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Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007 (Read 10698 times)

Started by Sennou-Room, December 25, 2020, 03:00:46 pm
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Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#1  December 25, 2020, 03:00:46 pm
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  • I'm a japanese mugen user. I'm not good at English
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Merry Christmas

About the Sonson

 - Original by NDSilva
 - PotS edit by Koopa901, varo_hades & gui0007
 - More edit by Sennou-Room

 - Fixed somethings
 - Changed somethings
 - Added somethings
 - Well... please try it first :D

<Sennou-Room's Update #3> [12/29/2020]
- Changed air strong punch hit count from 1 to 3.
- Adjusted the power obtained by hitting the Shienbu.
- Fixed the part that I forgot to add "channel=0".

Updated

All characters
 - Changed some animations
 - Fixed some hitsparks.

Asuna(Kimono)
 - Changed the specifications of Judgement Cut.

Donald
 - Changed Donald Girl's exit conditions.

Kung Fu Man
 - Fixed a bug that keep floating.


Download↓ (All character Updated)
https://1drv.ms/f/s!AjmNk5nC1nH-gQwO0T7KsgbKXRY2

(Edited Character → PotS+Infinite → Sonson_SE)
Last Edit: December 29, 2020, 08:27:01 am by Sennou-Room
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#2  December 25, 2020, 09:33:58 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
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This sonson is so much fun great job
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#3  December 25, 2020, 09:47:41 pm
  • ****
  • YERRRRRRRRRR
  • HIGHBRIDGE!
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my main from mvc2 <3
Follow me on twitter! @djhannibalroyce
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#4  December 25, 2020, 09:58:36 pm
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Great, hopefully some bugs of the previous have been fixed!
I can't wait to try!
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#5  December 25, 2020, 10:05:46 pm
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Only gameplay issue is that Seiten Rengeki is done with F,D,DF,F as opposed to F,D,DF which can be irritating in cancels.
For cosmetic suggestions and feedback:
1. Run is lacking a second step sound. It only uses one of the two right now.
2. Wall Climb and Hofuku-Zenshin could do with step sounds.
3. Super Afterimages from Tenchi-Tsuken appear on POW when MAX Cancelled.
4. A more fierce explosion for EX Kingin no Hisago.
5. I'd suggest poof sounds when the opponent turns into fruit and turns back to normal from the spat out seed.
6. She could do with stronger Swing sounds for En'ou's attacks.

Still a pretty nice surprise to give on this pleasant day. I hope to see more surprise edits from you and be able to test them in addition, pal.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#6  December 26, 2020, 12:21:45 am
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As most of the stuff RagingRowen pointed out already, here's what I found:
-Scratch has no envshake for each hit.
-Kingin no Hisago has no envshake when it hits and on the explosion (Can be both or just for the fierce explosion on the EX version he suggested).
-Her taunt and POW (when she uses it) has no landing effect when she touches the ground.
-Not necessary, but she could be rescaled a little bit to match CvS2 size.

That makes 10. Thanks for the release/updates and have a good Christmas.
I will still do detail and aesthetic feedback for the rest.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#7  December 26, 2020, 02:00:14 am
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Thank you very much!! Merry Christmas!!  :santagoi:
Fortes Fortuna Juvat
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#8  December 26, 2020, 04:59:24 am
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Yes! YES!!! :D

Glad to see this edit get more love. Merry Xmas Sennou and thanks a bunch!
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#9  December 26, 2020, 12:20:34 pm
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nice outing sonson is a very good character thank you very much and merry christmas my friend.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#10  December 27, 2020, 02:04:46 am
  • **
  • I'm a japanese mugen user. I'm not good at English
    • Japan
Sonson Updated [12/27/2020]
- Rescaled a little bit to match CvS2 size.
- Fixed Super Afterimages.
- Added P2 Flame FX.
- Wall Climb and Hofuku-Zenshin could do with step sounds.
- Changed a swing sound for En'ou's punch.
- Added a poof sound when the opponent turns into fruit and turns back to normal from the spat out seed.
- Added landing effects for Kintoun Intro, Hofuku-Zenshin and POW.
- Added envshakes when Kingin no Hisago hits and on the explosion.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#11  December 27, 2020, 05:33:07 am
  • ******
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  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Such amazing improvement here!
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#12  December 27, 2020, 06:07:59 am
  • **
  • I'm a japanese mugen user. I'm not good at English
    • Japan
Thanks for testiong and feedbacks, everyone.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#13  December 27, 2020, 07:28:58 am
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her hurt box is so small though. she can duck most attacks.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#14  December 27, 2020, 04:08:01 pm
  • ****
oh this is wonderful!
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#15  December 28, 2020, 01:58:11 am
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Thank you very much for this amazing characters conversion.
I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:


But when you put Asuna_K by Dr. Kohaku, both, Asuna and Kirito act the correct Intro (scared and worried for fight each other).


For other side Asuna intro vs Ako...

and Kirito intro vs Ako, Shana and Yukina works ok.




I think the problem is for this special intro configuration:

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, intro VS Asuna by Sennou-Room]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6910

[State 5900, intro VS Asuna by Sennou-Room (Simul)]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= (teammode=simul) || (enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Asuna"
value=6911

Well. thanks for your time!
Fortes Fortuna Juvat
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#16  December 28, 2020, 08:09:16 am
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It amazes me that Sonson is still getting a little bit of love, even today. Such an awesome work, man! :2thumbsup:


Feedback-wise, I think it would benefit her to include the original 3-hit, jumping h.P from MvC2; as the animation for it actually feels a little off dealing a single hit.

Other than that, everything looks pretty on-point.
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#17  December 29, 2020, 08:25:19 am
  • **
  • I'm a japanese mugen user. I'm not good at English
    • Japan
Sonson Updated [12/29/2020]
- Changed air strong punch hit count from 1 to 3.
- Adjusted the power obtained by hitting the Shienbu.
- Fixed the part that I forgot to add "channel=0".

her hurt box is so small though. she can duck most attacks.

I don't think the size of the damage box is much different from that of the original game.
I'm sorry.

oh this is wonderful!

Thanks!

Thank you very much for this amazing characters conversion.
I want to ask you about the intro for Asuna Vs Kirito, because I see they don't make the special intro:

This is intentional.
If you let them fight a tag match or Kohaku's character, it will move to the scared and worried intro.

It amazes me that Sonson is still getting a little bit of love, even today. Such an awesome work, man! :2thumbsup:


Feedback-wise, I think it would benefit her to include the original 3-hit, jumping h.P from MvC2; as the animation for it actually feels a little off dealing a single hit.

Other than that, everything looks pretty on-point.

Thanks for a feedback.
I changed it so that it hits 3 times.

And thank you for the wonderful Sonson!
Re: Sonson (PotS/Infinite) by NDSilva, Koopa901, varo_hades & gui0007
#18  December 30, 2020, 12:19:20 am
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  • Online
It seems that I noticed something on the update and forgot to post it yesterday:
-The landing effect on her Wall Climb is misaligned when she touches the ground (I think I know why, she gets placed forward and the camera moves slightly back a bit causing the landing effect to play on the previous position she landed on).
-Her taunt still doesn't have a landing effect when she touches the ground after she hops.

Mostly just minor aesthetics. Also, I failed to notice that Ronald also lacks a second step sound.

This is intentional.
If you let them fight a tag match or Kohaku's character, it will move to the scared and worried intro.
Even though I noticed it months ago, I never mentioned it as I actually like it that way. It's cool you gave them an author specific intro like what OHMSBY does with his own characters. It felt like a friendly spar instead of being forced to fight each other.
I will still do detail and aesthetic feedback for the rest.