3rd):
- C16 and Broly. :D

Neocide, Good luck. Be sure that this announcement was like if Fallout 4 had a release date. :D :D

PS: Tag system seems a great idea, I agree with Alex.
Title: Re: Progress
Post by: Neocide on November 11, 2014, 12:20:15 pm
They look cool! :)

The third another friend of mine has been working on.That I think will make everyone sort of go nuts, even if I don't really like the person :p
Oh, this is easy to understand!

So, there's also the tag system, how can it be activated?

Check vans' and Koop's thread, he showed a video of the tag code in action, if I remember correctly (could be off) works like 2k3's tag system.

Oh shit, Neocide!!
18 chars, man it's something that I was thinking, but not expecting!! "Ah if Neocide could do more chars"!
So imagine my surprise here!! :D Those sprites are absolutely amazing.

Now, I'll let my guess (NOT a wishlist or something, just I'll try to guess who 2 of the 3 next chars are, because I have no idea for the 3rd):
- C16 and Broly. :D

Neocide, Good luck. Be sure that this announcement was like if Fallout 4 had a release date. :D :D

PS: Tag system seems a great idea, I agree with Alex.


Not gonna say if you're wrong or right, but one of those isn't a bad guy.
Title: Re: Progress
Post by: Hephaistos31 on November 11, 2014, 12:34:22 pm
This is my pick Neocide and I'll not change it. :D
I wish you good luck, Neocide, thank you so much for all your efforts!!!!
Title: Re: Progress
Post by: Rai Tei on November 11, 2014, 12:49:46 pm
My eyes are hurt....
Seriously awesome wokr here! :)

I think most people are more worried about the tag  system which need manual activation though.
You probably need to press ctrl+3/ctrl+4 or something before the match starts, right?
Title: Re: Progress
Post by: GTOAkira on November 11, 2014, 03:06:38 pm
nice to see tien cant wait to see him in action going to try to make some palletes for him here my first one
(http://i.imgur.com/m8N0h90.png)
Title: Re: Progress
Post by: QuickFist on November 11, 2014, 06:22:00 pm
Amazing surprise Neo! So happy to see Mystic Gohan in the game, he's my favorite char, Vegitto and Buu are awesome surprises too! I'll make some pals for Buu
Title: Re: Progress
Post by: GLB on November 11, 2014, 07:01:03 pm
SSJ2, (some people might hate me for this) will be in the vein of 2k2 angel, same setup type so he might not be the easiest to play with.

I actually love this idea! Making him a bit more difficult to use makes it more fun in my opinion!

Another thing, thanks to vans, the tag code he put in xiangfei, I'm going to add in, along with tag supers as well for certain people.

Oh cool! Tag supers sound dope. Are you able to reveal who will have the tag supers?
Title: Re: Progress
Post by: QuickFist on November 11, 2014, 07:24:43 pm
Aquatic Buu
(http://i.imgur.com/vyzJMJO.png)
Golden Buu
(http://i.imgur.com/Pi32MCU.png)
Metallic Buu
(http://i.imgur.com/P8X2tqm.png)
Eternal Darkness
(http://i.imgur.com/n5nYuBR.png)
Piccolo's Training
(http://i.imgur.com/HQB2quK.png)
Z Warrior
(http://i.imgur.com/jObhGzp.png)
Title: Re: Progress
Post by: Neocide on November 11, 2014, 08:20:39 pm
SSJ2, (some people might hate me for this) will be in the vein of 2k2 angel, same setup type so he might not be the easiest to play with.

I actually love this idea! Making him a bit more difficult to use makes it more fun in my opinion!

Another thing, thanks to vans, the tag code he put in xiangfei, I'm going to add in, along with tag supers as well for certain people.

Oh cool! Tag supers sound dope. Are you able to reveal who will have the tag supers?

Yea, as of now I think goku and gohan(s) Goku and vegeta, Tien and yamcha, Cell and Frieza, Piccolo and gohan(s) piccolo and goku, ??? and ????(if I mention one, everyone will pretty much guess the other), Vegeta and trunks, Trunks and gohan (cell games)

Aquatic Buu
(http://i.imgur.com/vyzJMJO.png)
Golden Buu
(http://i.imgur.com/Pi32MCU.png)
Metallic Buu
(http://i.imgur.com/P8X2tqm.png)
Eternal Darkness
(http://i.imgur.com/n5nYuBR.png)
Piccolo's Training
(http://i.imgur.com/HQB2quK.png)
Z Warrior
(http://i.imgur.com/jObhGzp.png)

Lookin good, might want to dim the metallic one a little so the shine layer pops more. Keep em comin.
Title: Re: Progress
Post by: QuickFist on November 11, 2014, 11:19:01 pm
Updated Metallic Buu
(http://i.imgur.com/LF5uW5v.png)
Backfire
(http://i.imgur.com/1sAj1iC.png)
Dat Berserk!
(http://i.imgur.com/O71L5rP.png)
Frieza
(http://i.imgur.com/mjbhFE3.png)
Screw candy! I love nature!
(http://i.imgur.com/OgqBVdN.png)
Title: Re: Progress
Post by: Rai Tei on November 11, 2014, 11:59:26 pm
OMG backfire xD
Title: Re: Progress
Post by: GTOAkira on November 12, 2014, 12:49:05 am
nice pal quickfist really like the golden one here another one for Buu\
(http://i.imgur.com/duf3VYj.png)
it suppose to be a star platinum pal
Title: Re: Progress
Post by: Watta on November 12, 2014, 06:36:34 pm
Dat Berserk!
(http://i.imgur.com/O71L5rP.png)

You never let me down :smug:
Title: Re: Progress
Post by: GTOAkira on November 12, 2014, 10:34:36 pm
here another for Tien
(http://i.imgur.com/lWFJHRL.png)
Krauser from FF
Title: Re: Progress
Post by: Neocide on November 13, 2014, 12:10:32 am
lacking the gold for the boots, and purple belt. Also you didn't index it, :/ your other tien pal isn't indexed either.
Title: Re: Progress
Post by: GTOAkira on November 13, 2014, 12:27:03 am
woops sorry will try to fix it
Title: Re: Progress
Post by: QuickFist on November 13, 2014, 07:59:13 pm
Some for Tien:
Chiaotzu
(http://i.imgur.com/LAfRJ1W.png)
Purply Affinity
(http://i.imgur.com/Lqeedb5.png)
Walker
(http://i.imgur.com/4ImTbgf.png)
Title: Re: Progress
Post by: Neocide on November 13, 2014, 09:24:26 pm
no db pal? D: I AM FORSHAMED
Title: Re: Progress
Post by: QuickFist on November 13, 2014, 10:24:29 pm
My bad.
DB1
(http://i.imgur.com/tkaKJb9.png)
DB2
(http://i.imgur.com/Cfe2KBu.png)
Title: Re: Progress
Post by: Neocide on November 13, 2014, 10:54:53 pm
hmm maybe a bit more blue tint

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: QuickFist on November 13, 2014, 11:06:21 pm
How about now?
(http://i.imgur.com/zRUdaf9.png)
Title: Re: Progress
Post by: Neocide on November 13, 2014, 11:24:59 pm
:yes:


Need to make a palette thread soon....
Title: Re: Progress
Post by: GTOAkira on November 13, 2014, 11:33:23 pm
nice pal quick
Title: Re: Progress
Post by: QuickFist on November 13, 2014, 11:50:58 pm
:yes:


Need to make a palette thread soon....

Do it, I need to make pals for Gohan and Vegito ASAP
Title: Re: Progress
Post by: AlexSin on November 14, 2014, 12:15:31 am
3 palettes for Super Buu and TenShinHan:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SuperBuupalette1.png~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TenShinHanpalette1.png~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SuperBuupalette2.png~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TenShinHanpalette2.png~original)
(http://i1066.photobucket.com/albums/u402/GodofDeath94/SuperBuupalette3.png~original)(http://i1066.photobucket.com/albums/u402/GodofDeath94/TenShinHanpalette3.png~original)
Title: Re: Progress
Post by: Cybaster on November 15, 2014, 05:59:09 pm
This all looks awesome, I can't wait to find out more about Broly, C17 and Bojack ! ^_^
Title: Re: Progress
Post by: Rai Tei on November 15, 2014, 06:10:13 pm
I thought Broly got canceled? :O
Title: Re: Progress
Post by: Neocide on November 15, 2014, 06:28:50 pm
2 of those are completely wrong D: And one of them I would never do, he's boring as shit :V
Title: Re: Progress
Post by: Hephaistos31 on November 15, 2014, 08:41:21 pm
.... May I ask you when Janemba will be released? :D

(Sorry, couldn't resist, you can blame me if you want I agree with it! :D )
Title: Re: Progress
Post by: HadeS on November 16, 2014, 11:01:40 pm
I know I'm not original, so well.

Evil Buu
(http://i.imgur.com/ctdoWo1.png)

Kid Uub
(http://i.imgur.com/TVXlBTZ.png)

Majin Uub
(http://i.imgur.com/9kFCtxm.png)
Title: Re: Progress
Post by: Neocide on November 16, 2014, 11:23:57 pm
.... May I ask you when Janemba will be released? :D

(Sorry, couldn't resist, you can blame me if you want I agree with it! :D )

When balthazaar makes him?

Also hades I like your palettes.
Title: Re: Progress
Post by: Cybaster on November 18, 2014, 11:02:42 pm
C20, Fat Buu (who seems much more fun than Kid Buu IMO) and Broly !? :o
Title: Re: Progress
Post by: Neocide on November 18, 2014, 11:15:52 pm
Ain't doing anymore androids :V And You're in the wrong arc.


Ryuku is going to kill me if someone randomly picks the people he's doing. LMAO


Half way done with the definitive Goku sheet, from that I'll make gohan and vegitto, as I need to the goku sheet first before even making the other two.

Here's some samples of vegitto I've done so far though
Spoiler, click to toggle visibilty
most of these aren't in order atm, just some frames I wanted to get done.
Title: Re: Progress
Post by: Hephaistos31 on November 18, 2014, 11:44:46 pm
This is amazing that in some sprites Vegitto looks like Vegeta and in other, Goku.
I'll be always impressed by the quality of your work, Neocide.

Ok, so Jayce and Ginyu are Ryuku's next works?  :D

Ah, you're teasing us and see your reward: We are pushing the limits! xD
Title: Re: Progress
Post by: Neocide on November 18, 2014, 11:47:37 pm
I did ginyu like a year ago :V
Title: Re: Progress
Post by: AlexSin on November 18, 2014, 11:52:55 pm
Nice sprites!
My comments are becoming "nice + 1" now...
Title: Re: Progress
Post by: Hephaistos31 on November 19, 2014, 12:03:22 am
Wow, sorry. Oo'
I guess it's time to sleep! :)

And I stop derailing your thread now. See ya next time! ;)
Title: Re: Progress
Post by: Neocide on November 19, 2014, 12:15:31 am
It's fine, as long as the thread is active I don't mind at all.
Title: Re: Progress
Post by: QuickFist on November 19, 2014, 12:50:42 am
Awesome work on Vegitto Neo, he looks fan-fucking-tastic!
Not gonna try to guess the WIPs, it's annoying. Sorry but I can't remember, what's definitive Goku?
Title: Re: Progress
Post by: Neocide on November 19, 2014, 12:59:06 am
Basically a hybrid of ssj\ssj2 You'll notice when I show him off later how his hair sorta meshes within both of them. So I can do ssj and ssj2 movesets.
Title: Re: Progress
Post by: QuickFist on November 19, 2014, 01:03:48 am
Oh ok, interesting
Title: Re: Progress
Post by: Seifer Firehart on November 20, 2014, 01:24:11 am
I thought this project ended long time ago.. I don't remember what I said or if I said anything about those sprites, all I remember is that I've proposed editing camo on Cell to look more accurate. Anyway, for this size sprites seems to missing color blending, skin and hair looks too bright, too high contrast of colors, they look like if someone used thresholding on them. I've made a slight edit for comparison.
(http://i1231.photobucket.com/albums/ee514/Seifer_Firehart/VegettoAScompare_zpscfa111ae.png)
Title: Re: Progress
Post by: Neocide on November 20, 2014, 01:42:12 am
The whole purpose of the style was to stay with the look of the show, adding a fourth layer kinda loses that look. And turns it into something else.
Not to mention the fact, I'm not going over a heap of sheets for one person's opinion on the matter, but I appreciate the input.

And no, it's not dead, hasn't been dead, I don't really even see how that's relevant.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on November 20, 2014, 06:14:36 am
I thought this project ended long time ago..
That felt uncalled for and entirely smug, were you trying to start something with the comment? If so don't do that again.

I don't remember what I said or if I said anything about those sprites, all I remember is that I've proposed editing camo on Cell to look more accurate. Anyway, for this size sprites seems to missing color blending, skin and hair looks too bright, too high contrast of colors, they look like if someone used thresholding on them. I've made a slight edit for comparison.
(http://i1231.photobucket.com/albums/ee514/Seifer_Firehart/VegettoAScompare_zpscfa111ae.png)

We are going for a more refined style to make it look closer to the anime's style, adding a 4th shade to the skin and the hair defeat that purpose. Also your colors are boring and kill the whole light effect we went for with the colors. I think its because you are used to SB sized sprites that these looks odd to you so if its to force your style unto our sprites, please refrain yourself. It ruins the whole anti-aliasing, a problem already visible on most of your sprites.

Title: Re: Progress
Post by: AlexSin on November 20, 2014, 11:48:15 am
That felt uncalled for and entirely smug, were you trying to start something with the comment? If so don't do that again.
No, I don't think he was.

The shading Seifer gave to the sprite feels Raging Blast-like, and I'm not a fan of that. I noticed he changed his right part of the blue gi (?), and sincerely I think the original is better. The face too. But that's my opinion.
The fix on the pants is good though.

Perhaps the hair could be coloured more orange-ish and show the different shades, like this:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/VegettoPaletteChange.png~original) left=original     right=hair palette changed a bit
but this can be done with just a palette change.
Title: Re: Progress
Post by: Neocide on November 20, 2014, 11:54:18 am
eww just... no.

No offense alex, but you are not good with colors :p

Title: Re: Progress
Post by: AlexSin on November 20, 2014, 12:14:46 pm
:bigcry:

I admit that was lazy.
Here's what I wanted to do:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/VegettoPaletteChange-1.png~original)
But when changing colours I noticed that you used a skin colour on his hair.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Vegettoagain.png~original)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on November 20, 2014, 12:54:52 pm
But when changing colours I noticed that you used a skin colour on his hair.
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Vegettoagain.png~original)

Thats because its not hair but skin, expect for the second bang indeed.
Title: Re: Progress
Post by: Neocide on November 20, 2014, 12:55:20 pm
his hair color was fine as is, orange is completely wrong. And I already knew about the bang thing, it was a little goof up.
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: AlexSin on November 20, 2014, 12:57:06 pm
expect for the second bang indeed.

I was talking about that.
Title: Re: Progress
Post by: 『レム-レム』 on November 20, 2014, 03:15:23 pm
dragon ball z all star is still alive
Neocide just takes time
for the best results ( ^__^)
Title: Re: Progress
Post by: Seifer Firehart on November 20, 2014, 03:25:26 pm
(sigh..) By ended I meant finished.. I was out of mugen for over a year but saw some characters on net recently so that's why.. You're doing your original style, that's ok. I'm not a fan of it, looks too edgy for me (what's that anti-aliasing you're talking about?). But all I did is showing my opinion with comparison how it would look (not trying to enforce anything) and this happens.. lol.
Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Rai Tei on November 20, 2014, 05:55:32 pm
Would the two of you stop this shit?
It's ruining the thread, thanks.
Title: Re: Progress
Post by: Neocide on November 20, 2014, 09:46:49 pm
seems to have been a misunderstanding, excuse the defensiveness. Let's just move past this now.
Title: Re: Progress
Post by: GLB on November 21, 2014, 02:15:53 am
Vegeta's Island stage is completed. Here's some shots to try and capture all elements. Started Cell Games but it will be worked on for a while, so expect that to be a later stage. The plains (yamcha/final gohan/piccolo) and road (18) should be the next done. Hope to get more work in this weekend after work week is ovvveeeerrrrrrr.

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen000_zpsb079d1dc.png)

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen001_zps4d50fbf1.png)

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen002_zps165d6181.png)

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen003_zps332d2769.png)

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen004_zpsa487f7c3.png)

(http://i1283.photobucket.com/albums/a555/GLB2014/mugen005_zps693c5718.png)
Title: Re: Progress
Post by: QuickFist on November 21, 2014, 03:46:28 am
Very nice GLB! Really nice!
Title: Re: Progress
Post by: Watta on November 21, 2014, 07:29:20 am
Noice.
Title: Re: Progress
Post by: Rai Tei on November 21, 2014, 12:53:57 pm
Looking good, though I need to say it looks obviously mirrored.
Would be nice if that could be fixed.
Title: Re: Progress
Post by: GLB on November 21, 2014, 01:04:23 pm
Without tilable objects that's hard to remedy . It doesn't bother me that much
Title: Re: Progress
Post by: Neocide on November 21, 2014, 08:15:48 pm
yea it doesn't bother me as well, seeing as how the moutains only really show up when you jump, you aren't really in view of them enough to be bothered by them imo.
Title: Re: Progress
Post by: Neocide on November 23, 2014, 11:19:14 pm
new hair on goku sucked, so not keeping it. Yay I wasted a shitton of time making crap :D and no I will not show it. Kinda sick of goku in general, but the big hair is back. Still doing the ssj\ssj2 thing though. Hair be damned.
Title: Re: Progress
Post by: hatter on November 23, 2014, 11:37:34 pm
new hair on goku sucked, so not keeping it. Yay I wasted a shitton of time making crap :D and no I will not show it. Kinda sick of goku in general, but the big hair is back. Still doing the ssj\ssj2 thing though. Hair be damned.

:(
Quite a shame. I actually was eager to see what you had in store for us, even if it was crappy. Anyways, best of luck!
Title: Re: Progress
Post by: Neocide on November 24, 2014, 09:11:38 am
I'm going to hold off on Vegitto, And might scrap him entirely (As I really have no intention of doing the gloves and boots anytime soon, or extra heads, fuck that shit is boring as all hell) I'll finish off gohan I'm gonna start coding now. Really lost my drive to sprite atm.
Title: Re: Progress
Post by: Hephaistos31 on November 24, 2014, 11:29:05 am
Don't worry, Neocide we believe in you.
Plus, We all know that when your spriting spirit will be back, you'll sprite C13 and Cooler, so take your time! :D (Sorry for the delay!!! :D )

GLB is doing an amazing work for the stages. Good job, guys! It promises a lot of fun!
Title: Re: Progress
Post by: Neocide on November 25, 2014, 12:12:42 pm
11-25-14

started reworking the base and adding fx and whatnot. Finished the beginning of the finisher setup. Basically the player kicks the opponent off the screen. Then you'll go into a cinematic move that will kill off the opponent. The third hit in the power stun has now become the finisher initiator and has moved to C.
Sorta like how pursuit attacks start, but you'll do two hits first,then knock the opponent offscreen with the finisher starter. It takes 2000 power to do and the opponent has to be under 300 power.

