The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Sean Altly on June 09, 2020, 01:18:53 am

Title: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 09, 2020, 01:18:53 am
RESURRECTION

With SHADEs of Manhattan 3 done (save for the upcoming addition of The Specialist), I started working on a personal fun project that I wanted to do for a long time, Shawn Spencer from one of my favorite shows (Psych) with gameplay based partially on Phoenix Wright from UMVC3. I wanted to take a little break from spriting him and ended up going down a rabbit hole on Mugen Archive that, long story short, inspired me to return to Capcom vs The World.

I started messing around with those DBZ: Extreme Butoden sprites (I remember intending to use Balthazar's incredible Goku Z2 sprites but then the EB ones came out and they just fit the general sprite style of CvTW better) and next thing I knew I was coding Goku for CvTW '20. Here's a preview vid:



I should note that since I posted this video, I've fixed the Ki Blast sound as it was pointed out to me that the sound I used is for jumping in the DBZ universe, which I didn't know because I'm honestly not a big fan and had to base his gameplay and moves on what he had sprites for and on his moveset from Dragon Ball FighterZ. I've also added EX versions of every special, as well as aerial versions of all of his specials (except the command grab) because if there's one thing I DO know about DBZ, it's that those fuckers be fighting in the air a bunch.

Anyway, let me go ahead and say this: Whatever plans I had for the roster from when this game had its own sub-forum I'm disregarding, although some of those characters are still planned.

As far as what I am updating, right now it's just adding characters, and maybe a stage or two if I can find a couple that fit the style. I would love to update the whole thing to Mugen 1.1 with zoom and whatnot, but I'm not sure where to start. If anyone knows of a tutorial or guide to converting characters to 1.1 that would be great. If I decide to go to 1.1, it may result in new stages completely unless the existing stages have been updated at some point (still gotta do some research on this).

Here are the planned character additions for now:

CAPCOM

1. Joe (SF1)
2. M. Bison (SF2)
3. Hinata (Rival Schools)
4. Jedah (Darkstalkers 3)
5. ???

NOTES:

-I know this is a lot of SF representation but I want the Joe sprites to get used for something, especially since I've added some animations to him recently, and I have to go with what sprites are available.
-For the fifth slot, I am considering Leon because I think I can salvage/improve on the sprites used in the MVC2 Leon released recently by O87-B, although I do wish I could get my hands on the animations that were finished for Li-Kun's version with the RE4 outfit, but I have no idea whatever happened to those.
-Fifth slot could also go to Frank West since I know Balmsold did end up finishing the sprites, though I do worry if they will fit in with the rest stylistically speaking
-Also considering C. Viper, which would require no sprite work by me and would up number of female characters in the game and add a little variety to the gameplay

THE WORLD

1. Goku (Dragon Ball Z)
2. Mario Mario (Super Mario Bros. The Movie)
3. Shawn Spencer (PSych)
4. Billy the Blue Ranger (Mighty Morphin' Power Rangers)
5. Bloodtide (SHADEs of Manhattan)

-Some time last year someone messaged me about the Mario Mario sprites that Jango commissioned me to make. He told me that Jango said he had lost the sprites some time ago and never actually released a finished character using them. Luckily I still have them all and have decided to add him to the game in lieu of a more traditional Mario.
-Also, a friend suggested to me the other day that I add a Power Ranger to the game and then I realized that Balthazar made almost an entire sprite sheet for Billy and released it to the public. I've PMed him about what the intended movelist was for him so I can make proper use of the sprites.
-The addition of Bloodtide is simply for gameplay variety and so that I can make some use of these amazing sprites (https://mugenguild.com/forum/msg.2464100) created by Pin but sent to me too late to be used for SHADEs 3.

SUGGEST STUFF

It was also pointed out to me that there have been tons of new sprites and resources released since I last worked on the game, most of which I may be unaware of, so that being said, If anyone would like to suggest characters go ahead, as long as they have sprites that will fit into this game's style (so CVSish or stuff close to my style of sprites).

Going to add a video previewing Mario Mario later today, along with updated Goku stuff. Let me know what you fine folks think!

EDIT: Here it is:



EDIT AGAIN

Since people keep asking questions about the roster and don't seem to remember who is in the game already, here is the complete roster list from the last update I released several years ago:

CAPCOM

Ryu (Street Fighter)
Chun-Li (Street Fighter II)
Charlie (Street Fighter Alpha)
Alex (Street Fighter III)
Jin Saotome (Cyberbots)
Mike Haggar (Final Fight)
Arthur (Ghosts 'n Goblins)
Jill valentine (Resident Evil)
Skullomania (Street Fighter EX)
Leo (Red Earth)
Megaman (Megaman)
Morrigan (Darkstalkers)
Ken (Street Fighter)
Mr. X (Resident Evil 2)
Strider Hiryu (Strider)

THE WORLD

Jin Kazama (Tekken 3)
Squall Leonhart (Final Fantasy VIII)
Blaze Fielding (Streets of Rage)
Sub-Zero (Mortal Kombat)
Scorpion (Mortal Kombat)
Lynn Baker (Rage of the Dragons)
Captain America (Marvel Universe)
Sol Badguy (Guilty Gear)
Solid Snake (Metal Gear Solid)
K' (King of Fighters '99)
Superman (DC Universe)
Rorschach (DC Universe)
CM Punk (WWE)
Det. Garret Laurel (SHADEs of Manhattan 2)
Sonic the Hedgehog (Sonic the Hedgehog)

BONUS

CM Punk (Pre-BITW version) (WWE)
Sabotage (SHADEs of Manhattan)
Snow (SHADEs of Manhattan)
Adamas (SHADEs of Manhattan)
Cactuar (Final Fantasy VI)

And for good measure, here is the latest decision on the new characters

CAPCOM

Guy (Final Fight)
M. Bison (Street Fighter II)
Jedah Dohma (Darkstalkers 3)
Fiona Belli (Haunting Ground/Demento)
Pure & Fur (Adventure Quiz: Capcom World 2)
Albert Wesker (Resident Evil)

THE WORLD

Mario Mario (The Super Mario Bros. Movie)
Goku (Dragon Ball Z)
Bloodtide (SHADEs of Manhattan)
Shawn Spencer (Psych)
Jotaro Kujo (JoJo's Bizarre Adventure)
Billy the Blue Ranger (Mighty Morphin' Power Rangers)

BONUS

Joe (Street Fighter)
Kung Fu Man (Mugen)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Janis L.C.V. on June 09, 2020, 01:49:05 am
Wait, we have sprites for the Bob Hoskins Mario? I'd love to see that in action once that's complete.

And its nice to see this project come back too to finally get finished. Can't wait for more!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 09, 2020, 01:54:05 am
Yeah man, and what's crazy is I made them back in like 2013 or 2014, the full set with a crumple anim and all the fixins. I avoided doing anything with them myself because Jango paid for them, but he never put anything out so it's probably way past fair game at this point.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Ethan The Human on June 09, 2020, 01:55:01 am
Awesome to hear about Mario and Blue Ranger!

As for suggestions, maybe you could put some good use to Ink's Necro edits: https://mugenguild.com/forum/topics/cvsish-necro-sprite-set-184158.msg2410596.html#msg2410596 (https://mugenguild.com/forum/topics/cvsish-necro-sprite-set-184158.msg2410596.html#msg2410596)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: 【MFG】gui0007 on June 09, 2020, 01:56:06 am
OMG, it is true! CvtW is back!! :D
Surely 2020 is the year of the great returns on MUGEN.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on June 09, 2020, 01:59:15 am
Kinda expected you to return to this at one point.

Ken could do with an update seeing there's Jmm's version which has better FX, more voices and what not.

Weren't there supposed to be 6 remaining chars though (On the visible selection)?
The World could get a 2nd SNK/KOF char, Terry being the safest choice for me (K' feels like a very secondary choice).
A 2nd Marvel char wouldn't hurt either.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: YugaCurry on June 09, 2020, 02:00:53 am
How about Spiderman? Color seperated sprites exist too.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 09, 2020, 02:12:56 am
Kinda expected you to return to this at one point.

Ken could do with an update seeing there's Jmm's version which has better FX, more voices and what not.

Weren't there supposed to be 6 remaining chars though (On the visible selection)?
The World could get a 2nd SNK/KOF char, Terry being the safest choice for me (K' feels like a very secondary choice).
A 2nd Marvel char wouldn't hurt either.

Yeah but I can always edit the select screen if I need to, I'm just trying not to overextend myself so I don't get burrnt out like last time.
Terry is a safe bet and I think there might actually be a CVTW edit of him out there already that I could start off with.
I had intended to add Dr. Doom originally, but he's on the backburner. Seriously considering Spider-Man due to popularity or Black Widow since there are decent sprites for her.

How about Spiderman? Color seperated sprites exist too.

Would you mind PMing me a link for them in case I decide to add him?

Also, I just added the Mario preview to the first post!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: 【MFG】gui0007 on June 09, 2020, 02:15:07 am
Black Widow will be an interesting choice.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on June 09, 2020, 02:20:36 am
Ok, that Mario is clean, not gonna lie.

Do you still have plans for Bosses and Sub-Bosses (e.g. One or Two for each Side)?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on June 09, 2020, 02:30:24 am
Man, am I really excited to see this project coming back.

My suggestion on Mario would be for his jump special to have some kind of EX variant so he can bounce off the opponents head. Unless that's too out of place.

As for other characters to suggest, I'd say Frank could easily work out well if the level-up mechanic from MvC could be implemented, but that's only because I can't imagine him without it. Now, given that there aren't any RE characters my bad I forgot Jill is in the game, I'd suggest to check Zox's Albert Wesker, since I think he has good sprites.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 09, 2020, 02:30:49 am
Christ man, you sold me at Bob Hoskins Mario.

 :yuno:


Oh also would Tristan, Punk, Snake and Rorschach end up in this? I still remember Tristan was supposed to be in some form of fullgame but it never panned out (I can't believe I remember you made CM Punk once)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Janis L.C.V. on June 09, 2020, 02:36:38 am
Yeah man, and what's crazy is I made them back in like 2013 or 2014, the full set with a crumple anim and all the fixins. I avoided doing anything with them myself because Jango paid for them, but he never put anything out so it's probably way past fair game at this point.

Interesting. Well, those sprites at least have a new home here, and seeing the vid, I'm excited. I can't wait.

As for suggestions, I wonder how possible it is to use someone from Melty Blood or Martial Masters. Both have 'kinda' similar styles for what your going for (CvS/CPS2).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: gem a.k.a. MiltJr on June 09, 2020, 02:46:37 am
I been waiting for this project to return and that mario mario and son goku can't wait to see more
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: YugaCurry on June 09, 2020, 02:59:51 am
Would you mind PMing me a link for them in case I decide to add him?

Done
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: CozySquirtle on June 09, 2020, 03:35:29 am
IIRC, back when there was a poll to vote on who'd everyone would like to see in the game, I remember John Cena being on that poll and he took 2nd or 3rd place. Is there any consideration of him possibly making it into the game at this point in time? I don't recall there being any other wrestlers, aside from CM Punk in the game and it'd be pretty dope to see another wrestler such as John Cena in the game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: CinderFallFan on June 09, 2020, 03:43:08 am
I mean, it would be cool to see John Cena here...but the question is, which version of John Cena would Sean even use? The Doctor of Thuganomics or just friendly man John Cena?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on June 09, 2020, 03:59:21 am
"That's Mario Mario to you, Luigi!"

Glad to see ya return to this project.

Also https://www.youtube.com/watch?v=8ydBkyCXfao
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on June 09, 2020, 04:12:36 am
-Gladiacloud has made full spritesheets of Saki from TvC/Quiz Nanairo Dreams, Pure from Three Wonders, Ton Pooh from Strider, Jubilee, Dormammu, a new Arthur spritesheet which could replace some of Acey’s old sprites (especially for the normals), Lou also from Three Wonders, Michelle Heart from Legendary Wings, and even the Unknown Soldier from Forgotten Worlds. There is a lot to choose from here.
-Blade/Zox has made a full spritesheet of Wesker (Infinite has an .sff already CS’ed) and a few others, but most notably his Phoenix spritesheet is the one that is particularly good. It should be mentioned that Infinite also made Dr. Doom and Taskmaster, and both have an .sff with CS and FX ready to go.
-Nestor put out a beta of Fiona Belli from Haunting Ground a while back, with cvs sprites made by Li_kun. Most of her moveset is there. She is missing a few moves that Beximus was going to use on his version of for CU. I imagine that he could pass them along to you if you decide to include Fiona.
-Supergirl by Toni has some superb CPS2-ish sprites available to use as well.
-No more Rikimaru?

I know these are mostly marvel characters but they seem to have made some leaps and bounds in terms of sprites in these last couple of years.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GTOAkira on June 09, 2020, 06:39:33 am
Its so good to finally see those Mario sprite in action!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 09, 2020, 06:51:12 am
Holy shit, Holyshit, holyshit, is this real? Holy shit.

Back in the day this was one of the few reasons why I joined Guild (the other being Nunor's Database). In addition to the post by PBRTODD101, I'm going to repost some things, I've sent you in PM few years ago:

- There was a regular Mario in CvTW style made by Steel Komodo. Maybe still worth including?
- I remember you wanted Dr.Wily to increase the villain count. There's one by Daeron and NDSilva, he would fit perfectly.
- If you are going to include Terry, it might be worth it to check out Dampir’s MOTW CvS Terry sprites.
- There are CvS sprites for Zero, but they were not "officialy" released, I do belive. They are pretty much done, however, user named Mr.Karate JKA was working on him.
- Yoko Littner was a winner in community poll for female characters, so it might be worth it to check her edited sprites by Froz with Hi-Res FX.

Finally, what happened to Guy? I thought he was already done, just wasn't released. Anyway, hoping for more stages. Midnight Skyline by EXShadow/Vibrant would be perfect.

Best of luck with this project!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 09, 2020, 07:24:32 am
Man, am I really excited to see this project coming back.

My suggestion on Mario would be for his jump special to have some kind of EX variant so he can bounce off the opponents head. Unless that's too out of place.

As for other characters to suggest, I'd say Frank could easily work out well if the level-up mechanic from MvC could be implemented, but that's only because I can't imagine him without it. Now, given that there aren't any RE characters my bad I forgot Jill is in the game, I'd suggest to check Zox's Albert Wesker, since I think he has good sprites.

Don't forget Mr. X!

Christ man, you sold me at Bob Hoskins Mario.

 :yuno:


Oh also would Tristan, Punk, Snake and Rorschach end up in this? I still remember Tristan was supposed to be in some form of fullgame but it never panned out (I can't believe I remember you made CM Punk once)

CM Punk, Solid Snake and Rorschach are already in CVTW, they were included in either the first release or one of the first updates. Tristan not so much because I'm already pushing it using so many of my OCs from SHADEs, lol

IIRC, back when there was a poll to vote on who'd everyone would like to see in the game, I remember John Cena being on that poll and he took 2nd or 3rd place. Is there any consideration of him possibly making it into the game at this point in time? I don't recall there being any other wrestlers, aside from CM Punk in the game and it'd be pretty dope to see another wrestler such as John Cena in the game.

Probably not, Cena would be a whole spriteset. As far as that goes, I'm just focusing on Shawn Spencer and trying to do the rest with existing resources. If I end up doing any more original sprites, I would probably end up finishing Axel Stone or Batman but I'm not sure yet.

-Gladiacloud has made full spritesheets of Saki from TvC/Quiz Nanairo Dreams, Pure from Three Wonders, Ton Pooh from Strider, Jubilee, Dormammu, a new Arthur spritesheet which could replace some of Acey’s old sprites (especially for the normals), Lou also from Three Wonders, Michelle Heart from Legendary Wings, and even the Unknown Soldier from Forgotten Worlds. There is a lot to choose from here.
-Blade/Zox has made a full spritesheet of Wesker (Infinite has an .sff already CS’ed) and a few others, but most notably his Phoenix spritesheet is the one that is particularly good. It should be mentioned that Infinite also made Dr. Doom and Taskmaster, and both have an .sff with CS and FX ready to go.
-Nestor put out a beta of Fiona Belli from Haunting Ground a while back, with cvs sprites made by Li_kun. Most of her moveset is there. She is missing a few moves that Beximus was going to use on his version of for CU. I imagine that he could pass them along to you if you decide to include Fiona.
-Supergirl by Toni has some superb CPS2-ish sprites available to use as well.
-No more Rikimaru?

I know these are mostly marvel characters but they seem to have made some leaps and bounds in terms of sprites in these last couple of years.


-I looked into a bunch of those based on your post and I really like Pure & Fur's sprites the most, so they may be added
-I've been through that sprite set a bunch and it's nice and fluid in spots, but fairly choppy in others. It might be a little more work than I want to take on to get the sprites to blend in to my satisfaction, but probably less work than getting those Leon sprites up to snuff
-I'll have to check it out but Superman and Supergirl might be overdoing it
-Not right now but the sprites are there so we'll see, just don't have much interest in the character

Holy shit, Holyshit, holyshit, is this real? Holy shit.

Back in the day this was one of the few reasons why I joined Guild (the other being Nunor's Database). In addition to the post by PBRTODD101, I'm going to repost some things, I've sent you in PM few years ago:

- There was a regular Mario in CvTW style made by Steel Komodo. Maybe still worth including?
- I remember you wanted Dr.Wily to increase the villain count. There's one by Daeron and NDSilva, he would fit perfectly.
- If you are going to include Terry, it might be worth it to check out Dampir’s MOTW CvS Terry sprites.
- There are CvS sprites for Zero, but they were not "officialy" released, I do belive. They are pretty much done, however, user named Mr.Karate JKA was working on him.
- Yoko Littner was a winner in community poll for female characters, so it might be worth it to check her edited sprites by Froz with Hi-Res FX.

Finally, what happened to Guy? I thought he was already done, just wasn't released. Anyway, hoping for more stages. Midnight Skyline by EXShadow/Vibrant would be perfect.

Best of luck with this project!

-Ah yes, I remember this, I'll check it out, but if I remember the sprites still just didn't quite fit
-Def gonna check that one out because Dr. Wily would be really cool to have in there
-Honestly I prefer classic Terry
-I was considering Zero heavily, I think I even downloaded that version to check out the sprites and didn't do much else
-Oh yeah, Yoko, she did win that poll, I'll consider it, although part of the bonus of bringing this back after 7 or so years was to start fresh in a way
-Guy was finished, he's actually in the build I'm using in the videos as an off-screen select next to Haggar, I just kind of forgot about him
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 09, 2020, 08:52:01 am
Okay, here are some from the top of my head:

- B. Orchid from Killer Instinct (Ahrimanes' sprites are great)
- Batman (I think Alucard's one has the best sprites) (I actually forgot if this game had Batman or not)
- Link from TLOZ (the sprites used in Napoleon Jonamite's version are great)
- Ivy from Soul Calibur (the sprites used in CvS Artist's version are pretty good, but the sword could use some adjustments)

Well, I didn't remember much, I'm sleepy as fuck right now.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Gladiacloud on June 09, 2020, 09:15:35 am
Seanaltly, I've done a lot of Capcom characters, if you're interested.

Arthur, for example: I totally resprited him:


I hope to see full sprited all-new Capcom characters from you, as happened with Haggar.

There are a lot of Capcom Games with interesting characters that still needs to be well sprited: Power Stone, Breath of Fire, Black Tiger, Plasma Sword...
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on June 09, 2020, 09:53:31 am
I'm on my phone.. can't tell if these fit your style or not but a guy named A-D 8 resprited all of TMNT... not sure if they fit your style but no one ever coded the sprites. Here's Leonardo for example (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4fcd2032-f642-4428-94c5-64a3e81ee036/dcljwsc-42bbc050-b620-4923-92b0-de1917cd19d1.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi80ZmNkMjAzMi1mNjQyLTQ0MjgtOTRjNS02NGEzZTgxZWUwMzYvZGNsandzYy00MmJiYzA1MC1iNjIwLTQ5MjMtOTJiMC1kZTE5MTdjZDE5ZDEuZ2lmIn1dXX0.bM4p5dk3RVAgOk9LEdLv43FQJsaPOaPL9myRwemc2Dk)  (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4fcd2032-f642-4428-94c5-64a3e81ee036/db6b57j-e5c119d2-00b5-4c83-a82c-9a5c22f01f2c.png/v1/fill/w_388,h_2060,strp/leonardo_by_a_d_eight_db6b57j-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xNDExNiIsInBhdGgiOiJcL2ZcLzRmY2QyMDMyLWY2NDItNDQyOC05NGM1LTY0YTNlODFlZTAzNlwvZGI2YjU3ai1lNWMxMTlkMi0wMGI1LTRjODMtYTgyYy05YTVjMjJmMDFmMmMucG5nIiwid2lkdGgiOiI8PTI2NjAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.PB3b_6Gv6FwuXnqN47_oP6h158n_ms2AK8lRL_inHkI)

He also made a full sprite sheet for Eric Draven from The Crow movie, Pinhead and Michael Myers

(https://i.ibb.co/1mZy5fN/crow-sprite-sheet-revision.png)

(https://i.ibb.co/LPt5PJK/Michael-Myers-Sprite-Sheet-revision.png)
(https://image.ibb.co/fqB9JL/Pinhead-Sprite-Sheet.png)

No one has made an attempt to code any of the sprites besides a few attempts at Michael Myers. Once again, can't tell if they match the sprite style you use at the moment
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on June 09, 2020, 11:04:00 am
-For the fifth slot, I am considering Leon because I think I can salvage/improve on the sprites used in the MVC2 Leon released recently by O87-B, although I do wish I could get my hands on the animations that were finished for Li-Kun's version with the RE4 outfit, but I have no idea whatever happened to those.


Okay, if you do this, while it isn't a requirement from you at all, please, PLEASE consider spriting new normals and specials for him that aren't straight up obviously Kyo Kusanagi-based pose wise. I get that they have similar hair styles but it's *insanely* distracting to see him perform what is essentially his moves with a cop outfit.

Also be warned those sprites have alot of weird palette issues.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Slayer. on June 09, 2020, 12:14:09 pm
Just a friendly reminder, a better base for Leon would be the one by Wow, Raposo and Danaru. But that would require more work because his sprites are in KOF style.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on June 09, 2020, 12:19:22 pm
- There was a regular Mario in CvTW style made by Steel Komodo. Maybe still worth including?!

-Ah yes, I remember this, I'll check it out, but if I remember the sprites still just didn't quite fit.

If you’re going to use my Mario, I’d recommend that he gets a lot of updates to make him fit into the game better. I don’t think he’s very balanced, damage-wise, his move set is all over the place and also his UT and LVL 3 kind of suck. I’d go and fix him up myself, if you were interested.

Then again, that Bob Hoskins Mario looks a damn sight more creative than mine anyway. So if you decide not to use him, I won’t be too surprised :P
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AMultiverseAuthor on June 09, 2020, 12:33:53 pm
Wasn't Axel Stone and Fulgore considered way back when?

From what I remember, the former had his sprites done, but then you went on hiatus while making Batman.

Those Axel sprites didn't go to waste though, thanks to Nexus Games and Testament using them for their creations.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Mitchell.Cezar on June 09, 2020, 01:10:11 pm
It's good to see you back with this game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on June 09, 2020, 10:18:43 pm
If anything I think this game needs more female characters. Pure and Ivy are good picks, I'd also pick up Kula Diamond as well. I also agree with you about including too many SoM OCs, if anything I'd remove the ones that are in personally.

On another note I initially twisted my nose when you mentioned Mario, until I saw the video and those fantastic sprites.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Alexzon22 on June 09, 2020, 10:55:06 pm
It is so awesome to see you working on stuff, it comes across as you're having a lot more fun than you were before your hiatus. When it comes to character resources, I'd definitely recommend Zox's sprites of MVC3 characters. I remember you wanting to sprite Wesker, but maybe a resizing of his sprites with some added transition frames would do the trick? So excited for everything you have cooking up, especially Shawn Spencer and Mario.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SkySplitters on June 09, 2020, 11:28:08 pm
If you want a crazy pick, how about one of the GTA characters made by armin_iuf ? Niko Belic for example.

Awesome to see the series back, and great to see the sprites made by Pin is being used proparly.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 09, 2020, 11:44:41 pm
@Macaulyn97

Gotta be honest with you, and no offense, but all of those sprite sets have some incredibly jerky animations that I just can't abide.

@Gladiacloud

Yes they were suggested earlier and I checked them out and they are fantastic. I hope it's okay if I use them, I've already started added them to CVtW Arthur's .sff :D

@dakidbanks

The TMNT sprites still don't fit in really, the shading is still very Tournament Fighters. I don't hate the Eric Draven sprites but not sure I need another gun person, and I'm not a fan of the other two (I just can't imagine Michael Myers as someone who kicks people, but then again I was never a big Halloween fan so for all I know he's kicked some people in the movies).

@Lui

I think I've already abandoned the Leon sprites for Wesker, I can easily add some anti-aliasing on some of the rougher edges of the Vox sprites and make a few new frames/animations where needed. His UMVC3 moveset is extremely easy to adapt.

@Rurouni

Yeah I've seen the KOF0style sprites for that one, and I think I discussed way back when if there was a way to get Dampir to do his thing to those sprites (I considered commissioning them if he was open to it) but it never went anywhere.

@Steel Komodo

Yeah for CvTW I always either recode or make heavy edits to the code to rebalance and get the characters uniform. And thanks for the kind words but he was really all Jango's idea!

@RPGGamerWriter

Fulgore was being sprited by someone else, I was only going to include him under that condition because I had no interest in making the sprites myself. And I never finished the Axel sprites, I think he needed one or two more normals, specials, and win poses/taunts, but I'd have to go back and check again.

@Mitchel_MM

Thanks!

@Magma MK-II

Well when I first worked on this Det. Laurel was fairly popular and also, as long as it's me making the game I'm gonna throw in an OC or two (no disrespect meant by that, I just mean I gotta have my fun somewhere). I only added Snow, Sabotage and Adamas because me and roommates at the time (Sabotage and Adamas were the characters based on them) wanted to have ourselves in just for fun, so I adapted them fairly easily to the game and I ended up sharing them as "bonus" characters. That's why they're below Laurel on the select screen, not officially part of the roster.

