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RoySquadRocks

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Messages by RoySquadRocks

    

Re: PAC-MAN updated (05/22/2020)

 May 22, 2020, 08:44:41 pm View in topic context
 Posted by RoySquadRocks  in PAC-MAN and Vectorman updated (07/09/2020) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

Thank you, bud!
    

Re: PAC-MAN updated (05/22/2020)

 May 22, 2020, 08:31:47 pm View in topic context
 Posted by RoySquadRocks  in PAC-MAN and Vectorman updated (07/09/2020) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

PAC-MAN has been updated with some big improvements just in time for his 40th anniversary!
Quote
05/22/2020
--------------
- [Taunt] Updated previous Namco Roulette sound: Tekken's Mokujin
- [Special Finish] Added new KO background. Can now appear after every KO except Hypers
- [Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Random Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Power Pellet] Added guard velocity of -30
- [Power Pellet] Adjusted airgaurd to -10
- [Pac-Jump] Added guard velocity of -30
- [Pac-Jump] Increased animelem(4) time by 15%
- [Pac-Jump] Increased animelem(2) time by 1%
- [PAC-MAN Rush] Reduced ground hittime by 14%
- [PAC-MAN Rush] Updated BGPalFX
- [Galaxian Posse] Increased animelem(3) time by 10%
- [Galaxian Posse] Added 1 anim frame
- [Galaxian Posse] Removed EnvColor
- [Dig Dug] Added blue CLSN on himself
- [Dig Dug] Added 2 anim frames
- [Dig Dug] Removed EnvColor
- [Mappy] Updated BGPalFX
- [Mappy] Increased animelem(4) time by 15%
- [Mappy] Added 1 anim frame
- [Mappy] Reduced helper summon time by 50%
- [Mappy] Increased damage by 1%
- [The Legend of Valkyrie] Increased recovery time by 20%
- [The Legend of Valkyrie] Removed EnvColor except the last one
- [Super PAC-MAN] Super PAC-MAN is now 1.35% bigger
    

Re: gaming news that don't deserve their own thread

 May 22, 2020, 08:05:32 pm View in topic context
 Posted by RoySquadRocks  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Pac-Man is getting a Minecraft treatment, and it looks great, legitimately!
    

Re: MUGEN Video thread

 May 22, 2020, 03:11:39 pm View in topic context
 Posted by RoySquadRocks  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


In honor of PAC-MAN's 40th Anniversary!
    

Re: gaming news that don't deserve their own thread

 May 22, 2020, 04:28:44 am View in topic context
 Posted by RoySquadRocks  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Pac-Man Live Studio, a new co-op multiplayer game has been announced for Twitch. Includes a maze creator, endless mode, classic mode.


https://no link shorteners allowed36mw2yb

Move over, Super Mario Maker.
    

Re: M.U.G.E.N Screenshots V3

 May 21, 2020, 02:51:36 pm View in topic context
 Posted by RoySquadRocks  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Tomorrow.
    

Re: Yggdra Arises!

 May 16, 2020, 09:35:55 pm View in topic context
 Posted by RoySquadRocks  in Yggdra Arises! (Started by RoySquadRocks May 16, 2020, 07:30:25 pm
 Board: Projects

It's already updated.
    

Re: MUGEN Video thread

 May 16, 2020, 07:43:40 pm View in topic context
 Posted by RoySquadRocks  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Justise lies with the Holy Sword!
    

Yggdra Arises!

 May 16, 2020, 07:30:25 pm View in topic context
 Posted by RoySquadRocks  in Yggdra Arises! (Started by RoySquadRocks May 16, 2020, 07:30:25 pm
 Board: Projects

Yggdra Arises!

"Justice lies with the holy sword."

These are the words that passed down from the old times. The princess of the kingdom of Fantasinia, Yggdra Yuril Artwaltz, equipped with her the trusty sword, the Gran Centurio is off to the grand and glorious quest, in the MUGEN world. How far is she willing to progress her attainable goals? Time will tell.
    

Re: gaming news that don't deserve their own thread

 April 15, 2020, 03:09:24 am View in topic context
 Posted by RoySquadRocks  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

Remember Chex Quest?
It's coming back. Soon.
    

Re: Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)

 February 21, 2020, 02:45:20 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

Link updated. It should be working now.
    

Re: Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)

 February 21, 2020, 02:29:55 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

All three characters have been re-updated with a few improvements.

