Posted by RoySquadRocks
in PAC-MAN and Vectorman updated (07/09/2020) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
05/22/2020
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- [Taunt] Updated previous Namco Roulette sound: Tekken's Mokujin
- [Special Finish] Added new KO background. Can now appear after every KO except Hypers
- [Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(4) time by 5% while throwing a fruit
- [Random Bonus Fruit] Increased animelem(5) time by 5% while throwing a fruit
- [Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Random Bonus Fruit Air] Removed the last 2 animation frames while throwing a fruit
- [Power Pellet] Added guard velocity of -30
- [Power Pellet] Adjusted airgaurd to -10
- [Pac-Jump] Added guard velocity of -30
- [Pac-Jump] Increased animelem(4) time by 15%
- [Pac-Jump] Increased animelem(2) time by 1%
- [PAC-MAN Rush] Reduced ground hittime by 14%
- [PAC-MAN Rush] Updated BGPalFX
- [Galaxian Posse] Increased animelem(3) time by 10%
- [Galaxian Posse] Added 1 anim frame
- [Galaxian Posse] Removed EnvColor
- [Dig Dug] Added blue CLSN on himself
- [Dig Dug] Added 2 anim frames
- [Dig Dug] Removed EnvColor
- [Mappy] Updated BGPalFX
- [Mappy] Increased animelem(4) time by 15%
- [Mappy] Added 1 anim frame
- [Mappy] Reduced helper summon time by 50%
- [Mappy] Increased damage by 1%
- [The Legend of Valkyrie] Increased recovery time by 20%
- [The Legend of Valkyrie] Removed EnvColor except the last one
- [Super PAC-MAN] Super PAC-MAN is now 1.35% bigger
02/20/2020
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- [Animation: Bounce into air] Increased Y axis by 6%
02/20/2020
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- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Bounce into air] Added 4 frames
- [Super PAC-MAN] Fixed glitch where the ghost eyes still appear in one frame after the opponent is shown
02/20/2020
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- [Animation: Hit ground from fall] Reduced animtime by 5%
- [Animation: Get up from LieDown] Added Blue CLSNs
- [Animation: Bounce into air] Increased Y axis by 6%
- [Animation: Hit ground from bounce] Reduced animtime by 5%
- [Air Parry] Added war horn effect explod
02/06/2020
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- [Combo Extender 3] Fixed an error where the light slash spark is shown while blocked
- [Super PAC-MAN] Fixed an error where the big PAC-MAN still appears after the Hyper KO while slowing down
01/31/2020
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- [Standing Light Attack] Increased damages
-5% on first to second attack
-10% on third to fourth attack
- [Standing Medium Attack] Increased damages
-20% on first to second attack
-5% on third attack
- [Crouching and Air Light Attack] Increased damages
-5% on first attack
-10% on second and third attack
- [Crouching and Air Medium Attack] Increased damages
-25% on first attack
-20% on second attack
- [All Hypers] Added chip damage to all hypers
- [Bomb] Updated hyper portrait
- [Bomb] Increased damage strong enough to knock out opponent in one hit
01/31/2020
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- [Taunt] Updated previous Namco Roulette sound: The Return of Ishtar
- [Throw] Updated pos when the grab was sucessful. He will be pushed further when he's close to the wall
- [Random Bonus Fruit] Updated explod
- [Instant Bonus Fruit] Updated explod
- [Super PAC-MAN] Added PalFX while PAC-MAN goes faster
- [Super PAC-MAN] Updating chomping and ghost eyes sounds
12/25/2019 (1)
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- [Readme: Combo Extenders] Fixed typo from c+z to b+c
- [Readme: Bomb] Updated readme where opponent's life must be 250 or lower
- [Missile] Fixed infinite
12/25/2019 (1)
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- [Readme: Super PAC-MAN] Fixed typo from D, DF, F, D, DF, F, x+y+z/c to D, DB, B, D, DB, B, x+y+z/c
- [Standing Light Normals] Fixed infinite from holding F and pressing x/a
- [Super PAC-MAN] Opponent now has default invisibility while falling for accuracy
12/25/2019 (1)
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- [All Normals] Increased recovery time by 8% to prevent infinite
12/25/2019
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- [System] Updated readme
- [System] Pac-Man_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Jump] Updated sprites, sound and animation
