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NoZ's Legacy Custom Portrait Thread (Read 1684144 times)

Started by Saikoro, August 31, 2013, 07:27:29 pm
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Re: NoZ's Legacy Custom Portrait Thread
#1681  February 11, 2015, 08:50:20 am
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was wondering if someone could do all portraits using the mvc2 style portraits please
Re: NoZ's Legacy Custom Portrait Thread
#1682  February 14, 2015, 10:40:55 pm
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More.

ALFRED AIRHAWK:

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ANDY BOGARD 2001:

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BILLY LEE:

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BLUE MARY:

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BRIAN BATTLER:

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CANDY DIAMOND:

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CHIN GENTSAI:

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CHIZURU KAGURA:

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CHOI BOUNGE:

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CHRIS:

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More coming...
Re: NoZ's Legacy Custom Portrait Thread
#1683  February 16, 2015, 03:52:13 am
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My First Portrait.
 
SHINGO YABUKI:

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That's pretty good for a first port... may need to clean the edges of the team port though

I'm actually looking to get Photoshop as well..  I want to contribute as well as make ports for the chars I haven't seen ports made for yet from Capcom/DC/Marvel
Re: NoZ's Legacy Custom Portrait Thread
#1684  February 16, 2015, 04:10:38 am
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shingo looks great
all you gotta do is clean up the team port like dakidbanks said and add the styles to the VS(outer glow) and Big(gradient) ports
Re: NoZ's Legacy Custom Portrait Thread
#1685  February 16, 2015, 04:19:38 pm
Thanks Guys!
Re: NoZ's Legacy Custom Portrait Thread
#1686  February 17, 2015, 06:25:05 am
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I went by the tutorial method with replacing and adding portraits I successfully done it to Andy but however when ever I tried to do to the same the colors always ended up looking wrong I tried both method with the save and Save as and I get the same results
Re: NoZ's Legacy Custom Portrait Thread
#1687  February 17, 2015, 01:14:40 pm
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Here's my shot at a custom portrait set for Fevrier.

For a first i think it's acceptable.


Spoiler, click to toggle visibilty

How did I do?

My Legacy Mugen Portraits: Here.
Last Edit: February 19, 2015, 01:58:49 pm by Mr. Key
Re: NoZ's Legacy Custom Portrait Thread
#1688  February 17, 2015, 02:13:47 pm
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when i change the chars portraits everything goes fine except that a lot of chars are just playable with the default palette

When, adding the legacy portraits to whatever character you have, make sure the delete the original 9000 ports first, because most of the time they share a pallete with the character's (what you see when they are fighting) sprites. Therefore causing the whole 'only default pallete works, what do?' issue to happen, if you just replace the sprites.
Re: NoZ's Legacy Custom Portrait Thread
#1689  February 17, 2015, 02:32:58 pm
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When, adding the legacy portraits to whatever character you have, make sure the delete the original 9000 ports first, because most of the time they share a pallete with the character's (what you see when they are fighting) sprites. Therefore causing the whole 'only default pallete works, what do?' issue to happen, if you just replace the sprites.

How do I fix it if the damage's already done?

My Legacy Mugen Portraits: Here.
Re: NoZ's Legacy Custom Portrait Thread
#1690  February 17, 2015, 02:39:52 pm
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Either just delete the 9000 sprites, and then add them again.

               OR

Start over again, use the character's original .sff file, add the legacy 9000 files don't replace the old ones, delete them first then save over .sff file you currently have.
Re: NoZ's Legacy Custom Portrait Thread
#1691  February 17, 2015, 03:12:12 pm
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I'll try again, but that's exactly what I've been doing.

My Legacy Mugen Portraits: Here.
Re: NoZ's Legacy Custom Portrait Thread
#1692  February 17, 2015, 10:52:01 pm
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Sooo ummm
i used my Akira Ports on the new dengeki Akira that was posted a bit ago and ummm
They're ant sized....

