YesNoOk

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Re: [PORTUGUESE ONLY] Português. Ena pá.

 April 22, 2024, 02:57:18 pm View in topic context
#41
 Posted by DeathScythe  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Putz, talvez o Iced ou o Caddie tenham contato com ela, tenta enviar mensagem pra eles... :(
    

Re: MT7's Random Palettes

 April 22, 2024, 12:12:48 pm View in topic context
#42
 Posted by drpepperfan  in MT7's Random Palettes (Started by MT7 December 12, 2023, 06:44:19 am
 Board: Edits & Addons 1.0+

Aw yeah, that's that good stuff.
    

Re: Fate/Grand Order

 April 22, 2024, 10:02:42 am View in topic context
#43
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming


First SSR of the year.
    

Re: MT7's Random Palettes

 April 22, 2024, 09:44:58 am View in topic context
#44
 Posted by MT7  in MT7's Random Palettes (Started by MT7 December 12, 2023, 06:44:19 am
 Board: Edits & Addons 1.0+

4/21/24 Update:

Added:
Iron Tager by OHMSBY:
Cyclops (Marvel vs Capcom)

Hakumen by Vinnie:
Alphonse Elric (Fullmetal Alchemist)
Nagoriyuki (Guilty Gear Strive)

Kokonoe by OHMSBY:
Towa (Dragon Ball Xenoverse)

Elizabeth by Vinnie:
May/Haruka and Mega Blaziken/Mega Bursyamo (Pokemon/Pocket Monsters)

Margaret by Vinnie:
Nintendo Switch Colors

Merkava by OHMSBY:
Cooler (Dragon Ball Z)

Nanase by OHMSBY:
Saya Takagi (High School of the Dead)

Hilda by OHMSBY:
Ultimecia (Final Fantasy VIII)

Eltnum by Resentone:
Momo Mizrahi (Xenosaga 3: Also Sprach Zarathustra)

Weiss Schnee by Vinnie:
Princess Peach (Super Mario Bros. Movie)

Neopolitan by Vinnie:
Seth (Under Night In-Birth)

Jam Kuradoberi by TornilloOxidado:
Ling Xiaoyu (Tekken 7)

Mash Kyrielight by Resentone:
Mythra/Hikari (Xenoblade 2)
Massive Melee Mythra (SSBU Artwork)

Ushiwakamaru by Resentone:
Stage 3 (Fate Grand Order)

Yukina Himeragi by Resentone:
Rei Miyamoto (High School of the Dead)

(Kojou Akatsuki)
Takeshi Komuro (High School of the Dead)

Kamui by Vinnie:
Saeko Busujima (High School of the Dead)

Saya by OHMSBY:
Selphie Tilmitt (Final Fantasy VIII)

Thief Arthur by OHMSBY:
Holo (Spice and Wolf)

Welp it looks like the first post is shitting itself right now from the recently added pals, didn't help I forgot to add Ushiwakamaru's and it just would not update so it looks like I'm gonna use that second page I have, what I might do is move half of the first post onto the second page so it doesn't kill itself for now Ushiwakamaru's new pal is gonna be on the second page to be there until I move half of the thread to it. A google drive containing all of my palettes might get added in a worse case scenario.

Edit: ok nvm then the new pal for Ushiwakamaru just suddenly appeared on the first post, I'll remove it from the second page but still might use it just in case some shit happens.
    

Re: How to make a JUS/2D character in PC?

 April 22, 2024, 09:34:28 am View in topic context
#45
 Posted by FeLo_Llop  in How to make a JUS/2D character in PC? (Started by wolly April 20, 2024, 11:57:36 am
 Board: M.U.G.E.N Discussion

Question: your ask for help is about coding the character or spriting it? If it's the second, I use MSPaint, mouse and patience.
    

Re: .sff not saving/ corrupting

 April 22, 2024, 09:12:05 am View in topic context
#46
 Posted by T1t@n Ur@nus  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

Nextk time try renaming it by deleting everything after the sff. Don't think I've ever had it actually be corrupted in that situation. Fighter factory usually forgets to rename it. The was an update a year or two ago that did that every time. One more thing is create new then import from another project. That worked for me when FF used to crash when saving frequently.
    

Re: Fight Club Mugen 3.0 SP

 April 22, 2024, 08:36:37 am View in topic context
#47
 Posted by sanjiDAprince  in Fight Club Mugen 3.0 SP (Started by Muttley Creations April 21, 2024, 12:08:51 am
 Board: Your Releases, 1.0+

Hell yeah new SP for me to play. This look nice bro. Thanks man!
    

Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors

 April 22, 2024, 05:03:56 am View in topic context
#48
 Posted by Walruso  in Mid117's Color Palettes for OHMSBY Style Characters and others Authors  (Started by Mid117 December 20, 2023, 03:54:48 pm
 Board: Edits & Addons 1.0+

More palletes that I could think of requesting I guess...