Vectorman:
Quote
02/20/2020
--------------
- [Animation: Bounce into air] Increased Y axis by 6%

PAC-MAN:
Quote
02/20/2020
--------------
- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Bounce into air] Added 4 frames
- [Super PAC-MAN] Fixed glitch where the ghost eyes still appear in one frame after the opponent is shown

Shovel Knight:
Quote
02/20/2020
--------------
- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Get up from LieDown] Added Blue CLSNs
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Hit ground from bounce] Reduced animtime by 5%
- [Air Parry] Added war horn effect explod
    

Re: PAC-MAN re-updated (02/06/2020), Vectorman updated (01/31/2020)

 February 07, 2020, 04:50:47 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

PAC-MAN has been re-updated with a quick fix regarding Super PAC-MAN.
Quote
02/06/2020
--------------
- [Combo Extender 3] Fixed an error where the light slash spark is shown while blocked
- [Super PAC-MAN] Fixed an error where the big PAC-MAN still appears after the Hyper KO while slowing down
    

Re: Vectorman, and PAC-MAN updated (01/31/2020)

 February 01, 2020, 12:09:17 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

The "-men" have been updated, including a few buffs for Vectorman.

Vectorman:
Quote
01/31/2020
--------------
- [Standing Light Attack] Increased damages
 -5% on first to second attack
 -10% on third to fourth attack
- [Standing Medium Attack] Increased damages
 -20% on first to second attack
 -5% on third attack
- [Crouching and Air Light Attack] Increased damages
 -5% on first attack
 -10% on second and third attack
- [Crouching and Air Medium Attack] Increased damages
 -25% on first attack
 -20% on second attack
- [All Hypers] Added chip damage to all hypers
- [Bomb] Updated hyper portrait
- [Bomb] Increased damage strong enough to knock out opponent in one hit

PAC-MAN:
Quote
01/31/2020
--------------
- [Taunt] Updated previous Namco Roulette sound: The Return of Ishtar
- [Throw] Updated pos when the grab was sucessful. He will be pushed further when he's close to the wall
- [Random Bonus Fruit] Updated explod
- [Instant Bonus Fruit] Updated explod
- [Super PAC-MAN] Added PalFX while PAC-MAN goes faster
- [Super PAC-MAN] Updating chomping and ghost eyes sounds
    

Re: Character of the Month: December 2019 Voting

 January 17, 2020, 07:42:26 pm View in topic context
 Posted by RoySquadRocks  in Character of the Month: December 2019 Voting (Started by 【MFG】gui0007 January 16, 2020, 03:39:47 pm
 Board: Contributions of the Month

Vectorzard.
    

Re: MUGEN Video thread

 January 01, 2020, 05:43:44 pm View in topic context
 Posted by RoySquadRocks  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


May the best "-man" win!
    

Re: Vectorman, PAC-MAN and Shovel Knight re-updated! (12/25/2019)

 December 26, 2019, 11:16:18 pm View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

LOVE IT!
    

Re: MUGEN Video thread

 December 26, 2019, 04:34:37 am View in topic context
 Posted by RoySquadRocks  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Vectorman, PAC-MAN and Shovel Knight re-updated! (12/25/2019)

 December 26, 2019, 01:16:49 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

Vectorman, PAC-MAN, and Shovel Knight have been re-updated with a few fixes from recent feedback. Go ahead and re-download them.

Vectorman:
Quote
12/25/2019 (1)
--------------
- [Readme: Combo Extenders] Fixed typo from c+z to b+c
- [Readme: Bomb] Updated readme where opponent's life must be 250 or lower
- [Missile] Fixed infinite

PAC-MAN:
Quote
12/25/2019 (1)
--------------
- [Readme: Super PAC-MAN] Fixed typo from D, DF, F, D, DF, F, x+y+z/c to D, DB, B, D, DB, B, x+y+z/c
- [Standing Light Normals] Fixed infinite from holding F and pressing x/a
- [Super PAC-MAN] Opponent now has default invisibility while falling for accuracy

Shovel Knight:
Quote
12/25/2019 (1)
--------------
- [All Normals] Increased recovery time by 8% to prevent infinite
    

Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)

 December 25, 2019, 06:09:15 am View in topic context
 Posted by RoySquadRocks  in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020) (Started by RoySquadRocks December 25, 2019, 06:09:15 am
 Board: Your Releases, 1.0+

VECTORMAN CLEANS UP THE BATTLE FIELD!

Introducing...
Vectorman
from the Vectorman series!

Vectorman is a green robot made out of spheres that were bound by some undetectable vitality field. He was left responsible for a sludge barge that conveys radioactive sludge to the sun, when humankind left Earth, wanting to return after robots (or in this case, Orbots) tidied up all the contamination they abandoned.

Being the main orbot in space when an atomic warhead was connected to the orbot leader, Vectorman, who was unaffected by WarHead's mind-control came back to locate a universe of orbots serving their new abhorrent ace, WarHead, who intended to fate humankind upon their arrival.

Vectorman didn't rest until he had crushed all the wickedness orbots delivered by WarHead, and at last, WarHead himself. Vectorman's subsequent extraordinary endeavor was liberating earth of an underhanded race of insectoid animals that had attacked during another canal boat conveyance trip.