 Gonna finish adding the system to everyone and cutting super buu and tien. so I'll show some screenshots of them later on. Also Ryuku should be announcing his surprise soon. IMO one of the most beautiful looking sheets, and possibly most fun character to play (based on his moveset)
Title: Re: Progress
Post by: GLB on November 26, 2014, 12:27:50 am
Awesome, dude! That sounds great! Tough break on Vegitto, but you'll get the motivation back eventually. Can't wait for Ryuku's surprise.
Title: Re: Progress
Post by: Kane on November 26, 2014, 07:00:43 pm
2 of those are completely wrong D: And one of them I would never do, he's boring as shit :V

I'm kinda late but I would really like to see Bardock and Tapion, just love his ocarina theme haha :P I'm not requesting anything, it's more like wishful thinking :D

Anyway I'm really looking forward to all of this!
Title: Re: Progress
Post by: Neocide on November 27, 2014, 05:07:53 pm
11-27-14

Busted my ass to do it but, all of trunks' sword cases are done. For some odd reason the ghostbusters theme kept me going long enough to finish This (I Ain't fraid of no sword case :V).

There is some bad news though, unfortunately I won't be able to implement the different swords I planned, as the sword working like a helper would cause problems with custom states (the swords wouldn't know where to be placed.) it's just a lot of work for such a small reward. I'm up to ideas if anyone has any work arounds, but as of now they won't be in.

Also Ryuku should be announcing his character today, and I should be able to make a palette thread for the complete roster - the last two saiyans and the other two unannounced characters won't be in though.
Title: Re: Progress
Post by: GLB on November 27, 2014, 07:23:15 pm
Shame about Trunks and the alternate swords, not that big of a deal though. I'm sure Trunks will still be one hell of a character, keep doing your thing, Neo.

Also Ryuku should be announcing his character today, and I should be able to make a palette thread for the complete roster

 :buttrox:
Title: Re: Progress
Post by: AlexSin on November 27, 2014, 09:51:43 pm
I can't wait. :)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on November 28, 2014, 01:45:30 am
I can't wait to find out more about Broly and Bojack ! ^_^
I'm kinda late but I would really like to see Bardock and Tapion, just love his ocarina theme haha :P I'm not requesting anything, it's more like wishful thinking :D

Eww not canon movie characters.  :sick:
Sorry to dissapoint you guys but the character I'm revealing is
Spoiler, click to toggle visibilty








Title: Re: Progress
Post by: Ex☆Cham on November 28, 2014, 02:08:55 am
Those sexy tonified DBZ legs <3
Title: Re: Progress
Post by: Iced on November 28, 2014, 02:13:02 am
He looks great, congrats. :)
Title: Re: Progress
Post by: Neocide on November 28, 2014, 03:04:09 am
Recoome is a mega grappler he'll have a backbreaker, power bombs, zangief's 360 piledriver, and a atomic drop. As well as zangief's lariat, and a leg drop.

He's essentially the clark\shermie of allstars. Didn't mention zangief even though he has some gief moves because I hate his damn commands, but he's going to be one of the funnest characters in the game to play with IMO.
Title: Re: Progress
Post by: Ex☆Cham on November 28, 2014, 03:09:09 am
All that with is cool and fantastic poses?
Title: Re: Progress
Post by: Neocide on November 28, 2014, 03:30:04 am
yes, he has a shitton, including a bird flap pose, I shit you not, the dude flaps his arms like a bird.
Title: Re: Progress
Post by: QuickFist on November 28, 2014, 03:36:38 am
Lol awesome.
Excited for Reccoome, I can already hear "eraser gun!" in my head lol
Title: Re: Progress
Post by: GLB on November 28, 2014, 03:49:16 am
So hype for Recoome!!
Title: Re: Progress
Post by: Hephaistos31 on November 28, 2014, 08:32:50 am
And this is awesome!!! :)
Ryuku good job, those sprites seems to be fantastic! :)
Title: Re: Progress
Post by: HQ on November 28, 2014, 02:46:45 pm
I want to see some animations :) I would have never guessed Recoome!
Title: Re: Progress
Post by: Rai Tei on November 28, 2014, 08:26:42 pm
Cream.........
Title: Re: Progress
Post by: Cybaster on December 01, 2014, 11:41:20 pm
The sprite fro Recoome looks great, with great muscular definition. Can't wait to see more. :)
Title: Re: Progress
Post by: Neocide on December 07, 2014, 03:15:06 am
12-6-14


Been doing some graphical upgrades to the base (thanks to strife's graphical genius) added his particle disperse and hitspark code:


(http://i.imgur.com/3vJQOlS.png)
(http://i.imgur.com/YyTObkx.png)
(http://i.imgur.com/QRfIDAP.png)
(http://i.imgur.com/AqOEoTY.png)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 09, 2014, 06:02:08 am
12-9-14

Finally finished Recoome's sheet, I'll finally be able to resume working on my commissions.
Title: Re: Progress
Post by: Rai Tei on December 09, 2014, 10:27:42 pm
I like the new sparks :)
Title: Re: Progress
Post by: GLB on December 11, 2014, 12:55:33 am
Good shit, Neo. Looks pretty as hell.
Title: Re: Progress
Post by: Neocide on December 16, 2014, 09:23:12 pm
screenshots don't really do them justice so, finally got webm converter so I made two small showcases to show off some things.

The first one (http://network.mugenguild.com/neocide/Neo/Showcase1.webm) shows off the graphical upgrades I made, the sparkle trail and sparkle disperse, and the hitsparks and the new glowy effect to power stun's charge up hit(All thanks to strifey). it also shows off the beginning of my progress on the "final assault" which is basically the launcher for finishers.

Basically like in the base, after a power stun(Z), you have two options to choose to continue from; Stagger(Z) and Pursuit buster(C), Stagger(Z) is the first hit you need to go into to get to final assault(Z), atm it's just the gateway to Fa(C) and really holds no other bearing other than a link between the two, thinking of ideas as to what it should do as a stand alone hit, as it cost 500 power to do(Maybe cause a dizzy or something) if the opponent's health is lower than 200 and you have 2000 power left after Stagger you can go into Final assault(C) by pressing the burst button(C) 

Pursuit buster(C) I explained before but for those who forgot or just don't know it initializes pursuit attacks(C) which go up to 3 hits (4 to 5 for some others) which leads to my Second Showcase (http://network.mugenguild.com/neocide/Neo/Showcase%202.webm) Now that I understand the pursuit code much better I'm able to do variations on them for each player, In the video is a  look at kuririn's which is the first one to diverge from the others. It's not too different but I was just testing the waters with him, the others will be much more diverse, and might include ki attacks.

I'm still in the swapping systems and adding everyone to it before I can really do more character specific things (Which is why the Final assault is where it is atm) So I won't be able to show too many different variations to pursuits now, but I will when I actually go back to character specific coding, once everyone has the basics in them. ( I have 7 down, 7 more to go)




For those confused by the letters in Parenthesis they are for the buttons

(C) = c button
(Z) = z button
Title: Re: Progress
Post by: SOLIDUS SNAKE on December 17, 2014, 01:11:42 am
Neat to see, keep up the hard work.
Title: Re: Progress
Post by: GLB on December 17, 2014, 05:54:50 pm
Looking good! Gameplay looks super fun and you can tell you're learning a lot! I think i'm going to send you a finished Night Plains today, as soon as I can find a fitting bird you'll get Day plains.
Title: Re: Progress
Post by: Neocide on December 19, 2014, 02:29:52 am
I changed my mind (Again) about goku's newer hair, gonna bring it back, and make some tweaks, I finished fixing up yamcha's sock issues, after that the second half of adding the system to everyone will begin again.

Also Rai tei will be doing gohan and vegetto, so those who were hyped about those two, thank rai for doing them, as I would have cancelled them otherwise. Also, Zero-sennin will be coding 18 for the game.
Title: Re: Progress
Post by: QuickFist on December 19, 2014, 09:55:48 pm
@Rai Tei: Thank you so much brah!
Happy to hear about Zero-Sennin coding 18
Title: Re: Progress
Post by: Rai Tei on December 19, 2014, 11:08:28 pm
Will do my best not to disappoint :D
Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 19, 2014, 11:10:24 pm
You better or else there will be some bad spanking D:
Title: Re: Progress
Post by: Neocide on December 19, 2014, 11:13:09 pm
I thought I was the dirty one here :V
Title: Re: Progress
Post by: Rai Tei on December 21, 2014, 01:23:40 am
I love you guys too :D

Look, you're famous!
https://www.youtube.com/watch?v=mwzH7eSOwAc
Wait, ScrewAttack doesn't give credits.....
Title: Re: Progress
Post by: Neocide on December 24, 2014, 01:05:13 am
meh, no way kirby would win, he can't absorb something that strong.


Anyway -

12-23-14

Yamcha's system swap is just about done took longer than the others because A; He didn't already have the system in him to begin with, and B I fixed all his stupid socks. Also debating on giving him air ki shots, as atm, He's the most combo based out of everyone (6 Ground attacks,4 Crouch,4 Jump, more leeway for his combo links than others.) His ground ki tops out at 5 as well, to keep him rounded, so I maybe dropping air ki shots in favor of something else would work.

Also debating the specials system There's 2 ways I can go. 1 would be to have it with 2 versions, X and Y variants (they wouldn't necessarily be light and hard versions some would be shorter range more damage, long rang less damage, hit high,hit low etc.) with Z being ex versions of the movesets.

or I can go full on with a Low Mid High style with the X Y Z with each button having different styled specials (x be a slide kick or low based special, y be a shoulder charge,or a launcher type and z being an anti air type) with a ex versions being used with two buttons and mixing up attacks ie doing a ex special with x+y would go low to mid launcher, y to z  would go mid to anti air etc... Aerial attacks would work a bit the same to a degree, for instance gohan's sonic kick on Low(X) would slash through the opponent with gohan landing on the ground, Mid(Y) would bounce off the opponent knocking them to the ground, and High (Z) I haven't entirely figured out @_@ but it'd vary somehow, ex versions of aerial moves wouldn't work the exact same way as the ground styles but to a degree would be different.

When I mean launcher type I mean either setting up for air attacks or being able to link with zanzoken attacks or even pursuit attacks depending on the person.


The second route would be more versatile but learning characters might be a bit harder for some with this version, rather than the first style which is more simplistic. And before anyone ask, no I would NOT do both of them :p I myself am leaning towards the second style although it might be a little harder for me, (creatively somewhat) and might hinder some movesets, overall it'll probably be the more fun style to do.

Should I make a poll?
Title: Re: Progress
Post by: GLB on December 24, 2014, 01:39:17 am
Poll's totally up to you, I personally believe you should go with the second route though, while it may be more difficult you said yourself it'll be more fun. Plus it'll be a good learning experience. I'm good with the first option as well. Whatever you're more comfortable with is cool with me!
Title: Re: Progress
Post by: Neocide on December 24, 2014, 06:54:50 am
added the poll.
Title: Re: Progress
Post by: Watta on December 24, 2014, 09:15:43 am
I think the second option is the best way to go. It would add great variety and distinction to each of your characters. It's similar to how learning characters in Tekken is greatly rewarding when you come to verse them :)

Either way, I really like the gameplay system you got going on. I'm excited to see your future releases :llama:
Title: Re: Progress
Post by: Neocide on December 24, 2014, 08:13:16 pm
Alright from the votes so far it seems the Low Mid High is the definitive winner, so I'll just drop the poll.
Title: Re: Progress
Post by: Neocide on December 26, 2014, 08:55:30 pm
12-26-14


Finished off yamcha's system, took a while but he's finished decided to make some combo vids for him because I'm going to have to tweak some of the other character's speeds to sorta keep up with how awesome yamcha's are. Some of them feel like snails in comparison (I'm looking at you gohan)

Supa! Yamcha Combo Beatdown (http://network.mugenguild.com/neocide/Neo/Yamcha%20Combo%201.webmsd.webm)
Wolf fang Slash combo finish (http://network.mugenguild.com/neocide/Neo/Yamcha%20combo%202.webmsd.webm)
Wolf fang Slash combo finish 2 (http://network.mugenguild.com/neocide/Neo/Yamcha%20Combo%20vid%203.webmsd.webm)

I could have gotten a few more hits in the 20 hitter actually but I botched it, I've maxed out at 22 hits. Wolf fang slash is now his Power Ki Attack.
18 is up next.

(side note, I know some of the hit sparks look off in the jump attacks,not yamcha's fault though :X)
Title: Re: Progress
Post by: Watta on December 27, 2014, 09:19:20 pm
It took me a moment to take the fact that you were referring to yamcha as to being awesome. I sense a new age is dawning.
Title: Re: Progress
Post by: Neocide on December 29, 2014, 12:57:12 am
12-28-14


Halfway done with 18's system, her power ki (Disk throw) has 3 versions depending on what direction you pick, she has an anti air version with up, a trip version with holding down, and a mid version for normal one. Thanks to strife for the original code I used. up next is her air ki stuff.

On a sidenote not overly happy with the disc effects in general, if someone has better energy disks or knows where I can find some please let me know.
Title: Re: Progress
Post by: Legend Ivanhoe on December 29, 2014, 07:48:45 am
(http://i39.servimg.com/u/f39/17/72/50/13/d010510.png)
https://www.dropbox.com/s/v8sc08ypvy0jvyg/FX.rar?dl=0 (https://www.dropbox.com/s/v8sc08ypvy0jvyg/FX.rar?dl=0)

If you don't like it, let me know, i love making char FX, specially Dragon Ball.
Title: Re: Progress
Post by: Neocide on December 29, 2014, 08:20:01 pm
yea not feeling it, not to mention I'd need something semi animated
Title: Re: Progress
Post by: Zo_Warudo on December 29, 2014, 10:39:28 pm
This project is awesome, played around your Test Vegeta the other day and It was so much fun. I can't wait to see more updates :D.
Title: Re: Progress
Post by: Legend Ivanhoe on December 29, 2014, 10:42:08 pm
yea not feeling it, not to mention I'd need something semi animated

By "semi-animated" you mean... what exactly?

(http://i39.servimg.com/u/f39/17/72/50/13/ed_70310.png)
https://www.dropbox.com/s/f5isdje9qu6u39m/Energy%20D.rar?dl=0 (https://www.dropbox.com/s/f5isdje9qu6u39m/Energy%20D.rar?dl=0)
Title: Re: Progress
Post by: Neocide on December 29, 2014, 10:49:31 pm
that's way better, and by semi animated I mean the ones I have rotate around like a disc.
Title: Re: Progress
Post by: Neocide on January 01, 2015, 04:04:50 am
12-31-14

18's system is done, Recoome is next.
Title: Re: Progress
Post by: Hephaistos31 on January 01, 2015, 07:01:31 pm
You are fast, Neocide. :)
Title: Re: Progress
Post by: Neocide on January 08, 2015, 11:48:06 pm
gonna be taking a hiatus for the foreseeable future. really burnt out. And I also have another project I am starting today/tomorrow that will take up a lot of my time.

I'll probably be back on in feb or early march at the latest.
Title: Re: Progress
Post by: GLB on January 09, 2015, 01:23:07 am
Take your time brotha, we'll still be here.
Title: Re: Progress
Post by: Hephaistos31 on January 09, 2015, 01:32:14 am
Sad news! :( But he! Everyone need a break in a moment or another! ;)
See ya when you'll be back for this amazing project! :)
Title: Re: Progress
Post by: GLB on January 27, 2015, 10:52:46 pm
Figured i'd make a quick post about stage progress for the game (i'm still working i'm just a slow bastard)

One stage is fully completed and probably won't have any more updates.


Island (Vegetas Stage) : 100%

Shots:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty


Earth Plains : 75%

What's left:

- A proper eagle to fly around in the BG.
- Final touch ups.
- Surprise by Neocide that i'm not revealing right now, but to my knowledge I've never seen it done in a Mugen stage.

Shots:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty


Earth Plains Night : 60%

What's left:

- Recoloring of some sprites.
- Editing code.
- a moon.
- shooting stars.
- a transition into light rain.

shots:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty


Road: 95%

What's left:

- Final testing/editing.
- Finding proper smoke to come from fire from truck.


shots:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty


Cell Games : 5%

What's left:

- Adding all the background elements.
- Fixing parallax.

shot:
Spoiler, click to toggle visibilty



OTHERS PLANNED:
Earth Plains Mid-Day - 0%
Road Night Storm - 0%

Others still to be decided for now. Sorry about the lack of progress. Working with Neocide is very fun though! I look forward to making more stages for his game.
Title: Re: Progress
Post by: QuickFist on January 27, 2015, 11:09:33 pm
Looking real nice!
Title: Re: Progress
Post by: XGargoyle on January 29, 2015, 12:26:59 am
The mirrored sprites (mountain, beach+palms) look really weird and disturbing and don't make justice to the remaining awesome stage. It needs some editing and polishing
Title: Re: Progress
Post by: Neocide on January 29, 2015, 01:48:34 am
I had a problem with the mirrored stuff too, but this was the first stage we put together and it's huge, so the mountains and palm tree's never really bothered me too much. can't think of a way to fix it entirely.


Also I've slightly come back to coding. Working on trunks.
Title: Re: Progress
Post by: GLB on January 29, 2015, 02:02:06 am
The mirrored sprites (mountain, beach+palms) look really weird and disturbing and don't make justice to the remaining awesome stage. It needs some editing and polishing


It bothers me too but it doesn't tile and I'm not aesthetically gifted enough to draw it to do so. I know the mirroring sucks guys but unless a replace it entirely there's no remedy. Sorry if I sound gripey you're just like the fifth person to say something lol it's not that bad in action since its an incredibly large stage
Title: Re: Progress
Post by: Watta on January 29, 2015, 11:08:33 am
GLB you're my hero. Them stages look mighty fine though.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on January 30, 2015, 06:22:41 am
I like what I see man! Keep it up!
Title: Re: Progress
Post by: GTOAkira on January 30, 2015, 06:08:08 pm
The stage look great really like how everything blend perfectly
Title: Re: Progress
Post by: Neocide on February 15, 2015, 01:36:26 pm
2-15-15

Well I've started back again. Trunks is half way done. Decided to remove 2nd power stun hit, felt unneeded (not to mention I was losing attacks to it)

once I finish trunks power ki attack I'll go back to Goku to add his new sprites.

little shot of trunks with his sword in action

(http://i.imgur.com/akjVHlQ.png)

They chain with his basics attacks, they have a lot of range as well, can't use them upclose. It's a bit difficult to cancel into ki shots from them, but that could stay a drawback from all the offense it gives off. I want to add more sword basics once he gets more customs for them later on. To open his system up a bit more, it's pretty deep atm though so we'll see how much more I'll add, and what drawbacks for this (maybe weaker defense and health Iunno)

Title: Re: Progress
Post by: Rai Tei on February 15, 2015, 07:20:53 pm
Looking good :)

Maybe you could make each sword attack/combo as a finisher of the combo.
Make the range and damage up by longer hitpauses so it would be hard to combo on it at all.
It also adds up to his vulnerability of getting countered, parried or whatever.