@Alexzon22

Oh yeah, the Wesker stuff is getting uses. Thanks!

@The Street Fighter

Only if the sprites match, I'll have to look them up to check it out.


Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on June 10, 2020, 12:51:46 am
Understood.. and yes, Michael Myers isn’t necessarily a fighter. I think the spriter added moves to make him playable in Mugen similar to how Mortal Kombat added stuff to Freddy, Jason and Leatherface to make them fighters. I figured he’d make a cool addition on The World side as another obscure pop culture character

And I agree with Alexzon, the Zox sprites of Wesker are definitely the best.

In regards to suggestions of characters who have full sprite sets, aside from aesthetically matching the rest of the characters’ sprites, what other characteristics would intrigue you? Do you want more random games, comics, movies or original characters to round out The World side? I didn’t even think about those GTA characters until @The Street Fighter mentioned it. I think 3 exist by that author and they’re all pretty much sprite swaps.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on June 10, 2020, 01:35:33 am
Since you're using Extreme Butoden sprites for Goku, I suggest you to check out some One Piece characters with the Great Pirate Colosseum sprites (https://www.spriters-resource.com/3ds/onepiecegreatpiratecolosseum/) (made by the same devs) and see if anyone's worth considering/including; Kenshiro99 and 087-B made a lot of chars with those.

As for those GTA characters brought up, I'm not sure about that sprite swap part, but there's only four: CJ, Claude Speed, Niko Bellic and Toni Cipriani. I suppose CJ and Niko may be worth looking into, but part of me thinks the sprites may be too rough on some parts.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 10, 2020, 01:58:19 am
Damn dude, I remember following this game religiously when I was a teenager. It hypes me up that it's coming back now.
I also gotta check out that PSych show you're on about so I can get a feel for that planned character like I do for everyone added to CvTW.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 10, 2020, 05:13:37 am
Oh man, such good news, i do remember your Batman sprites back in the day, it shall be nice to see him duking it out on this wonderful return to the build, very good news dear sean, thanks for this.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 10, 2020, 06:00:40 am
@Nemuresu

Thanks for this, my best friend is a big One Piece fan and now that he knows these sprites exist he really wants Luffy in, so that's happening!

@AVPBoy

No plan to add Batman, still a lot of sprites to do and I may or may not finish them, priority is the characters listed so far.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: The Sudden Rarity on June 10, 2020, 06:11:17 am
You should get someone to do a voice impression of Mario from Hotel Mario for your Mario Mario.

As for character suggestions? I honestly cant think of any right now.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 10, 2020, 06:20:03 am
Since the game lacked in female characters in the past, I think it might be worth it to look into CVS Mina Majikina sprites by VioFitz. They barely got any use and in the past, I do belive, there was an interest in SamSho rep for this game.

Anyway, I forgot to mention in my previous post, that there are sprites for Batsu now available. I would recommend to grab .sff from R@CE version of the character, since it has updated stance, walking and blocking animations from Daeron himself.

BTW, the latest version of CvTW could use a reupload, since it misses the latest version of K', Snow and Sabotage.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Lunchbillion on June 10, 2020, 12:24:33 pm
Personally I think having SHADES characters in the mix is cool. It's a SeanAltly game, after all!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on June 10, 2020, 12:25:08 pm
I don’t have that many suggestions for characters, but here they are anyway:

CAPCOM
THE WORLD

...and that’s all I got. Sorry :P
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Good_Wall533 on June 10, 2020, 02:14:22 pm
Glad to see you back on this project man. Also, I've seen someone talking about GTA characters. I think armin_iuf's Niko could be a good addition.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 10, 2020, 04:38:32 pm
Also let me leave some suggestions, I just wanna throw these ideas out there.

For Capcom:
-Phoenix Wright. Of course if you're gonna add Shawn Spencer, why not Phoenix as his "rival" of sorts.
-Frank West
-Captain Commando

For The World:
-A Megami Tensei character, I'm not sure if you're familiar with that series or if there's any CvS sprites of them in Mugen, but I think it would be interesting.
-Apollo (Shades of Manhattan) he's goofy and I like him.
-Any slasher character, Michael Myers, Jason Voorhees or anyone, some horror reps would just be good.

Thanks for reading!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Dark Waifu on June 10, 2020, 04:50:51 pm
  • Kamen Rider #1: I don’t know how familiar you are with Kamen Rider overall, but I’ve wanted to see a decent Rider character in MUGEN for a while. You could save a bit of time and make him an edit of Skullomania’s sprites, as Skullo himself was based on Kamen Rider.

For Kamen Rider 1, there is a version with decent looking sprites by BlackCat

(https://i.imgur.com/EU2YFxJ.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on June 10, 2020, 06:02:39 pm
So I see this project has come back to life. Even Mario Mario is still around, that's great.

My suggestions of the characters.

Capcom:
Phoenix Wright:
The first lawer in a fighting game.

Viewtiful Joe:
The action movie hero.

The World:
Joseph Joestar:
The hero from JoJo part 2.

The Mask:
The Big Head of destruction.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AMultiverseAuthor on June 10, 2020, 06:15:39 pm
I got suggestions too.

From Capcom: Asura, Linn Kurosawa (From AVP), Maximo (Ghost n Goblins)

The World: Bayonetta, Kazuma Kiryu, Tyris Flare, Batman (Unless you want to finish his spriteset)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 10, 2020, 06:31:51 pm
I used to really love playing CvtW, so it makes me happy to see this getting some attention again. I'm not sure if as far as simplifying some of the work load you could borrow and fix up some of the characters that others made like how Memo had made a few characters to add in like Strider Hien, Strider, Guy, Haohmaru and others https://mugenguild.com/forum/topics/cvtw-megaman-volnutt-released-memofngs-cvtw--149031.0.html (https://mugenguild.com/forum/topics/cvtw-megaman-volnutt-released-memofngs-cvtw--149031.0.html). Were you still planning on adding in Axel Stone from SOR? I recall him and Batman were on the old list, and although you're going over some of your final choices again.

As far as characters with completed sprite sets that I would love to see, Viewtiful Joe (by Nexus Games, Shin Mako, Gatorison & Kenshiro99
), I'm sure they need a bit of polish but there was also Edward Falcon from Power Stone that someone sprited, Magma Dragoon/Vile from MMX, and Fiona Belli. Either way I wish you all the best of luck with all of this and I look forward to seeing the finished game hopefully :D
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 10, 2020, 06:57:41 pm
@Macaulyn97

Gotta be honest with you, and no offense, but all of those sprite sets have some incredibly jerky animations that I just can't abide.
I can see that on Link and Ivy, but Orchid and Batman? Specially Orchid, those sprites are the one thing good about Ahrimanes' version.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AMultiverseAuthor on June 10, 2020, 07:09:35 pm
@Macaulyn97

Gotta be honest with you, and no offense, but all of those sprite sets have some incredibly jerky animations that I just can't abide.
I can see that on Link and Ivy, but Orchid and Batman? Specially Orchid, those sprites are the one thing good about Ahrimanes' version.


I do agree with Sean on the Soulcalibur sprites. With the exception of Dampir's Taki sprites, the majority of them have stiff animation too. Nexus Games and Chuchoryu's SC characters are plagued with those.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on June 10, 2020, 07:10:09 pm
For Kamen Rider 1, there is a version with decent looking sprites by BlackCat

(https://i.imgur.com/EU2YFxJ.png)

The problem there is that those sprites are very specifically SNK styled. You'd need to do some major edits to make them fit in with the CvS/CPS2 style this game's got going on.

Joseph Joestar:
The hero from JoJo part 2.
Damn, I forgot about that one. That'd be cool to see. Put all of his Stand stuff from Heritage For the Future on the UT and you'd have it right there.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on June 11, 2020, 11:20:34 am
So I see this project has come back to life. Even Mario Mario is still around, that's great.

My suggestions of the characters.

Capcom:
Phoenix Wright:
The first lawer in a fighting game.

Viewtiful Joe:
The action movie hero.

The World:
Joseph Joestar:
The hero from JoJo part 2.

The Mask:
The Big Head of destruction.

The Mask has 2 sprite sets to choose from as well

@Macaulyn97

Gotta be honest with you, and no offense, but all of those sprite sets have some incredibly jerky animations that I just can't abide.
I can see that on Link and Ivy, but Orchid and Batman? Specially Orchid, those sprites are the one thing good about Ahrimanes' version.


My Mugen eye is bad. I can’t really tell what’s specifically the sprite style aside from obviously not SNK, hi res, etc. I thought those Batman sprites were good as well + the original CvTW has Superman.... but I think he was spriting his own Batman years ago

I almost suggested Hellboy or Spawn
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: NootNoot64 on June 11, 2020, 01:13:27 pm
I do have some suggestions for your game

Capcom:

Captain Commando (Captain Commando)

The World (Boy, i have alot of suggestions for this side):
Ben Tennyson (Ben 10)
Ruby Rose (RWBY)
Ragna (Blazblue)
Yu Narukami (Persona 4)
Hyde Kido (Under The Night Birth)
Naruto (Naruto)
Ichigo (Bleach)
Jotaro Kujo (Jojo's Bizarre Adventure)
Izuku Midoriya (Boku no Hero Academia)
Ryuko Matoi (Kill la Kill)
Kazuma (Konosuba)

If you wanna get a little bit crazy on the picks:
Spongebob (Spongebob Squarepants)
AVGN (Angry Video Game Nerd)

Thoughts?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 11, 2020, 04:26:44 pm
I appreciate all the suggestions from everybody, but I think many of you may have missed the main qualifier which was that sprites that fit the game's art style (CVS2, CPS2ish) must already exist. I was told a lot of stuff had been made or released since I last worked on the game and was mostly inquiring about that stuff that I may not know about or might have missed (for example, the Wesker sprites, Gladiacloud's MVC characters, the One Piece sprites).

I'm not looking to make full sprites sets for anyone since I'm working on Shawn Spencer. Thanks though!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Yagoshi300 on June 11, 2020, 04:38:31 pm
Suggestions:

Capcom:

Sakura Kasugano (Street Fighter Series)
Zero (Megaman X)
Sasquatch (Darkstalkers)
Jedah (Darkstalkers)
Yang (Street Fighter 3)
Ingrid (Capcom Fighting Evolution)

ZA WARUDO... i mean The World:

Kyoko(Kunio-Kun Series)(Note: Use the design from River City Girls)
John Cena
Juspion
Billy the Blue Ranger(Mighty Morphin Power Rangers)
Steven Universe(Steven Universe)(Note: Use his design from Steven Universe Future)
Cyclops(X-Men)
Dio Brando(JoJo's Bizarre Adventure)
Monica(Monica and Friends)
Pegasus Seiya (Saint Seiya)
Orange Inkling Girl (Splatoon) (Make sure you can make the Blue Inkling Boy as an Alt just like in SSB Ultimate)
Richter Belmont (Castlevania)
Rash (Battletoads)

Isabelle (Animal Crossing)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on June 11, 2020, 04:42:51 pm

Kyoko(Kunio-Kun Series)(Note: Use the design from River City Girls)
John Cena
Juspion
Billy the Blue Ranger(Mighty Morphin Power Rangers)
Steven Universe(Steven Universe)(Note: Use his design from Steven Universe Future)
Monica(Monica and Friends)
Pegasus Seiya (Saint Seiya)
Orange Inkling Girl (Splatoon) (Make sure you can make the Blue Inkling Boy as an Alt just like in SSB Ultimate)
Richter Belmont (Castlevania)
Rash (Battletoads)

Isabelle (Animal Crossing)


He literally just said he's not looking to sprite new characters, just using to use sprites from existing characters that fit in with the game in a post right before yours, c'mon man.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on June 11, 2020, 04:53:35 pm
If I'm not mistaken there are a few cvs-style sprites for Kula around. Other than that I'd suggest part 2 Joseph Joestar like otgers suggested already.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 11, 2020, 05:01:49 pm
Orange Inkling Girl (Splatoon) (Make sure you can make the Blue Inkling Boy as an Alt just like in SSB Ultimate)

On top of that do you know how gethits work? That wouldn't work at all due to Mugen limitations. Your post is extremely pipe-dreamy because it's suggesting he do full spritesets for characters not in his normal style and what would be a ton of work.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: YugaCurry on June 11, 2020, 05:05:24 pm
Lol, dude literally threw in every request he had. :D
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 11, 2020, 07:03:30 pm
@Yagoshi300

Gotta read the first post my guy, Jedah and Billy are already part of the plan

@Magma MK-II

Kula would be great and I know Dampir made a sprites conversion for her so I'll keep her in mind. I know nothing about JoJo but is that version of Joseph the one in the Capcom game? Those sprites would stick out a little but could still be doable I think, lot of interest in JoJo's stuff so I'll keep it in mind as well.

Gonna post some more progress this weekend, and I'll mail down who will be in the update by then (six on each side, maybe seven depending on workload). Thanks again everyone, I'm glad so many people are enthusiastic about the project again.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ,mem on June 11, 2020, 07:08:24 pm
Yeah the Capcom Jojo fighter had part 2 and 3 Joseph Joestar sprite.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 11, 2020, 08:34:50 pm
Speaking of JoJo, Infinite removed JOJO style sprite outline for his Jotaro, so it's something worth checking out. His stand could be an interesitng UT for the game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 12, 2020, 12:04:35 am
@Seanalty

Oh well, such a pity... even so, your game's return is enough for me to be happy, your list is great and i am genuinely excited. Go for it sean, i am not that good with hi-res stages, but, if i can help you, just like how i did with some of your stuff in SHADES 3, just let me know.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 12, 2020, 06:04:42 am
Question: have you considered adding Double, from Skullgirls? Sure, you'd have to make sprites for her adapted to CvS style, BUT, because her moveset revolves around using other characters' sprites/moves, you could get very creative with a moveset for her using CvtW's own roster without making an entire spritesheet.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 12, 2020, 07:54:14 am
I think at that point it would almost be easier to use Seth from Street Fighter to some extent or Neogeegus, Geegus, I know in the past there were sub bosses and the bosses I think were Superman/Mr.X rather than a clone-type of enemy like that.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on June 13, 2020, 04:11:25 pm
It's great to see that you want to update this. Using Gladia's chars would be a great addition. I CS'd Michelle Heart and can let you get that if you want.

Spoiler, click to toggle visibilty

 I see you said you were interested in Pure & Fur. I could look her over and depending on how many sprites she has, I could possibly CS her for ya.

Do you have anyone in from DC? I saw Batman by Alucard was suggested. I had thought those sprites were mostly well animated. The pal table may be a complete mess though... :-\ I can think of two others though that you may be interested in adding:

Poison Ivy by Harbinger and Zvitor: Her sprites are amazing and she animates very well. I honestly feel she would be the best candidate for a DC char where you wouldn't have to do any spriting for her. I was also laying out the ground work for a CS for her. She doesn't have very many options, so it'd be pretty easy.

(https://i.imgur.com/wXvRlG8.png)

Catwoman by Ninja Brl, Mistah Jorge and volzzilla: I found this char by complete accident. As I myself were looking for some well made DC chars I could possibly work with. Then I found her. The sprites overall are nicely done and animate good. A few animations could be touched up here and there. As I was looking over the SFF, I can see that some of the animations still hold the base look from Zvitor's Catwoman. Like her jump fwd/back anims. She's CPS2-Ish in style. Was looking over what a CS would do for her. Luckily, unlike most of those custom comic book chars, her pal table is fine, just unorganized. There's not a bunch of unknown, wacky colors everywhere that don't even apply to her. I'll see about making a mock up for a CS later.

(https://i.imgur.com/CyvH0ja.png)

I'll ponder on some more stuff later.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 13, 2020, 07:46:53 pm
It's great to see that you want to update this. Using Gladia's chars would be a great addition. I CS'd Michelle Heart and can let you get that if you want.

Spoiler, click to toggle visibilty

 I see you said you were interested in Pure & Fur. I could look her over and depending on how many sprites she has, I could possibly CS her for ya.

Do you have anyone in from DC? I saw Batman by Alucard was suggested. I had thought those sprites were mostly well animated. The pal table may be a complete mess though... :-\ I can think of two others though that you may be interested in adding:

Poison Ivy by Harbinger and Zvitor: Her sprites are amazing and she animates very well. I honestly feel she would be the best candidate for a DC char where you wouldn't have to do any spriting for her. I was also laying out the ground work for a CS for her. She doesn't have very many options, so it'd be pretty easy.

(https://i.imgur.com/wXvRlG8.png)

Catwoman by Ninja Brl, Mistah Jorge and volzzilla: I found this char by complete accident. As I myself were looking for some well made DC chars I could possibly work with. Then I found her. The sprites overall are nicely done and animate good. A few animations could be touched up here and there. As I was looking over the SFF, I can see that some of the animations still hold the base look from Zvitor's Catwoman. Like her jump fwd/back anims. She's CPS2-Ish in style. Was looking over what a CS would do for her. Luckily, unlike most of those custom comic book chars, her pal table is fine, just unorganized. There's not a bunch of unknown, wacky colors everywhere that don't even apply to her. I'll see about making a mock up for a CS later.

(https://i.imgur.com/CyvH0ja.png)

I'll ponder on some more stuff later.

That would actually be great, it only slightly bugs me to suggest Catwoman or Poison Ivy without Batman though, even so... that sounds really good for sure.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 13, 2020, 09:41:40 pm
In all fairness, Catwoman did have her own comic line
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: sabockee on June 13, 2020, 10:17:43 pm
How about some of Matrimelee or RoTD characters? Their sprites would blend nicely with cvs styled stuff.

(https://network.mugenguild.com/guild/stances/rotd_elias.gif)(https://network.mugenguild.com/guild/stances/rotd_rodriguez.gif)
(https://network.mugenguild.com/guild/stances/pim_whitebuffalo.gif)(https://network.mugenguild.com/guild/stances/pim_angela.gif)
(https://network.mugenguild.com/guild/stances/pim_chinnen.gif)(https://network.mugenguild.com/guild/stances/pim_keith.gif)
(https://network.mugenguild.com/guild/stances/rotd_pupa.gif)

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Lurker on June 13, 2020, 10:32:44 pm
Catwoman
Oh my, couldn't those be bigger? lol
If we are speaking about DC how about Wonder Woman by Loganir? As far as I remember she have good sprites.

For the others:
I love K', but I don't think that he would be the only one to represent SNK in a game. I mean, Terry, Mai, Kyo or Iori make more sense, so one of them as dlc would be nice.
Maybe someone from Melty Blood is a good pick too, I would choose beetween Sion, Arcueid, Akiha, Aoko and Shiki Tohno.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PeXXeR on June 13, 2020, 11:14:54 pm
These are really nice, the original base from jojo animates amazing as well.
Would love to see Ivy.
(https://i.imgur.com/wXvRlG8.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 13, 2020, 11:29:18 pm
In all fairness, Catwoman did have her own comic line

And cleveland had his own show... i'm just saying. Anyway, The Crow is a great suggestion as well, there's a complete sprite sheet dedicated to him and he does fit to your style Sean.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 14, 2020, 07:10:53 pm
For the others:
I love K', but I don't think that he would be the only one to represent SNK in a game. I mean, Terry, Mai, Kyo or Iori make more sense, so one of them as dlc would be nice.
Maybe someone from Melty Blood is a good pick too, I would choose beetween Sion, Arcueid, Akiha, Aoko and Shiki Tohno.

As much as I'd love Iori in CvTW, I think a rep from SamSho or Last Balde would be a better option. As for the Melty Blood characters, they probably won't fit the games art style: too many frames of animation

Anyway, I replayed the game recently (August 2013 build with K' and SHADES patches) and it appears that Strider is missing AI and a few winquotes against certain characters.

I would also suggest moving Snake from Jungle stage to Arctica, so his grenades will be visible on the ground. It's also more fitting, considering that this is MGS1 Snake.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: TheHateThatHateMade on June 14, 2020, 10:14:18 pm
I'll agree with what another poster mentioned. Wonder Woman by Loganir, another needed female character. Hell, I'd add Thor by Loganir as well.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 14, 2020, 10:47:53 pm
I'll agree with what another poster mentioned. Wonder Woman by Loganir, another needed female character. Hell, I'd add Thor by Loganir as well.

Loganir's Wonder Woman would be nuts and pretty good, since we already have Superman on the roster, i would personally like her and maybe another lady too, like Maki from Final Fight, for example.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Slayer. on June 14, 2020, 10:57:49 pm
@Rurouni

Yeah I've seen the KOF0style sprites for that one, and I think I discussed way back when if there was a way to get Dampir to do his thing to those sprites (I considered commissioning them if he was open to it) but it never went anywhere.
Oh, did it almost happen? It is a pity.
Spoiler, click to toggle visibilty

...
Ichigo (Bleach)
...
Ryuko Matoi (Kill la Kill)
Both Ichigo e Ryuko have cvs-ish sprite sets, although Ryuko would demand way more work. Ichigo would be nice, but I don't if he has enough sprites.


Oh. Lucia from Final Fight 3 would be cool.
(https://i.imgur.com/FeJyKwx.png)

She also has a cvs-ish sprite set, but unfortunately there are not enough sprites and the current ones would require work as well. :')
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 14, 2020, 11:38:57 pm
The only finished Lucia I know also has absurdely big boobs. If we're going for Final Fight, how about Poison? She has great sprites and she is very popular. Also, regarding DC villain ladies, I think Harley feels like a better choice than Catwoman and Ivy, since she is the only one of them who seemed to have actually succeeded in a solo "career", though I'm not sure if the available sprites are good enough.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Slayer. on June 15, 2020, 12:09:05 am
Yeah, not that one. Note the sprite I posted. I was talking about this:


Poison wouldn't be bad but Lucia would be something fresh. Being realistic, Lucia is unlikely. You know, just dreaming.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 15, 2020, 04:14:37 am
This Lucia is very bad.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 15, 2020, 04:32:07 am
This Lucia is very bad.

I'm afraid, i have to agree, she could only work as a template for a much more polished sprite sheet, plus, she is still missing plenty of frames, as a Lucia fan, she deserves better bruh.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on June 15, 2020, 05:40:30 am
Moving away from characters, I recall the game having some lore behind it, that there’d be an explanation for each character getting pulled from each universe and that they would have endings in arcade mode. Is that still a go?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 15, 2020, 07:29:09 am
@DW

I like that Poison Ivy, I downloaded her and scaled her a bit to fit the style of the game and it looks good. The inconsistent art style of her plant attacks is off-putting to me but that may be something I could get over. Those giant Catwoman tiddies though I don't know about

@sabockee

Lynn Baker is already in the game repping RotD, but someone from Power Instinct could work, I'll keep it in mind.

@Lurker

I went with K' because Kyo and Iori seemed too obvious to me and K' was still a character who felt like the face of several KoF games so it made sense. Terry was originally planned and someone made a very good CvTW King (and I've always had a soft spot for King because I love her design and personality). Terry will probably end up in here at some point, he's in fucking everything now so why not? I know nothing about Melty Blood tbh. Wonder Woman is a good choice too when the sprites are scaled. I'll look into it.

@AVPBoy

Yeah the Crow sprites were posted earlier but I think they would still need some work, plus his animations look like he'd be another gun guy, which I think is already pretty well covered by Jill, Snake and Det. Laurel.

@GreenZed

I did find some old plans for the game on my computer earlier where I had Kaede from TLB on the roster. Last Blade sprites are so nice and fit in well. I'll note that about Snake, I forgot that was his arcade stage, the arctic one does fit better. I think when I picked the jungle for him I was thinking Snake Eater.

@Rurouni

Yeah those sprites are not great, I would prob just add Maki if I did something like that. Also, don't tease me with the Leon sprite XD. A full conversion of those sprites would be awesome.

@PBRTODD101

I'll prob just end up with a generic intro/ending for arcade mode like MVC2. Creating endings for SHADEs 3 was almost as arduous a process as the sprites for the new characters was. Can't imagine doing it for like 50 characters


----------------------------------------------
FINAL DECISION (FOR NOW)


So after doing some research and looking into all these suggestions, the first big update will be:

Capcom

Joe (SF1)
M. Bison (SF2)
Fiona Belli (Haunting Ground)
Jedah (Darkstalkers 3)
Wesker (Resident Evil)
Pure & Fur (Adventure Quiz: Capcom World 2)

The World

Goku (Dragon Ball Z)
Mario Mario (Super Mario Bros.)
Shawn Spencer (Psych)
Billy the Blue Ranger (Mighty Morphin' Power Rangers)
Monkey D. Luffy (One Piece)
Jotaro Kujo (JoJo's Bizarre Adventure)

Back with some progress updates tomorrow, off to bed
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: YugaCurry on June 15, 2020, 08:05:42 am


So no Spidey? Thought you wanted him in. Anyway I had sent you the character in PM last week, just in case you plan to add him in.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Long John Killer on June 15, 2020, 08:17:58 am
Out of curiosity, since you're disregarding your previous plans, what are your general guidelines as to what you're looking for to represent "The World"?  Is it a pure matter of personal preference, or are you looking for certain checkmarks of variety to cover?  Like, of examples I know there are at least sprites for, you got big mainline shonen anime stars like Goku and Luffy, are you looking for other genres to cover like Sailor Moon for the shojo rep or Guts or Elfen Lied's Lucy or something for seinin?  Are you looking for particular pop culture icons since it's supposed to cover, well, "The World"?  Underdogs like Squall out of the entire Final Fantasy franchise previously?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 15, 2020, 09:33:42 am
Considering the inclusion of WWE in the game, I assume "The World" is basically anything relatively well known that has good CvS sprites or a style that is similar enough.

EDIT: By the way, Sean, have you considered the possibility of a Pokemon?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on June 15, 2020, 09:47:16 am
I think it's a very solid roster. Can't wait to see these guys in action.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on June 15, 2020, 09:54:14 am
Yes, Jotaro is gonna be in.
As a JoJo fan like myself, I'm sold on this.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 15, 2020, 01:04:45 pm
Yes, Jotaro is gonna be in.
As a JoJo fan like myself, I'm sold on this.

