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Wolverine's palette selector on 2nd-onward rounds  (Read 2544 times)

Started by Terry McJarrow, October 31, 2019, 08:03:03 pm
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Wolverine's palette selector on 2nd-onward rounds
#1  October 31, 2019, 08:03:03 pm
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Ok, for some reason, whenever i select Wolverine made by Froz, edited by WBPA, which i recently got, it gives me this specific error:



Does anyone have an idea how to fix that?

EDIT: The palette selector on Wolverine, like the rest of Infinite/Caesar's characters, works, except for some reason, the 2nd & other rounds allows you to select the palette. That never happens on any other characters created by the same author. Can this be adjusted? Thanks
Last Edit: November 02, 2019, 10:22:54 am by Jack Williams
Re: Wolverine not loading up
#2  October 31, 2019, 08:32:00 pm
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What version of MUGEN are you using? My bet is that the char uses (for example) 1.1 sff and you're trying to load it on 1.0 or older.

This or the sff is corrupted, maybe downloading the char again could work if that's the case.
Re: Wolverine not loading up
#3  October 31, 2019, 08:36:05 pm
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What version of MUGEN are you using? My bet is that the char uses (for example) 1.1 sff and you're trying to load it on 1.0 or older.

This or the sff is corrupted, maybe downloading the char again could work if that's the case.

The version i'm using is 1.0.

I don't know if it's corrupted, but i will try to download the char again.

Quick EDIT: Even downloading the char again did not seem to work. Other options?
Re: Wolverine not loading up
#4  October 31, 2019, 08:54:22 pm
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What version of MUGEN are you using? My bet is that the char uses (for example) 1.1 sff and you're trying to load it on 1.0 or older.

This or the sff is corrupted, maybe downloading the char again could work if that's the case.

The version i'm using is 1.0.

I don't know if it's corrupted, but i will try to download the char again.

Quick EDIT: Even downloading the char again did not seem to work. Other options?

Upgrade to 1.1.
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Re: Wolverine not loading up
#5  November 01, 2019, 03:17:06 pm
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I noticed in the image you posted extensions are hidden on some files. Is it possible that the file is named something like Wolverine.sff.sff?

If not, post the download and I'll check it out when I get a chance.
Re: Wolverine not loading up
#6  November 01, 2019, 05:38:45 pm
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I noticed in the image you posted extensions are hidden on some files. Is it possible that the file is named something like Wolverine.sff.sff?

If not, post the download and I'll check it out when I get a chance.

Oof, it seems that you may be right. But i have no idea where to look for Wolverine.sff.sff, as that may not actually exist unless i'm wrong about it

The link to the author who worked on Wolverine with updated AI is here:
http://mugenguild.com/forum/topics/wolverine-froz-edit-187231.0.html

Please do check out when you have a chance, ink.

EDIT: I just realized that the palette selector on original Wolverine by Froz don't actually exist, which only works on 1.0, but the palette selector that's done by WBPA with 1.1 version? That's just... weird.
Last Edit: November 01, 2019, 06:15:04 pm by Jack Williams
Re: Wolverine not loading up
#7  November 01, 2019, 05:59:34 pm
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you're using 1.0 and the character is 1.1

that's it. that's the issue you're having. just downloaded to check myself.
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Re: Wolverine not loading up
#8  November 02, 2019, 01:40:14 am
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Wolverine's palette selector on 2nd-onward rounds
#9  November 02, 2019, 10:21:01 am
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Tay is correct. You can fix that for this character by opening him in fighterfactory and saving the sff as 1.0.

or you can use this one I just fixed.
https://cdn.discordapp.com/attachments/451492018271682561/639986746573979648/Wolverine.sff

Ok, that works, ink. I would mark this as resolved, but not yet. The palette selector, like the rest of Infinite/Caesar's characters, work, except for some reason, the 2nd & other rounds allows you to select the palette. That never happens on any characters after selecting the palette in the 1st round. Can that be adjusted? Thanks.
Last Edit: November 02, 2019, 12:55:25 pm by Jack Williams
Re: Wolverine's palette selector on 2nd-onward rounds
#10  November 03, 2019, 08:22:28 pm
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This one is an easy fix luckily. The palette selector is a helper that's spawned in statedef 5900 at the start of the round. You just need to add Triggerall = Roundno = 1 to that helper, that ensures in one spawns for that one round.

statedef 5900 happens to be in config.txt for this character.