While it could cause massive damage, this might reflect to his sword being blocked/countered a various times in the show/movies.
How does that sound?

Title: Re: Progress
Post by: GLB on February 17, 2015, 12:03:36 am
Very hype for Trunks! Everything's looking good so far.

Just wanted to show off another completed stage and a video of Frieza in action!

Title: Re: Progress
Post by: QuickFist on February 17, 2015, 12:29:28 am
Awesomeness!!!! Both the stage and Frieza look fantastic!
Title: Re: Progress
Post by: Neocide on February 21, 2015, 06:11:12 am
trunks basics are done until I get more sword animations for him,(for more on his sword gameplay) started on goku again with adding the new sprites got a little bored and did some palettes including this gem:

(http://i.imgur.com/Dlr5E5M.png)
Nightcrawler pal.


Almost done with all the swapping, after goku only tien and buu left. Then I'll go to the 3rd phase for everyone (specials and supers) Starting with vegeta.
Title: Re: Progress
Post by: Watta on February 21, 2015, 12:35:34 pm
I find it very interesting how well your sprites match so easily with low-res stages.
Title: Re: Progress
Post by: Hephaistos31 on February 21, 2015, 12:39:57 pm
Neocide you're building something special. I can feel it.
Title: Re: Progress
Post by: HadeS on February 21, 2015, 03:22:06 pm
I love his new hair!
Title: Re: Progress
Post by: Rai Tei on February 21, 2015, 06:08:10 pm
Looking good, but is that a error on his boots?
Title: Re: Progress
Post by: Neocide on February 21, 2015, 10:10:20 pm
nah it's how his boots are shaded in that frame
Title: Re: Progress
Post by: Neocide on February 27, 2015, 04:51:37 am
I finished the ports and stage select

(http://i.imgur.com/0ayYs81.png)

(http://i.imgur.com/iTKiFyu.png)

(http://i.imgur.com/bdrsrEl.png)

(http://i.imgur.com/1tQKjPZ.png)

(http://i.imgur.com/0Tzxrbe.png)

:D
Title: Re: Progress
Post by: QuickFist on February 27, 2015, 07:10:50 pm
Holy shit!
Amazing work NoZ!!
Title: Re: Progress
Post by: NoZ on February 27, 2015, 11:26:03 pm
Thanks bro
Title: Re: Progress
Post by: SOLIDUS SNAKE on February 28, 2015, 01:31:59 am
Looking real goood, I mean really goooood.lol
Title: Re: Progress
Post by: GLB on February 28, 2015, 01:41:18 am
Looks great, NoZ.
Title: Re: Progress
Post by: NoZ on February 28, 2015, 02:04:20 am
Looks great, NoZ.

thanks bro,btw the stages are awesome,great work so far

more shots,ignore the cursor,its from an older version

(http://i.imgur.com/UC30xjP.png)

(http://i.imgur.com/0pqkQzW.png)

Title: Re: Progress
Post by: GLB on February 28, 2015, 02:13:57 am
Appreciate it bro. I'm really digging that select tho, love the portraits, you set it up perfectly.
Title: Re: Progress
Post by: HadeS on February 28, 2015, 02:26:27 am
The screenpack is looking great. We can't expect less from you, NoZ. Amazing like everything you do :)

I think some people missed the point that... Neocide is making Majin Vegeta!  :D
Title: Re: Progress
Post by: Neocide on February 28, 2015, 04:01:55 am
shit, he was still hidden. oops. ><


Yea I love the Big Port setup, it's awesome, once I get my chance to make the new small portraits, it'll look even more fantastic :D


Also on another note, started char specific coding, beginning with Vegeta.
Title: Re: Progress
Post by: Rai Tei on February 28, 2015, 04:18:33 am
Looking good, keep it up! :)
Title: Re: Progress
Post by: Watta on February 28, 2015, 08:04:27 pm
shit, he was still hidden. oops. ><

Hahahahaha

Good job NoZ, the screenpack looks real crisp :)
Title: Re: Progress
Post by: Neocide on March 01, 2015, 06:59:33 am
ah well I have a few more "hidden" characters, that are in the works now. Thanks to the return of a certain Awesome Talent :D
Title: Re: Progress
Post by: NoZ on March 01, 2015, 01:41:03 pm
But ya aint getting no more reveals,at least not from me lol
Title: Re: Progress
Post by: Hephaistos31 on March 01, 2015, 02:14:16 pm
oh Neocide!! :)
Now I want to know!!! :D
Noz, man your concept is really good. I LOVE it.
Title: Re: Progress
Post by: Rai Tei on March 01, 2015, 11:35:12 pm
ah well I have a few more "hidden" characters, that are in the works now. Thanks to the return of a certain Awesome Talent :D

Anyone I know?
Title: Re: Progress
Post by: Neocide on March 02, 2015, 12:00:35 am
Yes you know them.
Title: Re: Progress
Post by: Neocide on March 07, 2015, 01:25:34 am
3-6-15

All of Vegeta's specials done. Up next is Gohan. I'll show some videos in vegeta's thread today or tomorrow.
Title: Re: Progress
Post by: Neocide on March 11, 2015, 01:11:30 am
3-10-15


hit a snag the other day (side feels swelled near kidney Tons of Fun pain!) Feeling way less pain (close to none) So I finished up Vegeta's specials. I'll try to get some videos soon, gonna switch over to gohan now though, while I have time. Vegeta's specials feel like they all serve their own purpose, which is a good thing.

Gonna have to dig deep to keep the feel I got for vegeta on the others, as I like how he's turned out so far.  I'm also nixing Ex moves, I have a lot of stuff in the characters that use power\ki (ki shots,blasts,zanzoken,zanzoken attacks, pursuit attacks) everyone is so full as is, Would feel like something won't get used.


Title: Re: Progress
Post by: DW on March 11, 2015, 01:54:12 am
http://i.imgur.com/0pqkQzW.png

That's looking pretty cool. Although, I can see the color loss in the 18 pic. It really stands out next to all the other pics, because the others are so clean. I have a cleaner version of that pic:

http://www.mediafire.com/view/o6iujmm11a6ctsg/HygqAp3.png

And alternately here's another that could suffice:

http://www.mediafire.com/view/i4rovwcg89wqzay/Android_18_zps3551d817.png
Title: Re: Progress
Post by: Rai Tei on March 11, 2015, 01:55:24 pm
Wow, hope you're okay.
You should show us some progress once in a while and mean visuals! >:D
Title: Re: Progress
Post by: GLB on March 11, 2015, 05:06:15 pm
Glad you're doing better Neo! Great to see more progress.
Title: Re: Progress (Vegeta Phase 2 Video Showcase)
Post by: Neocide on March 12, 2015, 01:33:57 am
okay so I did this:
Spoiler, click to toggle visibilty

edit -

http://i.imgur.com/0pqkQzW.png

That's looking pretty cool. Although, I can see the color loss in the 18 pic. It really stands out next to all the other pics, because the others are so clean. I have a cleaner version of that pic:

http://www.mediafire.com/view/o6iujmm11a6ctsg/HygqAp3.png

And alternately here's another that could suffice:

http://www.mediafire.com/view/i4rovwcg89wqzay/Android_18_zps3551d817.png



All of those small portraits are placeholders in general, I'm gonna make some myself when he sends it over.
Title: Re: Progress
Post by: QuickFist on March 12, 2015, 03:15:57 am
Vegeta looks amazing Neo! Great job!
Title: Re: Progress
Post by: Rai Tei on March 13, 2015, 06:14:42 pm
Really awesome :)
Title: Re: Progress
Post by: Neocide on March 14, 2015, 09:48:10 pm
3-14-15

Gohan has a special done, I decided for specials, that I would use both styles, the Low Mid High style (Type A) and Type B; which alters, start up time, cool off time, vel,damage, etc. Type A will possibly have more  level 1 supers than type b, which will more than likely have more specials.

Atm I'm prepping another character real quick for someone to code, then it's back to gohan followed by goku.
Title: Re: Progress
Post by: Neocide on March 26, 2015, 10:45:55 am
3-26-15

Gohan's specials are almost finished one more to work out I'll show another video like vegeta's (His special chaining feels better than vegeta's)
Title: Re: Progress
Post by: Neocide on April 17, 2015, 01:07:37 am
4-16-15


Finished off Phase 2 of goku and gohan, I'll show some videos later on, I will also show a surprise update on another sheet someone has been working on when they finish.

Frieza is up next. I'm also looking for help, not in spriting, but if you're willing to help in some form or another just lemme know.
Title: Re: Progress
Post by: dragolink1 on April 17, 2015, 09:18:21 am
it is good to know that you still working on this proyect... hope see more soon!
Title: Re: Progress
Post by: Neocide on May 09, 2015, 04:24:56 am
I won't be online for the foreseeable future. But I'm still working. I have finished kuririn goku gohan vegeta and friezas phase 2 and have started on 18 currently using a tablet so its not easy to reply
Title: Re: Progress
Post by: GLB on May 09, 2015, 06:30:06 am
Sorry about the lack of updates on my end Neo! I should have Cell Games just about done and sent to you around Monday or Tuesday. Night plains is completely finished, I just need to fix the rain transition coding (might have NoZ take a look at it for me.) I'm also back on Skype now if you're available on there (i know you're on a tablet.)
Title: Re: Progress
Post by: dragolink1 on May 14, 2015, 07:09:30 pm
This is actually your progress?
https://www.youtube.com/watch?v=qHpkBq7-aUk
Title: Re: Progress
Post by: QuickFist on May 14, 2015, 07:37:38 pm
No, that's a compilation
Title: Re: Progress
Post by: NoZ on May 14, 2015, 07:42:14 pm
Sure thing GLB,no prob
Title: Re: Progress
Post by: GLB on May 15, 2015, 03:40:15 am
Appreciate the help, NoZ.   :)
Title: Re: Progress
Post by: Neocide on May 29, 2015, 10:30:42 pm
If anyone still cares

Still working slowly. No idea who is still helping besides two I've talked to.

Super buu is half way done. Been making a preview video to show off some of the finished stuff of everyone done up to phase 2

Hopefully no one has forgotten me thanks to another project :p Been a rough few weeks so my Motivation has been staggered.

If the people who are still helping who I haven't talked to could keep me a Iittle updated here it would mean a lot!


Again not dead still working!
Title: Re: Progress
Post by: GLB on May 29, 2015, 10:45:14 pm
I'm still here! Sent night plains to NoZ to help out with and got cell games on hold at the moment, currently in the process of fixing the parallax and adding hercule movements :)

Haven't been on skype, will be in a couple days unless you'd rather keep contact here
Title: Re: Progress
Post by: Hephaistos31 on May 29, 2015, 11:00:25 pm
I'm looking for your characters, dude. I'm making full sets for them! ;)
Title: Re: Progress
Post by: QuickFist on May 29, 2015, 11:12:34 pm
I still care...
Title: Re: Progress
Post by: Neocide on May 30, 2015, 12:32:39 am
I'm trying to get betas to my testers (Goku,Gohan,Vegeta,kurrin,frieza) difficult to upload them from my tablet. Trying to figure it out.


Super buu's sprites are being tweaked. (Reshading skin,less folds on pants) so his progress is slow as I'm figuring out where I want to go with each frame. Currently on his blocking anim. He looks a lot better (I'll try to show some later its tricky uploading from this tablet.) Coding  as I update the sprites.
Title: Re: Progress
Post by: QuickFist on May 30, 2015, 12:54:03 am
Cool, take your time bro
Title: Re: Progress
Post by: HQ on May 30, 2015, 01:32:38 am
I thought you were working with zgteam on their new game now (if that really is a thing?)
Title: Re: Progress
Post by: Neocide on May 30, 2015, 03:31:21 am
That is a second priority. As I've been working on all stars for almost half a decade. (Sheesh) All of my db focus is this. Of course I'll get new updates graphically from working with zgt. This is top billing though.

I just finished the initial part to buu's stance. Just have to work with out the timing. He basically stands idle then over time gets mad and falls asleep. Working on the snoozing part (he has drool coming out the side of his mouth)

I've also worked on 18 a bit off and on. started on her move from Cammy. The flip,slide kick and dive kick parts are done all that's left is the grab.
Title: Re: Progress
Post by: Rai Tei on May 30, 2015, 11:39:33 am
Still alive, had put gohan aside due to some issues I've PM'ed you about.
I think I can pick it up again in about a month if he's still available.
Or else I could help out with other stuff.

I will PM you again by the time I'm ready :)
Title: Re: Progress
Post by: Neocide on June 03, 2015, 11:26:26 pm
I have someone in mind when the time comes.

Buu  is moving a lot faster now. Should take me the month to finish him entirely. Just started his basic attacks.

Fucking tablet
Title: Re: Progress
Post by: Neocide on June 11, 2015, 01:51:30 am
Buu is done. coding has begun again phase 2 for super buu and 18 is next. 


Next progress update will have videos
Title: Re: Progress
Post by: QuickFist on June 11, 2015, 02:48:50 am
Awesome
Title: Re: Progress
Post by: Cybaster on June 13, 2015, 02:15:38 am
Waiting for the videos, so we can finally see all this progress of yours ! ^_^
Title: Re: Progress
Post by: Hephaistos31 on June 18, 2015, 11:45:02 pm
I can't wait to see progresses too! :)
Title: Re: Progress
Post by: Iced on June 19, 2015, 01:40:38 pm
im hyped to see some videos.
Title: Re: Progress
Post by: Neocide on July 07, 2015, 10:21:08 pm
Little bit of bad news. My house was broken into. My tablet was stolen as was half my rent and some other things. Im trying to figure out what to do. I have still worked some, adult gohan is now in phase 1 and when im not freaking out over losing my place im working on him.

I have to do most my talking through my phone, i started on videos but its tricky uploading here.
Not dead just having a shitty time
Title: Re: Progress
Post by: hatter on July 07, 2015, 10:36:48 pm
Little bit of bad news. My house was broken into. My tablet was stolen as was half my rent and some other things. Im trying to figure out what to do. I have still worked some, adult gohan is now in phase 1 and when im not freaking out over losing my place im working on him.

I have to do most my talking through my phone, i started on videos but its tricky uploading here.
Not dead just having a shitty time

Shit that's terrible, hope the guy who did this is dealt with. Take your time with your stuff, we're here, patiently waiting. ;)

Good luck.
Title: Re: Progress
Post by: QuickFist on July 08, 2015, 01:46:35 am
That sucks man, be strong
Title: Re: Progress
Post by: Rai Tei on July 10, 2015, 12:22:56 am
Aw man :\
Wish you the best of luck!
Title: Re: Progress
Post by: Neocide on July 10, 2015, 08:04:22 am
Well i have recovered most of my rent money i lost. Thanks to recycling all of my recyclables i had since last year. Im only short 30 dollars now. Ive also finished most of gohans extra frames.

     Posted: July 11, 2015, 11:19:41 am
Gohans phase 1 is complete. He has a legit great sayaman palette. I'm going to nix tien for the foreseeable future. Until i feel like improving his upper body.

Pondering doing a full replacement for him. Fat buu is the most likely canindate.

Returning to 18
Title: Re: Progress
Post by: Neocide on July 15, 2015, 10:45:44 pm
Just started broli on phase 1. He looks gorgeous,I'm gonna try to bring some screenshots over later
Title: Re: Progress
Post by: QuickFist on July 15, 2015, 10:57:27 pm
Awesome
Title: Re: Progress
Post by: Neocide on July 15, 2015, 11:03:21 pm
You! Finish my stages Boy!
Title: Re: Progress
Post by: Ex☆Cham on July 15, 2015, 11:55:06 pm
Just started broli on phase 1. He looks gorgeous,I'm gonna try to bring some screenshots over later

You mean the Purple/Blue haired Broly?
Are you going to use those EB sprites and edit for him?
Title: Re: Progress
Post by: GLB on July 16, 2015, 02:30:43 am
Sorry for my lack of updates Neocide! I'm back with  internet and will be working again soon
Title: Re: Progress
Post by: Neocide on July 16, 2015, 03:46:38 am
Just started broli on phase 1. He looks gorgeous,I'm gonna try to bring some screenshots over later

You mean the Purple/Blue haired Broly?
Are you going to use those EB sprites and edit for him?

No. I had someone make one from his sb sprites + customs. Imo way better.
Sorry for my lack of updates Neocide! I'm back with  internet and will be working again soon

Np we need to brainstorm destroyed namek and some others


     Posted: July 16, 2015, 03:49:27 am
And oops i thought you were the one who posted below me. Damn phone. I cant keep track of people
Title: Re: Progress
Post by: HQ on July 16, 2015, 08:31:43 am
Would love to see the new Brolly :)

Great that you are back & sorry for your hard time irl! Don't give up man!
Title: Re: Progress
Post by: Neocide on July 17, 2015, 07:52:31 am
Been doing color seperation on broli. Not entirely what ben had in mind but close. Also i have only one sheet left to finish for the roster to be completed (vegitto) he'll be after broli and some minor gohan work
Title: Re: Progress
Post by: Cybaster on July 17, 2015, 10:35:45 pm
Screenshots man !!! Screenshots !!! Images !!! Marketting !!! LOL :D
Title: Re: Progress
Post by: XGargoyle on July 17, 2015, 10:40:07 pm
Screenshots are for losers, we want videos!!!!! :D
Title: Re: Progress
Post by: QuickFist on July 17, 2015, 10:48:18 pm
BOTH!!
Title: Re: Progress
Post by: Neocide on July 18, 2015, 02:27:30 am
It's not easy uploading from my phone with rotating wifi. Im trying though. I've changed my mind on tien,did some revising on him and i like the outcome. So he'll be after brolis awesome color seperation.
Title: Re: Progress
Post by: hatter on July 18, 2015, 02:28:34 am
A
It's not easy uploading from my phone with rotating wifi. Im trying though. I've changed my mind on tien,did some revising on him and i like the outcome. So he'll be after brolis awesome color seperation.

