Hi, everybody. Here in this thread, I'll be putting up works in progress as I continue to create characters for the game.
When something gets completed, be sure to look out for it in the News section, and don't forget to check back here when you can!
To start, here's some Rini stuff that I've just gotten finished:
(http://i.imgur.com/4XScTGI.gif) Walk Forward
(http://i.imgur.com/Qvd1XcQ.gif) Walk Backward
(http://i.imgur.com/lMkNkca.gif) Kumogeri
Beneath the spoiler, there's some screenshots of Rini in action!
Spoiler, click to toggle visibilty
(http://i.imgur.com/KRBhtgX.png)
(http://i.imgur.com/vX5b5xP.png)
(http://i.imgur.com/lr3tGGe.png)
(http://i.imgur.com/M71OGSS.png)
(http://i.imgur.com/uFZc68r.png)
Oh boy, oh boy. It's finally that time again!
Senri was down, but it's not out, and now that a lot of shiz and doodoo is out of the way, I can start to comfortably work on the project again.
As for the point of this post, I'm working on the next update to the demo! I'm sure you all know what that means: a list!
What to expect from the next update
First and foremost, from the next update, you guys can expect Lala, Kitty, and Midori to all have completed voice acting! After painstakingly adjusting volume levels and choosing the best takes for the lines in Audacity, I plugged in all the new voices and made sure that they play just right.
There probably won't be any extra characters at first (for that would take quite a while), but Serina will hopefully be more complete. There's also been a balance overhaul! I'll list the changes below in character-specific spoilers.
Upcoming Balance Changes
Lala
Spoiler, click to toggle visibilty
- Attack raised to 75, Defense lowered to 120
- Changed Three Wheels juggle points to 8
- Increased Three Wheels damage to ((30*3)+(35*3)+(37*2)+45)
- Changed Murderous Demon Cat Rising to Level 1 super w/new command; requires 1 bar
- Decreased Murderous Demon Cat Rising damage to ((8*17)+(8*5)+(8*2)+165)
- Changed Murderous Demon Cat Rising juggle points to 6
- Changed Destructive Cross to Level 3 super w/new command; requires 3 bars
- Increased Destructive Cross damage to 400
Kitty
Spoiler, click to toggle visibilty
- Changed s.HK frames to 13/7/15
- Can no longer cancel s.HK into HK Ultra Banishing Kick
- Made c.HK move backward on hit only
Midori
Spoiler, click to toggle visibilty
- Attack lowered to 75
- Increased Yakuho Chouchu invincibility window
- Increased Yakuho Chouchu damage to 100
- Increased Byakko Soushouda damage to 125
- Increased HP Tekken damage to 150 on ground, 175 anti-air
- Increased Tetsuzankou damage to 225 close, 175 medium, 125 far
- Decreased medium and far Tetsuzankou guard pausetimes to 30 and 25 respectively for Midori
- Changed Utankyaku juggle points to 6
- Increased Utankyaku damage to 85
- Changed Renkantai juggle points to 8
- Increased Renkantai damage to (60+60)
- Changed Hekisui juggle points to 4 (LP) and 6 (HP)
- Increased Teishitsu Dantai damage to 135
- Tenshi Souhousou now costs 1 bar to perform
- Increased Midori's Hontei Goko Tensetsukou damage to (50+100+135)
- Increased Hougeki Unshin Soukoshou damage to (150+175+175)
Serina
Spoiler, click to toggle visibilty
- Increased walk and run speeds
- Parrying no longer costs meter
- Parry window decreased to 2 frames; recovery frames added (30)
That wraps up what to expect so far, but remember, things can change further in the coming days. As always, thanks for the continued support and interest in the project! I'll be sure to give more updates as they happen.