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CVTW2 Ryu 24 December 2017 update (Read 456517 times)

Started by Memo, March 01, 2017, 07:52:14 am
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Re: CVTW2 Ryu 12 December 2017 update
#181  December 12, 2017, 06:48:42 pm
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Im on a roll i goofed again, posted another update.
the pause code i had was not working correctly it should now.

and while i was at it i updated donkey kick with 3rd strike frame data.
so its even slower than pots ver lol
Re: CVTW2 Ryu 12 December 2017 update
#182  December 13, 2017, 12:47:50 am
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Yea im on a roll, posted another update to fix an issue with effects
appearing prematurely when linking basics into EX hado.

*edit* 

posted another one "update" found another explod issue to fix
and tweaked the damage dampener a bit and vels on donkey kick.
Last Edit: December 13, 2017, 07:41:22 am by Memo

lui

Re: CVTW2 Ryu 13 December 2017 update
#183  December 13, 2017, 12:24:23 pm
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I'm REALLY loving the updates so much. ryu feels a lot more consistent now especially with the new sound files



also I started doing digital renders again, maybe I could so some for CVTW2 since the roster isn't super huge so far?
Re: CVTW2 Ryu 13 December 2017 update
#184  December 13, 2017, 02:43:33 pm
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I'm REALLY loving the updates so much. ryu feels a lot more consistent now especially with the new sound files



also I started doing digital renders again, maybe I could so some for CVTW2 since the roster isn't super huge so far?


Thanks dude glad you like the update, I'm down for some renders.



Hey to you 6-7 people who downloaded my Ryu, lol
Is the UT bar fine where it is?

lui

Re: CVTW2 Ryu 13 December 2017 update
#185  December 13, 2017, 03:15:38 pm
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I feel like it should be right above the power bars if youre keeping that sfv style power bar set.

it can be kind of distracting to keep track of your power, then look up for the health then look up for the UT bar.

it might not seem like much but it can actually affect performance a lot
Re: CVTW2 Ryu 13 December 2017 update
#186  December 13, 2017, 05:11:43 pm
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I feel like it should be right above the power bars if youre keeping that sfv style power bar set.

it can be kind of distracting to keep track of your power, then look up for the health then look up for the UT bar.

it might not seem like much but it can actually affect performance a lot

I can do that for the game but I'm asking for regular mugen
Use since users have different screen packs and life bars
I dont want it to be in a position that will have it cover
Something up.

Edit* I cant see your pic

lui

Re: CVTW2 Ryu 13 December 2017 update
#187  December 13, 2017, 07:26:47 pm
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have it off to the side, like fido's street fighter mx characters when in regular mugen
Re: CVTW2 Ryu 13 December 2017 update
#188  December 13, 2017, 08:09:21 pm
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Re: CVTW2 Ryu 13 December 2017 update
#189  December 14, 2017, 02:41:17 am
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You can anyways have a config to move them. I just moved the sprites in FF to not show up on screen.
Re: CVTW2 Ryu 13 December 2017 update
#190  December 14, 2017, 05:32:35 pm
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You can anyways have a config to move them. I just moved the sprites in FF to not show up on screen.

You must not be using his UT abilities much.
Or did you edit him to use them without the bar?
Re: CVTW2 Ryu 13 December 2017 update
#191  December 14, 2017, 06:40:35 pm
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new update, Ink fixed a issue in the pause system!
now only one player can pause at a time now.
and i adjusted the command for UT reversal
so its ALOT easier to perform now.
Re: CVTW2 Ryu 14 December 2017 update
#192  December 15, 2017, 06:55:17 pm
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You can anyways have a config to move them. I just moved the sprites in FF to not show up on screen.

You must not be using his UT abilities much.
Or did you edit him to use them without the bar?

I don't play as him on a regular basis to be honest. Always against so the UT bar being hidden doesn't bother me. It's my favourite Ryu as I've said before. Wish he was a harder opponent though but that's just me.
Re: CVTW2 Ryu 14 December 2017 update
#193  December 16, 2017, 01:09:18 pm
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You can anyways have a config to move them. I just moved the sprites in FF to not show up on screen.