Awesome, can't wait. :D :D
Title: Re: Progress
Post by: HQ on July 18, 2015, 02:38:43 pm
Been doing color seperation on broli. Not entirely what ben had in mind but close. Also i have only one sheet left to finish for the roster to be completed (vegitto) he'll be after broli and some minor gohan work
Ben did Brolly? Man, now I'm even more excited  :)
Title: Re: Progress
Post by: Neocide on July 19, 2015, 05:43:08 am
No shot of broly yet but heres some of gohan and buu who is updated now

(http://i.imgur.com/YhzE1z2.jpg)
(http://i.imgur.com/LkGkfW4.jpg)
(http://i.imgur.com/Rukthxp.jpg)


That was not easy. Oh another surprise that I'll reveal later
Title: Re: Progress
Post by: Ex☆Cham on July 19, 2015, 07:48:17 am
That classic Hyper DImension style intro~

And the pose!!
Man thats a 10 score right there!!
Title: Re: Progress
Post by: Neocide on July 20, 2015, 05:42:54 am
I've developed  my new super system which consists of 3 different types of supers. x button will have physical multi hit attack. Much like you see in sf. Y is projectiles and z is melee/unique attack(power boost,grapple etc) you will be able to cancel from a strike super (x button) to a projectile. No cancels for melee but you can cancel projectiles into another.

Debating putting beams in projectile or unique.
Title: Re: Progress
Post by: Cybaster on July 20, 2015, 11:14:21 am
Images ! Finally ! ^_^

Looking good ! Altough, I would have rather seen Buu's small portrait with him smiling like a sadist, rather than being mad. He usually smiles since he's confident.

Can't wait to see more.
Title: Re: Progress
Post by: Iced on July 20, 2015, 11:19:58 am
heya dude, i hadnt noticed you had posted again, so thats whats been happening to you, I was wondering where you were at .
Wish you all the best, the screenshots are looking killer.
Title: Re: Progress
Post by: QuickFist on July 20, 2015, 05:15:35 pm
Gohan and Buu look great!
Title: Re: Progress
Post by: Rai Tei on July 20, 2015, 11:34:40 pm
Indeed, looking good! :)

If you got anything I might be able to help, pm me.
I got some spare time.
Title: Re: Progress
Post by: Neocide on August 07, 2015, 12:50:53 am
Still working on a secret project should be done by the end of the month. Ill show it then

Title: Re: Progress
Post by: QuickFist on August 09, 2015, 06:58:19 pm
Hmmm I'm curious...
Title: Re: Progress
Post by: Neocide on August 18, 2015, 11:34:27 pm
Just started the second phase of my secret project should finish this part in 6 days. Then finish it off before this month concludes in which case i will reveal it
Title: Re: Progress
Post by: Neocide on August 19, 2015, 01:37:31 am
Ok this will be the final time i ask because it feels like a broken record.

I have since 2010 done about 75% of everything on this and am perfectly fine doing more but my time and now resources are scarse every time i return i lose what little help i had. I'm asking at the moment for ANY help at all. Concepts on stuff for the screen pack,coding,gathering resources for stages photoshop skills. Minor spriting work. Even helping with publiciry and better ways of managing my board,anything i dont care.

I know ppl are still interested but being interested and wanting to be invested are two different things. There happens to be another game that isn't anywhere near where i am and ppl can't stop themselves for doing anything. I love that, if i got even a half of that effort it would do me a world of good.

Not just by easing my load but it would make me feel a little more appreciated and help me make more progress .i know some would like to see more in the way of showing off it's coming I am currently in a huge production phase again with something and plan to show off when it finishes.

If the help doesn't come i will continue.nothing is going to deter me from this,but i feel if this still falls on deaf ears here, i will halt progress updates and discontinue my board and keep my updates to those who want to know by pming me.

This isn't a bitter rant or frustration. This is someone who has had a rough year and is looking for a glimmer of hpe and something he holds very dear.

To those small group who have helped me i haven't forgotten you and i supremely appreciate every thing you've done to this point.


Thanks for listening i hope :p
Title: Re: Progress
Post by: HadeS on August 19, 2015, 02:32:08 am
I'm still interested in your project but I don't say much because I'm lazy >:(

Anyway, I hope you can find more people to join your project because it's very interesting and promising since you started showing your ideas about this little but big project.
Title: Re: Progress
Post by: hatter on August 19, 2015, 02:36:06 am
Check you inbox, Neo.
Title: Re: Progress
Post by: Cybaster on August 19, 2015, 02:51:01 am
Wait, didn't you have like many iterations of your screenpack ? Aren't you satisfied with any of them ?

I can give some feedback on your chars as usual (even though there are very few mistakes now), and more importantly, I can do the promotion for your game by posting mutliple screenshots in the various topics (no videos, though).
Title: Re: Progress
Post by: Neocide on August 19, 2015, 11:16:22 pm
The screenpack's has a select screen setup and i have lifebars. But the select needs graphics (big and small portraits) some ideas for the main menu and vs screen are what i need. As for beta testing i have a batch coming soon of about 6 i believe. Just hard to upload and everything from my phone.


Also a big help to me is if anyone  can do some
grunt work. Ripping and collecting resources for stages. Iced gave me a great list of stages to work from but i need people to get the bgs as one, my net time is limited and my priority as elsewhere.


Im actually pretty damn close to a huge jump in progression there's just little things that are halting it. And collecting resources is at the top of that.
Title: Re: Progress
Post by: Hephaistos31 on August 20, 2015, 09:25:51 pm
you were speaking of portraits?
If yes I'm your man.
Title: Re: Progress
Post by: Rai Tei on August 21, 2015, 01:17:15 am
Should I work on other things first?
Title: Re: Progress
Post by: Neocide on August 21, 2015, 09:36:47 pm
No stick to the fusion
Title: Re: Progress
Post by: Rai Tei on August 22, 2015, 04:13:41 am
roger that
Title: Re: Progress
Post by: Neocide on August 27, 2015, 12:04:42 am
At the ending point of this latest project since im job hunting atm going to take a lil longer than the end of the month in my estimation.
Title: Re: Progress
Post by: Neocide on September 04, 2015, 11:44:17 am
So without further ado the surprise;(http://i.imgur.com/yGX5rqq.png)


Kid buu. His sheet is the biggest I've done (237 frames)

I'll try to show some of his anims later when things pick up. Atm i am going to break  after cleaning his sheet i need one.
Title: Re: Progress
Post by: Ryūku Tsukuyomi on September 04, 2015, 11:51:21 am
Like I said to you in private, making someone droll when he is sick is a terrible thing.  :wiseguy:
Title: Re: Progress
Post by: QuickFist on September 05, 2015, 12:46:07 am
Very nice surprise, I remember that great Kid Buu you made a long time ago
Title: Re: Progress(broli and kid buu palette template added)
Post by: Neocide on September 07, 2015, 08:18:42 am
Ok Dunno how many people will actually make palettes for something i spent an hour and a half to do but whatever

Here is the full cs version of the template
(http://i.imgur.com/wxQ74kt.png)

And here is the original
(http://i.imgur.com/acKaoTr.png)

Yes i went nuts on his cs.

I'll show screens and anims of kid buu when i finish his air completely. I'll also show broli in game as well when i put him in(going to put him in after buu)
Title: Re: Progress
Post by: 『レム-レム』 on September 07, 2015, 02:09:46 pm
(http://oi61.tinypic.com/214cpci.jpg)
Title: Re: Progress
Post by: Rai Tei on September 07, 2015, 04:21:00 pm
You really went crazy with that one...
Title: Re: Progress
Post by: Neocide on September 08, 2015, 08:21:46 pm
Some kid buu animations i put together speeds aren't. Accurate

(http://i.imgur.com/PzUmmJB.gif)
Jumping power attack (Heavy jump)

(http://i.imgur.com/SHOKBXA.gif)
Taunt/intro

(http://i.imgur.com/m8VNLLC.gif)
Crouching Strong attack (Medium)

(http://i.imgur.com/AabSjc3.gif)
Air ki shot\ scream super
Title: Re: Progress
Post by: HadeS on September 08, 2015, 08:26:32 pm
They look amazing, Neo! Is it me or they look more fluid than the other chars you've been working on?


About the Broly palette template looks quite interesting but tedious to play with. I'm sorry for being honest but it's what I feel when I see it. You know I'm telling you that in a good way.
Title: Re: Progress
Post by: QuickFist on September 08, 2015, 08:38:20 pm
They do look more fluid, Buu looks really good Neo, great job
Title: Re: Progress
Post by: Neocide on September 08, 2015, 09:07:46 pm
They look amazing, Neo! Is it me or they look more fluid than the other chars you've been working on?


About the Broly palette template looks quite interesting but tedious to play with. I'm sorry for being honest but it's what I feel when I see it. You know I'm telling you that in a good way.

Yea i went crazy with it but you don't have to follow all the seperation i did. I did that to try and do his sayain armor.

And yea he is more fluid, once i finish his phase 1 and broli's im going to redo cell some and then add frames from eb to make the others more fluid as well
Title: Re: Progress
Post by: HadeS on September 08, 2015, 10:53:04 pm
No name (good name, right?)
(http://i.imgur.com/KFOpgQl.png)

Too many possibilities and I'm out of ideas. I hope you like it at least :)

The news about Cell are going to be interesting :D! Can't wait to see what you're planning!
Title: Re: Progress
Post by: Neocide on September 08, 2015, 11:34:49 pm
Looks awesome man
Title: Re: Progress
Post by: Rai Tei on September 09, 2015, 01:00:21 am
No name (good name, right?)
(http://i.imgur.com/KFOpgQl.png)

Looks pretty neat indeed!
Title: Re: Progress
Post by: Neocide on September 09, 2015, 11:03:07 am
So kid buu's phase 1 is done.(Minus fx and snd)

Started this guy;
(http://i.imgur.com/eyvTZ2b.png)
(http://i.imgur.com/A7AvGzG.png)

As you can see he's friggin huge. Shouldn't take as long as kid buu did
Title: Re: Progress
Post by: lui on September 09, 2015, 11:08:51 am
I see that the EB sprites really sped up buu's proccess ey? i love it so far, keep up the nice work (if you need anything simple done sprite-related like some edits or stuff, feel free to PM me, il see about doing some stuff)
Title: Re: Progress
Post by: HadeS on September 09, 2015, 01:02:19 pm
I think he looks great. He's much taller than Goku and Recoome. I like that you decided to sprite him (and not resize him like you were going to do at first) :)

I'm glad you liked the palette, guys. I was so "meh" about it because I couldn't find it good :blush:
Title: Re: Progress
Post by: desertstorm1909 on September 09, 2015, 03:07:44 pm
wayyyy better than EB sprites, keep up the good work Neo
Title: Re: Progress
Post by: Ex☆Cham on September 10, 2015, 01:09:27 am
Are those blood vessels on Broly amrs? if so that a nice detail
Title: Re: Progress
Post by: Neocide on September 10, 2015, 01:19:46 am
Yes. Benhazard made his sheet
Title: Re: Progress
Post by: Rai Tei on September 10, 2015, 02:56:22 am
Sounds promising, Benhazard did some really nice sheets before.
Title: Re: Progress
Post by: Neocide on September 12, 2015, 04:01:51 am
So big announcement,I usually keep these secret till i make them and show them but I'm overly amped to do them that I thought I'd announce it now.

I'll be making nappa and radditz from there eb sheets. When i make their bases i'll show them off. Broli's phase 1 Is just about done.
I'm compiling nappas sheet atm and then I'll do radditz. I'm actually very excited to add them both.
Title: Re: Progress
Post by: HadeS on September 12, 2015, 04:08:30 am
You're nuts but this is... awesome :D!
Title: Re: Progress
Post by: QuickFist on September 12, 2015, 05:08:32 pm
Haha good news Neo!
Title: Re: Progress(Nappa base added)
Post by: Neocide on September 14, 2015, 11:16:45 am
Ok so After reassessing radditz I'm not gonna do radditz because his eb sheet sucks. Anywho here's nappa.Gonna do his skin first as it takes the longest.(http://i.imgur.com/qlqcx9j.png)

Technically he's not completely size accurate (unless you go by the ep goku fought him) I think his size makes him more unique than what was originally intended for him. He's taller than recoome but shorter than broli.

Also the head roken did.
Title: Re: Progress
Post by: QuickFist on September 14, 2015, 04:51:44 pm
Looks great bro
Title: Re: Progress
Post by: Chronan on September 18, 2015, 05:53:00 am
Hot Kid Buu, Broly, and Nappa. Buu's anims and expressions are excellent. Benhazard did an awesome job on Broly as he always does. And that Nappa looks pretty pimp! Good stuff!
Title: Re: Progress
Post by: EVILNEON on September 24, 2015, 06:52:58 pm
Ah man, that Kidd Buu is what i've been waiting years for ! I absolutely can not wait to play him ! Great job Neocide ! Keep up the great work !
Title: Re: Progress
Post by: Neocide on December 17, 2015, 03:49:41 pm
So I finished a super for goku that I'll show later today. I'm gonna need a little help gathering super portraits when i show the super i will also explain the super system.

~Stay tuned!
Title: Re: Progress
Post by: AlexSin on December 17, 2015, 03:51:21 pm
We will! :)
Title: Re: Progress
Post by: Iced on December 17, 2015, 03:54:32 pm
Will do.
Title: Re: Progress
Post by: Hephaistos31 on December 17, 2015, 03:55:05 pm
Can't wait to see your work, man!
Title: Re: Progress
Post by: Rai Tei on December 17, 2015, 05:17:35 pm
I'll stay tuned :)
Title: Re: Progress
Post by: Neocide on December 18, 2015, 02:01:37 am
Okay without further ado
Unnamed Striker Combo (X button Super) (http://network.mugenguild.com/neocide/Neo/Super%20Combo.webm)

Still need to tweak the vel a wee bit on the last kick,(And tweak the damage too) add sounds etc, none of the sounds are final atm. I'm trying to do different big super portraits for each Normal Super and Super Style  in general, some characters will have more Striker supers than Projectiles and vice versa but total I'd probably need at least 5 for each person just to be safe, so you can see why I would need help.

Projectile super premise (http://network.mugenguild.com/neocide/Neo/Projectile%20Super.webm)


Super Combo Chain (http://network.mugenguild.com/neocide/Neo/Super%20Combo%20Chain.webm)

That was a pain in the ass to pull off while recording

It's pretty obvious I ripped off MVC :p I was running into too many ideas for a super effect that I couldn't actually start, so I decided to do one I knew would work perfect.

I'm sure I explained the super styles Which were Strike, Ki, and Special (I didn't name them at the time.)  There are also 3 hidden supers, which will unlock the players allstar finisher\signature (depending on the character they will either kill the opponent or just beat them)

These three are done on the Ki, Zanzouken, and Burst buttons respectively, commands are QCF x 2, these supers will chain with one another, with the final initiating the Allstar. The super effect is different here as well (screen fades to black until the allstar  ends )

Sounds like a lot of supers, which it is, which is why I gave 5 bars, there's a lot of things that use the power bar for. Average person should have 5 Normal supers (2 x 2 y 1 z)  then the all star super chain which I said is 3 but some people might have 4 (Might make some finishers 4)

I'll show videos later on, I still have to make more supers for goku :( another physical 2 projectiles


I'm going to keep commands for supers pretty simple since there are so many, everything might just be QCF or QCB x 2 was thinking of some kof commands which aren't hard, but trying to remember the button and the correct motion for a specific super when you have like 5 can be difficult.

Anyway I'm Back!








Sorta
Title: Re: Progress
Post by: HadeS on December 18, 2015, 03:54:21 am
Flippin' awesome, Neo!!! I love seeing more progress and that his hair looks better now :)
Title: Re: Progress
Post by: Rai Tei on December 18, 2015, 05:07:10 pm
Looking good, what are the specs for the super ports you need?
Title: Re: Progress
Post by: hatter on December 18, 2015, 05:12:35 pm
So what happened to Dying Namek? :P :P

Like the new stuff, can't wait to see how it goes. I've also finished my university semester, so now I'll hve a lot more time to work on stuff. I also just figured out a way to paint grass, so I'll give it a go, do the Kiwi-RGB and show it to you tonight, hopefully. :)
Title: Re: Progress
Post by: Neocide on December 18, 2015, 08:58:31 pm
As far as specs for portraits, just clean and big. Action-Ish poses would be
Wonderful but not mandatory. Cleaned is mandatory though.

As far as d namek,waiting on GLB to do it. He just returned
Title: Re: Progress
Post by: GLB on December 19, 2015, 03:16:13 am
So what happened to Dying Namek? :P :P

Will begin working this weekend, good sir.  :sugoi:

P.s Hatter: Do you still chat at all? Xats are dead but I could meet you in one once and a while to go over the stage, or if you're on Skype we can do that.

Super combo chain looks incredibly fucking fun yo, pretty psyched for this. Haven't ran MUGEN aside stage testing in months but my body will be ready for this.
Title: Re: Progress
Post by: Neocide on December 21, 2015, 07:40:30 am
Halfway done with goku's second super. Sort of like wolverine's berzerker claw. I'll show a vid later
Title: Re: Progress
Post by: Neocide on December 27, 2015, 01:13:30 am
Finished goku's second super combo. Up next is going to be teen gohan's super combos. Followed by kurririn and vegeta. I should be able to finish gohan's tomorrow so I'll show them off with goku's.


Also those people who beta tested my last batch could someone let me know what characters were in it and how far?
Title: Re: Progress
Post by: Neocide on January 26, 2016, 12:23:42 am
Ok so I'm currently working on a build for the first release which will consist of 5 complete characters(two Sayains Two Humans and a Villain)

I have no idea whats going on with NoZ so I'll be doing the Screenpack mostly myself,if there's anyone out who can help with it just let me know. I'll be posting more pics and videos in the next few weeks.
Title: Re: Progress(krillen/dead namek showcase)
Post by: Neocide on February 23, 2016, 09:28:12 pm
To those who care:  http://network.mugenguild.com/neocide/Neo/krillen.webm

Little showcase of krillen's specials. He's very much a keep away fighter. Comet is a bit of a offensive and defensive move. Thinking of adding a 5th special.

Gohan's supers should be finished today too (if I can think of the last one to do)

Also it's a preview of dead namek. So if you have suggestions on that feel free to leave them GLB will see at some point.

Nvm the yamcha voice haven't changed them yet.
Title: Re: Progress
Post by: AlexSin on February 23, 2016, 09:46:09 pm
Krillin is looking good! :) Not really sure about the Sonic Boom effect, but that may be a place holder. Also when he teleports (the three attacks at the start of the video) there's only the effect.

Maybe some more lava in the background (not just where you see it now, I mean farther away) could be added to make the stage look nicer.
Title: Re: Progress
Post by: Neocide on February 23, 2016, 11:38:30 pm
Regarding comet,That's on purpose. He comes out of the effect last minute. Sonic boom effect would be placeholder if I had some kienzan effects but I don't.
Title: Re: Progress
Post by: hatter on February 23, 2016, 11:42:33 pm
 :swoon: a Dying planet never looked so good.