I second this very much. Can't wait to see your take on Jotaro! Best of luck!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PlasmoidThunder on June 15, 2020, 02:21:39 pm
EDIT: By the way, Sean, have you considered the possibility of a Pokemon?

He'd more or less have to make the sprites from scratch.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Slayer. on June 15, 2020, 05:35:34 pm
This Lucia is very bad.
I just pointed her out as a base. I never believed she would make it. I just let myself go.
It's funny that as unlikely as she was, she would still be more reasonable than a few suggestions given.


Quote
Yeah those sprites are not great, I would prob just add Maki if I did something like that. Also, don't tease me with the Leon sprite XD. A full conversion of those sprites would be awesome.
I see. Well, don't worry about Leon... He's not real.
Spoiler, click to toggle visibilty

Okay, let's get back to reality. About Goku and Luffy, will you edit them at something level, or just resize them via code?

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on June 15, 2020, 06:37:21 pm
Quote
Yeah those sprites are not great, I would prob just add Maki if I did something like that. Also, don't tease me with the Leon sprite XD. A full conversion of those sprites would be awesome.
I see. Well, don't worry about Leon... He's not real.

Real? Unlike mine: (https://i.imgur.com/hNab1Up.gif) :yaoming:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 15, 2020, 07:51:02 pm
Goku looks really good resized with code in Mugen IMO, but I am running into issues with Luffy, he looks a little weird. Either that or I haven't found a good resize value yet.

Can anyone link me to or provide a comprehensive list of all the characters that Dampir has made CVS sprite conversions for? I know I already said these 12 were final but I just found out he did Heavy D (who I think is awesome) and it made me realize there might be a bunch more I didn't know about.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Dark Waifu on June 15, 2020, 07:55:41 pm
Considering the Dragon Ball and One Piece 3DS games are directly compatible with each other, the safest bet would be the same values as Goku
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on June 15, 2020, 08:22:01 pm
Yeah I’d imagine it being very straining to do that for a bunch of characters. I think they’re essential if you want the game to have a feeling of lore and story around it though. You could maybe do an MVC3-esque approach, maybe just have a still image or two showing the character victorious and their reaction to having been used as essentially a pawn for entertainment, with some text, either via textbox or having it scroll. Heck you could even just slap on their CSS artwork with said text.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 15, 2020, 08:29:02 pm
Considering the Dragon Ball and One Piece 3DS games are directly compatible with each other, the safest bet would be the same values as Goku

Yeah that's the first thing I tried and it doesn't look as good on Luffy

(https://i.imgur.com/gpvcPfM.png)

Maybe I'm over analyzing it, if you guys tell me it looks fine I will legit take your word for it

@PBRTODD101

Maybe, it really just depends on motivation honestly
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: hatter on June 15, 2020, 08:41:11 pm
Yeah that's the first thing I tried and it doesn't look as good on Luffy

(https://i.imgur.com/gpvcPfM.png)

Maybe I'm over analyzing it, if you guys tell me it looks fine I will legit take your word for it

It's passable, it's not entirely great but it works. Or at least, that's what I think.

If anything, it's just his face in his idle frame that's getting me, the other animations might look better with the resize.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 15, 2020, 08:55:01 pm
Is there enough sprites of Blue Ranger to use in CvTW? Last time I checked his spritesheet, it was missing plenty of sprites.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on June 15, 2020, 09:22:45 pm
Considering the Dragon Ball and One Piece 3DS games are directly compatible with each other, the safest bet would be the same values as Goku

Yeah that's the first thing I tried and it doesn't look as good on Luffy

(https://i.imgur.com/gpvcPfM.png)

Maybe I'm over analyzing it, if you guys tell me it looks fine I will legit take your word for it

@PBRTODD101

Maybe, it really just depends on motivation honestly

One Piece Grand Battle Colesium sprites are actually drawn in a higher res than the Dragon Ball Extreme Butoden ones, probably due to the art style? Whatever case, you'll have to play around with Luffy's a bit more than Goku's
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 15, 2020, 09:43:03 pm
Quote
Yeah those sprites are not great, I would prob just add Maki if I did something like that. Also, don't tease me with the Leon sprite XD. A full conversion of those sprites would be awesome.
I see. Well, don't worry about Leon... He's not real.

Real? Unlike mine: (https://i.imgur.com/hNab1Up.gif) :yaoming:
I didn't say that.

Considering the Dragon Ball and One Piece 3DS games are directly compatible with each other, the safest bet would be the same values as Goku

Yeah that's the first thing I tried and it doesn't look as good on Luffy

(https://i.imgur.com/gpvcPfM.png)

Maybe I'm over analyzing it, if you guys tell me it looks fine I will legit take your word for it

@PBRTODD101

Maybe, it really just depends on motivation honestly
I think Luffy looks good, but he looks a little too big, it seems like he should be shorter.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 15, 2020, 10:18:50 pm
Those are some solid final choices, interested to see what you make for all their unique tactics, I expect Huey commands for Fiona, stand abilities for Jotaro, Kaioken/instant transmission for Goku, can't wait to see how you make these all work :)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 17, 2020, 03:02:36 am
Those are some great choices for characters you've picked. Looking foward to the next update.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 17, 2020, 03:03:31 am
I'm surprised nobody requested Kung Fu Man honestly, even as a joke.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 17, 2020, 04:03:42 am
I've considered putting him in as a gag but the sprite difference bugs me.

So I've been watching a lot of videos of gameplay and stuff but I can't figure something out, can anyone familiar with Haunting Ground confirm for me if when Fiona uses Antimony Powder as a weapon, is she throwing the powder itself or a little orb with the powder in it? I can't tell because the item in her inventory looks like a little orb with the powder in it, but I'm not sure if that's just the container for it or if she throws the whole thing orb and all.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Good_Wall533 on June 17, 2020, 04:14:49 am
I've considered putting him in as a gag but the sprite difference bugs me.

So I've been watching a lot of videos of gameplay and stuff but I can't figure something out, can anyone familiar with Haunting Ground confirm for me if when Fiona uses Antimony Powder as a weapon, is she throwing the powder itself or a little orb with the powder in it? I can't tell because the item in her inventory looks like a little orb with the powder in it, but I'm not sure if that's just the container for it or if she throws the whole thing orb and all.

She just throws a little orb with the powder in it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 17, 2020, 04:16:04 am
Thanks!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 17, 2020, 05:04:53 am
Played the august build again and noticed, that Alex dosen't have a running animation. Myabe this animation done by balmsold (author of Frank West sprites) for Jesuszilla's CVS conversion can be useful (might need a premisson to use it, tho):
(https://i.imgur.com/ikm8QWZ.gif)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Toxic Masculinity on June 17, 2020, 05:19:52 am
I'm late to the suggestions party, but I think a really good choice for the "World" side would be:  Bluestreak by Diepod & Jesuszilla

Kind of surprised he hasn't been mentioned yet. He was made in CvS style, and he's an awesome character with an awesome move set. You may need permission first, but it'd be worth asking for.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 17, 2020, 05:34:20 am
I've considered putting him in as a gag but the sprite difference bugs me.
I think you should consider this, though: Kung-Fu Man's whole point is that he is so simplistic it hurts, and that comes from his sprites as well, he is a very basic character in concept, moveset, name, art style and even story. Making him with any other sprites would be the weird thing, so adding him as he is would still fit enough.

I'm late to the suggestions party, but I think a really good choice for the "World" side would be:  Bluestreak by Diepod & Jesuszilla

Kind of surprised he hasn't been mentioned yet. He was made in CvS style, and he's an awesome character with an awesome move set. You may need permission first, but it'd be worth asking for.
Is he from a game? I thought he was an OC, which, for me, means he shouldn't really go in (I know Sean added his own OCs, but I don't think those should be in either, though since its his game, its none of my business complaining about this).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 17, 2020, 05:57:42 am
Bluestreak was part of the first roster I came up with, but Diepod is constantly updating the sprites and is a perfectionist of high caliber, so I'm not sure he would even want him in the game at this point. This is not a knock on him in any way, I wouldn't want my stuff misrepresented or mishandled by someone using outdated sprites or gameplay.

Kung Fu Man as a gag character ala Cactuar would be funny and probably incredibly easy to code, so I may throw him in.

Also, you guys are free to not play as the SHADEs characters in the game, it's just for fun and nothing to take too seriously. "The World" covers basically whatever I want it to, and OC's are fair game, although they are from a game series: SHADEs of Manhattan. I put hundreds of hours of work into those three games, they have lore and endings and all that, so...
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 17, 2020, 06:42:45 am
Like I said, it is your game and not my place to complain about those. Still, its good that you're considering KFM, I mean, he is the mascot of MUGEN itself, it would be kind of unfair to not have him.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on June 17, 2020, 07:17:23 am
to note I still have Akuma I never finished so I may have to finish him up now. lol
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 18, 2020, 12:14:33 am
Bluestreak would be awesome honestly, but I completely understand your sentiments.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 18, 2020, 03:50:55 am
Since you didn't mention Guy, is he going to be in the next update? If you need someone on the World side to balance the roster, I would suggest you still go with Bloodtide, since I'm guessing she wouldn't require that much coding to be done and the World side desperatley needs a female rep.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 18, 2020, 05:15:36 am
to note I still have Akuma I never finished so I may have to finish him up now. lol

If you want to, I can add him ass a side character like Cactuar and the SHADEs bros, I know people loves them some Akuma

Since you didn't mention Guy, is he going to be in the next update? If you need someone on the World side to balance the roster, I would suggest you still go with Bloodtide, since I'm guessing she wouldn't require that much coding to be done and the World side desperatley needs a female rep.

Yeah like I said Guy is in the build I've been updating as one of those off to the side characters, so he'll def be in the next release, maybe just not a main roster dude. Also I feel you about the female reps, I just wish there were more sprites out there besides the SNK characters. Maybe I should add Mai instead of Terry down the line, Mai is just as iconic to the Fatal Fury series and would mix things up. If I had all the time in the world I would make sprites for Lara Croft, I've always thought she would be a cool Mugen character (with a mixture of guns and like spike traps and swinging log traps and shit, sort of like Rocket Raccoon in UMVC3).

Also I forgot to respond to the Alex run sprites, I've seen those before and there's just always been something off about the proportions to me, like he's a little too puffy and it irks me. May still use them but I think Alex works as one of the few characters with a dash instead of a run.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 18, 2020, 06:37:43 am
You could add Nakoruru or Hibiki, they're both cool girls from SNK. Dampir also made some cool CvS Sprites for Chizuru:
(https://i.imgur.com/BgMYcTu.gif)

Also, Touhou could have some representation here too. Hoe2's Marisa has some cool sprites, but I think it would need better palettes to fit CvtW:
(https://i.imgur.com/TKEv7oR.gif)

Bosouvy's Meiling seems pretty cool as well:
(https://i.imgur.com/H4g5BLn.gif)

Also, give it another look on Ahrimanes' Orchid, she is really not that bad:
(https://i.imgur.com/VOC2REz.gif)

If you want some girls for Capcom side, there are always Poison, Tessa, Felicia...
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ShiroTori on June 18, 2020, 06:58:08 am
If you're looking for another female rep for The World's side, someone made Alena Tsarevna from Dragon Quest IV for Mugen. Her sprites are pretty CvS-esque and I think she'd fit in.

(https://network.mugenguild.com/guild/stances/rpg_arena2.gif)
https://onedrive.live.com/?id=343ADE6B805FFBBD%21138&cid=343ADE6B805FFBBD

And since I haven't actually posted here yet, I'm very excited to see you continuing this game! I'm also pretty stoked to see Shawn Spencer being made for it, Psych is such a great show.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on June 18, 2020, 09:32:38 am
Personally I love SHADES and I think having them around for CVTW is great, the more the merrier I’d say. You’ve crafted some very memorable characters and stories with them, I’d argue that they’re a lot more than just “OCs” at this point. If you want more SHADES characters to cameo without making them playable, you can have them be dolls in the Debilitas special for Fiona.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on June 18, 2020, 12:46:55 pm
If you want to, I can add him ass a side character like Cactuar and the SHADEs bros, I know people loves them some Akuma

Can he not be a boss char of sorts? I know you had Final Bosses planned unless they're to be more gimmicky.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 18, 2020, 06:07:59 pm
On top of the options above, there's also Matrimelee. I do recall you considered Clara at some point:

(https://network.mugenguild.com/guild/anims/pim_clara_anim.gif)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 18, 2020, 06:52:21 pm
My original plans for the final boss were a bit...lofty, even for me, so at one point I changed it to be Asura, the character that was supposed to be Rugal and Akuma fused (I honestly can't remember who the author/sprites was who created him, my bad). Not sure what I'll end up with here, I'm more focused on updating the main roster.

I vaguely remember Clara and liking her design, and I will def check out Orchid again later today.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ,mem on June 18, 2020, 07:49:27 pm
The author for the sprites was Marancv
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on June 18, 2020, 07:53:51 pm
My original plans for the final boss were a bit...lofty, even for me, so at one point I changed it to be Asura, the character that was supposed to be Rugal and Akuma fused (I honestly can't remember who the author/sprites was who created him, my bad). Not sure what I'll end up with here, I'm more focused on updating the main roster.

It'd be weird without the aforementioned Rugal and Akuma as individual chars though.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Janis L.C.V. on June 18, 2020, 08:40:07 pm
A possible final boss idea could be one that morphs into the cast for their moveset ala Shang Tsung or Double, but if the character is original, or not CvS-ish, it would still need new sprites. Just a thought.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: walt on June 18, 2020, 08:48:28 pm
AN ORIGINAL GIANT BOSS with few sprites

!!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 18, 2020, 10:28:40 pm
@RagingRowen

Nah, it could be like they were fused accidentally when they were teleported to the planet the game happens on, which would explain why they aren't individual characters

@Janis and @Walt

Both good ideas

----------------------------------

I don't suppose anyone ever did an edit or color separation of Spiderman's sprites that looked like Miles Morales' suit, did they? Just wondering.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ,mem on June 18, 2020, 10:49:49 pm
Or as yet another idea instead of them being fused while being teleported it could just simply be that Asura comes from a post God Rugal ending CVS2 world.
Thus being another way that he could exist here without needing a Rugal and Akuma in the roster to fuse.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Croix12 on June 19, 2020, 08:01:22 am
Nice to see this amazing project coming back and I love that Pure the Mage was picked for the roster too.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 20, 2020, 07:16:12 am
I don't know how easy this would be to implement but what if the final boss is 1 character that's 2 characters and their UT is like a tag mechanic or an assist/team super which is unique to them, this would allow you to pick a Capcom boss like Bison/Pyron/Gill, and then someone for the world like Geese/Rugal, Dr. Doom, or various others. I assume this would be a issue due to colour separation and all that though primarily
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 20, 2020, 07:49:24 am
I would rather this be added as a regular character, like Juli & Juni from SFA3, instead of two unique characters that would be better alone.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on June 21, 2020, 12:06:50 am
My CvTW Character Suggestion:
Tails the Fox
Knuckles the Echidna
Amy Rose
Cream the Rabbit
Link (from The Legend of Zelda)
Donkey Kong
Pikachu
Jigglypuff
Bugs Bunny
Akuma
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 21, 2020, 12:09:38 am
That's very pipe dreamy. Most of those he'd need to sprite/resprite entirely to fit the game style.

Some of you don't know how long it would take for him to sprite all of what you're requesting. :uhoh:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on June 21, 2020, 01:38:46 am
I don't know how easy this would be to implement but what if the final boss is 1 character that's 2 characters and their UT is like a tag mechanic or an assist/team super which is unique to them, this would allow you to pick a Capcom boss like Bison/Pyron/Gill, and then someone for the world like Geese/Rugal, Dr. Doom, or various others. I assume this would be a issue due to colour separation and all that though primarily.

That would be pretty cool, though i think Sean might want to keep all the characters as single. rather than a tag team, since from what i hear, tag team/simul mode in Mugen is rather finicky.

That's very pipe dreamy. Most of those he'd need to sprite/resprite entirely to fit the game style.
Some of you don't know how long it would take for him to sprite all of what you're requesting.

Most of them, yeah. But Akuma is actually pretty feasible, Especially since he's got a pretty full sprite-sheet from CVS (among other games) & shares alot of moves with Ryu & Ken, who are already in CVTW, & Sean could use those characters & their code as a base for him.

Of course, that'll depend on if Sean himself would want to add Akuma or not.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on June 21, 2020, 09:23:54 pm
I always did wonder who the final boss was gonna be.

I do have my ideas though; if you played the arcade as a Capcom rep, you'd fight a boss that represents The World. Whether it's some popular super villain like Thanos, a Shades character like Moses, or something completely original I haven't thought about. If you played as a character from The World, you'd fight a boss that represents Capcom, whether that's Akuma, a beefed up Mr. X, or anyone is, in the end, up to Seanaltly.

I just felt I should throw my 2-cents on that topic.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 22, 2020, 03:05:57 am
The final boss was going to be Sephiroth. I made one sprite for him, planned his moveset and was going to sprite him after Axel and Wesker.

The different boss thing is how I would want it ideally but not doable in Mugen outside of a two-in-one character that is beyond my coding capabilities. That's why I liked Asura, or maybe an OC of some kind.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on June 22, 2020, 03:17:17 am
You could design your own big boss OC with a simple design that wouldn’t need too many sprites. Kinda like Abyss’ final form or Fernandez from WakuWaku7. Having Asura as final boss feels kind of off considering there are people on the base roster that overpower that fusion by quite a bit (Goku in particular. Even at base form he is still nothing to scoff at.). Asura could be a good mid boss or sub boss if you decide to use him.

The original premise you had in mind for this game reminds me a lot of the Superhero and Supervillain Bowls from Toon Sandwich, where tv and movie characters were forced to fight to the death to entertain the masses. The big bad of that series turned out to be a gigantic Oscar statue. An effective, but incredibly simple design. I guess that series feels like Capcom vs The World with more “The World” than Capcom lol
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on June 22, 2020, 03:22:09 am
Having Asura as final boss feels kind of off considering there are people on the base roster that overpower that fusion by quite a bit (Goku in particular. Even at base form he is still nothing to scoff at.). Asura could be a good mid boss or sub boss if you decide to use him.

Then maybe one could just make him seem stronger through auras or dramatic intro(s).
With the idea in mind you could just use the God Rugal ending scene as a flashback in the game's intro or w/e.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 22, 2020, 07:29:37 am
I don't know how easy this would be to implement but what if the final boss is 1 character that's 2 characters and their UT is like a tag mechanic or an assist/team super which is unique to them, this would allow you to pick a Capcom boss like Bison/Pyron/Gill, and then someone for the world like Geese/Rugal, Dr. Doom, or various others. I assume this would be a issue due to colour separation and all that though primarily.

Well I didn't mean like an actual tag team system being implemented, but just coding 2 characters to play as 1, I've seen it done with some older characters like Ryu&Ken by M, or Ky and Sol by qwerty (https://mugenguild.com/forum/topics/ky-and-sol-alpha-version-qwerty-released-75052.0.html (https://mugenguild.com/forum/topics/ky-and-sol-alpha-version-qwerty-released-75052.0.html))

Technically 2 character, but coded as 1 single character if you get what I mean
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on June 23, 2020, 12:40:15 am
Personally I'm super on board with the Asura idea if there's sprites for him. I think there was a 3d to sprite version at some point, but I don't remember who made it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 23, 2020, 12:48:06 am
If it's the Asura I'm thinking of, there's always Buckus'
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 23, 2020, 03:36:04 am
Well I didn't mean like an actual tag team system being implemented, but just coding 2 characters to play as 1, I've seen it done with some older characters like Ryu&Ken by M, or Ky and Sol by qwerty (https://mugenguild.com/forum/topics/ky-and-sol-alpha-version-qwerty-released-75052.0.html (https://mugenguild.com/forum/topics/ky-and-sol-alpha-version-qwerty-released-75052.0.html))

Technically 2 character, but coded as 1 single character if you get what I mean
So I did get it right, and its a bad idea. Don't get me wrong, I like the idea of a tag-team character, but it makes no sense to remove the individuality from characters that are not known to fight in pairs, their names are too big to be forced to fight alongside somebody. If this type of gameplay was made, it could be for two characters known for fighting alongside each other, such as Juli & Juni from SFA3, as I suggested, otherwise, its a bad idea.

If it's the Asura I'm thinking of, there's always Buckus'
I don't really dig Asura's inclusion very much, he feels more like a CvS thing than a CvTW thing. I think the best idea would be to make a character specifically to be this game's boss. Sure it would take more work, but an original thing feels a lot better.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: FeLo_Llop on June 23, 2020, 08:13:06 pm
I think the best idea would be to make a character specifically to be this game's boss. Sure it would take more work, but an original thing feels a lot better.

PANDORA. Just spriting above Ingrid(with other costume or even "nude"), making her float and her attacks consisting in pandora like palettes of other characters from both Universes.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on June 23, 2020, 09:02:51 pm
Talk about original :mlol:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 23, 2020, 10:10:51 pm
Speaking of Ingrid, Sean should legitimately consider adding her in, she was literally made for a crossover.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on June 24, 2020, 03:41:37 pm
What about Yoshi, Cpt Falcon and Zero (from Mega Man X)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 24, 2020, 03:55:51 pm
Again, if sprites that fit with the game don't exist, Sean's very likely not going to sprite it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PlasmoidThunder on June 24, 2020, 05:37:19 pm
Eh, this guy just up and requests characters for everything. It's best not to engage because he doesn't listen.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on June 24, 2020, 08:44:42 pm
With the news of Michael Keaton reprising Batman, I wish I’d thought of suggesting Batman Beyond since a full sprite set already exists. Not sure if scaling could make it CVS-ish but hey, the Superman sprites made it in.

Ultimately I’d think the requests would probably stop by now. Seems like he’s already finalized his list of like 12. Thats a lot to code
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 25, 2020, 12:51:51 am
I don't know how prudent it is to suggest this, i still have no sprite sheets for this OC Final Boss idea i created some time ago, but you may like it dear Sean.




If you are interested on the idea itself, let me know to message you about it. Big Shout out to Wizzy, of course.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 25, 2020, 02:15:45 am
That's a very interesting design, it's eerie because I was going through some old art of mine and found a number of unused OCs that I was considering for a final boss and one was a big dude named Saga who has a mask that is like a reflective orb. Anyway, I dig it.

Just a quick update on the roster, I have decided to add in Bloodtide. I've been working on the 20-30 sprites that she needed to complete the new spriteset that Pin made for her. I've also taken the new design as an opportunity to change up some of her specials and gameplay. I'm going to post a video preview of her later. As far as what spot she takes, she will either be added along with Guy, or she may take Luffy's spot as I'm finding his sprites annoying to deal with so far.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Umezono on June 25, 2020, 03:50:36 am
im for replacing luffy, I cant help but feel the OP sprites dont mesh well with the rest
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Mr.Karate JKA on June 25, 2020, 04:20:30 am
Hi !!! Any plans for Blue ranger on cvtw roster?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 25, 2020, 04:29:36 am
The very first post in this thread says he is included. By the way, I love the idea of including AVPboy's boss character.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 25, 2020, 07:42:32 am
Here's Bloodtide's preview as promised:

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 25, 2020, 07:58:59 am
That looks pretty solid honestly, I'm for replacing Luffy as well but will that mean you'd be swapping out one of your OC's from Shades to balance out the roster again as well? I think it'll be nice on The World to have that female character mixed in for the new set, I actually didn't realize out of your current additions only the Capcom side got some, so I think this is the right choice.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Mr.Karate JKA on June 25, 2020, 01:18:59 pm
The very first post in this thread says he is included. By the way, I love the idea of including AVPboy's boss character.

Sorry, my bad! Thank you!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Lurker on June 25, 2020, 04:02:20 pm
If you want to replace Luffy and still wants a anime/manga character there's Ichigo and Natsu by StormEX & Tsao-ri (although I don't know if the later is complete), a Yusuke Urameshi by a guy who I forgot the name :P, Tsao-ri's Saint Seiya characters and there's a Touhou character Meirin by Bosouvy.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 25, 2020, 04:42:42 pm
The very first post in this thread says he is included. By the way, I love the idea of including AVPboy's boss character.

Thanks for that mate, Saga's idea is pretty neat as well.

Here's Bloodtide's preview as promised:

[youtube]https://youtu.be/RwqR080KwIg[/youtube]

My goodness Sean, that new outfit and new stuff looks on fire. She just looks gameplay intended, Rock Solid.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on June 25, 2020, 06:11:11 pm
My Character Suggestion 2:
Homer Simpson
Peter Griffin
Dr. Eggman
Princess Peach
Princess Daisy
Zavok
Red Ranger
Springman
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 25, 2020, 08:08:37 pm
My Character Suggestion 2:
Homer Simpson
Peter Griffin
Dr. Eggman
Princess Peach
Princess Daisy
Zavok
Red Ranger
Springman
Jesus Christ can't you just stop? Sean was pretty clear when it came to the suggestions on this thread that they needed to have sprites that fit the game. You've been called out on this twice already, this isn't a random request thread.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on June 25, 2020, 09:00:47 pm
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on June 25, 2020, 09:21:35 pm
My goodness Sean, that new outfit and new stuff looks on fire. She just looks gameplay intended, Rock Solid.

Pin remade those sprites like that.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 26, 2020, 03:25:38 am
My Character Suggestion 2:
Homer Simpson
Peter Griffin
Dr. Eggman
Princess Peach
Princess Daisy
Zavok
Red Ranger
Springman

Dude, we understand your Hype, but the way you are suggesting the characters despise of what people is telling you is unnecesarily stubborn, you are literally provoking cringe, please be more comprehensive.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 26, 2020, 04:01:42 am
@Xanderac

No swapping, the only OC of mine on the actual roster is Detective Laurel. The three other SHADEs guys are just bonus characters I did for fun.

@Lurker

I'll look into those for a future update, thanks!

@AVPBoy

Yeah Pin's sprites are so good, it was so awesome that someone went through the trouble of respriting one of my own OCs with a new design, legit one of the coolest things anyone has done. It's like fanart that probably took a hundred hours and now they've found a home in this game.