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Updated victory quote 1 and 3
- [Victory Quotes] Added ten new victory quotes
- [Taunt] Added two new Namco Roulette icons: Another Bosconian, and Quester
- [Taunt] Updated previous Namco Roulette sounds: Mappy, and Pitt
- [Air Dash] New ability. Press F, F/B, B while in air
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Air Strong Punch] Added knockdown and no longer hit multiple times
- [Air Strong Kick] Updated sprites and animation
- [Air Strong Kick] Now knocks down opponent
- [Pac-Dash] Now hits 4 times and knocks down opponent
- [Rev Roll] Can now be activated by pressing F, F, b
- [Pac'n Roll] New Strong Dash Attack. Can be activated by pressing F, F, c
- [Bonus Fruit] Added two new modes: Random Bonus Fruit and Instant Bonus Fruit
-Random Bonus Fruit can be activated by pressing D, DF, F, b
-Instant Bonus Fruit can be activated by pressing D, DF, F, c after canceling charging Bonus Fruit
- [Bonus Fruit] Removed Knockdown for Boss Galaxian
- [Bonus Fruit] Updated Bell
- [PAC-MAN Rush] New 1st Level 1 Hyper. Super PAC-MAN now moved to Level 3
- [Super PAC-MAN] New Level 3 Hyper. No longer a OHKO. Death Pellet has been replaced and no longer available
12/25/2019
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- [System] Updated readme
- [System] ShovelKnight_Moderate is no longer available
- [System] Updated AI
- [System] Updated hit sounds
- [Velocity] Run.fwd velocity increased to 2.4%
- [Velocity] Runjump.fwd velocity increased to 2%
- [Victory Quotes] Replaced previous victory quotes to the new ones from Shovel Knight Showdown
- [Win 1] Updated animation and added sound
- [Win 4] Updated sound
- [Intro 3] Updated state and sounds
- [Intro 4] Updated sounds
- [Super Jump] Updated sound
- [Air Dash] New ability. Press F, F/B, B while in air
- [Parry] Updated animations and sounds. Can now knock down opponents, but doesn't deal damage
- [Combo Breaker] New ability. Press the recovery button after getting hit in a combo
- [Light Punch and Dig In] Can now reflect projectiles thanks to Nep Heart's Versatile Projectile Reflector
- [Air Strong Punch and Shovel Aether] Updated knockdown sound
- [Combo Extenders] No longer costs power, but still can use ground extender and air extender in a combo only once
- [New Dash Attack] Can now be activated by pressing F, F, a/b/c
- [Rising Shovel] Increased damage by 40% on first hit
- [Rising Shovel] Reduced damage by 3% per hit
- [Strike the Earth] New Air-Only Special. Slam Jam has been replaced and no longer available
- [Strike the Earth] Increased damage by 40%
- [Shovel Counter] Updated animations and sounds
- [Shovel Counter] Increased damage by 40% when countered
- [Propeller Dagger] No longer activated OTG. Can now be activated by pressing D, DF, F, b (Air Only). Shovel Copter no longer available
- [Shovel Aether] Reduced X velocity by 2% from the custom hit state when the opponent bounces from the ground, making it easier to combo
- [Shovel Aether] Increased damage by 35% on last hit
- [Shovel Aether] Increased damage by 46% on last hit (Air only)
- [Dig In] Increased damage by 15% per gem
- [Flare Wand] Increased projectile damage by 40%
- [Rockin' Relic: Alchemy Coin] Increased projectile damage by 40%
- [Rockin' Relic: Chaos Sphere] Increased projectile damage by 5% per hit
- [Rockin' Relic: Chaos Sphere] Updated bounce sound
- [Rockin' Relic: Throwing Anchor] Increased projectile damage by 40%
- [Rockin' Relic: Throwing Anchor] Now knocks down opponent
- [Plague Knight] Increased projectile damage by 12%
- [King Knight] Increased damage by 40%
- [King Knight] Added more sounds, and updated previous ones
- [Spectre Knight] Added more sounds, and updated previous ones
- [Propeller Knight] Increased projectile damage by 40%
- [Mole Knight] Increased projectile damage by 40%
- [Treasure Digger] New 2nd Level 1 Hyper. Strike the Earth now considered a special
- [All Level 2 and Level 3 Hypers] Updated hyper activation sounds
- [Armour of Chaos] Updated sounds for Green and Red Orbs
- [AoC Normal Attacks] Updated animation, making it easier to combo
- [AoC Charge Flame] Can now be activated individually by pressing a+b/a+c/b+c/x+y/x+z/y+z
- [AoC Shovel Aether Air] Fixed bug where the last hit didn't connect to the custom state
- [Midnight Bliss] New compatibility state