I'm still working on the Forest stage on my part, figuring out how the greens are gonna go is tough. I hope to actually have something on that soon.

Haven't started on the select screen as well, will work on it, once I figure out my head from toes with the Forest's greenery. Once I do start, it shouldn't take me that long though (I hope).
Title: Re: Progress
Post by: nobody now. on March 04, 2016, 02:23:53 am
Please, if you can find them, add the lesser forms of Frieza and Cell, because the first version of Cell is my absolute favorite!!!
<3 <3 <3
Title: Re: Progress
Post by: AlexSin on March 04, 2016, 12:50:37 pm
I don't see that happening.
Also he/they wouldn't have to "find them", he/they would have to make them. And I mean sprites and codes.

user above, who deleted the post for no reason, said:
I've had them.    XP
Also, suit yourself, you don't want to have
the coolest* characters in DBZ (*yeah fine in my opinion whatever)
then go ahead.

It's not that I don't want to have something, but
1- requesting for something to be made is against the rules
2- that would give the creator/s more work to do.

It's just a bit of common sense.

Also, those sprites you're talking about (I guess you're talking about a certain Freeza all forms by oz and the Cell by Sawwen or the one Choujin styled) don't fit the size of the characters used here for this full-game, Neocide and/or the others would have to rescale and edit them.

It would be cool indeed, I can't argue that.
Title: Re: Progress
Post by: Neocide on March 08, 2016, 05:05:18 am
coding progress is gonna be on halt for a while(I'll have HUGE news about it later on) Gonna go a bit nuts on spriting including maybe bringing someone back. I'll show stuff off at some point.


Also regarding something I didn't even get a chance to address before said person rebutted his comment.

I wouldn't do all forms for a number of reasons -

1. It's a lot of sprite work, a LOT. rescaling alone would be annoying.

2. A lot of coding and creative time plotting out each form to make them unique

3. see 2 also, most people would skip over the trans and go to final form or the simple reason, it slows down
the game and makes no real sense other than to look cool for something that takes way more time than it's worth.

If I don't seem it, I'm actually extremely Hype right now. Don't want to tell the reason as of yet because I'd rather keep it a reveal for later. For obvious reasons
Title: Re: Progress
Post by: Neocide on May 13, 2016, 09:12:21 pm
Thought I'd post just to let everyone know I'm still working, been working on freeza's extra frames from EB. I reworked the system with some changes thanks to kamekaze, I've made a big detailed txt descrbing the whole system and the different styles. Not posting it atm because most ppl would rather see sprites and stuff,if interested I'll post it.

In other news whizzy is going to be developing the soundtrack and the Screenpack is moving along nicely as well.

Benhazard is working on more frames for broli trunks and fixing up tien.
Title: Re: Progress
Post by: QuickFist on May 14, 2016, 04:49:49 pm
Thanks for keeping us updated, it's good to hear you're getting help from Kame and Ben
Title: Re: Progress
Post by: AlexSin on May 14, 2016, 05:12:59 pm
Not posting it atm because most ppl would rather see sprites and stuff,if interested I'll post it.

Of course we're interested. Why saying that and then not showing anything?
Title: Re: Progress
Post by: Neocide on May 14, 2016, 10:51:44 pm
Because most times I show detailed stuff I don't get much feedback on it, besides people might understand it more with videos, (which weren't coming for a long time) but I'll post it then:



================================================
|Dragon Ball: All Stars System Overview|
==================================================

----------------
|Summary|
-----------------

This is the Final system that was inspired by Kamekaze's system, which
is very close to mine, so I decided to implement elements from kamekaze's
(with permission) and merged with mine.


-------------------
|What's New|
-------------------

- New burst(Kamekaze's Action Code)
- Ki Styles
- Super system
- Launcher revamped
- Ex moves
- All Stars back
- Some other stuff


---------------------
|Button layout|
---------------------

[X] - Light Attack

[Y] - Hard Attack

[Z] - Launcher

[A] - Ki

['B] - Burst

[C] - Charge Power

[X] or [Y] + [Z] = Teleport


-----------
|Attacks|
------------

-------------
Standing
--------------


-------------------
Light Attacks [X]
--------------------

Lights[X] are up to 4 hits,and quick in speed, sometimes will have movement.Light[X] attack chain into Hard attacks

-------------------
Hard Attacks [Y]
--------------------

Hard [Y] attacks will be up to 3 hits with the last knocking the oppoenent away.

----------------
Launcher [Z]
----------------
Launches opponent into the air, can super jump immedietly after for air combos.

-------------
Crouching
--------------

----------------
Attacks [X][Y]
-----------------

Crouching attacks will not link into standing attacks, they will only link with one another.

--------------
Launcher [Z]
---------------

Crouching version will be a overhead leading to a bounce, for juggle combos.

----------------
Jumping
-----------------

-----------------
Attacks [X][Y]
------------------
Light [X] and hard [Y] will chain with each other here, each button being single hit

---------------
Launcher [Z]
--------------
Launcher works counter to what it is on the ground, it will finish a combo
while in the air.


--------------
|Ki [A]|
---------------
There will be a few different styles for ki, Rapid fire,Charge,Spread(Flare)Melee.There are no basic air ki attacks, some will have specials for it though.

-----------------------------
|Rapid Fire(Renzoku)|
------------------------------

Common ki shot, can be rapidly hit for up to 7 hits, chains from basic attacks.
Characters who use: Vegeta,Goku,F.Gohan,Freeza, M.vegeta,Krillen

-------------------
|Charge(Orb)|
-------------------

Slower blast, more damage, the longer the charge[A] the stronger the attack
knocks down on full charge. doesn't chain from basic [X][Y] attacks.

Characters who use: K.Buu,Recoome,S.Buu,Piccolo,F. Buu

 
----------------------
Spread (Flare)|
----------------------

Spread [A] is a good multi hit close range flare  that is good for finishing off a combo with.
Characters who use:
Yamcha,18,Cell,Tien,Ginyu,T.Gohan

-------------------
|Melee|
-------------------
Melee [A] is a bit more unique, depending on the character the attributes change somewhat, for instance, trunks' version, the higher his
power is the more range his sword has to hit, sorta like link can fire a bolt from his sword when all his hearts are full.


Characters who use: Trunks, Uss Vegeta,Broli,Vegitto


----------------------
|Ki Specials|
-----------------------
Ki specials are ki moves done on the Ki button with a special motion (Ie, QCF,QCB,Hold,Down,Up,DP,etc) They cost power like ki but more, and are usually signature ki attacks of some sort, Vegeta's Bakuhatsuha, Freeza's Telekenisis,Kienzan,taioken, etc.

each character will have at the least 2 some might have more


--------------------
|Specials|
--------------------

Specials will be on [X] and [Y] buttons, with the EX[XY] version being x+y no specials on launch[Z] button.

-------------
|Supers|
--------------
There will be two ki based supers with the commands of QCFx2 and QCBx2 respectively. Goku and Vegeta have a Burst super that is basically a transformation. Some might have physical supers, which can be done on either Light[X] or Hard attack[Y].  All supers for the most part are level onesthere are a few exceptions.

Minumum amount of supers - 3


----------------
|All star|
----------------
All star is basically the characters'cinematic Finisher, done when the opponent's health is at or under 15% and power is at 3000 or more.

Command: QCFx2 + Charge button

-----------------
|All star list|
------------------

Goku     - Super Sayain Tour

Goku reverts to normal and proceeds to go through the stages of super
sayain while demolishing the opponent.


T. Gohan - Ghost Dad Kamehameha

Vegeta   - Vegeta's Big Bang

Trunks   - Sword slashing fun! (Name TBD)

Piccolo  - Namekian Sendoff

Yamcha   - Howling wolf

Tien     - Chaiotizu? No!!!!

Ginyu    - Bodyswitch Beatdown

Krillen   - Taioken Kienzan

Cell       - The Art of Perfection

Freeza   - Entrapment of Fear

18          - Beautiful Ending

F. Gohan - Hero's finish

K. Buu   - Bye Bye Dummy!

S. Buu   - Asorbtion

F. Buu   - Chocolate!

Broli    - I am the Devil

 


That's it for now, don't have full details on all the All Stars, but I have a general idea for where I want to go with them. I'll put them along with the specials and supers for each character in their own thread later on. I might have missed something, so if you got questions ask away.


*F.Gohan   = Final Gohan (or Mystic Gohan)
*M.Vegeta = Majin Vegeta
Title: Re: Progress
Post by: Slayer. on May 14, 2016, 11:03:55 pm
Hey, Neo. Sorry for the lack of news. I'm so freaking tired and I using my little free time to rest.
Anyway, I'll try finish the lifebars until next monday. ::)
Title: Re: Progress
Post by: AlexSin on May 14, 2016, 11:42:25 pm
Some feedback:
the layout seems interesting enough. Kamekaze's Raditz wip is looking good, so I'm curious as to how you'll implement it with your sprites.
However I would change something.

- This is probably something we've discussed some years ago in this topic (too lazy to check), but having the burst and the teleport together seems kind of redundant (if with "burst" you mean the dash with aura).
I would probably use the teleport a la Budokai 3, like a counter attack (using 1/3 or 1/2 of your power).
You could give a "weak super armour" property to the Burst dash (with that I mean the character who burst dashes can absorb one hit without going to get hit states), like in Shin Budokai 1 and 2/Another Road.

- About the Ki [A] attacks, I would make the Charge ones chain-able from basic attacks too, to increase the number of 'mind-games' during the fight.

About the All Stars hyper moves, some need spellchecking.
- Goku's Super Saiyajin/Saiyan Tour doesn't make much sense. If he's fighting in Super Saiyan form, why does he revert to normal? I can see why he would use the other forms though.
- Trunks's AS move could be called "Burning Slash" or "Shining Sword Slash", I suppose he's serious while fighting so putting the word "fun" would be out of place.
- Super Buu's AS would require more sprite work, I would suggest making his Human Extinction hyper, the one when he's waiting one minute on Kami's Lookout.
Title: Re: Progress
Post by: Neocide on May 16, 2016, 07:41:23 am
Hey, Neo. Sorry for the lack of news. I'm so freaking tired and I using my little free time to rest.
Anyway, I'll try finish the lifebars until next monday. ::)

np man there's no rush.

Some feedback:
the layout seems interesting enough. Kamekaze's Raditz wip is looking good, so I'm curious as to how you'll implement it with your sprites.
However I would change something.

- This is probably something we've discussed some years ago in this topic (too lazy to check), but having the burst and the teleport together seems kind of redundant (if with "burst" you mean the dash with aura).
I would probably use the teleport a la Budokai 3, like a counter attack (using 1/3 or 1/2 of your power).
You could give a "weak super armour" property to the Burst dash (with that I mean the character who burst dashes can absorb one hit without going to get hit states), like in Shin Budokai 1 and 2/Another Road.

- About the Ki [A] attacks, I would make the Charge ones chain-able from basic attacks too, to increase the number of 'mind-games' during the fight.

About the All Stars hyper moves, some need spellchecking.
- Goku's Super Saiyajin/Saiyan Tour doesn't make much sense. If he's fighting in Super Saiyan form, why does he revert to normal? I can see why he would use the other forms though.
- Trunks's AS move could be called "Burning Slash" or "Shining Sword Slash", I suppose he's serious while fighting so putting the word "fun" would be out of place.
- Super Buu's AS would require more sprite work, I would suggest making his Human Extinction hyper, the one when he's waiting one minute on Kami's Lookout.

- Burst isn't the same anymore, it's exactly like kamekaze's action button. I thought of making zanzoken's counters as well, still debating though.

- Thought of that, but the charged ki attacks do more damage than spread and rapid so they had to have some drawback over the other two (flare is short ranged, and rapid is weak)

- lol now getting feedback on my saiyan typo lol.

- I copy pasted a lot of this from my read me which I didn't check over entirely till I posted here, so I missed a few cues, as Goku's All star is actually just entiled "The Super Saiyan tour" which isn't a tour through just super saiyan
it's a tour through all his forms in general (normal,kaioken,ss,ss2,ss3) the super saiyan tour just sounded better
than the "the saiyan tour" he reverts to normal to go through all his forms on the opponent, which is why it's called a tour.

-lol the name I used wasn't meant to be taken seriously, it was a placeholder. His All Star is basically the move he did on freeza's men.

- Super buu's AS isn't too much work, it's basically one sprite per opponent not to mention I can get the community involved in doing the sprites (hopefully)

Human extinction is a interactive super (tapping the button to get more rain of energy blasts)
Title: Re: Progress
Post by: AlexSin on May 16, 2016, 02:12:16 pm
- lol now getting feedback on my saiyan typo lol.

- I copy pasted a lot of this from my read me which I didn't check over entirely till I posted here, so I missed a few cues, as Goku's All star is actually just entiled "The Super Saiyan tour" which isn't a tour through just super saiyan
it's a tour through all his forms in general (normal,kaioken,ss,ss2,ss3) the super saiyan tour just sounded better
than the "the saiyan tour" he reverts to normal to go through all his forms on the opponent, which is why it's called a tour.

-lol the name I used wasn't meant to be taken seriously, it was a placeholder. His All Star is basically the move he did on freeza's men.


- You know how I am. :P
There's other stuff to fix. :twisted:

- So do you mean the thing he does against Fat Buu, more or less? (because you added Kaioken)
I still don't understand though, that's more fitting as an intro for SS3 Goku (if you're going to make it, but I think you're not).
Or it could be like a hyper rush with him attacking the enemy (while in Super Saiyan form) and in the meantime he transforms into his more powerful forms.
I would say to not make the normal and Kaioken moves because they're weaker and using them wouldn't make sense (for me).

- Yes, yes, I just gave some options.
Title: Re: Progress
Post by: Neocide on May 17, 2016, 05:01:07 am
he does a move to them in each form as his all star, it's not just a showcase of the looks, it's him beating the shit out of them in each form which is why it's called a tour, he's literally whooping your ass and changing forms as he goes.

ss forms in this game aren't used as full attribute boosters like they are in the canon, I'm using them more as different style types. which is why he uses all forms in the AS ( I plan on making another 2 goku's and another Vegeta down the line as these two will be the only transforming char types in the game)

Title: Re: Progress(Lifebars 95%)
Post by: Neocide on June 02, 2016, 06:36:32 am
Been plowing through Freeza frames, (about 3 rows left to do) I'll show them off when I finish but in the meantime Speedster finished the Lifebars, I made some adjustments (for the custom portraits) Turns portraits are not aligned entirely properly but I don't know how to move them(when I tried it just moved the border)

Without further Ado:
Spoiler: Normal (click to see content)
Spoiler: Teams (click to see content)
Spoiler: Turns (click to see content)
Radar has an animated Sonar, the Powerbar number changes to a diff dball every level (up to 5)
There's this too :
Spoiler, click to toggle visibilty
(I think I might ask for someone to Legit hi res them so the edges don't look so rough)

I would do the team portraits like the eye catch in db kai but I don't use photoshop so getting that triangle angle in paintshop pro is a pain in the ass.

Also, I'm looking for someone who wants to do the Announcer's voice.

Win Icons I didn't show because I forgot? and I might change them myself later ( I might make some) they don't go in those little green squares.(those are just props for the lifebars)

Title: Re: Progress
Post by: AlexSin on June 02, 2016, 04:59:09 pm
You could put the powerbars (and the lifebars) on top of everything, because
in the first screenshot there's a rock on p2 side hiding part of the powerbar,
in the second one they're almost completely behind the rocks sprite (same for the third),
in the last ones the flowers are on top of the powerbar.
Title: Re: Progress
Post by: Neocide on June 02, 2016, 05:50:48 pm
Yea I forgot to mention that to speedster.
Title: Re: Progress
Post by: Slayer. on June 02, 2016, 11:36:53 pm
Damn! My plan was set the layerno of the powerbar as 2, but I forgot the spr priority. :omg:
I gonna fix that and the turns border.
Title: Re: Progress
Post by: Neocide on June 11, 2016, 06:53:13 am
so after like 3 months I finally finished freeza's extra frames I'm now going to be working on the four ki system style bases Rapid(Vegeta),Spread(T.Gohan),Melee(Trunks) and Charge(Piccolo).

but in the meantime here's some (most) of the freeza stuff I did.  Most of it will be replacing stuff I had before, but wasn't entirely happy with since it was being reused. So now the specials feel more "Special" or "Super"

Spoiler, click to toggle visibilty
(Speeds aren't ingame)

I did his walk too, but I only went over it once when I made it, and like all static-ish motions jumpyness is bound to happen. so I need to fix that before I want to show it animated,but here's a shot:

Spoiler, click to toggle visibilty



Title: Re: Progress
Post by: Ex☆Cham on June 11, 2016, 07:08:05 am
Wow, i like how much muscles details you added despite the limit of the size.
Title: Re: Progress
Post by: Rai Tei on June 11, 2016, 11:32:26 pm
That's Neo, the spriting monster for ya xD
Title: Re: Progress
Post by: Neocide on June 13, 2016, 12:01:12 am
Glad you all like the frames.

When I get home I'll show a shot of earth plains night,and the select screen that's at 90% (some slots need to hid,while others need to be shown)

I'm gonna try to post update videos(at some point) for all 4 systems to show the difference. And to explain a bit better.

Also I have  surprise news about the OST. Not giving anything away now but got someone working on it now stay tuned!
Title: Re: Progress
Post by: Chronan on June 16, 2016, 05:12:33 pm
Nice work on those Freeza frames, sprites and anims are looking great!
Title: Re: Progress
Post by: Neocide on June 20, 2016, 04:02:41 am
forgot to do this :

(http://i.imgur.com/4lEpQBh.png)
(Need to send GLB this sky) It's just missing glimmering stars atm, and some other little props
also :
(http://i.imgur.com/YEJHHlg.png)
Comes over time, I need to ask GLB if we can have the rain stop at a certain point. Think I kinda figured it out (Guessing it has to do with doing it in the air,I think)

Select Screen:

(https://1.bp.blogspot.com/-ZlhtRfGdxds/V2csS-bLOFI/AAAAAAAABTw/OQgLUAHtCU86Z91MymkKpevYRxgGs1AaACLcB/s1600/select.png)

Small portraits are placeholders, as I'm going to make some custom ones myself from episode screenshots. Big portraits will be in that style but custom too. Rai Tei if you have time and can help with these pm me!



Title: Re: Progress
Post by: Rai Tei on June 20, 2016, 01:49:39 pm
PM sent.

Screenshots looks really nice!
Title: Re: Progress
Post by: Neocide on July 30, 2016, 02:27:50 am
Haven't updated here in a while but the system tweaks are in everyone now, the ki system setup I changed a bit because the different versions weren't very balanced. So everyone has basic ki shots, but the anims and ki are different. I'm also going to diverse them by holding the ki button. So the flare,spread etc will be used this way as well as others.

