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Ripping sprites from N64 (Read 4730 times)

Started by Ashurex, April 27, 2009, 04:33:59 am
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Ashurex

Ripping sprites from N64
#1  April 27, 2009, 04:33:59 am
I dont want to rip 3D animations. I want the sprites from Rampage 64(3d models who are actually 2D) but dont know how to get them. I used AnimGet but couldn't do it. I dont even know how to disable the backrounds on the Project64 emulator. I NEED HELP! Who knows a good sprite ripping programs for N64 games?
Re: Ripping sprites from N64
#2  April 27, 2009, 05:54:00 am
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Here
http://shamrockworld.net/

There's a tutroial on my site for ripping using animget and other free software like gimp.

If you do what it says you can rip anything that can display on your computer screen.

If you have problems with using only 256 after you have removed the sprites from the background pm and I will help you out.

Re: Ripping sprites from N64
#3  April 27, 2009, 03:31:59 pm
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Artmoney is your friend, dude
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Ashurex

Re: Ripping sprites from N64
#4  April 28, 2009, 01:48:27 am
Artmoney is your friend, dude
Im not trying to cheat in a video game. I just want to rip sprites from Clay Fighter.

Here
http://shamrockworld.net/

There's a tutroial on my site for ripping using animget and other free software like gimp.

If you do what it says you can rip anything that can display on your computer screen.

If you have problems with using only 256 after you have removed the sprites from the background pm and I will help you out.


Appreciate. I will check out this tutorial and pm you if i have trouble. God, I feel like such a total noob asking for help because I dont know how to use AnimGet or disable emulator backrounds... :S
Re: Ripping sprites from N64
#5  April 28, 2009, 03:50:50 am
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Artmoney is your friend, dude
Im not trying to cheat in a video game. I just want to rip sprites from Clay Fighter.



Artmoney is much more then a cheat program, if you know how to use it you can remove backgrounds and layers and capture just the characters, makes it easier to mask and such. And it does work on emulators such as project 64 and any other emulator out there, your just going to have to find a good tutorial on how to do it.
For more Mugen stuff visit me at http://retrostage.trinitymugen.net/

Ashurex

Re: Ripping sprites from N64
#6  April 29, 2009, 02:04:30 am


Artmoney is much more then a cheat program, if you know how to use it you can remove backgrounds and layers and capture just the characters, makes it easier to mask and such. And it does work on emulators such as project 64 and any other emulator out there, your just going to have to find a good tutorial on how to do it.
[/quote]

Joy... Looks like I have a lot of work to do then. :-\

N.

Re: Ripping sprites from N64
#7  April 29, 2009, 06:46:59 am
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These are for Rampage: World Tour.  It doesn't disable the layers, but it's better than nothing (it takes the black part of the lifebar, stretches and repositions it so it takes up the whole screen, and colorswaps it).  The drawback to this is your character will disappear when you climb a building.  I tested them in project64, but only on the 1st couple stages.  Also, these may cause the game to crash if you're not careful.  Turn them on during the city/state screen.  If you want to go to the next area, turn them off before you beat the stage.

Lifebar- X,Y scale
810C08FB 0999
810C08F7 00FF

Lifebar- color
810C08FE 7C1F

Lifebar- X,Y position on screen
810C08C3 0000
810C08C7 0000

Screen won't darken/Text won't pop up during the pause screen
810C5188 3080

Edit: added a couple more, and fixed the list up a little.
1 Last Updated: 4/19/23
2 Last Updated: 1/16/21
3 Last Updated: 04/20/23
4 Last Updated: 7/16/17
Last Edit: April 29, 2009, 09:19:35 am by N.

Ashurex

Re: Ripping sprites from N64
#8  April 29, 2009, 03:28:10 pm
These are for Rampage: World Tour.  It doesn't disable the layers, but it's better than nothing (it takes the black part of the lifebar, stretches and repositions it so it takes up the whole screen, and colorswaps it).  The drawback to this is your character will disappear when you climb a building.  I tested them in project64, but only on the 1st couple stages.  Also, these may cause the game to crash if you're not careful.  Turn them on during the city/state screen.  If you want to go to the next area, turn them off before you beat the stage.

Lifebar- X,Y scale
810C08FB 0999
810C08F7 00FF

Lifebar- color
810C08FE 7C1F

Lifebar- X,Y position on screen
810C08C3 0000
810C08C7 0000

Screen won't darken/Text won't pop up during the pause screen
810C5188 3080

Edit: added a couple more, and fixed the list up a little.
Thanks! I appreciate this! I know i shouldn't ask but does this same code work for ClayFighter?

N.

Re: Ripping sprites from N64
#9  April 29, 2009, 05:07:49 pm
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Unfortunately no.
1 Last Updated: 4/19/23
2 Last Updated: 1/16/21
3 Last Updated: 04/20/23
4 Last Updated: 7/16/17

Ashurex

Re: Ripping sprites from N64
#10  May 01, 2009, 09:35:02 pm
Thanks to N., I can now work on a ClayFighter for MUGEN. Remind me to give you credit N. :) Anyways, someone feel free to lock this thread.