Posted by Agnibyte
in Dark Space: Gaia's Room (Started by Agnibyte June 24, 2013, 04:46:36 am
Board: Your Releases, older Mugen
Board: Your Releases, older Mugen
I thought about slicing and sin controls (something like SFA3 Dictator), but it would still involve tiling above and right. But the sin looped every 64 frames, so it seemed easier to tile. The background tiles left or right after 128 frames, and the only up or down tiling that matched the sin movement were at frame 64 and 192. But as it moves down and to the left, the bottom row needed to start with the right half of frame 192, all of frame 64 in the middle, and the left half of frame 192 on the right side. I only had 256 frames, but it may be different with the game's other (better) background. The three stars were just set randomly for me.
I recall for taking screenshots at the larger size sometimes reshaped everything. It may have affected color.
[..] I didn't specify what area.
Most of my stages are from Super Mario games. How ridiculous could it be?
Since I keep bumping this, I thought I'd add a pair of color sets and an arranged track.
Spoiler, click to toggle visibilty
Preview of arranged track (Reuse allowed)
Spoiler, click to toggle visibilty
Link updated here or in the first post.