@ChaosLumpy6

lol

-----------------------------------------------

Made some good progress on Fiona, may post a preview soon. Also, Wizzy just hit me up about making more themes for the game, I can't wait to hear what he does for Shawn Spencer.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on June 26, 2020, 01:50:34 pm
Well, That's strange
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 26, 2020, 05:44:55 pm
Oh man, I'm hyped! It's always nice to see more female characters!

Anyway, I hope Guy won't be sidelined into a secret character. If Ken didn't take secret spot when there's already Ryu in the game, then neither should Guy, even if there would be imbalance in Capcom to World character ratio.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 27, 2020, 04:23:01 am
Oh man, I'm hyped! It's always nice to see more female characters!

Anyway, I hope Guy won't be sidelined into a secret character. If Ken didn't take secret spot when there's already Ryu in the game, then neither should Guy, even if there would be imbalance in Capcom to World character ratio.

To be honest, a character worthy of the term "secret" that actually fits perfectly to this game's style, would be either Diepod's / BluperVillian's & Jesuszilla's Bluestreak or Elecbyte's / DivineWolf's Kung Fu Man. Both would be great for the game's lore of "The World", even so, we still need a Secret Capcom character, since Cactuar already covers that spot for now.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on June 27, 2020, 05:10:31 am
Sean already said that he would consider adding Kung-Fu Man, which I think is great, since he is the character of MUGEN itself, and I think that is worth having a representation. About secret characters on Capcom's side, there are some I could think of:

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on June 27, 2020, 05:29:52 am
Thanks for clarifying that! Glad to hear stuff is going smoothly with Fiona as well, can't wait to see a preview of her in action.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 27, 2020, 07:09:10 am
My point is that only either joke or at least somewhat "jokey" character should be secret (like KFM) in context of the roster or if the characters are too redundant to include for one franchise (like with SHADES protags). I know we already have Haggar, but just look at Street Fighter reps - none of them are secret. One of a few exceptions, I fell like would make sense, is if Akuma was secret, considering his status in the game he debuted.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on June 27, 2020, 12:21:16 pm
I have sent CvTW Akuma to Sean for testing. Should be due for release soon if there isn't too many bugs to squash.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on June 27, 2020, 05:11:56 pm
My point is that only either joke or at least somewhat "jokey" character should be secret (like KFM) in context of the roster or if the characters are too redundant to include for one franchise (like with SHADES protags). I know we already have Haggar, but just look at Street Fighter reps - none of them are secret. One of a few exceptions, I fell like would make sense, is if Akuma was secret, considering his status in the game he debuted.

Now that's solid, for sure.

I have sent CvTW Akuma to Sean for testing. Should be due for release soon if there isn't too many bugs to squash.

Holy Guacamole, it shall be actually possible then, excellent.

BTW, i don't if it would be prudent either to suggest this, but maybe this boy we all know and love would fit.



The only thing needed for this character's sprites would be to do the same as you guys are doing with Goku, rescaling with the .cns codes.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on June 27, 2020, 11:57:06 pm
If Akuma is going to be CvTW, that gives me an idea: maybe it's possible to make him a secret boss after Mr.X/Superman? I don't know if mugen supports this kind of stuff, tho. Destroyed Temple by NoZ and Jeanbureau would be a perfect stage for him, since both of them has already landed some of their works for this game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on June 28, 2020, 01:35:23 am
Heya, since youre thinking of replacing Luffy, I think I can send you a .sff that I have for him from a fullgame project I was apart of that has a lot of custom anims such as air specials, extra supers and such. It could help flesh out his moveset if youre having trouble coming up with one :)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on June 28, 2020, 04:32:41 am
I wouldn't know how to do A.I. since I'm not an advanced coder at all but he is turned over to Sean. Sean has any and all permission to change Akuma as he sees fit. This version is simply my take on what would be a CvTW Akuma. As to what he can do you all pretty much have an idea but as far as his setup goes you'll see for yourself should Sean post a video later on. The only moves he's not going to have are pretty much the Demon Flip moves as I honestly have no idea how to code the EX version. That said he's pretty fun.

Now...onto Reptile and Ermac...phew.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on June 30, 2020, 07:36:34 am
You guys have actually made me rethink Ken as a main roster guy, I actually might shift him over to off-screen next to Ryu and put someone else in that spot.

@AVPBoy

That Leonardo is nice but it has some very incomplete looking animations along with some nice looking ones, also the sprite style is just a little too off for me. Good job to the person working on it though, looks good

@GreenZed

Maybe possible in a full game but not normally in Mugen, so probably not

@Lui

Sure, if you want to send it, it would probably help a lot if I decide to keep him in. I appreciate all the help I can get.

@SlenderMan

Yeah the Akuma you sent is good, my only issue is those SF3 sprites having palette issues compared to the CVS sprites, it's something I can't unsee. It will be a while before I feel like editing them myself TBH

--------------------------------------------------------------

SOME UPDATES:

-I have commissioned Judas to animate Billy's fighting stance since it's a static sprite right now, he should be sending those sprites to me soon
-Drew the basic linework for all the new character's portraits. I searched my old files and found that I'd already drawn, inked and scanned portraits for Bison and Mario Mario, and weirdly I found full color portraits for Ermac, Byrne and Apollo, so I guess at some point I was going to add them as bonus characters. Ermac might end up in there along with Reptile, but I don't plan on adding Byrne or Apollo.
-Making progress on Fiona. During my research that consisted of watching a 6-hour playthrough of the game, I saw her using offensive items that weren't included in Li-Kun's release, like Antimony Powder and Magnesia (Li-Kun's has mines, but during the whole playthrough I never saw mines, only Magnesia which were similar). Here is the planned movelist for my version:

UNIQUE TACTIC:

-Not quite sure yet, would be easy to assign these commands to Hewie and she would have one less special. I've also considered making her Antimony Powder and Magnesia limited, and pressing the UT buttons would make Hewie "search" for items, replenishing some of her supply. Ideas welcome!

SPECIALS:

-Antimony Powder - QCF+P - Fiona throws a small orb full of powder that breaks and stuns her opponent on impact
   -EX Version will be Refined Antimony, which causes a long electricity-like shock/stun to the opponent

-Magnesia - QCB+K - Fiona sets a small item on the ground that acts as a sort of mine, when the opponent walks over it, it explodes and causes damage. After a set amount of time it goes off anyway but this explosion causes far less damage.
   -EX Version is Refined Magnesia, which does much more damage and doesn't go away after a set period, staying on the battlefield until it is stepped on

-Mandragora - QCB+P - Fiona plucks a mandragora plant from the ground and tosses it away quickly, where it emits a horrific shriek that causes damage tot he opponent and launches them upward.
   -EX Version tracks the opponent's location so that it always lands at their feet

-Go Hewie! - QCF+K - Fiona sends Hewie out to bit her opponent, doing damage and holding the opponent in place briefly. Does damage over time, so if Fiona interrupts with an attack, she gets a combo but loses the rest of the guaranteed damage
   -EX Version sends Hewie out at a faster speed, and instead of biting, he performs a diving headbutt that does big damage and causes knockdown

SUPER MOVES:

-L1 - Panic Attack - QCF+S - Fiona enters full panic mode, causing her to run forward while swiping wildly in the air, causing multiple hits to her opponent. She eventually trips and falls, knocking her opponent away. Very unsafe if blocked.

-L1 - Chandelier - QCB+S - Fiona jumps backwards as a massive chandelier crashes down in front of her, crushing her opponent. Tracks her opponent's location but is hard to combo into.

-L3 - Haunting Ground - DP+S - Fiona barely avoids a Luminessant, which instead hits her opponent. This causes Ricardo to appear and shoot the opponent twice, followed by Daniella coming from behind and slashing them several times with her glass shard, during which Fiona throws a dolly at the opponent, causing Debilitas to finish them off with a huge uppercut before retrieving the doll and running away

EDIT:

Preview vid.



From the video description:

Here's a preview of the incomplete Fiona. Still have to iron out some bugs, fix some hit stuns and timings and add all the necessary sound FX. She also still needs a Unique Tactic which I haven't decided on yet. Much props to Li-Kun's original sprites. I went a different direction than his version and eliminated all the costume supers and replaced them with Panic Attack (which was the first part of her previous L3), Chandelier Crash (inspired by her boss fight with Debilitas), and Haunting Ground (a new use for her stalker assists).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on July 01, 2020, 01:30:50 am
You guys have actually made me rethink Ken as a main roster guy, I actually might shift him over to off-screen next to Ryu and put someone else in that spot.

TBH, personally I wouldn't want that, I was just arguing that Guy should be a proper member of the full roster. But it's up to you.

Fiona is looking good! Can't wait to eventually see Jotaro!

Also hoping that C.Viper and Frank West you've mentioned when this thread started will also eventually make it into the game  :).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 01, 2020, 04:06:17 am
I forgot about the Camomile super, so I think I'll use that as her UT. It uses all 8 bars of her UT but it restores about 120 health. I think this fits her because she is a low health character (850) and since it uses the entire UT bar and has a bunch of startup, it shouldn't be too abusable.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on July 01, 2020, 04:34:42 am
I must say, I really prefer these new hypers than the old costume hypers, especially since they actually make sense.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 01, 2020, 04:36:53 am
No offense to the original creator, because the character is actually good, but costume hypers are very lazy and bad.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 01, 2020, 04:58:24 am
I wouldn't say they were lazy because he actually had to make a lot of unique sprites for them (which is a ton of work), and honestly I hate to let the sprites and animations go to waste because they're really good, but yeah I agree she def needed something more directly related to the main game play.

I just got done adding all of her voices and sound FX, the L3 is especially cool now with all the stalkers voices in there.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on July 01, 2020, 05:40:12 am
Part of me feels like the costumes could still work as random taunts, but I suppose they'd still deviate too much from the plan even in such a minor state.

I was going to suggest the idea of maybe giving her random items for her UT, in a similar way to Phoenix Wright's evidence special from Marvel 3, but the idea of a healing move is far better.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 01, 2020, 06:19:50 am
I wouldn't say they were lazy because he actually had to make a lot of unique sprites for them (which is a ton of work), and honestly I hate to let the sprites and animations go to waste because they're really good, but yeah I agree she def needed something more directly related to the main game play.

I just got done adding all of her voices and sound FX, the L3 is especially cool now with all the stalkers voices in there.
I don't mean lazy when it comes to sprite creation, I mean conceptwise: its not trying to do anything with the "attacks" that could be associated with her, they just slapped a costume on her so she could use generic and boring supers that we've seen thousands of times, instead of using the fact she is a non-fighter to make her feel more unique, kinda like Capcom did with Jill in MvC2, where many of her attacks are about her dodging hazards instead of directly attacking.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on July 01, 2020, 03:49:18 pm
Picking characters would also result in you considering their UT.
Here's some examples I've got:

Sagat: His Angry Charge Super from Alpha 3 (V-Skill in SFV) that buffs his Tiger Uppercut/Blow could be made use with.

Wolverine: His Healing Factor Trait could be one thing.

Ryo (or another Art of Fighting Character): The Art of Fighting games were the first to include the Power Charge (Sprit Charge if you refer to the Gauge in them), so that could have some use.

A Martial Masters Character (Master Huang, Tiger, Ghostkick, etc.) (Buckus made the latter 2 and Descolor made a notable Huang): Martial Masters has a fair share of universal mechanics like "Retreat and Attack" (Roll Backwards then jump forward, allowing for an optional jump attack) or the "Shadow/Body Split Technique" (The Fighter sends out a clone with it's own attack (Comes in 2 variations per fighter)). I got those names from gamesdatabase.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 01, 2020, 07:33:48 pm
If you do decide to add Ermac, Fabrytaz has made a more modern rendition of his sprites which still should work with the style of your game, same with Scorpion if you ever wanted to use those instead of the current ones, although the current ones are fine. Even Sub-Zero if you wanted him as an alt, although it's the unmasked version.

(https://i.imgur.com/xhdtErs.png) (https://i.imgur.com/zCiajgD.png)(https://i.imgur.com/4rtsVgx.png)

I really think Fiona is coming along well, I think that Huey himself should be the UT personally, like forward + UT, back + UT, down+UT could be moves for her, where maybe forward is the grab, down is the search, and back is something else, that way you can't abuse also just shooting him out there to take hits too I guess. Otherwise I think the idea of the search function works, or even just Huey as a grab/hold. I wish I knew more about Haunting Ground to give more relevant insight but I think you're definitely on the right track. Also I love how you used the stalkers from the original sprites that one is really good!

I know this is less of a concern but is the creator of your original stages still active? if not maybe you can always ask if you can use something like Charles_2011's work. He's got a fair bit of stages/edits made, and aesthetically I think the game might look nicer with more pixel-art based stages, but that's mostly just my own preference. Here's some examples of his work if you haven't seen them.
Spoiler, click to toggle visibilty
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 01, 2020, 08:17:11 pm
If you do decide to add Ermac, Fabrytaz has made a more modern rendition of his sprites which still should work with the style of your game, same with Scorpion if you ever wanted to use those instead of the current ones, although the current ones are fine. Even Sub-Zero if you wanted him as an alt, although it's the unmasked version.

(https://i.imgur.com/xhdtErs.png) (https://i.imgur.com/zCiajgD.png)(https://i.imgur.com/4rtsVgx.png)
This actually would be really good, make the characters look more distinct.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 01, 2020, 09:23:57 pm
I remember that design. I did the original few sprites and then Chuchoryu or Fabrytaz finished the set (as far as I know). I really don't mind about Ermac. I was gonna do the MK9 design but I got hung up on something else at the time and abandoned the project.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on July 01, 2020, 11:36:05 pm
I wouldn't say they were lazy because he actually had to make a lot of unique sprites for them (which is a ton of work), and honestly I hate to let the sprites and animations go to waste because they're really good, but yeah I agree she def needed something more directly related to the main game play.

I just got done adding all of her voices and sound FX, the L3 is especially cool now with all the stalkers voices in there.
I don't mean lazy when it comes to sprite creation, I mean conceptwise: its not trying to do anything with the "attacks" that could be associated with her, they just slapped a costume on her so she could use generic and boring supers that we've seen thousands of times, instead of using the fact she is a non-fighter to make her feel more unique, kinda like Capcom did with Jill in MvC2, where many of her attacks are about her dodging hazards instead of directly attacking.

These costumes are actually in the game. The thing is, they're nothing more than cosmetic unlockables.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 02, 2020, 03:18:22 am
Question: do we have someone representing Slam Masters? I know the sprites are quite old, but some characters could look really nice with only a better palette. Besides, I'd hate to see the game not having any representation here, maybe Black Widow? I think her sprites aged the best among the cast.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 02, 2020, 05:00:48 am
Question: do we have someone representing Slammasters? I know the sprites are quite old, but some characters could look really nice with only a better palette. Besides, I'd hate to see the game not having any representation here, maybe Black Widow? I think her sprites aged the best among the cast.

Oh my god! Victor Ortega would be out of this world too!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 02, 2020, 01:33:37 pm
You guys have actually made me rethink Ken as a main roster guy, I actually might shift him over to off-screen next to Ryu and put someone else in that spot.

Well if you’re considering more Capcom characters, Li_Kun worked on sprites for Rouge from Power Stone a while ago. I recall seeing a video on the MFG discord of a playable version of the character that I believe was only missing some animations. If you’re interested, you could always ask around for them or if whoever is reading this has the sprites, perhaps they could share them with you as I don’t believe they’re being used for anything or hosted anywhere online.

-Fiona’s looking great, so polished and refined. Health regain UT works for her, but perhaps that could be a hyper and instead you could have a stronger version Hewie be her UT (have him hold on to the opponent for a full second longer at the cost of more UT bars, Maybe have his different variations use up more UT than the others). I can’t wait to see the finished product.

-I have to ask, are you going back and editing some of the older CSS portraits like you did with Ryu’s back in the day? Some like Chun-Li’s and Morrigan’s look flat in comparison to the aforementioned Ryu and Sol portraits, which look a lot nicer in comparison.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 02, 2020, 06:31:04 pm
Question: do we have someone representing Slammasters? I know the sprites are quite old, but some characters could look really nice with only a better palette. Besides, I'd hate to see the game not having any representation here, maybe Black Widow? I think her sprites aged the best among the cast.

I think Haggar technically counts since he's from Slam Masters and primarily Final Fight, even better since Sean made those sprites himself so they already match his style
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 02, 2020, 06:38:29 pm
Yeah, no. Haggar is from Final Fight first and foremost, if someone were to represent Slam Masters, it needs to be a character known for it's debut in that series, not elsewhere.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 02, 2020, 06:43:32 pm
Well considering we already have a grappler for Capcom I don't think it's necessary as he can represent both regardless
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 02, 2020, 08:07:53 pm
So, ONE more grappler would be too much? I don't think so.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 02, 2020, 08:52:16 pm
We have Alex and Haggar both for grapplers, The World has CM Punk who is a hybrid and was originally gonna have Tizoc but I dropped him. There are no Slammasters reps because the sprites don't fit. I said who the 12 new characters were gonna be back on page 5, y'all, you're killing me here, although I appreciate the enthusiasm!

And yeah I'll be taking a second look at some portraits and trying to make some more dynamic, after I'm done with new characters.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on July 02, 2020, 09:00:41 pm
Another update I'd suggest is giving Lynn her Team Duplex with Billy (Her canonical tag partner in her source game) for her Level 3 instead of the Tobi Ryu, making the latter a Level 1  (I'm not keen on Level 1s in source becoming MAX Level Supers or w/e).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 03, 2020, 06:08:57 pm
We have Alex and Haggar both for grapplers, The World has CM Punk who is a hybrid and was originally gonna have Tizoc but I dropped him. There are no Slammasters reps because the sprites don't fit. I said who the 12 new characters were gonna be back on page 5, y'all, you're killing me here, although I appreciate the enthusiasm!

And yeah I'll be taking a second look at some portraits and trying to make some more dynamic, after I'm done with new characters.

thanks for clarifying, I honestly forgot about Alex, because we've mostly been focusing on the new additions to the roster and I did remember you had 2 versions of CM Punk, I think that should cover grapplers. I also figured that would be the case with the Slam Masters characters because they have style that would fit in more with something like Street Fighter 2 since the sprites are pre-cps2.

I hope when you make the new characters you can include palette templates if possible, I made a pack of palettes for the old project and I'd love to update it as new characters are added if possible.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 03, 2020, 06:24:43 pm
Another update I'd suggest is giving Lynn her Team Duplex with Billy (Her canonical tag partner in her source game) for her Level 3 instead of the Tobi Ryu, making the latter a Level 1  (I'm not keen on Level 1s in source becoming MAX Level Supers or w/e).
I don't like the idea of making important, playable, mostly solo characters like Billy an assist in another character's moveset. That should be reserved for minor sidekicks or nameless minions, it's a very lazy design choice.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 03, 2020, 08:15:18 pm
It’s based on an actual move from the source game though, and it’s not like Billy is showing up in CvTW in any other capacity anyway (the only Billy here is Blue Ranger Billy). What’s the harm.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 03, 2020, 09:10:43 pm
Yeah I agree, if the character isn't going to be in the game there's no problem with them being included in a move, especially when they were part of the move itself
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on July 04, 2020, 08:46:11 am
Yeah I agree, if the character isn't going to be in the game there's no problem with them being included in a move, especially when they were part of the move itself

Batsu and (the girl I don't know) assist Kyousuke during one of his supers in CvS2, so there's decent precedent for it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on July 04, 2020, 11:18:04 am
Yeah I agree, if the character isn't going to be in the game there's no problem with them being included in a move, especially when they were part of the move itself

Batsu and (the girl I don't know) assist Kyousuke during one of his supers in CvS2, so there's decent precedent for it.

The girl's name is Hinata.

Now that we have seen Mario Mario, is it possible for Sonic's pallete to have the Movie pallete? Only his arms making blue and his voice from the movie as a alternate character
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on July 04, 2020, 03:02:10 pm
You forgot Mario Mario vs Sonic Special Intro
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 04, 2020, 06:35:51 pm
Can someone link me to either a video of the tandem Lynn/Billy attack or a version of Lynn that includes it? I don't have access to the original game anymore.

@GTA

No that would require CS and I have no way or desire to rip a bunch of voice clips from the movie, sorry

@ChaosLumpy6

How can I forget something when 1) it has never been discussed in this topic and 2) I haven't put out this update yet? If you're suggesting I add some kind of special intro between the two, I had already considered it but the game doesn't have many special intros right now IIRC.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on July 04, 2020, 06:37:12 pm
Sean, that's the same guy that's been belting out tons of character requests that would've required many new full spritesheets despite people telling him that. I wouldn't put too much weight on it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 04, 2020, 06:44:35 pm
Can someone link me to either a video of the tandem Lynn/Billy attack or a version of Lynn that includes it? I don't have access to the original game anymore.

@GTA

No that would require CS and I have no way or desire to rip a bunch of voice clips from the movie, sorry

@ChaosLumpy6

How can I forget something when 1) it has never been discussed in this topic and 2) I haven't put out this update yet? If you're suggesting I add some kind of special intro between the two, I had already considered it but the game doesn't have many special intros right now IIRC.

It shows up right after Billy's solo ones. Honestly, it's not even unique, it's just her own super slightly mixed with his.

By the way, Sean, how will Shawn Spencer's moves be? I have no idea how he is, does he have actual powers, will he be like an X-Men-ish character?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 04, 2020, 07:05:12 pm
He made a thread about him https://mugenguild.com/forum/topics/shawn-spencer-psych-189996.0.html
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 04, 2020, 07:08:22 pm
Speaking of X-Men... is there any on the roster?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 04, 2020, 08:22:09 pm
Speaking of X-Men... is there any on the roster?

I don't think there is due to Captain America being the Marvel rep in the original roster unless I'm mistaken, and he's more or less decided who he wants to focus on for the time being, so may as well just focus on the feedback for the current roster as is
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 04, 2020, 08:41:25 pm
You forgot Mario Mario vs Sonic Special Intro

Nobody forgot anything, you are just giving a proposal dude.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on July 04, 2020, 08:49:26 pm
Speaking of X-Men... is there any on the roster?

I don't think there is due to Captain America being the Marvel rep in the original roster unless I'm mistaken, and he's more or less decided who he wants to focus on for the time being, so may as well just focus on the feedback for the current roster as is

Cap and Dr. Doom

2 Marvel reps and I think 1 DC
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 04, 2020, 09:01:36 pm
I don't recall Dr. Doom being confirmed, is he?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on July 04, 2020, 09:10:50 pm
You know what you’re right. Doom was on the original roster I believe but I don’t think he was ever playable in the betas released. I haven’t played this game in a long time, I just remember Dr Doom being listed on The World side once upon a time wasn’t sure if he was in the roster. Only mentioned him for discussion purposes to the more than 1 Marvel character discussion
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 05, 2020, 02:26:58 am
Gambit was also on the original roster, although if I added an X-Men character down the line it would either be Wolverine due to his icon status or Storm for more roster diversity. Regardless, not really looking for any more roster suggestions. I am adding Kung Fu Man as a bonus character though, since he's hella easy to adapt to the game. I will be adding a custom L3 super using existing sprites.

As of right now, Guy, Fiona, Bloodtide, and Goku are all ready to go (save for AI, which I will have to relearn since it's been like 7 years). I have started coding Jotaru and KFM and will post a preview of both in the next day or two. Things are ramping up!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on July 05, 2020, 02:45:43 am
No Gambit? Aww :(
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 05, 2020, 02:51:20 am
I’m hyped up. Apart from having a new update with brand new characters, it will be nice to have an official place to download CVTW again. Are you thinking of adding any more stages to the official release? Perhaps a darker-toned stage to accommodate Fiona and Jotaro? There’s a 3D version of the Dinosaur Museum stage from KoF 99’ which would look particularly nice.

This will be my last question/suggestion about new characters because I get that enough is enough, but are you dead-set on having Bison? It is a lot of SF representation, after all, and it seems like you could fill that slot in with a different character to add more variety to the roster, like swapping him out for the scrapped Hinata or another Gladia character like Saki.

I’m all for Storm over Wolverine if that ever becomes a poll (or even Jubilee).

For KFM, I believe Warner recently released more sprites that aren’t in the DW version, it’s mostly fatality compatibility stuff but there may be a new normal or two in there. Worth taking a look I guess.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 06, 2020, 02:32:35 am
Updated the first post with the roster from the last release just as a reminder of who is/isn't already in the game!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on July 06, 2020, 03:34:32 am
Shin Kung Fu Man confirmed for the final boss?

... actually as much as that's a joke I don't think it's the worst idea.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 06, 2020, 04:38:34 am
If Kung-Fu Man himself was not a secret joke character himself, it could be possible.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: NeroX on July 06, 2020, 05:57:06 am


Oh wow, I'm happy to see you back Sean! I was notified on YT that you came back. I know you probably already have the roster set in stone at this point, but I'd like to throw in Bowser  by K6666 as a suggestion.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on July 06, 2020, 06:31:27 am
Just a heads up, Sean, Adamas was NOT in the last build of CvTW even with all its patches: he was released as a standalone character. Gonna quote you on that:

So I updated Adamas pretty thoroughly so that I could add him to CvTW. I also realized I hadn't released any stand-alone characters in quite some time so I figured why not release the new version of Adamas as an individual character rather than an update or an add-on. That being said, this character adheres mostly to CvTW gameplay (4 buttons, UT, CvTW Super commands, same combo system, etc.). Below is an abbreviated list of changes from SHADEs 2 Adamas and some screenshots.

Don't forget to include him in the full game!

Also, new stages are a must, since it's getting a little crowded out there. New stages are needed to showcase more fighters and there's gonna be 14 more of them. Hopefully you can at least contact EXShadow/Vibrant if necessary.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 06, 2020, 07:17:52 am
@NeroX

Whoa, those sprites are awesome. Are those from a game or are they done by the author?

@GreenZed

Ohhhhh, I completely forgot about that. I actually probably won't include him for personal reasons, I thought he was already in there and didn't see any reason to take him out, lol.