For instance piccolo shoots simple ki shots using the special beam canon anim, with the ki looking like smaller versions of sbc. On charge (500 pwr) it'd be a weak sbc shot. Charge longer (1000pwr) it becomes a super, and charging to full power(5000) will do almost 75% damage.

This kind of charge(basic to super) is unique to piccolo. There will be others as well unique to certain people. This is just to give an idea how broad it can be.

Started phase 2 which are the combo strings I'll be showing videos of those soon. Currently making new punch animations for goku (Which I'll show when I finish) his shinb punches are the absolute worse attacks for anyone in shin b.
Title: Re: Progress
Post by: Neocide on August 29, 2016, 07:23:30 pm
Been plowing thru the roster's phase 2 wich is why I haven't posted videos as of yet, I currently have 5 more ppl to do(Recoome,S.buu,Trunks,K.buu and Broli) then I can showcase.

I'll also give a rundown of the Combo string system  and where I'm going from here. I'll be needing a new crop of beta testers soon so if you're interested lemme know and I'll be sure to add you to the list when I send them out. First testing will be done after phase 3( physical specials)

Might slow down some when I hit phase 3 as I'm going to be doing frames from EB for certain ppl and also fixing some (all of freeza's frames are too small) I'll try to post gifs as I know I'm not one to really post a lot of previews until I hit a certain point.

I'll try my best to keep you guys more interested,just v busy doing the main stuff and trying to show previews too, but I'll try.
Title: Re: Progress
Post by: Hephaistos31 on August 29, 2016, 07:34:52 pm
I'm looking for your project as always. :)
I remade portraits for all the EB roster so I'm happy to see that I'll be able to use them with your chars and Boryema's. :)
I'm not really good at beta testing stuff, I'll not be usefull here.
Title: Re: Progress
Post by: kakabot on September 05, 2016, 10:15:30 am
Been following this project for a while now, can't wait until its finished. I could try beta testing, I'm not the most experienced at it though.
Title: Re: Progress
Post by: Neocide on September 07, 2016, 10:09:46 pm
Ok so after tonight I should be done with phase 2 on everyone (K.buu and Broli are left)  After that I'm going to be switching things up a bit.

I'm going to focus solely on the top 9 popular characters and finish them off completely. Adding in new frames on each one that needs it. I'm aiming for a Version one (Need to think of a better name) By X-mas.

Debating doing single releases with each one or full release during X-mas.
I will be posting more videos and screenshots though (hopefully) and more details on other parts of the system soon.
Title: Re: Progress
Post by: Neocide on November 15, 2016, 09:57:58 pm
So haven't posted in a while due to working extensively on a current character.

Basically I want to focus on 3 characters at a time,currently it's Goku,Cell and Piccolo.

I'm currently working on cell, basically making a brand new sheet from his eb frames.I've been working on him since October and he's moving quite fast, should finish all his skin by the end of the week.

He's 200 + (30 rows) so this is where all my time has been going.
Title: Re: Progress
Post by: QuickFist on November 16, 2016, 10:31:18 pm
Those new sprites must look fantastic
Title: Re: Progress
Post by: Slayer. on November 16, 2016, 10:48:45 pm
Hey, Neo, how's it going with the small ports? :D
Title: Re: Progress
Post by: Neocide on November 17, 2016, 12:14:49 am
Shit,I forgot,and raitei has been uber busy so I don't have anyone on them yet. I might break from cell to do some to get the sp moving again.

I would show some cell frames with just the skin done,but it would look weird and I really don't like showing incomplete frames.

When I do finish (at this pace,probably early January) I'll show him off.

Title: Re: Progress
Post by: Slayer. on November 17, 2016, 12:42:11 am
Oh, crap.  :megaeyes:

I will wait then. 8)
Title: Re: Progress
Post by: Rai Tei on November 18, 2016, 12:37:48 am
I thought those were the big ports?
If those are the small ones, how huge are the big ones going to be?! :O
Title: Re: Progress
Post by: Neocide on November 18, 2016, 01:37:39 am
Nah I gave you the big ones and forgot the small, If you want to switch lemme know, I believe I have them ready
Title: Re: Progress
Post by: Rai Tei on November 18, 2016, 01:52:17 am
I don't mind doing the big ones if you don't mind waiting.
As my free time is really limited, I only get small time windows to do stuff.

So, if you got no one to do them, I might as well take it for you too :)
Chances are I'm able to finish small ones in between as they require smaller chunks of time.
Title: Re: Progress
Post by: Neocide on November 18, 2016, 01:59:53 am
Awesome you are a godsend in more ways than I can count.
Title: Re: Progress
Post by: Rai Tei on November 18, 2016, 12:19:17 pm
(https://s17.postimg.org/81cdnhq2n/happy_oh_stop_it_you.jpg)
Title: Re: Progress
Post by: Neocide on January 11, 2017, 12:06:50 am
Update;

Halfway through cells leg armor, should be done by the weekend.Then all that's left is; shoulder pads,purple lining,skin,face and spots.

Seems like a lot but it's all minor stuff .Hoping to finish by early/Mid February.

Still no shots because there aren't any 100% frames,once there is I'll  post gifs.
Title: Re: Progress
Post by: Neocide on February 07, 2017, 10:31:06 pm
2-7-17

All thats left now is hands,stinger,shoes and his spots.

I should be able to show a sample today from the main sprite's Stance. I think he'll be done by next Monday. Possibly my best sheet to date
Title: Re: Progress
Post by: QuickFist on February 07, 2017, 11:34:03 pm
Awesome. I'd love to see it
Title: Re: Progress
Post by: GLB on February 08, 2017, 04:33:14 am
Awesome to hear, man. :)
Title: Re: Progress
Post by: Neocide on February 15, 2017, 10:21:08 pm
Got a little side tracked this weekend, (Evil being was summoned)  but all hands done and all that remains should be finished by next week.

Going to try to show something today, no promises though,trying to really plow through this!
Title: Re: Progress
Post by: Neocide on February 17, 2017, 02:46:18 am
2-16-17
Only thing remaining now is shoes stinger and spots, Should be done by the beginning of next week.
And Without any further delay, here's a sample at a complete frame of cell;

(http://i.imgur.com/a80ORpx.jpg)

Title: Re: Progress
Post by: Chronan on February 17, 2017, 04:30:34 am
Pretty sweet looking stuff, I like the colors. Looking forward to what you come up with.
Title: Re: Progress
Post by: QuickFist on February 17, 2017, 04:38:49 pm
Wow, that looks awesome
Title: Re: Progress
Post by: desertstorm1909 on February 17, 2017, 10:18:36 pm
Much better than the EB sprites =)
Title: Re: Progress
Post by: Neocide on February 18, 2017, 12:00:21 am
He's got a ton of Color seperation too, I was gonna make a pal sheet but I'll wait till more frames are 100%
Title: Re: Progress
Post by: Neocide on February 21, 2017, 06:15:15 am
2-20-17

On the final stretch of cell(spots) trying to keep them as accurate as I can (Only putting them where they
Are predominantly shown basically) doing so is a bit of a chore so it's taking longer,but I should finish tonight or tomorrow, in which case I'll show some actual animations.

Title: Re: Progress
Post by: Neocide on February 25, 2017, 12:37:26 am
2-24-17

Cell is finished! Keep an eye out on this thread as I will be posting gifs when I get home. (Roughly  3 hours from now)

I'll be jumping right back into coding with cell, so I'll be posting more often (hopefully) with updates on his progress.


Stay tuned!
Title: Re: Progress
Post by: Prime SC on February 25, 2017, 07:49:56 am
Cant wait i cant believe i havent played with your dbz characters in so long
Title: Re: Progress
Post by: Neocide on February 25, 2017, 08:29:37 am
Ok, this took a bit longer than expected due to adding frames in and aligning them for dumb gifs x_x but without further ado:

Spoiler: Sprites! (click to see content)


I don't want to make any promises now, but I might end up doing a lot more sheets from Extreme butoden characters (Nappa for sure,Gotenks and Beerus strong possibilities)

tomorrow I'l be editing some of my old frames to add with this sheet and start coding him.

Edit - I removed the cell's palette because when I saved it the palette was optimized, so I had to fix, and haven't uploaded yet, sorry to those who may have made one, I'll get it back up soon

Title: Re: Progress
Post by: GLB on February 25, 2017, 11:45:52 pm
(Nappa for sure,Gotenks and Beerus strong possibilities)

=O

That would be sick.
Title: Re: Progress(Cell Palette Template)
Post by: Neocide on February 26, 2017, 04:58:24 am
Yea, and he's pretty easy(face would be the biggest challenge)

and here's the palette template:

(http://i.imgur.com/hqSc3Zd.png)

Two palettes I made so far myself:

Spoiler: Bison/Vega (click to see content)

Spoiler: Megaman (click to see content)
Title: Re: Progress
Post by: Ryūku Tsukuyomi on February 26, 2017, 06:13:12 am
I'm gonna enjoy doing pals for him so much!
Title: Re: Progress
Post by: HexagoN on February 27, 2017, 05:14:54 pm
I've made some palettes for him!

(http://i.imgur.com/VYqVAdz.png)(http://i.imgur.com/0moJSCp.png)(http://i.imgur.com/WKYF228.png)(http://i.imgur.com/R4HsnkW.png)(http://i.imgur.com/jclmbXT.png)(http://i.imgur.com/TlrKazC.png)

Title: Re: Progress
Post by: Neocide on April 12, 2017, 12:14:43 am
^ Those are some pretty awesome palettes.


Been working on another sheet since the middle of March, about 40% through, should finish by early May.
Have an announcement coming soon regarding releases and a build.
Title: Re: Progress
Post by: HexagoN on April 13, 2017, 01:12:55 am
Thanks! Glad you like it!

That's nice! I'm looking forward to it!
Title: Re: Progress
Post by: Neocide on July 13, 2017, 04:58:11 pm
So my current sheet took longer tan I wanted, he's finished now though. I've changed my mind on who is next and it'll be finishing my nappa sheet. Gonna take a small break before I start.


The sheet I finished was Vegeta, With the eb frames and other stuff he'll extremely complete. I'll have gifs of him soon.
Title: Re: Progress (Nappa Update and Vegeta Animations)
Post by: Neocide on August 23, 2017, 06:49:29 am
8-22-17

Been a hot minute since I updated (Totally forgot about vegeta's gifs :\) I'm about 40% done with nappa finishing up on his second shade skin lining, then it's filling in the rest of the skin and the hard part on him is about over, he's moving a lot faster than I thought he would, should be finished around September or October. Afterwards It'll be Piccolo.

here's some frames of nappa I had finished months ago when I was going sprite by sprite (it's way too fucking slow this way)

Spoiler: Nappa (click to see content)

Spoiler: Now Onto Vegeta! (click to see content)


None of these speeds are entirely accurate.


I was going to show his final punch strike which is a jumping punch, but making gifs in fighter factory don't do the move justice (needs actual gravity to show it correctly)
Title: Re: Progress
Post by: Rai Tei on September 03, 2017, 01:49:37 am
Dayum, those look great!
Title: Re: Progress
Post by: Lunchbillion on November 02, 2017, 02:55:53 am
Now that's fluidity you rarely see in a Dragon Ball fan game.
Title: Re: Progress
Post by: Neocide on November 16, 2017, 12:47:28 am
11-15-17

I'm about 80% done with nappa (skin,pads,lining and armor) all thats left is the gauntlets,boots,head,undies and tail. All of which are very easy. Should be done by the end of the month. I'll show gifs of him then.
Title: Re: Progress
Post by: CAMARAO on November 16, 2017, 02:21:46 am
11-15-17

I'm about 80% done with nappa (skin,pads,lining and armor) all thats left is the gauntlets,boots,head,undies and tail. All of which are very easy. Should be done by the end of the month. I'll show gifs of him then.

this are Good News Neocide :D
I'm always following this topic waiting for news :)
Title: Re: Progress
Post by: Neocide on December 06, 2017, 11:51:42 pm
12-6-17

At the final stretch, all thats left is his heads. Should take me a week or so to finish. I'll post gifs then.
Title: Re: Progress
Post by: Neocide on December 16, 2017, 04:18:09 am
12-15-17

So Nappa's done. I'm just cleaning up the stray pixel debris. After which I'll show him off here. Stay tuned! :3
Title: Re: Progress
Post by: CAMARAO on December 17, 2017, 03:22:23 am
12-15-17

So Nappa's done. I'm just cleaning up the stray pixel debris. After which I'll show him off here. Stay tuned! :3

awesome :D
Title: Re: Progress
Post by: Neocide on December 18, 2017, 07:29:27 pm
So I hit a little snag on nappa, was cleaning away strays and accidentally removed a layer on the lining which I finished last night. Set me back a day or so. Should have sprites to show no later then the end of the weekend.
Title: Re: Progress
Post by: Hephaistos31 on December 18, 2017, 07:55:15 pm
Good luck with everything, Neocide!
Title: Re: Progress
Post by: Neocide on December 23, 2017, 06:26:17 pm
Nappa is done.but I've been dealing with family issues last few days,that finally is over. I'll have gifs hopefully by Xmas (Monday)

Started on another sheet as well.
Title: Re: Progress (Nappa Showcase)
Post by: Neocide on December 27, 2017, 09:51:11 am
that took a little longer than expected, but here we go:

Spoiler: Ground Stomp (click to see content)


Spoiler: Winpose (click to see content)


Spoiler: Mouth blast (click to see content)

Spoiler: Mouth Blast 2 (click to see content)

Spoiler: Launcher (click to see content)

Spoiler: Two fingers of doom (click to see content)

Spoiler: Grab Slam toss (click to see content)

and Finally His Palette:

(http://network.mugenguild.com/neocide/Neo/Nappa%20pa.png)

I originally had more gifs, but I forgot to give the sprites a palette so I lost them all and had to redo them, I didn't want to redo them all as they are time consuming and I wanted to keep some stuff a surprise. So I decided to put out a palette as a compromise.

I'll have more news later as I progress on the next character. They are entirely a retread(Basically a new sheet of someone I did once upon a time), but one who I def will get done faster than nappa (they are a lot easier) and one with a moveset I'm just gleefully excited to play with.

~Stay Tuned!

Title: Re: Progress
Post by: Ryūku Tsukuyomi on December 28, 2017, 04:06:46 am
Like I said to you when you first showed it to me yesteday, its easily one of the best sheet in the entire game. I'm gonna enjoying making pals for him!
Title: Re: Progress
Post by: Rai Tei on December 29, 2017, 04:00:59 am
Nice work, glad to see some progress again!

You might want to check out the leg muscles on Mouthblast(1),
I find them kind of jumpy too.
It could also be because it lacks some transition frame before the last frame of the shot.

Shading of the boot for Two Finger of Death also feels jumpy.
(love that name, you should keep it like that)
This could also be caused by the repeated loop without pause, I dunno
Title: Re: Progress
Post by: Neocide on February 03, 2018, 08:33:09 pm
Ok been again a while since I last showed progress. I'm about 65% done the my latest sheet who is none other then krillen.

His gi and skin are done and I'm halfway through the belts. All that remains is inner gi,shoes,wristbands a few kanji on his back then the heads. Should be finished by the end of the month.

Then its on to another sheet.
Title: Re: Progress
Post by: Neocide on February 21, 2018, 07:56:52 pm
2-21-18

So Krillen is done, waiting on a few things from someone before I show off gifs. Pretty quick sheet. He only took me 2 months!

Up next is frieza.
Title: Re: Progress
Post by: Hephaistos31 on February 21, 2018, 09:02:08 pm
Good luck with everything!!
Title: Re: Progress
Post by: QuickFist on February 21, 2018, 09:32:23 pm
Awesome! I wanna the Krill master gifs
Title: Re: Progress
Post by: CAMARAO on February 22, 2018, 09:31:47 am
2-21-18

So Krillen is done, waiting on a few things from someone before I show off gifs. Pretty quick sheet. He only took me 2 months!

Up next is frieza.

Very good!!!

:D
Title: Re: Progress
Post by: Ex☆Cham on March 08, 2018, 06:10:48 am
Thicc Bald Boi looking good, time without checking this.

Suprised the didn´t ended as a 4 tones per color, good, looks more clean this way.

Title: Re: Progress
Post by: Neocide on March 10, 2018, 09:50:13 am
Shit. Forgot to post these earlier

I wanted to show more off but a lot of his stuff would look better in game in motion, which is a ways off from me showing atm (still on my spriting tour atm) so I'll show what I think looks good as is, as well as fun to look at I suppose. I'll make a palette template later, I cs'd his eyes so he can have
manga and anime versions of the eyes (yes it's a small thing but it was easy)

Spoiler: Krillen Gifs (click to see content)

Gotta fix some jumpyness here and there  later on(Like the kienzan shoes, goddammit)  but there's chrome dome done. Been working on frieza for about 2 weeks(I think?) just finished the 10th row(out of 37) of his skin. Taking a long time for each row due to not being able to do him in layers, but on the brightside once the skin is finished the rest is pretty quick and easy. I'm hoping to be finished by June. After which I'll be working on Piccolo.
Title: Re: Progress
Post by: BurningSoul on March 10, 2018, 11:46:29 am
I'm not sure if I should ask this but,will sprites get a public realese after realese of the game
Title: Re: Progress
Post by: Rai Tei on March 10, 2018, 01:58:52 pm
Looking good, especially that double kienzan!
Title: Re: Progress
Post by: CAMARAO on March 10, 2018, 03:27:01 pm
Shit. Forgot to post these earlier

I wanted to show more off but a lot of his stuff would look better in game in motion, which is a ways off from me showing atm (still on my spriting tour atm) so I'll show what I think looks good as is, as well as fun to look at I suppose. I'll make a palette template later, I cs'd his eyes so he can have
manga and anime versions of the eyes (yes it's a small thing but it was easy)

Spoiler: Krillen Gifs (click to see content)

Gotta fix some jumpyness here and there  later on(Like the kienzan shoes, goddammit)  but there's chrome dome done. Been working on frieza for about 2 weeks(I think?) just finished the 10th row(out of 37) of his skin. Taking a long time for each row due to not being able to do him in layers, but on the brightside once the skin is finished the rest is pretty quick and easy. I'm hoping to be finished by June. After which I'll be working on Piccolo.