You must not be using his UT abilities much.
Or did you edit him to use them without the bar?

I don't play as him on a regular basis to be honest. Always against so the UT bar being hidden doesn't bother me. It's my favourite Ryu as I've said before. Wish he was a harder opponent though but that's just me.

Since you mentioned Ai, ive been thinking of experimenting
With Ai and seeing if I can code a scripted style system sort
Of how SF2 was.
Re: CVTW2 Ryu 24 December 2017 update
#194  December 24, 2017, 09:47:41 pm
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So Ryu got a big update, i just figured out
i was reading frame data the wrong way so
i went and corrected it all.

Frame data is so confusing for no damn reason lol
if a move says it has a start up of 3 frames, 2 active and 9 recovery
this is what it means....

start up is REALLY 2 frames, active of 2 frames and 9 recovery.
the first frame of an active frame is always included in the start up


Edit*
Also made his walking vels a little faster and his donkey kick vels.

Made small aesthetic changes like the afterimage on moves look better
And some other minor stuff.

The most important thing is his updated frame data it should be just like
SFV now, hes 1 tick faster on everything and it opens up a couple combo
Possibility's
Last Edit: December 24, 2017, 10:14:10 pm by Memo
Re: CVTW2 Ryu 24 December 2017 update
#195  December 25, 2017, 03:32:42 am
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so i did it again, i updated the link with a new version.
the update i put up today had issues with the FADC
commands and i just fixed it, my bad.

lui

Re: CVTW2 Ryu 24 December 2017 update
#196  December 25, 2017, 07:00:17 am
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I'm really glad that youre taking your time to get the polish just right, its nice to see someone spending so much effort into making something feel nice before going full steam
Re: CVTW2 Ryu 24 December 2017 update
#197  December 25, 2017, 08:17:14 am
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I'm really glad that youre taking your time to get the polish just right, its nice to see someone spending so much effort into making something feel nice before going full steam

It's sort of a blessing and a curse lol, just when I think I have everything
right so I can work on more chars I find something to fix or change.
Its why I haven't really showed off Shimo and Terry anymore, those 2
are so far behind that I'm thinking of just copy pasting everything from
Ryu onto them and make the necessary changes to get they're frame
data back to where it was.

I'm almost ready to move on from Ryu and get the rest of the roster
Coded out, I got a couple chars coded but Ryu and Sagat are the only
2 with completed movesets with nothing else required.

So far chars that are up to date are

Ryu, Sagat, Batsu and Skullo

Chars that need to be re-coded
Shimo, Terry, Saki and Ton Pooh

I'm going finish Batsu and Skullo before I start updating the others.

lui

Re: CVTW2 Ryu 24 December 2017 update
#198  December 25, 2017, 11:15:35 am
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please do finish em soon, as much as I like seeing improvements I do think its time for more characters lol
Re: CVTW2 Ryu 24 December 2017 update
#199  December 25, 2017, 09:41:36 pm
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Wait what? Thats not how frame data works. Startup refers to how many frames of the move are present before an attack, so how long the character is preparing to attack, active refers to how long the move is capable of damaging the opponent. If its capable of damaging the opponent, its not startup anymore. If a move says its 3 frames, odds are that translates to ticks for Mugen. So 3 frames = 3 ticks. I love Ryu, but a 2 frame attack is a bit much, don't want 3S Chun levels of BS :p

DW

Re: CVTW2 Ryu 24 December 2017 update
#200  December 25, 2017, 10:03:04 pm
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If a move says its 3 frames, odds are that translates to ticks for Mugen. So 3 frames = 3 ticks.

LMAO! Naw bruh. I don't feel like explaining this, though I'm sure Memo knows and will explain it. I'm just gonna say this: Ticks are the individual times of frames. That is how frame data works and what you're saying about startup, recovery, etc. is common knowledge. You might wanna research into it some more, before saying stuff like this.