Merry ChristmasAbout the Sonson - Original by NDSilva - PotS edit by Koopa901, varo_hades & gui0007 - More edit by Sennou-Room - Fixed somethings - Changed somethings - Added somethings - Well... please try it first <Sennou-Room's Update #3> [12/29/2020]- Changed air strong punch hit count from 1 to 3.- Adjusted the power obtained by hitting the Shienbu.- Fixed the part that I forgot to add "channel=0".UpdatedAll characters - Changed some animations - Fixed some hitsparks.Asuna(Kimono) - Changed the specifications of Judgement Cut.Donald - Changed Donald Girl's exit conditions.Kung Fu Man - Fixed a bug that keep floating.Download↓ (All character Updated)https://1drv.ms/f/s!AjmNk5nC1nH-gQwO0T7KsgbKXRY2(Edited Character → PotS+Infinite → Sonson_SE)
Only gameplay issue is that Seiten Rengeki is done with F,D,DF,F as opposed to F,D,DF which can be irritating in cancels.For cosmetic suggestions and feedback:1. Run is lacking a second step sound. It only uses one of the two right now.2. Wall Climb and Hofuku-Zenshin could do with step sounds.3. Super Afterimages from Tenchi-Tsuken appear on POW when MAX Cancelled.4. A more fierce explosion for EX Kingin no Hisago.5. I'd suggest poof sounds when the opponent turns into fruit and turns back to normal from the spat out seed.6. She could do with stronger Swing sounds for En'ou's attacks.Still a pretty nice surprise to give on this pleasant day. I hope to see more surprise edits from you and be able to test them in addition, pal.
As most of the stuff RagingRowen pointed out already, here's what I found:-Scratch has no envshake for each hit.-Kingin no Hisago has no envshake when it hits and on the explosion (Can be both or just for the fierce explosion on the EX version he suggested).-Her taunt and POW (when she uses it) has no landing effect when she touches the ground.-Not necessary, but she could be rescaled a little bit to match CvS2 size.That makes 10. Thanks for the release/updates and have a good Christmas.
Sonson Updated [12/27/2020]- Rescaled a little bit to match CvS2 size.- Fixed Super Afterimages.- Added P2 Flame FX.- Wall Climb and Hofuku-Zenshin could do with step sounds.- Changed a swing sound for En'ou's punch.- Added a poof sound when the opponent turns into fruit and turns back to normal from the spat out seed.- Added landing effects for Kintoun Intro, Hofuku-Zenshin and POW.- Added envshakes when Kingin no Hisago hits and on the explosion.
Thank you very much for this amazing characters conversion.I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:But when you put Asuna_K by Dr. Kohaku, both, Asuna and Kirito act the correct Intro (scared and worried for fight each other).For other side Asuna intro vs Ako...and Kirito intro vs Ako, Shana and Yukina works ok. I think the problem is for this special intro configuration:[State 5900, Turns Intro]type = ChangeStatetrigger1 = TeamMode = Turnstrigger1 = !RoundsExisted && RoundNo >= 2value = 6900[State 5900, intro VS Asuna by Sennou-Room]type=changestatetrigger1= numenemytrigger1= !roundsexisted && !(enemy,roundsexisted)trigger1= !(teammode=simul) && !(enemy,teammode=simul)trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"value=6910[State 5900, intro VS Asuna by Sennou-Room (Simul)]type=changestatetrigger1= numenemytrigger1= !roundsexisted && !(enemy,roundsexisted)trigger1= (teammode=simul) || (enemy,teammode=simul)trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"value=6911Well. thanks for your time!
It amazes me that Sonson is still getting a little bit of love, even today. Such an awesome work, man! Feedback-wise, I think it would benefit her to include the original 3-hit, jumping h.P from MvC2; as the animation for it actually feels a little off dealing a single hit.Other than that, everything looks pretty on-point.
Sonson Updated [12/29/2020]- Changed air strong punch hit count from 1 to 3.- Adjusted the power obtained by hitting the Shienbu.- Fixed the part that I forgot to add "channel=0".地獄の花 said, December 27, 2020, 07:28:58 amher hurt box is so small though. she can duck most attacks.I don't think the size of the damage box is much different from that of the original game.I'm sorry.BahamianKing242 said, December 27, 2020, 04:08:01 pmoh this is wonderful!Thanks!harry7mason said, December 28, 2020, 01:58:11 amThank you very much for this amazing characters conversion.I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:This is intentional.If you let them fight a tag match or Kohaku's character, it will move to the scared and worried intro.Bento Neira said, December 28, 2020, 08:09:16 amIt amazes me that Sonson is still getting a little bit of love, even today. Such an awesome work, man! Feedback-wise, I think it would benefit her to include the original 3-hit, jumping h.P from MvC2; as the animation for it actually feels a little off dealing a single hit.Other than that, everything looks pretty on-point.Thanks for a feedback.I changed it so that it hits 3 times.And thank you for the wonderful Sonson!
It seems that I noticed something on the update and forgot to post it yesterday:-The landing effect on her Wall Climb is misaligned when she touches the ground (I think I know why, she gets placed forward and the camera moves slightly back a bit causing the landing effect to play on the previous position she landed on).-Her taunt still doesn't have a landing effect when she touches the ground after she hops.Mostly just minor aesthetics. Also, I failed to notice that Ronald also lacks a second step sound.Sennou-Room said, December 29, 2020, 08:25:19 amThis is intentional.If you let them fight a tag match or Kohaku's character, it will move to the scared and worried intro.Even though I noticed it months ago, I never mentioned it as I actually like it that way. It's cool you gave them an author specific intro like what OHMSBY does with his own characters. It felt like a friendly spar instead of being forced to fight each other.