Gnarpy + Old Design (Regretevator) [Taokaka by Resentone]

Mona and The Mountain of Smiling Bodies (Terrors of Nowhere) [Orie Ballardiae by Vinnie aka Ichida]

Kali (Library of Ruina) [Ragna the Bloodedge by OHMSBY]

Something Wicked (ULTRAKILL) [Hashi by Forla/Andres Borghi]

Scavenger (Risk of Rain) [Yamaneko Arthur by TornilloOxidado]

Female Wii Fit Trainer (Wii Fit) [Mirai Akari by Walruso]
    

KoF Maximum Impact 2 English Voice Patch for Fervicante's B. Jenet

 April 22, 2024, 04:32:49 am View in topic context
#49
 Posted by Macaulyn97  in KoF Maximum Impact 2 English Voice Patch for Fervicante's B. Jenet (Started by Macaulyn97 April 22, 2024, 04:32:49 am
 Board: Edits & Add-ons

    

Re: [OHMSBY Thread]: Waddle Dee Updated (02/14/24)

 April 22, 2024, 03:39:32 am View in topic context
#50
 Posted by TurnPile  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Hey, I noticed that BBTag does indeed have enhanced supers when in that Overdrive thing, as I could see the data for them on the Dustloop pages. Did you not implement that to avoid bloat or did you not know that?
    

Re: Assorted AI-generated stages

 April 22, 2024, 03:32:07 am View in topic context
#51
 Posted by mranderson  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Really cool stuff! Especially love Moai Dreams.
    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 April 22, 2024, 03:10:30 am View in topic context
#52
 Posted by TurnPile  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+


Here's the video. https://cdn.discordapp.com/attachments/307135573922021376/1231444459955421285/M.U.G.E.N_2024-04-20_23-18-39.mp4
I also should update that it doesn't sopftlock the match, as I could hit the opponent and it activates the rest of the Astral Heat. Its MUGEN 1.1, BTW

By seeing the video, i'm not sure if the MUGEN time is affected by the lag of the stage, but Bang goes back to the default 0 state before the calculated time i set for his astral, that's a weird case.
I'll try to fix him tomorrow, it will be a bit hard to try to fix a bug that i actually can't experience it but we'll see.

The lag is coming from the recording itself, though I admit the lag from the MUGEN 1.1 probably messed it up, too. I tested it in my MUGEN 1.0 and it works perfectly fine. Strange bug I say.
    

Re: MUGEN Video thread

 April 22, 2024, 02:09:09 am View in topic context
#53
 Posted by Ralaco  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

(armin_iuf's) Niko Bellic & Claude Speed VS (varo_hades & Gui Santos) Cody Travers & (Chuchoryu & Demunlawin's) Abel MVC


    

Re: Fight Club Mugen 3.0 SP

 April 22, 2024, 01:44:15 am View in topic context
#54
 Posted by Muttley Creations  in Fight Club Mugen 3.0 SP (Started by Muttley Creations April 21, 2024, 12:08:51 am
 Board: Your Releases, 1.0+

Thanks You!!
    

Re: Ultimate E. Honda + stage

 April 22, 2024, 01:20:23 am View in topic context
#55
 Posted by AiRiC  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

Great job! Was hoping to see a super with the powder he throws maybe it causes dizziness like in blood sport
    

Re: EVO Japan 2024 : April 27-29

 April 22, 2024, 12:14:41 am View in topic context
#56
 Posted by GTOAkira  in EVO Japan 2024 : April 27-29 (Started by GTOAkira April 22, 2024, 12:08:22 am
 Board: Fighting Games

Il be sure to add the HungryClicker art in the first post once its posted on twitter lol.
Stream links should be added soon. Its probably going to only be the main evo streams just like last evo.
    

Re: Sailor Mercury Sprites

 April 22, 2024, 12:08:37 am View in topic context
#57
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond







    

EVO Japan 2024 : April 27-29

 April 22, 2024, 12:08:22 am View in topic context
#58
 Posted by GTOAkira  in EVO Japan 2024 : April 27-29 (Started by GTOAkira April 22, 2024, 12:08:22 am
 Board: Fighting Games

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 21, 2024, 11:32:12 pm View in topic context
#59
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

If you play in Tag Mode both charzcters are in the screen, I found the way to solve this.
First open fight.def file and search this part start.waittime = 0 in the [Round] section. Change the value 0 for a positive number like 30. Now Tag Mode works well!
I wanna update lifebars this week including this and the powerbar gauge animations and mount the Simul Lifebar too. See you soon!
    

Re: Lasombra's Releases - all in one place

 April 21, 2024, 10:49:47 pm View in topic context
#60
 Posted by bass30655  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

After trying the release, I can say: thanks to everyone who made this