I will add a couple of stages as long as they fit the general aesthetic and don't seem redundant. I downloaded a couple of JB's stages he released while I was gone, along with that train stage suggested earlier.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: NeroX on July 06, 2020, 07:52:40 am
@NeroX

Whoa, those sprites are awesome. Are those from a game or are they done by the author?
I think they are from an official release. Here's the release thread: https://mugenguild.com/forum/topics/bowser-v2-0-187349.0.html
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on July 06, 2020, 08:23:17 am
Those Bowser sprites are from the 3DS' version of Bowser's Inside Story. (https://www.spriters-resource.com/3ds/marioluigibowsersinsidestorybowserjrsjourney/)

That said, I'm not sure if the available animations are enough to make a proper CvTW moveset.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 06, 2020, 08:43:31 am
Well, they were enough to make a MUGEN character.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 06, 2020, 08:03:09 pm
Bowser would be interesting as an addition to the roster. Think of the dialogue he could have with Bob Hoskins Mario.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 06, 2020, 08:32:28 pm
I downloaded the character last night and I agree with Nemuresu, there's not enough animations there for a CvTW version, would be a lot of weird or repeat normals and the big cinematic L3 wouldn't really fit in with the game's overall style. Very cool character in its own right, though.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: CinderFallFan on July 06, 2020, 08:41:21 pm
Eh, Dennis Hopper Bowser would've fit better anyway
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 07, 2020, 01:12:09 am
Here's Kung Fu Man in all his glory! Plus a new preview of Fiona with all her proper sounds.



Should I get a VA for Kung Fu Man or make him silent?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Janis L.C.V. on July 07, 2020, 01:29:39 am
Personally, I'd give KFM the only three sound bites he has. Can't go wrong with "HM", "TAH" and "Oooowaaaaaah."
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 07, 2020, 05:03:44 am
I would say give it a shot, keeping him as basic KFM is fine but if you'd like to see how the voice samples would be, go for it. Also I'm assuming you'd prefer the original design over the version by Oggy right?
(https://vignette.wikia.nocookie.net/mugen/images/9/94/TheKungFuMan.gif/revision/latest?cb=20110201032528)

I was going to suggest for KFM's SGS/Raging Demon, maybe adding a bit more spectacle if you were ok with that, something maybe a bit more like Akuma's SFV version where there's moments in the darkness where you can see him just fade in and strike on opposing sides with palm strikes and finishing with the big shoulder thrust

More like this I guess

Spoiler, click to toggle visibilty

(https://cdn.discordapp.com/attachments/261679618749235202/729894774630514688/KFM1.gif)
 I threw together a really rough animation just using existing sprites as an example, if he finishes someone off with it maybe you can have the old Mugen logo appear instead of the kanji someone like Akuma gets (or maybe the kanji for mugen??) eitherway just my own suggestions, progress is looking great dude, glad to see it all coming together!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on July 07, 2020, 05:05:38 am
Random snippets I have regarding the game after playing it again for a bit:

K' menu select icon should be updated to reflect his new spriteset.

Rorschach zeppelin win pose should be only after round 2/3.

Just a reminder, that Strider has no AI. Hes meter also dosen't build when using taunt.

Ryu still have dialogue boxes, even with Capcom characters.

There's also the matter of Announcer. From what I understand, the original announcer VA is no longer on this forum, and it's still missing some audio bits, such as Double K.O. Might be something worth looking into.

Also, do you plan to give Jotaro english VA?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 07, 2020, 07:10:19 am
KFM looks top tier. Fiona also looks more dynamic now. Love it! I gotta ask though, for K' are you going to keep the option to swap between the original Dampir spritesheet and the newer one based on KOF XIII? I personally prefer it aesthetically and gameplay wise, don't know if anybody else feels that way.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 07, 2020, 07:16:46 am
Here's Kung Fu Man in all his glory! Plus a new preview of Fiona with all her proper sounds.

[youtube]https://youtu.be/sJVUIHS7LJs[/youtube]

Should I get a VA for Kung Fu Man or make him silent?
Looking really cool. I don't think you need a VA, but don't make him too silent either, maybe get onomatopoeias from another character, and let him have that, kinda like the original KFM, but more frequently. I also like XANDERAC's idea for the lvl 3.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on July 07, 2020, 09:42:49 am
VA for sure. I'm making my KFM for my very own fullgame and he has his own voice (from other video game).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on July 07, 2020, 11:17:45 pm
I could try my hand at the announcer, if we still need it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 07, 2020, 11:49:09 pm
By the way, Sean, i read that you were going to add stages that fit JB's style, here's a HR version of Kung Fu Man's Mountside Temple.

https://rurouniroad.blogspot.com/p/original-stages.html

That's the author's site, he has some more stages with these attributes.

There's two versions, Sunny & Rainy, if you want me to help by editing some details just like how i did with those SHADES 3 stages, just let me know.

Previews for you, if you are interested:

(https://i.postimg.cc/wjppCdn9/mugen000.png) (https://postimages.org/)

(https://i.postimg.cc/t4NjyMHW/mugen001.png) (https://postimages.org/)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on July 08, 2020, 01:43:29 am
I'm really digging that KFM, though as a comment above already described, it could use a bit of spicing up with the Lv3, but I'm hella glad he made it in, even if he's always been a joke request for me.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Lunchbillion on July 08, 2020, 08:31:56 am
I say give Kung Fu Man a voice. This is a good opportunity to spruce the guy up a bit!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 08, 2020, 09:03:53 am
Sean, have you considered updating some of the voices? There are some characters in the current roster that would sound much better with their most recent voices:


I know this would be a damn lot, but its just a suggestion, of course.

P.S.: Yes, I know this is a repost, but I accidentally deleted the first one, because I'm an idiot.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Momotaro on July 08, 2020, 09:09:08 am
  • Blaze - Streets of Rage 4 (though I'm not sure if you'll find rips, but if you do, there is the suggestion)

There is SOR4 Blaze rips.
But her sprite style will definitely not match the game graphics. ^^;
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 08, 2020, 09:22:58 am
  • Blaze - Streets of Rage 4 (though I'm not sure if you'll find rips, but if you do, there is the suggestion)

There is SOR4 Blaze rips.
But her sprite style will definitely not match the game graphics. ^^;
Well, the suggestion is only about her voice.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 08, 2020, 11:51:46 am
Some of those characters have custom voices from freelance voice actors that Sean invested quite a lot of time into obtaining and I think they just fine, a lot of them have grown on me personally.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on July 08, 2020, 12:38:55 pm
Doesn't DivineWolf's KFM already have voices? If you want to add voices, use those.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Cyborg Sun on July 08, 2020, 10:01:36 pm
Oh yeah, speaking of voices, do you have an actor for Mario, or are you gonna go with the good ol' "rip lines straight from the movie" approach?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 08, 2020, 10:24:09 pm
Doesn't DivineWolf's KFM already have voices? If you want to add voices, use those.

DivineWolf's KFM has plenty of voices, plus, much more polished sprites, here's some showcases of mine, for all of you to see:




Oh yeah, speaking of voices, do you have an actor for Mario, or are you gonna go with the good ol' "rip lines straight from the movie" approach?

I proposed myself to do it, but it was on Youtube, so i figured he didn't saw it or something. So...

I'd like to send some samples Sean, if you are okay with that.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 12, 2020, 05:20:22 pm
@Macaulyn97

Yeah, as was mentioned, a lot of those voices are from VAs over at Voice Acting Club that I had an audition process for and everything. Considering how things have turned out for me using those guys (Kira Buckland and Amber Lee Connors did voices for me before going on to work on tons of cool stuff like Street Fighter V and My Hero Academia), I don't really wanna lose them. The only one I might replace is Blaze's. The Capcom characters you mentioned all have the same VAs in the newer games you referenced, so no real point in updating them. I do need to seek out those Jin SFxT rips, because he's one of the only Japanese VAs I never changed (along with the other Jin, Saotome, weird). Sol is voiced by my dude Jared J. Lee, who voiced Thirteen, Ruckus, Donny and Zenith for SHADEs, that guy is awesome. I'm shocked every day he hasn't blown up huge in the VA biz. Scorpion and Sub-Zero voices are by SlenderMan/Ignis55, and I';ve always liked them, especially Scorpion's.

@CyborgSun

No, I'm going to try to get someone to do an impersonation or something similar. I don't think getting one that sounds dead-on is possible, so we may have to settle on someone doing a unique voice that fits the look of the character.

@AVPBoy

Thanks for the tip on the stage, I've downloaded it and I'm about to check it out. It looks like it would fit the aesthetic of the stage. Plus I love rainy stages. Alsol, hell yeah, send me some voice samples through PM, I'd love to hear them as long as your recording equipment is good quality.

I downloaded DW's KFM a long while ago and didn't realize he did a voice for him, so if it's alright with him, I will use those.

I was also hoping to do somebody's voice myself, just for fun and to get some use out of this expensive mic setup I bought for rapping, lol.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 12, 2020, 06:04:00 pm
Would you mind if I made those voice packs as a patch outside of the official release, then?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 12, 2020, 07:21:24 pm
Why don’t you try your hand at voicing Joe?

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 12, 2020, 07:59:31 pm
I am still curious Sean, what did you think of my suggestions for KFM's level 3? I think it would help to spice up that level 3 slightly
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 12, 2020, 08:46:41 pm
@Macaulyn97

Go ahead man, all of my stuff is open source and can be used and edited how ever people want

@PBRTODD101

I actually already have a friend lined up for that. Back when he was being developed for MFG Street Fighter there was talk that the guy he was based on was from North Carolina. Despite growing up here, I don't have much of a discernible accent and can't really do an NC one, but a friend of mine has it and it's not annoying or over the top, plus he has the enthusiasm necessary. I just gotta get the stuff recorded. BTW, if anyone is wondering what a North Carolina accent sounds like, check out Danny McBride, or if you're a wrestling fan, check out Trevor Lee/Cameron Grimes, he's legitimately from my current town, Burlington.

@XANDERAC

I may add something like that in, but part of the appeal of the Kungofusatsu was how simple it was while also serving a purpose and kind of being a FGC in-joke.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 12, 2020, 08:52:30 pm
this is all good news to hear.

@SeanAltly Akuma is almost ready. I'm going over some bugs as well as adding some effects to the fierce specials. I've taken your advice and replaced the SF3 sprite conversions with the original CvS sprites. I only kept the back dash and 2 of the shoryuken start-up sprites that I could easily use. Soon as I can I'll send for final testing on your part as release should he be deemed ready. After which I'll get back to Ermac and Reptile asap. Lots of brainstorming to do with them as sprites are limited for them.

also thank you for the compliment on my voice work. I appreciate it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 14, 2020, 02:50:13 am
@Macaulyn97

Go ahead man, all of my stuff is open source and can be used and edited how ever people want
Great! I'll wait for the next release, though, to make sure I patch the most updated version.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 15, 2020, 04:35:25 am

@AVPBoy

Thanks for the tip on the stage, I've downloaded it and I'm about to check it out. It looks like it would fit the aesthetic of the stage. Plus I love rainy stages. Alsol, hell yeah, send me some voice samples through PM, I'd love to hear them as long as your recording equipment is good quality.

I downloaded DW's KFM a long while ago and didn't realize he did a voice for him, so if it's alright with him, I will use those.

I was also hoping to do somebody's voice myself, just for fun and to get some use out of this expensive mic setup I bought for rapping, lol.


All right then Sean, i just sended some examples on your inbox for you to judge, if there's a clear idea of what you want me to do, please, direct me with that idea and send me the typed quotes and grunts you want me to perform, Thanks.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ZombieNeko on July 15, 2020, 04:50:52 am
Sean, once you release your Fiona, is it okay if I take some animations from her to add them to my version?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 15, 2020, 05:47:55 am
@ZombieNeko

Fiona's sprites are made by Li Kun and are already out there in his version, I haven't made any new actual sprites save for the little sprites for the antimony powder and the magnesia. That being said, everything I release is always open source and can be used for absolutely whatever you want, it's been in my signature below for quite a while.

@AVPBoy

I received them and will be PMing you soon
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 15, 2020, 07:59:33 pm
@AVPBoy

I received them and will be PMing you soon

Excellent! I'll be pending.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on July 19, 2020, 07:22:25 pm
I didn't VA KFM. A user here by the name of @Gritsmaster: did. I can't speak for him, though I don't think he'd mind. I think it's a cool idea to include KFM. He is the Mugen/Elecbyte rep after all.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Akito on July 19, 2020, 07:47:16 pm
Kung Fu Man needs more love! (?)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roadbattler on July 19, 2020, 11:13:00 pm
Kung Fu Man is Cool!
It inspired several versions of KFM!
It will be Awesome to have him fighting Ryu!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 21, 2020, 06:29:49 am
I didn't VA KFM. A user here by the name of @Gritsmaster: did. I can't speak for him, though I don't think he'd mind. I think it's a cool idea to include KFM. He is the Mugen/Elecbyte rep after all.

I feel the same, and it would be crazy to add Diepod & Jesuszilla's Bluestreak, he fits perfectly and he is a original MUGEN character as well, hehe
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on July 22, 2020, 07:53:29 am
What about Ruby Rose from Team RWBY as a suggestion
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 22, 2020, 09:17:50 am
The roster is decided already.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on July 23, 2020, 04:43:58 pm
What about Terry Bogard in CvTW
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 23, 2020, 04:50:44 pm
Just stop.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Ziltoid on July 23, 2020, 05:23:18 pm
(https://i.imgur.com/VlvVh8U.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 23, 2020, 05:32:13 pm
Ziltoid the Omniscient has spoken. Heed his words and bring him your finest cup of coffee or he will unleash the Planet Smasher on Earth. lol.

The Roster is pretty big so far. I'm lucky to have gotten a few characters in the game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 24, 2020, 03:43:28 am
(https://i.imgur.com/VlvVh8U.png)

It's... it's beautiful

This made my whole damn day, thank you
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Ziltoid on July 24, 2020, 11:06:24 am
It's... it's beautiful

This made my whole damn day, thank you

Since you said that, now I feel entitled to ask you for Ziltoid the Omniscient as a character for CvsTW! (Jokes aside, your games made my day a lot of times, so I'm glad to have paid back a little)

Ziltoid the Omniscient has spoken. Heed his words and bring him your finest cup of coffee or he will unleash the Planet Smasher on Earth. lol.

You're the second person here that recognizes my username, didn't really expect to see Devinheads on a mugen forum!

(end of off-topic)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 24, 2020, 04:51:18 pm
(https://i.imgur.com/VlvVh8U.png)

WOW! Memes are not a common theme in this forum, extremely bullseyed, it seems you love Comedy as much as you love Coffee.

The only thing missing would be a Forum Musical about such situations, you could invite the Planet Smasher as well, hehe
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on July 24, 2020, 07:22:33 pm
Spongebob memes, Impressive
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on July 24, 2020, 07:41:29 pm
It's to illustrate what you're doing.
People told you to stop requesting stuff yet you still do/did.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 24, 2020, 08:34:39 pm
It's to illustrate what you're doing.
People told you to stop requesting stuff yet you still do/did.

Even i, respectfully tried to tell him the same thing weeks ago.

ChaosLumpy, c'mon bro, just have fun with the current roster.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roadbattler on July 24, 2020, 09:28:39 pm
Yeah!
Everyone Understood The Roster Now!
ChaosLumpy Are You Trying To End It All In Failure?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 25, 2020, 12:09:41 am
I think we already even had Orochi Gill mention that even as a mod he's tried to get him to listen, and he still wouldn't so, it's probably best to just let him be. Just have fun and focus on the project itself going forward  :rolleyesugoi:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 25, 2020, 03:17:44 am
I think we already even had Orochi Gill mention that even as a mod he's tried to get him to listen, and he still wouldn't so, it's probably best to just let him be. Just have fun and focus on the project itself going forward  :rolleyesugoi:

Agreed!

BTW, dear sean, did you manage to pull something out of the test voice samples i sent you for Mario?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 25, 2020, 06:26:20 am
true. I already made my latest contribution and possibly the last of the DLC for the game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ExL on July 25, 2020, 09:32:26 am
You're the second person here that recognizes my username, didn't really expect to see Devinheads on a mugen forum!
There's more of us than you think... We are coming, eyes to the sky ;-)

As for roster talk, well if Billy is only in Hyper for Lynn, not an assist that is cool. Personally I would like KFM to be better voiced and shaded than default. And I know Bowser was thrown away as suggestion, yet he can be unplayable sub-boss if anything(though won't be saddened if not). That's all input I wanna give and prefer to lurk in shadows just watching what happens next as I'm liking what I'm seeing :-)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: MegaMushroom on July 26, 2020, 09:42:10 am
Wow, I Love Capcom vs the World full game

I hope you can add Vega, Juri, Bowsette and Hakan
https://www.deviantart.com/sabockee/art/SFV-cvs-Vega-848412621 (https://www.deviantart.com/sabockee/art/SFV-cvs-Vega-848412621)
https://www.deviantart.com/sabockee/art/SFV-cvs-Juri-Nostalgia-costume-780791620 (https://www.deviantart.com/sabockee/art/SFV-cvs-Juri-Nostalgia-costume-780791620)
https://www.deviantart.com/sabockee/art/cvs-Bowsette-834205973 (https://www.deviantart.com/sabockee/art/cvs-Bowsette-834205973)
https://www.deviantart.com/sabockee/art/SF4-cvs-Hakan-826145464 (https://www.deviantart.com/sabockee/art/SF4-cvs-Hakan-826145464)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 26, 2020, 09:49:52 am
The roster has already been decided.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on July 26, 2020, 10:47:54 am
Bowsette in CVTW?! No way!  :stop:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on July 26, 2020, 01:59:23 pm
Dang y’all still suggesting characters
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 26, 2020, 04:18:38 pm
Wow, I Love Capcom vs the World full game

I hope you can add Vega, Juri, Bowsette and Hakan

You should check this Meme out dude...

(https://i.imgur.com/VlvVh8U.png)

I mean like, seriously, for fricking real.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on July 26, 2020, 08:43:27 pm
@SeanAltly Akuma is almost ready.

If you don't mind me asking, what's Akuma's CVTW moveset like?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 26, 2020, 09:05:48 pm
He's pretty much standard Akuma with some moves put in and taken out. No Demon Flip. He's a combination of SF3/4/SFxT. I wanted to do some SFV-esque things but lack the know how on certain aspects. If I knew how to capture gameplay I'd let you guys see.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on July 26, 2020, 09:57:50 pm
He's pretty much standard Akuma with some moves put in and taken out. No Demon Flip. He's a combination of SF3/4/SFxT. I wanted to do some SFV-esque things but lack the know how on certain aspects. If I knew how to capture gameplay I'd let you guys see.

Ah, alright. Sounds pretty cool. What kind of SFV-esque things do you want to add?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 26, 2020, 10:01:34 pm
I would've liked to add in his Shin mode from SFV as well as his fierce Tatsumaki and Shin mode shoryuken leading to the slam down. I just don't have sprites for it and I'd have to figure the coding out. I have a trailer for you to see below. I managed to find some screencap software. Note he doesn't have an official CvTW select portrait yet. Sean might give him one.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on July 26, 2020, 10:24:08 pm
I would've liked to add in his Shin mode from SFV as well as his fierce Tatsumaki and Shin mode shoryuken leading to the slam down. I just don't have sprites for it and I'd have to figure the coding out. I have a trailer for you to see below. I managed to find some screencap software. Note he doesn't have an official CvTW select portrait yet. Sean might give him one.

[youtube]https://youtu.be/FyFltn5O5ks[/youtube]

Ah, ok. Akuma looks pretty good.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on July 26, 2020, 10:50:37 pm
The ground Hadouken super helper has shadow that you should remove.
Isn't it possible for the Shun Goku Satsu to continue cover the bars like in the start? When it "attacks" the powerbars and the bars for the personal action appear.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on July 26, 2020, 11:03:17 pm
Wow, I Love Capcom vs the World full game

I hope you can add Vega, Juri, Bowsette and Hakan
https://www.deviantart.com/sabockee/art/SFV-cvs-Vega-848412621 (https://www.deviantart.com/sabockee/art/SFV-cvs-Vega-848412621)
https://www.deviantart.com/sabockee/art/SFV-cvs-Juri-Nostalgia-costume-780791620 (https://www.deviantart.com/sabockee/art/SFV-cvs-Juri-Nostalgia-costume-780791620)
https://www.deviantart.com/sabockee/art/cvs-Bowsette-834205973 (https://www.deviantart.com/sabockee/art/cvs-Bowsette-834205973)
https://www.deviantart.com/sabockee/art/SF4-cvs-Hakan-826145464 (https://www.deviantart.com/sabockee/art/SF4-cvs-Hakan-826145464)

Hey, I've been letting this slide because this seems like more of a peer moderation thing and I trust Altly to put his foot down if really needed

But when people call you out for making requests where none are required and you take the wrong message and make an alt to continue doing it ChaosLumpy6, it now becomes larger board business

This is me banning your alt and giving you a warning to stay out of this thread or find your main account banned as well
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 26, 2020, 11:12:20 pm
Like I said. I'm not an experienced coder. I've wondered why it does that but it doesn't interfere with gameplay so I left it. I can see if I can figure it out though.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on July 27, 2020, 12:34:03 am
Like I said. I'm not an experienced coder. I've wondered why it does that but it doesn't interfere with gameplay so I left it. I can see if I can figure it out though.

My best guess is that this is due to the UT Bars being coded into the characters themselves. You’d have to try and find a way to make them vanish during certain states, like toggling a variable of some kind.

While I’m talking, I’ve got some questions for Sean.

1) I don’t know how quick or easy this would be for you to implement, but is it possible at this stage to change the way basic combos chains work? Having played this game a fair amount, I’ve found that the > or > chains are rather restrictive, and don’t really suit a VS-Style game, as toned down as it is. I’ve been wondering if a more open system akin to MVCI or Darkstalkers, say > > > , would be more suitable. It would open up the combo system a bit, allowing for more creativity and making the game feel a bit more like a VS game in that regard.

I understand that this would also require major rebalancing of characters to pull off, including damage dampeners, health and damage values, etc. So I know this thought is pretty much just me pissing in the wind. However, I thought I’d at least throw it out there for consideration, in case the idea appealed to you in any way.

2) Any thoughts about updating the screenpack/UI? Or, considering that this is just completing the roster and not making any major balance changes to existing characters, is that not worth it? Because the title of “Super Capcom vs. The World” sounds pretty dope to my tired brain right now :P
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 27, 2020, 02:00:36 am
As far as the Hadouken Super I fixed it. Was a matter of simply taking "Persistent = 0" out. Ok I'll see what I can do on the UT bar.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 27, 2020, 03:35:30 am
Akuma looks pretty solid! That's a pretty great start I'm sure seeing the finished version is going to be awesome once he gets his portrait and any fixes he needs
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 27, 2020, 06:38:12 pm
Fuck it, I'm adding every single character that ChaosLumpy6 suggested, every damn one, that's the plan now. I look forward to releasing Capcom vs The World 2020 in third quarter 2027, gonna be dope

@SlenderMan

Thanks for posting that video, I was going to do a preview for him but now I don't have to, haha. I really appreciate your help on the project my guy and if you wanna work on someone else, let me know!

@Steel Komodo

I had originally planned on having some of the smaller/faster characters do the longer DS chains, but I got a bit lazy and ran into issues with the Damage Dampener. Honestly, I'd rather change the DD I've been using completely, but I don't know to mess with it much, which I know is lame because I should know how to do shit like that by now, but every time I take a break I end up having to relearn things (AI for example, I did the AI for most of these characters but I in that 3-4 year break I took from Mugen I basically forgot how to do it completely). For a long time I've wanted to use that same dampener but figure out a way for it to reset when a character does a Super Move so that Supers become more viable as combo enders, because the dampener kills their damage by the time you get to one in a combo unless it's a projectile or some other move with set/absolute damage. I know that damage dampening can be controlled better by adding to code to every hitdef but my lazy ass honestly just wants something I can add into the state -2 or -3, lol.

I would like to update the screenpack and UI, but beyond doing some font or color swaps I don't really have a ton of time to mess with it. I would love if someone who is great with graphics and PS to help me with a new screenpack, if anyone wants to give me a hand, let me know. As of right now it's really just me and SlenderMan working on stuff (Buckus coded several characters in the past and I had other help with the screenpack before).

PROGRESS UPDATE

So I know I'm breaking my own rules as far as the roster being decided, but I'm giving serious thought to adding Edward Falcon from Power Stone. I downloaded Nexus Games' version and I think there is a lot in there that I can comfortably use. I've been distracted by it actually and have already sprited two new normals for him to replace some of the (no offense to whoever made them) awful normal anims he has. I've spent a day or two going in-depth in the sprites, and I think I can use most of his basic actions and gethits, a few of the existing normals, and all the special and super sprites. I would personally need to sprite about 6 new normal attacks, new crouch gethits, a taunt, an intro and a couple win poses. He's very easy to sprite in the style he's in and since most of his outfit is the same color, I think I could knock those out in a week or two, and I think the value of having Power Stone represented in the game would be worth it. What do you guys think? Here are some of the new animations I made

(https://i.imgur.com/Dw1DIsm.gif)
Jumping LP (two new sprites with some existing frames)
(https://i.imgur.com/xAhJ7N3.gif)
Jumping HK (this one uses some heavily edited frames from another attack)
(https://i.imgur.com/CaejyTA.gif)
Crouching HK (this one is completely new sprites)

ALSO, I know not everybody here likes my art style but here are some finished portraits!

(https://i.imgur.com/wmsVdbJ.png)(https://i.imgur.com/j2pMgvt.png)(https://i.imgur.com/3z4GnMt.png)(https://i.imgur.com/9NBfCnm.png)(https://i.imgur.com/IEpPOCg.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Orochi Gill on July 27, 2020, 06:45:43 pm
Hey man, if anything, Power Stone is a game that deserves more attention.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on July 27, 2020, 07:10:34 pm
Sean, my darling, if you're gonna take a bad creator's bad character and turn it into a great character, then by all means, do it, that's why I insisted you to look at that B. Orchid, we needed a good one (you said you'd check it out by the way, and Edward is gonna need a The World character to balance the roster, wink wink). I never played Power Stone, but I can relate to people who want a beloved franchise seeing more attention, so I say go for it, only good can come out of this.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Good_Wall533 on July 27, 2020, 07:32:19 pm
I say go for it. More Power Stone in anything is awesome in my book.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on July 27, 2020, 08:35:26 pm
2DForever made the sprites a very long time ago, sadly he's been offline for ages. Nexus Games made some sprites, but...

