Posted by Foobs
in 3D Stages are Here! a fairly comprehensive guide (Started by SuperFromND November 25, 2023, 07:34:44 pm
Board: Ikemen General Discussion and Help
Board: Ikemen General Discussion and Help
about mugen being a black box not really is just people not wanting to change or learn and still using same old chibi chars while complaining of loading times and issues when using modern character (still haven't seen people releasing shaders for mugen when it can be done or lua scripts since mugen 1.1 use lua).
well we have that since 1.0 is a copy paste code made by hloader over a decade ago (duracelleur did something similar) yet i don't see people using it for lifebars kinda similar to the stun code.
hidden boss can be added to mugen is not that hard and won't be even selectable (just remembering the classic mugen darkness game made this point clear) so you see the point.
For example characters transformations are something that has been done since winmugen era is not something of other world so i don't think is something you can say "is only doable on mugen" (just remembering KOF chris that transformed into each of his versions was cool,same as gohan going from normal to SSJ2 and lot of other more).
Well i still don't get the appeal and hype of ikemen go over mugen,tested it for a year still same issues over regular ikemen.
for example lot of stuff can be added to mugen to increase features via lua,asi plugins and so on which gives more pros to use mugen against ikemen go,this is why i said i still don't understand the hype for ikemen go since it works worse then original ikemen and mugen 1.1 in fact i have seen more cons then pros when it comes to ikemen go.
for example since most people hyping it say "is a replacement to mugen and has more features and you can use all the content for mugen 1.1" yet sadly this isn't true,the only stages that work kind fine are the stages by shiyo kakuge,the characters well the only ones working kinda fine are chibi characters,and you can't use screenpacks of mugen 1.1 without crashing,most characters exclusive to 1.1 have issues when you use them on ikemen go.
Well, that sucks. Can it be un-hardcoded in Ikemen or Ikemen Go?
If not, can a moment of moving without attacking be artificially enforced onto both fighters after the intro animations, while the round timer stays stuck? I really want to replicate the excellent pre-fight movement moments from Melty Blood.Only in a full game environment, and I'm pretty sure you'd have to go as far as to commit to build the hud within the characters themselves for it to work.
but I teleport back to Round Start positions when the round begins anyway making this all pointless. Also, mashing lets you skip the intro.Both things are hardcoded mugen behavior.
Is there any specific documentation on how background effects are implemented?They're implemented the same way as any helper or explod. You can check how existing fx already works in dizzy.zss and guardbreak.zss
I finally gave it a go. Some observations:I prefer to keep the files separate for debugging, but yeah they clutter too much. I'll wrap them to their own folder in the next update.
- Since it uses many files the installation instructions could be based on how to keep all of it in its own folder (preference)
- The 3 ZSS files could probably be just one (minor)
- playerno < 9 -> teamside != 0 (in case someone plays 50 vs 50 simul...)I'll keep that in mind, but if someone were to revive the meme simul modes wouldn't it interfere with attachedchars?
- Dashing and jumping in preintro could be their own settingsYou're not the first one to ask, so I'll add an option in the next update.
- You know I was curious if you'd remember about animations 44-46Does anyone actually use them?
- Might as well post the suggestion here but for 0.100 you could add incrementing powermax in Turns modeYeah, I'd like that. Some guy asked how to do KOF-like increasing powerbars in the ikemeñ server some time ago, and it's finally possible.
- I'm gonna keep nagging you to tag invasive maps with your own name (not that I'll ever name something "io")Stuff like "io_intro_hud_rx" is already verbose and unique enough it'd be extremely unlikely anyone would come up with the same names (except to specifically fuck with me).