Re: NoZ's Legacy Custom Portrait Thread
#1693  February 18, 2015, 03:35:38 am
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Either just delete the 9000 sprites, and then add them again.

               OR

Start over again, use the character's original .sff file, add the legacy 9000 files don't replace the old ones, delete them first then save over .sff file you currently have.

I tired both method I still get the same result
Re: NoZ's Legacy Custom Portrait Thread
#1694  February 18, 2015, 03:53:45 am
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I never delete a characters 9000,0, 9000,1, & 9,000,2 portraits, My way of doing it is open your character with Fighters factory then save the character as 1.1 before making any changes so you don't mess anything up. then I rename the original portraits to the following 9000,0 to 9000,9000 and 9000,1 to 9000,9001 and 9000,2 to 9000,9002 etc etc I think you know what I'm getting at.
Then at the very end of the sff I place my new ports for the 9000,0 or whatever you maybe adding then hit save again and your all set. It never fails on my end. 
Re: NoZ's Legacy Custom Portrait Thread
#1695  February 18, 2015, 08:35:39 am
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I never delete a characters 9000,0, 9000,1, & 9,000,2 portraits, My way of doing it is open your character with Fighters factory then save the character as 1.1 before making any changes so you don't mess anything up. then I rename the original portraits to the following 9000,0 to 9000,9000 and 9000,1 to 9000,9001 and 9000,2 to 9000,9002 etc etc I think you know what I'm getting at.
Then at the very end of the sff I place my new ports for the 9000,0 or whatever you maybe adding then hit save again and your all set. It never fails on my end. 

Will have to try that. Anyone has anything to say about my port?

Here's another port for Noembelu. Couldn't find another good pic for her.


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Decapre:


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Archetype Earth from Melty Blood:


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And another for Arina from Waku Waku 7:


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My Legacy Mugen Portraits: Here.
Last Edit: February 19, 2015, 04:54:20 pm by Mr. Key
Re: NoZ's Legacy Custom Portrait Thread
#1696  February 18, 2015, 07:19:30 pm
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Guys, Whats the genderswap version of geotnitz's name?
Re: NoZ's Legacy Custom Portrait Thread
#1697  February 18, 2015, 07:52:08 pm
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Re: NoZ's Legacy Custom Portrait Thread
#1698  February 18, 2015, 11:28:07 pm
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Re: NoZ's Legacy Custom Portrait Thread
#1699  February 19, 2015, 04:50:26 am
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I never delete a characters 9000,0, 9000,1, & 9,000,2 portraits, My way of doing it is open your character with Fighters factory then save the character as 1.1 before making any changes so you don't mess anything up. then I rename the original portraits to the following 9000,0 to 9000,9000 and 9000,1 to 9000,9001 and 9000,2 to 9000,9002 etc etc I think you know what I'm getting at.
Then at the very end of the sff I place my new ports for the 9000,0 or whatever you maybe adding then hit save again and your all set. It never fails on my end.

How do i get pass the part what it says "the image will be converted to indexed with optimized palette" it keeps saying each time I save it
Re: NoZ's Legacy Custom Portrait Thread
#1700  February 19, 2015, 05:00:59 am
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  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
I never delete a characters 9000,0, 9000,1, & 9,000,2 portraits, My way of doing it is open your character with Fighters factory then save the character as 1.1 before making any changes so you don't mess anything up. then I rename the original portraits to the following 9000,0 to 9000,9000 and 9000,1 to 9000,9001 and 9000,2 to 9000,9002 etc etc I think you know what I'm getting at.
Then at the very end of the sff I place my new ports for the 9000,0 or whatever you maybe adding then hit save again and your all set. It never fails on my end.

How do i get pass the part what it says "the image will be converted to indexed with optimized palette" it keeps saying each time I save it

How and when are you saving it. Open your character with fighters factory 3 and before making any kind of modifications to the sff save it as mugen 1.1 like I said above then add your portraits in the manner I mentioned above once the sff is saved as 1.1. Indexing is no longer a factor .