Anyway, they deserve a good coder and some new sprites, so I'm sure you'll do him justice. :D

Also the portraits look good, any chance they can be viewable fully without being cut on the top?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 27, 2020, 08:49:13 pm
No, that's actually how they're drawn, I have a template sheet with the trapezoid shape printed, then I draw them, ink, scan, color and scale. Here's an example, with Joe's portrait as well which I haven't separated and used yet

(https://i.imgur.com/3CEpy6z.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Slayer. on July 27, 2020, 09:02:12 pm
I never played Power Stone, but I can relate to people who want a beloved franchise seeing more attention, so I say go for it, only good can come out of this.
I felt that.


Sean, just out of curiosity, did you ever think about converting portraits to pixel art?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on July 27, 2020, 09:28:03 pm
I'd say go for Falcon so long as it doesn't burn you out (given what you said about keeping the roster small because of that and whatnot). Though I'm not sure if you're planning to also add another The World to come alongside him; if possible, I'd suggest you to look at Black Widow and Black Panther by Arkady; but if that can't be possible, just leave Falcon as a secret character.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on July 27, 2020, 10:10:05 pm
Just Heads up, Sean
Can you please change Sonic's Roger Craig Smith Voice Clip instead of Sonic's Jason Griffith Voice Clip?


MOD EDIT: USER HAS BEEN _BANNED FOR THIS POST.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on July 27, 2020, 11:46:30 pm
Those portraits look awesome. I'm sure Akuma's is gonna be fancy. Still have no idea about the UT bar though. I tried using a variable set to when the throw state is in action but it didn't work.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on July 28, 2020, 01:04:43 am
Just Heads up, Sean
Can you please change Sonic's Roger Craig Smith Voice Clip instead of Sonic's Jason Griffith Voice Clip?


MOD EDIT: USER HAS BEEN _BANNED FOR THIS POST.

&%$@! &%@$! $@&%! WHY?!?!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Knuckles8864 on July 28, 2020, 01:13:32 am
Those templates look so nice, and honestly can't wait to see what you come up with, Sean!

Just watched Akuma's movelist, and I love how you use his SF4 English voice (I like it better than SF5's voice, that one sounds too calm for Akuma imho), and that fact you actually made the Kanji glow with the finishers.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on July 28, 2020, 01:21:25 am
&%$@! &%@$! $@&%! WHY?!

Hey, I've been letting this slide because this seems like more of a peer moderation thing and I trust Altly to put his foot down if really needed

But when people call you out for making requests where none are required and you take the wrong message and make an alt to continue doing it ChaosLumpy6, it now becomes larger board business

This is me banning your alt and giving you a warning to stay out of this thread or find your main account banned as well

This should explain it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Emerie The G.O.A.T on July 28, 2020, 01:23:09 am
Kung Fu Man's portrait looks awesome
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ZombieNeko on July 28, 2020, 01:26:09 am
Fiona, KFM and Joe's portrait look great!! (Also, your artstyle is great dude!)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 28, 2020, 02:03:21 am
I wasn't sure if it would have been good to suggest Falcon since I was afraid he wouldn't have enough sprites but I'm glad you'll be using him, some of the sprites looked decent and I think you'll make a more competent character out of him. The new character portraits look pretty decent!

Technically she's already in the character, but I know sometimes you've made some EX characters, wasn't sure if it would interest you but armin_iuf has made a version of Jill with RE3 style sprites and unique moves from her other versions.
(https://i.ytimg.com/vi/Xfe3cPgn0RE/maxresdefault.jpg)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on July 28, 2020, 02:41:12 am
Aye Falcon! Those anims you got there Sean look boss. I definitely side with putting him in the game. Power Stone is one of those franchises that Capcom just swept under the rug for unknown reasons. I don't even think they have very many(if any), guest appearances in other Capcom/crossover games. I think Falcon was in Project X Zone...? As like some special assist char or something...? Though I'm probably talking out the side of my neck lol.

I remember someone had commissioned Li_kun to make Rogue, but I don't think it got very far. All this aside, please do include him. It'd very much help the Capcom's side diversty. SF is the easiest source to take from, especially with FGs. It's nice to see other chars from other franchises Capcom has to offer.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Croix12 on July 28, 2020, 03:09:31 am
Those portraits look actually pretty nice! Looking foward to see Pure and Jotaro's artworks in the future.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ShiroTori on July 28, 2020, 06:19:53 am
I have an idea for the roster if Falcon is being added. Skullo is owned by Arika and they have long since distanced themselves from Capcom, now having Fighting EX Layer as its own separate thing from Street Fighter. Maybe Skullo can move to The World's side and Falcon can take his place, and since there'd still be an open spot on Capcom's side as result of this perhaps Joe can be part of the main roster again.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 28, 2020, 08:40:33 pm
@DW

Thanks man, all of your guys' words of encouragement are helping me work on him more. I'm going through his gethits and editing some details now. Rouge from PS would have been cool, I wonder what happened with that commission.

@XANDERAC

Yeah I checked that verison out when I started working on the game again a couple months ago and I didn't dig it, I'm pretty happy with the Jill we have especially since I got her away from the monster summon stuff.

@ShiroTori

I covered the whole Skullo/Arika thing when I first started on the game. Everything you said is true, they've distanced themselves from Capcom and SF for quite some time, but I think I'm going to leave him as is. As far as where Falcon goes on the Roster, right now my plan is to put him in Ken's spot and move Ken to a secret/side spot beside Ryu (ala Cactuar and the SHADEs protags).

@Errybody

Here, have some more ports (***THE FRANK PORTRAIT WAS DRAWN A WHILE BACK AND DOESN'T NECESSARILY MEANS HE'S IN THE GAME***):

(https://i.imgur.com/dXWKdtB.png)(https://i.imgur.com/sKS5wMD.png)(https://i.imgur.com/dgZFS8C.png)(https://i.imgur.com/JLCJYpa.png)(https://i.imgur.com/1lbm51J.png)

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 28, 2020, 09:06:11 pm
Oh not a problem, I just know sometimes you like to have a extra version of an existing character so I wasn't sure, glad you've already seen them at least. Again solid work on the new portraits. Something does seem a bit off about Jedah's eyes/face so maybe give that another look over, otherwise great job man!

quick edit:
While I wouldn't suggest using this I think it's the eyes mostly, since it makes him look like he's going cross-eyed looking at his forehead in your original. I would suggest redrawing his eyes a bit mostly, so that he can look more like he's looking towards his opponent rather than up. Shouldn't be a major fix or anything though
(https://cdn.discordapp.com/attachments/261679618749235202/737788390321160272/sKS5wMD2.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 28, 2020, 10:28:14 pm
Power Stone is one of those forbidden franchises for Capcom in terms of crossovers, where people really want to see them make a return but Capcom themselves are very much hesitant on putting them in. Any PS character would be amazing in any crossover, so I'm all for Falcon and it's cool to see that you're pretty enthusiastic about working on him, like when you were working on the first batch of CvTW characters. I really think that this is important for avoiding the burnout.

EDIT: privately apologized for bringing this to light. Moving on.

I think your art is mostly very solid, always has been unique in my opinion. Out of the new portraits I really think that Bison, Frank, Jedah, KFM, Shawn and Billy really standout. Jotaro's is great but his lips look kind of funny (I know it's a reference to Jojo's artstyle though), and Bloodtide's has some details around the face that make her seem older than she is (she's in her late 20's right?). Mostly her hairline. Do you have a helmet version of Billy's portrait? It would be cool for the lifebar version, as Billy is almost always wearing the helmet during gameplay.

Do you still plan on doing rivals like you were back then? Like Nash/Cap.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Cazaki on July 29, 2020, 12:05:53 am
Love your artstyle to this day.  :thumbsup:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on July 29, 2020, 02:34:57 am
https://www.streamable.com/ltyf1k (from the MFG discord)

:pwn:

Lui holding out? I'm gonna need that up off you asap. You need to let Sean get that asap.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on July 29, 2020, 03:18:59 am
.....

@ Cazaki

Thanks man, your opinion has always been valuable to me and I really appreciate it!

@PBRTODD101

What DW said! How old is that video? Do they need someone to help complete the sprites, because I would be willing to do that if I could use them for the game, those look great!

 I forgot to respond to this earlier but as far as Bloodtide's portrait goes, a while ago I was messing around with the idea that SHADEs 4 would be like Street Fighter 3 or Garou: Mark of the Wolves, in that it takes place after a time jump with only a few characters returning, and this redesign for her would be for that game where she would be around 35 or 40, which is why I drew that portrait the way I did with crow's feet near her eyes and stuff like that. I will probably never actually make SHADEs 4, but that was the idea I had.

Watching that video reminded me though, how does everyone feel about the moveset NG's Falcon has? I've watched some gameplay videos of Power Stone and as far as I can tell, Falcon has a few series of normal attacks but no unique specials or anything outside of his Power Dirves and Power Fusions (the transfored moves). All of those attacks are represented in NG's version, but it looks like he had to sort of make up some special moves for him, which makes sense since Capcom kind of had to do that with Jin Saotome.

The specials he made are as follows along with how I feel about them (the version I downloaded had no ReadMe so I don't know the actual names of these moves):

-Spinning DP - DP+P - I actually really like this and it makes sense since one of the Power Drives he does is a huge flaming tornado version, so having this one as a Special Move seems right to me.

-Cannon Drill but it's a Punch - QCF+P - This move seems to exist as a repurpose of his spinning DP sprites. I don't hate it and as of right now, my version has this move but rather than act like a Cannon Drill it's more like a Psycho Crusher that doesn't pass through the opponent.

EDIT: I was just watching more videos and he actually does this move in the game and NG's version was pretty accurate, as he's very low to the ground

-Wall Repel Attack - Forgot the command - This I guess has basis on the game since the characters can bounce off of walls and what not. Before I had done my proper research, I remade this move once again using the Spinning DP sprites, but I rotated them to different angles and made the move function sort of like Adon's Jaguar Tooth, except the angle is determined as he's repelling from the wall, as in if you're holding down it's a steeper 45 degree angle, if you hold forward it goes straight, and if you press nothing it's like a 65 degree angle.

-Spinning Kick Bullshit - QCB+K - This looked super bad and I ditched it altogether but my luck I will find out this is in Power Stone somewhere and is really important or something.

Might be missing something, but that's the ones I know of. Watching gameplay, there's lots of picking up objects and tossing them, as well as picking up weapons like guns and bazookas and bombs and stuff. Should I include some of that stuff? Maybe a special where he throws a large object, it could randomize between like a big box, a barrel and a table or something? The projectile itself would be fast and would travel in a slightly downward trajectory, but maybe it'd have more startup than your average projectile special. Just spitballing here. Honestly the three specials I kept and coded cover a lot of bases, a pure offense-type attack (Cannon Drill Punch), a DP, and a multi-use/utility attack (Jaguar Tooth type move), but they're a little boring and again, not sure how terribly accurate they are.

I am very open to ideas here!

EDIT: Watching more videos, just saw him do an Izuna Drop type move, gonna give him that too
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on July 29, 2020, 03:40:36 am
Regarding Falcon’s moveset, the items are a big part of Power Stone as it’s definitely not a traditional fighting game. I think including them in one or two special moves would be appropriate as they’re important but not the main aspect of the characters, specially if Falcon himself has a limited move pool. Heck even Rouge herself seems to be relegated to kicking in different angles. Giving Falcon a special move based on an item that fits his play style could serve him to potentially give him a new tool (projectile, long range poke, etc).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on July 29, 2020, 03:58:11 am
I think if anything, you can give him item toss as a attack, with different versions for light, heavy and EX, type moves, like light can be him kicking a box forward, heavy has him throwing it in the air and EX maybe both, or straight up? I would say if you have a decent pc, and you wanted to experiment just to get a feel for the character, you can always boot it up in the redream emulator/PSP emulator (since they released a collection on the PSP). Alternatively you can make it so that his UT skill is item generation I guess, where you use your meter, and spawn some items, and rather than requiring the gems to give you your full form, maybe just have it so gems have a random chance of appearing amongst the items he can obtain, and just give you like half a meter or a full meter? Not sure what would be best here
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on August 01, 2020, 11:10:54 pm
Oooooh those portraits tho.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on August 02, 2020, 12:05:39 pm
Hey dudes

just wanna clear up the thing regarding Rouge

really didnt think it would be brought up here but I guess thats my fault for underestimating the internet

I am not at liberty to share her due to a few factors:

a majority of the anims were sprired by gatorison in addition to Li_kun's and I only showed off this video in the discord to show his progress on her for his upcoming fullgame project. I didn't expect it to be shown outside of the discord since I was just asked about it by another user to see real quick. He is not finished with her.


I was donated his project that was also being worked on with AvPboy  and kenshiro99 from what I remember as a courtesy to test things out and to give feedback along with a few other thing  that didn't work out.

Unfortunately, it's simply not my project to share. I'd like to respect gatorison, kenshiro99 and AvPboy's wishes to release her along with the rest of their characters with their fullgame when they are ready sometime in the future.

This character won't be released by me since it's not mine and I do not wish to do so. It would be insanely disrespectful of me to do so.

Just in case anyone asks I'd like for people to not ask me for her due to the points above.

Thank you.


btw Sean your art style has improved a LOT compared to previous portraits. well done!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GuiltyBadguy on August 03, 2020, 03:57:52 am
The more I read through these posts, the more hyped I get about the next update of CvtW. It's looking a lot better, and I really like your art style on those new portraits you've made. As what the previous poster had said, you have definitely improved on them. Keep up the excellent work on this project, and I will keep on following this thread. :kungfugoi:
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on August 03, 2020, 04:29:49 am
CvTW is an awesome game. It's simplified yet challenging at the same time. I'm happy and appreciative that I got to voice some characters, and code some too for it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 03, 2020, 05:10:21 am
@Lui

Eh...word.

@GuiltyBadguy

Hey thanks, I appreciate it and I hope it doesn't disappoint.

@SlenderMan

You're the man bro, legit.

@Chris20855

Thank you, good sir!

@Xanderac

Yep, I'm going to give him a randomized item throw, the random nature will just be aesthetic (box, barrel, table), it will be a big slow projectile. If anyone could point me towards some sprite resources for the box/barrel/table that'd be awesome, I mean I can sprite the items themselves but the thought of having to sprite them breaking apart sucks, and I don't want them to just bounce off and disappear or something dumb like that.

So here's his moveset plan as of now, please correct these move names if they have official names as I could only find a few:

SPECIAL MOVES

-Falcon Arrow - QCF+P - Cannon Drill/Spiral Arrow-type move but it's a punch. Stays low to the ground.
   -EX Falcon Cannon - Faster, travels further and pops the opponent up and over Falcon

-Falcon Cannon - DP+P - Pretty standard Dragon Punch that hits multiple times, with a bit more forward movement than most.
   -EX Falcon Cannon - More invulnerability frames, less startup and recovery but middling damage

-Falcon Sniper - HCB+P - Falcon leaps to the upper corner of the screen ala Vega/Adon, and repels off with a directed Falcon Arrow. Holding D or F as he repels will change the direction. LP and HP variations determine whether he leaps to the corner behind him or in front of him.
   -EX Falcon Bomber - Pressing any direction + P after the initial repel attack will add a second one in the respective direction

-Object Toss - QCF+K - Falcon produces a large randomized object (either a table/box/barrel) and tosses it at a downward angle towards his opponent. Randomization is aesthetic only. Will be a big, slow move but the projectile itself will be quite large and do good damage.
   -EX Version - Less startup and the projectile travels forward farther.

-London Bomber - HCB+K (in air okay) - Command grab, performs a big spinning Izuna Drop. Can be done in the air as well.
   -EX Version - Standard, less startup and longer range

SUPER MOVES

-L1 - Power Drive: Hurricane Aura - DP+S - Transforms into his Powered form and delivers a big, flaming, spinning Shinruken-style uppercut

-L1 - Power Drive: Missile Launcher - QCF+S - Transforms into his Powered form and shoots 3 powerful homing missiles at his opponent

-L3 - Power Fusion: Streak Dash - QCB+S - Transforms into his powered form, surrounded by energy, and does three fast, hard-to-avoid dashes across the screen, doing massive damage.

I know he has another big attack in the game, where he unleashes a ton of homing missiles, but I think that works better in a 3-D environment and would be a bit redundant here since he already has Missile Launcher. UT to be determined, might make the item toss his UT, not sure yet.





Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on August 03, 2020, 06:59:01 am
that's pretty cool, im surprised those sprites were still available anywhere, 2DForever disappeared for the most part haha
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on August 03, 2020, 04:18:27 pm
Looks like a pretty solid moveset for Falcon. Yeah the spinning kick move isn’t really needed and item toss could definitely be UT, I’m also struggling to think of what a better UT would be.

I’ve been meaning to ask for a while, but as far as already existing characters go, I always found it strange that Blaze is the only one without a level 3 super. Streets of Rage 4 gave everybody a super art and Blaze’s ends up being a simple one that is easy to combo into, which I think would be good for her kit as combo-ing into anything that isn’t Shin Kikosho is pretty hard to do. Would like to suggest it as a level 3. Blaze has always felt more limited than say Ryu or Cap in the combo department.



It first appears at the 1:15 mark. Mostly used as a powerful combo finisher.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 03, 2020, 06:41:22 pm
Has anyone ripped sprites from SOR4 yet? I can sprite that animation fairly simply but I'd love the FX that are on it.

The original plan for her L3 was going to be the special from SOR1, where she called in a cop to shoot a missile at the opponent but I never got around to it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Gladiacloud on August 03, 2020, 06:56:01 pm

I know he has another big attack in the game, where he unleashes a ton of homing missiles, but I think that works better in a 3-D environment and would be a bit redundant here since he already has Missile Launcher. UT to be determined, might make the item toss his UT, not sure yet.


I know that there's an old B.B Hood character that has a similar hyper move.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 03, 2020, 07:30:22 pm
It's Baby Bonnie Hood's Baby Bonnie Hood.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: FeLo_Llop on August 03, 2020, 08:27:46 pm

I am very open to ideas here!



I'm not too familiar with Power Stone, but I remember it having an anime. Maybe somethig decet could come from it!(except if it's as American Darkstalkers or SF).
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on August 03, 2020, 09:09:04 pm
Has anyone ripped sprites from SOR4 yet? I can sprite that animation fairly simply but I'd love the FX that are on it.

https://www.spriters-resource.com/pc_computer/streetsofrage4/sheet/132472 (https://www.spriters-resource.com/pc_computer/streetsofrage4/sheet/132472). FX and character animation frames are separate.


I am very open to ideas here!



I'm not too familiar with Power Stone, but I remember it having an anime. Maybe somethig decet could come from it!(except if it's as American Darkstalkers or SF).

He doesn’t fight much differently in the anime, the only thing I can think right off the bat is his homing punch in his powered up form. Then again I haven’t seen more than 3 episodes of it. Falcon is a boxer and the anime uses that in his fighting style, perhaps a rolling or sidestep punch that goes through projectiles can be his UT. Maybe have it take off half of the UT bar in exchange for it being a good combo starter and not just a projectile punish.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on August 03, 2020, 11:08:16 pm
Has anyone ripped sprites from SOR4 yet? I can sprite that animation fairly simply but I'd love the FX that are on it.

The original plan for her L3 was going to be the special from SOR1, where she called in a cop to shoot a missile at the opponent but I never got around to it.

I actually have ripped all of the game's graphics already, I just kind of forgot to post them. There is a tool which allows to view and modify the game's assets, it was posted on the official Discord of the game.

EDIT: https://github.com/jlcebrian/SOR4Explorer
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on August 03, 2020, 11:10:55 pm

Here, have some more ports (***THE FRANK PORTRAIT WAS DRAWN A WHILE BACK AND DOESN'T NECESSARILY MEANS HE'S IN THE GAME***):

(https://i.imgur.com/dXWKdtB.png)(https://i.imgur.com/sKS5wMD.png)(https://i.imgur.com/dgZFS8C.png)(https://i.imgur.com/JLCJYpa.png)(https://i.imgur.com/1lbm51J.png)



This artwork is solid gold, very well done.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 03, 2020, 11:59:19 pm
hmm for items you could probably use sprites from some older arcade games for things like barrel's, boxes and so on, you might be able to get away with a palette edit/slight redraw from games like The Punisher, Alien vs Predator or Final Fight.


You can probably use some of these like the chest, bomb, food and gems from Super Gem Fighter
(https://www.spriters-resource.com/resources/sheets/116/118780.png?updated=1561135796)
64th Street: A Detective Story
(https://www.spriters-resource.com/resources/sheets/99/101976.png?updated=1515216631)

I might also suggest some of the melty blood maid type characters? they have a lot of item-based attacks
Spoiler, click to toggle visibilty

there's also that Phoenix Wright by Blade & Riklaionel that has some item sprites you could probably use for this as well
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on August 04, 2020, 06:15:31 am
I know the suggestions for characters are over, but I have an idea for final boss: what about Scion/Valdoll from Red Earth? He's not very iconic, but fairly underutilised character, that has 2 forms and might be fitting for this game final boss. It would be easeier to use him, than spriting giant boss from scratch. Afterall, Capcom already used character from their own game for final boss in TvC.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 04, 2020, 08:29:12 am
Boss will be an original one, I believe.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Momotaro on August 05, 2020, 10:07:11 pm
By looking at blaze, It make me thing she would be great with her new animations from her regular stand combo.
And perhaps her regular walk animation.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on August 07, 2020, 07:00:14 am
Guys, I've found Streets of Rage 4 Sprites
https://www.spriters-resource.com/pc_computer/streetsofrage4/ (https://www.spriters-resource.com/pc_computer/streetsofrage4/)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 07, 2020, 07:20:01 am
Yeah, it was posted here already.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on August 07, 2020, 08:22:54 am
Guys, I've

Boyo, you're not getting it

You're done in this thread

This is the consequences of your behavior and it is not temporary

You can have another week and then it's gonna get worse
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on August 11, 2020, 09:10:14 pm
Little doubt of mine, i just noticed that "music" hasn't been discussed, dear sean, will the game retain the current tracks or you shall use Wizzy's Final Arragements?

Edit: Did you manage to receive my new voice sample for Mario? You just tell me bro.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on August 11, 2020, 10:20:06 pm
Sean mentioned sticking with Wizzy's music awhile back.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 12, 2020, 01:53:39 am
Yeah, I'm def sticking with his music. I've been in touch with him recently about sending me new arrangements and possibly making themes for the new characters that don't already have one, like Shawn Spencer, Movie Mario and Bloodtide.

Here's a preview of Falcon. He still needs several animations but he's coming along nicely, I think. I still plan on adding and fixing some details in his gethits as well. Also, no L3 yet, but you'll see I went with a L1 Homing Missile super that's closer to his big, multiple homing missile super from PS that still works as a L1.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on August 12, 2020, 04:32:45 am
:D

Aye! I like what I'm seeing here. Everything save the generic crate/item throw. Unless that's his UT? I know that throwing crates and all was apart of PS, but something like that could literally be given to anyone. However, if it's his UT to supplement his lack of standard projectiles.... I can rock with it.

I think he should get a bit more vertical lift on that forward boost punch special. He's too low to the ground IMO. The wall jump punch is pretty cool...but I'm not sure how practical it'll be. Especially since he doesn't seem to have the same speed/range as like say, Adon's Jaguar.. w/e kick special like that. Is it an overhead? Maybe you could make the horizontal version of it unblockable for airborne p2. While the angled one is an overhead. That way, he could more than likely use the horizontal version for snuffing out p2's mid stage air approach. His DP already covers the close range air approach.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on August 12, 2020, 05:20:59 am
Definitely looking awesome. I think if I had the sprites available I'd do Nightwolf, Shang Tsung, Kano or Richter Belmont..though I know the roster is already set. Oh the possibilities for movesets.

Bob Hoskins Mario is lookin pretty sweet. Kinda wish Batman was still gonna be a thing as I loved TAS. I grew up on that show.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on August 12, 2020, 05:48:52 am
Definitely looking awesome. I think if I had the sprites available I'd do Nightwolf, Shang Tsung, Kano or Richter Belmont..though I know the roster is already set. Oh the possibilities for movesets.

Bob Hoskins Mario is lookin pretty sweet. Kinda wish Batman was still gonna be a thing as I loved TAS. I grew up on that show.

Didnt this game always allow for DLC though? Like your Reptile and Ermac? I’d check chuchoryu’s Shang Tsung for sprites if you plan to convert him in the future. Kano and Nightwolf  sprites are out there as well but not sure how they fit visually to the other chars and yeah I too wish Alucard’s Batman sprites made it in
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 12, 2020, 06:55:48 am
Yeah, I'm def sticking with his music. I've been in touch with him recently about sending me new arrangements and possibly making themes for the new characters that don't already have one, like Shawn Spencer, Movie Mario and Bloodtide.

Here's a preview of Falcon. He still needs several animations but he's coming along nicely, I think. I still plan on adding and fixing some details in his gethits as well. Also, no L3 yet, but you'll see I went with a L1 Homing Missile super that's closer to his big, multiple homing missile super from PS that still works as a L1.

[youtube]https://youtu.be/0MZO-5NJeiw[/youtube]

ARE YOU WATCHING, CAPCOM??? THIS RANDOM GUY IN THE INTERNET IS MAKING A BETTER JOB WITH YOUR FRANCHISE THAN YOU!!!

Definitely looking awesome. I think if I had the sprites available I'd do Nightwolf, Shang Tsung, Kano or Richter Belmont..though I know the roster is already set. Oh the possibilities for movesets.

Bob Hoskins Mario is lookin pretty sweet. Kinda wish Batman was still gonna be a thing as I loved TAS. I grew up on that show.