I really like to see your work...
keep up the good work
Title: Re: Progress
Post by: QuickFist on March 10, 2018, 05:14:30 pm
This is really one of the most beatiful Krillin sprites I've seen. great job
Title: Re: Progress
Post by: Neocide on March 10, 2018, 07:11:44 pm
I'm not sure if I should ask this but,will sprites get a public realese after realese of the game

Sorry, no. Maybe older stuff that becomes obsolete but nothing in the game will be open source.
Title: Re: Progress
Post by: Neocide on March 22, 2018, 06:55:43 pm
3-22-18

So frieza is moving faster than I thought. He has less than 90 frames of skin left (been knocking out 6-7 a day)
At this pace I'll have the skin done on frieza in a little more than 2 weeks. And another 2-3 weeks on the purple and faces. I want to make a poll later after I finish a few other sheets for a vote on the final sheet for the first release.

It'll be between Ginyu, Gotenks, and beerus.
Title: Re: Progress
Post by: Neocide on April 13, 2018, 04:41:41 am
4-12-18

So all friezas skin is done. Finished his purple on his head. Doing the rest of the purple now,after that is the faces and he's done. He's moved a lot faster than I thought. Should be done in another 2 weeks. Then it's on to piccolo.

 Also looking for some help on the screenpack. Not coding still have speedster (I hope) coding,but I need someone to make some of my prototype stuff since I'm pretty busy and I suck at using photoshop. Any help would be appreciated.
Title: Re: Progress
Post by: CAMARAO on April 13, 2018, 04:35:42 pm
4-12-18

So all friezas skin is done. Finished his purple on his head. Doing the rest of the purple now,after that is the faces and he's done. He's moved a lot faster than I thought. Should be done in another 2 weeks. Then it's on to piccolo.

 Also looking for some help on the screenpack. Not coding still have speedster (I hope) coding,but I need someone to make some of my prototype stuff since I'm pretty busy and I suck at using photoshop. Any help would be appreciated.

I'll make it available to help you if you want. ;)
Title: Re: Progress
Post by: Neocide on April 13, 2018, 06:21:53 pm
Can u pm me some of your work?
Title: Re: Progress
Post by: Neocide on June 24, 2018, 05:53:36 am
6-23-18


So I've been working on piccolo since the end of may, about 50% done (all gi is done, 5 rows left of the skin lining) I should finish him up by end of july early august.

I also did an edit of Goku Black which I'll be making sometime later next year
I did 4 (half) versions of him

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

his sheet isn't extremely hard so it won't be too much work when I do work on him. He'll be part of the dbs team which will be Black,Beerus, and a third tbd.

frieza is finished, but I made some mistakes on his tail that I need to fix on a lot of frames which is why I've held off on showing him off.
Title: Re: Progress
Post by: QuickFist on June 24, 2018, 06:05:09 am
Good progress. Excited about that DBS team
Title: Re: Progress
Post by: Itsuchi KS on July 22, 2018, 07:53:32 pm
I could "probably" help you with your project. This is a Gohan I sprited a few years ago when I 1st caught wind on your project (http://i1136.photobucket.com/albums/n496/ItsuchiKS/Gohan%20by%20Itsuchi_KS_1.png)

I have more recently switched him over to the orange and blue gi since I'm starting to make an Open Bor DB Super game featuring Gohan, Goku, and Vegeta as playable characters. My game will have ALL of their forms avaliable but I've long since decided to finish Gohan 1st since he has the fewest forms to sprite. I see you've started a Gohan of your own, idk how far you are with him but like I said, I could probably help with him. I'm not a "master" spriter but I feel like I do pretty well for someone self taught and draws with the mouse....idk, you tell me.
Title: Re: Progress
Post by: Neocide on July 24, 2018, 02:23:07 am
Looks good.I'd have to see you do something in Ap first though.

7-23-18

I've been somewhat slacking these last few days,should be further on piccolo.Atm Im on his pink skin then its the shoes the sash and final touches.I'm gonna say another month for good measure. Then its only two sheets left Goku and Gohan which are the easiest and less frames.

Then I make my return to coding.
Title: Re: Progress
Post by: Itsuchi KS on July 24, 2018, 03:51:08 pm
AP? As in "animated poses?"
Title: Re: Progress
Post by: Neocide on July 24, 2018, 04:21:50 pm
No. As in anime perfect,it's the name of the style being used for the sprites.
Title: Re: Progress
Post by: Itsuchi KS on July 25, 2018, 12:36:11 pm
Oh ok, then I guess I have some work to do because I thought I nailed it lol
Title: Re: Progress
Post by: Itsuchi KS on July 25, 2018, 04:20:05 pm
This is actually the newer look for the Gohan I'm spriting (http://i1136.photobucket.com/albums/n496/ItsuchiKS/Gohan2%20by%20Itsuchi_KS.png)

I'm using film and EB sprites as bases and animations for my edits. I recolor and resize the EB and film sprites in Photoshop and then clean up everything else in Game Maker 8. I also redo the EB faces to look more like the show. I decided to switch because I had more references like the Buu saga for film animations and DB Super. And then I tie the EB sprites in as well. I did realize that his shoes were darker after I did a few film edits lol. I have ALOT of sprites to fix
Title: Re: Progress
Post by: Neocide on July 25, 2018, 05:59:45 pm
It's close, the sprite itself looks a bit messy. I can show you a base later if your willing to go fully. I was waiting till next year for big gohan,so you'd have lots of time to improve.
Title: Re: Progress
Post by: Itsuchi KS on July 26, 2018, 05:28:22 am
Yeah that would be GREAT lol. I'd love that, always looking to improve. Thanks Neo
Title: Re: Progress
Post by: Itsuchi KS on July 29, 2018, 06:45:51 pm
I just stopped spriting him until I get a better understanding of the style
Title: Re: Progress
Post by: Neocide on July 29, 2018, 07:07:43 pm
Shit my bad.I'll pm you the base and a guide on the style little later today.
Title: Re: Progress
Post by: Itsuchi KS on July 30, 2018, 04:34:24 am
Shit my bad.I'll pm you the base and a guide on the style little later today.

Thanks again Neocide, take your time. I learn pretty quick
Title: Re: Progress
Post by: AlexSin on July 30, 2018, 11:18:14 am
Shit my bad.I'll pm you the base and a guide on the style little later today.

You could do that in this thread, just to breathe life into it: http://mugenguild.com/forum/topics/theme-thread-ap-sprite-thread-160980.msg1993430.html#msg1993430
;)
Especially the guide.
Title: Re: Progress
Post by: Neocide on July 31, 2018, 07:14:43 am
Alex when you get a chance could you edit my last post in the AP thread into the first on the "AP" style.

Itsuchi if you want to try a eb to dbap frame to see if you can do him I can compile something for you, I can also tell you my technique for doing sheets (actually makes them go
faster) 
Title: Re: Progress
Post by: Itsuchi KS on July 31, 2018, 07:35:19 am
Yeah, Im actually eager to learn
Title: Re: Progress
Post by: Itsuchi KS on August 01, 2018, 07:39:35 pm
Yeah, Im actually eager to learn

I think I got it but may need to fix the shoes. I used your exact colors in the color table while converting this frame. I also used film for the face. I have a face for very animation in Gohan's EB sprite sheet BTW

(https://beta.photobucket.com/images/n496/ItsuchiKS/s0/4475343b-5155-4e59-9911-60d89d543e68-original.png)
Title: Re: Progress
Post by: Neocide on August 01, 2018, 08:55:59 pm
The shoes are fine,you actually did a terrific job. There's just some minor anti aliasing issues.Other than that You got the style down right.Now his full sheet will be a bit harder and it's a big amount of frames,but theres no rush so You have plenty of time. I'll compile it this weekend and send it.

He will probably be around 150+ frames (probably more) But when I send it I'll give you my own process of how I do sheets.

Great Job!

Title: Re: Progress
Post by: Itsuchi KS on August 02, 2018, 01:51:03 am
The shoes are fine,you actually did a terrific job. There's just some minor anti aliasing issues.Other than that You got the style down right.Now his full sheet will be a bit harder and it's a big amount of frames,but theres no rush so You have plenty of time. I'll compile it this weekend and send it.

He will probably be around 150+ frames (probably more) But when I send it I'll give you my own process of how I do sheets.

Great Job!



Thank you soo much Neocide not only for letting me be a part of this but for the explanation/break down you did on the style on the AP page. It really helped me out. As far as the anti aliasing, that's what really took me the MOST time trying to smooth those curves and edges...especially on the pants lol. I believe I can fix it though. Oh yeah, and his right shoulder was bothering me to 
Title: Re: Progress
Post by: Itsuchi KS on August 04, 2018, 01:03:29 am
Let me know when you send that sheet. I have an event to attend Sunday but should be free afterwards and I can get started. Also, if you're going to resize the sprites, do me a favor and use the "Nearest Neighbor (Hard Edges)" option. That would really help me out to get the "Exact" color pallate when I convert it to index. Thanx again Neo
Title: Re: Progress
Post by: AlexSin on August 04, 2018, 12:41:07 pm
This is how I think it should look like:
(https://orig00.deviantart.net/9dfe/f/2018/216/6/8/gohanapedit_by_god_of_death_alex-dcj61ov.gif)
I changed the shading, some of the proportions and tried to follow the model on the left as much as possible so if you animate the attacks it doesn't look like one frame belongs in a game and the other comes from another.
Title: Re: Progress
Post by: Itsuchi KS on August 04, 2018, 11:37:55 pm
This is how I think it should look like:
(https://orig00.deviantart.net/9dfe/f/2018/216/6/8/gohanapedit_by_god_of_death_alex-dcj61ov.gif)
I changed the shading, some of the proportions and tried to follow the model on the left as much as possible so if you animate the attacks it doesn't look like one frame belongs in a game and the other comes from another.

That looks Great, I just did my edits and adjustments based off the EB sprites which seems to be the turn for this project. Look at Neo's Krillin, it's EB BUT with the "Anime Perfect" color and edits. You definitely cleared up Gohan's shoe problem and anti aliasing issues with his pants but the lighting is spot on with frame as so:  (https://beta.photobucket.com/images/n496/ItsuchiKS/s0/4475343b-5155-4e59-9911-60d89d543e68-original.png)

I know the pants are "Franiksprited" from the previous Mystic Gohan but that's not the look for him anymore. The new character design comes from edited EB sprites as shown with Neo's Piccolo and Krillin in earlier posts. that's the angle that we're working with, I DO like how you fixed the shoes..they were bothering me
Title: Re: Progress
Post by: Itsuchi KS on August 04, 2018, 11:47:27 pm
To clarify, Neo's Gohan is NOT the intial "Mystic" Gohan anymore. This was a "Test" image for ME to see if I could do the AP style. Neo APPROVED so we're moving forward now. So no, it won't be awkward and look funny. His Gohan and mine are a lil different...mainly by the face, I used his colors to fit the style of course
Title: Re: Progress
Post by: Neocide on August 04, 2018, 11:49:06 pm
Yea,most of gohan if not all is based on EB Gohan. Krillen is too (based entirely on eb) so a lot of the shinb stuff has become obsolete. Goku,Young Gohan,piccolo are more a mix but 90% eb to shinb ratio.
Title: Re: Progress
Post by: AlexSin on August 04, 2018, 11:52:46 pm
ok
Title: Re: Progress
Post by: Rai Tei on August 20, 2018, 09:06:20 am
Gohan is looking good, keep it up!
Title: Re: Progress
Post by: lui on August 21, 2018, 04:10:23 pm


Hey, uh, aren't these your yamcha sprites? You're not credited at all for em in this vid :/

Title: Re: Progress
Post by: AlexSin on August 21, 2018, 04:31:18 pm
:\
(https://i.imgur.com/6tPQtsQ.png)
Title: Re: Progress
Post by: lui on August 21, 2018, 04:37:22 pm
Oh, I missed that. It wasn't put into the description at all unlike other spriters stuff in  vids and that little bit of credit was on for like a micro second. Tbh that's still not any better.

Also wtf coldskin isn't a spriter, the fuck
Title: Re: Progress
Post by: Neocide on August 21, 2018, 04:43:21 pm
I seen that ages ago. Luckily I have new sprites now so I don't even care. And lol yea Idk who coldskin is,but he def didn't work on yamcha
Title: Re: Progress
Post by: AlexSin on August 21, 2018, 04:50:44 pm
He made a terrible overpowered edit of your Yamcha character and, since they took the sprites from his character instead of your version, they credited him too.

ScrewAttack almost always doesn't credit the authors correctly, so even if he (Neocide) wasn't credited it wouldn't have been a big surprise anyway.
Title: Re: Progress
Post by: Rai Tei on August 24, 2018, 12:56:36 pm
Yeah, they do horrible jobs at crediting, doing research or even making videos lol
Title: Re: Progress
Post by: Itsuchi KS on August 28, 2018, 03:13:26 am
Gohan is looking good, keep it up!

Thanks man. I've fixed all of the anti aliasing issues on the sheet and have started on the shoes. Neo, do you just want me to do 1 row at a time and post progress? 
Title: Re: Progress
Post by: Neocide on August 28, 2018, 03:18:30 am
Post whenever you feel the need to showcase. Speaking of.

8-27-18

So I'm more than halfway done with piccolos heads. I should finish him entirely by the end of this week/beginning of next I'll show gifs then. After that it's just Gohan and Goku and I am finally back to coding (and fun air and sff's :/)and more videos and screenshots.
Title: Re: Progress
Post by: Neocide on September 18, 2018, 12:46:05 am
9-17-18

Been done with piccolo for a bit,been busy fixing up frieza some before I move on to Gohan and Goku. I'll showcase some of piccolo and frieza when I finish him off.
Title: Re: Progress
Post by: Ethan The Human on September 18, 2018, 08:25:43 am
Looking forward to them showcases ^^
Title: Re: Progress
Post by: Neocide on September 20, 2018, 07:15:55 pm
9-20-18

frieza's Fixes have been finished, so as I mentioned, here's some gifs of him and piccolo.

Spoiler: Frieza (click to see content)

Spoiler: piccolo (click to see content)

Looking at these gifs now, a lot of them are sporadic as fuck. these aren't legit speeds so they won't stay that way I would explain what the moves are for but I'll wait to I start coding and posting vids to go over that.
I'm taking a little break as I feel a bit burnt out and it's been effecting my mood recently. I have to finish off some stuff on vegeta and the final two sheets will be gohan and goku (the easiest of the sheets) Then my year long spriting tour can come to an end and I can prep for a build.


Title: Re: Progress
Post by: DW on September 20, 2018, 07:36:55 pm
Looking good sir. I'm sorry I couldn't really help with coding. Though I can make it up to you by CSing a few of these guys if you want. I can test and all as well, and perhaps assist a bit with coding. How many sprites would you say your chars have on average? I'm willing to CS Piccolo, Vegeta, and Android 18...? See, I was planning to CS 18 anyway, with the set you let me use. That maybe outdated though? That's why the question for 18. I'm pretty sure you updated Piccolo's SFF from what you gave me long ago.

Depending on how many sprites there are, will depend on how 'complex' I make the CS. That's why I ask.
Title: Re: Progress
Post by: Neocide on September 20, 2018, 07:47:14 pm
Ummm the ranges jumped up vastly for piccolo gohan goku and some others I think it's like 240-300+ (frieza is like 400)

18 I sent you is probably the same as I haven't touched her in a while,Was contemplating doing eb 18 as well(I've come to the conclusion 18 is my favorite person to sprite) For the other stuff awesome! I'm not starting coding till beginning of 2019 but I'll def give you a heads up on things.
Title: Re: Progress
Post by: Rai Tei on September 22, 2018, 03:19:09 am
Damn this stuff is beautiful!
It's been a really long journey!
Title: Re: Progress
Post by: Neocide on November 02, 2018, 10:44:55 pm
11-2-18

So I have just shoes and heads left on Cell Gohan. Should finish by the end of next week. Then my final sheet for the year is Goku.
Title: Re: Progress
Post by: Neocide on November 28, 2018, 10:57:57 pm
11-28-18

So I'm a little less than 50% done on Goku, working on his skin now,all his gi is completely finished. I should be finished with Goku by the end of the year. Then I'll begin coding again and showcasing with more news and updated fight system videos.
Title: Re: Progress
Post by: Neocide on December 24, 2018, 07:30:25 pm
12-24-18

Finished goku a few days ago. Started on kid buu's coding as he'll be my first release. Also Quickfist has finished his golden frieza palette for me. I'll it off a bit later today or tomorrow. Should be updating more often now thanks to finishing sprites.
Title: Re: Progress
Post by: Neocide on March 02, 2019, 05:19:17 pm
Been a while since I updated. I'm currently working on kid buu code wise. Took a break due to personal stuff (had a big death in my family) just letting ppl know I have still been plugging away and will show off stuff soon
 Just been a rough couple of weeks
Title: Re: Progress
Post by: Umezono on March 02, 2019, 09:50:31 pm
Happy to see you’re still working on it. My condolences about the family situation. Don’t feel rushed.
Title: Re: Progress
Post by: Rai Tei on March 06, 2019, 02:09:29 am
Good to see you back!
Title: Re: Progress
Post by: Neocide on March 06, 2019, 07:03:11 am
So a bit of more bad news(great). My pc has died. I still have my hdds with my work but atm I have no money for a new one so I don't know when I can work again. I really hate this year.


Edit----fixed my pc so yay!
Title: Re: Progress
Post by: Lunchbillion on March 13, 2019, 10:58:15 am
That's great news!
Title: Re: Progress
Post by: CAMARAO on March 13, 2019, 01:44:32 pm
So a bit of more bad news(great). My pc has died. I still have my hdds with my work but atm I have no money for a new one so I don't know when I can work again. I really hate this year.


Edit----fixed my pc so yay!

I hope that everything will be resolved, my friend. :(
Title: Re: Progress
Post by: Neocide on March 27, 2019, 05:43:35 am
So,I'm a little disappointed, I can't do videos at the moment as my video card is really wrecked, (when I record in fraps it's just a black screen when the video is saved)

So I'm going to post some screenshots of some moves in kid buu atm.

Spoiler: Tailwhip (click to see content)


Spoiler: Foot Stomp (click to see content)

Spoiler: Buu Punch (click to see content)

Spoiler: Buu Bouce (click to see content)


Spoiler: buu ball (click to see content)

Spoiler: palettes (click to see content)

For those who want to make palettes -
Spoiler: Template (click to see content)

I really wish my video card was working, I wanted to show off his combos and a lot of this stuff looks way better in motion. I'm slowly making my way back into coding atm working on his basic ki attacks, making it similar to the X buster in MMX, he'll have basic rapid ki shots on tapping, and charging will give you up to 2 levels  of blast. After that It'll be his ki combo enders basically there will be certain combos you can end with a unique
ki attack.  Once I have those parts worked in I'll once again show some shots, or just find someone to friggin play with him and make some damn videos...

Trying to get some kind of build out this year guys, it's been a LOOOOOOONG time, wish me luck!~
Title: Re: Progress
Post by: Rai Tei on March 27, 2019, 01:38:44 pm
Nega looks like a palette error.

