Thank you mateMr.karate alterntive stance from kof XIII (thanks to duracelleur for shared the deviantart link) Now then, I retouched a couple of things and fixed the animation
So, for ages, Kyo's idle in CvS always bothered me and I couldn't pinpoint why. After taking a deep analysis on it, I realized that the problem was that Kyo's hair and jacket was moving in sync with his body. If you know a thing or two about overlapping movement in animation, then the loose parts of the character should move slightly delayed as they catch up to the character movement, otherwise it looks stiff and unnatural. --> So I took a moment to delay all the frames of Kyo's hair and jacket by one frame, and that made the animation much better for me already, despite it being a subtle difference. Feel free to use it, I guess!
Kinda inspired by MasterKOF's latest stuff. I used MasterKOF's base sprite... well, as a base Have a good day!
sabockee said, November 21, 2021, 08:54:03 pmKinda inspired by MasterKOF's latest stuff. I used MasterKOF's base sprite... well, as a base Have a good day!nice one bro... shaders must be looked as a tool, not a final result.anyway, i like this face and costume 01 versionher shader is on my wips
I tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing reducing intercalation issues -
a couple parts in the jacket look a bit jittery, and the right knee in a few frames, but otherwise its looking pretty good!
demongorne said, November 23, 2021, 04:34:04 pmI tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing reducing intercalation issues - Good base of Yashiro! Did you have scalled the sprite yet?It will need scalling to CVS size and having slightly bigger head too to match CVS proportions.
I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.All right, i retouched a little shading in the gloves, here's a comparison with the kof stance
BurningSoul said, November 23, 2021, 07:20:15 pmnah scale is fine.why big head tho?most CVS characters have bigger head compared to their kof incarnations.demongorne said, November 23, 2021, 07:21:18 pmI do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.All right, i retouched a little shading in the gloves, here's a comparison with the kof stance Nice!By comparing side by side, I can say the result is good.the touching was enough here.perfect size for head. particularly considering how small is Yashiro's head in 2K2This is really promising.
Momotaro said, November 23, 2021, 08:07:11 pmBurningSoul said, November 23, 2021, 07:20:15 pmnah scale is fine.why big head tho?most CVS characters have bigger head compared to their kof incarnations.demongorne said, November 23, 2021, 07:21:18 pmI do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.All right, i retouched a little shading in the gloves, here's a comparison with the kof stance Nice!By comparing side by side, I can say the result is good.the touching was enough here.perfect size for head. particularly considering how small is Yashiro's head in 2K2This is really promising.Many thanks mate, i preferred to not exaggerate to avoid bugs, May be the shoes should be alil bigger, but in the end i think the result looks quite satisfying IMONateBoi said, November 23, 2021, 08:12:24 pmI made an edit of the Karate stance to actually be TakumaGreat edit mate i'll do Takuma stance based on this sprite.
NateBoi said, November 23, 2021, 08:12:24 pmI made an edit of the Karate stance to actually be TakumaGreat edit mate i'll do Takuma stance based on this sprite.Oh sweet! Thank's for the feedback. I also made an edit of the existing Mr Karate sprite to look more like Normal Mr. Karate, with a shorter nose and less wild beard and hair, though I had trouble with making the hair look more like normal karate
Great job buddy.here's Takuma stance- , left hand updated Ok, I increased the shoes of a pixel in width now i guess he's more cvs-ish
demongorne said, November 24, 2021, 07:56:39 pmRobert from art of fighting 1 crouching done This looks way too much like the source.The shadows on the nearest leg are not how CvS cast shadows, the proportions are still AoF1 like.You are probably better with KOF XII/XIII or AoF3 as your base.