You can try making the MK with their original sprites. You said yourself they're not gonna be in the roster, but you could at least make a good character regardless.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on August 12, 2020, 07:44:28 am
Ermac and Reptile are in need of new ideas but they will happen. Also I wouldn't use Chucho's They aren't quite up to par with what would be needed to match Sean's style. This is all quite theoretical though. Sean's game is good as is though.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on August 12, 2020, 09:21:14 am
What for voice does Edward need? The English one or Japanese from the source game itself? Nexus Games used the voice of Steve Fox from SFXT. Meanwhile, I've edited my voice into Japanese. I believe I still have it, cause adding voice and SFX is my cup of tea.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on August 12, 2020, 10:25:12 am
Sean Altly, if you're not sure about who made the character's initial sprite, this is the guy who made them, 2DForever: https://mugenguild.com/forum/profile/area.showposts;u=76546

and this is the original page that isn't online anymore:
http://www.mediafire.com/file/p9hl1j7q5c67rj9/Falcon%25282DForever%2529.rar/file

the other not good sprites were made by Nexus Games.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 12, 2020, 04:59:55 pm
Good job so far! Looking forward to seeing the finished character in action
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GTOAkira on August 13, 2020, 12:45:09 am
He looks amazing. I feel like the crate and barrel throw could be similar to haggar in mvci.  Not sure how much spriting that would require tbh. I feel like it would give the move more use in general. I also feel like the barrel should break out and not just disappear it looks a bit weird this way.

Haggar barrel move is at the start of the vid.
Great work as always.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: opalander on August 13, 2020, 01:23:06 am
I don't even play Power Stone and already this guy looks fun. I can't wait for the finished product.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 13, 2020, 06:01:50 am

not sure if you're using the video game rips for the sounds, but there was an anime and this has sounds you might be able to use for supers and stuff (you might find better quality ones elsewhere)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on August 14, 2020, 04:14:35 am
He looks amazing. I feel like the crate and barrel throw could be similar to haggar in mvci.  Not sure how much spriting that would require tbh. I feel like it would give the move more use in general. I also feel like the barrel should break out and not just disappear it looks a bit weird this way.
[youtube]https://www.youtube.com/watch?v=IKHiKfI6GLA[/youtube]
Haggar barrel move is at the start of the vid.
Great work as always.

Additionally, when the box or barrell connects with the opponent, it could break and reveal an item for Falcon to receive, such as gems (which could give Falcon a little bit of health, energy, or UT meter depending on the color, food (for slightly larger health regeneration), red fire orb (to slightly power up the power of Falcon's supers), and Capcom's famous yashichi (for about two or three seconds on invincibility). If the container doesn't connect with the opponent, then it could land on the battlefield for anybody to attack and break. Maybe enemies could even grab Falcon's item in order to keep Falcon from receiving these buffs himself (maybe aside from gem buffs they wouldn't be affected by the buff, but would rather just keep Falcon from grabbing the item and getting the buff).

It would work like this:
-If Falcon throws the container and it hits the opponent, then the box would break and the item would pop up, but due to the distance Falcon wouldn't be required to grab the item by himself, and in turn would just flat out receive it from afar.
-If Falcon throws the container and the opponent blocks the box, then the box would still break and the item would fall to the floor for anybody to pick up.
-Finally, if the box is thrown but doesn't hit the opponent, then it would linger on the battlefield for either Falcon or the enemy to break and claim the item.

These unique properties could make the Item Toss his UT to avoid it being easily abused.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GTOAkira on August 14, 2020, 10:29:05 pm
Thats pretty much how it works in mvci. Haggar either gets life meter or stone meter. It makes the move more versatile in general and it gives the character a unique propriety that most characters dont have.  I really like how capcom made it work for haggar in mvci and I think it would fit perfectly with falcon
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 15, 2020, 12:07:19 am
I was thinking about the UT earlier, almost thinking of it usable in a way kind of like Beowulf's chair in Skullgirls, where maybe if it doesn't hit, you could kick it forward, pick it up and throw it, etc, but I don't know how feasible this is. Same with the item drops but I don't know, if it's smaller objects in the box if broken, I guess the smaller item could work sort of like Cody's knife, where you can pick it up and use it as part of his moves to extend his range or just dispose of it by tossing it like a projectile, good ideas all around though
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AMultiverseAuthor on August 15, 2020, 12:15:48 am
Just one question:

Will Falcon's SFF include enough sprites to make him a 6-button conversion? (In case someone wants to make him MVC styled like Gladiacloud or Kenshiro99's characters.)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 15, 2020, 05:46:06 am
@DW

Yeah the item throw is his UT for right now. Pressing UT does the Barrel throw which is a little faster but has a steeper angle, F+UT throws the box which obviously goes further. As for the Boost Punch thing, I thought he seemed too low as well, but if you check out this video at around 2 minutes and 45 seconds he does the move and he's pretty low to the ground when he starts it.



And yeah the Wall Punch is an overhead, but I didn't think of making the horizontal one unblockable in mid-air, that's a good idea, thanks! Also, it may get faster if it proves hard to use when he's being tested.

@GTA

Ah, thanks for answering that question for me, I didn't know where the current voice came from but it sounded familiar. I will probably go with an English voice for him. I'm actually considering voicing him myself to see how passable my accent is, lol.

@AlexSin

Thanks, I appreciate it

@GTOAkira

The reason they don't break when they hit is because I have searched for hours across a bunch of sites and sources and can't find any passable existing sprites of boxes/barrels that break or have breaking animations. So I had to draw the box and barrel myself and for now they don't break because I am dreading the idea of drawing sprites for them breaking, unless I just do something like make them break in half and then disappear. Def not drawing a bunch of splintering wood and all that, I tried and it looks bad. As for the Haggar stuff, this move is just supposed to be a fairly simple angled projectile UT, that's a good idea and all but I don't really want to get too complicated with it.

@PBRTODD101 and XANDERAC

Yeah, the same as I said above, these are great ideas but it gives me a headache just thinking about implementing all that and I'd rather just leave it as a projectile since no one else in the game has any mechanics quite that complex (save for maybe Sonic's item boxes). I might do the thing where occasionally a random item comes out of the box if I end up finding/drawing sprites of it breaking open.

@RPGamerWriter

Probably not, I'm already having to replace entire animations so I'm really only concerned with getting him up to 4-buttons. Maybe if they get creative or do the CVS2 thing (where light and medium attacks are sometimes the same animation with different speed/properties).

Thanks for all the positive feedback everybody, it's very helpful and I'm sorry it takes me so long to reply sometimes, and I'm sorry if my replies are disappointing. I'll have more progress to show soon, including his L3 super and his portrait. Things are just really slow going.


Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GTOAkira on August 15, 2020, 08:39:18 am
Thats perfectly fine lol. Cant ask you to put even more work on your plate and you are already adding sprite to Falcon and doing another character completely from scratch. Still cant wait to play around with him!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Insert Account Name on August 15, 2020, 08:56:30 am
So, you're going to voice Falcon?
That will work too.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ZombieNeko on August 15, 2020, 05:04:01 pm
Just one question:

Will Falcon's SFF include enough sprites to make him a 6-button conversion? (In case someone wants to make him MVC styled like Gladiacloud or Kenshiro99's characters.)

Pretty sure someone else made that happen, but their version is currently private and for a full game apparently °_°
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 16, 2020, 12:14:21 am
Totally understandable since you're working more towards completing a full roster as opposed to focused singular character releases, he still looks great but thanks for the feedback as well
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 16, 2020, 12:28:11 am
Just one question:

Will Falcon's SFF include enough sprites to make him a 6-button conversion? (In case someone wants to make him MVC styled like Gladiacloud or Kenshiro99's characters.)

Pretty sure someone else made that happen, but their version is currently private and for a full game apparently °_°

I know they said this was the case earlier with Rouge, but is this true for Falcon as well? Cause I gotta be honest, if there's someone out there already working on sprites for this character and they're keeping them private for a full game it's gonna be kind of a big hit to my motivation to continue working on this. I guess I missed the boat when it comes to getting onboard these big team projects, but I don't think I'd fit in because I would want to share any sprites I make with the rest of the community. Hell, I'm still waiting on Judas to complete my commission for Billy's fighting stance animation but as soon as I get it, it will be available for anybody to use.

Where am I able to follow the progress for these projects if I can?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Eric The Nihilist on August 16, 2020, 12:33:18 am
If its the Falcon I think it is, it's hot garbage and poorly slapped together franken sprites. It would be easier to sprite from scratch than try to make anything usable out of it.

on the same level as that Devillote that came out a while back.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on August 16, 2020, 12:41:29 am
Just one question:

Will Falcon's SFF include enough sprites to make him a 6-button conversion? (In case someone wants to make him MVC styled like Gladiacloud or Kenshiro99's characters.)

Pretty sure someone else made that happen, but their version is currently private and for a full game apparently °_°

I know they said this was the case earlier with Rouge, but is this true for Falcon as well? Cause I gotta be honest, if there's someone out there already working on sprites for this character and they're keeping them private for a full game it's gonna be kind of a big hit to my motivation to continue working on this. I guess I missed the boat when it comes to getting onboard these big team projects, but I don't think I'd fit in because I would want to share any sprites I make with the rest of the community. Hell, I'm still waiting on Judas to complete my commission for Billy's fighting stance animation but as soon as I get it, it will be available for anybody to use.

Where am I able to follow the progress for these projects if I can?

I’m witcha.. there’s tons of characters/edits kept private for a bunch of random reasons

Ppl lose interest watching YouTube videos of characters they’ll never play. Idk of any other Falcon out there besides the Nexus games one
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on August 16, 2020, 01:15:46 am
AFAIK, the only private project with Falcon and Rouge is some kind of Capcom All-Stars-esque project. Don't really know much about it other than it's using a lot of the custom-made Capcom characters and that Chuchoryu was making Momo from RS for it.

But that's getting off-topic by this point, so I'd like to ask something about Jedah: I know he hasn't been showcased yet, but I wonder if he's gonna have his unique launcher and scythe specials from MvC:I (I know Shin Zankuro made them for his version) or if other animations will be used in their place.

BTW, Falcon's really looking nice and I can't wait to see him complete.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Mr.Karate JKA on August 16, 2020, 02:46:43 am
OMG! I think many people Said this, but Falcon os AWESOME! He really looks like a cvs char!

Nice Job! And good luck with your projects Sean!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on August 18, 2020, 06:05:39 pm
I've got a question:
Will Goku have Power Charge
Also, All Characters have Power Charge
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on August 18, 2020, 07:08:25 pm
I've got a question:
Will Goku have Power Charge
Also, All Characters have Power Charge



Boyo, you're not getting it

You're done in this thread

This is the consequences of your behavior and it is not temporary

You'll get what you deserve.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on August 18, 2020, 07:28:49 pm
Indeed

There's the month
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on August 18, 2020, 07:31:25 pm
Might I suggest a thread prohibition just in case?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on August 18, 2020, 07:36:46 pm
This is a thread prohibition
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: RagingRowen on August 18, 2020, 07:41:12 pm
Like what happened in the SFV thread back then?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on August 18, 2020, 07:46:30 pm
Save that that person got the message, yes
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 19, 2020, 03:22:46 am
Okay, you guys convinced me, I'll keep working on him. Here's a knee lunge animation I just finished:

(https://i.imgur.com/z0lcaxh.gif)

About to start trying to draw the box/barrel breaking. Uggghhhhhh, lol
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DW on August 19, 2020, 03:28:04 am
Looking good mang. Yes please do keep working on him. Those people who may be working on personal versions or what not, that stuff is very likely to never see the light of day. You definitely shouldn't let any "what if(s)/maybe(s)" deter you from doing this. As for the box/barrel breaks, I think something simple as just having it split in two upon impact is good enough. You don't need to make like a bunch of wooden splinters and all lol. It splitting in half will convey it breaking well enough.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ShiroTori on August 19, 2020, 04:48:34 am
I'm happy to see you're continuing with Falcon, you've gotten this far with him already and he's looking fantastic.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Basara Lapis on August 19, 2020, 06:43:58 am
Hi, I came here for the "make this char plz" and "I don't read so I got banned" guy XD

Whoa, FINALLY a character from Power Stone and it's just one of my mains in the games!! Looks awesome Sean, keep going!! :D
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on August 19, 2020, 07:41:37 am
please finish your version of Falcon, it looks so well made.

to be frank, it's 1000 times better than the existing one and I kind of am getting sick of these "private" versions of characters. I got pretty upset at myself for getting involved with someone's private game knowing I can't morally release it without being a scumbag. I really wish I could.


I was atleast able to help out with another character so that made me feel a bit better :P
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 19, 2020, 08:46:44 am
Did I miss anything? Did Sean express that he wanted to cancel PowerStoneGuyWhoseNameIForgot at any point? Why?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on August 19, 2020, 11:19:41 am
If you just scrolled up: https://mugenguild.com/forum/msg.2486489
you would know the name of the character is just Falcon and that Sean Altly was a bit demotivated after hearing that other people may have worked on him in other full games / privately, but he changed his mind for the better.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on August 19, 2020, 04:14:34 pm
There are no posts from Sean in this page, so there is clarification offered by "just scrolling up".
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AlexSin on August 19, 2020, 04:18:44 pm
I keep forgetting I set my page to view 50 posts instead of 20 or 25.
But hey, didn't I post a link? Didn't you click on it? That was the context, then you could have just read the following comments.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on August 21, 2020, 07:18:17 pm
Little question, are there any more vacancies for some more stages?
There's still some fitting HI-RES stages i've found.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 26, 2020, 07:49:41 pm
I'm wide open for stage suggestions, so lemme hear em!

Also here's Falcon's run animation

(https://i.imgur.com/n4ElNLc.gif)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Colonel Sanders on August 26, 2020, 08:18:58 pm
mountainside temple but in the Capcom vs the World '20 universe, how about that?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on August 26, 2020, 10:30:21 pm
I'm wide open for stage suggestions, so lemme hear em!

Also here's Falcon's run animation

(https://i.imgur.com/n4ElNLc.gif)

Duuude... it's so fluid.

Here's one of the suggestions, i shall see if any other stages that may be compatible later, since not all of the hi-res stages i found are alike with the game's style.



Name: Death Valley Mountain by EXShadow

http://www.mediafire.com/file/ths62gn4hiab1za/XX%2527VALLEY%2527XX.zip/file

mountainside temple but in the Capcom vs the World '20 universe, how about that?

That one is already covered, i suggested and shared it some weeks ago. Thanks man.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on August 26, 2020, 10:37:56 pm
I was going to mention Death Valley as well, but AVPboy beat me to it. It's definitely a final boss type stage, even though we still don't know who it's going to be.

Alternatively, I would suggest The Earth As We Know It by EX Shadow for the final boss. It fits the lore and theme of the game, even though the size of it is quite big. Here's laggy preview:

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on August 26, 2020, 11:18:15 pm
I was going to mention Death Valley as well, but AVPboy beat me to it. It's definitely a final boss type stage, even though we still don't know who it's going to be.

Alternatively, I would suggest The Earth As We Know It by EX Shadow for the final boss. It fits the lore and theme of the game, even though the size of it is quite big. Here's laggy preview:


This one is pretty cool, it also fits perfectly for a pretty crazy Bonus Stage Mini Game or something.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: TempestSageJDJ on August 27, 2020, 01:41:38 am
It's great that this game is getting an update! I really enjoyed playing this awhile back. Good luck, man!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on August 27, 2020, 06:15:59 am
Yeah that Death Valley stage is going in, it's really nice and a natural counterpart to the Ice stage that's already in the game. Plus Mountainside Temple will be in as well.

The Earth as We Know It is also really nice but it's too similar to the training stage that's already in the game, the one featured in most of the vids I post.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on August 27, 2020, 07:28:03 am
The Earth as We Know It is also really nice but it's too similar to the training stage that's already in the game, the one featured in most of the vids I post.

That's why I put it, so that both training stage and the final boss stage would be similar, in a "book ends" trope kind of way. Oh, well.

My other suggestion would be Asura stage by Jeanbureau, incase you're going with, well, Asura as CvTW final boss. Here's preview:
(http://www.trinitymugen.net/forum/tp-images/dlmanager/2uidmugen481.png)

There are tons of stages by the one and only EXShadow over the years. that would fit this game quite well. On the top of my head, there was Creepy Mansion, that could be fitting for more fantasy-esque characters such as Morrigan, Jedah, Squall. Maybe even Resident Evil chars could use it as well:

(https://i.imgur.com/TeE2r6U.png)

You've mentioned that you like rainy stages, in that case, I would suggest checking out EXShadows "Rainy Day".

All in all, I feel like at most the game lacks a stage during night, so I would personally go with Midnight Skyline I've mentioned earlier and a stage for a final boss.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on August 27, 2020, 08:13:33 am
That run animation looks great, awesome job man
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on September 04, 2020, 10:54:56 pm
So I've come to the conclusion that I am definitely not a good fit for Falcon's voice. For now I think I'm going to stick with Steve Fox's voice clips until I can arrange something else. If anyone here with good recording equipment can pull off a decent British accent, feel free to hit me up if you'd like to do his voice.

Isn't that stage with the flowers from Blazblue?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on September 04, 2020, 11:56:15 pm
What about Eliot's voice, from Dead or Alive 6? He is British too, right?

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on September 05, 2020, 01:29:49 am
Isn't that stage with the flowers from Blazblue?
Seems like it is, I thought it was an edit. In that case, I would go for Fairy Night by Jeanbureau instead:

(http://www.trinitymugen.net/forum/tp-images/dlmanager/1323570002mugen405.png)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on September 11, 2020, 03:01:37 am
please finish your version of Falcon, it looks so well made.

to be frank, it's 1000 times better than the existing one and I kind of am getting sick of these "private" versions of characters. I got pretty upset at myself for getting involved with someone's private game knowing I can't morally release it without being a scumbag. I really wish I could.


I was atleast able to help out with another character so that made me feel a bit better :P

... I see what you did there...
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on September 23, 2020, 04:59:43 am
So here's the latest build of Falcon. I updated his item toss UT, and when the item hits, it breaks open and drops a stone, with the goal to collect all three. If you don't have all three stones, he has access to two supers, Super Falcon Cannon and Super Falcon Upper, which are pretty basic (but not useless supers). However, when you collect all three, you then have access to three Power Fusion supers, including his L3 Super which does huge damage and is hard to avoid. I also added an Izuna Drop command grab which also works in air, and I added a target combo. The voice is me and I have already decided I'm not right for it, and I have a couple of people sending me auditions to voice him, so please don't make fun of my voice, lol.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on September 24, 2020, 03:08:17 am
Solid work man! Question though, are you going to have it so he loses the gems like in Power Stone after doing his Level 3? that might be a good idea so he doesn't just retain it (I assume it would also reset between rounds) but promising stuff, it looks great!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on September 24, 2020, 04:29:28 am
I hadn't planned on it, seemed like it was enough that he has to collect all 3 stones AND get L3 super meter to do the move that it felt a little much to have him shed the stones afterwards. Dropping the stones would give him a shot at the super maybe once per match, twice tops, don't know if it's worth all that. It would need some serious benefits and do massive damage for it to be worth it. It does reset between rounds though.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on September 25, 2020, 02:34:54 am
I suppose it depends on how much the item toss drains his UT as well, since if it's quite a lot and it's hard for him to earn it back again then it would definitely be more of a hinderance, maybe instead of all he loses 1? I'm not sure, also I assume only the active player that reveals the stones can interact with them right? so if a second player touches it nothing happens? or will it vanish to prevent him from collecting it? Mostly just thinking about this because I wasn't sure how this mechanic would be affected in a mirror match as well, since I assume P1 Falcon can only pick up his gems, and P2 Falcon can only get his own? I wasn't sure if the gems would also be on his palette or if they would just be like a predetermined set like in the trailer with the Red/Blue/Yellow.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: lui on September 25, 2020, 05:16:49 pm
please finish your version of Falcon, it looks so well made.

to be frank, it's 1000 times better than the existing one and I kind of am getting sick of these "private" versions of characters. I got pretty upset at myself for getting involved with someone's private game knowing I can't morally release it without being a scumbag. I really wish I could.


I was atleast able to help out with another character so that made me feel a bit better :P

... I see what you did there...

wasn't a reference to you guys. chill.

was a reference to another thing.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on September 28, 2020, 11:25:35 pm
Have some portraits!

(https://i.imgur.com/ZtrYNz7.png)(https://i.imgur.com/L93ITGK.png)

Also a win pose!

(https://i.imgur.com/85FyBPD.gif)

So it's looking increasingly like I won't be able to get out the original intended update of 12 characters by the end of 2020, making the whole "Capcom vs The World '20" thing kind of obsolete. A user on Youtube insisted I release a partial update and I normally would be like nah don't tell me what to do, but I think it might actually be an okay idea to go ahead and release what's done. So here in the next week or two I'm going to put out an update that will include Fiona, Falcon, Guy, Akuma, Goku, Bloodtide and Kung Fu Man, along with a new stage (probably that Skyline stage). Sorry I'm not further into this update but I'm really swamped at work and have been having time management and motivation issues.

--------------------------------

Also, what's your guys' opinion on this, something I found on Youtube last week:


^^^NOT MY VIDEO OR UPDATE^^^

Looks like someone else has been working on a pretty substantial update to the game. This video was posted a month ago, and based on some of the stuff he says in the vid, maybe he doesn't know that I've been working on the game again? I mean he can do his own thing, I'm not complaining or trying to stop it because it looks pretty cool (aside from some clashing sprites IMHO), just looking for some thoughts on it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on September 28, 2020, 11:36:14 pm
It's a cool idea as long as the sprites all are in the similar style. Any adjustments you feel are needed for Akuma are cool with me. Are there any plans to have a Mortal Kombat-esque stage included?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on September 28, 2020, 11:38:06 pm
That video isn't mine, it's somebody else working on an update that I just found out about
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: SlenderMan on September 28, 2020, 11:44:20 pm
I saw. My bad dude. Still if it helps you out to work with em then I say go for it.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on September 29, 2020, 12:02:11 am
Sean’s not asking if he should work with them, he’s asking if he should tell the guy working on this version of the game about the update he’s doing.

Personally, I think you should let the guy know you’re working on your own update. I would also advise against letting him offer to ‘help’ with your version - he's clearly doing something different with this version and it’d be better for you to stick to your own vision here. Unless, of course, there’s anything you explicitly want to adapt from his version. That’s up to you, of course.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on September 29, 2020, 12:06:49 am
I know that’s not what he’s doing, but IMO I say reach out to the guy and see if he officially wants to help since he seems as passionate as Sean does. I’m particularly interested in his Mewtwo and Phoenix Wright.

I’m sure he’s unaware that Sean is back.. Sean + the help from that guy and the contributions slender man made could probably lead to a massive update... of course sean’s release will omit something of those characters in the video due to sprite inconsistencies

Either way though, he should let the guy know he’s also back after 7 years
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Steel Komodo on September 29, 2020, 12:14:53 am
I don’t want to presume anything, but I think Sean has his own vision for this update. Mostly just to avoid swamping himself with too much work. And also the one creating this update has their own vision which doesn’t quite match what already exists. It’s Sean’s call, of course, but I’d rather not see this update turn into a bloated mess that takes forever to come out, instead of a smaller and more manageable thing as it is now.

Also, if I must be honest, I wasn’t fond of what I saw in that video. I appreciated the visual updates on some characters, and Jedah looked pretty cool, but others didn't seem to fit the CvtW style very much and looked more fighting for a more traditional VS-style game. And that Mewtwo super was way too long. I’m also fairly certain that was my Mario in there, which immediately made me smell ‘compilation’, which isn’t a very good sign.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Macaulyn97 on September 29, 2020, 02:30:39 am
First and foremost, I think we should know if his content actually has quality. Its easy to make them look good in a video montage, but the gameplay is another thing. Maybe Sean could work together with him or he could just continue his own stuff and call it "Capcom vs The World Official 2020 update".
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on September 29, 2020, 02:57:50 am
Sean’s stuff is open source and he doesn’t seem Bothered by the guy updating it so I guess it won’t be too bad to check out his stuff as well
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on September 29, 2020, 03:38:36 am
Some characters overlap though, like Jotaro and Wesker. If anything he could help Sean out with those characters, that way the only characters Sean would need to work on would be those he's most passionate about like Shawn and Mario. And then, if he feels like it, he could finish up people like Pure, Billy, and M.Bison.

Also I really don't think you're a bad fit for Falcon. You sound british enough and you have enough experience voicing characters for your voice to avoid sounding amateurish.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on September 29, 2020, 04:06:50 am
First and foremost, I think we should know if his content actually has quality. Its easy to make them look good in a video montage, but the gameplay is another thing. Maybe Sean could work together with him or he could just continue his own stuff and call it "Capcom vs The World Official 2020 update".

I kind of know a little bit of his quality. He once shared at MMV a bunch of chibi characters years ago and his work wasn't bad at all, or so do I remember. I'm gonna try to see if I can find those so people can have a better judgement. Needless to say I don't think it'd be wrong if Sean wanted to collaborate or have his assistance, nor do I think there's anything wrong with telling him that there's another update by the original creator so long as it's not with malicious intents.

EDIT: Found 'em (https://www.youtube.com/watch?v=w71QXPPNog4). MMV links are mostly dead, but it seems he's still been updating the project at YT.

BTW, I don't know why I didn't say this before, but I really don't see anything unfitting or bad about your british voice, Sean. It's not your greatest voicework IMO (that'd be Exile), but there's nothing bad about Falcon at all. Then again, my best references for british voices are hearing the likes of Jim Sterling, CreepsMcPasta and MasakoX, and my voice imitations of them are not really good, so what do I know.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on September 29, 2020, 04:48:20 am
I’m also fairly certain that was my Mario in there, which immediately made me smell ‘compilation’, which isn’t a very good sign.

I'm also getting this kind of feeling. I'm no Mugen creator, but I'm pretty sure there's no way all those newcomers are coded from scratch, they must be edits. I mean, you didn't include all of Memo's edits in the past as that would result, as Steel Komodo correctly put, in a bloated mess. Also having hi-res characters such as Yamatos DMC4 Dante and Yamakichis/Infinites Cloud is just wrong, they clash with the rest of the cast horribly.