PAC-MAN, and Shovel Knight have been updated!

PAC-MAN:
Quote
12/25/2019
--------------
- [System] Updated readme
- [System] Pac-Man_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Jump] Updated sprites, sound and animation
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Updated victory quote 1 and 3
- [Victory Quotes] Added ten new victory quotes
- [Taunt] Added two new Namco Roulette icons: Another Bosconian, and Quester
- [Taunt] Updated previous Namco Roulette sounds: Mappy, and Pitt
- [Air Dash] New ability. Press F, F/B, B while in air
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Air Strong Punch] Added knockdown and no longer hit multiple times
- [Air Strong Kick] Updated sprites and animation
- [Air Strong Kick] Now knocks down opponent
- [Pac-Dash] Now hits 4 times and knocks down opponent
- [Rev Roll] Can now be activated by pressing F, F, b
- [Pac'n Roll] New Strong Dash Attack. Can be activated by pressing F, F, c
- [Bonus Fruit] Added two new modes: Random Bonus Fruit and Instant Bonus Fruit
             -Random Bonus Fruit can be activated by pressing D, DF, F, b
             -Instant Bonus Fruit can be activated by pressing D, DF, F, c after canceling charging Bonus Fruit
- [Bonus Fruit] Removed Knockdown for Boss Galaxian
- [Bonus Fruit] Updated Bell
- [PAC-MAN Rush] New 1st Level 1 Hyper. Super PAC-MAN now moved to Level 3
- [Super PAC-MAN] New Level 3 Hyper. No longer a OHKO. Death Pellet has been replaced and no longer available

Shovel Knight:
Quote
12/25/2019
--------------
- [System] Updated readme
- [System] ShovelKnight_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Replaced previous victory quotes to the new ones from Shovel Knight Showdown
- [Win 1] Updated animation and added sound
- [Win 4] Updated sound
- [Intro 3] Updated state and sounds
- [Intro 4] Updated sounds
- [Super Jump] Updated sound
- [Air Dash] New ability. Press F, F/B, B while in air
- [Parry] Updated animations and sounds. Can now knock down opponents, but doesn't deal damage
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Light Punch and Dig In] Can now reflect projectiles thanks to Nep Heart's Versatile Projectile Reflector
- [Air Strong Punch and Shovel Aether] Updated knockdown sound
- [Combo Extenders] No longer costs power, but still can use ground extender and air extender in a combo only once
- [New Dash Attack] Can now be activated by pressing F, F, a/b/c
- [Rising Shovel] Increased damage by 40% on first hit
- [Rising Shovel] Reduced damage by 3% per hit
- [Strike the Earth] New Air-Only Special. Slam Jam has been replaced and no longer available
- [Strike the Earth] Increased damage by 40%
- [Shovel Counter] Updated animations and sounds
- [Shovel Counter] Increased damage by 40% when countered
- [Propeller Dagger] No longer activated OTG. Can now be activated by pressing D, DF, F, b (Air Only). Shovel Copter no longer available
- [Shovel Aether] Reduced X velocity by 2% from the custom hit state when the opponent bounces from the ground, making it easier to combo
- [Shovel Aether] Increased damage by 35% on last hit
- [Shovel Aether] Increased damage by 46% on last hit (Air only)
- [Dig In] Increased damage by 15% per gem
- [Flare Wand] Increased projectile damage by 40%
- [Rockin' Relic: Alchemy Coin] Increased projectile damage by 40%
- [Rockin' Relic: Chaos Sphere] Increased projectile damage by 5% per hit
- [Rockin' Relic: Chaos Sphere] Updated bounce sound
- [Rockin' Relic: Throwing Anchor] Increased projectile damage by 40%
- [Rockin' Relic: Throwing Anchor] Now knocks down opponent
- [Plague Knight] Increased projectile damage by 12%
- [King Knight] Increased damage by 40%
- [King Knight] Added more sounds, and updated previous ones
- [Spectre Knight] Added more sounds, and updated previous ones
- [Propeller Knight] Increased projectile damage by 40%
- [Mole Knight] Increased projectile damage by 40%
- [Treasure Digger] New 2nd Level 1 Hyper. Strike the Earth now considered a special
- [All Level 2 and Level 3 Hypers] Updated hyper activation sounds
- [Armour of Chaos] Updated sounds for Green and Red Orbs
- [AoC Normal Attacks] Updated animation, making it easier to combo
- [AoC Charge Flame] Can now be activated individually by pressing a+b/a+c/b+c/x+y/x+z/y+z
- [AoC Shovel Aether Air] Fixed bug where the last hit didn't connect to the custom state
- [Midnight Bliss] New compatibility state
Download this special holiday gift now!
https://sites.google.com/site/roysquadrocks/