Good luck! xD
Title: Re: Progress
Post by: CAMARAO on March 27, 2019, 08:23:09 pm
So,I'm a little disappointed, I can't do videos at the moment as my video card is really wrecked, (when I record in fraps it's just a black screen when the video is saved)

So I'm going to post some screenshots of some moves in kid buu atm.

Spoiler: Tailwhip (click to see content)


Spoiler: Foot Stomp (click to see content)

Spoiler: Buu Punch (click to see content)

Spoiler: Buu Bouce (click to see content)


Spoiler: buu ball (click to see content)

Spoiler: palettes (click to see content)

For those who want to make palettes -
Spoiler: Template (click to see content)

I really wish my video card was working, I wanted to show off his combos and a lot of this stuff looks way better in motion. I'm slowly making my way back into coding atm working on his basic ki attacks, making it similar to the X buster in MMX, he'll have basic rapid ki shots on tapping, and charging will give you up to 2 levels  of blast. After that It'll be his ki combo enders basically there will be certain combos you can end with a unique
ki attack.  Once I have those parts worked in I'll once again show some shots, or just find someone to friggin play with him and make some damn videos...

Trying to get some kind of build out this year guys, it's been a LOOOOOOONG time, wish me luck!~


It's good to see your work back. .. :)
I wish you the best of luck, my friend.  :sugoi:
Title: Re: Progress
Post by: vlad_alucard on March 28, 2019, 12:48:14 am
 those who want to make palettes -
Spoiler: Template (click to see content)

I really wish my video card was working, I wanted to show off his combos and a lot of this stuff looks way better in motion. I'm slowly making my way back into coding atm working on his basic ki attacks, making it similar to the X buster in MMX, he'll have basic rapid ki shots on tapping, and charging will give you up to 2 levels  of blast. After that It'll be his ki combo enders basically there will be certain combos you can end with a unique
ki attack.  Once I have those parts worked in I'll once again show some shots, or just find someone to friggin play with him and make some damn videos...

Trying to get some kind of build out this year guys, it's been a LOOOOOOONG time, wish me luck!~
[/quote]

I Hope do you like it and good luck with all your stuffs

(https://i.ibb.co/2dz8rkR/BloodBuu.png)
Blood Buu

(https://i.ibb.co/tM3D3vn/Buurus.png)
Beerus Buu

(https://i.ibb.co/s533d3z/ChocoBuu.png)
Choco Buu

(https://i.ibb.co/5j4Vzb1/Daisenshu.png)
Daisenshu Guide Buu

(https://i.ibb.co/g4TpBx9/EvilBuu.png)
Evil Buu

(https://i.ibb.co/PwdqHvX/Full-Anime.png)
Anime Buu

(https://i.ibb.co/DpTcjQc/VenomBuu.png)
Venom Buu
Title: Re: Progress
Post by: Rai Tei on March 29, 2019, 02:18:47 am
Pardon the yellow and greens
Here goes

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: Neocide on March 29, 2019, 03:07:44 am
someone's feeling fruity :p
Title: Re: Progress
Post by: Rai Tei on March 31, 2019, 11:55:04 pm
Yeah, pink bubble gum xD
Title: Re: Progress
Post by: Neocide on April 05, 2019, 11:06:55 pm
Ok so I tried bandicam and I'm actually able to record video(YAY) so I will be showing some today for kid buu's moves and to showcase some characters basic combos just to show off something.

Check back here a little later for the videos. :3

 
Title: Re: Progress(kid buu and cell)(minor) combo showcase
Post by: Neocide on April 06, 2019, 07:23:02 am
Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.
Title: Re: Progress
Post by: Lunchbillion on April 06, 2019, 09:07:30 am
Buu's sound effects are a great improvement.
Impressed by Cell's walk cycle too, haha.
Title: Re: Progress
Post by: mkfreak89 on April 06, 2019, 03:07:51 pm
Man i like your stuff here, but really is there any release date or at least a beta in near future ?
Title: Re: Progress
Post by: Neocide on April 06, 2019, 07:59:25 pm
I understand, I'm trying to get kid buu out by mid summer (like july) and a build by the end of the year, with hopefully another release in between that. I'm a bit rusty with my coding so it's taking me some time to get back in my groove.
Title: Re: Progress
Post by: CAMARAO on April 06, 2019, 11:01:15 pm
Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.

This is getting very good. I really like this project :D

If I can help with coding, ask me at will. ;)
Title: Re: Progress
Post by: vlad_alucard on April 06, 2019, 11:05:09 pm
I really like how everything looks. The only suggestion I would make would be to reduce the transparencies of the projectiles a bit to give them a more solid and defined look as in the series. especially if the stages have light colors and lights. they end up messing.

But this is only to my personal taste. Since I always prefer that the chars are not oversaturated effects on screen beyond the necessary.

changing the subject. are there plans to use the extreme sprites of Goku for Vegetto? since I saw that your Goku kept the sprites that you did for him.
Title: Re: Progress
Post by: Neocide on April 06, 2019, 11:19:07 pm
Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.

This is getting very good. I really like this project :D

If I can help with coding, ask me at will. ;)

Thx,and what have you coded before?


I really like how everything looks. The only suggestion I would make would be to reduce the transparencies of the projectiles a bit to give them a more solid and defined look as in the series. especially if the stages have light colors and lights. they end up messing.

But this is only to my personal taste. Since I always prefer that the chars are not oversaturated effects on screen beyond the necessary.

changing the subject. are there plans to use the extreme sprites of Goku for Vegetto? since I saw that your Goku kept the sprites that you did for him.

thanks, and yea I understand the projectile thing, but reducing the transparency just adds more black to it. It won't work for this type of fx. And the plain-ish style (sorta what z2 follows) won't work with the sprites, I actually tried with some of Z2's effects a long time ago. If you have any other recommendations for fx that would work I'm always open. As the ki shot was hi res'd by froz  from super sonic warriors if I remember, this was a few years back.

Title: Re: Progress
Post by: Rai Tei on April 07, 2019, 03:35:45 am
Buu likes to hit the crotch a bit too much xD
Nice work!
Title: Re: Progress
Post by: CAMARAO on April 07, 2019, 12:03:21 pm
Spoiler: Kid Buu (click to see content)

Spoiler: cell (click to see content)


I'm quite rusty at the juggles and combos in general atm, but here's a little showcase of kid buu and a little bit of cell. I was going to show more but there are slight changes I need to make to a few before I can show them off atm.

I'm working on new sounds in kid buu so if he and cell sound different hitsound wise it's because of that. I don't really want to go over the stuff in kid buu but if people have questions about something I'll of course answer.


also sorry if some shit feels a little cut off or fast, it took me some time to actually pull off some decent combos without botching them with buu. So it was on record for a while and I had to edit it up some.

This is getting very good. I really like this project :D

If I can help with coding, ask me at will. ;)

Thx,and what have you coded before?


I really like how everything looks. The only suggestion I would make would be to reduce the transparencies of the projectiles a bit to give them a more solid and defined look as in the series. especially if the stages have light colors and lights. they end up messing.

But this is only to my personal taste. Since I always prefer that the chars are not oversaturated effects on screen beyond the necessary.

changing the subject. are there plans to use the extreme sprites of Goku for Vegetto? since I saw that your Goku kept the sprites that you did for him.

thanks, and yea I understand the projectile thing, but reducing the transparency just adds more black to it. It won't work for this type of fx. And the plain-ish style (sorta what z2 follows) won't work with the sprites, I actually tried with some of Z2's effects a long time ago. If you have any other recommendations for fx that would work I'm always open. As the ki shot was hi res'd by froz  from super sonic warriors if I remember, this was a few years back.



friend i codeded chars,stages and full games!
For exemple i coded the maleficent, the dark lord sauron,albert wesker,ada wong and others chars ;)
Title: Re: Progress (Super Visual Effect suggestions needed)
Post by: Neocide on April 23, 2019, 05:20:07 am
So I'm starting on kid buu's supers tomorrow or Wednesday, but I need a little help, I can't for the love of me think of what I want to do for the visual effect of supers (ie showing your doing a super) I'm open to all and any ideas, mind you I don't really want to copy too much of someone else's style. Variations of something is fine.

Only other thing I can think of is the old super effect had where the bg would turn a different color depending on the ki attack (Vegeta had way back when the bg would turn yellow) only problem with this is that it's cool for ki supers, but physical supers are another story though.

I'm up to all ideas, and if I have to sprite a portrait or whatever thats fine.


I'm gonna finish off his last two to three ki specials and then I'll show another video or two of his current progress.
Title: Re: Progress
Post by: vlad_alucard on April 24, 2019, 12:08:14 pm
As a fan of the minimalist, I would only darken the bg, I would add shake but not very intense to the effect of load aura and superpause if it is an attack that requires a certain loading time but just enough time to allow a minimum of reaction to the opponent and that have the opportunity to block.
Title: Re: Progress
Post by: Neocide on May 08, 2019, 05:16:17 am
ok so I got all the specials done, and I figured out what I'm going to do for the super effect(basically going back to my older style) I switched out a lot of effects in favor of vyn's from his awesome goku. (Thanks vyn) here's a look at all his specials and some combos and the effects in action.

he has two added ki specials, a bomb like move (thanks cyanide) and a short range multi hit orb attack (think chun li)

I'm gonna need some testers soon,after I make some fixes in the air, I'll be doing the supers,intros,wins and his all star. I'll send him out to test, and then I'll release. Hopefully by the end of next month.

Spoiler, click to toggle visibilty
Title: Re: Progress
Post by: TiE on May 08, 2019, 06:42:58 am
Personally I really like this approach. The effects blend in nicely!
Title: Re: Progress
Post by: QuickFist on May 08, 2019, 07:57:15 pm
I could be a beta tester If you need some.
Title: Re: Progress
Post by: Neocide on June 08, 2019, 03:31:55 am
sure I'll pm you when it's time.

anyway, here's about 3 supers I've done atm.
https://streamable.com/nuk2r
https://streamable.com/aoxdu
https://streamable.com/289p2
https://streamable.com/3zr2n
Title: Re: Progress
Post by: Neocide on June 23, 2019, 02:37:32 am
Ok I know this thread goes unnoticed a lot but hopefully people will reply.

I'm revving up for a beta of kid buu, Just a few small questions before I do so though, just so I know what people care to see atm.

So, all that's left atm, is win poses, intros, his all star mode (I'll go over all star mode a bit later) and his level 3 super. Along with some different aesthetics for the supers.

My questions first are, other than Quickfist who already replied, would want to beta test?

secondly, would you be ok with no intros and winposes in now? (there's one or two I might have to completely edit sprites for so it'll take a bit longer) If people want to test him now I'll make a beta available if people are fine with none atm. I'll send him out, so I can start on nappa's basics as well as search for sounds, if anyone has any of his sounds (japanese preferably) just pm me or link me here.   

otherwise it'll take a bit longer doing the intros win poses etc, to be completely honest, I'm burnt out on kid buu and really want to move on for a bit so I can come back to him fresh and finish him off properly, rather than just rushing and not finishing everything I wanted to (there's still a lot of frames I haven't used)
Title: Re: Progress
Post by: Slayer. on June 23, 2019, 03:01:39 am
Intros and winpose are must! And I blame SNK for that. They spoiled us. :smug:
In the end, it is a personal decision, since it requires a certain level of work. It's up to you, man.
But yeah, I do want intros and winposes. LOL
Title: Re: Progress
Post by: QuickFist on June 25, 2019, 02:34:50 am
I think he means for the beta testing. And I don't mind it not having them just for the beta phase.
Title: Re: Progress
Post by: Neocide on June 25, 2019, 03:49:39 am
Yea I meant for testing, it's ok, I'll do a single intro and win pose for now, I had to change a super anyway so it works out.
Title: Re: Progress (Kid Buu beta coming later today)
Post by: Neocide on July 05, 2019, 09:12:13 am
7-5-19 

so I decided to just put out a public beta, it's been ages since I put out anything, and he's pretty close to done (needs his level 3 super and his all star mode,and some other intro and win poses etc) but he's far enough along to have lots of fun with. I'm wrapping up a win pose, and his readme, I'll put him out here tomorrow early (I mean later today, it's midnight here)  so stay tuned. 

here's the intro I made for him for now, tried to keep it accurate to the show, but I can't find a yell long enough to do a bit more (the purple lightning basically ) the yell itself I had to improvise (I tried a few dozen with none working well enough) I added a wind effect in between the yell to make it sound sorta like a roar but eh. If anyone has a long yell of kid buu they can send me (he's using his jap voice, but I'm perfectly fine with his English pack if someone has it fully) it'd be greatly appreciated.

https://streamable.com/g0p9a

Title: Re: Progress(Kid Buu beta released)
Post by: Neocide on July 06, 2019, 06:53:58 am
ok without further ado, Kid buu~



here's a little showcase video of him in action, I can't pull off all his comboing in video due to my pc being pretty poo poo right now. When I record the it can slowdown and kill my input timing.


http://network.mugenguild.com/neocide/Neo/Kid%20Buu.rar

whatever bugs,suggestions etc you can leave here. Enjoy!

ps WizzyWhipitWonderful kid buu is hurting for his remix :p
Title: Re: Progress
Post by: vlad_alucard on July 07, 2019, 02:28:44 am
That video is sick!!! I will test your char later (I`m not really an expert but I need to use it for fun)
Title: Re: Progress
Post by: DW on July 07, 2019, 02:40:31 am
Indeed, video is nice. I like the new FX you're using. Like for the hitsparks and the kamehameha. Gonna test and get back with you.
Title: Re: Progress
Post by: Neocide on July 07, 2019, 04:07:13 am
hitsparks and the kamehame were thanks to vyn, grabbed from his goku. Thanks again vyn!

also I noticed I forgot to explain the basic combo chaining, but there's so many little combinations,I think it might just be more fun for
people to find them on their own. If it's needed though I will gladly explain ;)

edit- I made a new thread specifically for kid buu and anything regarding him (beta release, bug reports edits,etc..) you can all reply there.
Title: Re: Progress
Post by: vlad_alucard on July 07, 2019, 08:34:50 pm
After several hours of fun I can say that I love this little pink. obviously I could not enjoy it as it should be because I must get used to the mechanics that differ so much from my most classic chars but it is incredibly predictive balanced and fun to use

the only thing that would change would be the aura of charge is very gaseous would prefer something more like the anime with a more glow than steam that also overlaps a lot on the char sprite.

(https://i.ibb.co/k6vG97J/mugen000.png)
Title: Re: Progress
Post by: Neocide on July 09, 2019, 04:21:14 am
Those are very old and outdated, and wouldn't fit with the rest of the fx style I'm aiming for. I can always shape the aura to have a more flame type of look, the glow is already there
but I can add some palfx to add more to the glow though.

You can respond more to kid buu here: http://mugenguild.com/forum/topics/character-progress-kid-buu-ver-0-65-released--187208.0.html
Title: Re: Progress
Post by: Neocide on September 20, 2019, 06:56:01 am
9 - 19 -19

so all of kid buu's supers are now finished, all that's left is his All star (level 3 super) his HD intro and HD Win pose. Then I can finally release this booger and move on. Most likely will be cell next.

-edit forgot need to do a throw too. doh
Title: Re: Progress
Post by: Neocide on March 06, 2020, 06:09:05 pm
So I had took a bit of a break because I felt extremely burnt out,but I'm back now,I have someone else finishing off kid buu for me,as I'm not entirely ready to jump all the way back into coding specials and supers so I've been working on updating some others with the new updates. Did this for krillen and up next is nappa.
Title: Re: Progress
Post by: QuickFist on March 06, 2020, 08:35:57 pm
Good to know. Take all the time you need for breaks, don't push yourself through burn out.
Title: Re: Progress
Post by: Neocide on May 20, 2020, 11:42:50 am
Ok, so I've finished adding in the system,graphics, sounds everything, to everyone. I'm never touching the actual system itself again (might make a few graphical changes to some things but nothing major at all) So my aim now is to finally put out a demo, which will consist of 3 characters; Nappa, Krillen, and Piccolo. 2 stages; A variation of one of the forest stages hatter made, as well as an earth stage I'll make myself. As well as the screenpack, which I'll see if I can get my help back on it, and I'll actually be working on it myself as well.


currently finished Nappa's moveset for his specials and supers, going to start coding on him tomorrow, should start posting more updates on things now that I have an actual immediate goal I'm aiming for. No idea how long it'll take me, but it shouldn't be too long. if I have a character done, and I'm still far off from the screenpack, I'll put out the character ahead of the demo build. 

also if people want to make palettes for the 3 I'll put up templates.
Title: Re: Progress
Post by: Lunchbillion on May 20, 2020, 01:11:12 pm
Looking forward to it!
Title: Re: Progress
Post by: vlad_alucard on May 28, 2020, 07:13:50 am
Ok, so I've finished adding in the system,graphics, sounds everything, to everyone. I'm never touching the actual system itself again (might make a few graphical changes to some things but nothing major at all) So my aim now is to finally put out a demo, which will consist of 3 characters; Nappa, Krillen, and Piccolo. 2 stages; A variation of one of the forest stages hatter made, as well as an earth stage I'll make myself. As well as the screenpack, which I'll see if I can get my help back on it, and I'll actually be working on it myself as well.


currently finished Nappa's moveset for his specials and supers, going to start coding on him tomorrow, should start posting more updates on things now that I have an actual immediate goal I'm aiming for. No idea how long it'll take me, but it shouldn't be too long. if I have a character done, and I'm still far off from the screenpack, I'll put out the character ahead of the demo build. 

also if people want to make palettes for the 3 I'll put up templates.

The hype is real congratulations Neocide
Title: Re: Progress
Post by: Neocide on June 23, 2020, 05:02:58 am
ok, so I wanna show off what I got on nappa so far, question for everyone though, would you guys rather see one video or a few showcasing each move itself? (Along with some combo videos of them in action and chaining etc) have a lot in him done so far, got one special left and then it's on to his supers,then his All star system (You'll get a choice between a very strong final super, or a timed boost mode with different circumstances depending on the player). Then finally the intro and win stuff. 

Title: Re: Progress
Post by: QuickFist on June 23, 2020, 06:34:55 am
Personally I'd rather watch a single video showing everything you mention than several short ones.
Title: Re: Progress
Post by: CAMARAO on June 23, 2020, 03:58:55 pm
I also prefer a video :)
Title: Re: Progress
Post by: Neocide on June 27, 2020, 01:34:15 am
I'll make a single then, it'll take me more time though.
Title: Re: Progress
Post by: Neocide on July 13, 2020, 07:48:23 am
Sorry, I didn't post a video, some stuff came up, but some good news, I'm going to try to get out a pretty damn near finished version to be tested by the end of the week. (All star,Grab,wins intro's and small fix on some clsn stuff is all that's left) Then should release right after I make adjustments,fixes to whatever anyone finds etc.