Though I must admit, the changes he made to Squall (showcased in a separate video on his channel) didn't looked half-bad.

I hope this version of the game won't prevent you from further updating your own version, I'm kinda afraid it will turn into another CVTW2 situation.

EDIT: Oh, and he also missed the latest dampirs KOFXIII K' update for the game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Magma MK-II on September 29, 2020, 05:39:50 am
I just watched the video, and the first thing I noticed were the exaggerated sparks/SFX. Then there was the various clashing sprites as others mentioned and the rather bland roster picks. I'd rather Sean keep doing his own thing and let the guy have fun with his version.

I’m also fairly certain that was my Mario in there, which immediately made me smell ‘compilation’, which isn’t a very good sign.

He's also using the Z2 Goku.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: YugaCurry on September 29, 2020, 08:13:18 am
@Sean Altly: On an unrelated note, I checked out Psych out of curiosity after you mentioned you're creating Shawn Spencer. I got hooked immediately and have finished watching all 8 seasons and the movies. I'm in love with the show and Maggie Lawson :joyful. Thank you for Shawn, Sean.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on September 29, 2020, 08:44:19 am
I agree.. didn’t hear anything wrong with the falcon voice either
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on September 29, 2020, 04:06:51 pm
Sean’s not asking if he should work with them, he’s asking if he should tell the guy working on this version of the game about the update he’s doing.

Personally, I think you should let the guy know you’re working on your own update. I would also advise against letting him offer to ‘help’ with your version - he's clearly doing something different with this version and it’d be better for you to stick to your own vision here. Unless, of course, there’s anything you explicitly want to adapt from his version. That’s up to you, of course.

That's literally the same opinion i have Sean, my only difference would be to propose to "mix" his work and yours into a single hodge podge, or maybe something more like receiving some help from him for your version, even so, please, stick to your vision, it's your idea and your game after all, my only problem with his version is that he took out some of your artwork in the lifebar portraits and that maybe some new things are slightly exaggerated compared to the solid stablished gameplay, just saying.

Anything beyond that, it could expand the game way further with those sweet newcomers (specially Spider-Man & Terry Bogard), hehe, you can do this Sean, do the right thing with your time and life.



I'll stay tuned & you guys stay safe, cheers.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on September 30, 2020, 12:04:33 am
It's hard to say, personally since I think your stuff is open source, and there's no harm in his own vision of the project maybe it could discourage him to continue working on his own if you work on yours? or it might inspire him to build on your ideas as well. I don't think it would hurt if you just wanted to let him know, that as the original author, you will be tweaking and adding some things yourself, if they wanted to take a look at it in the future to, modify and do their own thing with. Yeah aside from the clashing sprites, that does look promising but I think as long as you approach them and let them know, you are working on an update and maybe just let them know they can check out the progress for themselves
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on October 02, 2020, 06:17:59 am
I just wanna say, and some of you said this already but just to be clear, I have no intention of trying to stop Mythos' project or interfere with it, it's honestly flattering and I'm sure he has a vision for his version and it's all good. I just kinda wanted to get some opinions on it, and I guess the only thing I might do is hit him up for his builds of the characters I haven't started yet (like Jedah and JoJo) to save myself some time, which I hope he's cool about since he's building off my project.

------------------------------------------------

Also, check it out, surprise, I've been working on Mario Mario for the last several days straight and have made huge progress, he has a voice, FX, all of his supers, the whole shebang. He just needs a few bugs worked out and an AI. Here's an arcade run for you all to check out:



Here's his updated movelist:

COMMAND NORMALS:

-Monkey Wrench - F+HP - A slow overhead wrench attack

SPECIALS

-Tool Time - QCF+P - Mario tosses a random tool in an arch at his opponent. Strength of button changes the trajectory.
   -EX Version - Tosses two hammers at different arches, much like the Hammer Bros. from the games

-Fireball Gun - QCB+P - Mario uses one of Dinohattan's fireball guns. Slower than your average fireball special but causes knockdown
  -EX Version - Mario fires two fireballs in quick succession

-Thwomp Stomper - DP+K - Mario uses his Thwomp Stomper boots to launch into the air and down onto his opponent with a mighty stomp.
  -EX Version - Faster, hits downed opponents and its distance can be controlled by holding forward or back like SFV Alex's stomp

-Ba-Bomb - QCB+K - Mario sets down a little ba-bomb. It wanders around, and when it's close to an opponent, it goes into detonation mode and blows up after a second or two. Can hit downed opponents. Can seem hard to use at first but it's meant to make the opponent nervous.
  -EX Version - This move has no EX version.

-Dino-Flatten - QCF+K - Mario lunges forward with a big belly bump attack and follows it with a Thwomp Stomper-assisted front kick. He wasn't originally planned to have this special but when I was testing in arcade he desperately needed some sort of offensive maneuver that he could use for pressure and combos.
  -EX Version - Has less start-up, travels further and does more damage.

SUPER MOVES:

-L1 - Big Water Damage - QCF+S - A pipe bursts from the ground in front of Mario. He attempts to fix it, but his wrench breaks and a huge geyser of water blasts diagonally for big damage.

-L1 - That's a Big Ba-Bomb - QCB+S - Mario pulls a huge ba-bomb out of nowhere and sets it down at his feet. Unlike the small ba-bombs, this one marches straight forward and explodes if it comes close to or is touched by the opponent.

-L3 - The Super Mario Brothers - DP+S - Mario rushes forward and hits a belly bump. If it connects, the opponent is dizzied, and Mario and Luigi both attack with a Devo Gun, until they're interrupted by a ba-bomb that has just made its way around to the opponent (based on the climax of the movie)

Feedback welcome!

As I was typing up this moveset I realized he has no UT. Whoops! Any ideas?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on October 02, 2020, 06:59:25 am
Looks great man, if you can't figure out a better UT, maybe repurpose the ba-bomb for his UT, maybe some kind of fungus trap (you could probably use something like Spiderman's web sprites and recolour them to look more yellow-ish, or some kind of Yoshi assist, not sure how many frames you would need here's some sprites from Cadillacs & Dinosaurs, there's probably better raptor-like sprites. Or something with a plunger? not sure
(https://www.spriters-resource.com/resources/sheets/50/52900.png?updated=1460960176)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: PBRTODD101 on October 02, 2020, 07:07:28 am
Maybe Luigi/Daisy/Yoshi assist for UT? Looks like Mario is prone to be rushed down easily, Sub-Zero in particular seems to be a big problem for him. Maybe have Daisy do a jump kick that gets the opponent off of Mario, Luigi basically act as a shield like Maya, and Yoshi could just be a fullscreen charge or hold an opponent like Hewie. I'm glad you managed to find a voice actor for Mario, who is it? The volume of the voice is a tad low though.

Also I wanted to suggest this little gem by ExShadow, to accomodate Fiona and Jotaro. One of my fave stages back in '11

(http://i.imgur.com/Kdr2gA9.png)

Unfortunately I can't seem to find a link to this stage that isn't from Mugen Archive, which I'm pretty sure that I'm not allowed to link. Hope you'll consider this stage though, I don't think it's based on any existing game.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on October 02, 2020, 11:04:01 am
and I guess the only thing I might do is hit him up for his builds of the characters I haven't started yet (like Jedah and JoJo) to save myself some time, which I hope he's cool about since he's building off my project.

If you going to do that, don't forget to make sure whether they are edits or not, just in case you have to credit the original author(s).

Also I wanted to suggest this little gem by ExShadow, to accomodate Fiona and Jotaro. One of my fave stages back in '11

Unfortunately I can't seem to find a link to this stage that isn't from Mugen Archive, which I'm pretty sure that I'm not allowed to link. Hope you'll consider this stage though, I don't think it's based on any existing game.

There you go. (https://mega.nz/folder/309ySC5L#r7eVXVIK7KanbVw5DQnYYw/folder/PhUkAR7J) The stage is called Creepy Forest Night.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on October 03, 2020, 09:54:00 pm
A little something i found, as a suggestion, you may want to edit it or something Dear Sean, the author is DDougTanker:

(https://i.postimg.cc/90SFPx4M/avatar31163-53.gif) (https://postimages.org/) (https://postimages.org/)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Nemuresu on October 04, 2020, 02:22:37 am
My best idea for a UT would be that maybe Mario could use a pipe to throw a big water puddle that makes terrain slippery, kind of like Sub-Zero's special but bigger.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on October 04, 2020, 04:20:36 am
A little something i found, as a suggestion, you may want to edit it or something Dear Sean, the author is DDougTanker:

(https://i.postimg.cc/90SFPx4M/avatar31163-53.gif) (https://postimages.org/) (https://postimages.org/)

That's incredibly nice spriting and animation but then I'd have to edit the entire spriteset to match it and honestly I'm fine with the current sprites. That does undeniably look better though.

-----------------------------------
That creepy forest stage is pretty nice, I just downloaded it to check it out, I may keep it depending on whether it fits the vibe once I add it.

For right now I've made Mario's UT the Ba-Bomb, it kind of works well that way, I also upped it from a max of two at a time to three, but that Might be a bit much, I'll have to do some testing. I also don't hate the idea of a Luigi assist, just depends on if I feel like spriting it since he has very limited animations right now and would need something all new.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on October 04, 2020, 05:32:42 am
I think as far as smart re-use of your assets using the ba-bomb as his UT would make sense that way, idk if there's a way where you can either let it walk forward and explode on it's own, or if you hit the button again, you can force it to explode, like the bomb that Hsien-Ko uses
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on October 04, 2020, 07:29:42 am
While we are on topic of stages, I decided to go through some of stages released by EXShadow in the past that I find fitting for this game. Here they are:

Riverside: (https://mega.nz/folder/309ySC5L#r7eVXVIK7KanbVw5DQnYYw/folder/78lykQYK)

Spoiler, click to toggle visibilty

Dragon City: (https://mega.nz/folder/309ySC5L#r7eVXVIK7KanbVw5DQnYYw/folder/r48yCZJS)

Spoiler, click to toggle visibilty

This one uses concept art by Ucchiey, probably should credit them if you end up using it.

Japan Mountains: (https://mega.nz/folder/309ySC5L#r7eVXVIK7KanbVw5DQnYYw/folder/C88HyLZK)

Spoiler, click to toggle visibilty

Couldn't find original release thread, so I'm not 100% sure it's original, but it seems to be, I can at least recognize floor, which appears to be from KoF XIII.

Rainy Day: (https://mega.nz/folder/309ySC5L#r7eVXVIK7KanbVw5DQnYYw/folder/30VzGCCR)

Spoiler, click to toggle visibilty

This one uses original art by Ka92.

Personally, I would still like to see Midnight Skyline the most.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: MotorRoach on October 04, 2020, 01:52:03 pm
A little something i found, as a suggestion, you may want to edit it or something Dear Sean, the author is DDougTanker:

(https://i.postimg.cc/90SFPx4M/avatar31163-53.gif) (https://postimages.org/) (https://postimages.org/)

You should've also looked a bit harder for who made it, because that's an old sprite animation I made years ago, not this Doug guy.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on October 05, 2020, 04:59:58 am
A little something i found, as a suggestion, you may want to edit it or something Dear Sean, the author is DDougTanker:

(https://i.postimg.cc/90SFPx4M/avatar31163-53.gif) (https://postimages.org/) (https://postimages.org/)

You should've also looked a bit harder for who made it, because that's an old sprite animation I made years ago, not this Doug guy.

I'm sorry MotorRoach, it wasn't my intention.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on October 06, 2020, 07:32:45 am


So here's another arcade run, this time featuring Edward Falcon. I can tell from this playthrough the Stone system may need tweaked. Sometimes it seems easy to get all three stones, sometimes it seems impossible. Might need to make it carry over through rounds or make the moves that the Stones grant you even more powerful.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on October 06, 2020, 05:40:39 pm
I can tell from this playthrough the Stone system may need tweaked.

Maybe Falcon can get Hurricane Aura with one power stone, Missile Launcher with two and Streak Dash with three, instead of collecting all three for all of them?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: ChaosLumpy6 on October 13, 2020, 05:21:20 pm
As a Suggestion
Tails, Knuckles, Amy and Shadow is getting a Capcom vs The World Sequel
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/46e4e467-49d3-4cb8-91be-4c3296ed3f96/de6fxnx-ab767c3e-0a57-40ec-a59d-bcb64c02d08c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNDZlNGU0NjctNDlkMy00Y2I4LTkxYmUtNGMzMjk2ZWQzZjk2XC9kZTZmeG54LWFiNzY3YzNlLTBhNTctNDBlYy1hNTlkLWJjYjY0YzAyZDA4Yy5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.90pmes7_86CGRXvQ4HeqpuN_KICF9bNPMj0JsIOkgrU)
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Speedpreacher on October 13, 2020, 05:28:51 pm
Couldn't help it eh

Here you go
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: AVPboy on October 23, 2020, 05:55:28 pm
Hey Sean! There's been a release of a interesting gallery of HI-RES stages. Maybe you'll like them, if you want them.

https://mugenguild.com/forum/boardseen./topics/14-originals-hires-stages-winmugen-hr--191429.msg2492352.html#new

As a Suggestion
Tails, Knuckles, Amy and Shadow is getting a Capcom vs The World Sequel
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/46e4e467-49d3-4cb8-91be-4c3296ed3f96/de6fxnx-ab767c3e-0a57-40ec-a59d-bcb64c02d08c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNDZlNGU0NjctNDlkMy00Y2I4LTkxYmUtNGMzMjk2ZWQzZjk2XC9kZTZmeG54LWFiNzY3YzNlLTBhNTctNDBlYy1hNTlkLWJjYjY0YzAyZDA4Yy5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.90pmes7_86CGRXvQ4HeqpuN_KICF9bNPMj0JsIOkgrU)

For the love of Beef... just respect Sean's roster already, he has already decided it. Please, just, please.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on November 16, 2020, 01:36:43 am
So I've been a bit quiet here because I got just a tad burned out on CvTW stuff and decided to mess around with some sprites for an OC of mine that is meant for another project that I never really got to work on, a world-warrior-style game called Last Bout: Styles Will Clash (the game that my character Tristan Samroy is supposed to be a part of). Before I knew it, I was really in the zone making sprites so I decided to kill two birds with one stone and go ahead and make him the final boss for CvTW. I know that might disappoint some people who don't really care to see more of my OCs in the game, but I thought it was a good idea and plus now I have three fully-sprited characters for that project when I want to start it in earnest (Tristan, Illian and Elle from SHADEs 3, who is a crossover character between the two games).

I waited until I was 99% done with Illian's sprites to make any sort of preview for him, and here it is. His moveset has been finalized unless you guys give me any good ideas or recommendations. Feedback is welcome:



Some notes:
-He has a dash instead of a run because Last Bout won't have running
-The FX and sounds on his supers are meant for Last Bout, this version will have the standard CvTW stuff
-No UT yet, will probably be the Sphere special
-His L3 super with the big explosions and stuff is inspired by the SNK bosses and their penchant for unavoidable screen-filling supers

MOVELIST

COMMAND NORMALS

-Red Hammer - F+HP - Downward palm strike, overhead

SPECIAL MOVES

-Magnum Press - QCF+P - Dashing, energy assisted open palm strike
  -EX - Catches the opponent and slams them against the wall, where they bounce out and up for a juggle

-Heaven's Gate - DP+P - Anti-air grab where he slams his opponent down with tremendous force, causing an energy explosion on impact
  -EX - Almost no start-up and reaches very far

-Magnum Anvil - HCB+K - Jump-in grab ala Birdie or Alex in SFV, where he slams them down and then throws them into the wall behind him
  -EX - Homes in and leaves more time for a juggle after the wall bounce

-Omnisphere - QCB+P - Generates a large energy sphere that lingers for a bit, then dissipates after a set time or if it hits a certain number of times
  -EX - Releases two spheres at different distances

-Omnishift - An Akuma-like teleport move that only the AI can use to make him extra boss-like

SUPER MOVES

-L1 - Eruption Sphere - QCB+S - Throws an energy sphere diagonally towards the opponent's feet, which hits the ground and erupts into a vertical pillar of energy

-L3 - Magnum Opus - QCF+S - Big damage super where he does a full-screen Magnum Press, juggles with an Omnisphere and finishes with a super Heaven's Gate

-L3 - Iron Reign - DP+S - Raises his fist in the air and forms Omnispheres in a horizontal line above the opponent, then he drops them straight down, causing a big full-screen eruption of energy. Can't be avoided or interrupted, can only be blocked high.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on November 16, 2020, 03:46:57 am
honestly that sounds awesome, may not be what people were expecting but I bet it'll be great!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on November 16, 2020, 03:51:45 am
Honestly, considering the story for CVtW you were going for, OC final boss makes more sense to me than Sephiroth.

That being said is he russian or polish? 'cause if he is former, than as a native russian speaker I can barely understand him. Besides "Stanovitsya na koleni!" (which is wrong, by the way: it's "Stanovis' na koleni"), "Sphera", "Durak" and "Zabastovka (I think?)", I can't make sense of his lines.

Also, what stage is he going to use?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on November 16, 2020, 03:58:45 am
Oh, Illian looks really cool.
I can’t wait to see what’s he’s like when he’s all finished up.

“His moveset has been finalized
unless you guys give me any good ideas or recommendations.”

Hm... Maybe something like a counter version of OmniShift
where he strikes a pose & then teleports behind the opponent if he’s hit?

Eh, i don’t know, that’s really all i got,
outside of maybe like an air command grab,
or like an air variant of Magnum Anvil or something.

By the way, what’s Illian’s backstory for Last Bout/CVTW?

I remember from the original Last Bout thread that
you said he’s a Russian arms dealer
who started (& entered) the Last Bout tournament
not only to find strong fighters for his army,
but also to prove to the world how strong he is.

Do i have that right?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Roasted Pheasant on November 16, 2020, 04:42:06 am
I think Illian is a Russian name? Cause Illiana Rasputin is the sister of Colossus.

Either way I'm excited to hand out Eastern Block Beatdowns.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on November 16, 2020, 03:30:01 pm
@Xanderac

Thanks!

@GreenZed

He's Russian, and I'm the one voicing him currently and I'm def not a native speaker. I just put simple one or two word phrases into Google translate and listened to their pronunciation and emulated as best I could. I thought it might be difficult to find a native speaker to do his voice so I just kind of went for it. The ones you said you understood were supposed to be "Kneel," "Sphere," "Fool," and "Strike." Some of the other ones he's saying were what google gave me for "Perish" "Now die" "Reign" "Attack" "I am God" and "Take this." I tried not to go past one or two words so it would be as accurate as possible but I figured it would sound bad to someone who speaks the language. Not sure which stage he'll use, trying to find a cool one for him that matches the style.

@DauntlessMonk7

I was thinking about making Omnishift his UT, since that would limit it from being abused. I also coded a move using filler sprites that was like a downward knee attack that you did in the air, that functions like T. Hawk's aerial dive special, but never fully sprited it because it felt like overkill.

And yeah his backstory is this, copied from the Last Bout thread from many years ago:  "Illian would be the final boss of the game. He is a Russian political extremist who is amassing a personal army and plotting a coup. However, just after executing the initial stages of his plan, Illian delays things by allowing his pride and arrogance to take over, deciding to enter  the tournament to prove that he is the best fighter in the world." For CvTW I assume he's just been transported to the fight planet like everyone else, but he's been wreaking more havoc than the others and needs to be stopped or something.

@Chris AKA AfterImage

Indeed, and the old thread had a different last name (Orlov) but I changed it to Federov because it's cooler and according to Google it's derived from a word meaning "God's gift." I'm glad you're excited bro, I plan on giving him an individual release.

SPEAKING OF INDIVIDUAL RELEASES

It is very clear at this point this update won't be done in 2020, so I am going to be releasing stand alone versions of the new CvTW characters as I go, like I did with Mario. Next is Falcon and I will be releasing him this week sometime. Thanks for sticking with me folks!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GreenZed on November 16, 2020, 04:28:28 pm
@GreenZed

He's Russian, and I'm the one voicing him currently and I'm def not a native speaker. I just put simple one or two word phrases into Google translate and listened to their pronunciation and emulated as best I could. I thought it might be difficult to find a native speaker to do his voice so I just kind of went for it. The ones you said you understood were supposed to be "Kneel," "Sphere," "Fool," and "Strike." Some of the other ones he's saying were what google gave me for "Perish" "Now die" "Reign" "Attack" "I am God" and "Take this." I tried not to go past one or two words so it would be as accurate as possible but I figured it would sound bad to someone who speaks the language. Not sure which stage he'll use, trying to find a cool one for him that matches the style.

"Kneel" would be "Stanovis na koleni/Становись на колени" or "Na koleni predo mnoi/На колени предо мной". Fool in russian (Durak) is male only, unlike it's english counterpart. Dura/Дура is female. I would suggest changing it to something else. Maybe Posmeshishe/Посмешище (You're a joke)? Strike is definitely not "Zabastovka/Забастовка", it's "Udar/Удар" (Google Translate done you dirty, it translated Strike not as a physical punch, but rather something like VA strike). "Perish" would be "Pogibni/Погибни" or "Sgin'/Сгинь". "Reign" is "Tsarstvie/Царствие". "Attack" would simply be "Ataka/Атака". "I am God" - "Ya - Bog/Я - Бог" or "Ya est' Bog/Я есть Бог". "Take this" is "Poluchai!/Получай!".

Also, it's probably doesn't really matter, but Illian is not a russian name. Not that I'm aware of, at least. You're probably thinking of Illya, which is also a SF3 Necro's actual name. But I guess Illian does sound russian-ish/slavic? I dunno.

So you've decided not to release this update in parts and moved it to 2021?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: GalFord on November 16, 2020, 05:58:39 pm
I love that Illian gives off some serious (to me, at least) 90's X-Men vibes. The moveset is well rounded and I love the command grab with the "throwing out the trash" part to follow up with.

Looking forward to the progressions as they come. It's a fun ride!
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: DauntlessMonk7 on November 16, 2020, 08:14:04 pm

@DauntlessMonk7

I was thinking about making Omnishift his UT, since that would limit it from being abused. I also coded a move using filler sprites that was like a downward knee attack that you did in the air, that functions like T. Hawk's aerial dive special, but never fully sprited it because it felt like overkill.

And yeah his backstory is this, copied from the Last Bout thread from many years ago: 
"Illian would be the final boss of the game. He is a Russian political extremist who is amassing a personal army and plotting a coup. However, just after executing the initial stages of his plan, Illian delays things by allowing his pride and arrogance to take over,
deciding to enter 
the tournament to prove that he is the best fighter in the world."
For CvTW I assume he's just been transported to the fight planet like everyone else,
but he's been wreaking more havoc than the others and needs to be stopped or something.

Ahh, i see now.
And Omnishift as the UT sounds pretty good.
I'll be sure to check out Falcon, as well.

Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: XANDERAC on November 16, 2020, 10:18:01 pm
Honestly considering I enjoyed the original version of the game quite a bit, and I wasn't expecting any more expansion on this, the potential and return has been a real treat, I only look forward to the updates as they come, even if it'll go beyond this year, good luck man
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on December 24, 2020, 10:59:10 am
Have some portraits!

(https://i.imgur.com/ZtrYNz7.png)(https://i.imgur.com/L93ITGK.png)

Also a win pose!

(https://i.imgur.com/85FyBPD.gif)

So it's looking increasingly like I won't be able to get out the original intended update of 12 characters by the end of 2020, making the whole "Capcom vs The World '20" thing kind of obsolete. A user on Youtube insisted I release a partial update and I normally would be like nah don't tell me what to do, but I think it might actually be an okay idea to go ahead and release what's done. So here in the next week or two I'm going to put out an update that will include Fiona, Falcon, Guy, Akuma, Goku, Bloodtide and Kung Fu Man, along with a new stage (probably that Skyline stage). Sorry I'm not further into this update but I'm really swamped at work and have been having time management and motivation issues.

--------------------------------

Also, what's your guys' opinion on this, something I found on Youtube last week:

[youtube]https://www.youtube.com/watch?v=TjLsUm7QLhA[/youtube]
^^^NOT MY VIDEO OR UPDATE^^^

Looks like someone else has been working on a pretty substantial update to the game. This video was posted a month ago, and based on some of the stuff he says in the vid, maybe he doesn't know that I've been working on the game again? I mean he can do his own thing, I'm not complaining or trying to stop it because it looks pretty cool (aside from some clashing sprites IMHO), just looking for some thoughts on it.

Just a FYI, I see that guy released his update to your project with 54 characters if you were curious to check it out, see what he did and maybe pull a few for yours if you changed your mind. I haven’t downloaded it yet but I just  randomly cameacross his release video
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: Sean Altly on December 25, 2020, 06:45:23 pm
Oh yeah, thanks for letting me know, I am def gonna check it out.

-------------------------------------

It's really not bad, and the music choices are very nice, although I really hate the clashing sprite styles with some of the characters. That was one of my main goals with this game was to make sure the sprites looked as uniform as possible, at least by Capcom's own standards (using CVS, CPS2 and CPS3 sprites with scaling). However, I think I may still contact him about using his versions of Jedah, Jotaru and maybe even Terry since they seem pretty solid for the system and I don't see a point in doing a bunch of the same work if I don't need to.
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on January 02, 2021, 09:25:21 pm
I downloaded it yesterday. I liked his takes on Mewtwo and Phoenix Wright as well
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: 087-B on January 02, 2021, 09:41:02 pm
I downloaded it yesterday. I liked his takes on Mewtwo and Phoenix Wright as well

I can't lie in saying I'm a bit interested in checking this version out. Can you point me in its direction or drop me a link?
Title: Re: Capcom vs The World '20 Update by SeanAltly
Post by: dakidbanks on January 02, 2021, 10:40:53 pm
I downloaded it yesterday. I liked his takes on Mewtwo and Phoenix Wright as well

I can't lie in saying I'm a bit interested in checking this version out. Can you point me in its direction or drop me a link?



Link in that description. I could see you making 6 button edits of Squall, Mewtwo, Phoenix and a few of the others